Subtle hints: Q. How do I win the duel? A. 1 - It is not necessary to win the duel, but interesting anyway. 2 - The answer is in your inventory. 3 - You have pen and paper. 4 - Hey, you're a wanna-be. Q. What are the three ends to the cowboy scene? A. 1 - You get shot. 2 - You wound the comma. 3 - You run away. Q. I'm stuck on the strike; how do I settle? A. 1 - Ask the comma how to settle the strike. 2 - You need to *interview* enough of the punctuation marks before the hour is up. 3 - You don't need to interview all of them, merely most of them. 4 - For in-depth interviews, the punctuation marks generally respond to questions about themselves or their demands, but some require special handling. 5 - Notice that the comma isn't wearing the arbitrator button at the end of the scene. Q. What are the two possible endings to the strike? A. 1 - You settle the strike in time. 2 - You don't settle the strike in time. Q. How does one win in court? A. 1 - You can't. 2 - However, you may object to the prosecutor's conduct. 3 - When cross-examining, you might avoid giving the prosecutor any room to object. 4 - Or you might just play around, have fun and see what happens. 5 - But you can't win. Q. What about the punctuation test? A. 1 - Do your best. 2 - If you get 50 points or more (out of 100), you pass. Q. What are the two possible endings to the trial? A. 1 - You pass the test. 2 - You fail the test. S P O I L E R S P A C E S P O I L E R S P A C E Blatant Spoilers: Q. How do I win the duel? A. Write. Q. What are the three ends to the cowboy scene? A. 1 - You get shot. 2 - You wound the comma with a splice by writing. 3 - You run away. You make the young mother leave in disgust at your writing. You enter the general store (go west). Q. I'm stuck on the strike; how do I settle? A. 1 - Ask comma about "strike" then "demands," or just "demands." 2 - Interview s. 3 - The period needs to be asked about fire before he will give you his demands. 4 - The hyphen needs to be asked twice about his sign. 5 - The quotes need to be asked about the "others." 6 - The other marks will respond to questions about themselves, and their: signs, feelings, and/or anger. Q. How does one win in court? A. You can't. You're guilty as sin. Q. What about the punctuation test? A. 1 - After playing two turns of "Carma" look on your hard disk. 2 - SENTENCE.TXT lists all the possible sentence variants decided on by the court.