Start of a transcript of Son of a... By C.S.Woodrow Release 1 / Serial number 050927 / Inform v6.30 Library 6/11 SX Standard interpreter 1.0 (6F) / Library serial number 040227 >verbose Son of a... is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >open glovebox You open the glovebox, revealing a manual, a cellphone and a charging cradle. >take cell Taken. [Your score has just gone up by five points.] >take cradle Taken. [Your score has just gone up by five points.] >n Outside Your Car The road stretches from horizon to horizon in a straight line. It's gotta be the least traveled stretch of road on the planet. To the north lies a vast expanse of empty prairie. Your car is to the south. The road runs east and west. A gravel driveway is southeast. You can see Your '81 Furdler Weasel here. >se Motel Driveway The gravel driveway is so overgrown with brush you can scarcely tell it's there. The only trace of it is the depressions in the ground from the passing of vehicles a long time ago. You can see a motels ancient sign here. Your car lies to the northwest, while the driveway continues southeast. You can see the motel sign here. >se Motel Parking Lot You stand in the parking lot of a dilapidated and abandoned motel. The asphalt is cracked into little pieces, like dried out mud after a drought. Looking north you can see the motel check-in office. The horseshoe shaped strip of flat-roofed suites wraps around the perimeter of the property. Westward is a heavily overgrown patch of land, apparently once a garden. To the southeast a path leads around to behind the suites. The driveway lies to the northwest. >w Garden A small concrete walkway leads west through the garden to an empty swimming pool, which is surrounded by an wrought iron fence. A gate provides access. The weeds grow to waist height. To the north lies the motels ramshackle tavern. Eastwards you can see the parking lot. You can see a gate, a gnome and a bench here. >take gnome Taken. [Your score has just gone up by five points.] >n In Front Of The Tavern A pair of heavy wooden double doors stand guarding the entrance. The lock has been broken by looters looking for booze. Above, a well weathered hand painted sign reads "TAVERN". You can see some tavern doors here. >open doors You open the tavern doors. >n Tavern The tavern is void of furniture. A long wooden bar is towards the north side of the room, behind which are several dust covered glass shelves, backed by cheesy looking gold accented mirrors. The hardwood floor is heavily grooved, and well worn. Westwards a set of swinging doors looking like they were borrowed from the set of a cheap western movie lead into a kitchen. A chandelier made from an old wagon wheel hangs from the ceiling. You can see some tavern doors here. [Your score has just gone up by ten points.] >n Behind The Bar The floor bears a deep scar from the years of supporting a busy bartender. A low countertop supports a thick layer of dust, like a miniature filth desert. You can see a Lost and Found box (in which is false teeth) here. >take teeth Taken. [Your score has just gone up by five points.] >s Tavern The tavern is void of furniture. A long wooden bar is towards the north side of the room, behind which are several dust covered glass shelves, backed by cheesy looking gold accented mirrors. The hardwood floor is heavily grooved, and well worn. Westwards a set of swinging doors looking like they were borrowed from the set of a cheap western movie lead into a kitchen. A chandelier made from an old wagon wheel hangs from the ceiling. You can see some tavern doors here. >w Kitchen It appears to be a small kitchen, with a household style range parked against a grease stained tile wall. An old deep fryer is built into the counter. You can see an oven (which is closed) here. [Your score has just gone up by ten points.] >x range The oven is a well worn electric range. It's badly chipped enamel finish is interrupted with spots of heavy rust and decay. It's filthy control panel has accumulated a thick armor of food particles and splatters. Disgusting. >open panel You open the control panel, revealing a fuse. >take fuse Taken. [Your score has just gone up by five points.] >e Tavern The tavern is void of furniture. A long wooden bar is towards the north side of the room, behind which are several dust covered glass shelves, backed by cheesy looking gold accented mirrors. The hardwood floor is heavily grooved, and well worn. Westwards a set of swinging doors looking like they were borrowed from the set of a cheap western movie lead into a kitchen. A chandelier made from an old wagon wheel hangs from the ceiling. You can see some tavern doors here. >s In Front Of The Tavern A pair of heavy wooden double doors stand guarding the entrance. The lock has been broken by looters looking for booze. Above, a well weathered hand painted sign reads "TAVERN". You can see some tavern doors here. >e In Front Of The Office The office door has been sealed shut with heavy boards nailed to the frame. Turquoise paint peels from the wooden window frame, exposing it's rotting members. You can see an office door, a window, a "FOR SALE" sign and a telephone here. >throw gnome at window You heave the gnome over your head toward the window. The glass implodes in a shower of shards. The sign falls the floor inside with a loud clap. >n Office You stand in front of a large wooden desk, with a sloped front. It contains a large sliding drawer. To the north is the back room, and to the south lies the parking lot. On the office floor are busted gnome parts, a "FOR SALE" sign and shards of broken glass. You can see a desk (on which is a telephone) and a drawer (which is closed) here. [Your score has just gone up by ten points.] >open drawer You open the drawer, revealing a small key, a utility key and a master key. >take small key Taken. [Your score has just gone up by five points.] >take utility key Taken. [Your score has just gone up by five points.] >take master key Taken. [Your score has just gone up by five points.] >n Back Room It's a small windowless room, about the size of a prison cell. The cinderblock walls are painted a depressing institutional yellow. To the north is a door marked "EXIT". South, is the office. You can see a refrigerator, a table and a chair here. >take chair Taken. [Your score has just gone up by five points.] >push fridge You push the fridge aside revealing an electrical outlet, and the refrigerators cord. >x outlet A yellowed and cracked plastic cover surrounds the receptacle. Someone has written "#4" on it with black marker. >s Office You stand in front of a large wooden desk, with a sloped front. It contains a large sliding drawer. To the north is the back room, and to the south lies the parking lot. On the office floor are busted gnome parts, a "FOR SALE" sign and shards of broken glass. You can see a desk (on which is a telephone) and a drawer (which is empty) here. >s In Front Of The Office The office door has been sealed shut with heavy boards nailed to the frame. Turquoise paint peels from the wooden window frame, exposing it's rotting members. You can see shards of broken glass and an office door here. >s Motel Parking Lot You stand in the parking lot of a dilapidated and abandoned motel. The asphalt is cracked into little pieces, like dried out mud after a drought. Looking north you can see the motel check-in office. The horseshoe shaped strip of flat-roofed suites wraps around the perimeter of the property. Westward is a heavily overgrown patch of land, apparently once a garden. To the southeast a path leads around to behind the suites. The driveway lies to the northwest. >w Garden A small concrete walkway leads west through the garden to an empty swimming pool, which is surrounded by an wrought iron fence. A gate provides access. The weeds grow to waist height. To the north lies the motels ramshackle tavern. Eastwards you can see the parking lot. You can see a gate and a bench here. >s South Wing You are standing in front of a string of suites. Each room has scraps of wood nailed firmly over their windows and doors. To the south, one of the door frames has rotted away, leaving it unprotected. To the north is the garden, and the another row of suites lies to the west. You can see a motel room door here. >unlock door with master key You unlock the motel room door. >open door You open the motel room door. >s Motel Room You are standing in a disused hotel room. The floor is covered in purple shag carpeting, with a geography of stains. A mildew riddled mattress lies on the floor like a passed out derelict. The ceiling sports a variety of stains and peeling paint. To the south is the suites bathroom. You can see a motel room door, a welcome mat and paint chips here. [Your score has just gone up by ten points.] >take mat Taken. [Your score has just gone up by five points.] >n South Wing You are standing in front of a string of suites. Each room has scraps of wood nailed firmly over their windows and doors. To the south, one of the door frames has rotted away, leaving it unprotected. To the north is the garden, and the another row of suites lies to the west. You can see a motel room door here. >n Garden A small concrete walkway leads west through the garden to an empty swimming pool, which is surrounded by an wrought iron fence. A gate provides access. The weeds grow to waist height. To the north lies the motels ramshackle tavern. Eastwards you can see the parking lot. You can see a gate and a bench here. >e Motel Parking Lot You stand in the parking lot of a dilapidated and abandoned motel. The asphalt is cracked into little pieces, like dried out mud after a drought. Looking north you can see the motel check-in office. The horseshoe shaped strip of flat-roofed suites wraps around the perimeter of the property. Westward is a heavily overgrown patch of land, apparently once a garden. To the southeast a path leads around to behind the suites. The driveway lies to the northwest. >se Path The path is surrounded by tall grass and weeds. It leads southwest to behind the motel, and northwest to the parking lot. >sw Behind The Motel Standing on an empty expanse of gravel, you can see a path to the northeast leading back to the parking lot. To the west lies a grey cinderblock utlity shack. >w Outside The Utility Shack Fence The utility shack is surrounded by an eight foot tall chain-link fence, topped by barbed wire. You can see a gate and a padlock here. >drop chair Dropped. >stand on chair You get onto the chair. >u You grasp the top of the fence and pull yourself up. The Top Of The Fence You cling to the upper edge of the fence. You can see barbed wire here. >put mat on fence You put the welcome mat on barbed wire. >u Climbing the last few inches you pull yourself over the mat, and drop down to the ground inside the fence. Inside The Utility Shack Fence You stand on a gravel covered patch of ground. A small cinderblock utility shack stands to the west. You can go around the back of the shack to the southwest. You can see an utility shack door, a gate, barbed wire (on which is a welcome mat) and a barrel (which is closed) here. You can go only west or southwest. [Your score has just gone up by ten points.] >open barrel You open the barrel, revealing a sack. >take sack Taken. [Your score has just gone up by five points.] >unlock door with utility key You unlock the utility shack door. >open door You open the utility shack door. >w Utility Shack The small eight by eight concrete room reminds you of a tomb. A musty smell wafts from the moldy interior. Mounted on the back wall is an electrical panel and a large circuit breaker. You can see an utility shack door, a fuse panel (which is closed) and a breaker here. [Your score has just gone up by ten points.] >turn off breaker You switch the breaker off. >open panel You open the fuse panel. >put fuse in socket four The fuse screws smoothly into the threads. >turn on breaker You switch the breaker on. >e Inside The Utility Shack Fence You stand on a gravel covered patch of ground. A small cinderblock utility shack stands to the west. You can go around the back of the shack to the southwest. You can see an utility shack door, a gate, barbed wire (on which is a welcome mat) and a barrel (which is empty) here. >sw Behind the utility shack You stand in a narrow corridor between the back wall of the shack and the fence. You can see a wooden ladder (on which is a wasps nest) here. >put nest in sack You deftly pull the sack over the nest and pull it's drawstring tight. The wasps buzz furiously inside. >u Outside The Utility Shack Fence The utility shack is surrounded by an eight foot tall chain-link fence, topped by barbed wire. You can see a gate, a chair and a padlock here. >take chair Taken. >e Behind The Motel Standing on an empty expanse of gravel, you can see a path to the northeast leading back to the parking lot. To the west lies a grey cinderblock utlity shack. >n You can go only west or northeast. >ne Path The path is surrounded by tall grass and weeds. It leads southwest to behind the motel, and northwest to the parking lot. >nw Motel Parking Lot You stand in the parking lot of a dilapidated and abandoned motel. The asphalt is cracked into little pieces, like dried out mud after a drought. Looking north you can see the motel check-in office. The horseshoe shaped strip of flat-roofed suites wraps around the perimeter of the property. Westward is a heavily overgrown patch of land, apparently once a garden. To the southeast a path leads around to behind the suites. The driveway lies to the northwest. >n In Front Of The Office The office door has been sealed shut with heavy boards nailed to the frame. Turquoise paint peels from the wooden window frame, exposing it's rotting members. You can see shards of broken glass and an office door here. >n Office You stand in front of a large wooden desk, with a sloped front. It contains a large sliding drawer. To the north is the back room, and to the south lies the parking lot. On the office floor are busted gnome parts, a "FOR SALE" sign and shards of broken glass. You can see a desk (on which is a telephone) and a drawer (which is empty) here. >n Back Room It's a small windowless room, about the size of a prison cell. The cinderblock walls are painted a depressing institutional yellow. To the north is a door marked "EXIT". South, is the office. You can see an electrical outlet (which is empty), a refrigerator and a table here. >put charger in outlet The charging cradle plugs snugly into the outlet. >put cell in charger The cellphone slides into the charger with an audible click. >take cell Taken. >open door You open the exit door. >n Behind The Office Westward you can see an expanse of graffitied cinderblock wall, forming the back of a row of suites. To the south is the back door to the office. A ladder leads up to the roof. You can see a ladder here. >drop chair Dropped. >stand on chair You get onto the chair. >u You grasp the rungs and climb up. Motel Roof The gravel covered roof is spotted with patches of green moss. You can see a ladder here. [Your score has just gone up by ten points.] >i You are carrying: a cellphone a sack (which is closed) a wasps nest a master key a utility key a small key false teeth a wallet (which is closed) >open wallet You open the wallet, revealing a business card. >take card Taken. [Your score has just gone up by five points.] >x card This little card has saved your butt many times. It reads: "Tows r' Us" "Towing and Roadside Assistance ANYWHERE in North America!" "Dial TOWS (8697)on your StaticNet cellphone." >turn on cell The cellphone powers on and plays its cheerful welcome tone! >dial 8697 Ring... Ring... Ring... 'Tows 'R Us' ... How may I help you? >I need a tow truck at the old Royal Motor Hotel. All the way out there!?! Okay. Let me see who is out in that area... I'll dispatch uhm... Jeb. >Thanks! He should be there in about fifteen minutes. Please have your payment ready! >Uhmmm... yeah... um... payment. Right. Thanks for calling 'Tows 'R Us'! Have a great day! Bye! *Click* >d Behind The Office Westward you can see an expanse of graffitied cinderblock wall, forming the back of a row of suites. To the south is the back door to the office. A ladder leads up to the roof. You can see a ladder and a chair here. >s Back Room It's a small windowless room, about the size of a prison cell. The cinderblock walls are painted a depressing institutional yellow. To the north is a door marked "EXIT". South, is the office. You can see an electrical outlet (in which is a charging cradle (which is empty)), a refrigerator and a table here. >s Office You stand in front of a large wooden desk, with a sloped front. It contains a large sliding drawer. To the north is the back room, and to the south lies the parking lot. On the office floor are busted gnome parts, a "FOR SALE" sign and shards of broken glass. You can see a desk (on which is a telephone) and a drawer (which is empty) here. >s In Front Of The Office The office door has been sealed shut with heavy boards nailed to the frame. Turquoise paint peels from the wooden window frame, exposing it's rotting members. You can see shards of broken glass and an office door here. >s Motel Parking Lot You stand in the parking lot of a dilapidated and abandoned motel. The asphalt is cracked into little pieces, like dried out mud after a drought. Looking north you can see the motel check-in office. The horseshoe shaped strip of flat-roofed suites wraps around the perimeter of the property. Westward is a heavily overgrown patch of land, apparently once a garden. To the southeast a path leads around to behind the suites. The driveway lies to the northwest. >nw Motel Driveway The gravel driveway is so overgrown with brush you can scarcely tell it's there. The only trace of it is the depressions in the ground from the passing of vehicles a long time ago. You can see a motels ancient sign here. Your car lies to the northwest, while the driveway continues southeast. You can see the motel sign here. >nw Outside Your Car The road stretches from horizon to horizon in a straight line. It's gotta be the least traveled stretch of road on the planet. To the north lies a vast expanse of empty prairie. Your car is to the south. The road runs east and west. A gravel driveway is southeast. The tow truck driver greets you with a gummy smile. You can also see a tow truck and Your '81 Furdler Weasel here. Jeb taps his foot and glances at his watch impatiently. >ask jeb about tow "Sure! It's $50 for a tow. Will that be cash or charge?" The tow truck driver breaks wind with a comical reverberation. He looks around innocently, as if to shift blame to an imaginary passer-by. >give teeth (to Jeb) "Well... they are nice." He slips them into his mouth and makes a chomping motion. "And they fit good too. Okay, you got yerself a deal!" Jeb brings you and your scrap heap back to civilization. You make it to school, pass your exam and go on to graduate! (And buy yourself a decent car.) *** You have won *** In that game you scored 130 out of a possible 130, in 98 turns. Would you like to RESTART, RESTORE a saved game or QUIT?