# ------------------------------------------------------------------ # # Gargoyle Glk configuration - Customizations for TALES_TS # # If you are using Gargoyle and would like to use your own default # settings instead of the "CUSTOM" Swordsman theme, simply delete # this file (tales_ts.ini) and re-start Gargoyle. This does not # apply to native Hugo runners (type "THEME NORMAL" in the game). # # ------------------------------------------------------------------ #CHANGED to comment out - use the player's default setting. #scrollwidth 0 # set to 8 to make a nice scrollbar scrollbg e0e0d0 scrollfg c0c0b0 stylehint 1 # set this to 0 if the game uses really bad colors cols 60 # nice good line length for reading. but... rows 25 # see the bottom for terp-specific over-rides #CHANGED justify setting for TALES_TS #justify 0 # 0=ragged-right 1=justified justify 1 # 0=ragged-right 1=justified quotes 2 # Smart quotes and dashes -- 0=off 1=normal 2=rabid spaces 1 # Spaces after a full stop -- 0=game-set 1=one 2=two graphics 1 # enable graphics sound 1 # enable sound lcd 1 # 0=grayscale 1=subpixel # ------------------------------------------------------------------ # Fonts, sizes and spaces. # Tweak this if you choose other fonts, or want bigger text. # # The eight 'standard' fonts. # Specify either the builtin fonts as below, # or give the full path to a font file. monor LuxiMonoRegular monob LuxiMonoBold monoi LuxiMonoOblique monoz LuxiMonoBoldOblique propr CharterBT-Roman propb CharterBT-Bold propi CharterBT-Italic propz CharterBT-BoldItalic #CHANGED so that we won't override player's Hugo margins. #wmarginx 20 # space around the window frame #wmarginy 20 wpaddingx 0 # space between windows wpaddingy 0 wborderx 0 # border line width between windows wbordery 0 tmarginx 7 # internal margin of text windows tmarginy 7 propsize 14.7 # Proportional font size monosize 12.6 # Monospaced tend to be bigger -- compensate leading 20 # Also known as linespacing baseline 15 # Offset from top of line to baseline # Fonts for Text Buffer windows tfont 0 propr # Normal tfont 1 propi # Emphasized tfont 2 monor # Preformatted tfont 3 propb # Header tfont 4 propb # Subheader tfont 5 propz # Alert tfont 6 propi # Note tfont 7 propr # BlockQuote tfont 8 propb # Input tfont 9 propr # User1 tfont 10 propr # User2 # Fonts for Text Grid windows gfont 0 monor # Normal gfont 1 monoi # Emphasized gfont 2 monor # Preformatted gfont 3 monob # Header gfont 4 monob # Subheader gfont 5 monoz # Alert gfont 6 monoi # Note gfont 7 monor # BlockQuote gfont 8 monoz # Input gfont 9 monor # User1 gfont 10 monor # User2 # ------------------------------------------------------------------ # Colors and style definitions. # # Default here is for black text on a white background. # # If you choose the reverse, light text on a dark background, # you may want to set gamma to 0.7 or similar to make the # text fatter. # # Depending on your screen you may want to tweak the gamma. # Good values to try are 0.7, 1.0 and 1.4. # # There are separate colors for TextBuffer and TextGrid windows. # TextBuffers are main text windows, TextGrids are used mainly for # status bars and such. # # #CHANGED to make text a little bolder for TALES_TS gamma 1.0 # this only affects text rendering, not other colors # gamma 0.7 # this only affects text rendering, not other colors caretshape 1 # 0=smalldot 1=fatdot 2=thinline 3=fatline 4=block # moreprompt ( more ) # morealign 2 # 0=left 1=center 2=right # morefont propb windowcolor ffffff # overall window background color #CHANGED so that the border line is blue. #bordercolor 000000 # border line color bordercolor 8080ff # border line color caretcolor 000000 # input caret color #CHANGED to gray for TALES_TS #morecolor 006000 # more prompt color morecolor 606060 # more prompt color # Colors for text buffer windows #CHANGED normal-text color for TALES_TS #tcolor 0 000000 ffffff # Normal tcolor 0 080808 ffffff # Normal #CHANGED italics-pause color for TALES_TS #tcolor 1 000000 ffffff # Emphasized tcolor 1 808080 ffffff # Emphasized tcolor 2 000000 ffffff # Preformatted tcolor 3 000000 ffffff # Header #CHANGED room-header color for TALES_TS #tcolor 4 000000 ffffff # Subheader tcolor 4 0000FF ffffff # Subheader tcolor 5 000000 ffffff # Alert tcolor 6 000000 ffffff # Note tcolor 7 000000 ffffff # BlockQuote #CHANGED input color for TALES_TS #tcolor 8 006000 ffffff # Input tcolor 8 007F7F ffffff # Input tcolor 9 000000 ffffff # User1 tcolor 10 000000 ffffff # User2 # Colors for text grid windows #CHANGED for the status bar color. #gcolor 0 000000 000000 # Normal gcolor 0 0000d0 e8e8e8 # Normal gcolor 1 000000 ffffff # Emphasized gcolor 2 000000 ffffff # Preformatted gcolor 3 000000 ffffff # Header #CHANGED for the status bar bold color. #gcolor 4 000000 ffffff # Subheader gcolor 4 0000d0 e8e8e8 # Subheader gcolor 5 000000 ffffff # Alert gcolor 6 000000 ffffff # Note gcolor 7 000000 ffffff # BlockQuote gcolor 8 000000 ffffff # Input gcolor 9 ffffff 606060 # User1 gcolor 10 ffffff 606060 # User2 # ------------------------------------------------------------------ # # You can add sections here to over-ride settings. # List all the executables to be affected in the [ selector list ] # The name of a game file can also be used. # # CHANGED to remove reference to other interpreters and games. # [ Hugo ] # Hugo has ugly status bars with no padding. # Hugo also uses grid windows for arbitrarily placed text. # Add a thin border line between windows. wborderx 1 #CHANGED to make a fatter border line under the header. #wbordery 1 wbordery 2 gcolor 9 000000 ffffff gcolor 10 000000 ffffff