What is the flat for?
Okay, the game sort of forces you to.
What is the shell for?
The gesture token you get is useful later.
Is there any advantage to solving many or all of the puzzles?
No. You only need to solve one.
What does Guy Sweet have to say?
He also seems--well, subservient to the other characters, and a bit mean to you. Sort of an authorial warning.
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And he'll let you know about the broke flat. So you have some information before you enter.
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He's no help at all with the puzzles. You understand them better than he does.
Hey! I'm sort of interested in the puzzles. Alec knows them, but I don't.
And it's always a pain to do the last bit of the Rubik's Cube.
No! I want details.
Okay, for Peg Solitaire, clear out the bottom 3x3. Then leave the top 4x3, with the center open. Then memorize the end.
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For Towers of Hanoi, the first move is to the opposite peg if there're odd towers, to the same if even.
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"Everybody but everybody" knows the 5-, 3- and 4-gallon jug puzzle. But I found it interesting to try different sizes.
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Matchstick puzzles are all over the Internet, and really, if you remember you only need to move so many, there are only so many possibilities. Try and see which you CAN'T move, or which are effectively symmetrical.
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Nim--well, strong induction on the total number of Nim pieces is the way to go. How someone would see that proof is another matter. I remember being utterly confused seeing the explanation in Beyond Zork. Not as bad as Cardano's method, but still--wow.
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The riverboat is a classic problem. I remember trying to expand it and noting it was a bit trivial. So the extensions capture that.
What are the screw and stick good for?
The contraption you've made is a bit longer now. That will help.
What's the chair for?
If you climb on it, you get closer to the hatch.
How do I reach the hatch?
Once you do, you can OPEN HATCH or HIT HATCH to move on.
The mush won't let me by!
You'll need to go east and west.
Do I need to talk to the Rogue Arch?
No. The mouth mush is where it's at.
What certification does the arch want?
Don't forget to give the arch the signed proof.
What is the flower wall for?
A cheap trick to keep you from going anywhere except back west.
What is the picture hole for?
It's not much help, practically, though.
Ew! The earth of scum is icky, but something may be under it.
But you can, with the pocket pick the Weasel gives you.
What is the Proof of Burden for?
The Word Weasel.
What do I ask the Word Weasel about?
Unfortunately, he pretty much (wait for it) weasels you into listening to him. But that sort of helps you, too.
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GIVE TOKEN TO WEASEL. Woohoo! Something back!
What are the rails for?
To give me a plausible excuse to kick the player back east.
Why can't I leave?
You need to DIG THE DIRT now the Weasel gave you the pick. You need to work to pay off the rest.
What is the poor dirt for?
Also, once you get the pocket pick, you need to DIG there. Because you're paying off what your gesture token couldn't.
Can the Word Weasel do anything else for me?
GIVE PROOF TO WEASEL.