It is pitch black. You are a grue. GRUE An Interactive Fiction by Charles Mangin Release 5 / Serial number 170810 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Lair You are wedged comfortably into your lair, relaxing in the cold comfort of a stone crevice, the walls worn smooth by years of occupation. Here, the darkness is complete, like Mother's comforting, opaque fur. No luminous fungi or glowing worms venture here with their harsh, painful light. Also your eyes are closed. >out Darkness It is pitch dark, and you can't see a thing. Also your eyes are closed. Which is fine. >listen You listen to the cavern - It is quiet here, but dripping water echoes from the distance, deeper in the cavern. You can hear the heavy breathing of a frightened adventurer here. Occasionally the adventurer bumps into a boulder or wall while helplessly stumbling around in the dark. cavern You sense a tasty adventurer in the cavern. >listen to adventurer From the adventurer, you hear heavy breathing, punctuated with the occasional muffled sob. As the adventurer moves around the cavern, you hear equipment rustling, and bits of metal clang. The adventurer stumbles deeper into the cavern. >follow adventurer Smelling the air, you follow the adventurer deeper into the tunnel. Darkness It is pitch dark, and you can't see a thing. Also your eyes are closed. Which is fine. >smell You smell the tunnel - The passing of the many cave-dwelling creatures that share the darkness with you is more evident here. The scent of rot and decay still find their way here from deeper in the cavern. Your own smell is strong here as well. Your lair is not far. You can smell an adventurer here who reeks of sweat, dirt, and desperation. tunnel You sense a tasty adventurer in the tunnel. >smell advent From the adventurer, you smell fear, exhaustion, and poor life choices. The adventurer is surrounded by a miasma of sweat, leather and desperation. Beneath all of this, you sense the cutting scent of sharpened, oiled steel. Despite the danger of confronting an adventurer in your hunger-weakened state, your sense of smell shouts "prey". The adventurer stumbles deeper into the tunnel. >deeper Darkness It is pitch dark, and you can't see a thing. Also your eyes are closed. Which is fine. >listen You listen to the grotto - The drip and splash of flowing water echoes from smooth walls here where the tunnel opens wider. It is strongest from one side of the grotto, where water oozes from cracks in the wall, falls in rivulets to the floor, forming a small stream. Deeper in the darkness, you can hear the dripping echo in a small hollow. Clumsy splashing and the wet squish of muddy boots on smooth stone let you know you share the grotto with an adventurer. grotto You sense a tasty adventurer in the grotto. >feel advent You reach out with your claws to give the adventurer a gentle nudge. The adventurer shuffles just out of reach. The adventurer stumbles deeper into the grotto. >south We'll just ignore the fact that you possess neither the concept of cardinal directions, let alone a compass. Darkness It is pitch dark, and you can't see a thing. Also your eyes are closed. Which is fine. >;deeper, south and "follow adventurer" all work to take you deeper into the caves. North and back take you back You seem to want to talk to someone, but I can't see whom. >smell You smell the hollow - Decay, rot, and the bitter, foul smell of death waft up here from a deep pit just below. You also detect the scent of panic and desperation from an adventurer here. hollow You sense a tasty adventurer in the hollow. >taste advent You reach closer, creeping silently on padded feet. You open your mouth to have a taste. You hear a scrape, a rush of air, then a scream that ends abruptly in a splash/crunch/thud that echoes through the caverns. A long silence follows, then a low moan issues from the depths of the pit. >down Using your sharp claws, you gingerly climb down the rock walls of the pit, and land in... Darkness It is pitch dark, and you can't see a thing. Also your eyes are closed. Which is fine. >smell You smell the pit - The stench of death and rotting flesh is overwhelming here. Greasy and bitter, you will be cleaning the smell of it out of your fur for days. The scent of the injured adventurer is stronger now, mingled as it is with blood and panic. The adventurer whispers into the darkness and fumbles with something, "Please light. Please light." There is another wooden scratching sound. pit You sense a tasty adventurer in the pit. >lurk You meld with the darkness, moving silently on padded feet, your black fur muffling movements and blending into the tumbled rocks and debris of the pit. Your useless eyes are closed and you are able to concentrate on your other senses. You are lurking. You lurk. >eat adventurer Slowly, silently, you emerge from your hiding place. You stretch your claws toward your prey, open your mouth wide, revealing terribly sharp fangs... and... POUNCE! *** You are no longer hungry. Sated, you shuffle back to your lair to sleep. *** In that game you scored 1 out of a possible 1, in 16 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >