"Citizen of Nowhere" by Luke A Jones Section 1 - Setting up the game The release number is 1. Release along with a website, an interpreter, introductory booklet, introductory postcard, cover art and the source text. To say exit list: let place be location; repeat with way running through directions: let place be the room way from the location; if place is a room, say "[way][line break]". Include Rideable Vehicles by Graham Nelson. Include Basic Screen Effects by Emily Short. Include Locksmith by Emily Short. After reading a command (this is the ignore beta-comments rule): if the player's command matches the regular expression "^\p": say "(Noted.)"; reject the player's command. The fast time rule is listed before the timed events rule in the turn sequence rules. The advance time rule is not listed in the turn sequence rules. This is the fast time rule: increment the turn count; increase the time of day by 15 minutes. Understand "tell [someone] [text]" as telling it about. After looking: say "Exits are: [line break][exit list][paragraph break]". Understand "help" or "hint" or "instructions" or "info" or "about" as asking for help. Asking for help is an action out of world. Carry out asking for help: say "Greetings adventurer, and thank you for coming along to play this game. OK, let's try and point you in the right direction. The object of the game is to explore the world, its objects and its characters through typing in commands. The basic commands you can use are listed below, but there are many others you can use, part of the fun of a text adventure is finding new actions that you can perform, some are crucial to solving puzzles: 'Look' Returns a description of the room you are in (which will sometimes change if you have done an action so worth checking often). Room descriptions often contain items that can be taken, (use 'take', or 'get'), normally you need to take an object before you can use it. 'Examine' and 'Look at' perform the same action (or you can just type 'x' as a shortcut) and should return a description for example 'examine armchair' or 'x armchair' would both return a description of the item. People can be examined as well as objects. 'Open' some objects are containers and need to be opened to reveal the contents. 'Use' is a verb you cannot use in this game, you need to be more specific with verbs, but I have tried to anticipate as many alternatives as possible. 'Ask' you can ask characters about objects or people, e.g. 'Ask wizard about magic', sometimes they will have something to say about it, other times not. 'Inventory' or 'Inv' or just 'i' show what you are carrying, you can examine objects whether you are carrying them or not. Some responses and descriptions in the game contain clues to solve the game, others are simply there to add atmosphere or humour. If you are stuck try performing an action that you would do if you were really in the situation described. Lastly I have designed this game so you can't die, also it's not possible for you to perform an action which makes the game unsolvable. However if you want to undo an action just type 'undo'. If you are stuck for a long time and need a hint (or want to give some feedback) then email me: luke.jones@gmail.com, I love to hear from players. Good Luck!" Xyzzying is an action out of world. Understand "xyzzy" as xyzzying. Carry out xyzzying: Say "I see you, old school player![paragraph break] There is a secret word in this game, but that's not it." Section 2 - The Player The player is wearing your watch. Printed name of yourself is "you". Description of yourself is "[self_description]" To say self_description: If player is wearing uniform2: Say "Thanks to all the gardening, and building the log cabin, you are looking fairly muscular and wiry. You are wearing a Somewhere army uniform over your normal clothes."; Otherwise: Say "Thanks to all the gardening, and building the log cabin, you are looking fairly muscular and wiry. You are wearing worn black jeans, a woolly jumper and some boots" your boots are part of the player. Description of your boots is "A pair of ex-army surplus leather boots. You go ahead and they will follow on foot". Instead of taking off boots: Say "You're going to need them, you have a lot of walking to do." your woollen jumper is part of the player. Understand "woolly jumper" and "woolly" as woollen jumper. Description of the woollen jumper is "An old woollen jumper that a gnome knitted for you a long time ago. It is patched and worn, but very warm." Instead of taking off woollen jumper: Say "You're going to need it, it's cold today." your worn black jeans are part of the player. Description of worn black jeans is "A pair of very faded black jeans, you've had them for so long the jeans are part of your genes." Instead of taking off the worn black jeans: Say "It's not a good day to be stripping off." Instead of examining watch for the first time: Say "A mechanical wind-up watch, you can tell when it's hungry as it goes back four seconds. Your watch reads [time of day]." Instead of examining watch: Say "Your watch reads [time of day]" Understand "time" as watch. Section 3 - Dylan Dylan is a person. Dylan is male. Dylan is inside Your Log Cabin. Description of Dylan is "It's your faithful canine companion, he's an elderly Boxer mongrel of some sort, he has tan brown fur with a white patch on his chest. He's seen way too many scrapes and doesn't smell too sweet, but you love him dearly and he's called Dylan.[paragraph break] At the moment he's [dylan activity]." Talking to is an action applying to one visible thing. Understand "talk to [something]" , "speak to [something]", "speak to [someone]" and "talk to [someone]" as talking. Instead of talking to something: say "it doesn't respond!" Instead of talking to someone: say "they do not respond." Instead of talking to Dylan: Say "Dylan looks up at you and barks excitedly.[paragraph break]It's at times like this that you rue the fact that the only animals that can talk on the planet Everything are pigeons and bats! The gods have a wicked sense of humour." Every turn: if the location of Dylan is not the location of the player: move Dylan to location of the player; Say "Dylan is at your side." Stroking is an action applying to one visible thing. Understand "stroke [something]" as stroking. Instead of stroking something: say "You stroke[regarding the noun] [them]." Instead of stroking someone: say "[regarding the noun][They] might not like that." Instead of stroking Dylan: Say "Dylan nuzzles against your leg and looks up to you with doleful eyes, his tail wagging expectantly." Instead of stroking the snake: Say "In a moment of madness you consider petting the snake, but you put the suicidal thought out of your head." Understand "pet" as stroking. instead of asking dylan about something, say "'Dylan looks at you quizzically." instead of telling jon about something, say "'Dylan looks at you quizzically." Every turn when the player is enclosed by a thing (called the entrapment): If the entrapment is a bar stool: do nothing; Else if entrapment is chair: do nothing; Else if entrapment is sentry box: do nothing; Else if entrapment is sentry2: do nothing; Else: try dylan entering the entrapment. Section 6 - Your Log Cabin Your Log Cabin is a room. Description of log cabin is "Your log cabin where you live alone, in the far north of the Kingdom of Nowhere. You painstakingly constructed it from local pine logs with the help of your friend the Tinker and his workhorse Dobby. It's a fairly crude design, but it's cosy, comfortable, and far better than the muddy hovel that you used to live in.[first time] [paragraph break]You have just sat down for a lovely cup of tea.[only]" Instead of smelling your log cabin: Say "There is a faint smell of pine resin." Instead of smelling logs: Say "They smell of seasoned oak. Slightly sweet and earthy." Rule for printing the name of the fireplace: Say "fireplace"; omit contents in listing. Rule for printing the name of the mug of tea: If mug of tea is hot: Say "steaming hot mug of tea"; Otherwise: Say "mug of tea". Inside the cabin is a fireplace. The mantelpiece is a supporter. The mantelpiece is inside the log cabin. Understand "mantel" as mantelpiece. The framed photograph is nowhere. Understand "photo" and "framed" as framed photograph. Description of framed photograph is "The photograph is of yourself and an emaciated looking old man who you recognise as your late father; the Bony King of Nowhere. You shunned the South and the crown years ago, after his death the land of Nowhere became a republic. The people still mourn his passing, as do you." Instead of examining the mantelpiece for the first time: Say "A wooden mantelpiece stretches across the entire length of the fireplace. On it is a framed photograph."; Now framed photograph is on the mantelpiece. Instead of examining the mantelpiece: Say "A wide mantle piece stretches across the entire length of the fireplace." A bed is an enterable supporter in your log cabin. Description of bed is "A thick down-stuffed mattress, with silk sheets on a raised wooden platform. The luxurious nature of the bed is out of step with your cabin and other possessions, it was the one thing from your inheritance that you kept, the rest you donated to the state." After entering the bed: Say "You get onto the bed and have a wonderful 10 minute power snooze." A chair is an enterable supporter in your log cabin. Description of chair is "A roughly made ladderback wooden chair with armrests sits next to the fireplace." The player is on the chair. The side table is a supporter in your log cabin. Tea cooling is a scene. Tea cooling begins when play begins. Tea cooling ends when tea cooling has been happening for exactly six turns. When tea cooling ends: Now mug of tea is cold. A thing can be hot, warm or cold. There is a mug of tea on the side table. The mug of tea is hot. Description of side table is "Next to your armchair is small round side table, Perfect for resting a cup of tea on." Description of mug of tea is "A large white porcelain mug. It's glazed surface is crazed and cracked but it still holds liquid. It is full of tea." Instead of drinking mug of tea when mug of tea is hot for first time: Say "You attempt to drink the tea, but it's far too hot at the moment."; Instead of drinking mug of tea when mug of tea is hot for second time: Say "You attempt to drink the tea, but it's far too hot at the moment."; Instead of drinking mug of tea when mug of tea is hot: Say "You attempt to drink the tea, but it's far too hot at the moment."; Now mug of tea is warm. Instead of drinking mug of tea when mug of tea is warm: Say "You slurp down the tea, it is now at perfect blood temperature. You feel rejuvinated and ready to face whatever the day brings."; Now mug of tea is nowhere; Move empty mug to side table. Instead of drinking mug of tea when mug of tea is cold: Say "You take of slurp of tea, but it has gone stone cold, urgh! You pour the cold tea away."; Now mug of tea is nowhere; Move empty mug to location. An Empty mug of tea is an object. An Empty mug of tea is an open unopenable container. Description of an empty mug of tea is "A large white porcelain mug. It's glazed surface is crazed and cracked but it still holds liquid. It is empty." Printed name of an empty mug of tea is "mug". Instead of blowing mug of tea: If mug of tea is hot: Say "You blow on the hot mug of tea, cooling it down."; Now mug of tea is warm; Else if mug of tea is warm: Say "You blow on the warm mug of tea, cooling it down."; Now mug of tea is cold; Else if mug of tea is cold: Say "It's already stone cold!" The hearth is a part of the fireplace. The fireplace is a transparent container. Understand "fire" as fireplace. Inside the fireplace are some logs. Logs are fixed in place. Description of logs is "Some well seasoned oak logs." Instead of taking logs: Say "You decide to leave them where they are, you might need to light the fire later on." The fireplace is fixed in place. Understand the command "light" as something new. Understand the command "burn" as something new. Lighting is an action applying to one visible thing. Understand "light" and "burn" as lighting. Understand "light [something]" as lighting. Understand "burn [something]" as lighting. Instead of lighting [something] when player is not carrying a torch: Say "You are not carrying any source of fire." Instead of lighting [something]: Say "That's probably not a good idea!" Instead of lighting logs: Say "It's already pretty warm in here, it would be a waste of wood." Instead of lighting fireplace: Say "It's already pretty warm in here it would be a waste of wood." The fishing rod is a thing inside your log cabin. Description of fishing rod is "A bamboo fishing rod, with a cork handle. It has a line, hook and a reel.". the cork handle is a part of fishing rod. the fishing line is a part of fishing rod. the fishing hook is a part of fishing rod. the reel is a part of fishing rod. Instead of tying chess piece to fishing rod: Say "You tie the chess piece to the fishing rod, you now have a magnetic fishing rod!"; Move magrod to player; Now chess piece is part of magrod; Now fishing rod is nowhere. Instead of tying fishing rod to chess piece: Say "You tie the chess piece to the fishing rod, you now have a magnetic fishing rod!"; Move magrod to player; Now chess piece is part of magrod; Now fishing rod is nowhere. A rubber ball is inside your log cabin. Description of rubber ball is "Dylan's favourite toy. A blue rubber ball. It is covered in multiple bite and scratch marks." Instead of giving rubber ball to Dylan: Say "You give the rubber ball to Dylan. He chews it for a bit and wags his tail, then drops it at your feet and looks at you expectantly." Section 7 - Fishing A magrod is an object. Printed name of magrod is "magnetic fishing rod." Understand "magnetic fishing rod", "magnetic","fishing rod","mag" and "rod" as magrod. Magrod is nowhere. Description of magrod is "A bamboo fishing rod with a cork handle. It has a line, hook and reel. You turned it into a magnetic fishing rod by tying a magnetic chess piece to the end of the line." the corkhandle is a part of magrod. printed name of corkhandle is "cork handle". understand "cork handle" as corkhandle. the fishingline is a part of magrod. printed name of fishingline is "fishing line". understand "fishing line" as fishingline. the fishinghook is a part of magrod. printed name of fishinghook is "fishing hook". understand "fishing hook" as fishinghook. the reely is a part of magrod. printed name of reely is "reel". understand "reel" as reely. fishing is an action applying to nothing. understand "fish" and "use rod" and "cast line" as fishing. a rusty tin can is an object. a rusty tin can is nowhere. description of rusty tin can is "an ancient rusted tin can, it looks quite happy, perhaps it's American." rusty tin can is an open opaque container. an old tin kettle is an object. an old tin kettle is nowhere. description of old tin kettle is "An old tin kettle, it is riddled with holes and doesn't seem to know the answer." Instead of fishing: if magrod is not carried by player and fishing rod is not carried by player: say "You don't have a fishing rod."; else if magrod is carried by player and location is not in southbank of river void and player is not in Nbank and player is not in desolate beach: say "You consider investing a new sport of dry land fishing, but decide better of it."; else if fishing rod is carried by player and location is not in southbank of river void and player is not in Nbank and player is not in desolate beach: say "You consider investing a new sport of dry land fishing, but decide better of it."; Instead of fishing when player is carrying magrod and location is desolate beach and long key has not been handled: say "You cast your rod and the chess piece on the end of the line flies above the waves, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the waves and surf pulling strongly on the line.[paragraph break]You wait...and wait...and wait… Dylan pads around impatiently... and then suddenly something snags on the end of the line.[paragraph break]Pulling back on the rod you heave and struggle to reel in the line. When the chess piece surfaces you see that you have caught a long metal key. You remove it from the magnet."; now long key is carried by player; Instead of fishing when player is carrying magrod and location is desolate beach and long key has been handled: Say "You cast your rod and the chess piece on the end of the line flies above the waves, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the waves and surf are pulling strongly on the line.[paragraph break]You wait...and wait...and wait..Dylan pads around impatiently...and you wait..and then decide to give up. All you are going to catch here is a cold." Instead of fishing when player is carrying magrod and location is Nbank and the old tin kettle has not been handled: say "You cast your rod and the chess piece on the end of the line flies above the water, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the current is pulling strongly on the line.[paragraph break]You wait...and wait...and wait… Dylan pads around impatiently... and then suddenly something snags on the end of the line. It feels very heavy! .[paragraph break]Pulling back on the rod you heave and struggle to reel in the line. When the chess piece surfaces you see that you have caught an old rusty tin kettle that is riddled with holes. You remove it from the magnet."; Now old tin kettle is carried by player. Instead of fishing when player is carrying magrod and location is Nbank and the old tin kettle has been handled: Say "You cast your rod and the chess piece on the end of the line flies above the water, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the current is pulling strongly on the line.[paragraph break]You wait...and wait...and wait..Dylan pads around impatiently...and you wait..and then decide to give up. All you are going to catch here is a cold." Instead of fishing when player is carrying magrod and location is southbank of the river void and rusty tin can has not been handled: say "You cast your rod and the chess piece on the end of the line flies above the water, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the current is pulling strongly on the line.[paragraph break]You wait...and wait...and wait… Dylan pads around impatiently... and then suddenly something snags on the end of the line..[paragraph break]Excitedly pulling back on the rod you heave and reel in...a rusty tin can. You remove it from the magnet"; now rusty tin can is carried by player. Instead of fishing when player is carrying magrod and location is southbank of the river void and rusty tin can has been handled: Say "You cast your rod and the chess piece on the end of the line flies above the water, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the current is pulling strongly on the line.[paragraph break]You wait...and wait...and wait..Dylan pads around impatiently...and you wait..and then decide to give up. All you are going to catch here is a cold." Instead of fishing when fishing rod is carried by player and location is southbank of the river void: Say "You cast your rod and the spinner flies above the waves, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the surf is pulling strongly on the line.[paragraph break]You wait...and wait...and wait..Dylan digs around in the sand impatiently...and you wait..and then decide to give up. All you are going to catch here is a cold." Instead of fishing when fishing rod is carried by player and location is Nbank: Say "You cast your rod and the spinner flies above the waves, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the surf is pulling strongly on the line.[paragraph break]You wait...and wait...and wait..Dylan digs around in the sand impatiently...and you wait..and then decide to give up. All you are going to catch here is a cold." Instead of fishing when fishing rod is carried by player and location is desolate beach: say "You cast your rod and the spinner flies above the waves, lands with a splash and sinks out of sight, pulling the line behind it.[paragraph break]You hold the rod tightly and wait, the surf is pulling strongly on the line.[paragraph break]You wait...and wait...and wait..Dylan digs around in the sand impatiently...and you wait..and then decide to give up. All you are going to catch here is a cold." Section 8 - Your Vegetable Patch Your vegetable patch is a room. Outside of your log cabin is your vegetable patch. Description of vegetable patch is "Your log cabin lies in a clearing close to the edge of some woods. You have turned your small holding over to growing vegetables, which you send to be sold in the capital city Lost, as well as providing enough for yourself. It is early spring so there isn't much growing at the moment, apart from a few cabbages." Inside the vegetable patch are some cabbages. Description of cabbages is "A few heads of deep green savoy cabbages." Cabbages are edible. Understand "cabbage" as cabbages. Instead of eating cabbages: say "Raw veg aren't really your thing." Instead of tasting cabbages: Say "You nibble a bit of cabbage leaf, it tastes raw and bitter." Instead of taking cabbages for the first time: Say "With one hand you swiftly twist and lift a couple of heads of cabbage."; Move cabbages to the player. Instead of smelling your vegetable patch: Say "You sniff the air, it is cold with a faint tang of the distant sea." Instead of listening to your vegetable patch: Say "You can only hear the faint rustling of the wind as it cuts across the vegetable patch." Section 9 - Northern Meadow The Northern Meadow is a room. South of your vegetable patch is the Northern Meadow. The letter is an object. Instead of examining letter for the first time: Say "With some relief you realise that the letter is just an invitation. It reads:[paragraph break][bold type][italic type]As a valued supplier of goods to the capital you are herby invited to a garden party as an honoured guest of the Prime Minister.[paragraph break]Date: 12th May [paragraph break]Location: The walled garden of the old King's Castle, City of Lost[paragraph break][roman type]'Oh no!', you think to yourself, it's always a ridiculous hassle travelling down south, and you have long detested the city of Lost and the southern way of life, but it's a kind invite and you feel obliged to support the new democratic regime.[paragraph break]'Come on Dylan' you say, giving him a stroke, 'let's see what mischief we can get up to this time!'[paragraph break]". Description of letter is "[italic type]As a valued supplier of goods to the capital you are herby invited to a garden party as an honoured guest of the Prime Minister.[paragraph break]Date: 12th May [paragraph break]Location: The walled garden of the old King's Castle, City of Lost[paragraph break]". Instead of dropping letter: Say "Better hold on to the letter, they won't let you into the party without it." Description of the Northern Meadow is "You are in the meadow outside your hovel, several acres of wild grassland and wild flowers. You may be lonely out here sometimes, but the beauty of the landscape is some consolation.[if northern meadow is not visited][paragraph break]As you step out of your home there is a beating of wings above your head. Looking up, you see a pigeon rapidly disappearing out of sight as a letter flutters to your feet. You pick it up.[paragraph break]On the wind you can hear the distant shout of what sounds like a steam of obscenities questioning the sexual behaviour of your mother and suggesting that you go forth and multiply, followed by laughter coming from the pigeon's direction before it disappears from sight.[paragraph break]You sigh and think to yourself 'Now what!?'"; Before going south when player is in your vegetable patch: If Letter is not carried by player, now letter is carried by player; Move player to Northern Meadow; rule succeeds instead. Some wild flowers are inside the northern meadow. Description of wild flowers is "There is a multitude of beautiful wild flowers, bowing gently in the breeze." Instead of taking wild flowers: Say "You decide to leave the flowers for the visiting bees to enjoy." Wild flowers are scenery. Instead of smelling wild flowers: Say "You bend over and sniff a few of the flowers. The petals tickle your nose and the smell is sweet." A gourd is inside the northern woods. Instead of examining the gourd for the first time: Say "A discarded dried out old gourd. It is spherical with two holes at one end and a single hole at the other.[paragraph break] As you are examining the gourd a convenient gust of wind blows across the top of it, making the air inside resonate, producing a loud humming noise." Description of gourd is "A discarded dried out old gourd. It is spherical with a two holes at one end and a single hole at the other." Instead of blowing gourd: Say "You blow into the gourd and it makes a loud humming noise." Instead of playing gourd: Say "You blow into the gourd and it makes a loud humming noise." Section 10 - Southern Meadow The Southern Meadow is a room. South of the Northern meadow is the Southern Meadow. Description of the southern meadow is "You are in the Southern Meadow on the edge of the Northern Woods." There is an old tree stump inside the southern meadow. The tree stump is a supporter. The old tree stump is fixed in place. Description of old tree stump is "The damp and rotting remains of a tree that fell down many years ago." There are some mushrooms on the old tree stump. Understand "mush" as mushrooms. Description of mushrooms is " The mushrooms are small and brown, with spindly stalks and a large conical cap that obscures the gills. You recognise them as being of the psilocybin 'hallucinogenic' genus. Dylan accidently ate some of these a few years a go and spent six hours staring at a dandelion. " Mushrooms are edible. Instead of eating mushrooms: Say "You decide that a six hour hallucinogenic mind bending trip would probably not be the best idea right now, and decline to eat them." Section 11 - Northern Woods The Northern Woods is a room. South of the Southern Meadow is the Northern Woods. Description of northern woods is "You are on a path in the woods that runs from North to South. The trees are densely packed; shards of sunlight stab through the small gaps in the canopy. It is humid in here. The floor of the forest is thick with leaf litter from countless autumns." The Leaf litter is inside the northern woods. The Leaf litter is scenery. Description of leaf litter is "a multitude of different shapes, sizes and colours of leaf, from many autumns, some of them crumble to dust when touched." Instead of taking leaf litter: Say "You have no use for it." Some trees are inside the Northern Woods. Trees are scenery. Description of trees is "Densely packed trees surround the narrow path that you are on, some are young saplings that are already racing upwards to the scarce light above the canopy, others are huge, gnarled and twisted, and look as if they have been here since the dawn of mankind." Twisted Oak is inside the northern woods. Twisted oak is fixed in place. Rule for printing the name of a twisted oak: Say "a twisted oak"; omit contents in listing. Understand "tree" as twisted oak. Description of a twisted oak is "An enormous oak tree lies to the side of the path. It's trunk and branches are twisted into contorted and tortured shapes like writhing serpents." Knocking is an action applying to one visible thing. Understand "knock [something]" and "knock on [something]" as knocking. Instead of knocking [something]: Say "That wouldn't achieve much." Section 12 - Lonesome Hollow The Lonesome Hollow is a room. East of the Northern Woods is the Lonesome Hollow. The printed name of The Lonesome Hollow is "The Lonesome Hollow". Description of the Lonesome Hollow is "You are in the Lonesome Hollow. An old river once ran here and carved out a narrow valley. The marshy boggy ground undulates with overgrown grassy mounds, stunted trees and tangled weeds." A hut is inside the lonesome hollow. The printed name of the hut is "a wooden shack" A hut is fixed in place. Understand "wooden", "shack" and "wooden shack" as hut. Description of the hut is "A ramshackle wooden shack. It looks as if it has been made out of old planks, and an old brass and glass ship's porthole serves as a window set inside the door. It is covered in brightly painted mandala patterns.[paragraph break] There is the strong scent of sandalwood emanating from the gap around the porthole and the door which is fitted into the rest of the shack at a near 45 degree angle." Porthole is a scenery object inside the lonesome hollow. Description of porthole is "What looks like a ship's porthole is serving as a window on one side of the shack. The curtains are closed so you can't see in." There is a stone sculpture inside the Lonesome Hollow. The stone sculpture is fixed in place. Description of the stone sculpture is "An exquisitely carved sandstone sculpture. It is around 6 feet high and consists of a rabbit meditating in the lotus position. In one paw the rabbit is holding a human skull, in the other a lotus flower." The human skull is part of the stone sculpture. The lotus flower is part of the stone sculpture. Instead of examining the human skull for the first time: Say "A perfectly carved human skull with a crown. It's likeness to your late father causes a reflective catch in your throat. Dylan senses your discomfort and nuzzles his wet nose against your hand." Description of the human skull is "A perfectly carved human skull with a crown." Description of the lotus flower is "An elegantly carved lotus flower. Its circle of large petals curl inwards to cradle a spherical centre." Outside of the wooden shack is the lonesome hollow. Instead of entering hut: Try going inside. Section 13 - Inside The Wooden Shack The Wooden Shack is a room. The printed name of the wooden shack is "Inside the Wooden Shack" After going inside from the lonesome hollow for the first time: Say "[paragraph break]After knocking on the shack door you hear a cheery 'Come in' from inside and you enter. [paragraph break]A young lady greets you, 'Hello there, I don't believe we have met before, I'm Donella', she shakes your hand while examining your face closely, 'Hmm, good bone structure. And who is this adorable image of Sharvara?' You realise she is referring to Dylan 'he's my best friend' you reply, 'Dylan meet Donella.'" Description of wooden shack is "The inside of the shack is a cosy, bohemian masterpiece (or nightmare depending on your taste).[paragraph break]The walls are hung with middle eastern tapestries. There is rattan furniture and a rope hammock, both covered in Kilim pillows. Almost every flat surface is covered in joss stick holders, trinket boxes, small carved animals and all manner of tchotchke. There are Moroccan rugs on the floor, and in one corner is a workbench covered in various stonemasonry tools, callipers and measuring instruments. " workb is a scenery object in the wooden shack. printed name of workb is "workbench". description of workb is "An oak workbench covered in various tools." understand "workbench" as workb. tools are scenery objects in wooden shack. description of tools is "a selection of stonemasonry tools". Instead of taking tools: Say "They are not yours." kilim pillows are scenery objects in the wooden shack. Description of kilim pillows is "Pillows with a knitted aztec design." Joss stick holders are scenery objects in the wooden shack. Description of Joss stick holders is "Curved wooden joss sick holders with brass inlays in the shape of a ying-yang symbol." trinket boxes are scenery objects in the wooden shack. description of trinket boxes is "small wooden trinket boxes with tongue and groove joints." tchotchke is a scenery object in the wooden shack description of tchotchke is "All manner of other kipple that you can't identify." A porthole2 is inside the wooden shack. The porthole2 is fixed in place. Description of porthole2 is "What looks like a ship's porthole is serving as a window on one side of the shack. Pushing the curtains to one side you can see out into the Lonesome Hollow outside." printed name of porthole2 is "porthole". understand "porthole" as porthole2. loneview is a scenery object inside the wooden shack. printed name of loneview is "lonesome hollow". understand "lonesome" and "lonesome hollow" as loneview. description of loneview is "Pushing aside the curtains you can see out into the lonesome hollow outside." curtains are a scenery object inside the wooden shack. description of curtains is "A small set of rainbow coloured curtains cover the porthole that serves as a window," The tapestries are scenery objects in the wooden shack. The description of the tapestries is "Various tapestries with Middle Eastern and Indian designs are hung from the walls." The rattan furniture is a scenery object in the wooden shack. Description of the rattan furniture is "Various pieces of rattan furniture. They look old and polished with use." Instead of taking kilim pillows: Say "They are not yours." Instead of taking joss stick holders: Say "They are not yours." Instead of taking trinket boxes: Say "They are not yours." Instead of taking tchotchke: Say "They are not yours." Instead of taking tapestries: Say "They are not yours." Instead of taking rope hammock: Say "It is not yours." A rope hammock is a scenery object in the wooden shack. Description of the rope hammock is "A very comfortable looking rope hammock, covered in pillows." The rope hammock is an enterable supporter. Instead of entering the rope hammock: If Donella is inside the wooden shack: Say "You get onto the rope hammock. Donella says, 'Comfy isn't it? It used to be on the fishing boat that I worked on a few years ago.' You agree and then realise you have been a bit rude and get out of it again."; Else: Say "You get onto the rope hammock, but it doesn't feel right to be in Donella's bed when she isn't here." Lying down is an action applying to nothing. Report lying down: say "You lie down on the floor for a few moment, Dylan lies down next to you. You feel refreshed and stand up again." Lying near is an action applying to one thing. Report lying near: say "You lie down next to [the noun] for a while. Dylan lies down with you. You feel somewhat refreshed and stand up again." Understand "beneath/under/by/near/beside/alongside/against" or "next to" or "in front of" as "[beside]". Understand "on/in/inside" or "on top of" as "[within]". Understand "lie down" as lying down. Understand "lie on [something]" as entering. Understand "lie down [within] [something]" as entering. Understand "lie [beside] [something]" or "lie down [beside] [something]" as lying near. Inside the Wooden Shack is Donella Letha. Donella Letha is a female person. Understand "Don", "Done", "Donel", "Donell" as Donella Letha. Description of Donella Letha is "A young, tall, and lithe lady with short cropped jet black hair and green eyes. She is wearing a flowing white long sleeved kaftan with intricate blue and gold needlework stitching. On her feet are pale blue silk slippers with gold trim." Donella is wearing the slippers. Description of slippers is "pale blue silk slippers with gold trim." Instead of telling Donella Letha about "sandcastle competition/--" for first time: Say "You tell Donella about the sandcastle competition. Donella laughs and says 'on that godforsaken beach?! I'm surprised the sand isn't frozen solid.' Donella picks up a bag of tools and says 'Right, see you at the beach then!'"; Now Donella is inside the desolate beach; Now awesomecastle is inside the desolate beach; Say "[paragraph break] Donella Letha goes outside."; Instead of telling Donella Letha about "sandcastle competition/--": Say "'It was a fun! Sand is a such a transient medium compared to the stone I usually use. Here and gone in the turning of the tide, just like us I suppose.'" Instead of telling Donella Letha about "sandcastle" when Donella is inside desolate beach for the first time: Say "'It's quite something isn't it?! If it doesn't win then I don't know what will, and look' Donella gestures up and down the empty beach 'it's not like we've got much competition!'"; Instead of telling Donella Letha about "sandcastle" when Donella is inside the desolate beach: Say "I wish the judges would hurry up, my hands are turning blue!" Instead of asking Donella Letha about "sandcastle competition/--": If Donella is inside the desolate beach: Say "'it's quite something isn't it?! If it doesn't win then I don't know what will, and look' Donella gestures up and down the empty beach 'it's not like we've got much competition!'"; Otherwise: If voucher is handled: Say "'It was a fun! Sand is a such a transient medium compared to the stone I usually use. Here and gone in the turning of the tide, just like us I suppose'."; Otherwise: Say "You tell Donella about the sandcastle competition. Donella laughs and says 'on that godforsaken beach?! I'm surprised the sand isn't frozen solid.' Donella picks up a bag of tools and says 'Right, see you at the beach then!'"; Now Donella is inside the desolate beach; Now awesomecastle is inside the desolate beach; Say "[paragraph break] Donella Letha goes outside."; Instead of talking to Donella: If Donella is inside the desolate beach: Say "It's freezing out here, I wish the judges would hurry up."; Otherwise: Say "[one of] Hey, it's nice to have a visitor, so few people come down here these days[or] Your dog is such a cutie, I had a boxer once when I was a small girl, we called him Rex.[or] Did you see my latest statue outside? It's a commission for the new art gallery in Lost.[or]The thing about art is, it should make the comfortable disturbed and the disturbed comfortable. Don't you agree?![cycling]" Instead of asking Donella about "Rex": Say "He was a black and white boxer, such a gentle soul. Broke my heart when he died." instead of asking donella about something when the player's command includes "Rex": Say "He was a black and white boxer, such a gentle soul. Broke my heart when he died." instead of asking donella about something when the player's command includes "statue": Say "'Do you like it? It's a commission for the new art gallery in Lost,' says Donella 'As usual Lost gets all the good stuff, I'll be an old lady before they fund an art gallery in the north!'" instead of asking donella about something when the player's command includes "sculpture": Say "'Do you like it? It's a commission for the new art gallery in Lost,' says Donella 'As usual Lost gets all the good stuff, I'll be an old lady before they fund an art gallery in the north!'" instead of asking donella about something when the player's command includes "human skull": Say "'The one in my sculpture? It's inspired by our late great Bony King, amazing bone structure!' Donella looks at you curiously, 'you know, your cranium and nasal bone are very similar.' [paragraph break]You explain to Donella that the late king was your father. 'I'm so sorry' says Donella, 'I meant no disrespect.' You reassure her that you don't mind, your father always wore his skeletal frame with pride and was happy with his moniker of [']Bony King.[']" instead of asking donella about something when the player's command includes "skull": Say "'The one in my sculpture? It's inspired by our late great Bony King, amazing bone structure!' Donella looks at you curiously, 'you know, your cranium and nasal bone are very similar.' [paragraph break]You explain to Donella that the late king was your father. 'I'm so sorry' says Donella, 'I meant no disrespect.' You reassure her that you don't mind, your father always wore his skeletal frame with pride and was happy with his moniker of [']Bony King.[']" instead of asking donella about something when the player's command includes "lotus flower": Say "The one in my sculpture? It's a powerful symbol that has had different meanings over the millennia. For the Egyptians it stood for rebirth and unification, in Buddhism it is purity and spiritual enlightenment. We could do with more of either these days, don't you agree?." instead of asking donella about something when the player's command includes "visitors": Say "No-one comes down this way anymore, I think people find it spooky down here, I think it's magical and enchanting!" instead of asking donella about something when the player's command includes "lost": Say "It's a great city, but it is full of itself, people move there and forget that the rest of the country has culture too." instead of asking donella about something when the player's command includes "art": Say "The thing about art is, it should make the comfortable disturbed and the disturbed comfortable." instead of asking donella about something when the player's command includes "porthole": Say "'Ah! That's a memento from my time at sea. I used to work on a trawler ship, it was hard but thrilling life. I eventually got sick of seeing all the enviromental damage we were doing and had to quit. I still miss the adventure though." instead of asking donella about something when the player's command includes "sea": Say "I used to work on a trawler ship, it was hard but thrilling life. I eventually got sick of seeing all the enviromental damage we were doing and had to quit. I still miss the adventure though." instead of asking donella about something, say "'I'm not sure about that.' says Donella." Section 14 - Woodland Clearing The Woodland Clearing is a room. South of the Northern Woods is the Woodland Clearing. Description of the woodland clearing is "A clearing in the wood, looks like it was once cultivated a long time ago. There is a carpet of thyme underfoot that releases a sweet tang into the air as you walk across it." The thyme is in Woodland Clearing. thyme is scenery. description of thyme is "A powerful herb. Dictators make the trains run on this stuff.". Understand "carpet" or "carp" or "thym" as thyme. instead of taking thyme, say "You decide to leave the thyme undisturbed. It would be a waste of it." Instead of dropping rubber ball when the player's command includes "throw": Say "You throw the rubber ball, in a shot Dylan bounds away and catches it in his mouth before it hits the ground. He runs back and returns it to your hand."; Move rubber ball to player. Instead of throwing rubber ball at something when the player's command includes "throw": Say "You throw the rubber ball, in a shot Dylan bounds away and catches it in his mouth before it hits the ground. He runs back and returns it to your hand."; Move rubber ball to player. Instead of dropping rubber ball: Say "You drop the rubber ball, it bounces a couple of times, Dylan picks it up in his mouth and returns it to you.[paragraph break]He wags his tail and looks at you expectantly."; Move rubber ball to player. seaballing is an action applying to nothing. Understand "throw ball into sea", "throw ball in sea", "throw rubber ball in sea" and "throw rubber ball into sea" as seaballing. Instead of seaballing: If player is carrying rubber ball and location is desolate beach: Say "You consider throwing Dylans ball into the sea, but the water is freezing and it's his favourite toy, so you decide better of it."; Else if player is carrying rubber ball and location is not desolate beach: Say "There is no sea here!"; Else if player is not carrying rubber ball: Say "You are not carrying a ball." Understand "blue rubber ball" and "blue rubber" as rubber ball. Section 15 - Northbank of the River Void The Nbank is a room. Printed name of Nbank is "Northbank of the River Void" South of the Woodland Clearing is the Nbank. Description of Nbank is "You are on the Northbank of the River Void. The river is roaring past with a fierce current." The River Void is fixed in place. The River void is inside Nbank. Description of river void is "The River Void is fast, deep and wide. The water level is unusually high, and it is roaring loudly as it flows past. There is a bridge across it that the North Nowhere council have finally fixed, after years of it being broken." The indefinite article of the river void is "the". The Bridge is fixed in place. Bridge is inside Nbank. Description of bridge is "A wooden footbridge, with wooden handrails curves elegantly over the river." Some broken reeds are inside Nbank. Description of broken reeds is "Two hollow tubular reeds." Instead of blowing reeds: Say "You blow down the reeds and they make a high pitched droning buzzing noise." The weird instrument is nowhere. Description of weird instrument is "A weird instrument that you made from a gourd and some reeds." Understand "Pungi" as weird instrument. Instead of tying broken reeds to gourd: Say "You attach the reeds to the two holes on the gourd."; Move the weird instrument to the player; Now gourd is nowhere; Now broken reeds are nowhere. Instead of tying gourd to broken reeds: Say "You attach the reeds to the two holes on the gourd."; Move the weird instrument to the player; Now gourd is nowhere; Now broken reeds are nowhere. Playing is an action applying to one visible thing. Understand "play [something]" as playing. Instead of playing something: Say "It's not something that can be played with." Instead of playing someone: Say "They can't be played!" Instead of playing reeds: Say "You blow down the reeds and they make a high pitched droning buzzing noise." Instead of playing weird instrument: Say "You blow into the round end of the weird instrument, and air resonates in the gourd and is amplified into the reed tubes that add a drone to the sound. The sound it produces is both irritating and strangely hypnotic." Instead of blowing weird instrument: Say "You blow into the round end of the weird instrument, and air resonates in the gourd and is amplified into the reed tubes that add a drone to the sound. The sound it produces is both irritating and strangely hypnotic." Instead of playing weird instrument when snake is awake in location : Say "You start playing the weird instrument. The snake moves towards you and with trembling hands you hold your ground and continue to play. The snake rears up and comes so close you can smell its warm rank breath on your face. Its eyes appear to glaze and it starts swaying from side to side. As you continue to play the snake nods its head to the hypnotic droning sound. The snake curls up on the ground, closes its eyes, and begins to snore. "; Now the snake is asleep. Instead of blowing weird instrument when snake is awake in location: Say "You start playing the weird instrument. The snake moves towards you and with trembling hands you hold your ground and continue to play. The snake rears up and comes so close you can smell its warm rank breath on your face. Its eyes appear to glaze and it starts swaying from side to side. As you continue to play the snake nods its head to the hypnotic droning sound. The snake curls up on the ground, closes its eyes, and begins to snore."; Now the snake is asleep. Instead of blowing weird instrument when donella is in location: Say "You start playing the weird instrument. As the hypnotic and quite irritating music drones on, Donella says 'Oooh! A homemade Pungi! Very nicely put together. You know they are used for snake charming right?!"; Now printed name of the weird instrument is "Pungi". Instead of playing weird instrument when donella is in location: Say "You start playing the weird instrument. As the hypnotic and quite irritating music drones up to full volume, Donella says 'Oooh! A homemade Pungi! Very nicely put together. You know they are used for snake charming right?!"; Now printed name of the weird instrument is "Pungi". Instead of showing weird instrument to Donella: Say "Donella says 'Oooh! A homemade Pungi! Very nicely put together. You know they are used for snake charming right?!"; Now printed name of the weird instrument is "Pungi". Instead of giving weird instrument to Donella: Say "Donella says 'Oooh! A homemade Pungi! Very nicely put together. You know they are used for snake charming right?![paragraph break]Donella plays the instrument for a few seconds and then hands it back to you." Section 16 - Southbank of the River Void The Southbank of the River Void is a room. Description of the southbank of the river void is "You are on the Southbank of the River Void. The river is roaring past with a fierce current." The River Void2 is fixed in place. river void2 is in southbank. Description of river void2 is "The River Void is fast, deep and wide. The water level is unusually high, and it is roaring loudly as it flows past. There is a bridge across it that the North Nowhere council have finally fixed, after years of it being broken.". Printed name of river void2 is "River Void". Understand "River" or "River Void" as river void2. Indefinite article of river void2 is "The". South of NBank is the southbank of the river void. The Broken Bridge2 is fixed in place. bridge2 is inside the southbank of the river void. Description of bridge2 is "A wooden footbridge, with wooden handrails curves elegantly over the river." Understand "bridge" as bridge2. Printed name of bridge2 is "Bridge". Section 17 - Coley's Mill Coley's Mill is a room. East of the Southern Meadow is Coley's Mill. Description of Coley's Mill is "You are standing in the yard of what used to be Coley's Mill. On one side of the yard is the new clock tower, on the other the derelict remains of a huge windmill." A bucket is a container. A bucket is inside Coley's Mill. Description of bucket is "A small conical tin bucket with a list attached to it.[paragraph break]The list reads: Get filled. Get carried. Swim with dolphins." A spade is an object. A spade is inside Coley's Mill. Description of spade is "A small spade, it's a ground breaking invention." A clock tower is inside Coley's Mill. A clock tower is fixed in place. Description of clock tower is "The clock tower is a relatively new building. It was built to commemorate the 10 year anniversary of Nowhere becoming a Republic. It is built from limestone blocks with a conical tower. The clock reads [time of day]". Every turn when the minutes part of the time of day is 0: If player is inside Coley's Mill: say "Ding-dong! The Clock Tower chimes [the time of day][paragraph break] As the clock strikes the hour a mechanical mouse and cat appear from beneath either side of the clock face. They move to face each other, the mouse is wearing a musketeer costume, the cat looks angry. In a quick, sharp movement the mouse thrusts its tiny sword at the cat, which spins around and shoots back inside the tower. The mouse takes off its hat, bows and strides triumphantly back to its hole. The clock ticks on.[paragraph break] "; Otherwise: Do nothing. Waiting until is an action applying to one time. Understand "wait until [time]" as waiting until. Carry out waiting until a time: while the time of day is before the time understood: try waiting; follow the every turn rules; follow the advance time rule. Instead of listening to coley's mill: Say "You can hear the ticking of the clock tower and the rhythmical clonk of its wheels and gears inside." A propwindmill is inside coley's mill. A propwindmill is fixed in place. Printed name of propwindmill is "derelict windmill" understand "windmill" and "derelict windmill" as propwindmill. Description of propwindmill is "An old run down windmill, it was still working up until a few years ago, but now there is a steam powered mill in the midlands that has taken all the trade. The stone tower is still in tact, but the wooden cap and sails have rotted and collapsed into the roof." The small red door is a door. It is inside from Coley's Mill and outside from the derelict windmill. The small red door is locked. The long key unlocks the small red door. The long key is nowhere. Description of long key is "An old iron mortise key." Description of small red door is "[reddoor_description]" To say reddoor_description: If location is coley's mill: Say "A small wooden door with flaking red paint leads into the derelict windmill."; If location is derelict windmill: Say "A small wooden door with flaking red paint leads out of the derelict windmill."; A sign3 is inside coley's mill. Printed name of sign3 is "sign". Understand "sign" as sign3 The description of the sign3 is "The sign is attached to the small red door in the side of the windmill is reads[paragraph break][italic type] [']Danger! This building is unstable. Enter at your own risk![']" Instead of reading sign3: Say "[italic type]Danger! This building is unstable. Enter at your own risk!" Sign3 is fixed in place. Section 18 - Inside The Derelict Windmill The Derelict Windmill is a room. Printed name of the derelict windmill is "Inside the Derelict Windmill". Description of the derelict windmill is "The inside of the windmill is a chaotic mess The stairs that used to lead up to the loft space have collapsed and sunlight is streaming in from the hole in the roof. Wooden rafters, pieces of broken sail and bricks are strewn across the floor. There is no trace of any furniture or fittings left.[paragraph break]The enormous millstones are still here, but the wooden gearing leading to them is twisted, broken and rotting. The whole place has a melancholy feel of a past that is forever lost." Some stairs are inside the derelict windmill. Stairs are scenery. Description of stairs is "The wooden stairs that used to lead up to the loft space have collapsed into a heap of broken pieces." Wooden rafters are a scenery object inside the derelict windmill. Description of wooden rafters is "The collapsed remains of rafters from the roof." Millstones are a scenery object inside the derelict windmill. Description of millstones is "The original millstones are still here, presumably because they are so massive and heavy. When they were in use the top millstone was revolved by the windmill gearing whilst the bottom stone remained stationary, grinding the grain between them." A screwdriver is an object. The screwdriver is inside the derelict windmill. Understand "screw" as screwdriver. Description of screwdriver is "An old rusty screwdriver, you can just about make out the embossed logo of the maker, it looks like some sort of cartoon hedgehog wearing running shoes." A flour sack is inside the derelict windmill. The flour sack is an opaque container. Description of flour sack is "An empty brown hessian sack of flour, in faded writing the label on the bag reads: 'Product of Coley's Mill, the taste of Yeasterday'". Section 19 - Desolate Beach The Desolate Beach is a room. Description of the desolate beach is "You are on long, bleak, sandy beach on the shore of the Sea of Emptiness. There is a brisk and bracing (i.e. bloody freezing) sea-breeze. Dylan bounds around in circles in the sand wagging his tail." North of Coley's Mill is the Desolate Beach. Inside the Desolate Beach is The Sea of Emptiness. The indefinite article of the sea of emptiness is "The". Description of the Sea is "The sea stretches as far as the horizon. A powerful surf is roaring and rolling before pounding into the shore, then receding for a few seconds and crashing in again.[paragraph break]The sea looks a weird shade of orange today, perhaps it's a trick of the light, or is it just a fanta sea?". The sea of emptiness is fixed in place. sand is an object inside the desolate beach. Description of sand is "Fine yellow sand covers the beach. If you get peckish you can always eat the sand which is here." Instead of taking sand: Say "You grab a handful of sand, the fine grains slide through your fingers back on to the beach." Swimming is an action applying to nothing. Understand "swim", "swim in sea", and "swim in the sea" as swimming. Instead of swimming [anywhere]: Say "There is nothing to swim in here!" instead of swimming when location is desolate beach: Say "You dip an experimental toe into the water. It is so cold that it numbs it in seconds. You decide against a suicidal swim." Inside the desolate beach is a sign. Description of sign is "The sign reads: [bold type][paragraph break]Daily Sandcastle Building Competition![paragraph break]Judging Will Take Place At 4pm[paragraph break]Please Be Next To Your Creation At That Time.[paragraph break]Amazing Prizes To Be Won! [italic type][paragraph break] A promotion by the North Nowhere Tourist Board.[roman type][paragraph break] You look up and down the deserted and freezing cold beach. The North Lost Tourist Board really have their work cut out here." Instead of reading sign: Say "The sign reads: [bold type][paragraph break]Daily Sandcastle Building Competition![paragraph break]Judging Will Take Place At 4pm[paragraph break]Please Be Next To Your Creation At That Time.[paragraph break]Amazing Prizes To Be Won! [italic type][paragraph break] A promotion by the North Nowhere Tourist Board.[roman type][paragraph break] You look up and down the deserted and freezing cold beach. The North Lost Tourist Board really have their work cut out here." sign is fixed in place. Building is an action applying to one visible thing. Understand "build [something]" and "make [something]" as building. Instead of building [something]: Say "You can't build that." teaing is an action applying to nothing. Understand "make tea", "make a cup of tea", "make a mug of tea" as teaing. Instead of teaing: If location is your log cabin: Say "You have run out of teabags!"; Otherwise: Say "There are no tea making facilities here. Nice idea though..hmmm...a lovely cup of tea." A hole is a transparent container. A hole is nowhere. Description of hole is "A small hole." Instead of taking hole: say "That would be a neat trick!" Digging is an action applying to one visible thing. Understand "dig [something]" as digging. Understand "dig", "dig ground" and "dig with spade" as digging. For supplying a missing noun when digging: now the noun is the hole. Instead of digging something: say "That can't be dug." instead. Instead of digging the hole when the player does not carry the spade: say "You need something to dig with!" Instead of digging the hole when the location is not the desolate beach: say "You can't dig a hole here." Instead of digging the hole when the location is the desolate beach and the hole is in the desolate beach: say "You dig around in the sand but don't find anything else." Instead of digging the hole when the location is the Desolate beach and the hole is nowhere: say "You dig a hole, revealing a what looks like an old chess piece."; now the hole is in the desolate beach. Instead of digging sand when the player does not carry the spade: say "You need something to dig with!" Instead of digging sand when the hole is nowhere: say "You dig in the sand and reveal a Goblin's trapdoor!...sorry wrong game..Er..hang on a second...here we go...You dig a hole, revealing a what looks like an old chess piece."; now the hole is in the desolate beach. Instead of digging sand when the hole is in the desolate beach: Say "You dig around in the sand but don't find anything else." A chess piece is an object. The chess piece is inside the hole. Description of chess piece is "An old white chess piece, a rook by the looks of it. It is nicely weighted and has a magnet imbedded in the base." The magnet is part of the chess piece. Description of magnet is "What looks like a large disc shaped magnet is firmly imbedded in the base of the chess piece." Sanding is an action applying to nothing. Understand "make sandcastle" and "build sandcastle" as sanding. A sandcastlebuilt is an object. A sandcastlebuilt is nowhere. Printed name of sandcastlebuilt is "Mediocre Sandcastle" Understand "mediocre" and "sandcastle" as sandcastlebuilt. Indefinite article of sandcastlebuilt is "your" Description of sandcastlebuilt is "An amorphous mound with vague castle looking turrets at the corners. It's pathetic looking form feels you with embarrassment." Instead of sanding when player is inside the desolate beach: If the player is carrying a spade and the player is not carrying a bucket: Say "You dig and shovel some sand around, but wthout a bucket you don't achieve much."; If the player is carrying bucket and the player is carrying a spade: If sandcastlebuilt is inside the desolate beach: Say "You already built a sandcastle, and it wasn't very good."; Else: Say "You build a sandcastle, but you have never been vey good at this kind of thing. It takes the form of an amorphous mound with vague castle looking turrets at the corners."; Move sandcastlebuilt to desolate beach; If the player is carrying a bucket and the player is not carrying a spade: Say "You attempt to build a sandcastle using your hands and the bucket, but you don't achieve much beyond a sorry looking pile of sand and cold fingers."; If the player is not carrying a bucket and the player is not carrying a spade: Say "You attempt to build a sandcastle using just your hands and, but you don't achieve much beyond a sorry looking pile of sand and cold fingers." Instead of sanding when location is not desolate beach: Say "There is no sand here!" A awesomecastle is an object. A awesomecastle is nowhere. Printed name of awesomecastle is "Awesome Sandcastle." Understand "awesome", "awesome sandcastle" and "sandcastle" as awesomecastle. The description of the awesomecastle is "[awesome_description]". To say awesome_description: if Donella is inside the desolate beach: say "The sandcastle stands 5 feet tall and depicts the old King's castle in the city of Lost in perfect detail, including the walled garden; your destination for the party you have been invited to. You let out a low whistle of admiration. 'You like it huh?' says Donella, 'I took a few liberties with the machicolations, but it should be enough to win this poxy competition!'"; otherwise: say "The sandcastle stands 5 feet tall and depicts the old King's castle in the city of Lost in perfect detail, including the walled garden; your destination for the party you have been invited to.". The voucher is an object. The voucher is nowhere. Description of voucher is "A 100 Zilch voucher for the Block & Quayle blacksmith store in the city of Lost." Every turn when the time of day is 4:00 PM: If player is inside Desolate Beach and the awesomecastle is inside the desolate beach for the first time: Say "As you hear the distant sound of the clock tower at Coley's Mill striking four o'clock, two council officials arrive on the beach, complete with cheap suits and clipboards. You can see their surprise as they approach you and spot the awesome sandcastle.[paragraph break] 'Well. well, well! says one of the officials, 'Now [italic type]that[roman type] is a real sandcastle!, 'the attention to detail is extraordinary!' says the other official, 'and so much better that the er..um.. competition'. Both officials laugh nervously and look up and down the empty beach.[paragraph break] 'Right lets get on with it, you're lucky, this is the last day of the competition' the first official says as he rubs his hands stamps his feet to try and stay warm, 'Here you go and congratulations' the second official says, and hands you your prize, a 100 Zilch voucher for The Blacksmith's Store in City of Lost. The council officials quickly take their leave." ; Move voucher to the player; Now Donella is inside the wooden shack; Say "[paragraph break] Donella says 'Well that was fun! I better be off, good luck to you.!' She gives Dylan a pat and heads off south.[paragraph break] Donella goes South."; If player is inside Desolate Beach and the awesomecastle is not inside the desolate beach: Say "As you hear the distant sound of the clock tower at Coley's Mill striking four o'clock, two council officials arrive on the beach, complete with cheap suits and clipboards. They look around the desolate and deserted beach.[paragraph break]You hear one of them say to the other, 'We'll there's nothing here that deserves a prize, damn silly idea this competition anyway.' 'Let's get out of here, it's freezing' says the other official, 'good idea, we'll try again tomorrow.'"; Otherwise: Do nothing. Section 20 - Frozen Tundra The Frozen Tundra is a room. Northeast of the Desolate Beach is the Frozen Tundra. Description of the Frozen Tundra is "This is the northern most reach of the land of Lost, beyond here lies permanent snow plains leading eventually to the pole. It is devoid of trees, and only stunted grass grows on top of frozen subsoil. A harsh wind whips across the landscape." Inside the Frozen Tundra is a woolly mammoth. The woolly mammoth is an animal. Instead of examining the woolly mammoth for the first time: Say "A woolly mammoth towers above you, it must be 3 metres tall at it shoulder. It has long brown and black shaggy fur over a distinctly chubby body and trunk. It has huge curved tusks. It seems friendly. Dylan bounds over and the mammoth gently strokes his head with it's trunk." Description of woolly mammoth is "A woolly mammoth towers above you, it must be 3 metres tall at it shoulder. It has long brown and black shaggy fur over a distinctly chubby body and trunk. It has huge curved tusks. It seems friendly." Instead of taking woolly mammoth: Say "You grab one of the legs of the mammoth and pull, nothing happens. The mammoth snorts down its trunk and looks down at you with bemusement before wrapping it hairy trunk around you in a soft embrace." The trunk is part of the mammoth. Description of trunk is "Despite being very long, fat and hairy, the trunk moves with grace and the end of it is as dextrous as a human thumb and finger." The tusks are part of the mammoth. Understand "tusk" as tusks. Description of tusks is "The huge tusks are at least 2.5 meters long and they spiral in opposite directions from their base and continue in a curve until the tips point towards each other." Instead of smelling the Frozen Tundra: Say "The air is icy cold in your nostrils with the faint odour of mammoth." Instead of listening to the Frozen Tundra: Say "You can hear the wind whipping across the landscape, and the occasional movement or snorting of the mammoth." Long hair is an object. Long hair is nowhere. Printed name of long hair is "a ridiculously long hair". Description of long hair is "A 2 metre long brown and black mammoth hair, it is slightly greasy to the touch." Instead of stroking the mammoth for the first time: Say "You approach the mammoth and gingerly reach out a hand to stroke it. Its luxurious long hair feels soft and slightly greasy. The mammoth sniffs your head with its trunk, you feel its warm steamy breath. A single long strand of hair comes out of its coat and you pocket it."; Move long hair to the player. Instead of stroking the mammoth: Say "You approach the mammoth and gingerly reach out a hand to stroke it. Its luxurious long hair feels soft and slightly greasy. The mammoth sniffs your head with its trunk, you feel its warm steamy breath." Instead of talking to the mammoth: Say "The mammoth listens to you politely, and swings its trunk in a thoughtful manner. It's a shame that the only animals that can talk on the planet of Everything are pigeons and bats! The gods have a cruel sense of humour." Understand "pet [something]" as stroking. Section 21 - Southern Woodland Dell The Southern Woodland Dell is a room. Description of the southern woodland dell is " A small secluded grassy hollow, there is thick lush grass under foot. You can see a horse-drawn caravan, and a horse unhitched from it. Sitting on the caravan steps is a bearded man in ragged clothing. It's your old friend the Tinker who helped you build your log cabin, along with his workhorse Dobby." Southeast of the Southbank of the River Void is the Southern Woodland Dell. The horse-drawn caravan is in southern woodland dell. Caravan is fixed in place. Description of caravan is "A horseshoe shaped cylindrical wooden caravan. Its body is pale green and the ribbing is painted red. It has large yellow cartwheels shod with metal.[paragraph break] On the side is a lettering reading: 'All smithing and repair work undertaken, enquire with driver.'". Printed name of horse-drawn caravan is "horse-drawn caravan". Section 22 - Dobby Dobby is inside the Southern Woodland Dell. Dobby is a rideable animal. Dobby is female. Description of Dobby is "A beautiful Irish Cob horse, standing 14 hands tall and piebald with white patches scattered over her black body. She has a silky long black and white mane, and white feathering hair on her lower legs. She looks at you, snorts gently and nods her head." Instead of examining Dobby when the player is carried by Dobby: Say "You look down at Dobby, her black and white mane waves gently in the breeze." Understand "horse" as Dobby. Patting is an action applying to one visible thing. Understand "pat [something]" as patting. Instead of patting Dobby: Say "You pat the side of Dobby's neck. Dobby nickers gently in response." Instead of stroking Dobby: Say "You stroke the horse, her hair is silky and warm, you can feel the contours of her muscles, she nickers and nuzzles against your hand. " Instead patting something: say "You pat [regarding the noun][them]." Instead of talking to dobby: Say "Dobby cocks her head, pricks up her ears and listens to you. It's just a shame that the only animals on planet Everything that can talk are pigeons and bats! The gods are cruel." Section 23 - Horse Ride before mounting dobby for the first time: now the left hand status line is "You are riding the horse."; say "With some hesitation you grab hold of Dylan you mount the horse. The last time you rode her she bolted, ran like the wind and gave you a terrifying experience, but she's older now and surely a lot more chilled out.[paragraph break] Dobby starts walking North. then trotting, then cantering, and very quickly (Oh God No!!) you are at full galloping speed and struggling to cling on to her and to Dylan. [bold type]You are at the Southbank of the River Void.[roman type] Dobby shows no sign of slowing down as you head towards the river edge, the horse leaps without hesitation and you are flying high across the river. You let out an involuntary yell of fear. Dylan whimpers.[paragraph break]"; wait 6000 milliseconds before continuing; say "You land on the [bold type]Northern Bank of The River Void[roman type], still clinging on to the horse that is still in full gallop, its hooves pounding the ground with a noise like rolling thunder.[paragraph break]"; wait 7000 milliseconds before continuing; say "[bold type]You are at the Woodland Clearing[roman type], You are now moving at breakneck speed, the wind whistles past your ears and you find it hard to catch your breath. Dylan's tongue is hanging out of his mouth, as his ears flap around in the breeze, he seems to be enjoying it now![paragraph break]"; wait 9000 milliseconds before continuing; say "[bold type]You are at the Northern Woods[roman type] You can just make out the blurred image of the Twisted Oak tree as you fly by. Dylan barks.[paragraph break]"; wait 8000 milliseconds before continuing; say "[bold type]You are at the Southern Meadow[roman type] With still no slowing in the pace of the horse. You cling on for grim death.[paragraph break]"; wait 9000 milliseconds before continuing; say "[bold type]You are at the Northern Meadow outside your Hovel[roman type] Suddenly the horse rears to a stop, whinnying so loudly the whole kingdom must have heard it. The sudden stop nearly sends you flying off. You cling on, muttering curses and silent prayers under your breath. Thank goodness that's over. Shaking with adrenaline you take the opportunity to dismount from the horse. Dylan jumps down to the ground by your side, his tail wagging. The Horse slowly turns around to face South, paws the ground with its hoof, and then starts moving again breaking into a gallop and it's off out of sight.[paragraph break]"; wait 10000 milliseconds before continuing; now player is in northern meadow; now the left hand status line is "You are in: [the printed name of the location]"; rule succeeds instead. Instead of mounting dobby for second time: Say "After careful consideration you decide not to. You don't think your heart can take another equine rollercoaster ride." Section 24 - The Tinker The Tinker is a person in southern woodland dell. description of tinker is "A friendly looking wirily built chap in his mid-fifties, he has a bushy black beard, a battered derby hat, he's smoking a clay pipe and playing with a backgammon set. He's helped you out many times before with fixing tools, and helping to build your log cabin. You have become good friends." Instead of giving the strange object to the tinker: Say "'Good heavens!' exclaims the Tinker. [paragraph break] 'Where on earth did you get that? You know it's a way diviner, right?' [paragraph break] The Tinker examines the object closely, 'What a shame' he says ''It's broken, the needle is loose and needs tying to the pivot. I need something fine and very long to tie it back on in one go. [paragraph break] 'I'll hold on to it for now and take a closer look, if you can find something suitable I should be able to fix it.'"; Now strange object is nowhere. Instead of showing the strange object to the tinker: Say "'Good heavens!' exclaims the Tinker. [paragraph break] 'Where on earth did you get that? You know it's a way diviner, right?' [paragraph break] The Tinker examines the object closely, 'What a shame' he says ''It's broken, the needle is loose and needs tying to the pivot. I need something fine and very long to tie it back on in one go. [paragraph break] 'I'll hold on to it for now and take a closer look, if you can find something suitable I should be able to fix it.'"; Now strange object is nowhere. Instead of giving long hair to tinker: If strange object is nowhere: Say "'A-ha!' says the Tinker, 'That should do the job nicely' [paragraph break]. The Tinker puts a jeweller’s lens against his eye socket and carefully sets about fixing the needle of way diviner with the mammoth hair. After a few grunts and expletives the Tinker declares, ‘There you go, good as new!’ He hands you the way diviner."; Move mazesolver to the player; Now long hair is nowhere; Else: Say "'Er, thanks but I don't have any use for that at the moment' says the Tinker." the backgammon set is in southern woodland dell. steps are a scenery object in southern woodland dell. description of steps is "On the caravan steps sits the Tinker, your old friend." Indefinite article of tinker is "The". description of backgammon set is "A beautiful wooden backgammon set, consisting of a wooden board, two sets of 15 checkers, two pairs of dice, a doubling cube, and dice cups.". the wooden board is part of backgammon set. the two sets of 15 checkers are part of backgammon set. the two pairs of dice are part of backgammon set. the doubling cube is part of backgammon set. the dice cups are part of backgammon set. Description of wooden board is "A wooden backgammon board, there are 12 long triangles of alternating walnut and ash set into the board on each side of the playing area." Description of checkers is "15 black and 15 red wooden discs, with a swirly pattern carved into their faces." Description of two pairs of dice is "Two wooden six-sided and dotted dice." Understand "pair of dice" as pairs of dice. Description of doubling cube is "A small wooden six-sided cube with the numbers 2, 4, 8, 16, 32 and 64 inscribed on its sides." Description of dice cups is "two cylindrical black leather dice cups with red felt lining." instead of playing backgammon for the first time: say "You while away a pleasant half-hour playing backgammon with the Tinker, just for fun not money. For the umpteenth time The Tinker comprehensively thrashes you from pillar to post, whilst engaging you in friendly talk and tales of his travels"; rule succeeds instead. instead of playing backgammon: say "You'd love to sit around playing (and inevitably losing) more backgammon, and shooting the breeze, but you'll never make it to the city of Lost in time at this rate."; rule fails instead. instead of taking backgammon, say "You can't. It's not yours.". Instead of talking to Tinker: Say "'Greetings old friend!' says the Tinker.". Instead of asking tinker about something: Say "'I'm not sure about that, old friend.' says the Tinker." instead of asking tinker about something when the player's command includes "backgammon": Say "'I'm sure you'll beat me one of these days!' the Tinker says with a big grin." instead of asking tinker about something when the player's command includes "caravan": Say "It's been in my family for three generations now, my Grandfather built it." instead of asking tinker about something when the player's command includes "grandfather": Say "He was an immigrant from Somewhere, he came to Nowhere to look for work and seek a more peaceful life. He died when I was six, I can still remember his smell when I used to sit on his knee and he'd tell me stories.' A tear rolls down the Tinker's face." Instead of asking tinker about something when the player's command includes "horse", say "'She's a beauty ain't she? Not as fast as she used to be though she's getting old.'" Instead of asking tinker about something when the player's command includes "dobby", say "'She's a beauty ain't she? Not as fast as she used to be though she's getting old.'" instead of telling tinker about something when the player's command includes "horse", say "'She's a beauty ain't she? Not as fast as she used to be though she's getting old.'" instead of telling tinker about something when the player's command includes "dobby", say "'She's a beauty ain't she? Not as fast as she used to be though she's getting old.'" instead of asking tinker about something when the player's command includes "backgammon", say "'A pleasant way to pass the time, the concentration calms my mind, more skill in the game than most folks think.'". instead of telling tinker about something when the player's command includes "backgammon", say "'A pleasant way to pass the time, the concentration calms my mind, more skill in the game than most folks think.'". instead of answering tinker that something when the player's command includes "backgammon", say "'A pleasant way to pass the time, the concentration calms my mind, more skill in the game than most folks think.'". Section 25 - Entrance to the Forsaken Cavern Exterior Cave is a room. Printed name of Exterior cave is "Entrance to the Forsaken Cavern". South of the Southern Woodland Dell is the Exterior Cave. Description of exterior cave is "You are at the entrance to a cave, its pitch black narrow mouthed entrance seems to suck all the light out of the world with no glimpse given of the cavern's interior." cave entrance is a scenery object inside exterior cave. Description of cave entrance is "a pitch black narrow mouthed entrance in the rock leads into the cavern." A snake is inside the Exterior cave. The snake is an animal. An animal can be awake or asleep. The snake is awake. The printed name of the snake is "fearsome looking snake"; charming is an action applying to nothing. Understand "charm snake" and "charm the snake" as charming. Instead of charming: If location is exterior cave: If player is holding weird instrument: If snake is awake: Say "You start playing the weird instrument. The snake moves towards you and with trembling hands you hold your ground and continue to play. The snake rears up and comes so close you can smell its warm rank breath on your face. Its eyes appear to glaze and it starts swaying from side to side. As you continue to play the snake nods its head to the hypnotic droning sound. The snake curls up on the ground, closes its eyes, and begins to snore."; Now the snake is asleep; Else: Say "The snake is already charmed and asleep."; Else: Say "You have nothing to charm the snake with, except for your personality; sparkling as it is, you doubt it would work."; Else: Say "There is no snake here!" Instead of examining the snake when the snake is awake for the first time: Say "A huge yellow and brown snake lies coiled up in front of the cave entrance. As you stand frozen in fear it raises itself up, glaring at you with its cold yellow eyes. It suddenly lets out a bloodcurdling hiss. You leap backwards and Dylan lets out a whimper.[paragraph break] It looks like it is approximately 3.142 metres long, so you're guessing it's a python. " Instead of examining the snake when the snake is awake: Say "A huge yellow and brown snake lies coiled up in front of the entrance to the cave. It stares at you with its cold yellow eyes, as if daring you to make a move. You can feel Dylan trembling at your side." Instead of examining the snake when the snake is asleep: Say "A huge yellow and brown snake lies coiled up in front of the entrance to the Forsaken Cavern. It is snoring gently and not at all scary now, in fact you could say that is has become a civil serpent." Instead of waking the snake: Say "Probably best to leave it sleeping" Instead of talking to snake: If snake is awake: Say "The snake stares back at you with cold dead eyes."; Otherwise: Say "The sleeping snake does not stir." Before trying going inside when the player is in Exterior Cave and the snake is asleep: Say "Carefully stepping around the sleeping snake, you enter the cavern."; move player to the Forsaken Cavern; rule succeeds instead. Before trying going inside from exterior cave when the player is carried by dobby and the snake is awake: Say "You move towards the entrance to the cavern, but the snake rears up and gives out a vicious hiss of warning. Dobby squeals and snorts in alarm. You decide not to try and get past it."; rule succeeds instead. Before trying going inside when the player is in Exterior Cave and the snake is awake: Say "You move towards the entrance to the cavern, but the snake rears up and gives out a vicious hiss of warning. You leap backwards in fear and Dylan cowers behind you."; rule succeeds instead. Section 26 - The Forsaken Cavern The Forsaken Cavern is a room. The printed name of the forsaken cavern is "The Forsaken Cavern". A workbench is a supporter inside the forsaken cavern. On the workbench are some kipple. Printed name of some kipple is "strange and complicated looking things." Understand "all manner", "manner", "strange", "complicated", "complicated looking", "things", "strange and complicated things" and "complicated looking things" as kipple. Instead of asking wizard about "electrickery": Say "'It's the future!' says the Wizard. [paragraph break]'It almost works like magic, but it follows knowable rules, I just haven't worked out what they all are yet." Instead of examining kipple for the first time: Say "On the workbench there is a tangled jumble of wires, some of which are wound around magnets, lumps of what appear to be copper and lead, coloured glass, gears, hubs, springs, levers, buttons and a whole load of other odd things that you don't even recognise.[paragraph break] One particular item seems to be emitting a soft white light, the Wizard sees your interest and says, [paragraph break] 'Ah that's something new I've been working on, a flameless torch!'[paragraph break] He hands the item to you.[paragraph break] 'It uses electrickery! My research on it got me thrown out of the Magic Guild, but I care not, I know the future when I see it! Why don't you borrow it for a while and test it out for me.' [paragraph break] You take it from him and see that it has a small green button on it. You press it and the light goes out."; Move torch to the player. Instead of examining kipple: Say "On the workbench there is a tangled jumble of wires, some of which are wound around magnets, lumps of what appear to be copper and zinc, coloured glass, gears, hubs, springs, levers, buttons and a whole load of other odd things that you don't even recognise." Instead of examining workbench: try examining kipple. Instead of taking kipple: Say "You can't carry all that stuff around, and beside it belongs to the Wizard and you have no clue what half of it is for." A tangled jumble of wires is a scenery object inside the forsaken cavern. Some magnets are a scenery object inside the forsaken cavern. Instead of taking magnets: Say "They're not yours." Some lumps of copper are a scenery object inside the forsaken cavern. Instead of taking lumps of copper: Say "They're not yours." Some lumps of zinc are a scenery object inside the forsaken cavern. Instead of taking lumps of zinc: Say "They're not yours." Some coloured glass are a scenery object inside the forsaken cavern. Instead of taking coloured glass: Say "They're not yours." Some gears are a scenery object inside the forsaken cavern. Instead of taking gears: Say "They're not yours." Some springs are a scenery object inside the forsaken cavern. Instead of taking springs: Say "They're not yours." Some levers are a scenery object inside the forsaken cavern. Instead of taking levers: Say "They're not yours." Some buttons are a scenery object inside the forsaken cavern. Instead of taking buttons: Say "They're not yours." A light source is a kind of device. Carry out switching on a light source: now the noun is lit. Carry out switching off a light source: now the noun is unlit. The torch is a light source. The torch is nowhere. Printed name of torch is "flameless torch" Description of torch is "The flameless torch is a silver metal cylinder, with a tangled mess of wires sticking out of it, and a small green button on the side. It is embossed with the letters O.E.D." The torch is switched off. Instead of switching on torch: Say "You press the switch on the flameless torch, it makes a [italic type]fizzzz![roman type] noise and gives you a painful shock. It is now emitting a pale blue-white light"; Now torch is switched on; Now the torch is lit. A small green button is part of the torch. Description of small green button is "It is small, green and buttony. It is carelessly fixed to the body of the torch at a skewed angle." Instead of pushing small green button: If torch is switched off: try switching on torch; Otherwise: try switching off torch. Instead of asking wizard about "torch": Say "fff" Blowing is an action applying to one visible thing. Understand "blow [something]", "blow on [something]", "blow into [something]", "blow [someone]", "blow on [someone]", "blow into [someone]" and "blow out [something]" as blowing. Instead of blowing something: Say "You blow on [regarding the noun] [them]. nothing happens." Instead of blowing someone: Say "You blow on [regarding the noun] [them]. Nothing happens except some social awkwardness." Instead of blowing Dylan: Say "You blow on Dylan. Dylan rapidly shakes his head in irritation." Instead of blowing the snake: Say "That's probably not a good idea!" Inside of the Exterior Cave is the forsaken cavern. The Wizard of Ounces is inside the forsaken cavern. The Wizard of Ounces is a person. Understand "oz" as wizard of ounces. Indefinite article of wizard of ounces is "The". Instead of smelling the forsaken cavern: Say "It has a stale smell of ammonia and dankness, as if some exotic animal once lived in here for a long time." Instead of talking to the Wizard for the first time: Say "'That was a neat trick to get past the snake' says the Wizard [paragraph break] 'I find it keeps most of the unwelcome visitors away. At least any that get past usually deserve to enter.'[paragraph break] The wizard stretches out his hand and you shake it. He says,[paragraph break]'I'm the Wizard of Ounces or 'Oz' for short, nice to meet you.'" Instead of talking to the Wizard for second time: Say "'Be careful if you are heading to the maze' says the Wizard, 'it's an epic labyrinth, rumour is that someone got lost in there and has never been seen since.'" Instead of talking to the WIzard: Say "'Hadn't you better be getting on?' says the Wizard." Instead of asking wizard about something: Say "'I'm not sure about that.' says the Wizard." The wizard is wearing a cape. description of cape is "A long black cape with many folds." The wizard is wearing a pointed hat. Description of pointed hat is "A conical pointed hat with no brim, it has a pattern of stars on it." a beard is part of wizard. description of beard is "A white santa-claus type beard." Description of the wizard is "Cape, pointed hat, beard, you know the kind of thing. Think Dumbledore, but less derivative of Gandalf." Instead of showing strange object to wizard for the first time: Say "'Oh so you've been going through my bins have you?' says the Wizard, 'It's a way diviner, or at least it used to be, it's broken and too fiddly for my eyes to fix.'" Instead of showing strange object to wizard: Say "'Yes I you already showed it to me,' says the Wizard, 'it's a broken way diviner.'" Instead of giving strange object to wizard for the first time: Say "'Oh so you've been going through my bins have you?' says the Wizard, 'It's a way diviner, or at least it used to be, it's broken and it's too fiddly for my old eyes to fix'" Instead of giving strange object to wizard: Say "'Yes I you already showed it to me,' says the Wizard, 'it's a broken way diviner.'" Instead of showing mazesolver to wizard for first time: Say "'You fixed it! I am impressed it should get you out of any maze you find yourself in.' He hands it back to you." Instead of showing mazesolver to wizard: Say "'You already showed it to me' says the Wizard, 'You did well to get it fixed.'" Instead of giving mazesolver to wizard for the first time: Say "'You fixed it! I am impressed it should get you out of any maze you find yourself in.' He hands it back to you." instead of giving mazesolver to wizard: Say "'You already showed it to me' says the Wizard, 'You did well to get it fixed.'" instead of asking wizard about something when the player's command includes "mazesolver": Say "'It will lead you out of any maze by pointing in the direction you need to go.'" instead of asking wizard about something when the player's command includes "strange object": If player is carrying strange object: Say "You show the wizard the strange object. 'Oh so you've been going through my bins have you?' says the Wizard, 'It's a way diviner, or at least it used to be, it's broken and too fiddly for my old eyes to fix."; Otherwise: Say "You describe the strange object to the Wizard 'Oh so you've been going through my bins have you?' says the Wizard, 'It's a way diviner, or at least it used to be, it's broken and too fiddly for my eyes to fix it."; instead of asking wizard about something when the player's command includes "magic guild": Say "'They threw me out for my research on electrickery! Natural science is considered heresy!'" instead of asking wizard about something when the player's command includes "guild": Say "'They threw me out for my research on electrickery! Natural science is considered heresy!'" instead of asking wizard about something when the player's command includes "magic": Say "'I'm done with magic, all that incantation and scrying. The occult is the knowledge of the hidden, now I'm interested in knowledge of the measurable. Quite apt given my name, the irony of nominative determinism!'" instead of asking wizard about something when the player's command includes "giant": Say "'You want to be wary of him, if you annoy him and he catches you, you'll be in trouble!'" instead of asking wizard about something when the player's command includes "King of Somewhere": Say "'The King of Somewhere is a cruel tyrant." instead of asking wizard about something when the player's command includes "Somewhere": Say "'The King of Somewhere is a cruel tyrant." Section 27 - Ding-Bat's Cave South of forsaken cavern is Dingbat's Cave. Dingbat's cave is a dark room. Inside Dingbat's Cave is Dingbat Dingbat is a person. Understand "ding" and "bat" as Dingbat. Description of Dingbat is "An enormous fruit bat hangs from the roof of the cave. It is at least a metre in length with folded leathery wings that must span twice that. It has huge bulbous black eyes that stare back at you. In one of its paws there is a bell clasped in its curved fingers." A bell is a scenery object inside dingbat's cave. Description of bell is "A brass handbell with a leather handle, it is clasped in one of Dingbat's paws." Instead of taking bell: Say "You can't reach Dingbat's bell from down here." An strong oak door is a door inside dingbat's cave. The strong oak door is south of dingbat's cave and north of the Stone Stairs. The strong oak door is unopenable. An iron portcullis is inside dingbat's cave. Description of iron portcullis is "A heavy looking vertically-closing gate consisting of a latticed grille made of iron and wood. It sits inside grooves inset within each side of the jamb of the doorway." The portcullis is fixed in place. Instead of opening strong oak door when the location does not contain a lit thing and strong door is unopenable: Say "You scrabble around the southern door in the darkness but it feels like there is something metal in the way". Instead of opening strong oak door when strong oak door is unopenable: Say "There is an iron portcullis in front of the door." Figure of dingbat1 is the file "ding1.png". Figure of dingbat2 is the file "ding2.png" Figure of dingbat3 is the file "ding3.png" a person can be attentive. a person can be clocked. a person can be diced. a person can be blooded. a person can be toldone. a person can be toldtwo. a person can be toldthree. a person can be riddledout. instead of asking dingbat about something, try talking to dingbat. instead of answering dingbat that something, try talking to dingbat. instead of trying telling dingbat about something, try talking to dingbat. instead of asking dingbat to try doing something, try talking to dingbat. instead of talking to dingbat when dingbat is not toldone and dingbat is not attentive: say "'Ah ah ah!’ exclaims the bat (in an outrageous Transylvanian accent) ‘So a challenger finally appears!’ [paragraph break] The bat ring his bell with furious abandon, ‘DING-A-LING-A-LING-A-LING!’ [paragraph break]Dylan whimpers. [paragraph break]The bat attempts to speak but has to wait for the deafening echoes of the bell to die down.[paragraph break] ‘Ahem,’ says the bat, ‘Shall ve begin?’ Answer my picture riddles three and I vill allow you through the door.’ [paragraph break]The bat points a curved finger at the portcullis which is guarding the door to the south. ‘Are you ready?’[paragraph break] (Y/N)>>”; if player consents: now dingbat is toldone; now dingbat is attentive; say "'Time for first test. Look at picture and tell me vhat you see.' says the bat."; display figure of dingbat1; rule succeeds; else: say "'Speak to me again ven you are ready!'"; now dingbat is not attentive; rule succeeds. instead of talking to dingbat when dingbat is toldone and dingbat is not clocked and dingbat is not attentive: now dingbat is attentive; say "'Time for first test.' says the bat, 'look at picture and tell me vhat you see.'"; display figure of dingbat1; rule succeeds. after reading a command when player is in Dingbat's cave and dingbat is toldone and dingbat is not toldtwo and dingbat is not toldthree and dingbat is not riddledout and dingbat is attentive and the player's command does not include "afternoon tea/talk": say "'No, that's not right. Speak to me ven you are ready to try again.'[line break]"; now dingbat is not attentive; stop the action. after reading a command when player is in Dingbat's cave and dingbat is attentive and dingbat is toldtwo and dingbat is not toldthree and dingbat is not riddledout and the player's command does not include "ping pong/talk": say "'No, that's not right. Speak to me ven you are ready to try again.'[line break]"; now dingbat is not attentive; stop the action. after reading a command when player is in Dingbat's cave and dingbat is attentive and dingbat is toldthree and dingbat is not riddledout and the player's command does not include "repair/talk": say "'No, that's not right. Speak to me ven you are ready to try again.'[line break]"; now dingbat is not attentive; stop the action. clocking is an action applying to nothing. understand "afternoon tea" as clocking. carry out clocking: say "That's not a verb I recognise.". instead of clocking when dingbat is attentive and dingbat is toldone and dingbat is not toldtwo and dingbat is not toldthree and dingbat is not riddledout: if the player is in Dingbat's cave and the player's command includes "afternoon tea": now dingbat is clocked; say "DING-A-LING-A-LING-A-LING' the bat rings the bell so loudly you wonder that how the ceiling of the cavern doesn't collapse. 'Correct! Viser than you appear it seems![paragraph break]'Speak to me again ven you are ready for second riddle!'"; now dingbat is not attentive; rule succeeds instead; else if the player is in Dingbat's cave and the player's command does not include "afternoon tea" and dingbat is attentive: say "'No, that's not right. Speak to me ven you are ready to try again.'"; now dingbat is not attentive; rule succeeds instead. instead of talking to dingbat when dingbat is clocked and dingbat is not diced and dingbat is not blooded and dingbat is not riddledout: say "'[if dingbat is not attentive] Time for second test. Look at picture and tell me vhat you see:'"; Display figure of dingbat2; now dingbat is attentive; now dingbat is toldtwo. dicing is an action applying to nothing. understand "ping pong" as dicing. carry out dicing: say "That's not a verb I recognise.". instead of dicing when dingbat is attentive and dingbat is toldtwo and dingbat is not diced and dingbat is not riddledout: if dingbat is not toldtwo, say "That's not a verb I recognise."; else if the player is in Dingbat's cave and the player's command includes "ping pong": now dingbat is diced; say "'DING-A-LING-A-LING-A-LING' the bat rings the bell so loudly it gives you an immediate splitting headache. Correct again young traveller! Speak to me again ven you are ready for third and final test!'"; now dingbat is not attentive; rule succeeds instead; else if the player is in Dingbat's cave and the player's command does not include "ping pong": say "'No, that's not right. Speak to me ven you are ready to try again.'"; now dingbat is not attentive; rule fails instead. instead of talking to dingbat when dingbat is diced and dingbat is not blooded and dingbat is not riddledout: say "'Time for third and final test. Look at picture and tell me vhat you see' says Dingbat"; Display figure of dingbat3; now dingbat is toldthree; now dingbat is attentive. blooding is an action applying to nothing. understand "repair" as blooding. carry out blooding: say "That's not a verb I recognise.". instead of blooding when dingbat is attentive and dingbat is toldthree and dingbat is not riddledout and dingbat is not blooded: if dingbat is not toldthree, say "That's not a verb I recognise."; else if the player is in Dingbat's cave and player's command includes "repair": now dingbat is riddledout; say "'DING-A-LING-A-LING-A-LING-A-LING-A-LING-A-LING! the bat rings the bell for all he's worth. The noise is so loud it makes your teeth rattle.[paragraph break]'Correct for the third time! I vill trust that you did not cheat! Now I release door for you' [paragraph break]The bat pulls on a hidden chain in the celing and the portculis rattles up into the roof and out of the way of the door. [paragraph break]'Fair you vell on your travels! Take this gift with you. Something metalic flies through the air and lands with a soft [italic type] ding[roman type] at your feet. You pick it up and see that it is a small bell."; now dingbat is not attentive; now strong oak door is openable; now portcullis is nowhere; Move smallbell to player; rule succeeds instead; else if the player is in Dingbat's cave and the player's command does not include "repair": say "'No, that's not right. Speak to me ven you are ready to try again.'"; now dingbat is not attentive; rule fails instead. Instead of talking to dingbat when dingbat is riddledout, say "'I am the mighty Dingbat.'". after reading a command when player is in Dingbat's cave and the latest parser error is the not a verb I recognise error and the player's command does not match "talk": if dingbat is toldone and dingbat is not riddledout: do nothing; else if dingbat is toldtwo and dingbat is not riddledout: do nothing; else if dingbat is toldthree and dingbat is not riddledout: do nothing; else if dingbat is riddledout: continue the action. a smallbell is an object. a smallbell is nowhere. printed name of smallbell is "small bell" understand "small bell" as smallbell. description of smallbell is "a small brass bell." ringing is an action applying to one visible thing. Understand "ring [something]" as ringing. Instead of ringing [something]: Say "that makes no sense." Instead of ringing smallbell: If player is inside dingbat's cave: Say "You ring the small bell, it goes [']TING-A-LING-A-LING! Despite it's small size the noise is deafening! You can hear Dingbat laughing above you .[']"; Otherwise: Say "You ring the small bell, it goes [']TING-A-LING-A-LING! Despite it's small size the noise is deafening!" Instead of ringing bell: Say "you can't reach Dingbat's bell from here." Section 28 - The Entrance to Pan's Labyrinth The Entrance to Pan's Labyrinth is a room. Printed name of the entrance to Pan's labyrinth is "The Entrance To Pan's Labyrinth". The Entrance to Pan's Labyrinth is south of the Giant's Bathroom. There is a sign2 inside the Entrance to Pan's Labyrinth. Printed name of sign2 is "sign" Understand "sign" as sign2. Sign2 is fixed in place. The description of sign2 is "[paragraph break]In bold letters the sign reads:[paragraph break][bold type]Attention! The maze you are about to enter has been designed to be as unfair as possible. Whilst it is solvable, you may wish to seek some means of navigation before entering it. The management take no responsibility for any harm caused to patrons who become hopelessly lost![roman type]" Instead of reading sign2: Say "[bold type]Attention! The maze you are about to enter has been designed to be as unfair as possible. Whilst it is solvable, you may wish to seek some means of navigation before entering it. The management take no responsibility for any harm caused to patrons who become hopelessly lost![roman type]" Inside the Entrance to Pan's Labyrinth is the bottom of a tubular slide. Indefinite article of bottom of a tubular slide is "the". Description of bottom of a tubular slide is "A metal tubular slide sticks out into the room. It is too slippery and steep to enter or climb up." Instead of climbing slide: Say "You try and climb up but it is far too steep and slippery." The mazesolver is nowhere. The description of mazesolver is "[mazesolver_description]". To say mazesolver_description: If the location is an unfair maze: Say "The dial points quiveringly to [best route from the location to the giftshop]."; Otherwise: Say "The dial spins round and round, indicating that you are not currently inside a maze." Printed name of mazesolver is "Way diviner". Understand "Way", "Way diviner" and "diviner" as mazesolver. Section 29 - Maze An Unfair Maze is a kind of room. The printed name of an unfair maze is "Unfair Maze Room". Description of an unfair maze is "The walls of the room consist of saucepans, frying pans, griddle pans, sauté pans, braiser pans, roasting pans and woks, stacked, crammed and tessellated into each other." maze1 is an unfair maze South of the entrance to Pan's Labyrinth is maze1. maze2 is an unfair maze East of maze1 is maze2. maze3 is an unfair maze South of maze1 is maze3 East of maze3 is maze 2 South of maze2 is maze3 maze4 is an unfair maze West of maze1 is maze4 West of maze 3 is maze4 South of maze4 is maze3 maze5 is an unfair maze West of maze4 is maze5 maze6 is an unfair maze South of maze5 is maze6 East of maze6 is maze3 South of maze 3 is maze 6 maze7 is an unfair maze South of maze6 is maze7 South of maze7 is maze7 maze8 is an unfair maze Inside maze8 is a skeleton A broken mazesolver is part of the skeleton. Description of skeleton is "What looks like an ancient skeleton of some poor soul who got lost in here. He or she is clutching two broken halves of a way diviner." Instead of taking skeleton: Say "You decide to leave the poor soul where they are." Understand "broken" and "broken halves" as broken mazesolver. Instead of taking broken mazesolver: Say "You try and take then broken pieces, but they seem to be fused to the bones of the poor soul's hands." Description of the broken mazesolver is "Two broken halves of a diviner, it is so old the wood appears to be partly petrified and fused to the bones of the skeleton." West of maze6 is maze8 North of maze8 is maze4 maze9 is an unfair maze East of maze8 is maze9 South of maze9 is the giftshop Section 30 - The Giftshop The giftshop is a room. Inside the giftshop is a sign4. Printed name of the giftshop is "The Giftshop". Description of the giftshop is "It looks like no-one has been in this giftshop for a very long time. The only thing on the shelves is a thick layer of dust." Dust is a scenery object inside the giftshop. Instead of taking dust: Say "You grab a handful of dust, it flows through your fingers like sand and lands on the floor. Dylan sniffs at it, and sneezes" Some shelves are a scenery object inside the giftshop. Description of shelves is "Shop display shelves, now empty and covered in a thick layer of dust." Peeling paint is a scenery object inside the giftshop. Description of peeling paint is "pink paint is peeling off the door." Instead of taking peeling paint: Say "It is of no use." Printed name of sign4 is "sign" Understand "sign" as sign4 Description of sign4 is "[italic type]Congratulations on solving Pan's Labyrinth! The pink door to the west will lead you to a slide that takes you directly back to the maze entrance." Instead of reading sign4: Say "[italic type]Congratulations on solving Pan's Labyrinth! The pink door to the west will lead you to a slide that takes you directly back to the maze entrance." The pink door is a door. It is west of the giftshop. Through it is the entrance to pan's labyrinth. Description of pink door is "A door with peeling pink paint. Writing on the door says [']This way to the maze entrance.[']" Before going west when location is the giftshop: Say "You step through the west door and straight into a tubular slide. You hurtle at a incredible speed in pitch blackness until you are spat out in the entrance to Pan's Labyrinth. Dylan lands on your stomach and forces the wind out of you." Section 31 - The Stone Stairs The Stone Stairs are a room. Description of stones stairs is "You are standing at the top of a huge spiral stone staircase carved out of the rock, somewhere below you can hear the sound of dripping water." The steel gauntlet is wearable. The gauntlet is nowhere. Description of steel gauntlet is "A steel gauntlet, made from leather straps and articulated steel plates." Section 32 - Outside the Giant's Bathroom Exteriorbath is a room. Printed name of exteriorbath is "Outside the Giant's Bathroom". The stone stairs are up from the exteriorbath. The large bathroom door is a door. It is inside from exteriorbath and outside from the giant's bathroom. The large bathroom door is locked. Description of large bathroom door is "A huge white door with a sliding occupied/vacant lock. It is currently showing 'OCCUPIED' in large red letters." Instead of knocking large bathroom door when giant is inside the giant's bathroom: Say "A booming voice from inside the bathrooms bellows out [paragraph break]'FEE-FI-FO-FUCKOFF! I'M IN THE SHOWER!!'" Instead of knocking large bathroom door when giant is not inside the giant's bathroom: Say "You knock on the door, there is no reply from within, just the sound of dripping water." Instead of listening to exteriorbath when giant is inside the giant's bathroom: Say "You can hear the echoes of running water, and tuneless humming coming from inside the bathroom." Instead of listening to exteriorbath when giant is not inside the giant's bathroom: Say "You can hear the sound of dripping water coming from within the bathroom, and from somewhere inside the cavern the enraged bellowing of the giant." There is a metal panel inside the exteriorbath. Instead of taking metal panel: If metal panel is screwed: Say "It is screwed to the wall."; Otherwise: Say "It is heavy and awkward, you decide to leave it where it is."; Now hottap is inside exteriorbath; An object can be screwed or unscrewed. The metal panel is screwed. Description of metal panel is "[panel_description]" To say panel_description: If metal panel is screwed: Say "A rectangular metal panel which is screwed to the wall."; Otherwise: Say "A rectangular metal panel that was screwed to the wall." Instead of screwing metal panel: If player is carrying the screwdriver: If the metal panel is screwed: Say "You carefully unscrew the metal panel, it falls to the floor with a loud *CLANG!*[paragraph break] A booming voice from inside the bathroom shouts 'Oi! What's going on out there?!' [paragraph break]You hold your breath in fear, but then the sound of running water tuneless humming resumes from inside the bathroom.[paragraph break] Removing the metal panel has revealed a red valve wheel."; Now metal panel is unscrewed; Now hottap is inside exteriorbath; Now hottap is switched on; Else: Say "You already unscrewed it."; Else: Say "You don't have anything to unscrew it with." Understand the command "screw" as something new. Understand the command "unscrew" as something new. Screwing is an action applying to one thing. Screwing it with is an action applying to two things. Understand “screw [something] with [something preferably held]” as screwing IT with. Understand “screw [something]” as screwing. Understand “unscrew [something] with [something preferably held]” as screwing IT with. Understand “unscrew [something]” as screwing. Instead of screwing metal panel with the screwdriver: If metal panel is unscrewed: Say "You already unscrewed it."; Otherwise: Say "You carefully unscrew the metal panel, it falls to the floor with a loud *CLANG!*[paragraph break] A booming voice from inside the bathroom shouts 'Oi! What's going on out there?!' [paragraph break]You hold your breath in fear, but then the sound of running water tuneless humming resumes from inside the bathroom.[paragraph break] Removing the metal panel has revealed a red valve wheel."; Now metal panel is unscrewed; Now hottap is inside exteriorbath; Now hottap is switched on. Instead of screwing [something] with [something preferably held]: Say "That would be silly." Instead of screwing [something]: Say "This isn't that type of game." A Hottap is a fixed in place object. A Hottap is nowhere. A Hottap is a device. A Hottap is switched on. Printed name of the hottap is "red valve wheel" Understand "red valve wheel", "red valve", "valve", "wheel","hot tap", "hot valve", "hot" and "red" as hottap. Description of hottap is "A bright red plumbing valve wheel". Instead of switching off hottap: if hottap is switched off: Say "It is already turned off."; Otherwise: If large bathroom door is locked: Say "You turn off the red valve, it is stiff to turn. As you do so you hear an enraged bellowing coming from inside the bathroom. [paragraph break]. 'AHHHGHHHH!!!' followed by a string of expletives so coarse that you feel the need to cover Dylan's ears.[paragraph break] You hear heavy footsteps coming towards the bathroom door!!"; Now the Giant is angry; Now hottap is switched off; Otherwise: Say "You turn off the red valve."; Now hottap is switched off. Dangerous Arrival is a recurring scene Preparation Time is a recurring scene. Preparation Time begins when giant is angry. Dangerous Arrival begins when Preparation Time has been happening for exactly four turns. Preparation Time ends when Dangerous Arrival begins. Dangerous arrival ends when giant is nowhere or snake is awake. When Dangerous Arrival begins: If player is enclosed by a thing: say "You can hear the Giant stomping his way to where you are hiding. He pauses next to the wheelie bin and sniffs the air, but doesn't realise where you are. You hear him stomping off up the stairs."; now giant is not angry; now large bathroom door is unlocked; now giant is nowhere; Otherwise: Say "The wet and bedraggled Giant enters the room wearing a towel around his waist. He spots you immediately! He takes one huge stride towards you and grabs you and Dylan by the neck in either hand.[paragraph break]'FE-FI-FO-TIME FOR YOU TO FUCK OFF!'[paragraph break] The Giant marches to the entrance to the Forsaken Cavern and throws you outside. All the commotion wakes up the snake. Dazed and stunned you pick yourself up and see the Giant disappearing inside."; move player to exterior cave; move giant to giant's bathroom; Now hottap is nowhere; Now metal panel is screwed; Now giant is not angry; Now large bathroom door is locked; Now the snake is awake. A wheelie bin is inside the exteriorbath. The wheelie bin is an opaque closed container. The wheelie bin is openable. The wheelie bin is pushable between rooms. The strange object is inside the wheelie bin. Description of strange object is "The strange object consists of what looks like a a heart-shaped ouija board planchette attached to an odd looking magnetic compass. It is covered in strange runes and icons. The compass needle is oscillating wildly, not settling on any particular direction, perhaps it is broken, whatever the hell it is." The wheelie bin is enterable. Description of wheelie bin is "A bright blue wheelie bin, presumably it belongs to the occupants of the forsaken cavern." Instead of turning the hottap: if the hottap is switched off: try switching on the hottap; otherwise: try switching off the hottap. Section 33 - The Giant's Bathroom The Giant's Bathroom is a room. The Giant is inside the Giant's Bathroom. Description of giant's bathroom is "An oversized bathroom for an oversized person. The room is tiled on floor, ceiling and walls. One side of the room is dominated by an enormous shower cubicle. There is a sink that towers above you on the other side, and above that you can just make out a shelf with huge bottles, aerosols and tubes of toiletries. The room is steamy and damp." Shelfg is a scenery object inside the giant's bathroom. printed name of shelfg is "shelf" understand "shelf" as shelfg. description of shelfg is "Way above your head is a shelf with assorted bottles, aerosoles and tubes." instead of taking shelfg: Say "You can't reach it from here, and besides it is fixed to the wall." bottles are scenery objects inside the giant's bathroom. description of bottles is "Assorted bottles of what looks like shampoo." instead of taking bottles: Say "You can't reach them from here." aerosoles are scenery objects inside the giant's bathroom. description of aerosoles is "various aerosoles, shaving foam, deodorant etc." instead of taking aerosoles: Say "You can't reach them from here." The Giant is a person. A person can be angry. A shower cubicle is a container inside the giant's bathroom. The shower cubicle is enterable. The shower cubicle is fixed in place. a water controller is a device. a water controller is inside the shower cubicle. A water controller is fixed in place. Water controller is switched off. Description of shower cubicle is "A huge shower cubicle, like an indoor waterfall. There is a water controller inside it for turning the water on and off. It is currently switched off. The plug hole is so huge you could fit down it." Instead of switching on water controller: Say "it's too high for you to reach it." Instead of going down from giant's bathroom: Say "You lower Dylan down the plug hole and squeeze through after him."; Move player to ubend; Move Dylan to ubend. Section 34 - In the U-Bend Down from the giant's bathroom is the ubend. Printed name of ubend is "In the U-Bend." The armored helmet is nowhere. The yellow rubber duck is an object. The yellow rubber duck is nowhere. Description of yellow rubber duck is "A large yellow rubber duck." Instead of squeezing yellow rubber duck: Say "You squeeze the rubber duck and it lets out a loud SQUEEK! Dylan whimpers in alarm. You pet him and say 'Nothing to fear you daft thing!'" Instead of giving yellow rubber duck to dylan: Say "Dylan wags his tail excitedly and grabs the duck in his mouth, as he squeezes it lets out a loud SQUEEK! Dylan drops the duck in alarm and steps back from it."; Move yellow rubber duck to location. Description of ubend is "You are inside the U-bend of the Giant's shower. It is too narrow to go any further into the plumbing and judging by the grease, hair, and general dank grossness you wouldn't want to anyway." clump of greasy hair is inside the ubend. Description of clump of greasy hair is "A huge disgusting tangle of greasy giant hair." Instead of taking the clump of greasy hair for the first time: Say "You grab the clump of greasy hair, but the feel and smell of it revolts you so you immediately drop it. However, moving it to one side has revealed a yellow rubber duck."; Now yellow rubber duck is inside ubend. Section 35 - Top of the Stone Slide Top of the Stone Slide is a room. South of the giftshop is the stone slide. Description of Top of The Stone Slide is "You are nearly at the southern exit of the forsaken cavern system now. Ahead of you is a treacherous slippery stone slide that you had the misfortune to have to use last time you were here. Thankfully it looks like it has been bricked off and they have now installed some kind of elevator." bricks are a scenery object. description of bricks is "The top of the slide has been bricked up, it seems the only way down is to use the elevator." Section 36 - The Elevator Before going inside from top of the stone slide: Say "You enter the elevator with some trepidation. The doors automatically close behind you.[paragraph break]" an scenerylift is inside top of the stone slide. description of scenerylift is "A rather ramshackle looking elevator, the doors are open." understand "elevator" and "lift" as scenerylift. printed name of scenerylift is "Elevator". the liftdoors are an object. the liftdoors are part of the scenerylift. description of the liftdoors is "The elevator doors are open." understand "doors" and "door" as the liftdoors. printed name of the liftdoors is "lift doors" Top elevator is a room. Printed name of top elevator is "Inside the Elevator". Printed name of bottom elevator is "Inside the Elevator." Instead of going down from top elevator: Say "You press the button to descend. There is a loud ZAP! and you receive a painful shock. With a jarring grind the elevator starts to descend. After several unnerving clangs and bangs the elevator accelerates alarmingly, you cling on to Dylan. Suddenly it screeches to a halt and the doors gently slide open."; Move player to bottom elevator, without printing a room description. A top button is inside top elevator. Printed name of top button is "red button". Understand "red" and "red button" as top button. Description of top button is "A red button that is crudly attached to the elevator wall, a tangle of wires leads from it into the ceiling." Instead of pushing top button: Say "You press the button to descend. There is a loud ZAP! and you receive a painful shock. With a jarring grind the elevator starts to descend. After several unnerving clangs and bangs the elevator accelerates alarmingly, you cling on to Dylan. Suddenly it screeches to a halt and the doors gently slide open."; Move player to bottom elevator, without printing a room description. A tangle of wires is a scenery object inside top elevator. Description of tangle of wires is "A twisted tangle of wires that lead from the red button to somewhere in the ceiling." Understand "wires" and "tangle of wires" as tangle of wires. Instead of taking tangle of wires: Say "They are part of the lift mechanism, and frankly they look dangerous to touch!". A tangle of wires2 is a scenery object inside bottom elevator. Description of tangle of wires2 is "A twisted tangle of wires that lead from the red button to somewhere in the ceiling." Understand "wires" and "tangle of wires" as tangle of wires2. A bottom button is inside bottom elevator. Printed name of bottom button is "red button". Understand "red" and "red button" as bottom button. Description of bottom button is "A red button that is crudely attached to the elevator wall, a tangle of wires lead from it into the ceiling." Instead of pushing bottom button: Say "You nervously press the button to ascend. The elevator moves up with a jolt and hurtles upwards with a cacophony of clanging and banging, before coming to a jarring holt. The doors gently slide open."; Move player to top elevator, without printing a room description. Bottom elevator is a room. Bottom elevator is down from top elevator. Outside of bottom elevator is the midland marshes. Outside of the top elevator is top of the stone slide. Instead of going up from bottom elevator: Say "You nervously press the button to ascend. There is a loud ZAP! and you receive a painful shock. The elevator moves up with a jolt and then hurtles upwards with a cacophony of clanging and banging before coming to a jarring holt. The doors gently slide open."; Move player to top elevator, without printing a room description. Description of bottom elevator is "This is cutting edge technology for the Kingdom of Nowhere, but you have to say that the design does not inspire much confidence. It appears to have been made from rough planks of wood nailed together. On one wall is single red button attached to a tangle of wires that disappear into the ceiling. Writing above the switch reads [italic type] A proud product of O.E.D. (Oz Electrickery Design)[roman type]" Description of top elevator is "This is cutting edge technology for the Kingdom of Nowhere, but you have to say that the design does not inspire much confidence. It appears to have been made from rough planks of wood nailed together. On one wall is single red button attached to a tangle of wires that disappear into the ceiling. Writing above the switch reads [italic type] A proud product of O.E.D. (Oz Electrickery Design)[roman type]" Before going inside from the midland marshes: Say "You enter the elevator with some trepidation. The doors automatically close behind you. Dylan whimpers.[paragraph break]" A scenerylift2 is inside the midland marshes. description of scenerylift2 is "A rather ramshackle looking elevator, the doors are open." understand "elevator" and "lift" as scenerylift2. printed name of scenerylift2 is "Elevator". liftdoors2 are an object. liftdoors2 are part of the scenerylift2. description of liftdoors2 is "The elevator doors are open." understand "doors" and "door" as liftdoors2. printed name of liftdoors2 is "the elevator doors." Section 37 - The Midland Marshes The Midland Marshes is a room. Description of midland marshes is "You are on a newly tarmacked road running through a bleak wetland with long grasses, and low growing shrubs and bracken.[paragraph break]Far away on the horizon you can just make out the silhouette of the City of Lost. There seems to be smoke rising from it. " The road is a scenery object in the midland marshes. Description of the road is "The old cobbled track has been levelled and tarmacked into a proper road." City of lost is a backdrop in Midland marshes. Description of city of lost is "The silhouette of the City of Lost lies far on the horizon, it's been many years since you saw it. It invokes both dread and painful nostalgia. [paragraph break]Amongst the building shapes you can make out the crenellations of the old King's Castle walls and keep. [paragraph break]Strangely you can see a lot of airships in the sky above the city, and what looks like smoke rising from the city itself. Your stomach churns with unease.". Inside midland marshes is sign5. Printed name of sign5 is "a sign". Understand "sign" as sign5. Description of sign5 is "[road_description]". The sign5 is fixed in place. To say road_description: Say "[']Welcome to The Minus 6, your brand new highway!['][paragraph break]Cutting journey times to Lost from the grim north in half! [italic type][paragraph break]Funded by the South Nowhere County Council.['][roman type] [paragraph break] [first time]Grim north indeed! You sigh and look longingly back north, then grimace and face south again.[paragraph break] 'Come on Dylan' you say, 'Quicker we get there, the quicker we can get home again.' Dylan nuzzles your knee, licks your hand, and walks forward.[only]"; Instead of reading sign5: Say "[road_description]". Section 38 - Outside The Mash Tun Tavern Exteriorpub is a room. Printed name of exteriorpub is "Outside The Mash Tun Tavern". Exteriorpub is south of the midland marshes. Description of exteriorpub is "A stone-flagged courtyard outside the Mash Tun Tavern. A welcoming orange light emanates from the pub windows." Inside exteriorpub is a pub bench. The pub bench is an enterable supporter. Instead of entering the pub bench: Say "You sit down on the bench, it squeeks and sways around with your weight but then settles."; Move player to pub bench. Description of pub bench is "A traditional wooden pub bench. The table top is made from four narrow planks, and there is a bench seat on each side made out of two planks. It is simultaneously uncomfortable and super cosy." The pub bench is fixed in place. The table top is part of the pub bench. Description of table top is "The table top is made from four planks of wood screwed to a frame. The wood is mottled with the stains of a thousand spilled pints." There is a beer mat on the bench. Description of beer mat is "A square cardboard beer mat with rounded corners. It has a picture of a very happy looking pug dog with a beer bottle and the words:[paragraph break] [']Goodboy! - Beer for Dogs![']" A sign6 is inside the exteriorpub. Printed name of a sign6 is "sign". Understand "sign" as sign6. Description of sign6 is "The pub sign depicts a huge steaming metal cylinder, with two workmen pouring grain and water into it, whilst a third stirs the contents with a large wooden paddle." Instead of reading sign6: Say "The pub sign depicts a huge steaming metal cylinder, with two workmen pouring grain and water into it, whilst a third stirs the contents with a large wooden paddle." Instead of reading [something]: Say "That isn't readable". Section 39 - The Bar (Inside The Mash Tun Tavern) The bar is a room. Printed name of the bar is "The Bar (Inside The Mash Tun Tavern)" The bar is inside from exteriorpub. Description of the bar is "A proper old school boozer. The walls are a mixture of wood panelling and flock wallpaper. The bar itself is made from old wooden beer barrels with a heavy wooden board on top. There is a landlady behind the bar, with a row of hand pumps in front of her, and a row of optics behind. She is polishing a pint glass with a cloth. The carpeted floor is slightly sticky underfoot from spilled beer." The walls are a scenery object inside the bar. Description of the walls is "Oak panelled with flock wallpaper above." Understand "wall" as walls. Flock wallpaper is a scenery object inside the bar. Description of flock wallpaper is "Red and gold wallpaper with a raised velvet texture. It has a fleur-de-lis design." The oak panels are a scenery object inside the bar. description of the oak panels is "square oak panels grid the walls up to eye height. They give the bar a cosy feel." The carpet is a scenery object inside the bar. Description of carpet is "Why are you examining the carpet? Are you some kind of rug addict? Well, anyway it's a vermillion shade of red, there is a heavily worn path in it that leads from the door to the bar." A person can be a team player. Dylan is a team player The player is a team player To say dylan activity: if the player is on the bar stool: say "perched on the other bar stool, waiting for you to order"; else: let x be a random visible object that is not a team player that is in the location; say "sniffing [the x] [one of]suspiciously[or]with great interest[at random]"; The bar top is a supporter inside the bar. Description of bar top is "The bar top is made of a heavy wooden board, supported by old wooden beer barrels." A bar stool is an enterable supporter in the bar. "As well as the usual collection of battered furniture, there are a couple of bar stools by the counter." Understand "stools" as the bar stool. Description of bar stool is "A couple of red leather bar stools. The leather is creased and worn from the impact of a thousand buttocks." Check taking the bar stool: say "The bar stools are screwed to the floor." instead. The dogstool is an enterable supporter in the bar. The dogstool is scenery. The printed name of the dogstool is "other bar stool". A poster is inside the bar. Description of poster is "A framed poster advertising cider. it reads ['] Dickin's Cider, for a full body with a frothy head.[']" The poster is fixed in place. A person can be pigged. A bowl of pork scratchings is on the bar top. Instead of taking bowl of pork scratchings: If player is carrying pig lumps: Say "You already have a handful of pork scratchings."; Else: Say "You help yourself to a handful of pork scratchings."; Move pig lumps to the player. Description of bowl of pork scratchings is "A pewter bowl containing a large mound of pork scratchings . There is a thick layer of fat on each one and as a special treat some of them have pig hairs protruding from the crackling." A handful of pig lumps are an object. A handful of pig lumps are nowhere. Description of handful of pig lumps is "a large handful of pork scratchings. There is a thick layer of fat on each one and as a special treat some of them have pig hairs protruding from the crackling." Instead of eating bowl of pork scratchings: Say "You grab a handful of pork scratchings and munch them down. The salty, crunchy fatty lumps fill you with hedonistic joy followed by a large dose of self-loathing."; Now player is pigged. Instead of eating pig lumps: Say "You munch down the handful of pork scratchings. The salty, crunchy fatty lumps fill you with hedonistic joy followed by a large dose of self-loathing."; Now pig lumps are nowhere; Now player is pigged. A newspaper is an object. The newspaper is nowhere. A person can be beered. A person can be seatedbefore After entering the bar stool: If dylan is not beered: say "With a grateful grunt, you plonk yourself down on one of the bar stools and attract the landlady's attention."; say "[line break]Dylan looks at you a moment, one ear cocked, and then scrambles up onto the other bar stool.[line break][line break]The landlady says 'Allroyt yaouw tew, what wull it be? Dylan sniffs at one of the beer taps, 'Ah a clever boy taint ee?!' the landlady says, 'That's Goodboy ar noo bevvy fer dogs, shall I pour him a poient?'[paragraph break] (Y/N)>>”; Now player is seatedbefore; if player consents: Now dylan is beered; Say "[line break]The landlady grabs a special wide necked pint glass, and with a few pumps on the handle of the beer tap fills it with brown chickeny smelling liquid with a frothy head. Dylan pants excitedly[line break][line break]She places it in front of Dylan and says 'here's a Goodboy fer a bostin boy!' Dylan begins lapping at the beer in earnest.[line break][line break] 'Noo [']oo abart a poient of Bank's bitter fer yourself?'[paragraph break] (Y/N)>>"; If player consents: Now player is beered; Say "The landlady grabs a dimpled glass beer tankard, and with a few pumps on the handle of a beer tap fills it with a dark caramel coloured liquid with a frothy head, it smells divine and you start to salivate.[paragraph break]She places it on the bar top in front of you and says 'These drinks am on the owse, I can see you've [']ad a tough toyme of it recently, an[']....' the landlady leans in close so only you can hear her '...I recognise who yoo am.' [paragraph break]She pats your hand and says 'Ee was a bostin geezer yaw fairther, this lan['] never knoo peace before ee took over, I fear fer the future noo he's gone.' [paragraph break]'Speaken of weege, yav yaouw sin the news?!' she passes you a copy of the local paper and goes to serve a customer at the other end of the bar."; Move newspaper to player; Move pint of beer to bar top; Else: Say "Oh OK,' says the Landlady, 'Well let me knoo if yaouw change yaw mind.'"; Else: Say "'Well let me knoo if yaouw change yaw mind.', she moves to the other end of the bar to serve a customer. Dylan looks crestfallen."; Else if dylan is beered and player is not beered: Say "With a grateful grunt, you plonk yourself back down on one of the bar stools."; Say "[line break]Dylan looks at you a moment, one ear cocked, and then scrambles up onto the other bar stool."; Say "The landlady says 'So, ood yaouw loike that poient of Banks's noo?'[paragraph break] (Y/N)>>"; If player consents: Now player is beered; Say "The landlady grabs a dimpled glass beer tankard, and with a few pumps on the handle of a beer tap fills it with a dark caramel coloured liquid with a frothy head, it smells divine and you start to salivate.[paragraph break]She places it on the bar top in front of you and says 'These drinks am on the owse, I can see you've 'ad a tough toyme of it recently, an'...' (the landlady leans in close so only you can hear her) '...I recognise who yoo am..' [paragraph break]She pats your hand and says 'Ee was a bostin geezer yaw fairther, this lan' never knoo peace before ee took over, I fear fer the future noo he's gone..' [paragraph break]'Speaken of weege, yav yaouw sin the news?!' she passes you a copy of the local paper and goes to serve a customer at the other end of the bar."; Move newspaper to player; Move pint of beer to bar top; Else: Say "Oh OK,' says the Landlady, 'Well let me knoo if yaouw change yaw mind..'"; Else: Say "With a grateful grunt, you plonk yourself down on one of the bar stools."; Say "[line break]Dylan looks at you a moment, one ear cocked, and then scrambles up onto the other bar stool."; A newspaper is an object. The newspaper is nowhere. The Landlady is a female person inside the bar. Indefinite article of landlady is "The". Understand "land" and "lady" as landlady. Instead of talking to the landlady: If player is seatedbefore: Say "Allroyt agen love, what can I does fer yaouw?"; Otherwise: Say "You try to attract the attention of the Landlady but she is busy with customers, perhaps taking a seat at the bar would be a good idea." Ordering is an action applying to nothing. Understand "order a beer", "order beer", "order a drink", "buy a drink", "buy a beer", "order a pint of goodboy","order a drink", "get a drink", "get a beer", "ask landlady for a drink" as ordering. Instead of ordering when location is not the bar: Say "There is no bar here!" A pint of beer is an object. A pint of beer is nowhere. Description of pint of beer is "A dark caramel looking liquid with an off-white frothy head. The glass has a blue emblem printed on it depicting a rampant lion wielding an axe. The text reads ['][italic type]Banks's Best Bitter['][roman type]" A person can be tipsy Instead of drinking pint of beer: Now the pint of beer is nowhere; Say "You quaff down the beer in a few large slugs. It goes down a dream and you feel rejuvinated. The landlady clears away your empty glass and says 'yaouw can't beat a poient of Banks's can yaouw love!'"; Now player is tipsy. Instead of tasting pint of beer: Say "You take an experimental taste of the beer, it has a soft malty nutty taste, and smells of caramel." Instead of smelling pint of beer: Say "It's smells of caramel with malt and chocolate overtones." Instead of ordering when location is the bar: If the player is not on the bar stool: try entering the bar stool; Else if player is on the bar stool: If dylan is not beered: say "With a nod and a wave you attract the landlady's attention."; say "[line break]The landlady says 'Allroyt yaouw tew, what wull it be? Dylan sniffs at one of the beer taps, 'Ah a clever boy taint ee?!' the landlady says, 'That's Goodboy ar noo bevvy fer dogs, shall I pour him a poient?[paragraph break] (Y/N)>>”; Now player is seatedbefore; if player consents: Now dylan is beered; Say "[line break]The landlady grabs a special wide necked pint glass, and with a few pumps on the handle of the beer tap fills it with brown chickeny smelling liquid with a frothy head. Dylan pants excitedly[line break][line break]She places it in front of Dylan and says 'There's a goodboy fer a bostin boy!' Dylan begins lapping at the beer in earnest.[line break][line break] 'Noo [']oo abart a poient of Banks's bitter fer yourself?'[paragraph break] (Y/N)>>"; If player consents: Now player is beered; Say "[line break]The landlady grabs a dimpled glass beer tankard, and with a few pumps on the handle of a beer tap fills it with a dark caramel coloured liquid with a frothy head, it smells divine and you start to salivate.[paragraph break]She places it on the bar top in front of you and says 'These drinks am on the owse, I can see you've [']ad a tough toyme of it recently, an....' the landlady leans in close so only you can hear her '...I recognise who yoo am..' [paragraph break]She pats your hand and says 'Ee was a bostin geezer yaw fairther, this lan['] never knoo peace before ee took over, I fear fer the future noo he's gone.. [paragraph break]'Speaken of weege, yav yaouw sin the news.?!' she passes you a copy of the local paper and goes to serve a customer at the other end of the bar."; Move newspaper to player; Move pint of beer to bar top; Else: Say "Oh OK,' says the Landlady, 'Well let me knoo if yaouw change yaw mind.'"; Else: Say "'Oh, OK' says the landlady, 'let me knoo if yaouw change yaw mind.', she moves to the other end of the bar to serve a customer. Dylan looks crestfallen."; Else if dylan is beered and player is not beered: Say "With a nod and a wave you attract the attention of the landlady."; Say "The landlady says 'So, ood yaouw loike that poient of Banks's bitter now?'[paragraph break] (Y/N)>>"; If player consents: Now player is beered; Say "[line break]The landlady grabs a dimpled glass beer tankard, and with a few pumps on the handle of a beer tap fills it with a dark caramel coloured liquid with a frothy head, it smells divine and you start to salivate.[paragraph break]She places it on the bar top in front of you and says 'These drinks am on the owse, I can see you've [']ad a tough toyme of it recently, an[']...' (the landlady leans in close so only you can hear her) '...I recognise who yoo am.' [paragraph break]She pats your hand and says [']Ee was a bostin geezer yaw fairther, this lan['] never knoo peace before ee took over, I fear fer the future noo he's gone..' [paragraph break]'Speaken of weege, yav yaouw sin the news?!' she passes you a copy of the local paper and goes to serve a customer at the other end of the bar."; Move newspaper to player; Move pint of beer to bar top; Else: Say "Oh OK,' says the Landlady, 'Well let me knoo if yaouw change yaw mind..'"; Else: Say "With a nod and a wave you attract the landlady's attention."; Say "[line break]'Sorry gents' says the landlady, 'I'm afraid I can't gid yaouw anny mower free drinks.'"; Description of newspaper is "Today's copy of [italic type]The Empty Herald, the local newspaper.[paragraph break] The front page headline reads ['] Lost Under Seige by Somewhere forces! - Prime Minister taken prisoner! - Fears of a full invasion!'['] [paragraph break][italic type](to read newspaper, type [']read newspaper[']." Understand "news" and "paper" as newspaper. Understand the command "read" as something new. Understand "read [something]" or "consult [something]" or "read in/from [something]" as reading. Reading is an action applying to one thing, requiring light. Instead of reading newspaper: If newspaper is visible: Say "[italic type][bold type] [line break]The capital city of Lost was laid siege last night as the military forces of Somewhere attempt to annex the nation of Nowhere. The Prime Minister is being held under house arrest at his residency in the city. Our sources suggest that The King of Somewhere and his council are using the old King's Castle as their headquarters. So far only the city of Lost is under siege, but there are rumours of Somewhere troops heading Northwards. [paragraph break]There has been increasing tension between the two kingdoms ever since the death of our beloved Bony King. As our readers will know the King of Somewhere contested the right to throne of Nowhere, being the Bony King's brother. His claim to the throne was denied when the Bony King's firstborn refused the crown and helped transition our Kingdom into a republic.[paragraph break]Such was the speed of the airship assault by the Somewhere troops, our soldiers were completely overwhelmed and are thought to have been taken hostage in the Lost city barracks. [paragraph break]The King of Somewhere has declared that any resistance armed or peaceful will be met with extreme force. Our printing presses have been surrounded and this may be the last free communication. May god help us all!"; Otherwise: Say "There is no newspaper here." Instead of going outside from the bar: If player is carrying pint of beer: Say "As you head to the door the landlady shouts out to you:[line break] 'Hey! Yaouw can't tek that glass outside! Yaouw av ter drink yaw bevvy in eya.'"; Else: Move player to exteriorpub. Section 40 - The Saloon (Inside the Mash Tun Tavern) The saloon is a room. East of the bar is the saloon. The printed name of the saloon is "The Saloon (Inside the Mash Tun Tavern)" Description of the saloon is "The saloon is dimly lit save for a bright gaslamp hanging over a pool table in the middle of the room, and some flashing coloured lights on an odd looking machine in the corner.[paragraph break]The walls are painted matt black and there is sawdust carpeting the floor." A gaslamp is a scenery object inside the saloon. Description of the gaslamp is "A large hanging gaslamp. It has white opague glass and brass fittings attaching it to the ceiling. It illuminates the pool table beneath in blue-white light." The gaslamp is fixed in place. Understand "gas" and "lamp" as gaslamp. The odd looking machine is an object inside the saloon. The pool table is a supporter inside the saloon. The pool table is fixed in place. poolshark is a person inside the saloon. Printed name of poolshark is "a tall and muscular man." Understand "tall and muscular man","tall man", "sean", "tall", "man","muscular man" and "man" as poolshark. Description of poolshark is "[poolshark_description]" To say poolshark_description: If poolshark is inside the saloon: Say "A tall man who is very well built. His huge muscular frame is straining to burst out of the cargo pants and t-shirt he is wearing. He is bald and with fiercesomely deep furrow lines on his forehead and he appears to have a perfectly circular ginger beard; like a coffee cup stain on a table. The logo on his t-shirt reads ['][italic type] Rack'em and Break'em['][roman type]. He is currently practicing shots on the pool table."; Otherwise: Say "A tall man who is very well built. His huge muscular frame is straining to burst out of the cargo pants and t-shirt he is wearing. He is bald and with fiercesomely deep furrow lines on his forehead and he appears to have a perfectly circular ginger beard; like a coffee cup stain on a table. The logo on his t-shirt reads ['][italic type] Rack'em and Break'em['][roman type]. He is currently drink a pint of beer and reading a book titled 'The Burnley Way.'" burnbook is a scenery object burnbook is nowhere printed name of burnbook is "book". description of book is "On the cover of the book is a picture of football ground. The title reads 'The Burnley Way: Lessons in football management." understand "book" as burnbook. Instead of taking burnbook: say "It's not yours." A person can be pooled. Instead of talking to poolshark: If poolshark is inside the saloon: Say "'Do ya want to shoot some pool?' the man asks.’[paragraph break] (Y/N)>>”; if player consents: try playing pool; otherwise: Say "'Humph!' says the man looking annoyed."; Otherwise: Say "'Hey' says Sean, 'That was some nice shooting!'" Instead of asking poolshark about "pool": Say "'It's all about the balance between focus and relaxation.' says Sean." Instead of asking poolshark about "burnley": Say "'Ah, an amazing team, and I'm a big fan of their management techniques. I’d love to manage them myself one day.'" Instead of asking poolshark about "book": Say "'It's all about Burnley Football team and their unique strategy." Instead of playing pool for first time: If player is tipsy: If player is pigged: Say "You pick up a cue and walk over to the pool table. The tall and muscular man looks down at you with disdain and says, 'You fancy trying to be beat me do ya?!' As he towers over you, you wonder if this was such a good idea, The tall man notices your discomfort and breaks into a laugh. He says, 'Hey don't sweat the small stuff, I'm no thug.' He holds out his hand and you shake it, 'I'm Sean' he says, 'Let's shoot some pool!' [paragraph break]The beer and pork scratchings have put you in a perfect state of relaxation without being drunk. You play the game of your life, but even so it is a very close game and it all comes down to the black ball. You manage to hold your nerve and pot it to win.[paragraph break]"; Say "Sean looks dumbstruck, but then starts to laugh, 'Well it had to happen eventually!' he says, 'You know you were brave to challenge me, not knowing how I would react. I don't hustle for money, but you deserve something, here take this.' He reaches into the pocket of his cargo pants and pulls out a small vial containing green liquid and hands it to you, saying 'Keep this to yourself, if you ever need some super strength this will do the trick! Good luck to you. I'm off to the bar for a drink."; Now player is pooled; Move poolshark to the bar; Move vial of strength potion to player; Now printed name of poolshark is "Sean"; Else: Say "You pick up a cue and walk over to the pool table. The tall and muscular man looks down at you with disdain and says, 'You fancy trying to be beat me do ya?!' As he towers over you, you wonder if this was such a good idea, The tall man notices your discomfort and breaks into a laugh. He says,[paragraph break] 'Hey don't sweat the small stuff, I'm no thug.' He holds out his hand and you shake it, 'I'm Sean' he says, 'let's shoot some pool!' [paragraph break]The beer has helped to reduce the nervous tension in your arm, and you play some good shots, but your stomach is rumbling with hunger and it distracts you so much that you constantly miscue and end up losing badly. 'Never mind' says Sean, 'maybe you'll have better luck next time."; Now printed name of poolshark is "Sean"; Otherwise: Say "You pick up a cue and walk over to the pool table. The tall and muscular man looks down at you with disdain and says, 'You fancy trying to be beat me do ya?!' As he towers over you, you wonder if this was such a good idea, The tall man notices your discomfort and breaks into a laugh. He says, 'Hey don't sweat the small stuff, I'm no thug.' He holds out his hand and you shake it, 'I'm Sean' he says, 'let's shoot some pool!' [paragraph break]You get off to a decent start but there is too much tension in your arm you constantly miscue and end up losing badly. 'Never mind' says Sean, 'maybe you'll have better luck next time.'"; Now printed name of poolshark is "Sean"; A vial of strength potion is an object. vial of strength potion is nowhere. A person can be vialed Description of vial of strength potion is "A small glass vial containing a green liquid." Instead of drinking vial of strength potion: Say "You open the vial and glug down the contents, it tastes a bit like spinach. After a few seconds you feel a warm glow suffuse your muscles, and they feel pumped. You feel STRONG!"; Now player is vialed; Now vial of strength is nowhere. Instead of playing pool: If player is not pooled: If player is tipsy: If player is pigged: Say "You pick up a cue and walk over to the pool table. Sean looks down at you with and says, 'You fancy trying again do ya. Well OK, 'Let's shoot some pool!' [paragraph break]The beer and pork scratchings have put you in a perfect state of relaxation without being drunk. You play the game of your life, but even so it is a very close game and it all comes down to the black ball. You manage to hold your nerve and pot it to win.[paragraph break]"; Say "Sean looks dumbstruck, but then starts to laugh, 'Well it had to happen eventually!' he says, 'You know you were brave to challenge me, not knowing how I would react. I don't hustle for money, but you deserve something, here take this.' He reaches into the pocket of his cargo pants and pulls out a small vial containing green liquid and hands it to you saying 'Keep this to yourself, if you ever need some super strength this will do the trick! Good luck to you I'm off to the bar for a drink.'"; Now player is pooled; Move poolshark to the bar; Move vial of strength potion to player; Move burnbook to the bar; Else: Say "You pick up a cue and walk over to the pool table. Sean looks down at you and says, 'You fancy trying again do ya! Well OK, let's shoot some pool!' [paragraph break]The beer has helped to reduce the nervous tension in your arm, and you play some good shots, but your stomach is rumbling with hunger and it distracts you so much that you constantly miscue and end up losing badly. 'Never mind' says Sean, 'maybe you'll have better luck next time."; Otherwise: Say "You pick up a cue and walk over to the pool table. Sean looks down at you with disdain and says, 'You fancy trying again do ya! Well OK, let's shoot some pool!' [paragraph break] 'let's shoot some pool!' [paragraph break] You get off to a decent start but there is too much tension in your arm you constantly miscue and end up losing badly. 'Never mind' says Sean, 'maybe you'll have better luck next time."; Otherwise: Say "There is nobody to play against, and you don't feel like playing on your own." Description of pool table is "A traditional pub pool table, 7 x 4 foot. The green baize is in decent enough condition, and it only has a few drink stains. There are seven red balls, seven yellow balls and a white cue ball on the table, " Seven red pool balls are part of the pool table. Seven yellow balls are part of the pool table. A black ball is part of the pool table. A white cue ball is part of the pool table. The odd looking machine is fixed in place. Instead of examining odd looking machine: Say "You walk over to take a closer look at the strange machine with flashing coloured lights. You've never seen anything quite like it before.[paragraph break] It looks a bit like an old pub game with a playing board where you drop in a ball, which bounces off pins, the aim being to score points if the ball falls into holes with different scores denoted around them, but this machine isn't passive, it seems to be alive![paragraph break]As well as the flashing lights that seem to be using similar technology to your torch, there are also weird bleeping and beeping noises coming from the machine.[paragraph break]The mess of wires bursting from the inside of the machine, and the crackling and buzzing reminds you of the Wizard's handiwork, a sign on the front of the machine confirms your suspicions[paragraph break] ['][italic type]Dynamic Pinball! A product of O.E.D (Oz Electrickery Design)[']."; Now printed name of odd looking machine is "Pinball Machine". Instead of playing odd looking machine for the first time: Say "You experimentally pull back on a metal rod on the front and it fires a ball into the playing area with a pleasing [‘][italic type]Kerthunk!['][roman type] noise accompanied by bleeping and beeping noises. You quickly work out that pressing buttons on either side of the cabinet operates levers that can be used to hit the ball and attempt to keep it in play.[paragraph break] You soon find the game utterly absorbing and addictive, not withstanding the odd alarming sparking and cracklings coming from the machine’s haphazard wiring. Even the odd excruciating painful electric shock doesn’t deter you. Eventually Dylan starts whimpering and nudging your leg and you reluctantly stop playing." Instead of playing odd looking machine: Say "You'd love to, but you need to be getting on." Understand "pinball" and "pin" as odd looking machine. Section 41 - Outside The North City Gates Ngext is a room. Printed name of Ngext is "Outside The North City Gates" Description of Ngext is "You are outside the city walls of Lost.[paragraph break]There is a set of huge wrought-iron gates in front of you." Ngext is south from exteriorpub. a gt is a closed locked door. gt is south from Ngext and north from City Plaza. printed name of gt is "gate". understand "gate" as gt. gt is scenery. description of gt is "A huge wrought iron gate, [if gt is closed]you can see the city plaza through the bars[else]now open[end if]. It is at least 12 feet high[if gt is closed], so there's no chance of climbing over it[end if]. The iron bars have been expertly bent into the shape of a spiders web.". The soldierkey unlocks gt. The soldierkey unlocks gt2. Printed name of soldierkey is "soldier's key" Understand "soldier's key" and "soldiers key" as soldierkey. Description of soldierkey is "An intricately notched iron key." The Soldier is carrying the soldierkey. The sentry box is inside Ngext. The sentry box is a open unopenable container. The sentry box is enterable. The sentry box is fixed in place. Inside the sentry box is a bench2. Printed name of bench2 is "bench" Understand "bench" as bench2. The bench2 is an enterable supporter. On the bench2 is an army issue canteen. The army issue canteen is a container. Rule for printing the name of the army issue canteen: Say "army issue canteen"; omit contents in listing. Inside the army issue canteen is water2. Printed name of water2 is "some water". Understand "water" as water2. Instead of drinking water2: Say "You take a sip of the water, it is warm and rather unpleasant." Instead of taking water: Say "You take a sip of the water, it is warm and rather unpleasant." Instead of taking canteen: Say "You'd better leave it where it is, if you get caught stealing from the soldier you'll be in real trouble!" poisoncan is a container. Inside poisoncan is a potent mushroom potion. Printed name of poisoncan is "army issue canteen". understand "army issue canteen", "army canteen" and "canteen" as poisoncan. poisoncan is nowhere. Instead of inserting mushrooms into canteen: If soldier is not inside sentry box: Say "You place the mushrooms inside the canteen."; Now mushrooms are nowhere; Now canteen is nowhere; Now poisoncan is on the bench2; Else if soldier is inside Ngext: Say "'Oi! Leave my canteen alone!' barks the Soldier."; Otherwise: Say "'Oi! Leave my canteen alone!' barks the Soldier." Instead of taking poisoncan: Say "You'd better leave it where it is, if you get caught stealing from the soldier you'll be in real trouble!" The Soldier is a person inside the sentry box. Description of Soldier is "One of the Somewhere army's soldiers, you recognise the uniform and insignia. Guard duty is normally for the dimmest soldiers and sure enough this chap has a jobsworth moronic grin on his face.[paragraph break]As with most of these types if he ever had a brain cell it died of loneliness a long long time ago. [paragraph break]His CV no doubt lists following orders and stabbing things as his favourite hobbies.[paragraph break]He is carrying [a list of things carried by the soldier] [paragraph break] He is wearing [list of things worn by the soldier]." The Soldier is wearing a uniform. Description of uniform is "The soldier's uniform is made of scaled leather giving the appearance of armadillo hide. The chestplate is emblazoned with the insignia of the kingdom of Somewhere." insignia is part of the uniform. Chestplate is part of the uniform. Description of chestplate is "A large leather chestplate on the front of the armour bears the insignia of the kingdom of Somewhere." Description of insignia is "A crest with a depiction of a snake swallowing its own tail, below it the motto reads [italic type]'Nihil Timueris[roman type]'" Instead of talking to Soldier, say "Move away peasant! Leave good, remain bad!'" Instead of asking Soldier about something: Say "Silence Nowhere peasant!'" before trying going south from Ngext when gt is locked: If Soldier is inside sentry box: say "'Halt!' barks the Soldier. 'I'm under strict orders not to allow anyone into the city!'"; rule fails instead; Else: say "The gate is locked and it is too tall to climb over." before trying opening gt when gt is locked: If Soldier is inside sentry box: say "'Halt!' barks the Soldier. 'I'm under strict orders not to allow any anyone into the city!'"; rule fails instead; Else: say "The gate is locked and it is too tall to climb over." Every turn when the Soldier has been inside sentry box for five turns: try the Soldier exiting; try the Soldier going east; try the Soldier entering sentry2 Every turn when the Soldier has been inside sentry2 for five turns: try soldier exiting; try soldier going west; try soldier entering sentry box. Instead of entering sentry box: If soldier is inside sentry box: Say "'Oi!' says the soldier, 'get out of it!', he shoves you away from the sentry box."; Otherwise: Move player to sentry box. Instead of entering sentry2: If soldier is inside sentry2: Say "'Oi!' says the soldier, 'get out of it!', he shoves you away from the sentry box."; Otherwise: Move player to sentry2. After soldier going to Ngext when the player is inside sentry box: Say "The enraged soldier picks you up and throws you out of the sentry box. 'Keep out else you'll feel the pointy end of my sword' roars the soldier[paragraph break]"; Move player to Ngext, without printing a room description; Move Dylan to Ngext. After soldier going to Egext when the player is inside sentry2: Say "The enraged soldier picks you up and throws you out of the sentry box. 'Keep out else you'll feel the pointy end of my sword' roars the soldier[paragraph break]"; Move player to Egext, without printing a room description; Move Dylan to Egext. After soldier entering sentry box when poisoncan is on bench2: If player is inside Ngext: Say "The soldier enters the sentry box.[paragraph break]You hear the soldier say 'All this patrolling back and forth is exhausting, I need a drink!'[paragraph break]You see him take a swig of water from the canteen. After a few minutes he slumps down on the bench and stares blankly at his own feet. You hear a jingle and see that he has dropped a key on the ground. [paragraph break]He begins to giggle uncontrolably"; Now soldier is nowhere; Now poisoncan is nowhere; Now stonedsoldier is inside sentry box; Move soldierkey to stonedsoldier; Move soldierkey to sentry box; Otherwise: Now soldier is nowhere; Now poisoncan is nowhere; Now stonedsoldier is inside sentry box; Move soldierkey to stonedsoldier; Move soldierkey to sentry box. a stonedsoldier is a person. a stonedsoldier is nowhere. printed name of a stonedsoldier is "Soldier" understand "soldier" as stonedsoldier. Description of stonedsoldier is "One of the Somewhere army's soldiers. He is sat on the bench giggling uncontrollably. He is carrying [a list of things carried by the stonedsoldier]. He is wearing [list of things worn by stonedsoldier]." The stonedsoldier is wearing a uniform2. Printed name of uniform2 is "uniform". Description of uniform2 is "The soldier's uniform is made of scaled leather giving the appearance of armadillo hide. The chestplate is emblazoned with the insignia of the kingdom of Somewhere." understand "uniform" as uniform2 indefinite article of uniform2 is "a". insignia2 is part of the uniform2. Understand "insignia" as insignia2. printed name of insignia2 is "insignia". Description of insignia2 is "A crest with a depiction of a snake swallowing its own tail, below it the motto reads [italic type]'Nihil Timueris[roman type]'" Instead of taking uniform for first time: Say "You grab hold of the soldier's uniform. He shoves you back and shouts 'What the hell are you doing?! Get back now!' He brandishes the pointy end of his sword at you." Instead of taking uniform: Say "You decide against trying to take the soldier's uniform again, he got rather annoyed last time!" Instead of taking sword when sword is carried by soldier for first time: Say "You attempt to grab the soldier's sword. He steps to one side, shoves you to the ground and shouts in your ear 'What the hell are you doing?!! He holds the pointy end of his sword to your neck, 'Any more of this nonsense and I'll have you locked up! You stagger to your feet."; Instead of taking sword when sword is carried by soldier: Say "You decide against another suicidal attempt to grab the soldier's sword." Instead of taking sword when sword is carried by stonedsoldier: Say "You grab the soldier's sword, he offers no resitance and continue to stare at his feet, 'My feet are so feety!' he chuckles to himself"; Move sword to player; Instead of taking uniform2 when uniform2 is worn by stonedsoldier: Say "You slowly remove the soldier's uniform until he i just wearing his (not very clean) underpants. The soldier finds it hillarious, 'Good idea! The best idea! I'm an individual not a machine, uniform, misinform, thunderstorm!' He collapses into a giggling fit again"; Move uniform2 to player; Now stonedsoldier is wearing underpants. Instead of taking soldierkey when soldierkey is carried by soldier for first time: Say "You attempt to grab the key from the soldier, but he grabs your hand, viciously twists your arm and throws you to the ground, and bellows;[paragraph break] 'Get away from me, you Nowhere piece of crap!'" Instead of taking soldierkey when soldierkey is carried by soldier: Say "You decide against another try at grabbing the key, you arm is still aching from your last attempt" Instead of taking shield when shield is carried by soldier for first time: Say "You attempt to grab the shield off the soldier, he sidesteps out of your path and smacks you on the head with the butt of his sword. 'Get the hell away from me!' he roars." Instead of taking shield when shield is carried by soldier: Say "You decide against another attempt at grabbing the shield, your head is still throbbing from last time." Instead of taking shield when shield is carried by stonedsoldier: Say "You take the shield from the soldier. The soldier says 'now you can be human turtle!' he returns to giggling and staring at his feet." underpants are wearable. underpants are nowhere. Instead of wearing uniform2: Say "You put on the uniform over your normal clothes which helps to bulk out your slim frame to a similar size as a regular soldier."; Now player is wearing uniform2. Understand "sold" as soldier Understand "sold" as stonedsoldier a map is inside sentry2 description of map is "Map of Lost" instead of reading map: Say "Fill in map description here." Section 42 - Outside East City Gates Egext is a room. Printed name of Egext is "Outside The East City Gates" Egext is east of Ngext gt2 is a closed locked door. gt2 is scenery. gt2 is inside from egext and east from City Plaza. printed name of gt2 is "gate". understand "gate" as gt2. description of gt2 is "A huge wrought iron gate, [if gt is closed]you can see the city plaza through the bars[else]now open[end if]. It is at least 12 feet high[if gt is closed], so there's no chance of climbing over it[end if]. The iron bars have been expertly bent into the shape of a spiders web.". before trying going inside from Egext when gt2 is locked: If soldier is inside sentry2: say "'Halt!' barks the Soldier. 'I'm under strict orders not to allow anyone into the city!'"; rule fails instead; Else: say "The gate is locked and it is too tall to climb over." before trying opening gt2 when gt2 is locked: If soldier is inside sentry2: say "'Halt!' barks the Soldier. 'I'm under strict orders not to allow any anyone into the city!'"; rule fails instead; Else: say "The gate is locked and it is too tall to climb over." a sentry2 is inside Egext a sentry2 is an enterable open unopenable container printed name of sentry2 is "sentry box" understand "key" as soldierkey description of sword is "An army issue shortsword. Nothing special but its sharp and pointy as it should be." description of shield is "A large round wooden shield, bearing the insignia of Somewhere." insignia3 is part of the shield. description of insignia3 is "A crest with a depiction of a snake swallowing its own tail, below it the motto reads [italic type]'Nihil Timueris[roman type]'" understand "insignia" as insignia3 printed name of insignia3 is "insignia". section 43 - City Plaza City Plaza is a room. Description of city plaza is "[plaza_description]" To say plaza_description: If player is barracked: Say "The City Plaza is a frenetic war zone. On the north side are the ranks of Nowhere artillery, sending cannon fire up towards the airship. On the Drawbridge Somewhere troops are fighting both Nowhere troops coming from the barracks and those in the plaza trying to get inside the castle. The noise of cannon fire, and the shouting and screaming is deafening. [paragraph break] The Nowhere troops seem to be winning on the drawbridge, but the airship is making mincemeat of the Nowhere artillery, something needs to be done about it urgently!!"; Else: Say "A large open public space and the heart of the city of Lost. Unusually there doesn't seem to be many people around, perhaps they are hiding from the army.[paragraph break]On the south side of the square there is a row of Somewhere soldiers blocking the path to the castle drawbridge. In the centre of the square is a fountain. The entire plaza is overshadowed by the enormous airship floating above the old King's Castle." Nowhere artillery is a scenery object. Nowhere artillery is nowhere. Understand "nowhere" as nowhere artillery. Description of nowhere artillery is "The heavy armour troops are lined up behind their cannons, there is frenzied activity of loading, firing and reloading, but they are taking heavy casualties from the incoming fire from the airship." inside city plaza is an airship Description of airship is "A huge bright yellow airship hovers above the Old King's Castle at the south of the plaza. The gondola slung underneath is bristling with cannons. There is a rope ladder attached to the gondola the bottom of disappears behind the walls of the old King's Castle." The airship is fixed in place. The ropeladderscene is part of the airship. Instead of taking the ropeladderscene: Say "You can't reach it from here, it is hanging down behind the castle wall." description of ropeladderscene is "A rather precarious looking rope ladder hangs from the airship's gondola. You've a horrible feeling that climbing up it lies in your not to distant future." Printed name of ropeladderscene is "rope ladder". Understand "rope ladder", "rope", and "ladder" as ropeladderscene. Instead of climbing ropeladderscene: Say "You can't reach the ladder from here, the end of it disappears somewhere behind the castle walls." row of soldiers are a scenery object. understand "somewhere" and "somewhere soldiers" as row of soldiers. description of row of soldiers is "[row_description]" to say row_description: If player is barracked: Say "the Somewhere soldiers are pinned on the drawbridge by Nowhere soldiers on either side."; Otherwise: Say "The soldiers are talking and laughing with each other." There is a fountain inside the city plaza. The fountain is fixed in place. Description of fountain is "The tall fountain consists of a tower of stacked marble skulls, descending in size to the top. Water pours from the eye sockets of one skull into a hole in the cranium of the one below.[paragraph break]The city planners really took the old King's nickname to heart, although a sense of the morbid always characterised this country well before his reign." instead of trying drinking wtr2, say "You decide against drinking the skull water. (Pigeon Jon has probably been in it.)". marble skulls is part of fountain. description of skulls is "They are stacked forming a tower, they have grumpy looking grimaces as if they have a bone to pick with someone.". tower2 is part of fountain. description of tower2 is "It's a tower, made of skulls.". understand "tower" as tower2. printed name of tower2 is "tower". wtr2 is part of fountain. understand "water" as wtr2. printed name of wtr2 is "water". description of wtr2 is "It's water, water you going to do about it?". eye sockets is part of skulls. description of sockets is "Water is pouring from the eye sockets into the hole in the cranium of the skull below.". cranium is part of skulls. description of cranium is "Water is pouring into the hole of the cranium from the eye sockets of the skull above.". hole2 is part of cranium. printed name of hole2 is "hole". understand "hole" as hole2. description of hole2 is "Water is pouring into the hole from the eye sockets of the skull above.". scenerydrawbridge is a scenery object inside city plaza. understand "drawbridge" and "draw" as scenerydrawbridge printed name of scenerydrawbridge is "drawbridge" A thing can be raised or lowered. The scenerydrawbridge is raised. Description of scenerydrawbridge is "[scenerydrawbridge_description]". To say scenerydrawbridge_description: If scenerydrawbridge is raised: Say "The wooden drawbridge usually spans the empty moat around the castle but it is currently in the raised position."; Else if player is barracked: Say "The Somewhere troops are pinned on the drawbridge with Nowhere troops on either side."; Else: Say "The wooden drawbridge is lowered and spans the empty moat around the castle." scenerymoat is a scenery object inside the city plaza. understand "moat" as scenerymoat description of scenerymoat is "A deep and steep sided ditch that surrounds the castle walls. You an only see the edge of it from the plaza" printed name of scenerymoat is "moat". understand "moat" as scenerymoat. scenerywalls is a scenery object inside the city plaza description of scenerywalls is "The castle walls are made of huge blocks of granite stone, they are over 20 meters high, with crenulated battlements and machicolations at the top. The merlons have arrow-loops set into them." printed name of scenerywalls is "walls" understand "wall" and "walls" as scenerywalls. scenerycastle is a scenery object inside the city plaza printed name of scenerycastle is "castle". description of scenerycastle is "The old King's Castle is a impenetrable stone fortress on top of a mound, surrounded by walls, towers and a moat. It dominates the south end of the plaza." understand "king's castle", "king's castle" and "castle" as scenerycastle scenerytowers are a scenery object inside the city plaza. description of scenerytowers is "There are tall round towers at the corners of the walls and on either side of the main gatehouse. They have crenulated battlements at the top, and many arrow-loops built into their walls." understand "towers" as scenerytowers. scenerygatehouse is a scenery object inside the city plaza. description of scenerygatehouse is "A fortified gatehouse is the only way into the old King's castle, it is guarded on either side by two towers." understand "gatehouse" as scenerygatehouse. section 44 - Pigeon Jon pigeon Jon is a person in city plaza. description of jon is "A grey city pigeon with a grumpy demeanour. He is wearing a [list of things worn by pigeon jon]" pigeon jon is wearing a postman's uniform. description of postman's uniform is "The uniform consists of a day-glow orange jacket, a white baseball cap, and bright orange satchel. It makes Pigeon Jon look cute and ridiculous at the same time. You stifle a giggle, Jon says 'fuck you!'" bright orange satchel is part of the postman's uniform. bright orange satchel is an open unopenable container. A person can be noted. Instead of inserting note into bright orange satchel: Say "'Oi!' says the pigeon, 'not more fucking deliveries! I only agreed to this job for the biscuits. Well alright then, but I expect extra fried chicken as reward for the danger!' Jon turns around, flaps his wings and takes off into the sky, heading East of the city."; Now note is nowhere; Now pigeon jon is nowhere; Now the player is noted. Instead of giving note to pigeon jon: Say "'Oh great' says the pigeon, 'not more fucking deliveries! I only agreed to this job for the biscuits. Well alright then, but I expect extra fried chicken as reward for the danger!' Jon turns around, flaps his wings and takes off into the sky, heading East of the city."; Now note is nowhere; Now pigeon jon is nowhere; Now player is noted. Printed name of pigeon jon is "a pigeon". Instead of asking Jon about "game": Say "'Let's not go through any fourth wall stuff, I think the code is struggling as it is!'" Instead of asking Jon about "author": Say "'Let's not go through any fourth wall stuff, I think the code is struggling as it is!'" Instead of asking Jon about "Luke": Say "'Shhh! He might be watching, he lost the plot ages ago, god knows what he'll do to us next!'" instead of asking jon about something when the player's command includes "bat/dingbat/ding-bat": say "'Oh you've met that nutter then? Fruitbat? Fruitcake more like! Ha ha ha!' 'That bloody bell of his is apt seeing as he's always at the end of it! Ha Ha ha!'"; rule succeeds. instead of telling jon about something when the player's command includes "bat/dingbat/ding-bat": say "'Oh you've met that nutter then? Fruitbat? Fruitcake more like! Ha ha ha!' 'That bloody bell of his is apt seeing as he's always at the end of it! Ha Ha ha!'"; rule succeeds. Instead of asking Jon about "uniform": Say "'Don't take the piss!' says Jon, 'A guy's got to make a living.'" instead of answering jon that something when the player's command includes "bat/dingbat/ding-bat": say "'Oh you've met that nutter then? Fruitbat? Fruitcake more like! Ha ha ha!' 'That bloody bell of his is apt seeing as he's always at the end of it! Ha Ha ha!'"; rule succeeds. instead of asking jon about something when the player's command includes "king/bony": say "'I'm sorry about your Dad' says Jon, 'He was a kind fellow and much smarter than half the fuckwits who walk around this place.'"; rule succeeds. instead of telling jon about something when the player's command includes "king/bony": say "'I'm sorry about your Dad' says Jon, 'He was a kind fellow and much smarter than half the fuckwits who walk around this place.'"; rule succeeds. instead of answering jon that something when the player's command includes "king/bony": say "'I'm sorry about your Dad' says Jon, 'He was a kind fellow and much smarter than half the fuckwits who walk around this place.'"; rule succeeds. instead of talking to jon for the first time: say "'Here we fucking go again!' says the pigeon[paragraph break]'Trouble seems to follow you around! In case you had forgotten my name's Jon and I'm a fucking pigeon!'"; rule succeeds. instead of talking to jon, say "'My name's Jon, and I'm a fucking pigeon!'" Instead of asking jon about "iron maiden": Say "'Up the irons!' says Jon." instead of asking jon about something, say "'Fucked if I know anything about that!' says Jon." instead of telling jon about something, say "'Fucked if I know anything about that! says Jon.'" instead of answering jon that something, say "'Fucked if I know anything about that!' says Jon." Section 45 - Outside Number 10 Clowning Street exprime is a room. Printed name of exprime is "Outside Number 10 Clowning Street" West of the city plaza is exprime Description of exprime is "You are outside the prime minister's residence, where you have heard he is being held under house arrest. It is a smart looking town house with a black front door. " A Doorstep is a scenery object inside exprime. Description of a doorstep is "A heavily worn stone doorstep." A cat is an animal inside exprime. Description of cat is "A brown and white tabby cat belonging to the Prime Minister, a bit of a celebrity, his name is Larry." Instead of stroking cat: Say "You stroke Larry, he rolls over so you can rub his belly. 'He's a cutie isn't he!' says the police officer." A black front door is a door inside the exprime. A Police Officer is a female person inside exprime. Description of police officer is "A Somewhere police officer, unlike the military goons they're usually polite, even if politely telling you to sod off.[paragraph break] She is wearing a black trousered uniform, with a flat cap with a checkerboard black and white pattern on its brim." Instead of talking to police officer: Say "[one of]Evenin['] all' says the Police Officer [or] '[']Ello [']Ello [']Ello! What's all this then?' says the Police Officer[cycling]" A black front door is inside of exprime and outside of inprime. Instead of opening black front door: If player is inside exprime: If player is wearing uniform2: Move player to inprime; now wizard of ounces is nowhere; otherwise: Say "You try and enter the door but the policeman steps in front of you and says 'Sorry Sir, only Somewhere troops and personnel are allowed inside."; Else if player is inside inprime: Move player to exprime. Section 46 - Inside Number 10 Clowning Street inprime is a room printed name of inprime is "Inside Number 10 Clowning Street" There is a desk inside inprime. An office chair is an enterable supporter. Instead of entering office chair: Say "The PM is on the chair!" An office chair is inside inprime. The Prime Minister is a female person on an office chair. The indefinite article of prime minister is "The" Description of prime minister is "Jane Smith, Nowhere's first Prime Minister. A fiercly intelligent and honourable lady. She has silver-grey hair in a short bob and is wearing a smart blue trouser suit. She is reading through some papers on her desk."; Papers are a scenery object on the desk. Description of papers is "A collection of official looking papers, you can see that one is titled [']Conditions of Surrender[']" Description of desk is "A highly polished mahognony Executive Desk, covered in official papers." Instead of taking papers: Say "They are not for your eyes." Instead of taking off uniform2 when player is inside inprime: Say "Probably best to keep your disguise on for now!" Instead of talking to prime minister for first time: Say "The prime minister looks up from her reading and says 'Yes what is it now!? You already have me under house arrest and I'm reading through these ridiculous conditions of surrender!' As she looks at you with her fierce eyes there is a flash of recognition and she laughs,[paragraph break] 'Ha! Nice disguise! Thank god for a friendly face. Well you can see the situation for yourself, I'm stuck here, most of our troops are locked up inside the barracks inside the castle, King Being of Somewhere has taken up residence in the castle, when he's not terrorizing people in that goddamn airship of his! [paragraph break]She lowers her voice to a whisper, ‘Our only hope apart from the pie in the sky weapons of Oz here’ (Oz raises his head and winks at you), ‘is that our heavy troops are still in hiding to the far east of the city. I've been trying to get word to them to relieve the city but I'm stuck here with my every move monitored. Here, take this (she hands you a note), find a carrier pigeon and get word to the troops. If you can possible get in the castle and cause some mischief that would help, you'll need this to get in’ (she hands you a codebook).[paragraph break] The PM sighs and says 'You and your father have done so much for this country already, I'm sorry for this burden.'"; Move note to player; Move codebook to player. Instead of talking to prime minister: Say "'You better get moving, the city won't hold out for much longer!'" Instead of asking prime minister about something: Say "'Never mind that for now, you better get moving, the city won't hold out for much longer!'" Understand "PM" as prime minister. A note is an object A note is nowhere. Description of note is "A note on official government paper with a wax seal. It is addressed to[italic type] Brigadier Lethbridge-Stewart, acting commander of the 1st Armoured Division of Nowhere.[roman type]" Instead of reading note: Say "The note is sealed and not for your eyes." A codebook is an object A codebook is nowhere. Description of codebook is "A leather bound notebook, it reads:[paragraph break][bold type]******TOP SECRET******[line break]Order of Operations To Lower Drawbridge[roman type] [paragraph break] 1. Stand on Signalling Platform[line break] 2. Wave green flag to start message.[line break] 3. Wave black and white flags in correct order to signal the number 4 in binary.[line break] 4. Wave red flag to end message." Instead of reading codebook: Say "[bold type]******TOP SECRET******[line break]Order of Operations To Lower Drawbridge[roman type] [paragraph break] 1. Stand on Signalling Platform[line break] 2. Wave green flag to start message.[line break] 3. Wave black and white flags in correct order to signal the number 4 in binary.[line break] 4. Wave red flag to end message." The Wizard2 is a person inside inprime. Printed name of Wizard2 is "Wizard of Ounces" Understand "Wizard of Ounces", "Wizard" and "Oz" as wizard2. Indefinite article of wizard2 is "the". The wizard2 is wearing a cape2. description of cape2 is "A long black cape with many folds." understand "cape" as cape2 printed name of cape2 is "cape" The wizard2 is wearing a pointedhat2. Description of pointedhat2 is "A conical pointed hat with no brim, it has a pattern of stars on it." Understand "pointed hat" as pointedhat2 printed name of pointedhat2 is "pointed hat". a beard2 is part of wizard2. description of beard2 is "A white santa-claus type beard." understand "beard" as beard2 printed name of beard2 is "beard". Instead of talking to wizard2 for first time: Say "'Hello again' he says, 'been having fun?'" Instead of talking to wizard2 for second time: Say "You sure pissed off the Giant! Pretty funny though!" Instead of talking to wizard2: Say "Be careful out there, the King of Somewhere is a sadistic little grub of a man." Description of the wizard2 is "Cape, pointed hat, beard, you know the kind of thing. Think Dumbledore, but less derivative of Gandalf.[paragraph break]He is currently fiddling with some contraption with wires." Description of contraption is "Another of Oz's creations, it looks a bit like a cross between a cannon and a crossbow, but smaller. A messy tangle of wires are attached in various places. It is letting out a low frequency hum." wizard2 is carrying the contraption. Instead of taking contraption: If player is inside inprime: Say "'Sorry' says Oz, 'It's not ready yet.'"; Otherwise: Say "You decide to leave the damn thing alone, there has been enough killing today." Instead of asking wizard2 about something: Say "'I'm not too sure about that.' says Oz" instead of asking wizard2 about something when the player's command includes "giant": Say "'You sure pissed him off! Funniest thing I've seen in ages!'" instead of asking wizard2 about something when the player's command includes "King of Somewhere": Say "'The King of Somewhere is a cruel tyrant." instead of asking wizard2 about something when the player's command includes "Somewhere": Say "'The King of Somewhere is a cruel tyrant." instead of asking wizard2 about something when the player's command includes "contraption": Say "'It's a new thing I'm working on, it's a handheld weapon, but at the moment it's too dangerous to use.'" instead of asking wizard2 about something when the player's command includes "magic guild": Say "'They threw me out for my research on electrickery! Natural science is considered heresy!'" instead of asking wizard2 about something when the player's command includes "guild": Say "'They threw me out for my research on electrickery! Natural science is considered heresy!'" instead of asking wizard2 about something when the player's command includes "magic": Say "'I'm done with magic, all that incantation and scrying. The occult is the knowledge of the hidden, now I'm interested in knowledge of the measurable. Quite apt given my name, the irony of nominative determinism!'" Section 47 - Hardware Store Hardware Store is a room. Hardware store is southwest of city plaza. Printed name of hardware store is "Inside Block & Quayle Blacksmith Store". Description of hardware store is "The store sells a plethora of iron and steel hardware. One particular tool takes your eye, a massive pair of heavy duty bolt cutters, but they are expensive at 100 zlich." Inside the hardware store is a shopkeeper. The shopkeeper is a person. Description of shopkeeper is "A bald headed man in his fifties, he is wearing a black boiler suit and bright orange apron with B&Q emblazoned on it." Inside hardware store is a bolt cutter. Printed name of bolt cutter is "heavy duty pair of bolt cutters" understand "heavy duty pair of bolt cutters", "pair of bolt cutters", "bolt cutters" and "bolt" as bolt cutter. Instead of asking shopkeeper about "bolt cutters": If player is carrying voucher: Say "You hand over the voucher to the shopkeeper in exchange for the bolt cutters. The shopkeeper says 'Thank you Sir, have a good day!'"; Move bolt cutter to player; Now voucher is nowhere; Otherwise: Say "'Sorry, I can't gie them away' says the shopkeeper." Instead of buying bolt cutter: try taking bolt cutter. Instead of talking to shopkeeper: Say "'Good day to you Sir! How can we help?'" Instead of taking bolt cutter: If player is carrying voucher: Say "You hand over the voucher to the shopkeeper in exchange for the bolt cutters. The shopkeeper says 'Thank you Sir, have a good day!'"; Move bolt cutter to player; Now voucher is nowhere; Otherwise: Say "You don't have the money to pay for it, and you are no thief." Instead of dropping bolt cutter: Say "They are too useful to leave lying around." Section 48 - Entrance To The King's Castle Excastle is a room. Printed name of excastle is "Entrance to The Old King's Castle" Excastle is south of city plaza. Description of Excastle is "[excastle_description]" To say excastle_description: If player is barracked: Say "There is fierce fighting in front of the Drawbridge, the soldiers of Somewhere are having to fight Nowhere troops from both the city plaza and those you freed from the barracks[paragraph break]. Meanwhile cannon fire whistles overhead between the Nowhere forces in the City Plaza and the airship."; Otherwise: If drawbridge is raised: Say "You are at the entrance to the Old King's Castle. A group of Somewhere troops are amassed here in front of the raised drawbridge."; Otherwise: Say "You are at the entrance to the Old King's Castle. A group of Somewhere troops are amassed here in front of the lowered drawbridge." somewhere soldiers are scenery objects inside excastle. description of somewhere soldiers is "[sold_description]" To say sold_description: If player is barracked: Say "The soldiers are fighting in front of the Drawbridge, they are pinned between Nowhere troops from both the city plaza and those you freed from the barracks[paragraph break]. Meanwhile cannon fire whistles overhead between the Nowhere forces in the City Plaza and the airship."; Otherwise: If drawbridge is raised: Say "A group of Somewhere troops are amassed here in front of the raised drawbridge."; Otherwise: Say "A group of Somewhere troops are amassed here in front of the lowered drawbridge." scenerymoat2 is a scenery object inside excastle. understand "moat" as scenerymoat2 description of scenerymoat is "A deep and steep sided ditch that surrounds the castle walls. You an only see the edge of it from the plaza" printed name of scenerymoat2 is "moat". understand "moat" as scenerymoat2. scenerywalls2 is a scenery object inside the city plaza description of scenerywalls2 is "The castle walls are made of huge blocks of granite stone, they are over 20 meters high, with crenulated battlements and machicolations at the top. The merlons have arrow-loops set into them." printed name of scenerywalls2 is "walls" understand "wall" and "walls" as scenerywalls2. scenerycastle2 is a object inside excastle. printed name of scenerycastle2 is "The Old King's Castle". description of scenerycastle2 is "The old King's Castle is a impenetrable stone fortress on top of a mound, surrounded by walls, towers and a moat. It towers above you." understand "king's castle", "king's castle" and "castle" as scenerycastle2 scenerytowers2 are a scenery object inside excastle. description of scenerytowers2 is "There are tall round towers at the corners of the walls and on either side of the main gatehouse. They have crenulated battlements at the top, and many arrow-loops built into their walls." understand "towers" as scenerytowers2. scenerygatehouse2 is a scenery object inside excastle. description of scenerygatehouse2 is "A fortified gatehouse is the only way into the old King's castle, it is guarded on either side by two towers." understand "gatehouse" as scenerygatehouse2. understand "airship" as airship3. inside excastle is an airship3 printed name of airship3 is "Airship". Description of airship3 is "A huge bright yellow airship hovers above the Old King's Castle. The gondola slung underneath is bristling with cannons. There is a rope ladder attached to the gondola the bottom of disappears behind the walls of the Old King's Castle." The airship3 is fixed in place. The ropeladderscene3 is part of the airship3. Instead of taking the ropeladderscene3: Say "You can't reach it from here, it is hanging down behind the castle wall." description of ropeladderscene3 is "A rather precarious looking rope ladder hangs from the airship's gondola. You've a horrible feeling that climbing up it lies in your not to distant future." Printed name of ropeladderscene3 is "rope ladder". Understand "rope ladder", "rope", and "ladder" as ropeladderscene3. Instead of climbing ropeladderscene3: Say "You can't reach the ladder from here, the end of it disappears somewhere behind the castle walls." The Signaling Platform is an enterable supporter inside excastle. The Flag Box is a fixed in place container inside excastle. The Drawbridge is an enterable supporter inside excastle. The description of the drawbridge is "A huge wooden and steel drawbridge. It is [if the drawbridge is lowered]lowered[else]raised. Above the drawbridge on the castle wall you can make out a soldier who appears to have a collection of coloured flags next to him.". The drawbridge can be lowered. The drawbridge is not lowered. Instead of entering the drawbridge when the drawbridge is not lowered, say "You can't. It's raised.!" The Green Flag is in the Flag Box. The description of the green flag is "A bright green flag.". The green flag has a text called Status. The Green Flag has a text called Signaled. The signaled of the green flag is "null". After waving the green flag: if the player is on the signaling platform: if the drawbridge is lowered: say "You've already managed to get the drawbridge lowered"; rule succeeds; say "You wave the Green Flag. You may now begin signaling your binary number."; now the signaled of the green flag is "null"; now the status of the green flag is "sending"; else: say "You wave the Green Flag.". After waving the red flag: if the drawbridge is lowered: say "You already managed to get the drawbridge lowered."; rule succeeds; now the status of the green flag is "idle"; say "You signaled the binary: [the signaled of the green flag]."; if the signaled of the green flag is "100": say "You see the soldier on the all above the drawbridge wave a green flag and the drawbridge lowers! It lands with a loud bang."; now the drawbridge is lowered; else: say "You see the soldier on the wall above the drawbridge wave a red flag, indicating the code was not correct.". The Red Flag is in the flag box. The description of the red flag is "A bright red flag.". Before getting off the signaling platform: if the status of the green flag is "sending": say "You have cancelled the signaling process."; now the status of the green flag is "idle"; now the signaled of the green flag is "null". Things have a text called the binaryval. The binaryval of something is normally "null". The Black Flag is in the flag box. The description of the black flag is "A black flag. It has a large white '0' printed on it.". The binaryval of the black flag is "0". The White Flag is in the flag box. The description of the white flag is "A white flag. It has a large black '1' printed on it.". The binaryval of the white flag is "1". Every turn when the status of the green flag is "sending": say "Current binary message: [the signaled of the green flag].". After waving something (called the waved) when the status of the green flag is "sending" and the binaryval of the waved is not "null": if the signaled of the green flag is "null": now the signaled of the green flag is the binaryval of the waved; else: now the signaled of the green flag is "[the signaled of the green flag][the binaryval of the waved]". After entering the drawbridge: Move player to inner bailey. Description of Flag Box is "A tall polished oak cabinet, with separate compartments. You recognise it as part of a form of communication to the castle when the drawbridge is raised; something that hasn't happened since the republic was formed. It's useless without the current signal code though." Instead of taking green flag when player is not wearing uniform2: Say "'OI!' One of the Somewhere soldier shouts at you, and grabbing the flag out of your hand says 'Step away from here Nowhere scum! I'll have you arrested!" Instead of taking red flag when player is not wearing uniform2: Say "'OI!' One of the Somewhere soldier shouts at you, and grabbing the flag out of your hand says 'Step away from here Nowhere scum! I'll have you arrested!" Instead of taking black flag when player is not wearing uniform2: Say "'OI!' One of the Somewhere soldier shouts at you, and grabbing the flag out of your hand says 'Step away from here Nowhere scum! I'll have you arrested!" Instead of taking white flag when player is not wearing uniform2: Say "'OI!' One of the Somewhere soldier shouts at you, and grabbing the flag out of your hand says 'Step away from here Nowhere scum! I'll have you arrested!" Section 49 - Inner Bailey (Inside The Castle) Inner bailey is a room. printed name of inner bailey is "Inner Bailey (Inside The Castle)". Inner bailey is inside from excastle Instead of going inside from excastle: If drawbridge is raised: Say "You can't, the drawbridge is raised."; Otherwise: Move player to inner bailey. Description of inner bailey is "[inner_description]" To say inner_description: If player is barracked: Say "A fortified enclosure at the heart of the castle, to the East is Barracks, to the South is the King's Keep.[paragraph break]There is chaos here - cannon balls are raining in from the city plaza towards the airship and the airship is returning fire. The noise is incredible. There are Nowhere and Somewhere soldiers engaged in hand-to-hand combat in scattered groups, or else running around trying to find cover. Every few seconds an incoming cannon ball falls short and throws up a shower of dirt as it slams into the ground."; Else: Say "A fortified enclosure at the heart of the castle, to the East are the Barracks" Inside inner bailey is an airship2 printed name of airship2 is "airship" Description of airship2 is "[airship2_description]" To say airship2_description: If player is barracked: Say "A huge bright yellow airship hovers above the city plaza. The gondola slung underneath is bristling with cannons which are firing into the city plaza. There is a rope ladder attached to the gondola the bottom of it hangs in front of you."; Else: Say "A huge bright yellow airship hovers above the city plaza. The gondola slung underneath is bristling with cannons. There is a rope ladder attached to the gondola the bottom of it hangs in front of you."; The airship2 is fixed in place. a ropeladder is inside inner bailey. Description of ropeladder is "A rather precarious looking rope ladder hangs from the airship's gondola." Printed name of ropeladder is "rope ladder". Understand "rope ladder", "rope", and "ladder" as ropeladder A person can be barracked. A person can be stiff or mobile The player is mobile. para time is a scene. para time begins when player is stiff Instead of doing anything except looking or examining while para time is happening: Say "Don't you move a muscle!' barks the King." para time ends when player is mobile. Instead of climbing ropeladder: If player is noted: If player is barracked: Say "grabbing Dylan under your arm you make you way up the rope ladder, it swings wildly around and very few seconds there is a recoil jolt from the firing of one of the airships cannons and you nearly lose your grip a few times. An incoming cannon ball from the Nowhere troops whistles past your ear as you finally drag yourself up and into the gondola."; Move player to inair; Say "As soon as you land inside the gondola several Somewhere troops grab you and Dylan, strip you of all your possessions and knock you to the ground. 'Stay right where you are!' bellows a voice, you look up and see that it is the King of Somewhere."; Now all objects carried by the player are nowhere; Now uniform2 is nowhere; Now player is stiff; Else: Say "You decide it might be wise to investigate the barracks first before climbing up into more danger!"; Else: Say "You decide it might be a good idea to deliver the note that the PM gave you, before blindly climbing up into more danger!". Instead of taking ropeladder: Say "It is attached to the airship!" Instead of going up from inner bailey: Try climbing ropeladder. Section 50 - Outside The Barracks exbarracks is a room exbarracks is east of inner bailey. Printed name of exbarracks is "Outside The Barracks" description of exbarracks is "[exbarrack_description]" To say exbarrack_description: If player is barracked: Say "A chain-link fence topped with vicious barbed wire surrounds the barracks. There is now a large hole in it that you cut to release the Nowhere soldiers."; Otherwise: Say "A chain-link fence topped with vicious barbed wire surrounds the barracks, which have been converted into a holding camp for the Nowhere Troops. You can see some of the Nowhere soldiers walking around the exercise yard. There don't seem to be any guards around, but you'll never climb the fence." a chain-link fence is inside exbarracks. nowhere soldiers are a scenery object inside exbarracks understand "troops" as nowhere soldiers description of nowhere soldiers is "You can see a division of Nowhere soldiers pacing up and down in the exercise yard." Instead of cutting chain-link fence: If player is noted: If player is carrying bolt cutter: If player is vialed: Say "You grab hold of the bolt cutters. With your new chemical enhanced strength you slice through the wire like butter. You cut a rectangle out of the chain-link fence - it clangs to the ground leaving behind a hole. [paragraph break]The Nowhere troops inside spot what you are up to and come running over. They stream through the hole in the fence and run westwards. At that moment you can hear cannon fire coming from the airship and return fire coming from the City Plaza. The Nowhere heavy artillery must have arrived, bless that filthy pigeon!"; Now player is barracked; Now Nowhere artillery is inside city plaza; Now nowhere soldiers are nowhere; Else: Say "You grab hold of the bolt cutters, but try as you might you are not strong enough to apply enough force to cut through the thick fence wire."; Else: Say "You are going to need a strong tool to get through this fence!"; Else: Say "You remember the note that the PM gave you, it might be wise to get that delivered first before trying to help the imprisoned Nowhere troops." Instead of climbing when player is inside exbarracks: Say "You can't climb over this fence, it's impossible to get a decent grip and the top is laced with razor sharp barbed wire!" Section 51 - Inside The Airship inair is a room printed name of inair is "Inside The Airship Gondola". inair is up from inner bailey. Description of inair is "The gondola is roughly cigar shaped. It looks like it was once a luxury cruiser with exquisite wooden panelling, and plush furniture, but has now been commandeered into a battle ship. Rough holes have been cut into both side of the ship, out of which stick the muzzles of a dozen cannons." Somewhere troops are a scenery object inside inair. Description of somewhere troops is "[some_description]" A person can be vicked To say some_description: If player is not vicked: Say "The Somewhere troops are a blur of activity as they load, fire and reload the cannons, the noise is deafening and the gondola is filling up with smoke and the smell of cordite."; Else: Say "The Somewhere troops lie dead on the floor, they are still slightly smoking." The King of Somewhere is inside inair. Indefinite article of King of Somewhere is "The". Description of king of somewhere is "The King is in his mid-sixties. He has become portly since you last saw him and his ample frame is squeezed into his junta uniform. On his chest is a large collection of medals, all of them self-awarded. He has a ridiculous moustache that is crimped and points upwards at a 45-degree angle on either side of his bulbous nose." Instead of talking to the King of Somewhere for the first time: say "'So, my brother's first born, you couldn't help but interfere in the affairs of state could you!? You should have stayed in your filthy Nowhere hovel in the grim North!'" Instead of talking to the King of Somewhere for second time: Say "'You were a fool to refuse the throne and my brother was a fool to let the royal line die. A republic indeed!'" Instead of talking to the King of Somewhere for third time: Say "My troops are making mincemeat of your puny insurrection.' says the King. [paragraph break]You can see from the rate of fire of the cannons and the lack of direct hits incoming that he telling the truth." Instead of talking to the King of Somewhere for the sixth time: Say "'Soon Nowhere will be nothing!' says the King laughing manically.'" Instead of talking to King of Somewhere for the fifth time: Say "Once these Nowhere troops are destroyed the prime minister will be next, I shan't need his surrender now!'" Instead of talking to King of Somewhere for the fourth time: Say "'That stolen uniform wasn't going to fool anybody up here!'" Instead of asking King of Somewhere about "Bony King": Say "'He was a fool for letting the royal line die, now I'm here to bring it back to life." Instead asking king of somewhere about something: Say "The King laughs in your face." Ozzy Time is a scene. Ozzy Time begins when the player has been inside inair for exactly six turns. Ozzy time ends when player is lasted. FinalOZ is a person. FinalOz is nowhere. Printed name of finaloz is "The Wizard of Ounces (dead)". Description of FinalOz is "Poor brave Oz is dead, his cape is singed and smoking slightly." understand "oz" and "wizard" as finaloz. finaloz is fixed in place. When ozzy time begins: Move FinalOz to inair; Say "Just as you are about to give up hope the friendly face of Oz appears at the top of rope ladder, he hauls himself up, and before the troops can get to him he starts firing the bizarre weapon he is carrying.[paragraph break]A rapid fire of electrical bolts fire from his contraption. As each one hits a soldier they jerk around uncontrollably then fall to the fall dead, with steam rising from their uniforms.[paragraph break] You realise with creeping horror that each time Oz fires he too gets an electric shock. His face is contorted in pain but he continues to fire until all are dead except the King of Somewhere.[paragraph break] Oz collapses to the floor. You grab Oz's contraption and point it at the King.[paragraph break]."; Now wizard2 is nowhere; Now player is vicked; Now player is mobile; Now king of somewhere is nowhere; Move king2 to inair; Now player is lasted; Move contraption to player. Instead of going down from inair: If player is stiff: Say "'Oi! Don't you move a muscle!' shouts the King."; Otherwise: Say "You decide you're not quite ready to face the world again just yet." King2 is a person. King2 is nowhere. Printed name of king2 is "King of Somewhere". Description of king2 is "The King is in his mid-sixties. He has become portly since you last saw him and his amble frame is now squeezed into a junta uniform, on his chest is a large collection of medals, all of them self-awarded.[paragraph break] He has a ridiculous moustache that is crimped and points upwards at a 45 degree angle on either side of his bulbous nose. He is sweating profusely, and eyeing up your weapon nervously while glancing at the exit." Indefinite article of king2 is "The" A person can be lasted. king time is a scene king time begins when player is lasted. king time ends when king2 is nowhere. Every turn when king time has been happening for exactly one turn: Say "The King shuffles towards the exit." Every turn when king time has been happening for exactly two turn: Say "The King shuffles nearer to the exit." Every turn when king time has been happening for exactly three turns: Say "The King is at the exit, if you don't shoot him now he will escape." Every turn when king time has been happening for exactly four turns: Say "You just can't bring yourself to shoot the King, he's still your Uncle after all. He sees your hesitation and dissapears down the rope ladder, shouting 'Coward! You'll regret letting me go!'[paragraph break]. You throw down the contraption in disgust and wonder if you have done the right thing"; Now king2 is nowhere; Now player is endchoice. printed name of king2 is "King of Somewhere". Indefinite article of king2 is "The" Instead of talking to king2: Say "'Well what you going to do?' says the King 'Are you a coward like your father?'" Instead of asking king2 about something: Say "The king laughs in your face." instead of dropping contraption: If king2 is nowhere: Say "You throw down the contraption in weary disgust."; Otherwise: Say "For second you consider dropping the contraption, it's been a long day! But you resist." Shooting is an action applying to one visible thing. Understand "shoot at [something]", "Shoot [something]", "shoot [someone]" and "shoot at [someone]" as shooting. Instead of shooting something: If player is carrying contraption: Say "That would be pointless."; Otherwise: Say "You are not carrying a weapon." Instead of shooting someone: If player is carrying contraption: Say "Murder isn't your style."; Otherwise: Say "You are not carrying a weapon." Deadking is an object. Deadking is nowhere. Printed name of deadking is "The King of Somewhere (dead)". Deadking is fixed in place. Description of Deadking is "The corpse of the King of Somewhere. It still smoking." understand "King of somewhere","dead king" and "king" as deadking A person can be endchoice Instead of shooting king2: Say "You summon up your bravery and pull the trigger on the contraption. Its mild hum builds into a loud fizzing and then 'ZAPPP!' a bolt of brilliant blue-white light fires and hits the King.[paragraph break] The King jerks around like a puppet on a string before collapsing to the floor. At the same time a blinding bolt of pain shoots up your arm - you drop the contraption on to the floor."; Now king2 is nowhere; Now deadking is inside inair; Now contraption is inside inair; Now player is endchoice. understand "king" and "king of somewhere" as king2. instead of asking donella about something when donella is inside inair: Say "'Nevermind about that! What are you going to do with Oz's gadget?'" Ending is a scene. Ending begins when player is endchoice. button box is an object. button box is nowhere Every turn when ending has been happening for exactly two turns: Move Donella to inair; Say "You look out of the gondola and see that the battle in the city plaza has turned decisively for the Nowhere troops. At that moment there is a noise behind you - you turn to see Donella entering the airship. 'Hey!' she says, 'What a day, I thought making sandcastles was about as exciting as it was going to get!'[paragraph break] She walks over to Oz's body and kneels down next to him, 'The poor soul' she says, 'He helped me set up my shack when I came back from sea, I didn't have any friends back then.'[paragraph break] Donella sniffs and wipes her eyes, then says, 'Hey, what's this?' She picks up a black box from underneath the folds of Oz's cloak and hands it to you."; Move button box to player. Instead of talking to donella when donella is inside inair: Say "'So don't keep me in suspense! What are you going to do now?'" printed name of button box is "Alternative Universe Transporter." understand "alternative universe transporter" as button box. understand "alternative", "alternative universe" and "transporter" as button box. Instead of dropping button box: Say "It's too important (and probably too dangerous!) to drop it. You need to decide whether to press it, or give it back to Donella." Description of button box is "[box_description]" To say box_description: say "It is a black box with a large red push button on top. Written on the side it says [']Alternative Universe Transporter (product of O.E.D.)['][paragraph break]Something tells you that you need to make a decision, either press the large red button or give the button box back to Donella.". EndText is a text that varies. EndText is "Written and coded by Luke Jones (luke.jones@gmail.com), using Inform 7. Thank you to Alex Dimmer for creating the artwork and to Jennifer Thompson, for alpa and beta testing, and for the excellent suggestions for improvements. Thanks also to the excellent support from the Inform and Quest forum members. Special thanks to the coding wizard K.V. for patiently explaining Inform syntax to me. I was inspired to write textadventure games after playing the wonderful games of Robin Johnson, you should check them out: http://versificator.net/ I have authored several other games, including ‘The Bony King Of Nowhere’ to which this game is a sort of sequel. http://textadventures.co.uk/user/view/miyjcc_ft0kagw7ynwd4jw/necrodeath The pigeon was inspired by the twitter account @pigeonjohn Do contact me with any feedback or queries, hearing from players from all over the world is half the fun of writing these things. Be excellent to each other. Luke xx ". The Large Red Push Button is part of the button box. The description of large red push button is "It's a large red push button.". Instead of pushing button box: try pushing the large red push button. Instead of pushing the large red push button: say "You decide you have had enough of your life in Nowhere and take a gamble on Oz's device. You pick up Dylan, take a deep breath and press the button.[paragraph break]There is blinding flash of brilliant white-light and a bolt of incredible pain courses through you.[paragraph break] You open your eyes and look around, you seem to be inside some kind of café. There is the smell of hot frying fat and sat opposite you is a filthy looking dishelved guy wearing a t-shirt with [']Iron Maiden['] written on it.[paragraph break] He looks up at you from the fried egg sandwich he is eating and says ‘Right then boss, what mischief are we up to today then?’[paragraph break][bold type][line break]*************************************************[line break] THE END[line break]Thank you for playing Citizen of Nowhere. If you would like more you can continue the adventure in Drumsticks (http://textadventures.co.uk/games/view/u1qqebkep0swygqchly8ca/drumsticks)"; say " Press any key for credits."; Wait for any key; end the story saying "[EndText]". Instead of giving the button box to donella: say "You decide you have had enough of Oz's devices for one lifetime. You hand the box back to Donella[paragraph break] 'You eye up the airship controls and say 'Hey Donella, fancy taking a flight somewhere?' 'Hell yeah!' she replies you. Dylan wags his tail and follows you into the cockpit.[paragraph break]*********************************[line break] THE END[line break]*********************************."; say " Press any key for credits."; Wait for any key; end the story saying "[EndText]". Include Glulx Entry Points by Emily Short. Section 52 Declare waiting flag The waiting flag is a truth state that varies. The waiting flag variable translates into I6 as "wait_flag". Include (- Global wait_flag = 0; -) before "Glulx.i6t". Section 53 Basic rules and phrases To wait (T - a number) millisecond/milliseconds/ms before continuing, strictly: if glulx timekeeping is supported: now the waiting flag is true; start a T millisecond timer; if strictly: wait strictly for the timer flag; otherwise: wait for the timer flag. A glulx timed activity rule (this is the redirect from timer rule): now the waiting flag is false; stop the timer. To start a/-- (T - a number) millisecond timer: (- if (glk_gestalt(gestalt_Timer, 0)) glk_request_timer_events({T}); -) To stop the/-- timer: (- if (glk_gestalt(gestalt_Timer, 0)) glk_request_timer_events(0); -) To wait strictly for the timer flag: (- EscDelay(); -) To wait for the timer flag: (- WaitDelay(); -) Section 54 I6 Delay routines Include (- [ EscDelay key ix; while (wait_flag) { glk_select(gg_event); ix = HandleGlkEvent(gg_event, 0, gg_arguments); } ]; [ WaitDelay key ix; glk_request_char_event(gg_mainwin); while (wait_flag) { glk_select(gg_event); ix = HandleGlkEvent(gg_event, 1, gg_arguments); if (ix >= 0 && gg_event-->0 == 2) { key = gg_event-->2; if ((key == $fffffff8) || (key == -6) || (key == 3) || (key == 32)) { wait_flag = 0; } } } glk_cancel_char_event(gg_mainwin); ]; -)