Enceladus Walkthrough Enceladus was created by Robb Sherwin for the 2019 Interactive Fiction Competition. To play more of my games, please go to https://www.joltcountry.com/games For more info about the 2019 Interactive Fiction Competition, head to https://ifcomp.org Scene One: There's a Werewolf On the HMCS Plagoo! The Captain has to get dressed, but she's in too much of a sleep fog to do so. Can you think of a way to help out? What is in the room that might aid such a thing? >hit the dresser >get the jumpsuit >give jumpsuit to Captain There are other people on the ship! Are they attempting to break into the Captain's Quarters or are they your colleagues? (You can check some of the scenery out and listen in, but eventually the plan will be to open the door) >open door (And now the three of you will head west. Yes, it's a ship so it would normally have ship-like directions, but geez, it's the comp. The Plagoo has a red magnetic pole sticking out of it if that helps. [It helps the author.]) Scene Two: Creepy Hallways! The Captain will formulate a plan as you all walk west to explore the ship and try to catch the werewolf. The two commands to be aware of are: >lower my specs (This will lower Ja'Rod's - your - X-ray specs. They go back up after they are used because this is dangerous future technology. When you want to perform a scan or are asked to perform a scan, just try:) >scan (If the specs are lowered, you'll be good. I bought real X-ray specs from the back of a comic in preparation for this game and I'd like to distinguish the ones in the game from the real ones in so much as the ones in the game don't actively encourage real world workplace sexual harassment. I'll explain this bit on Twitter after the comp starts.) Hopefully from here the way is clear, but we're going west a lot. Scene Three: The Airlock! The Captain should have explained the plan. You should have a star pistol and you'll automatically be hiding. She's gonna snap her fingers and then hope you... >shoot hull That will clear out the room a little. Scene Four: Trashing Former Co-Workers With Current Co-Workers The reason for this scene is to make some space jokes, don't get too hung up on anything here. ROBB has to get his LITTLE JOKES in. Eventually you - Ja'Rod - get asked to help out the two crewmembers left behind. I think it's >north To leave the Bridge. Keep going that direction a bunch and you'll get to the alternate entrance for the airlock. Scene Five: Aftermath of the Airlock Okay, hopefully it makes sense conceptually what is going on. The Plagoo has landed on Enceladus. Mr Mailx is plugging the hole of the airlock and Alexandra has been wounded, but since there is not a doctor on the ship it's unclear where. Enceladus is an ice moon, so it's going to get really cold with a hole in the hull. You can talk to both of them but here's the walkthrough bit: >pull mailx >press green button >press red button >press green button With that in mind, everyone should be safe for a bit. Let's go back to the Bridge >south >south >south Scene Six: Enceladus Surface We need a doctor and some metal for the ship. Let's find a doctor first. >east >east >east Scene Seven: Hot Sauce Bar >sit on stool There's a couple things you can do here. You can get the bottle of hot sauce and drink that. >talk to bartender >drink hot sauce OR ... or you can open the fruit tray (my wife told me it is called a fruit caddy, and I am intending to add that as a synonym, but if caddy doesn't work, let's go with fruit tray) and open that up and take the knife and >cut myself with knife The Captain will talk to the bartender to get the key to the mine while you are being treated. Scene Eight: The Mine With the key given to you by the Captain before leaving the Hot Sauce Bar, you can get into the Mine along with the Captain and Mr Mailx by leaving the bar and going north. Entering the mine, Mailx will "leave" you for a bit, so go >down a few times to find him. At the bottom of the mine is more room to the east. >east After one turn there will be a cave-in. You'll want to >scan >talk to captain >talk to mailx >west >enter mine cart Exit the mine by going south. The Captain will make the snowmobile workable. Go ahead and >enter snowmobile Scene Nine: Outside the Plagoo You should be able to take out the werewolf from here. >throw silver at werewolf And the Captain will take it from here... Scene Ten: All Good Things Inside the Rec Room of the Plagoo, you can talk to everyone if you want, and then >drink gintata I hope you had some fun, let me know what you think if you made it this far with the game! Robb Sherwin beaver@zombieworld.com September 28th, 2019