UnityEngine.SpriteShapeModule
Describes the information about the edge and how to tessellate it.
The maximum angle to be considered within this range.
The render order of the edges that belong in this range.
The list of Sprites that are associated with this range.
The minimum angle to be considered within this range.
Data that describes the important points of the shape.
The position of the left tangent in local space.
The various modes of the tangent handles. They could be continuous or broken.
The position of this point in the object's local space.
The position of the right tangent point in the local space.
Additional data about the shape's control point. This is useful during tessellation of the shape.
The threshold of the angle that decides if it should be tessellated as a curve or a corner.
The radius of the curve to be tessellated.
True will indicate that this point should be tessellated as a corner or a continuous line otherwise.
The height of the tessellated edge.
The Sprite to be used for a particular edge.
Input parameters for the SpriteShape tessellator.
If enabled, the tessellator will adapt the size of the quads based on the height of the edge.
The threshold of the angle that indicates whether it is a corner or not.
The threshold of the angle that decides if it should be tessellated as a curve or a corner.
The radius of the curve to be tessellated.
The local displacement of the Sprite when tessellated.
If true, the Shape will be tessellated as a closed form.
The scale to be used to calculate the UVs of the fill texture.
The texture to be used for the fill of the SpriteShape.
If enabled the tessellator will consider creating corners based on the various input parameters.
The tessellation quality of the input Spline that determines the complexity of the mesh.
The borders to be used for calculating the uv of the edges based on the border info found in Sprites.
The world space transform of the game object used for calculating the UVs of the fill texture.
A static class that helps tessellate a SpriteShape mesh.
Generate a mesh based on input parameters.
The output mesh.
Input parameters for the SpriteShape tessellator.
A list of control points that describes the shape.
Additional data about the shape's control point. This is useful during tessellation of the shape.
The list of Sprites that could be used for the edges.
The list of Sprites that could be used for the corners.
A paramters that determins how to tessellate each of the edge.