Walkthrough for "Standing on the Shoulders of Giants" by Ilmur Eggert --------------------------------------------------------------------- PLEASE TRY TO COMPLETE THE GAME WITHOUT THIS WALKTRHOUGH. THE GAME IS QUITE EASY AND NOT VERY LONG. IT CANNOT END UP IN AN UNWINNABLE STATE SO DON'T BE AFRAID TO EXPERIMENT. IF YOU GET STUCK I RECOMMEND THAT YOU SCROLL DOWN VERY SLOWLY SO THAT YOU ONLY GET HELP FOR THE PART YOU ARE STUCK IN. ENJOY !!! --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- --- SPOILER SPACE --- 1. open door (Isaac would not do it without knocking first) 2. knock on door(Anna had said "Come in!") 3. go north (Actually, "n" is sufficient) ... Anna had told Isaac that the phenomenon already had happened... 4. talk to anna (Isaac hadn't really learned much) 5. go south (Isaac had walked away from the cottage until he had reached a road) ...It didn't matter what Isaac did the following six moves but he could: 6. go south (to cross the road) 7. go south (onto a porch) 8. knock on door(nothing happened) 9. x window (not really useful) 10. knock on window (nothing happened) 11. wait (six moves had passed since Isaac left the cottage) ...A cut-scene happened and then Isaac was back by the cottage... 12. knock on door (Anna had shouted that it wasn't necessary to knock) 13. go north (Anna had told Isaac that he needed to fix the future) 14. talk to anna(Anna had told Isaac that he probably needed to find an important object) 15. go south (Isaac had left and had hitched a ride to a library in the city) 16. open door (Isaac didn't know how) 17. go north (Isaac had managed to open the door by approaching it) 18. go west (Isaac was by shelves with fiction) 19. x shelves (the game informs about the SEARCH FOR command) 20. search for Malory (Isaac had found a work of fiction but it wasn't important for fixing the future) ...If you like, you can try to find as many works of fiction as you can... 21. go west (Isaac was by books of science) 22. search for kepler (Isaac had found a book but it wasn't important for fixing the future) ...if you like, keep searching... 23. search for Einstein (Isaac had heard the name Einstein mentioned on TV earlier that day) 24. x thin book (was not important) 25. x big book (this book was important. If Isaac had not X BOOKS or X SHELVES, the term "forgotten physics of the future" would be mentioned) 26. x shelves (two sections were completely empty: Relativity and Quantum Mechanics) 27. x big book (The term "forgotten physics of the future" had been replaced with The Theory of Relativity and Quantum Mechanics) 28. get big book(Isaac regarded the big book as important) 29. go east (Isaac had passed by the fiction shelves) 30. go east (Isaac had entered the room with the front desk) 31. go south (Isaac could not have left with the book) 32. stand in line (Isaac had realized that it wouldn't help to stand in line) 33. go east (Isaac had entered the Kids Section) 34. x bags (The bags were children's school bags) 35. open bag (Discretely, Isaac had opened a bag) 36. put book in bag (Isaac had hidden the lunch box and he had put the book in the school bag) ...The kids had started to leave. Isaac had followed them along the street... 37. open bag (Isaac had gotten hold of the book and had gone back to Anna Dalton's cottage) 38. go north (Isaac had completed his mission - The End) -----------------------------------------------------------