Thorfinn's Realm: solution 9/20/99 The Short Version: -------------------------------- Escaping the Mausoleum - open the Time Machine hatch and get out - take the urn (this allows you to get back in later on) - push the stone panel and go north Reading the Book - take the glasses from the Iron Maiden - wear the glasses and read book Getting into the Secret Vault (and escaping) - turn the valve in the King's Bedroom - open trapdoor, do down - to leave the Secret Vault, jump down (into the chasm) Operating the Skiff - take the oars from underneath the Rowboat - get in the skiff, you can now row the Skiff Getting to the Tomb - get the mast and the sail - put mast in the socket - attach the sail to the mast - get in the skiff - go s from the Bay - get out and go east to the Cavern Getting the Pendant - fill the flask with wine from the Storeroom - examine the shelter in the Clearing - give flask to the Druid and take the pendant Appeasing the Viking - give the Pizza to the Viking Getting Into the Mausoleum - at the well, tie the rope to the spike - climb down into the well Operating the Time Machine - put pendant in Time Machine chamber - push the button in the Time Machine Complete Walkthrough: ---------------------------------- - take flashlight (obviously, you'll need it) - open hatch - get out - take urn (this allows you to get back in later on) - drop urn - push stone panel - go n (Woods) - go nw (Woods) - go w (Plains) - go w (Plains) - go n (Plains) - go n (Bridge) - go n (Castle Entry) - turn on flashlight - go n (Great Hall) - go w (Great Hall) - go d (Dungeon) - open maiden - take glasses - wear glasses - go u (Great Hall) - go u (Antechamber) - go n (King's Bedroom) - turn valve - take keys - unlock cabinet with keys - open cabinet - take batteries - go s (Antechamber) - go d (Great Hall) - go e (Great Hall) - go n (Garrison) - go d (Treasury) - move rug - open trapdoor - go d (Secret Vault) - take necklace * if (or when) the Viking appears, give the Necklace (or any treasure) you are carrying to the Viking - jump (Sponge) - go s (Storeroom) - take bag - go u (Kitchen) - open cabinet - take flask - go d (Storeroom) - take crate - fill flask - go u (Kitchen) - go u (Chapel) - go u (Library) - read book - go u (Roof) - throw crate off roof - go d (Library) - go d (Chapel) - go d (Kitchen) - go w (Great Hall) - go w (Great Hall) - go s (Castle Entry) - go s (Bridge) - take sail - go s (Plains) - go s (Plains) - go w (Plains) - go nw (Beach) - go s (Beach) - go s (Pizza Hut) - take Pizza - go n (Beach) - go n (Beach) - go n (Beach) - go n (Viking Hut) - give pizza to Viking - take any treasures - take rope - go s (Beach) - go s (Beach) - take oars - take mast - get in skiff - put mast in socket - attach (or tie) sail to mast - go w (Bay) - go w (Ocean) - go s (Beach) - get out - go w (Island) - go w (Building) - take goblets - go e (Island) - go e (Beach) * replace batteries when you receive the warning that the flashlight is running low - get in skiff - go e (Ocean) - go e (Bay) - go s (Beach) - drop oars - get out - go e (Cavern) - go u (Narrow Hall) - go u (Central Hall) - go u (Outer Hall) - go e (Robert Hall) - unlock door with keys - drop keys - open door - go u (River) - go s (Riverside) - go s (Chasm) - go d (Lagoon) - go s (Throne Room) - take torque - take buckle - take chalise - take crown - go n (Lagoon) - go w (Large Rock) - go d (Waterfall) - go s (River) - go d (Robert Hall) - go w (Outer Hall) - go s (Central Hall) - go d (Narrow Hall) - go d (Cavern) - go w (Beach) - get in skiff - go n (Ocean) - go e (Bay) - go e (Beach) - get out - go se (Plains) - go e (Plains) - go e (Plains) - go sw (Plains) - go s (Clearing) - examine shelter - give flask to druid - take pendant - go n (Plains) - go ne (Plains) - go e (Woods) - go se (Woods) - go s (Woods) - go sw (Woods w/Well) - tie rope to spike - go d (Well) - go ne (Tunnel) - go u (Mausoleum) - put pendant in chamber - get in machine - push button - YOU WIN!!!!!!