The InfoTaskForce Infocom Interpreter Version 4.01 Announcement =============================================================== Copyright (c) 1992 InfoTaskForce Hello, Sailors! InfoTaskForce is pleased to announce the release of version 4.01 of its popular Infocom datafile interpreter. It features: * Integrated Infocom Interpreter for Z-Code versions 1-5 (that's right: play anything from Zork to Trinity to Beyond Zork with the one program) * Game debugging tools, including - Object/Room tree listings - Real-time object movement notification - Real-time attribute change notification - Vocabulary listings - Header listings * Documentation of Infocom datafile internals * Extremely portable source code The InfoTaskForce Infocom Interpreter is available for anonymous ftp from: ftp.cse.unsw.edu.au [149.171.16.16] Look in the /pub/infocom directory. Two versions are available: itf-src.tar C source code and documentation itf-exe.zoo MS-DOS executable and documentation Send bug reports to peril@extro.ucc.su.oz.au Command Line Options ==================== The InfoTaskForce Infocom Interpreter has the following command line syntax: infocom [-aehlnoprstvx] where the options have the following meaning: -a Monitors the interpreters setting, clearing and testing of all object attributes during the game. This can be useful if, for example, there is a door that you cannot open - you watch which attribute bit is being tested by the interpreter when you try to open the door, and then exit the game and set the bit manually in the game's data file (or hack the interpreter sources to do it for you !). This option only works when the interpreter has been compiled with the CHEAT macro defined. -e Normally, any user input is not echoed to stdout - input echoing is done locally by your PC or terminal. However, if you are redirecting stdout to a file, you should set this option so that any input characters are also echoed to your output file. -h Display the data file's Header information on stdout. The game is not executed. -l Force the interpreter to pre_load the entire game data file into memory instead of swapping in only those pages currently being executed (it normally uses a Least Recently Used swapping strategy). -n Force the interpreter to use "enhanced" routines when playing a STANDARD series game. -o Display the data file's Object/Room List on stdout. The game is not executed. -p Disable the formatting of stdout into screen pages separated by [MORE]. -r Display the data file's Object/Room List on stdout in tree format. Not all the list's information is shown in this format - use the -o option for a more complete listing. The game is not executed. -s Display the data file's Property List for every object on stdout. The game is not executed. -t Monitor the transfer of objects between locations during the game. This is useful to monitor the actions of any background actors in the game (e.g.: Zork 1's thief). Please note that using this option can spoil some games (specifically Deadline and Witness). This option only works when the interpreter has been compiled with the CHEAT macro defined. -v Display the data file's Vocabulary List on stdout. The game is not executed. -x Display the data file's Vocabulary List on stdout, including the attribute bytes used internally by the game's parser. The game is not executed. Legal Stuff =========== We have developed the InfoTaskForce interpreter for use with legally purchased Infocom datafiles. We do not supply any datafiles - they must be purchased and the Software Licence agreement for their use must be observed. Most datafiles are available in the Lost Treasures of Infocom collections and are quite inexpensive. This program is provided "as is", without any warranty of any kind. The entire risk as to its quality and performance is with you. In no event will InfoTaskForce be liable for damages arising from the use of this program. If you distribute this program, please distribute the entire package.