# AGTDec.zip

AGT Decompiler version 1.0, by Gary Lee Evans.
A utility to decompile and document a compiled AGT game.

# AGTUtility10.exe

AGTUtility version 1.0, a menu-driven GUI front-end for
writing AGT games, for Windows. Written by Mike Floyd.

# CompileAgt.cpt

CompileAgt for the Macintosh, by Pierre Tremblay;
a C port of the Pascal AGT compiler version 1.7 by
David R. Malmberg and Mark J. Welch. Compiled games can
be played with MultiAventures, which is available from
interpreters-multi/multiaventures/.
The user interface is in French.

# aa.zip

AGT Author's Aid version 2.3 by Douglas C. Rogers.
AA takes an adventure description from menu-driven screens
and converts it to syntactically correct AGT compiler input

# adgt103.zip

Adventure Door Game Toolkit version 1.03, allows you offer
AGT games as door games on your BBS, by Robert A. Dalton

# agt135.zip

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.35 for MS-DOS

# agt15.zip

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.5 for MS-DOS, including source
code of 4 sample games: Colossal Cave (350 points),
Through the Looking Glass, Crusade, and In the Year 2093

# agt17.zip

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.7 (freeware) for MS-DOS,
including source code of four sample games: Colossal Cave
(350 points), Through the Looking Glass, Crusade, and
In the Year 2093

# agt17s.zip

Turbo Pascal source code of AGT, the Adventure Game Toolkit,
version 1.7 (freeware), by David R. Malmberg and
Mark J. Welch.  Includes AGT manual and AGT source code of
Colossal Cave (350 points version).

# agtambig.lzh

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch.  Big Version 1.3 for Amiga.

# agtamdoc.lzh

Documentation and sample game (CRUSADE) for AGT version 1.3
with an addendum for the Amiga

# agtamiga.lzh

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch.  Standard Version 1.3 for Amiga.

# agtbig.zip
tuid: mmo6gsldzks4k2xc

BIG version of the Adventure Game Toolkit for DOS.
Compiler, run program, a program to convert "Normal" AGT
source files to "Big" AGT source files, and source code of
a sample game (New England Gothic, by Simba).

# agtdoc.zip

Documentation and sample game (CRUSADE) for AGT versions 1.3
and 1.35 (machine independent)

# agtdocwp.zip

Extended documentation of the AGT Classic Edition (1.5)
in WordPerfect 5.1 format
formerly for registered users only, now freeware

# agtedit.zip

Adventure Game Toolkit Editor 1.0 for AGT 1.7,
by Teemu Eramaa.

# agtlabel.zip

Takes AGT source files and converts them to a .AGT file
suitable for input to AGTNUM. Written by Bill Martinson

# agtlint.zip

AGTLINT, The Adventure Game Toolkit Error Analysis Utility,
Release 2 (1.56), freeware by David S. Raley.
DOS executable, documentation, and a sample game.
Supports all versions of the Master's Edition up to 1.56,
as well as the Classic Edition (Standard and Big) and
AGTNUM 1.09

# agtmac.sit

The Adventure Game Toolkit version 1.2 for the Macintosh
by David R. Malmberg and Mark J. Welch

# agtmacro.zip

AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized
Keyboard Macro Processor similar to SUPERKEY or PROKEY for
IBM or compatible computers.

# agtmastr.zip

The entire Master's Edition of the Adventure Game Toolkit
Version 1.56 by David R. Malmberg, repackaged into one file:
document stating that this is now freeware, manual,
compiler, run program, utilities (game format converter,
pop-up hint creator, font editor, etc.), and source code of
several sample games (Hurry!, Humongous Cave, Adventureland,
Pirate's Adventure, Brainscape, Squynchia, The Casebook of
Sherlock Holmes, Pork I)

# agtmtr16.zip

Master's Edition of the Adventure Game Toolkit, Version 1.6
by David R. Malmberg. This archive is an update; for the
complete package the files in agtmastr.zip are needed.

# agtnum.zip

The AGT Number Manager version 1.08 by Bill Martinson.
A pre-compiler (DOS executable) for the AGT compiler;
it allows you to use meaningful labels in your AGT source

# agtstb13.arc

Adventure Game Toolkit, BIG version 1.3 for the Atari ST
by David R. Malmberg and Mark J. Welch.
Source code for the BIG version cannot be compiled with
the normal version and vice versa.

# pretty.zip

Pretty creates annotated source files from either AGT source
or compiled AGT games.

# tppatch.zip

TPPatch, a program that fixes the 'Runtime Error 200' in
AGT and other Turbo Pascal programs on fast machines,
by Andreas Bauer.
Unearthed and uploaded by Julie Harborough

# wagt15.zip

The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, Classic Edition version 1.5 for MS Windows
(compiler and player), including source code of
Colossal Cave (350 points version)

NameLast modifiedSize

Parent Directory  -
agate/2019-12-22 23:16 -
agility/2019-12-22 23:16 -
contests/2019-12-22 23:16 -
magx/2019-12-22 23:06 -
aa.zip1996-03-30 05:00 43K
adgt103.zip2001-04-29 00:55 461K
agt135.zip1992-12-16 05:00 87K
agt15.zip1993-08-05 04:00 281K
agt17.zip1994-05-24 04:00 303K
agt17s.zip1994-09-01 04:00 234K
agtambig.lzh1993-06-30 04:00 111K
agtamdoc.lzh1993-06-30 04:00 144K
agtamiga.lzh1993-06-30 04:00 111K
agtbig.zip1994-09-29 04:00 200K
AGTDec.zip2008-05-10 06:08 67K
agtdoc.zip1992-12-16 05:00 126K
agtdocwp.zip1994-10-04 04:00 286K
agtedit.zip2005-01-03 13:27 84K
agtlabel.zip1995-12-29 05:00 27K
agtlint.zip1995-02-04 05:00 50K
agtmac.sit1994-09-29 04:00 139K
agtmacro.zip1995-12-04 05:00 19K
agtmastr.zip1994-09-29 04:00 2.4M
agtmtr16.zip1996-07-13 04:00 213K
agtnum.zip1993-07-28 04:00 34K
agtstb13.arc1993-07-28 04:00 139K
AGTUtility10.exe2009-07-08 19:45 1.5M
CompileAgt.cpt1996-09-23 04:00 87K
Index2009-08-12 22:19 4.7K
pretty.zip1995-12-04 05:00 26K
tppatch.zip1999-07-12 04:00 9.8K
wagt15.zip1994-01-10 05:00 321K

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