# Adventure_CVG_Nov81.pdf Two articles about the original Adventure, both from issue #1 (November 1981) of Computer & Video Games magazine (UK). # ComputorEdge.txt IF article from ComputorEdge Magazine, February 1998, by Charles Carr. # Family_Computing_Dec83_Roberta_Williams.pdf An early interview with Roberta Williams of Sierra On-line, focusing on the company's first text/graphic adventures, from Family Computing December 1983. # Family_Computing_Dec84_Murder_at_220_Merrill.pdf "Murder at 220 Merrill: A Text Adventure Mystery", by Jeanie Franz Ransom. A short story about a man who gets sucked into a mystery text adventure, from Family Computing December 1984. # Family_Computing_Oct83_Lure_Fantasy_Adventure_Games.pdf "The Lure of Fantasy and Adventure Games," from Family Computing Oct 1983. Covers both text and graphic adventures, as well as a "Programming Your Own Adventure Game" sidebar. # Felix-Plesoianu-intfic-writing.zip A collection of articles about interactive fiction, written between 2011 and 2020 by Felix Pleşoianu. Free Art License. # IF_Guide.txt A guide to Interactive Fiction for graphical game players, first edition, by Alan Hook. # Scott_Adams_Adventure_Column_CVG_Dec81.pdf An article about Scott Adams and his early adventures, from the monthly "Adventure" column of the UK magazine Computer & Video Games (December 1981). # Slaying_Dragons_Electronic_Games_Mar82.pdf "Slaying Dragons: An Introduction to Computer Adventures", from Electronic Games magazine (March 1982). # SoftwareOnTheIslandOfMisfitToys.pdf A research paper on abandonware for a University of Maryland course on Ethics in the Information age, written by Laura Peters. Infocom and Magnetic Scrolls are main subjects. # ahoy88.zip Text and accompanying program of the article "Programming Your Own Text Games", by Cleveland M. Blakemore, which appeared in issues 54 and 55 (June and July 1988) of Ahoy! (an 8-bit Commodore magazine). Transcribed by Patrick Kellum # byte80_nicholson.html "Creating a Fantasy World on the 8080", by Robert T. Nicholson. An article originally published in the July 1980 issue of BTYE magazine, transcribed into HTML by David Welbourn. # byte87_betz.html "An Adventure Authoring System", by David Betz. The article gives in-depth information about the AdvSys authoring system. Originally published in the May 1987 issue of BTYE magazine, and transcribed into HTML by David Welbourn. # byte87_buckles.html "Interactive Fiction as Literature", an early literary analysis of interactive fiction. Originally written by Mary Ann Buckles and published in the May 1987 issue of BYTE magazine, and transcribed into HTML by David Welbourn. # egames85.html Two articles originally published in Electronic Games, circa 1985: "The infinitely improbable DOUG ADAMS" by Roe R. Adams III, and "Booted Up Any Good Books Lately?" by Charles Ardai. Transcribed into HTML by David Welbourn. # german_articles.zip tuid: a3ege93gjofe5q0m Three German reviews, typed in by Miron Schmidt: - Infocom: Arthur, from ASM 10/98 - Magnetic Scrolls: The Pawn, from DOS 2/88 - Romantic Encounters at the Dome, from DOS 4/89 # original_adventure.zip "Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original 'Adventure' in Code and in Kentucky", by Dennis G. Jerz. Published in Digital Humanities Quarterly, Summer 2007.
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