You can't do that.You can't do that.You can't do that.You can only take objects.You can't do that.You can't do that.You can't open that.You can't open anything with that.You can only close objects.You can't close that.You can't close anything with that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't eat that!You can't drink that!You can only throw objects.You can only throw objects.You can't do that.You can't be serious.You can't do that.Don't be silly.You can't do that.You can't do that.You can't do that.You can use only objects to push things with.That would not accomplish anything.You would achieve nothing by that.You can use only objects to touch with.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't put do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can only give away objects.You can't do that.That would not accomplish anything.You can't do that.You can't do that.You can't do that.You can't do that.You can't talk to that.You can't do that.You can't talk to that.You can't do that.You can't talk to that.You can't talk to that.You can't do that.You can't do that.You can't attack anything with that!You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't turn that on.You can't turn that on.You can't switch that on.You can't switch that on.You can't turn that off.You can't turn that off.You can't switch that off.You can't switch that off.You can't do that.You can't do that.You can't do that.You can't do that.You can't wear that.You can't wear that.You can't wear that.You can't do that.You can't do that.You can't do that.That is not something you can play.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't bring yourself to think about anything productive regarding the $1.You can't do that.That would be futile.You can't do that.That would not accomplish anything.You can't do that.You can't do that.That would not accomplish anything.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.That would not accomplish anything.You can't do that.Taken.You can't do that.You already have it - you're wearing it.You already have the $o.The $o is too heavy to lift.Dropped.You aren't carrying that.You can't take things from yourself!Taken.The $2won't let you takethe $1$$.You already havethe $1$$.You open the $o.You can't do that.It's already open.You can't openthe $1withthe $2$$.You don't havethe $2$$.You close the $o.You can't close that.It is not open.You can't closewiththe $1 withthe $2$$.You don't havethe $2$$.is now locked.The $o is now locked.You can't do that.It's already locked.is now locked.The $o is now locked.You can't do that!It's already locked.You don't havethe $2$$.is now unlocked.The $o is now unlocked.You can't do that.It's already unlocked.is now unlocked.The $o is now unlocked.You can't do that.It's already unlocked.You don't havethe $2$$.You eatthe $o$$.You are not THAT hungry.You drinkthe $o$$.At least you don't lack originality.That would not taste very delicious.ends up on the ground nearby.the $1 ends up on the ground nearby.You don't have the $oThat would not accomplish anything.You don't have the $1.You are carryingthe $2$$!Done.You don't have the $1.Now, that would be a good trick!That would not accomplish anything.You can't do that.That would not accomplish anything.You can't do that.You feel nothing unexpected.You can't do that.You touchwiththe $1 withthe $2$$.You can't do that.It doesn't make sense to touch something with itself.There is nothing special aboutthe $o$$.You can't examinethe $o$$.You can't look insidethe $o$$.You find nothing of interest.You can't do that.You find nothing of interest.[You don't have to look behind things in this game.]You can't do that.You can't do that.You readthe $1$$.There is nothing written onthe $1$$.Dropped.You don't have the $o.That would not accomplish anything.You don't havethe $1$$!You can't put something into itself!That would not accomplish anything.You don't havethe $1$$!You are carryingthe $2$$!You can't do that.You can't insert yourself anywhere.You can't do that.You don't havethe $1$$!You can't insert something into itself!You already havethe $o$$!That's not something thatthe $2needs to have.You don't havethe $1$$.Considering the desibels you let out, the effect is depressing in its nothingness.That wouldn't be very polite.$o? That's a nice word!doesn't seem interested.The $2 doesn't seem interested.You can't talk to that.says "I don't know anything aboutThe $1 says "I don't know anything aboutthem!"that!"You can't talk to that."I don't think I need to know aboutthe $2," saysthe $1$$.You can't talk to that.looks at you, seemingly wondering if you have anything specific to talk about.The $1 looks at you, seemingly wondering if you have anything specific to talk about.You can't talk to that.Violence is not the answer.Violence is not the answer.You don't have the $2.There's no point attacking anything with the $2!You need to specify what to shoot at.You need to specify what you want to shootwith.the $o with.You need to specify what you want to shootwith.the $o with.Violence is not the answer.You don't have the $1.You can't shoot anything with that.Violence is not the answer.You don't have the $2.You can't shoot anything with that.Well, if you must!You kissthe $1$$.You don't feel quite that affectionally towardsthe $1$$.You turn on$$.the $o.You can't turn that on.It's already on.You turn offthe $o$$.You can't turn that off.It's already off.That would not accomplish anything.You hear nothing unusual.You hear nothing unusual right now.You smell nothing unusual.You smell nothing unusual.Nothing happens.You need to specify what you want to knock on.That would not accomplish anything.You jump up and down.(You pickup.)$nthe $o up.)$nYou put onthe $o$$.You can't wearthe $o$$.You are already wearingthe $o$$.You can't pickup.the $o up.That would not accomplish anything.You are not wearingthe $o$$.This is not the moment.[Please type INSTRUCTIONS for how to play interactive fiction, SPECIFIC for a couple of game-specific issues and CREDITS for credits and acknowledgements.]There are no hints in this game.[(c) 2001 by Anssi Raisanen. The author retains the copyright to this game. $nThis game was written using ALAN v2.8. $nFurther information about the ALAN system can be obtained from the World Wide Web Internet site $ihttp://www.welcome.to/alan-if $pSpecial thanks to Thomas Nilsson and Goran Forslund for ALAN. $pWarm thanks to Stephen Griffiths and Mikko Vuorinen for beta-testing. Any remaining errors and incongruities are entirely my own fault. $pThanks are due to Stephen Griffiths also for Library 0.3.1. which was used in this game. $pLast but not least, thank you to all the people who have been of help either via the alan-if e-mailing list or in rec.arts.int-fiction. $pComments, questions, bug reports etc. can be sent to anssi.raisanen@cop.fi.]$p[This is a text adventure, also called interactive fiction, which means that what goes on in the story depends on what you type at the prompt. Commands you can type are for example GO NORTH (or NORTH or just N), WEST, SOUTHEAST, UP, IN etc for moving around, but you can try many other things too, like TAKE LAMP, DROP EVERYTHING, EAT APPLE, EXAMINE BIRD or FOLLOW OLD MAN, to name just a few. LOOK (L) describes your surroundings, and INVENTORY (I) lists what you are carrying. You can SAVE your game and RESTORE it later on. $pCharacter interaction: you can ASK PERSON ABOUT THING, TELL PERSON ABOUT THING and also SHOW THING TO PERSON or GIVE THING TO PERSON. $pTo get additional information about certain things in the game, you can THINK ABOUT them. $pTo stop playing and end the program, type QUIT. $pPlease note that this game doesn't support the commands UNDO and AGAIN.]$p[It should not be possible to get the game into an unwinnable state. The hero cannot get killed either, so feel free to experiment. $pTo get additional information about certain things in the game, you can THINK ABOUT them. $pCharacter interaction: you can ASK PERSON ABOUT THING, TELL PERSON ABOUT THING and also SHOW THING TO PERSON or GIVE THING TO PERSON. $pPlease note that this game doesn't support the commands UNDO and AGAIN.]$pThat would not accomplish anything.That is not something you can play.That would not accomplish anything.That would not accomplish anything.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that here.You $v a little melody.Get thee to a disco.The $1 isn't going anywhere.You can't see any such thing.You can't do that.That would not accomplish anything.You must also state whom you want to show the $1 to.You can't do that.doesn't show much interest in the$$.You can't show something to itself!That would not accomplish anything.You'll have to be holding the $1 first.The $1 is already empty.That would not accomplish anything.You can't do that.That doesn't seem to be fastened anywhere.That was a rhetorical question.Nothing happens here.You can't do that.You can't do that.You can't do that.You can't do that.That would not accomplish anything.You can't do that.That would not accomplish anything.That would not accomplish anything.That would not accomplish anything.You stand up.You're standing up already.You stand up.The hedgehog gets frightened and runs back into the bushes.You'd better wait still now.You're standing up already.You can't do that.You can't do that.Relax, it's just a game.You don't feel like resting right now.That doesn't need $ving.You are not one to think about yourself, particularly now.Not a bad word to say about that man.Not a bad word to say about that boy.Yes, your dear servants... what would you do without them?Nothing productive comes to your mind.Nothing helpful comes to your mind. Maybe it would help if you thought about something specific.That's right here!You can't see any such thing.That would not accomplish anything.You can't do that.You can't do that here.This is not the moment.You'd better take him back to the stable and let Marcus feed him.That would not accomplish anything.The $1 doesn't seem particularly hungry.doesn't seem particularly hungry.You're not particularly hungry.The $1 isn't going anywhere.You can't see any such thing.You can't do that.That would not accomplish anything.You didn't bring your wallet with you.That would not accomplish anything.Verbose mode is now on.Brief mode is now on. Location descriptions will only be shown the first time you visit.Please write the full 'quit' command to exit from the game.$p(You can't undo a quit instruction, so to avoid accidentally exiting the game by typing 'q' when you meant to do something else, you must write the 'quit' command in full.)Saved.Restored.$nYou haven't found any of your horses so far.You have managed to findonetwothreefourfivesixof your seven horses.Time passes...[The 'again' command is not available. You can probably use the up and down arrow keys to scroll through your previous commands ,unless you're using the MSDOS interpreter in which case you can press the F3 key to repeat your last command.][You cannot 'undo' commands in this game.]You can't do that.Considering the desibels you let out, the effect is depressing in its nothingness.That would not accomplish anything.That would not accomplish anything.You can't carry anything more. You have to drop something first.You can't carry anything more. You have to drop something first.inventoryYou are holdingYou are empty-handed.topic_containerYou can't wear anything more. You have to remove something first.You can't wear anything more. You have to remove something first.wornIn the wardrobe you seeThe wardrobe is empty.In the stable you seeThe stable is empty.In the stable you seeThe stable is empty.Inside you seeThe drawer is empty.servantsceilingThere is nothing special about the ceiling.Only the sky is the limit here.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.Can't reach.You can't see any such thing.Can't reach.You can't see any such thing.Can't reach.You can't see any such thing.Your present degree of agility won't allow that to happen.You can't see any such thing.wallThere is nothing special about the walls.You can't see any such thing.Nothing happens.You can't see any such thing.You can't do that.You can't see any such thing.The walls are not suitable for climbing here.You can't see any such thing.floorThere is nothing special about the floor.You can't see any such thing.That's just scenery.You can't see any such thing.You can't do that.You can't see any such thing.breezeYou feel a fresh breeze on your face.You can't do that.You can't do that.You feel a fresh breeze on your face.skyThe sky is blue.The sky is blue.You can't see any such thing.You can't see the sky very well here.That's just scenery.You can't see any such thing.The sky doesn't look particularly threatening now.You can't see any such thing.Can't reach.You can't see any such thing.Interesting...You can't see any such thing.Interesting...You can't see any such thing.You can't do that.You can't see any such thing.sunThe sun is shining brightly from a cloudless blue sky.You can't see any such thing.You can't see the sun from here.That's just scenery.You can't see any such thing.Interesting...You can't see any such thing.You'd just burn your tongue.You can't see any such thing.Interesting...You can't see any such thing.Interesting...You can't see any such thing.The valley bathes in the light of the bright sun.You can't see any such thing.groundThe path is rather muddy here.There is nothing special about the ground.You can't see any such thing.That's just scenery.You can't do that.treesThe trees here are quite young and their low twigs grow densely, making it more difficult for you to decide which way you should go.There is nothing special about the trees.There is nothing special about the stunted trees.You see nothing special about the trees here.You can't see any such thing.Nothing happens.The trees are not suitable for climbing here.valleyYour green home valley, surrounded by hills in the distance.Your green home valley, surrounded by hills in the distance.You can't see any such thing.You can't see any such thing.meadowThat's just scenery.You can't see any such thing.You can't see any such thing.You can't see any such thing.roomYou can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.houseYou'll have to examine one room at a time.Your stately mansion.Your stately mansion.Your stately mansion.Your stately mansion.The building itself is rather charming, two-storey and built of curious pinkish stone. Strangely-patterned windowboards hinder too curious by-passers from spying what the magician is up to. Those really persistent might try the frontdoor (onto which a golden dragon head ornament has been fastened) to get a closer peek. The bushes and flowers in the garden surrounding the house are delightful enough, even if some of them border on the absurd, and a few look downright scary.A beautiful two-storey house surrounded by a well-kept garden.A stately dwelling built of red brick, with a lush garden around it.It is not clear which of the many houses in the village you mean.A nice big farmhouse that has gotten its name from the rosebushes growing around it.The stone walls of the house are covered with ivy and other vines.A small but comfortable-looking house.A wooden house painted light yellow, with a lawn extending to the south.There is not much else to say about the building; Montrel seems to like it simple.You are inside the house already.You re-enter the mansion.You can't from here.You can't from here.You can't from here.You enter the house.You have no time for that now.You have no time for that now.It is not clear which of the many houses in the village you mean.You have no time for that now.You have no time for that now.You have no time for that now.You have no time for that now.You have no time for that now.blue lakeA lake with clear blue water, situated in the middle of the valley.You can't see any such thing.That would not accomplish anything.You can't see any such thing.That would not accomplish anything.You can't see any such thing.That would not accomplish anything.You can't see any such thing.That would not accomplish anything.You can't see any such thing.thicketYou can't see any such thing.quit_actionmuddy spotsIt would be wiser not to.After studying the muddy path carefully for some time you discern hoofprints leading to the southwest in it.pathAfter studying the muddy path carefully for some time you discern hoofprints leading to the southwest in it.branchesYou notice one broken twig still hanging loosely from a young elm to the west.That would not accomplish anything.broken branchThat would not accomplish anything.That would not accomplish anything.wild flowersBetter let them grow.They are mainly daffodils, with some hepaticas and lilies in between.Better let them grow.hepaticasThat's a protected species.That's a protected species.The hepaticas are scattered evenly around the clearing. Looking closely, you notice drops of dew on the blue pedestals.You remember that it is dangerous to eat hepaticas.You remember that it is dangerous to eat hepaticas.white liliesBetter let them grow.Better let them grow.Some of the lilies have all-white pedestals, while others, on the southern edge of the clearing, also have little brownish or red spots on them.You remember that it is dangerous to eat lilies.You remember that it is dangerous to eat lilies.brownish red blood spotsYou take a closer look at the red spots and notice that they are drops of blood.daffodil yellow pedestalsBetter let them grow.The daffodils grow mainly on the northwestern brink of the pond. The yellow flowers mix nicely with the white lilies and the blue hepaticas around.Better let them grow.pondThe pond is quite shallow. In its clear water, you can see some small fish swimming around.After giving it a second thought, you can't find any relevant reason for doing so.waterThat would not taste very good.small fishYou don't recognise the species, but there seems to be nothing special about the fish.The fish are so small that trying to catch them would be a waste of time.The fish are too quick for you.soft comfortable antique bedYour soft, comfortable antique bed.The bed doesn't budge.sidetableA white-painted stylish little table.Your breakfast tray is on it$$: a cup of coffee, a couple of sandwiches, and slices of an orange on a small plate.$$: a cup of coffee and a couple of sandwiches.$$: a cup of coffee, and slices of orange on a small plate.$$: a cup of coffee.$$: a couple of sandwiches, and slices of an orange on a small plate.$$: a couple of sandwiches.$$: slices of an orange on a small plate.$$.That would not accomplish anything.breakfast trayYour finished breakfast, with an empty coffee cup and an empty plate.Your half-finished breakfast.Your breakfast: a cup of coffee, a couple of sandwiches, and slices of an orange on a small plate.There's no reason for that; Julius will collect it away duly.That would not accomplish anything.breakfastA cup of coffee, a couple of sandwiches, and slices of an orange on a small plate.A cup of coffee and a couple of sandwiches.A cup of coffee, and slices of orange on a small plate.A cup of coffee.An empty coffee cup, a couple of sandwiches, and slices of an orange on a small plate.An empty coffee cup, an empty plate and a couple of sandwiches.An empty coffee cup and slices of an orange on a small plate.You have already eaten your breakfast; there is just an empty coffee cup and an empty plate on the tray.(the tray)$nThere's no reason for that; Julius will collect the tray away duly.You finish the breakfast.You eat the breakfast.It tastes delicious and you feel quite refreshed.cup of coffeeA cup of hot, steaming coffee.You drink the cup of coffee.It smells just like good coffee should.cupThe cup is empty.The cup is full of hot steaming coffee.The cup is already empty.You drink the cup of coffee and place the cup back on the tray.There's no need to carry the cup around; Julius will collect it away duly.sandwichDelicious-looking ham-and-cheese sandwiches.You eat the sandwiches.There's no need to carry the sandwiches around; Julius will collect them away duly, if you don't wish to eat them.orange slicesSome orange slices.There's no need to carry the slices around; Julius will collect them away duly, if you don't wish to eat them.You eat the orange slices.plateThere are some orange slices on the plate.The plate is empty.That would not accomplish anything.There's no need to carry the plate around; Julius will collect it away duly.windowA big window allowing a nice view to your lands.Your estate with the stable to one side and a pleasant green lawn continuing past it towards an idyllic lake in the distance.Your estate with the stable to one side and a pleasant green lawn continuing past it towards an idyllic lake in the distance.A fresh breeze greets you.lawnYour estate with the stable to one side and a pleasant green lawn continuing past it towards an idyllic lake in the distance.stablecurtainsDark blue, stylish curtains with images of stars, moons and other astronomical objects.The curtains have already been opened.That would not accomplish anything.That would not accomplish anything.wardrobeThe wardrobe is open.$nThe $o is closed.This is not a Narnia book.You open the wardrobe.$nYou get out of bed and open the wardrobe.You open the wardrobe.your daytime clothesbedroom doorAn oak door leading out of the room.You get out of bed and open the door.It is already open.You open the door.It is already open.You get out of bed and close the door.It is already closed.You close the door.It is already closed.doorsThere are just a couple of guestrooms, the library and the balcony that way; actually you feel no urge to visit them right now.There are just a couple of guestrooms, the library and the balcony that way; actually you feel no urge to visit them right now.bedroom doorAn oak door leading to your bedroom.frontdoorThe frontdoor leading out.bushfrontdoorThe frontdoor of your mansion.gardenlawnYour estate with the stable to the southwest. A pleasant green lawn slopes down to an idyllic lake in the distance.stablestableA broken bolt in the stable door indicates how your horses broke out.That would not accomplish anything.stable doorbroken boltA broken bolt in the stable door indicates how your horses broke out.white wooden fencelawnA green lawn stretching to the north and to the south.white wooden fenceYou notice that a couple of boards have been broken at one point of the fence on the western border of your estate. That must be one place where at least some of the horses have escaped. The information doesn't help you much, however, for the horses might still have run anywhere. Your attention is drawn to a nail in the fence that is curiously red-coloured, and you soon realize it is blood. One of the horses must have hurt himself a bit when breaking through the fence.nailThe nail is blood-stained. One of the horses must have hurt himself a bit when breaking through the fence.lawnYour estate with the stable to the northwest. The mansion is up the hill to the north.roadThe road goes around in the valley, forming one big circle. It is paved with smooth stone and is pleasant to walk on.vespasianfour invitations (for Theodoric, Montrel, Gualtier and yourself)three invitations (for Theodoric, Montrel and yourself)three invitations (for Theodoric, Gualtier and yourself)two invitations (for Theodoric and yourself)three invitations (for Montrel, Gualtier and yourself)two invitations (for Montrel and yourself)two invitations (for Gualtier and yourself)an invitationFour invitations, one for yourself and three others for Theodoric, Montrel and Gualtier, all of them honorable members of the Local Guild Of Adventurers.Three invitations, one for yourself and two others for Theodoric and Montrel, honorable members of the Local Guild Of Adventurers.Three invitations, one for yourself and two others for Theodoric and Gualtier a honorable member of the Local Guild Of Adventurers.Two invitations, one for yourself and one for Theodoric, a honorable member of the Local Guild Of Adventurers.Three invitations, one for yourself and two others for Montrel and Gualtier, honorable members of the Local Guild Of Adventurers.Two invitations, one for yourself and one for Montrel, a honorable member of the Local Guild Of Adventurers.Two invitations, one for yourself and one for Gualtier, a honorable member of the Local Guild Of Adventurers.The invitation states that the guild's next meeting will be held at the village pub next Friday. In addition to food and drink the programme will include Gualtier telling about an "early, heroic" adventure of his. From what Gualtier has agreed to reveal beforehand, the tale will contain at least a dragon, a bear, some nasty dwarfs and a maze. It sounds very intriguing and you are anxious to hear the rest.As you are not holding the invitations, it is rather difficult to distinguish what they say.Four invitations, one for yourself and three others for Theodoric, Montrel and Gualtier, all of them honorable members of the Local Guild Of Adventurers.Three invitations, one for yourself and two others for Theodoric and Montrel, honorable members of the Local Guild Of Adventurers.Two invitations, one for yourself and two others for Theodoric and Gualtier a honorable member of the Local Guild Of Adventurers.Three invitations, one for yourself and one for Theodoric, a honorable member of the Local Guild Of Adventurers.Three invitations, one for yourself and two others for Montrel and Gualtier, honorable members of the Local Guild Of Adventurers.Three invitations, one for yourself and one for Montrel, a honorable member of the Local Guild Of Adventurers.Three invitations, one for yourself and one for Gualtier, a honorable member of the Local Guild Of Adventurers.The invitation states that the guild's next meeting will be held at the village pub next Friday. In addition to food and drink the programme will include Gualtier telling about an "early, heroic" adventure of his. From what Gualtier has agreed to reveal beforehand, the tale will contain at least a dragon, a bear, some nasty dwarfs and a maze. It sounds very intriguing and you are anxious to hear the rest.As you are not holding the papers, it is rather difficult to distinguish what they say.You take the invitations. Tybald looks very delighted. $i"Thank you, it would be a great help!"You take the papers and Tybald looks very delighted. $i"Thank you, it would be a great help!"You can't do that.That would be rude towards Tybald.You are very proud of being a member of the guild. The entry requirements include saving at least one member of a royal family, collecting at least twenty treasure items and killing at least one troll (or some other bad guy). The wild days of your youth already somewhat past you, you can now enjoy the priviledges of the guild membership that come mainly in the form of good dinners and the company and tales of other brave adventurers.gardenA well-kept delightful-looking garden.local adventurers guildYou are very proud of being a member of the Local Guild of Adventurers. The entry requirements include saving at least one member of a royal family, collecting at least twenty treasure items and killing at least one troll (or some other bad guy). The wild days of your youth already somewhat past you, you can now enjoy the priviledges of the guild membership that come mainly in the form of good dinners and the company and tales of other brave adventurers.lush gardenA lush garden growing the most diverse plants.diverse plantsA selection of exotic flowers and other plants.Better let them grow.They smell as exotic as they look.estatesYour neighbours' houses.You can see some of your neighbours in their gardens and shout inquiringly at them about any sightings of your horses, but they answer negatively.tall tallest treeEven if the tree is very tall, you can't distinguish it in any great detail from here.You can't reach the tree from here.You can't do that.You can't reach the tree from here.You can't reach the tree from here.You can't reach the tree from here.You can't do that.tall treeA very tall ashtree.Youlet go of the kite string andstart climbing. Making a jump, you manage to reach the lowest branch and climb onto it. From there, you manage to pull yourself up to another branch above it.Nothing happens.kiteA yellow kite, entangled in the branches of the tall tree.A bright yellow kite against the blue sky.You can't.That would not accomplish anything.You pull the string but nothing happens.That would not accomplish anything.kite stringYou pull the string but nothing happens.You hand the kite string back to the boy.You don't have the kite string.tall ashtreeA very tall ashtree.You try to forget the height you're at and continue upwards.tall ashtreeA very tall ashtree.Not certain of whether you're being brave or foolhardy, you continue upwards.tall treeA very tall ashtree.You can't climb any higher.kiteA bright yellow kite. The string seems to have got tangled in the branch in a very complicated way.A bright yellow kite against the blue sky.You can't reach the kite from here.You can't reach the kite from here.You'd need your both hands to untangle the mess. Besides, you can't reach the kite from your present position.You have nothing to cut the string with, and besides, you can't reach the kite from your present position.You can't reach the kite from here.You can't reach the kite from here.kite stringThe kite string seems to have got tangled in the branch in a very complicated way.You can't reach the kite from here.You can't reach the kite from here.You'd need your both hands to untangle the mess. Besides, you can't reach the kite from your present position.You can't reach the kite from here.You have nothing to cut the string with, and besides, you can't reach the string from your present position.You can't reach the kite from here.thin branchThe branch is so thin that it would be stupid to try to lay your weight on it. You see the kite tangled in the branch a bit farther off the tree trunk, too far for you to reach from your present position.With some effort you manage to break the thin branch off the tree and let it fall with the kite down to the ground. The cheering of the boy is heard from below.$iFeeling a sense of relief, you look around the vast landscape and to your great joy spot Courage eating grass peacefully by Blue Lake some way off to the south.With some effort you manage to break the thin branch off the tree and let it fall with the kite down to the ground. The cheering of the boy is heard from below.$iFeeling a sense of relief, you look around the vast landscape and to your great joy spot Courage eating grass peacefully by Blue Lake some way off to the south.With some effort you manage to break the thin branch off the tree and let it fall with the kite down to the ground. The cheering of the boy is heard from below.$iFeeling a sense of relief, you look around the vast landscape and to your great joy spot Courage eating grass peacefully by Blue Lake some way off to the south.With some effort you manage to break the thin branch off the tree and let it fall with the kite down to the ground. The cheering of the boy is heard from below.$iFeeling a sense of relief, you look around the vast landscape and to your great joy spot Courage eating grass peacefully by Blue Lake some way off to the south.With some effort you manage to break the thin branch off the tree and let it fall with the kite down to the ground. The cheering of the boy is heard from below.$iFeeling a sense of relief, you look around the vast landscape and to your great joy spot Courage eating grass peacefully by Blue Lake some way off to the south.Nothing special happens.You can see immediately that the branch would not support your weight.You can see immediately that the branch would not support your weight.You can see immediately that the branch would not support your weight.streamThe stream flows in a north-south direction and looks rather deep and wide at this point.The stream is too deep for that here.collapsed bridgeThere's not much to say about the bridge in its present state. You can just see immediately that you can't cross it.meadow flowersa heavy stoneSome chunks of stone scattered here and there along the bank.The rocks are rather heavy and you can't manage to actually lift them.The rocks are rather heavy and you can't manage to actually lift them.You jump from stone to stone and reach the other side happily. Once across the stream, you don't pause to wonder but continue straight to Montrel's house.That would not accomplish anything.The chunks are rather heavy and you have difficulties manipulating them, but in the end you succeed in pushing a couple of them down the steep bank into the water. They just manage to jut out of the water, forming a crossable bridge to the other side.The chunks are rather heavy and you have difficulties manipulating them, but in the end you succeed in pushing a couple of them down the steep bank into the water. They just manage to jut out of the water, forming a crossable bridge to the other side.You can't do that.streamThe stream is rather shallow here and not so wide as further downstream.However, it is still difficult to cross it without any aid.A couple of big, heavy rocks jut out of the water, forming a crossable bridge to the other side.You jump from stone to stone and reach the other side happily. You don't pause to wonder but continue straight to Montrel's house.Even if the stream is a bit shallower here, it still looks rather dangerous to cross without any aid.pale grassstreamThe stream is very swift and wide here. It would be a bad idea to try to cross it at this point.porchfarmhousessheepbig rockA big rock, almost two meters high, standing close to the western edge of the lawn, about three meters from the stone wall. Arrigon probably left it there for decorative purposes, even though its top is wide enough to be a nice spot for sunbathing too.Making sure that the lawnmower isn't coming in your direction, you climb onto the rock.You are on the rock already.That would not accomplish anything.Making sure that the lawnmower isn't coming in your direction, you climb onto the rock.You are on the rock already.That would not accomplish anything.Making sure that the lawnmower isn't coming in your direction, you climb onto the rock.You are on the rock already.That would not accomplish anything.You jump off the rock and return to the northern edge of the lawn.You are not on the rock.You jump off the rock and return to the northern edge of the lawn.You are not on the rock.green lawnArrigon the writer's wooden house lies to one side and a well-kept lawn, surrounded by a low stone wall, extends to the south. A big rock has been left near the western edge of the lawn, about three meters from the stone wall.farmhousessheepstreamred marksThey are probably blood.buildingsThat's just scenery.squareIt is a market day and numerous stands erected all around the square sell various items ranging from fish and fruit to shoes and even jewelry.standsIt is a market day and numerous stands erected all around the square sell various items ranging from fish and fruit to shoes and even jewelry.sprucesThe trees are not suitable for climbing here.beard lichensprucesThe trees are not suitable for climbing here.bushesBetter leave them be.gardenThe bushes and flowers in the garden surrounding the house are delightful enough, even if some of them border on the absurd, and a few look downright scary.golden dragon headwindowboardsYou deem it best not even bothering to start to comprehend the patterns.frontdoorA white frontdoor with an golden dragon head as an ornament.The door is currently closed.The door is currently open.small wooden tableTaking a careful look at the table, you notice that there is a small drawer to one side.Taking a careful look at the table, you notice that there is a small drawer to one side.Taking a careful look at the table, you notice that there is a small drawer to one side.drawerThe drawer is closed.The drawer is empty.spare keybowlA glass bowl with various trinkets inside.You find nothing of interest among the trinkets.$iA sound of hollow and irritating laughter echoes in the hall.The bowl is rather heavy and it would be unpractical to carry it around.trinketsYou find nothing of interest among the trinkets.$iA sound of hollow and irritating laughter echoes in the hall.You find nothing of interest among the trinkets.$iA sound of hollow and irritating laughter echoes in the hall.frontdoorIt is currently closed.It is currently open.armchairThat's just scenery.That's just scenery.armsRather strong-looking arms that might be troublesome to fight against should they manage to take hold of you. In fact, a couple of them succeed and throw you to the bottom of the stairs where you land with a soft bump.You don't have the means to do that. $iA couple of arms manage to take hold of you and throw you to the bottom of the stairs where you land with a soft bump.You try to fight the arms but it is rather futile; very soon they manage to get hold of you and throw you to the bottom of the stairs where you land with a soft bump.You try to fight the arms but it is rather futile; very soon they manage to get hold of you and throw you to the bottom of the stairs where you land with a soft bump.You try to touch the arms but they very soon manage to get hold of you instead and throw you to the bottom of the stairs where you land with a soft bump.armsdoorIt is currently closed.It is currently open.The door is locked.You unlock the door with the key.You don't have the key!You unlock the door with the key.You can't unlock the door with the $2.booksThat's just scenery.doorIt is currently closed.It is currently open.adventuregardenporchgardenA big garden lined with rosebushes and in which Bernabo the farmer's children are playing.rosebushesRosebushes with white flowers in bloom all around the garden.toy ringYou try to grab the ring but the hedgehog sees you move and begins running as fast as it can towards the bushes. Even if it is not very fast, it has disappeared before you have been able to stand up properly.You bring your hand very slowly to where the ring is stuck and manage to pull the toy from the spine. The hedgehog didn't seem to feel a thing and is so concentrated on the milk that it doesn't even mind your presence now. You show the ring to the children and smile. $i"You can come closer now, but be careful and don't frighten it", you tell them while you stand up slowly, "I think he's being domesticated now at a good pace." $iThe children approach slowly and observe the hedgehog that is still sipping the milk and doesn't seem to mind their presence either. You give the ring back to Kiarra who takes it happily and claps her hands out of joy. The hedgehog gets frightened and runs into the bushes, and you let out a weary sigh. Well, at least you have now done all you can do here.The hedgehog is so far that it would be futile to try to take the ring now.You start to think. The plate of milk is still lying in the middle of the grass and should be enough to attract the hedgehog out of his hiding. Someone - i.e. probably you, to make sure it will work - should be right beside the plate and wait very still for the hedgehog. You explain that to the children and point out that they must wait quietly at a distance. They agree a bit reluctantly, and you kneel down before the plate.Nothing more comes to your mind.Nothing more comes to your mind.milk plateThere's some milk on it.That would not accomplish anything.You start to think. The plate of milk is still lying in the middle of the grass and should be enough to attract the hedgehog out of his hiding. Someone - i.e. probably you, to make sure it will work - should be right beside the plate and wait very still for the hedgehog. You explain that to the children and point out that they must wait quietly at a distance. They agree a bit reluctantly, and you kneel down before the plate.Nothing more comes to your mind.Nothing more comes to your mind.That would not accomplish anything.milkThat would not accomplish anything.Leave that to the hedgehog.gardenTheodoric likes to keep doves in the garden, thence the name of his estate. The walls of the house itself are covered with ivy and other vines.ivyTheodoric might not appreciate that.woundMarcus has taken care of it.NowhereThicketThick vegetation surrounds you everywhere; in fact this is more a thicket than a forest. You have to watch your step, as recent rain has left the path rather muddy at places. A couple of meters before you the path has become overgrown and it is not possible to see in which direction it once continued. The road is back to the north.You wander around for a while without any sign of a horse and as you are uncertain of whether you are on the right track or not, return to where you started.Having found a clue to follow, you proceed to the southwest.You wander around for a while without any sign of a horse and as you are uncertain of whether you are on the right track or not, return to where you started.The road is back to the north, and you can also follow the clue you found, to the southwest. You feel that it is not worth your time venturing in other directions.ThicketThis is a spot where many young trees grow close to each other, the many twigs and branches making your progress slower.You wander around for a while without any sign of a horse and as you are uncertain of whether you are on the right track or not, return to a familiar spot.The road is back to the northeast, and you can also follow the clue you found, to the west. You feel that it is not worth your time venturing in other directions.You wander around for a while without any sign of a horse and as you are uncertain of whether you are on the right track or not, return to a familiar spot.Having another clue to follow, you walk on to the west.ThicketYou arrive at a very small clearing, with a little pond in the middle. This place is quite beautiful, with the sunlight being reflected from the surface of the water on the wild flowers that grow on its brink.You wander around for a while without any sign of a horse and as you are uncertain of whether you are on the right track or not, return to a familiar spot.Certain of being on the right track again, you leave the clearing and enter the thicket to the south.You wander around for a while without any sign of a horse and as you are uncertain of whether you are on the right track or not, return to a familiar spot.You can retreat to the east or follow the clue you found, to the south. You feel that it is not worth your time venturing in other directions.ThicketJust trees in all directions. Even after carefully looking around you cannot see any clues that would help you.You wander around for a while without any sign of a horse and as you are uncertain of whether you are on the right track or not, return to a familiar spot.You wander around for a while without any sign of a horse and as you are uncertain of whether you are on the right track or not, return to a familiar spot.You can retreat to the north, and you can also follow the clue you found, to the southeast. You feel that it is not worth your time venturing in other directions.You stand very still for some time, straining your ears. After a while, you imagine you hear something to the southeast, and after listening some more you hear the vague sound again.You are sure you hear something to the southeast.You hear neighing to the southeast.ThicketYou emerge into another clearing, somewhat larger than the previous one and surrounded by young lilacs and bird cherries.BedroomYour large bed of course, then the sidetablewith the breakfast tray on it,and the wardrobe. A big window gives a view of your estate and allows bright sunlight to enter that deepens the blue of the walls. A door leads west.Not wanting to waste any more time than necessary you eat your breakfast, put on your daytime clothes and leave the bedroom.Not wanting to waste any more time than necessary, you eat your breakfast and leave the bedroom.Not wanting to waste any more time than necessary you finish your breakfast, put on your daytime clothes and leave the bedroom.Not wanting to waste any more time than necessary, you finish your breakfast and leave the bedroom.Not wanting to waste any more time than necessary you put on your daytime clothes and exit the bedroom.You exit the bedroom.CorridorYour room is to the east and there are other doors further down the corridor, decorated in a restrained green, to the west. Stairs lead down.There are just a couple of guestrooms, the library and the balcony that way; actually you feel no urge to visit them right now.HallThe well-lit and lushly-furnished hall always makes you feel fresh and renewed upon entering it. From here, many doors lead to different parts of the house, but the main door to the north is the most important one for you today. Stairs lead up.You step out of the house into the bright morning.Just the drawing-room, the kitchen, the servant's quarters, rooms that escape your interest right now.FrontyardA stone-edged gravel path leads up to the main entrance of your estate, to the north. An occasional bush is planted in a seemingly careless fashion here and there on the lawn. The gravel path circles your mansion to the southeast and to the southwest, and the entrance to your house is to the south.You re-enter the mansion.Your Estate (behind the mansion)You are standing at the back of your house with a gravel path circling the building northeast and northwest, leading to the frontyard. A pleasant green lawn descends gently to the south until it meets the shore of an idyllic lake in the distance. The estate is bordered to the east and to the west by white wooden fences. You see the stable to one side, a short way southwest of here.The back of your house is in the way.StableYou are standing by theemptystable. The back of your mansion is a short gentle uphill to the northeast. Your estate, a pleasant green lawn, stretches further to the south, descending to the shore of an idyllic lake.Your Estate (by the lake)You have walked down to the southernmost part of your estate. The green lawn from the north ends on the shore of Blue Lake here. The estate is bordered to the east and to the west by white wooden fences. Besides your mansion to the north you can also see the stable to the northwest.You don't feel like getting your feet wet in the lake.RoadYou are on the circular road that goes around the valley. The village of Bindoren looms in the eastern direction and the road continues also to the west. The entrance to your estate is to the south, and there are a couple of other estates on the other side of the road, to the northeast and to the northwest.You walk into the village.Maple CottageA beautiful two-storey house surrounded by a well-kept garden. The exit is to the south.You don't wish to go further into the estate.ValleysideA stately dwelling built of red brick, with a lush garden around it. The valley road is to the south.You don't wish to go further into the estate.RoadThe road goes on to the east and to the west and is lined by wealthy-looking estates with beautiful houses.You can see some of your neighbours in their gardens and shout inquiringly at them about any sightings of your horses, but they answer negatively.RoadThe road goes on to the east and and curves slightly to the southwest in accordance with the hills surrounding the valley. To the north and west there is pleasant meadow landscape, slightly ascending towards the hills. To the south, in the middle of an otherwise plain green meadow you see what must be the tallest tree in the region.The landscape is very open and plain in that direction and as you can't see any of your horses that way, you decide it is not worth the bother going there.Under The Tallest Tree In The RegionA very tall tree in the middle of a green meadow, left growing there probably out of respect for its size.You don't feel like climbing to the tree again.Youlet go of the kite string andstart climbing. Making a jump, you manage to reach the lowest branch and climb onto it. From there, you manage to pull yourself up to another branch above it.Youlet go of the kite string andstart climbing. Making a jump, you manage to reach the lowest branch and climb onto it. From there, you manage to pull yourself up to another branch above it.Up The TreeYou are now a good way above the ground but still far below the branch where the kite has got tangled. It comes to your mind here that it is a long time since you last climbed trees, and you try to avoid looking down.Trying to forget the height you're at, you continue upwards.You decide that it is best to climb down and not risk it unnecessarily.You'll have to climb down first.Trying to forget the height you're at, you continue upwards.Still Higher Up The TreeYou have now climbed about two thirds of the height of the tree, and the branches get a little thinner here. You feel the wind in your cheeks.You climb down.Not certain of whether you're being brave or foolhardy, you continue upwards.Not certain of whether you're being brave or foolhardy, you continue upwards.At The Top Of The TreeYou are almost at the top of the tree. The trunk is already much thinner here and sways to and fro in the breeze and under your weight. You have to grab it with both hands to keep your balance.$iThe kite is here, resting on a branch some way off the trunk. The string seems to have got tangled in the branch in a very complicated way.You climb down as quicky as possible. Meanwhile, the boy has already untangled the kite and is happily flying it again.You climb down.You'll have to climb down first.You can't climb any higher.Western Shore Of Blue LakeA fresh meadow growing tall grass by the shore of Blue Lake. The valley road is to the west and you can also see a very tall tree to the north.RoadThe road goes on to the northeast and to the south. To the north and west there is an open meadow landscape with few trees, rising gradually up to the hills. To the east you see a very tall tree growing in the middle of an otherwise plain meadow.The landscape is open in that direction and as you can see that none of your horses are to be seen, you think it better not to venture there in vain.RoadThe road goes on to the north and to the south. A narrow sideroad wanders off to the southwest leading to Montrel's dwelling located a bit higher up the hills, and to the northeast you can see the western shore of Blue Lake in the distance.SideroadYou are on a small sideroad leading southwest to Montrel's house. At this point of the road a rather rapid stream flows in a north-south direction under a small bridge - or at least what used to be a bridge; it is presently collapsed and can't be crossed.$iYou remember there was quite a heavy storm a couple of months back, and Montrel hasn't seen it very urgent to repair the bridge after it. "Let them figure out a way to reach me if they so much want to", you can picture him chuckling to himself. What a fine man, you think, he's still got the spirit of adventure in him.$iThe valley road is to the northeast.You can't cross the collapsed bridge.Upstream From The BridgeIt would seem that the stream is a bit shallower here but still too rapid for you to cross safely particularly when you are not wearing your fishing-boots. The streambank slopes a bit more steeply here. Some clumsy-looking lumps of stone rest near the bank unintentionally forming an almost beautiful still-life together with some meadow flowers that grow in their midst.The landscape becomes impassable there.You jump from stone to stone and reach the other side happily. You don't pause to wonder but continue straight to Montrel's house.Even if the stream is a bit shallower here, it still looks rather dangerous to cross without any aid.Downstream From The BridgeThe stream gets swifter and wider here and flows on down to the valley. Pale grass grows on the banks and there are also a couple of stunted trees nearby. The sideroad is to the north.Pine NeedlesA simple wooden house on the hillside, with any attempts at a surrounding garden left at a minimum. The road is to the northeast. $iMontrel has noticed you approaching and has come out of the house to greet you.$i"Hello there!", he exclaims. "What brings you here?"$i"Hello there!", he exclaims. "What brings you here again?"You leave Montrel and return across the stream to the main road of the valley.RoadThe road goes on to the north and to the southeast. To both sides of the road there are charming old-fashioned farmhouses surrounded by meadows where sheep and cattle are grazing in the sunshine, and Arrigon's house is to the south.You walk towards the nearest farm and shout from afar at the people you see there, inquiring whether they have seen any of your horses. They answer affirmatively and point to the east, but can't offer any more detailed help. You walk back to the road.You walk towards a farm and shout from afar at the people you see there, inquiring whether they have seen any of your horses. They can't offer you any help though. You walk back to the road.You get off the rock and return to the northern edge of the lawn, carefully avoiding the lawnmower.You can't go that way.ParkviewArrigon the writer's wooden house lies to one side and a well-kept lawn, surrounded by a low stone wall, extends to the south. The road is to the north.You have climbed onto the big rock near the western edge of the lawn.$iYou hear the sound of a running motor and see Arrigon gesturing anxiously at this side of the lawn. The reason is very soon apparent: an unguarded lawnmover, the small caterpillar type which you can sit on and drive, is circling along the edges of the lawn, changing direction as it hits the corners. Right now it is on the closest spot to the house, proceeding along the northern edge of the lawn. Arrigon tries to stop it but is unable to. $i"Oh hello!", he exclaims seeing you, "I know you have your own troubles as well, but could you possibly give me a helping hand here?"You don't want to leave Arrigon in trouble now.You bid Arrigon farewell and leave Parkview.You jump on the lawnmower just as it passes the rock. You land accurately enough on the seat and are able to bring the lawnmower to a halt. After the engine has stopped, you climb down. $iArrigon lets out a sigh of relief and thanks you heartily. $iNow that the sound of the motor has died down, you are able to hear the clatter of hoofs from the road to the north.You jump off the rock and return to the northern edge of the lawn to avoid being hit by the lawnmower.You jump up and down.You jump up and down.You jump off the rock and return to the northern edge of the lawn.You are standing on the ground already.You jump off the rock and return to the northern edge of the lawn.You can't do that.RoadThe road goes on to the northwest and to the east. To the south there is a forest and to the north you see charming old-fashioned farmhouses with meadows that sheep and cattle graze on.You walk towards the nearest farm and shout at the people you see there, inquiring whether they have seen any of your horses. They answer affirmatively and point to the east, but can't offer any more detailed help. You walk back to the road.You walk towards a farm and shout at the people you see there, inquiring whether they have seen any of your horses. They can't offer you any help though. You walk back to the road.A wide stream flows between the road and the forest to the south, and it is impossible to enter the forest at this point.RoadThe road goes on to the west and to the east. To the north there is open meadow landscape stretching all the way to the southern shore of Blue Lake in the distance, and to the south there is a forest.Your attention is caught by red marks in the sand at this point of the road, and you very soon gather that the red marks are blood.You remember the blood-red nail in the fence of your estate and gather that the wounded horse must have come this way.One of the horses might have hurt himself when breaking out of the stable.The landscape is very open and plain in that direction and as you can't see any horses that way, you decide it is not worth the bother going there.Now that you've found Perseverance you don't really wish to go there again.VillageA stone-paved market-place in the centre of the village is surrounded by various picturesque buildings of both commercial and residential nature. It is a market day and numerous stands erected all around the square sell various items ranging from fish and fruit to shoes and even jewelry. Many out-of-villagers are also present and the market-place is packed with people. There is an incessant buzz of voices all around.You leave behind the merry village of Bindoren.You leave the merry village of Bindoren behind.RoadThe main road of the valley leads into the village to the west and goes on to more peaceful surroundings to the east. To both sides of the road at this point there is a park area with sporadic trees here and there. A road leading up to the hills and out of the valley departs to the northeast.You walk into the village.The landscape is open in that direction and as you can see that none of your horses are to be seen, you think it better not to venture there in vain.Northern RoadYou are on the road leading to the hills and out of the valley to the north. It joins another road to the southwest where the village of Bindoren looms in the sunlight. There is a forest to the west, with a narrow path disappearing into it.You don't feel like going further north on foot.Now that you are aware that there is a bear loose in the forest, you have no special wish to go there.Forest PathA forest of old spruces with trunks covered with beard lichen. The tall and thick-growing spruces block the sunlight from entering the forest and you feel cool and refreshed after walking so long in the heat of the sun. The path continues west and the road is back to the east.Shady ClearingA small clearing in the woods where sunlight cannot enter very well because of the tall spruces growing all around. You can retreat to the east.$iYour attention is caught at once by two animals here; a big brown bear is staring at a slender roe petrified with terror.$iA big brown bear is looking at you from a short distance.You feel like you should help the poor roe and don't have the heart to leave quite yet, even if you do have very limited means to fight the bear.You can't make yourself to turn back to the road. The bear might very well follow you when it would see you trying to escape.You exit the clearing and walk back to the road.You feel like you should help the poor roe and don't have the heart to leave quite yet, even if you do have very limited means to fight the bear.You can't make yourself to start moving. The bear might very well follow you if it sees you trying to escape.Now that you are aware of a bear being loose in the woods, you just want to get back to the road as soon as possible.You start yelling as loud as you can, and the bear turns to look at you. You gesticulate and make noise, approaching it as menacingly as you are able to. The deer takes advantage of this situation and disappears into the forest, while the bear takes a couple of hesitating steps towards you and growls threateningly.You make more noise and menacing gestures, taking a couple of more steps towards the bear, and this time it has a desirable effect. The bear turns and starts running lazily into the forest. You stop gesticulating, take a deep breath and notice how loud your heart beats.That would not accomplish anything.You start yelling as loud as you can, and the bear turns to look at you. You gesticulate and make noise, approaching it as menacingly as you are able to. The deer takes advantage of this situation and disappears into the forest, while the bear takes a couple of hesitating steps towards you and growls threateningly.You make more noise and menacing gestures, taking a couple of more steps towards the bear, and this time it has a desirable effect. The bear turns and starts running lazily into the forest. You stop gesticulating, take a deep breath and notice how loud your heart beats.The bear keeps a keen eye on the roe and prepares itself for an attack. You feel you really should help the poor roe.You feel you really have to do something very soon to find a solution to this situation.Time passes...RoadThe road goes on to the west and curves slightly to the southeast, in accordance with the hills surrounding the valley. There is a meadow to the north. A peculiar house stands straight to the south.The landscape is open in that direction and as you can see that none of your horses are to be seen, you think it better not to venture there in vain.MeadowA green meadow, with the valley road to the south.In Front Of The Magician's HouseThe house is rather commonplace as magicians' houses go, but that is not to deny that it was a rather good idea to build it outside the more conventionally-built village. The road is to the north.You enter the house.Your task finished here, you have no desire to enter the house for now.Inside The Magician's HouseA rather spacious and sparingly-furnished hall, surprisingly conventional in comparison to what the facade led to expect. There is a doorway to the south, further into the house, in addition to the frontdoor to the north. There is a small wooden table beside the frontdoor. A glass bowl stands on the table.$iEverything is quiet. However, you suspect that the spirits know that you have entered and try to find out what kind of an adversary you are. You feel a sense of expectation hanging in the air.You exit the house.You hear an irritating laughter, and turning your head to look where it might come from you at first see nothing, but then a set of teeth materialises around the laughter, then a mouth and after that, a whole face.You hear nothing unusual right now.Another Room In The Magician's HouseThis must be a kind of living-room. Soft, comfy armchairs and a sofa, a large table in the middle and even a fireplace to one side. Doors lead north and west, and a staircase climbs up to the second floor.$iThe spirit of an old pirate, carrying a heavy-looking treasure chest, is limping slowly towards the door to the west. It opens the door and you have just enough time to distinguish that the room in question is the kitchen of the house, before the door closes behind the figure.You follow the pirate and open the kitchen door. You see that a whole crowd of spirits have occupied the room and, seeing you, a couple of them come your way, grab hold of you and escort you out of the house, slamming the front door behind them. A diabolic laughter is heard from inside.Lower Part Of StairsA rather normal non-descript staircase, except for the spirit arms that jut out of the wall and try to grab hold of you.Near The Top Of The StairsYou are standing in the upper part of the stairs, very near the top.The only thing that would seem able to hinder your process now is a robust-looking spirit, standing at the top of the stairs with arms akimbo and looking very determined to not let you pass.Ignoring the robust figure and keeping your calm, you walk all the way up and right through the spirit without his being able to resist you in the slightest way. In fact, soon afterwards he disappears with a pop.Upstairs LandingA door to the east and stairs leading down.You unlock the door with the key and enter the room.The door is locked.You enter the room.The Magician's RoomShelves full of books, tubes, and containers, a table with papers full of strange symbols, and various objects obviously dealing with magic all over the place. The bed beside the window almost looks out of place in its ordinariness.Your task finished here, you walk out of the room, downstairs and exit the house.RoadThe road goes on to the northwest and to the south. Gualtier's house is to the east.The landscape is open in that direction, with the eastern shore of Blue Lake in the distance, and as you can see that none of your horses are to be seen, you think it better not to venture there in vain.BluebellsA rather small but nevertheless comfortable-looking house, with a garden that could use some attending-to. But as you know, Gualtier never was the domestic type. The road is back to the west.You say goodbye to Gualtier and leave.RoadThe road goes on to the north and to the southwest. The landscape rises gradually towards the hills to the east and to the south.The landscape is open in that direction and as you can see that none of your horses are to be seen, you think it better not to venture there in vain.You walk towards the nearest farm and shout from afar at the people you see there, inquiring whether they have seen any of your horses. They answer affirmatively and point to the southwest, but can't offer any more detailed help. You walk back to the road.RoadThe road goes on to the northeast and to the west. There is a moor to the south and to the east, rising little by little towards the hills. A road leading out of the valley departs to the south, and to the north is a beautiful wooden farmhouse.The open landscape reveals to you instantly that none of your horses are to be found that way, so you decide not to venture there.As you see that the landscape is plain in that direction and that none of your horses can be seen there, you don't really want to go that way. There aren't even any people travelling along the road just now, so you can't ask anyone either.WhiteroseA nice big farmhouse that has gotten its name from the rosebushes growing all around it. If you remember right, Bernabo the farmer has fourteen children. You see eight of them playing in the garden. The road is to the south.$iA plate with some milk on it is lying in the grass.You decide you've had enough, get up, say goodbye to the children hastily and leave Whiterose behind.You leave Whiterose and the children behind.$tDeciding to give it another try for the children's sake, you kneel down by the plate.Time passes...Time passes...Time passes...You don't feel like spending any more time here for now.The hedgehog gets frightened and runs back into the bushes.Nothing special happens.RoadThe road goes on to the east and to the west. Your friend Theodoric's dwelling is to the south.Dove CottageTheodoric likes to keep doves in the garden, thence the name of his estate. The walls of the house itself are covered with ivy and other vines. The road is to the north.You say goodbye to Theodoric and leave.MeYou notice nothing unusual about yourself.You ask yourself whether that would be a wise thing to do.You can't do that.You can't tell yourself anything that you don't already know.You can't tell yourself anything that you don't already know.That would not accomplish anything.You can't do that.You're right here.You can't insert yourself anywhere.Seven White HorsesYes, your dear horses... what would you do without them? First of all there is Serenity, the oldest one of them and one who has never bolted even in the most furious night of thunder; Defiance who was the most difficult one to tame, Loyalty who has never betrayed your confidence, Patience and his neverending understanding at your whims and moods, Unhesitancy who swam to your rescue when you fell into the current, Courage who has accompanied you in the fiercest battles, and Perseverance whom you can count on to bring you safely home from the longest journeys.You hope to have all seven of them safely back in the stable as soon as possible.You can't see any such thing.JuliusYour loyal servant since many years."I wish you good luck in the pursuit, master.""Why, you know it as well as I do, master.""Why, you know it as well as I do, master.""I hope you enjoyed it, master.""Why, you know me, master."Julius doesn't have anything special to say about that.Julius listens and nods at you but doesn't comment much further.$iJulius is here.MarcusYour trustworthy stableboy."I don't know what could have made them escape like that, it is not like them to do so", he says."I don't know what could have made them escape like that, it is not like them to do so", he says."Something made the horses want to escape so badly that they even broke the bolt on the door.""Something made the horses want to escape so badly that they even broke the bolt on the door.""They broke through the fence closer to the lake. They might still have run anywhere, though...""Why, you know me, sir.""I'm very grateful you employed me, sir, I like my job a lot here."He doesn't have much to comment on that.On second thoughts you feel you should be joining the pursuit instead of chatting too much right now.$iMarcus the stableboy is sitting on a rock nearby. Noticing you, he raises his hands in a helpless gesture. $i"No trace of them, sir. When I came here in the morning they were gone."$iMarcus is sitting on a rock nearby. $i"I wish you luck in the pursuit, sir. I really hope they would be found soon."$iMarcus is sitting on a rock nearby. $i"A good thing that you have had success in the pursuit, sir. Now, if only the rest could be traced, as well..."$iMarcus is sitting on a rock nearby.TybaldYour neighbour and long-time friend."Oh, you delivered them all already? Thank you very much, I do appreciate it!""I would be very grateful if you could find the time to deliver them!""Sorry, no trace of them, I am afraid.""I have been thinking of inviting you in the near future again, it is always nice to chat about the old times...""Well, I don't know what I could tell you that you don't already know", he laughs."Oh, he's fine, thank you for asking.""It seems such a long time since we last gathered, even though I know that it is only a couple of months."He doesn't have much to say about that."Oh, you delivered them all already? Thank you very much, I do appreciate it!""Yes, I would be very grateful if you could find the time to deliver them!"This is not the time to tell people about yourself."Sorry, no trace of them, I am afraid."On second thoughts you come to think you should get on with the pursuit.You hand the invitations back to Tybald. He looks a bit disappointed but takes them and says: $i"Yes, I understand that you have your own troubles to attend to..."That's not something Tybald needs to have.$iYour neighbour Tybald is walking to and fro on the lawn.$i"Good morning!", he greets you seeing you enter. "Too bad about the horses, a couple of your servants already came this way looking for them. I have to tell you the same thing that I told them, namely that none of those animals have been seen on my lands." $iSuddenly, he seems to remember something and draws some papers out of his coat pocket. $i"By the way - as you may know, our guild will have its monthly meeting next Friday, so I was wondering... would you mind delivering these invitations to Theodoric, Montrel and Gualtier? I mean, while you're going around the valley anyway. Normally I would do it myself, but my leg has been irritable for a couple of days, it must be the gout getting worse again... and my servants, except for old Vespasian, are on their annual holiday. I would be grateful!"$i"Oh, hello again! Any luck yet? Would you still be willing to deliver the invitations I talked to you about? No obligation, it would just help me a great deal."$i"Oh, hello again! What did you say? You have delivered all of the invitations? Thank you very much, that was a big help! See you in the meeting on Saturday!"FolpertusYour good neighbour and friend, good-natured and a little plump."Like I said, no trace of them, I'm sorry to say.""It's the same old me as last time", he laughs.He doesn't have much to comment on that.You feel like not wanting to engage yourself in too much conversation right now; finding the horses is the most important thing to do now.$iYour neighbour Folpertus is walking amongst the flowers.$i"No sign of the horses, I'm afraid", he says, "but I wish you luck in finding them!"BoyAn ordinary-looking child.He's too busy flying his kite.He looks at the kite worryingly and can't bring himself to talk about much of anything.He's to busy flying his kite.He looks at the kite worryingly and can't bring himself to talk about much of anything.You hand the kite string back to the boy.You don't have the kite string.That's not something the boy needs to have.$iA boy is standing here, holding on to a kite string. Looking up, you notice that the kite has been tangled in the very highest branches of the tree. $i"Could you help me, sir?" he asks. "I would very much like to get my kite back..."A boy is standing here with a kite string in hand, looking helplessly up at a kite tangled high in the branches.$iA boy is flying a kite here, keeping now a safe distance to the tree.MontrelYour long-time friend and a great adventurer. Nowadays he likes to have his own peace."Sorry, I haven't seen any of them today.""Why, you know me well enough...""Yes, don't worry, I will get it fixed soon. Mind you, the pedlars visiting here have been much fewer in number these past two months at least.""You know, I don't move around much nowadays, but the guild meetings are something I don't ever want to miss!"He doesn't have much to say about that."I'll keep my eyes open in case any of them come this way", he promises.You don't feel like staying here too long chatting; your horses are the first priority now.You hand one of the invitations to Montrel. He thanks you heartily. $i"It is always nice to meet old companions. See you on Friday!"Montrel has already got his invitation.That is not something that Theodoric needs to have.You hand one of the invitations to Montrel. He thanks you heartily. $i"It is always nice to meet old companions. See you on Friday!"Montrel has already got his invitation.That is not something that Theodoric needs to have.ArrigonA middle-aged writer of adventure books. He has often turned to you in hopes of getting ideas for his novels. Because of that, he has also offered you part of the royalties, which you have thankfully accepted.He seems busy enough as it is."I am afraid I can't help you there."He doesn't say anything about that.He seems busy enough as it is."I am afraid I can't help you there."He doesn't say anything about that.Arrigon is standing on the northern edge of the lawn, trying desperately to think of a way to bring the lawnmower to a halt.$iArrigon is here.$iThe lawnmower hits the northwestern corner of the lawn, turns and continues south.$iThe lawnmower is passingtheabig rock near the western edge of the lawn.$iThe lawnmower moves on and approaches the southern edge of the lawn, the point furthest away from the house.Arrigon looks at it desperately and wonders what could be done.$iThe lawnmower hits the southwestern corner of the lawn, turns and continues east.You wonder how long the gasoline will suffice. "And I just filled the tank, too", Arrigon says as if he heard your thoughts.$iThe lawnmower approaches the southeastern corner of the lawn, hits it and turns towards north.$iThe lawnmower approaches the northeastern corner of the lawn, turns and continues west, past the house.LawnmowerThe lawnmower is circling berserkly around the lawn.The lawnmower is standing still near the rock.If you only knew how.It is standing still already.You can't.It is already off.It is very much running already.Let's let it rest for a while.It is very much running already.Let's let it rest for a while.You jump on the lawnmower just as it passes the rock. You land accurately enough on the seat and are able to bring the lawnmower to a halt. After the engine has stopped, you climb down. Arrigon lets out a sigh of relief and thanks you heartily. $iNow that the sound of the motor has died down, you are able to hear the clatter of hoofs from the road to the north.You are too far from the lawnmower.The lawnmower is proceeding at such a speed that you find it difficult to jump on it.You decide you'll let Arrigon take care of his own lawn.You jump on the lawnmower just as it passes the rock. You land accurately enough on the seat and are able to bring the lawnmower to a halt. After the engine has stopped, you climb down. Arrigon lets out a sigh of relief and thanks you heartily. $iNow that the sound of the motor has died down, you are able to hear the clatter of hoofs from the road to the north.You are too far from the lawnmower.The lawnmower is proceeding at such a speed that you find it difficult to jump on it.It's Arrigon's duty, not yours, to mow his lawn.$iThe lawnmower stands quietly near the rock.PeopleMerchants, customers, loiterers, local villagers and travellers from more distant regions.Some travellers overhear you and report having seen a horse running free to the east of the village. They tell you that it seemed to be in a good condition and that they had wondered whom such a beautiful animal might belong to.No one seems interested in that particular topic beyond a a couple of polite reactions.Some travellers overhear you and report having seen a horse running free to the east of the village. They tell you that it seemed to be in a good condition and that they had wondered whom such a beautiful animal might belong to.No one seems interested in that particular topic beyond a a couple of polite reactions.Huge Big Brown BearA hungry-looking bear staring keenly at the roe.A hungry-looking bear staring keenly at you.That wouldn't be very prudent.That wouldn't be very prudent.The bear looks like he's taking care of feeding himself very shortly.You start yelling as loud as you can, and the bear turns to look at you. You gesticulate and make noise, approaching it as menacingly as you are able to. The deer takes advantage of this situation and disappears into the forest, while the bear takes a couple of hesitating steps towards you and growls threateningly.You make more noise and menacing gestures, taking a couple of more steps towards the bear, and this time it has a desirable effect. The bear turns and starts running lazily into the forest. You stop gesticulating, take a deep breath and notice how loud your heart beats.That would not accomplish anything.You start yelling as loud as you can, and the bear turns to look at you. You gesticulate and make noise, approaching it as menacingly as you are able to. The deer takes advantage of this situation and disappears into the forest, while the bear takes a couple of hesitating steps towards you and growls threateningly.You make more noise and menacing gestures, taking a couple of more steps towards the bear, and this time it has a desirable effect. The bear turns and starts running lazily into the forest. You stop gesticulating, take a deep breath and notice how loud your heart beats.That would not accomplish anything.You start yelling as loud as you can, and the bear turns to look at you. You gesticulate and make noise, approaching it as menacingly as you are able to. The deer takes advantage of this situation and disappears into the forest, while the bear takes a couple of hesitating steps towards you and growls threateningly.You make more noise and menacing gestures, taking a couple of more steps towards the bear, and this time it has a desirable effect. The bear turns and starts running lazily into the forest. You stop gesticulating, take a deep breath and notice how loud your heart beats.That would not accomplish anything.Slender RoeA frightened roedeer standing still and not averting its eyes from the bear for a moment.That would not accomplish anything.You're too far.That would not accomplish anything.FaceThe green face of an ugly human-like creature, with a sarcastic smile expressed by yellow-glowing teeth. It is hovering on eye-level some way away from you. Little by little a whole body materializes into view and you notice it approaching you slowly.An ugly creature with a mean grin on its face, now very close to you. Somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.The face just makes an ugly grimace and says nothing. Little by little you can see how a whole body materializes into view and you notice it approaching you slowly.The face just makes an ugly grimace and says nothing. Somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind it.The face just makes an ugly grimace and says nothing. Little by little you can see how a whole body materializes into view and you notice it approaching you slowly.The face just makes an ugly grimace and says nothing. Somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind it.You try to attack the spirit, but somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.You try to attack the spirit, but somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.You try to touch the spirit, and somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.You try to touch the spirit, and somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.BodyAn ugly creature with a mean grin on its face, now very close to you. Somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.You try to attack the spirit, but somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.You try to attack the spirit, but somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.You try to touch the spirit, and somehow it has grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.The spirit doesn't listen to you. Instead, it seems to have grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.The spirit doesn't listen to you. Instead, it seems to have grown strong enough to gain a half-material form and manages to take hold of you. It escorts you to the front door, throws you out of the house and slams the door behind.Robust SpiritA strong-looking figure with thick arms and a bald head and with a sabre hanging from his belt.He receives your attempts at an attack calmly and responds by jerking you down the stairs. You are lucky to not suffer any injuries falling to the bottom of the stairs.He receives your attempts at an attack calmly and responds by jerking you down the stairs. You are lucky to not suffer any injuries falling to the bottom of the stairs.You try to touch the figure but he responds by jerking you down the stairs. You are lucky to not suffer any injuries falling to the bottom of the stairs.You try to address the figure but he responds by jerking you down the stairs. You are lucky to not suffer any injuries falling to the bottom of the stairs.You try to address the figure but he responds by jerking you down the stairs. You are lucky to not suffer any injuries falling to the bottom of the stairs.MagicianYour typical magician, with a blue cloak and a pointy hat. He fusses about absent-mindedly.The magician seems busy and doesn't pay attention to your questions.The magician seems busy and doesn't pay attention to your questions.$iThe magician is here.GualtierYour long-time friend and a honorable member of the Local Guild of Adventurers."Yes, I saw a couple of them running south along the road earlier this morning", he informs you, "and I told so to your servants also, when they passed by some time ago. I do hope that you would find them before long.""You'll hear all about it on Friday!""Why, I think you know me well enough already!""I look forward to our next meeting!"He doesn't have much to comment on that."Yes, I saw a couple of them running south along the road earlier this morning", he informs you, "and I told so to your servants also, when they passed by some time ago. I do hope that you would find them before long."He doesn't have much to comment on that.You hand one of the invitations to Gualtier. $i"How nice of you to bring the invitation", he says, "yes, it's my turn to recite an adventure, so it will be fun. See you on Friday!"Gualtier has already got his invitation.That is not something that Theodoric needs to have.You hand one of the invitations to Gualtier. $i"How nice of you to bring the invitation. Yes, it's my turn to recite an adventure, so it will be fun. See you on Friday!"Gualtier has already got his invitation.That is not something that Theodoric needs to have.$iGualtier is sitting on his porch sunbathing.ChildrenJacobus, Fino, Zira, Jena, Mirco, Melba, Orfeo and Kiarra ... at least you think so.You learn nothing new.They don't seem to be in the mood for too much talk now.They don't seem to be in the mood for too much talk now.JacobusThey are all nice well-mannered children.You learn nothing new.They don't seem to be in the mood for too much talk now.Bernabo$iThe plate of milk is still lying in the middle of the grass and should be enough to attract the hedgehog out of his hiding. Someone - i.e. probably you, to make sure it will work - should be right beside the plate and wait very still for the hedgehog. You explain that to the children and point out that they must wait quietly at a distance. They agree a bit reluctantly, and you kneel down before the plate.$iYou see or hear no trace of the hedgehog.$iStill, nothing.$iThere is a faint rustle in the bushes nearby.$iThe hedgehog's head appears from under one of the bushes.$iThe hedgehog takes a couple of cautious steps forward, sniffing the air. The children point at it and whisper to each other but remain otherwise still.$iThe hedgehog runs to and fro on the lawn, zigzagging slowly towards the plate it has apparently noticed again, even if it does a good job in pretending it hasn't.$iThe hedgehog approaches the plate and is now only about one meter from it. You can spot the ring in one of its spines. You try your best to not move a muscle.$iThe hedgehog comes slowly closer to the plate and you can reach it easily now.$iThe hedgehog is now at the plate, looking around cautiously.$iThe hedgehog begins to lick the milk.$iThe hedgehog keeps on sipping the milk. The children gesture at you, hasting you to grab the ring.$iThe hedgehog stops sipping the milk, having apparently noticed the gesturing children, and disappears swiftly back into the bushes. You give up and stand up.HedgehogYou start to think. The plate of milk is still lying in the middle of the grass and should be enough to attract the hedgehog out of his hiding. Someone - i.e. probably you, to make sure it will work - should be right beside the plate and wait very still for the hedgehog. You explain that to the children and point out that they must wait quietly at a distance. They agree a bit reluctantly, and you kneel down before the plate.Nothing more comes to your mind.Nothing more comes to your mind.You can't see any such thing.A little beautiful hedgehog with long spines.In one of the spines is a gold-coloured toy ring.The hedgehog gets frightened and runs back into the bushes.Nothing special happens.TheodoricYour long-time friend and a very nice fellow. Together you have been on many adventures."Sorry, I haven't seen any of them today.""I think you know me pretty well, my friend.""Always nice to meet old companions!"He doesn't have much to comment on that."Sorry, I haven't seen any of them today."He doesn't have much to comment on that.You hand one of the invitations to Theodoric. He eyes it quickly through and says smiling: "That sounds fine. I'm looking forward to seeing each other in the pub next Friday!"Theodoric has already got his invitation.That is not something that Theodoric needs to have.You hand one of the invitations to Theodoric. He eyes it quickly through and says smiling: "That sounds fine. I'm looking forward to seeing each other in the pub next Friday!"Theodoric has already got his invitation.That is not something that Theodoric needs to have.$iTheodoric is minding his garden.LoyaltyYour dear$$, happily found again.It is best to let him rest now.$iLoyalty is in the stable.$iTo your delight you see Loyalty not far from here, grazing by the roadside. You run to him and stroke him gently. "So, I found you too, naughty one", you laugh and receive his affection in turn.CourageYour dear$$, happily found again.It is best to let him rest now.$iCourage is in the stable.$iCourage is here. You are very glad to see him again and caress him affectionally. Courage neighs out of joy and brings his head close to yours.PerseveranceYour dear$$, happily found again.It is best to let him rest now.$iPerseverance is in the stable.$iAmidst the tall hay you see Perseverance standing peacefully and looking questionably to the direction of the noise you have made when entering the clearing but recognizes you of course instantly right after. He walks to you and you stroke his mane gently, and he shows you his affection in return. You notice his wound, but fortunately it doesn't look like a serious one. Anyway, it needs treatment very soon so you'd better hurry with getting him back to the stable.PatienceYour dear$$, happily found again.It is best to let him rest now.$iPatience is in the stable.$iAs sure as you were before that the road to the south was empty, you see Patience now walking along it towards you. You are very glad to see him again, walk to him and tap him on the side. He greets you with delight as well.SerenityYour dear$$, happily found again.It is best to let him rest now.$iSerenity is in the stable.$iSerenity is here. You walk to him and caress him lovingly. He is equally happy about your reunion.DefianceYour dear$$, happily found again.It is best to let him rest now.$iDefiance is in the stable.$iTo your surprise and delight you see Defiance approaching you along the roadside from the north. You guess he must have heard your shouting. He recognizes you right away and walks to you. You caress him and he touches your cheek gently with his muzzle.UnhesitancyYour dear$$, happily found again.It is best to let him rest now.$iUnhesitancy is in the stable.$iTo your great joy, Unhesitancy is walking along the road towards you. You are very glad to see him again and tap him on the side. He greets you with delight as well.$i"I wish you good luck, master, for you know those fine animals best and thus have the best chance to catch them", he says, "it is to be presumed that the horses haven't left the valley; the surrounding hills, as you know, are wearisome enough even for them to cross except along the roads, and in that case people should have noticed something and, if not outright able to catch the animals, they should at least have news about their whereabouts."$i"Oh, and one more thing, master, some of the servants are already out there in the pursuit, I think they should have fanned out all over the valley by now. They will help you with the catching of the horses as well as with escorting them back to the stable." $iYou thank Julius for his concern.$iYou see Saturnino the magician poke his head out of an upstairs window facing in your direction. $i"Oh hello, can you lend me a helping hand?", he pleads. "I got locked in my room by some spirits I invoked, I need to get out! There should be a spare key in a glass bowl on a small table beside the door right after you get in. Thanks in advance!" $iHis head disappears from the window.$iThe face keeps on grinning at you stupidly.$iThe face keeps stupidly grinning at you.$iThe face keeps grinning stupidly at you.$i"Oh, thank goodness you made it", he says. "You did the right thing in keeping your calm and ignoring them - they draw their energy from the attention you direct at them." $iHe takes one of the books from the shelf, walks out of the room to the landing and begins uttering some incomprehensible words. A puff is heard somewhere nearby. $i"It's all right now", he smiles at you, taking the key from you, "I made the spirits disappear, the trouble was that the spell doesn't work through closed doors. You can safely exit the house now." $iHappening to look out of the window, you see to your delight Serenity grazing on the meadow north of the road you were just travelling along.$i"Oh hello, sir!", the children say. "Something funny just happened. We have been trying to domesticate a hedgehog that has been running around in the garden lately. We got as far as getting it to drink milk from a plate, but then Kiarra put her toy ring in one of the hedgehog's spines to see if it stays there, the hedgehog got frightened and ran away, and now Kiarra has been crying because she wants her ring back so desperately. What should we do? Can you help us?" $iYou try your best to hide your amusement while listening to the children's problem. Your attention is caught by the plate of milk you hadn't noticed before. But how to actually help the children is something you feel you have to think about for a while.$iYou start leading him back to the road and soon enough emerge out of the forest.$p$tYou see a couple of your servants in the distance, walking in another direction. You shout at them in hope of hearing any news, but they shake their heads and disappear from view.$n$p$tTwo of your servants in search of the horses happen to cross your path, but they have nothing new to tell you. After a brief exchange they hurry on and have soon disappeared from view.$n$iYour servantsGaius and AeliusJustin and CassiusOtho and AugustusTitus and PhilipClaudius and MariusQuietus and AnthonyLeo and AvitusGaius and Philiphurry to the scene.spot you from afar and run to your aid.notice you from the distance and rush to help you.$i"We'll take him home, it'll take just a moment, and we'll join in the pursuit again right after that, master", they tell you and have soon disappeared in the direction of your mansion with the horse. $p[You have regained one of your lost horses.]"It's all right, master, we will take care of him now", they say and start leading the horse towards your mansion, soon disappearing from view. $p[You have regained another horse.]They take the horse and start leading him towards your house, having soon disappeared from view. $p[You have regained yet another one of your lost horses.]$i"Well, it seems we have found all of them", you say to them with a smile, "it is time for all of us to go home now." $iThe servants take the horse and start leading him towards the stable, and you accompany them as the quest is now over and you have nothing else to do here.$n$iSoon afterwards you are back at your house. Julius is in the frontyard attending to the garden. You stop to greet him while the other servants are taking the horse to the stable. $i"My good Julius, they are all safely back at home again now!", you tell him happily. "You know, it's funny but I noticed today that I've grown so fond of them that I felt that a part of myself was missing while they were gone..." $iYou continue to the back of the house and to the stable where you can see the heads of all of your horses sticking out of the stable building. Marcus is busy feeding oats to them. $i"Hello, sir, they sure are hungry after the day's adventure! I'll see to it that their stomachs are filled, and also I've taken care of Perseverance's wound. Fortunately it wasn't such a bad one." $iHe smiles at you and turns to continue his work. $n$iYou walk back into the house, upstairs and onto the balcony overlooking the lake. There you sit down under your parasol, enjoy the landscape and let the day pass slowly and peacefully towards its conclusion. $p$i *** You have successfully rescued the horses ***$p $nThanks for playing!$pHuh?[Invalid command. Please rephrase, or try something different.][It is not clear what you mean by 'all'.][It is not clear what 'it' refers to presently.][It is not clear what 'them' refers to presently.][You can't refer to multiple objects with '$v'.]I can't guess what you want to $v.[You must supply a noun.]You must give an object after 'but'.You can only use 'but' after 'all'.That doesn't leave much to $v![It is not clear which $1 you mean.]You can't see any such thing.You can't go that way.You can't do that.You can't $v the $1.There is nothing here that you can $v.$n$tYou see$$, and here.is here.Thecontains, and $$.Theis empty.You have scoredpoints out of[That word is not recognised.]...Enter file name to save in.$nThe default isThat file already exists, overwrite (RETURN confirms) ? Failed.Failed.Sorry, the save file was created by a different version.Sorry, the save file did not contain a save for this adventure.Enter file name to restore from.$nThe default isAre you sure (RETURN confirms) ? Do you want to RESTART, RESTORE a saved game, or QUIT?$p>> aMagnificent dreams fading to mere echos in your mind, you are woken by your servant Julius entering the bedroom and opening the curtains. $i"A very good morning, master, and what a fresh one it seems to be too. I am only afraid I have to tell you that your seven white horses have all run away during the night. The stableboy told me." $iYou thank him for the news and he leaves the breakfast tray on a sidetable next to the bed before leaving the room. $iYou sit up, not being able to suppress a short amused laugh. Looks like it is going to be a chasing-day today... $p$nTHE CHASING $n(c) 2001 by Anssi Raisanen $nProduced with ALAN v2.8 $nVersion 1.0 $nFreeware. $nFirst-time players might want to type 'help'.