Escape to New York version 1.0 by Richard Otter An IF game for the Adrift System (written during 2005 with Adrift 4.00 R46) To play this game you will need the ADRIFT Runner v4.0, a freeware program that runs under most Windows platforms. You can obtain this from http://www.adrift.org.uk and http://www.delron.org.uk. Game Description ---------------- Your name is Jack Thompson and you are, for want of a better word, a thief. On your latest adventure you have managed to acquire Johnson's 'The Willow Tree', which is worth more than you will be able to spend in a lifetime. With a buyer in New York you need to get there by Thursday 18th April, and as this is 1912 you have booked passage on a ship due to sail on Wednesday 10th April. All being well you should get to New York in plenty of time. Unfortunately, someone must have squealed on you and before you can get to the ship the police arrive; luck being on your side you just managed to escape. You allow yourself a small smile at the good sense you had to send the 'goods' onto the ship by mail. Your parcel will now be sitting safely in the mailroom of the ship. Deciding not to go directly to Southampton, as it must be crawling with police, your plan is to try to get over to Ireland and catch the ship there. It will be a close run thing but you should be able to do it. Once again luck is on your side and you just managed to board the ship before it sailed from Queenstown (Ireland now called Cobh) at 2.00pm. The date is Thursday 11th April. With an uneasy feeling that someone followed you onto the ship, you have been hiding in your cabin as much as possible. Now it is Sunday 14th April 10.30pm and you finally work up the courage to leave your cabin, at this time of night fewer people should be about. Objectives? Get 'your' painting out of the mailroom, avoid capture and leave the ship as soon as possible. So, the first thing to do is work out how to find your parcel and then how to get it. Useful Commands --------------- Some useful commands to help you in your mission - look on, behind or under an object. get all from object, look to redescribe a location, use object with object, ask character about object, get object from character give object to character, get all from object light rocket with match, smash gate with axe You can either 'talk to character' or 'ask character about something'. If you get stuck just type 'hints' or visit http://www.delron.org.uk for a walkthru (after the competition). General Information ------------------- The map included with the game was generated with GUEmap, the gmp file has been included. Feel free to report any bugs, send praise or give general feedback to richardo@delron.org.uk Note: This game was written with ADRIFT version 4.00 Release 46 and has only been tested with the Adrift Runner version 4.00 R46. It has been tested with SCARE 1.3.3, 1.3.2p4, and 1.3.2 (unpatched), so the game should work correctly on the current builds of Macscare, Amiga SCARE, Windows SCARE and Rogue. During the testing it was found that the game does not work properly on 1.3.1, for some reason. Many thanks to Simon Baldwin for the carrying out this work. Many, many thanks to my beta testers - David Whyld, Robert Rafgon, Simon Baldwin and my long suffering wife and family. Richard Otter (rotter on the Adrift forum) 2005