++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ —————————————————————————————————————————————————————————————— Guidance for EAT ME —————————————————————————————————————————————————————————————— by Chandler Groover This is a general walkthrough. For in-game hints, type THINK. Recipes in the scriptorium will also provide indirect guidance. I. Escaping the Dungeon II. Eating the Six Courses III. Eating the Scorpion Peppers IV. Ending the Game ============================================================== ============================================================== I. Escaping the Dungeon Before anything else, you need to escape your prison cell. The cacao manacles around your limbs are edible. Eat them. Your cell’s cheesecake door is edible. Eat it. The gruyère guard in the dungeon to the north is also edible. Eat him. If you’re ever recaptured, just eat your manacles again. ============================================================== ============================================================== II. Eating the Six Courses Once you’re free to explore the castle, you’ll find six main courses to eat for dinner. You can eat them in any order, but you must eat all six to complete the game. The six courses can be located in these rooms: 1. Undercroft 2. Banquet Hall 3. Courtyard 4. Bower 5. Baron’s Cabinet 6. Great Hall —————————————————————————————————————————————————————————————— 1. Undercroft Master Pokerounce has to be disabled before you can leave the dungeon. Eat his stool and he’ll collapse. In order to eat him, though, you’ll need protection. You can find cheese in the armory or vegetables in the pantry to wear as armor. Eat one to wear it. —————————————————————————————————————————————————————————————— 2. Banquet Hall You won’t be able to eat the Amuse-Bouche Quartet as long as they’re unified against you. Interrupt their banquet by eating all the sardines in the storeroom and then the kitchen. Now try eating the Quartet. —————————————————————————————————————————————————————————————— 3. Courtyard Jenny Lettucehead is too quick to catch, but she’ll stop for something to eat. You can find nightsoil to feed her outside in the castle’s moat. Eat it and then spit it out again in the courtyard. To access the moat, lower the drawbridge by eating the toffee chain in the gatehouse. The havarti guard will try to stop you. Eat his swordfish and then eat him. Once you’ve given the nightsoil to Jenny, you’ll need to jump onto her head from above. You can jump from the balcony after you eat the pirouline balustrade. If the balcony is inaccessible, try the garderobe. —————————————————————————————————————————————————————————————— 4. Bower Eat the clouds to illuminate the castle’s ghost. Eat the onions in the dungeon’s west cell. Blow their fumes in the bower to make the ghost cry. After you eat the ghost, you can access the upper levels through the pastry maiden in the dungeon’s east cell. Eat it to open it. —————————————————————————————————————————————————————————————— 5. Baron’s Cabinet Eat a turnip or an eggplant in the pantry to dress yourself as a vegetable. Eat the baron’s basket and the baron will eat you. Travel downward through his four stomachs. Examine the shadowy figure. Once you’ve entered the Val sans Retour, wander in any direction until you discover a woman. Eat her. —————————————————————————————————————————————————————————————— 6. Great Hall In order to enter the great hall’s north end, disable the durkha guard by eating the breadstick grates in the western tapestry chamber. You need to milk the cow. Eat her udder to milk her. However, you have to apply pressure to her body from her southern side first. In order to enter the great hall’s south end, walk southward into the fireplace in the baron’s cabinet. Eat the barbecue sauce on the bricks. Go downward, then walk northward to enter the cow. You can’t apply pressure inside the cow and milk her at the same time. You need help. Eat the nougat cage in the solar to release the carrion crow. It will fly outside the castle to the south. To travel outside, lower the drawbridge by eating the toffee chain in the gatehouse. The havarti guard will try to stop you. Eat his swordfish and then eat him. Eat the chitterlings inside the cow to cover yourself with gore. Now the crow will follow you. After you’ve eaten the baron, you can take the crow through the fireplace to the great hall’s south end. Travel to the great hall’s north end again to milk the cow. ============================================================== ============================================================== III. Eating the Scorpion Peppers If you ate a scorpion pepper, you might want to visit the buttery below the kitchen for a drink. ============================================================== ============================================================== IV. Ending the Game Once you’ve eaten all six courses, you’ll weigh enough to lower the floor by standing in the balance gallery. When the golden door opens, walk northward into the chapel. Examine the altar. Drink the cup.