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<<set $act to 1>>
<<set $color to 'grey'>>
<<set $money to 0>>
<<set $room to 'mainlobby'>>
<<set $deathcount to 0>>
<<set $cardpicked to false>>
<<set $cardcolor to 'grey'>>
<<set $pose to 'triumphant'>>
<<set $sodashaken to false>>
<<set $toaddeployed to false>>
<<set $maintenancemanscared to false>>
<<set $enamet to false>>
<<set $enatalkedto2 to false>>
<<set $enatalkedto3 to false>>
<<set $baronmet to false>>
<<set $barongrey to false>>
<<set $baronblue to false>>
<<set $barongreen to false>>
<<set $baronred to false>>
<<set $bookgrey to false>>
<<set $bookred to false>>
<<set $bookgreen to false>>
<<set $bookblue to false>>
<<set $startbookgrey to false>>
<<set $startbookred to false>>
<<set $startbookgreen to false>>
<<set $startbookblue to false>>
<<set $kitchenagain to false>>
<<set $handbooktaken to false>>
<<set $boxtaken to false>>
<<set $fortuneact3 to false>>
<<set $cards to 0>>
<<set $madamemetinc to false>>
<<set $listen to 0>>
<<set $act2startedn to false>>
<i>FIGHT IN THE ARENA! BECOME THE CHAMPION! GLORY AWAITS!
His Majesty Chairperor M'zzur, Ruler of the Known Universe, invites all brave warriors to the Grand Galactic Fighting Tournament, which shall take place onboard His Majesty's ship, the <i>Perfect Paradise</i>. The winner of the tournament shall receive the title of the Chairperor's Grand Champion and a fabulous prize, which His Majesty shall bestow on them personally during the closing ceremony. Fighters of every race are welcome! Prove your worth and win glory for your planet!</i>
You raise your eyes from the crumpled leaflet you've read at least a hundred times. Through the small window of the space shuttle you look at the <i>Perfect Paradise</i>. The flagship of M'zzur Enterprises orbits Kaldera – a small, barren planet, gleaming red and gold in the light of its giant sun.
Though the <i>Paradise</i> is a massive starship, its size is overshadowed by the gleaming, beautiful moon that tows behind it. The sight of that moon makes your heart race.
<span id = 'tab'>[[Think about the Crystal Moon|thinkmoon]]</span>
<span id = 'tab'>[[Think about Chairperor M'zzur|thinkmzzur]]</span>
<span id = 'tab'>[[Think about the tournament|thinktournament]]</span>
<span id = 'tab'>[[Think about your home planet|thinkgyff]]</span>
<<set $useball to 'none'>><<set $usefakehead to 'none'>><<set $useleaflet to 'none'>><<set $useoveralls to 'none'>><<set $usemop to 'none'>><<set $usescissors to 'none'>><<set $useleaf to 'none'>><<set $usescrewdriver to 'none'>><<set $usewatch to 'none'>><<set $usetoad to 'none'>><<set $usepaint to 'none'>><<set $useleeks to 'none'>><<set $usegoldenleeks to 'none'>><<set $usesoda to 'none'>><<set $useband to 'none'>><<set $usecard to 'none'>><<set $useportrait to 'none'>><<set $usebeard to 'none'>><<set $usecape to 'none'>><<set $usebox to 'none'>><<set $usebook to 'none'>><<set $usegoodbook to 'none'>><<set $usecrickets to 'none'>><<set $useemptybox to 'none'>><<set $useremote to 'none'>><<set $usegoldenremote to 'none'>><<set $useaccesscard to 'none'>><<set $usepigeon to 'none'>><<set $usefuel to 'none'>><<set $usestevescard to 'none'>>\
<span class = 'uti'>[[Close inventory|$return]]</span>
<<if $room == 'servicecorridor' || $room == 'storeroom' || $room == 'kitchen' || $room == 'quikroom' || $room == 'repairshop'>>You're disguised as a Quik and can't change your colour here.
<<else>>Current colour: <<if $color=="grey">><span class="grey2">Grey</span>
<<elseif $color=="red">><span class="red">Red</span>
<<elseif $color=="blue">><span class="blue2">Blue</span>
<<elseif $color=="green">><span class="green2">Green</span>
<</if>>\
Change colour:<span id="tab"><span class = 'red'>[[Red|inventory][$color to "red"]]</span></span><span id="tab"><span class="blue2">[[Blue|inventory][$color to "blue"]]</span></span><span id="tab"><span class="green2">[[Green|inventory][$color to "green"]]</span></span><span id="tab"><span class="grey2">[[Grey|inventory][$color to "grey"]]</span></span>
<</if>>\
You're wearing: a brown traveller's outfit<<if $beardon>>, a fake beard<</if>><<if $fakeheadon>>, a fake Quik head<</if>><<if $overallson>>, red janitor's overalls<</if>>.
<span class="items">Money:</span> $money MEC
<<if $accesscard>><span class="items">Access card</span>
<span id="tab">[[Examine|accesscard]]</span><span id="tab">[[Use|useaccesscard]]</span><span id="tab">[[Combine with|combineaccesscard]]</span>
<</if>>\
<<if $ball>><span class="items">Blue foam ball</span>
<span id="tab">[[Examine|ball]]</span><span id="tab">[[Use|useball]]</span><span id="tab">[[Combine with|combineball]]</span>
<</if>>\
<<if $cape>><span class="items">Cape of gold</span>
<span id="tab">[[Examine|cape]]</span><span id="tab">[[Use|usecape]]</span><span id="tab">[[Combine with|combinecape]]</span>
<</if>>\
<<if $crickets>><span class="items">Crickets in icebox</span>
<span id="tab">[[Examine|crickets]]</span><span id="tab">[[Use|usecrickets]]</span><span id="tab">[[Combine with|combinecrickets]]</span>
<</if>>\
<<if $band>><span class="items">Elastic band</span>
<span id="tab">[[Examine|band]]</span><span id="tab">[[Use|useband]]</span><span id="tab">[[Combine with|combineband]]</span>
<</if>>\
<<if $emptybox>><span class="items">Empty icebox</span>
<span id="tab">[[Examine|emptybox]]</span><span id="tab">[[Use|useemptybox]]</span><span id="tab">[[Combine with|combineemptybox]]</span>
<</if>>\
<<if $beard>><span class="items">Fake beard<<if $beardon>> (currently wearing)<</if>></span>
<span id="tab">[[Examine|beard]]</span><<if $beardon>>\<<else>><span id="tab">[[Use|usebeard]]</span><span id="tab">[[Combine with|combinebeard]]</span><</if>><<if $beardon>><span id="tab">[[Take off|takeoffbeard]]</span><<else>><span id="tab">[[Put on|putonbeard]]</span><</if>>
<</if>>\
<<if $fakehead>><span class="items">Fake Quik head <<if $fakeheadon>> (currently wearing)<</if>></span>
<span id="tab">[[Examine|fakehead]]</span><<if $fakeheadon>>\<<else>><span id="tab">[[Use|usefakehead]]</span><span id="tab">[[Combine with|combinefakehead]]</span><</if>><<if $fakeheadon>><span id="tab">[[Take off|takeofffakehead]]</span><<else>><span id="tab">[[Put on|putonfakehead]]</span><</if>>
<</if>>\
<<if $paint>><span class="items">Gold spray paint</span>
<span id="tab">[[Examine|paint]]</span><span id="tab">[[Use|usepaint]]</span><span id="tab">[[Combine with|combinepaint]]</span>
<</if>>\
<<if $goldenleeks>><span class="items">Golden leeks</span>
<span id="tab">[[Examine|goldenleeks]]</span><span id="tab">[[Use|usegoldenleeks]]</span><span id="tab">[[Combine with|combinegoldenleeks]]</span>
<</if>>\
<<if $goldenremote>><span class="items">Golden remote control</span>
<span id="tab">[[Examine|goldenremote]]</span><span id="tab">[[Use|usegoldenremote]]</span><span id="tab">[[Combine with|combinegoldenremote]]</span>
<</if>>\
<<if $book>><span class="items">Handbook of Insults</span>
<span id="tab">[[Examine|book]]</span><span id="tab">[[Use|usebook]]</span><span id="tab">[[Combine with|combinebook]]</span>
<</if>>\
<<if $pigeon>><span class="items">Homing Rocket Pigeon</span>
<span id="tab">[[Examine|pigeon]]</span><span id="tab">[[Use|usepigeon]]</span><span id="tab">[[Combine with|combinepigeon]]</span>
<</if>>\
<<if $box>><span class="items">Icebox</span>
<span id="tab">[[Examine|box]]</span><span id="tab">[[Use|usebox]]</span><span id="tab">[[Combine with|combinebox]]</span>
<</if>>\
<<if $goodbook>><span class="items">Improved Handbook of Insults</span>
<span id="tab">[[Examine|goodbook]]</span><span id="tab">[[Use|usegoodbook]]</span><span id="tab">[[Combine with|combinegoodbook]]</span>
<</if>>\
<<if $overalls>><span class="items">Janitor's overalls <<if $overallson>> (currently wearing)<</if>></span>
<span id="tab">[[Examine|overalls]]</span><<if $overallson>>\<<else>><span id="tab">[[Use|useoveralls]]</span><span id="tab">[[Combine with|combineoveralls]]</span><</if>><<if $overallson>><span id="tab">[[Take off|takeoffoveralls]]</span><<else>><span id="tab">[[Put on|putonoveralls]]</span><</if>>
<</if>>\
<<if $toad>><span class="items">Korrian Horned Toad</span>
<span id="tab">[[Examine|toad]]</span><span id="tab">[[Use|usetoad]]</span><span id="tab">[[Combine with|combinetoad]]</span>
<</if>>\
<<if $leeks>><span class="items">Large leeks</span>
<span id="tab">[[Examine|leeks]]</span><span id="tab">[[Use|useleeks]]</span><span id="tab">[[Combine with|combineleeks]]</span>
<</if>>\
<<if $mop>><span class="items">Mop head</span>
<span id="tab">[[Examine|mop]]</span><span id="tab">[[Use|usemop]]</span><span id="tab">[[Combine with|combinemop]]</span>
<</if>>\
<<if $soda>><span class="items">M'zzur Soda</span>
<span id="tab">[[Examine|soda]]</span><span id="tab">[[Use|usesoda]]</span><span id="tab">[[Combine with|combinesoda]]</span><span id="tab">[[Drink soda|drinksoda]]</span><span id="tab">[[Shake the bottle|shakesoda]]</span><span id="tab">[[Open the bottle|opensoda]]</span>
<</if>>\
<<if $portrait>><span class="items">Personalised tarot card</span>
<span id="tab">[[Examine|portrait]]</span><span id="tab">[[Use|useportrait]]</span><span id="tab">[[Combine with|combineportrait]]</span>
<</if>>\
<<if $leaflet>><span class="items">Pet shop leaflet</span>
<span id="tab">[[Examine|leaflet]]</span><span id="tab">[[Use|useleaflet]]</span><span id="tab">[[Combine with|combineleaflet]]</span>
<</if>>\
<<if $watch>><span class="items">Pocket watch</span>
<span id="tab">[[Examine|watch]]</span><span id="tab">[[Use|usewatch]]</span><span id="tab">[[Combine with|combinewatch]]</span>
<</if>>\
<<if $leaf>><span class="items">Reddish leaf</span>
<span id="tab">[[Examine|leaf]]</span><span id="tab">[[Use|useleaf]]</span><span id="tab">[[Combine with|combineleaf]]</span>
<</if>>\
<<if $remote>><span class="items">Remote control</span>
<span id="tab">[[Examine|remote]]</span><span id="tab">[[Use|useremote]]</span><span id="tab">[[Combine with|combineremote]]</span>
<</if>>\
<<if $scissors>><span class="items">Scissors</span>
<span id="tab">[[Examine|scissors]]</span><span id="tab">[[Use|usescissors]]</span><span id="tab">[[Combine with|combinescissors]]</span>
<</if>>\
<<if $screwdriver>><span class="items">Screwdriver</span>
<span id="tab">[[Examine|screwdriver]]</span><span id="tab">[[Use|usescrewdriver]]</span><span id="tab">[[Combine with|combinescrewdriver]]</span>
<</if>>\
<<if $fuel>><span class="items">Solid rocket fuel</span>
<span id="tab">[[Examine|fuel]]</span><span id="tab">[[Use|usefuel]]</span><span id="tab">[[Combine with|combinefuel]]</span>
<</if>>\
<<if $stevescard>><span class="items">Steve's business card</span>
<span id="tab">[[Examine|stevescard]]</span><span id="tab">[[Use|usestevescard]]</span><span id="tab">[[Combine with|combinestevescard]]</span>
<</if>>\
<<if $card>><span class="items">Tarot card</span>
<span id="tab">[[Examine|card]]</span><span id="tab">[[Use|usecard]]</span><span id="tab">[[Combine with|combinecard]]</span>
<</if>>\A soft, blue ball the size of your head. It has the words "Amazing Instant Delivery Mail Order Pet Shop" printed on it in white letters.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Blue foam ball</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $useball == 'portrait'>><span class = 'chuk'>CHUK: I don't want to throw a ball at it.</span>
<<elseif $useball == 'steve'>><span class = 'chuk'>CHUK: He doesn't need a foam ball.</span>
<<elseif $useball == 'ena'>><span class = 'chuk'>CHUK: She doesn't need a foam ball.</span>
<<elseif $useball == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that back.</span>
<<elseif $useball == 'quiks'>><span class = 'chuk'>CHUK: It looks a lot like their heads, but I don't think they want it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|useball][$useball to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|useball][$useball to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|useball][$useball to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|useball][$useball to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|useball][$useball to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $useball == 'securibot'>><span class = 'chuk'>CHUK: That robot doesn't need a foam ball.</span>
<<elseif $useball == 'janitor'>><span class = 'chuk'>CHUK: He doesn't need a foam ball.</span>
<<elseif $useball == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|useball][$useball to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|useball][$useball to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|useball][$useball to 'bar']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $useball == 'librarian'>><span class = 'chuk'>CHUK: She doesn't need a foam ball.</span>
<<elseif $useball == 'robot'>><span class = 'chuk'>CHUK: That robot doesn't need a foam ball.</span>
<<elseif $useball == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|useball][$useball to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|useball][$useball to 'robot']]</span>
<span id = 'tab'>[[Use with books|useball][$useball to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $useball == 'plant'>><span class = 'chuk'>CHUK: I don't want to damage a rare plant specimen... more than absolutely necessary.</span>
<<elseif $useball == 'painter'>><span class = 'chuk'>CHUK: She doesn't need a foam ball.</span>
<<elseif $useball == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|useball][$useball to 'plant']]</span>
<span id = 'tab'>[[Use with painter|useball][$useball to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|useball][$useball to 'waterfall']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $useball == 'door'>><span class = 'chuk'>CHUK: That won't open the door.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|useball][$useball to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Blue foam ball</span>
<<if $ballwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span><<elseif $ballwith =='leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span><<else>>Combine with which item?<</if>>
<span id = 'tab'><<if $leaflet>>[[Pet shop leaflet|combineball][$ballwith to 'leaflet']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combineball][$ballwith to 'leaf']]
<</if>>\
<<if $scissors>>[[Scissors|ballwithscissors]]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$ballwith to 'none']]</span>
A hollowed-out blue foam ball with two holes cut in it. Uncannily resembles a Quik head.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Fake Quik head</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usefakehead == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usefakehead == 'steve'>><span class = 'chuk'>CHUK: He doesn't need that.</span>
<<elseif $usefakehead == 'ena'>><span class = 'chuk'>CHUK: She doesn't need that.</span>
<<elseif $usefakehead == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that back.</span>
<<elseif $usefakehead == 'quiks'>><span class = 'chuk'>CHUK: They don't need that. They already look like Quik.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usefakehead][$usefakehead to 'portrait']]</span>
<<if $act <4>>\
<span id = 'tab'>[[Use with Steve|usefakehead][$usefakehead to 'steve']]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Use with variably-eyed lady|usefakehead][$usefakehead to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usefakehead][$usefakehead to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usefakehead][$usefakehead to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usefakehead == 'securibot'>><span class = 'chuk'>CHUK: I could use it to trick the robot into thinking I'm a Quik, but I can't just hand it over.</span>
<<elseif $usefakehead == 'janitor'>><span class = 'chuk'>CHUK: He doesn't need that.</span>
<<elseif $usefakehead == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usefakehead == 'greenalien'>><span class = 'chuk'>CHUK: It doesn't need that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usefakehead][$usefakehead to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usefakehead][$usefakehead to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usefakehead][$usefakehead to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usefakehead][$usefakehead to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usefakehead == 'librarian'>><span class = 'chuk'>CHUK: She doesn't need that.</span>
<<elseif $usefakehead == 'robot'>><span class = 'chuk'>CHUK: It doesn't need that.</span>
<<elseif $usefakehead == 'books'>><span class = 'chuk'>CHUK: It looks quite lifelike, but I don't think it can read.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usefakehead][$usefakehead to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usefakehead][$usefakehead to 'robot']]</span>
<span id = 'tab'>[[Use with books|usefakehead][$usefakehead to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usefakehead == 'plant'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usefakehead == 'painter'>><span class = 'chuk'>CHUK: She doesn't need that.</span>
<<elseif $usefakehead == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usefakehead == 'madame'>><span class = 'chuk'>CHUK: It's much too small for her head.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usefakehead][$usefakehead to 'plant']]</span>
<<if $act < 4>>\
<span id = 'tab'>[[Use with painter|usefakehead][$usefakehead to 'painter']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Use with waterfall|usefakehead][$usefakehead to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usefakehead][$usefakehead to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usefakehead == 'door'>><span class = 'chuk'>CHUK: That won't open the door.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usefakehead][$usefakehead to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usefakehead == 'vendingmachine'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usefakehead == 'guard'>><span class = 'chuk'>CHUK: I don't think he'd like to dress up as a Quik.</span>
<<elseif $usefakehead == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usefakehead][$usefakehead to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usefakehead][$usefakehead to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usefakehead][$usefakehead to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usefakehead == 'baron'>><span class = 'chuk'>CHUK: He doesn't need that.</span>
<<elseif $usefakehead == 'petshop'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usefakehead == 'bearded'>><span class = 'chuk'>CHUK: She doesn't need that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usefakehead][$usefakehead to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usefakehead][$usefakehead to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usefakehead][$usefakehead to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usefakehead == 'maintenanceman'>><span class = 'chuk'>CHUK: He wouldn't look good in that.</span>
<<elseif $usefakehead == 'toad'>><span class = 'chuk'>CHUK: It's much too big for the toad to wear.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usefakehead][$usefakehead to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usefakehead][$usefakehead to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usefakehead == 'bars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usefakehead == 'ledge'>><span class = 'chuk'>CHUK: I'll leave it here and it'll scare the life out of my next opponent! ... It'd never work, would it.</span>
<<elseif $usefakehead == 'pipes'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usefakehead][$usefakehead to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usefakehead][$usefakehead to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usefakehead][$usefakehead to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usefakehead == 'deck'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usefakehead == 'crystal'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usefakehead == 'basket'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usefakehead == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $usefakehead == 'madame'>><span class = 'chuk'>CHUK: It's much too small for her head.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|usefakehead][$usefakehead to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|usefakehead][$usefakehead to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usefakehead][$usefakehead to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usefakehead][$usefakehead to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usefakehead][$usefakehead to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usefakehead == 'mechanic'>><span class = 'chuk'>CHUK: He doesn't need that.</span>
<<elseif $usefakehead == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $usefakehead == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usefakehead][$usefakehead to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usefakehead][$usefakehead to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usefakehead][$usefakehead to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usefakehead == 'statue'>><span class = 'chuk'>CHUK: M'zzur would look much better with a Quik head, but I may still need this disguise.</span>
<<elseif $usefakehead == 'phone'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usefakehead == 'moon'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usefakehead][$usefakehead to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usefakehead][$usefakehead to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usefakehead][$usefakehead to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'prison'>>\
<<if $usefakehead == 'prisonbars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usefakehead == 'steveshands'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with metal bars|usefakehead][$usefakehead to 'prisonbars']]</span>
<span id = 'tab'>[[Use with Steve's tied hands|usefakehead][$usefakehead to 'steveshands']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'rexroom'>>\
<span id = 'tab'>[[Use with Rex|defeatrex]]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Fake Quik head</span>
<<if $fakeheadwith == 'scissors'>><span class = 'chuk'>CHUK: It won't look... lifelike if I cut any more holes in it.</span>
<<elseif $fakeheadwith == 'overalls'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'mop'>><span class = 'chuk'>CHUK: It's supposed to be a Quik head, so it doesn't need any hair.</span>
<<elseif $fakeheadwith == 'leaflet'>><span class = 'chuk'>CHUK: It looks quite lifelike, but I don't think it can read.</span>
<<elseif $fakeheadwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'toad'>><span class = 'chuk'>CHUK: It's much too big for the toad to wear.</span>
<<elseif $fakeheadwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $fakeheadwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'soda'>><span class = 'chuk'>CHUK: This guy doesn't want a drink.</span>
<<elseif $fakeheadwith == 'band'>><span class = 'chuk'>CHUK: It stays on my head without an elastic band.</span>
<<elseif $fakeheadwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'beard'>><span class = 'chuk'>CHUK: It wouldn't look like a Quik head with a mop beard.</span>
<<elseif $fakeheadwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'book'>><span class = 'chuk'>CHUK: I don't want to insult a fake head.</span>
<<elseif $fakeheadwith == 'goodbook'>><span class = 'chuk'>CHUK: I don't want to insult a fake head.</span>
<<elseif $fakeheadwith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'pigeon'>><span class = 'chuk'>CHUK: It's much too big for the pigeon to wear.</span>
<<elseif $fakeheadwith == 'stevescard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $fakeheadwith == 'accesscard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $accesscard>>[[Access card|combinefakehead][$fakeheadwith to 'accesscard']]
<</if>>\
<<if $cape>>[[Cape of gold|combinefakehead][$fakeheadwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinefakehead][$fakeheadwith to 'crickets']]
<</if>>\
<<if $band>>[[Elastic band|combinefakehead][$fakeheadwith to 'band']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinefakehead][$fakeheadwith to 'emptybox']]
<</if>>\
<<if $beard>>[[Fake beard|combinefakehead][$fakeheadwith to 'beard']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinefakehead][$fakeheadwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinefakehead][$fakeheadwith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinefakehead][$fakeheadwith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinefakehead][$fakeheadwith to 'book']]
<</if>>\
<<if $pigeon>>[[Homing Rocket Pigeon|combinefakehead][$fakeheadwith to 'pigeon']]
<</if>>\
<<if $box>>[[Icebox|combinefakehead][$fakeheadwith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinefakehead][$fakeheadwith to 'goodbook']]
<</if>>\
<<if $overalls>>[[Janitor's overalls|combinefakehead][$fakeheadwith to 'overalls']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinefakehead][$fakeheadwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combinefakehead][$fakeheadwith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combinefakehead][$fakeheadwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinefakehead][$fakeheadwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinefakehead][$fakeheadwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinefakehead][$fakeheadwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinefakehead][$fakeheadwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinefakehead][$fakeheadwith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combinefakehead][$fakeheadwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinefakehead][$fakeheadwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinefakehead][$fakeheadwith to 'screwdriver']]
<</if>>\
<<if $stevescard>>[[Steve's business card|combinefakehead][$fakeheadwith to 'stevescard']]
<</if>>\
<<if $card>>[[Tarot card|combinefakehead][$fakeheadwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$fakeheadwith to 'none']]</span>
Red janitor's overalls. Just a bit oversized for you.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Janitor's overalls</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $useoveralls == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useoveralls == 'steve'>><span class = 'chuk'>CHUK: He wouldn't look good in that.</span>
<<elseif $useoveralls == 'ena'>><span class = 'chuk'>CHUK: She wouldn't look good in that.</span>
<<elseif $useoveralls == 'girl'>><span class = 'chuk'>CHUK: She wouldn't look good in that.</span>
<<elseif $useoveralls == 'quiks'>><span class = 'chuk'>CHUK: They don't need that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|useoveralls][$useoveralls to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|useoveralls][$useoveralls to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|useoveralls][$useoveralls to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|useoveralls][$useoveralls to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|useoveralls][$useoveralls to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $useoveralls == 'securibot'>><span class = 'chuk'>CHUK: Robots don't need clothing.</span>
<<elseif $useoveralls == 'janitor'>><span class = 'chuk'>CHUK: He's already got his own pair.</span>
<<elseif $useoveralls == 'bar'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|useoveralls][$useoveralls to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|useoveralls][$useoveralls to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|useoveralls][$useoveralls to 'bar']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $useoveralls == 'librarian'>><span class = 'chuk'>CHUK: She wouldn't look good in that.</span>
<<elseif $useoveralls == 'robot'>><span class = 'chuk'>CHUK: Robots don't need clothing.</span>
<<elseif $useoveralls == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|useoveralls][$useoveralls to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|useoveralls][$useoveralls to 'robot']]</span>
<span id = 'tab'>[[Use with books|useoveralls][$useoveralls to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $useoveralls == 'plant'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useoveralls == 'painter'>><span class = 'chuk'>CHUK: She wouldn't look good in that.</span>
<<elseif $useoveralls == 'waterfall'>><span class = 'chuk'>CHUK: I don't want to wash that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|useoveralls][$useoveralls to 'plant']]</span>
<span id = 'tab'>[[Use with painter|useoveralls][$useoveralls to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|useoveralls][$useoveralls to 'waterfall']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $useoveralls == 'mops'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|useoveralls][$useoveralls to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $useoveralls == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useoveralls == 'quik'>><span class = 'chuk'>CHUK: It doesn't need that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|useoveralls][$useoveralls to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|useoveralls][$useoveralls to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $useoveralls == 'door'>><span class = 'chuk'>CHUK: That won't open the door.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|useoveralls][$useoveralls to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Janitor's overalls</span>
<<if $overallswith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $overallswith == 'scissors'>><span class = 'chuk'>CHUK: I'd rather just roll up the sleeves.</span>
<<elseif $overallswith == 'mop'>><span class = 'chuk'>CHUK: These could go together well, but I don't want to pretend I'm a real janitor.</span>
<<elseif $overallswith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $overallswith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $fakehead>>[[Fake Quik head|combineoveralls][$overallswith to 'fakehead']]
<</if>>\
<<if $mop>>[[Mop head|combineoveralls][$overallswith to 'mop']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combineoveralls][$overallswith to 'leaflet']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combineoveralls][$overallswith to 'leaf']]
<</if>>\
<<if $scissors>>[[Scissors|combineoveralls][$overallswith to 'scissors']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$overallswith to 'none']]</span>
<<set $overallson to false>>\
You take off the janitor's overalls.
<span id="tab">[[Return to inventory|inventory]]</span><<set $overallson to true>>\
You pull the red overalls over your clothes and roll up the sleeves and legs.
<span id="tab">[[Return to inventory|inventory]]</span>You read the leaflet.
<i>The Amazing Instant Delivery Mail Order Pet Shop! A simple solution to all your pet-related needs! Order at our Amazing Insta-Transmission Booth and don't wait even one second for the delivery!
On offer:
Pets: Pink Nebula Bunnies, Alluvian Arboreal Dogs, Red Sun Starfish, Korrian Horned Toads, and much more!
Special offer: real Homing Rocket Pigeons available now! Send your messages through space, with style!
Pet Foods: Dry, Fresh, Live (crickets)!
Accessories</i>
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Pet shop leaflet</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $useleaflet == 'portrait'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'steve'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $useleaflet == 'ena'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleaflet == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that back.</span>
<<elseif $useleaflet == 'quiks'>><span class = 'chuk'>CHUK: I don't think they want that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|useleaflet][$useleaflet to 'portrait']]</span>
<<if $act <4>>\
<span id = 'tab'>[[Use with Steve|useleaflet][$useleaflet to 'steve']]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Use with variably-eyed lady|useleaflet][$useleaflet to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|useleaflet][$useleaflet to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|useleaflet][$useleaflet to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $useleaflet == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'janitor'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $useleaflet == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'greenalien'>><span class = 'chuk'>CHUK: I don't think it wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|useleaflet][$useleaflet to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|useleaflet][$useleaflet to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|useleaflet][$useleaflet to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|useleaflet][$useleaflet to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $useleaflet == 'librarian'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleaflet == 'robot'>><span class = 'chuk'>CHUK: It's got enough things to read.</span>
<<elseif $useleaflet == 'books'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|useleaflet][$useleaflet to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|useleaflet][$useleaflet to 'robot']]</span>
<span id = 'tab'>[[Use with books|useleaflet][$useleaflet to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $useleaflet == 'plant'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'painter'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleaflet == 'waterfall'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|useleaflet][$useleaflet to 'plant']]</span>
<<if $act < 4>>\
<span id = 'tab'>[[Use with painter|useleaflet][$useleaflet to 'painter']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Use with waterfall|useleaflet][$useleaflet to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|useleaflet][$useleaflet to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $useleaflet == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'overalls'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|useleaflet][$useleaflet to 'mops']]</span>
<<if $overallstaken>>\
<<else>>
<span id = 'tab'>[[Use with janitor's overalls|useleaflet][$useleaflet to 'overalls']]</span>
<</if>>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $useleaflet == 'tub'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'quik'>><span class = 'chuk'>CHUK: I don't think it wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|useleaflet][$useleaflet to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|useleaflet][$useleaflet to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $useleaflet == 'door'>><span class = 'chuk'>CHUK: That won't help here.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|useleaflet][$useleaflet to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $useleaflet == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'guard'>><span class = 'chuk'>CHUK: Hey, check out this awesome pet shop! It's right down that corridor!</span>
<span class = 'items'>ROYAL GUARD: My employment contract explicitly prohibits me from purchasing pets when on duty, so NO THANKS. Sir.</span>
<<elseif $useleaflet == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|useleaflet][$useleaflet to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|useleaflet][$useleaflet to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|useleaflet][$useleaflet to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $useleaflet == 'smallpot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'largepot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'chefbot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'leeks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|useleaflet][$useleaflet to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|useleaflet][$useleaflet to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|useleaflet][$useleaflet to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|useleaflet][$useleaflet to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|useleaflet][$useleaflet to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $useleaflet == 'baron'>><span class = 'chuk'>CHUK: I'm pretty sure he's got one of those, too.</span>
<<elseif $useleaflet == 'petshop'>><span class = 'chuk'>CHUK: Yup, pretty sure that's a leaflet for this store.</span>
<<elseif $useleaflet == 'bearded'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|useleaflet][$useleaflet to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|useleaflet][$useleaflet to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|useleaflet][$useleaflet to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $useleaflet == 'maintenanceman'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'toad'>><span class = 'chuk'>CHUK: Remember that store, toad? ... It's fallen asleep.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|useleaflet][$useleaflet to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|useleaflet][$useleaflet to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $useleaflet == 'bars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'ledge'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'pipes'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|useleaflet][$useleaflet to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|useleaflet][$useleaflet to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|useleaflet][$useleaflet to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $useleaflet == 'deck'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'crystal'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'basket'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $useleaflet == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|useleaflet][$useleaflet to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|useleaflet][$useleaflet to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|useleaflet][$useleaflet to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|useleaflet][$useleaflet to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|useleaflet][$useleaflet to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $useleaflet == 'swords'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|useleaflet][$useleaflet to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|useleaflet][$useleaflet to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $useleaflet == 'mechanic'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'valves'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'valves2'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|useleaflet][$useleaflet to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|useleaflet][$useleaflet to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|useleaflet][$useleaflet to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $useleaflet == 'statue'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'phone'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'moon'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|useleaflet][$useleaflet to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|useleaflet][$useleaflet to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|useleaflet][$useleaflet to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'prison'>>\
<<if $useleaflet == 'prisonbars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'steveshands'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with metal bars|useleaflet][$useleaflet to 'prisonbars']]</span>
<span id = 'tab'>[[Use with Steve's tied hands|useleaflet][$useleaflet to 'steveshands']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'rexroom'>>\
<<if $useleaflet == 'rex'>><span class = 'chuk'>CHUK: I wonder if General Vox bought this monster in the Instant Delivery Pet Shop?</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Rex|useleaflet][$useleaflet to 'rex']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bay'>>\
<<if $useleaflet == 'ship'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with General Vox's ship|useleaflet][$useleaflet to 'ship']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'waitingroom'>>\
<<if $useleaflet == 'posterleft'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaflet == 'postermiddle'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaflet == 'posterright'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with leftmost poster|useleaflet][$useleaflet to 'posterleft']]</span>
<span id = 'tab'>[[Use with middle poster|useleaflet][$useleaflet to 'postermiddle']]</span>
<span id = 'tab'>[[Use with rightmost poster|useleaflet][$useleaflet to 'posterright']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bridge'>>\
<<if $useleaflet == 'guards'>><span class = 'chuk'>CHUK: I don't think they're interested in buying pets.</span>
<<elseif $useleaflet == 'chairperor'>><span class = 'chuk'>CHUK: He's too focused on killing my friends to be interested in that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's guards|useleaflet][$useleaflet to 'guards']]</span>
<span id = 'tab'>[[Use with Chairperor M'zzur|useleaflet][$useleaflet to 'chairperor']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>>\<span class = 'chuk'></span>\
Combine <span class = 'items'>Pet shop leaflet</span>
<<if $leafletwith == 'scissors'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $leafletwith == 'ball'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'overalls'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'fakehead'>><span class = 'chuk'>CHUK: It looks quite lifelike, but I don't think it can read.</span>
<<elseif $leafletwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'toad'>><span class = 'chuk'>CHUK: Hey, look, toad! It's a leaflet from the store where I bought you. It doesn't have your picture in it, though...</span>
<<elseif $leafletwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $leafletwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'book'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'goodbook'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'accesscard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'stevescard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'fuel'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafletwith == 'pigeon'>><span class = 'chuk'>CHUK: I'm not surprised they didn't include the prize of this pigeon in the leaflet.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $accesscard>>[[Access card|combineleaflet][$leafletwith to 'accesscard']]
<</if>>\
<<if $ball>>[[Blue foam ball|combineleaflet][$leafletwith to 'ball']]
<</if>>\
<<if $cape>>[[Cape of gold|combineleaflet][$leafletwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combineleaflet][$leafletwith to 'crickets']]
<</if>>\
<<if $band>>[[Elastic band|combineleaflet][$leafletwith to 'band']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combineleaflet][$leafletwith to 'emptybox']]
<</if>>\
<<if $beard>>[[Fake beard|combineleaflet][$leafletwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combineleaflet][$leafletwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combineleaflet][$leafletwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combineleaflet][$leafletwith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combineleaflet][$leafletwith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combineleaflet][$leafletwith to 'book']]
<</if>>\
<<if $pigeon>>[[Homing Rocket Pigeon|combineleaflet][$leafletwith to 'pigeon']]
<</if>>\
<<if $box>>[[Icebox|combineleaflet][$leafletwith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combineleaflet][$leafletwith to 'goodbook']]
<</if>>\
<<if $overalls>>[[Janitor's overalls|combineleaflet][$leafletwith to 'overalls']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combineleaflet][$leafletwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combineleaflet][$leafletwith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combineleaflet][$leafletwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combineleaflet][$leafletwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combineleaflet][$leafletwith to 'portrait']]
<</if>>\
<<if $watch>>[[Pocket watch|combineleaflet][$leafletwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combineleaflet][$leafletwith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combineleaflet][$leafletwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combineleaflet][$leafletwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combineleaflet][$leafletwith to 'screwdriver']]
<</if>>\
<<if $fuel>>[[Solid rocket fuel|combineleaflet][$leafletwith to 'fuel']]
<</if>>\
<<if $stevescard>>[[Steve's business card|combineleaflet][$leafletwith to 'stevescard']]
<</if>>\
<<if $card>>[[Tarot card|combineleaflet][$leafletwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$leafletwith to 'none']]</span>A clean, white mop head with thin, long threads which look like hair.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Mop head</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usemop == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'steve'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'ena'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'girl'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'quiks'>><span class = 'chuk'>CHUK: I don't think they want fake hair.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usemop][$usemop to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|usemop][$usemop to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|usemop][$usemop to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usemop][$usemop to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usemop][$usemop to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usemop == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'janitor'>><span class = 'chuk'>CHUK: He's already got a nice broom.</span>
<<elseif $usemop == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'greenalien'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usemop][$usemop to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usemop][$usemop to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usemop][$usemop to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usemop][$usemop to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usemop == 'librarian'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'robot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usemop][$usemop to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usemop][$usemop to 'robot']]</span>
<span id = 'tab'>[[Use with books|usemop][$usemop to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usemop == 'plant'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'painter'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'waterfall'>><span class = 'chuk'>CHUK: I don't want to wash that.</span>
<<elseif $usemop == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usemop][$usemop to 'plant']]</span>
<span id = 'tab'>[[Use with painter|usemop][$usemop to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|usemop][$usemop to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usemop][$usemop to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usemop == 'mops'>><span class = 'chuk'>CHUK: I don't want to return it.</span>
<<elseif $usemop == 'overalls'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usemop][$usemop to 'mops']]</span>
<<if $overallstaken>>\
<<else>>
<span id = 'tab'>[[Use with janitor's overalls|usemop][$usemop to 'overalls']]</span>
<</if>>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usemop == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'quik'>><span class = 'chuk'>CHUK: I don't think it wants fake hair.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usemop][$usemop to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usemop][$usemop to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usemop == 'door'>><span class = 'chuk'>CHUK: That won't open the door.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usemop][$usemop to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usemop == 'vendingmachine'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'guard'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usemop == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usemop][$usemop to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usemop][$usemop to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usemop][$usemop to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usemop == 'smallpot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'largepot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'chefbot'>><span class = 'chuk'>CHUK: Better not, the robot would make me wipe the floor if it saw this.</span>
<<elseif $usemop == 'leeks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'carrots'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usemop][$usemop to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usemop][$usemop to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usemop][$usemop to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usemop][$usemop to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usemop][$usemop to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usemop == 'baron'>><span class = 'chuk'>CHUK: I don't think he wants that. It's not as nice as his moustache.</span>
<<elseif $usemop == 'petshop'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'bearded'>><span class = 'chuk'>CHUK: I don't think she wants that, even if it looks a little like her beard.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usemop][$usemop to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usemop][$usemop to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usemop][$usemop to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usemop == 'maintenanceman'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usemop == 'toad'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usemop][$usemop to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usemop][$usemop to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usemop == 'bars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'ledge'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'pipes'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usemop][$usemop to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usemop][$usemop to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usemop][$usemop to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usemop == 'deck'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'crystal'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'basket'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $usemop == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|usemop][$usemop to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|usemop][$usemop to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usemop][$usemop to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usemop][$usemop to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usemop][$usemop to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usemop == 'swords'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usemop][$usemop to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usemop][$usemop to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usemop == 'mechanic'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $usemop == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usemop][$usemop to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usemop][$usemop to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usemop][$usemop to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usemop == 'statue'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usemop == 'phone'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usemop == 'moon'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usemop][$usemop to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usemop][$usemop to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usemop][$usemop to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Mop head</span>
<<if $mopwith == 'scissors'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $mopwith == 'overalls'>><span class = 'chuk'>CHUK: These could go together well, but I don't want to pretend I'm a real janitor.</span>
<<elseif $mopwith == 'fakehead'>><span class = 'chuk'>CHUK: It's supposed to be a Quik head, so it doesn't need any hair.</span>
<<elseif $mopwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'toad'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $mopwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $mopwith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $cape>>[[Cape of gold|combinemop][$mopwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinemop][$mopwith to 'crickets']]
<</if>>\
<<if $band>>[[Elastic band|mopwithband]]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinemop][$mopwith to 'emptybox']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinemop][$mopwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinemop][$mopwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinemop][$mopwith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinemop][$mopwith to 'goldenremote']]
<</if>>\
<<if $box>>[[Icebox|combinemop][$mopwith to 'box']]
<</if>>\
<<if $overalls>>[[Janitor's overalls|combinemop][$mopwith to 'overalls']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinemop][$mopwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combinemop][$mopwith to 'leeks']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinemop][$mopwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinemop][$mopwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinemop][$mopwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinemop][$mopwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinemop][$mopwith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combinemop][$mopwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinemop][$mopwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinemop][$mopwith to 'screwdriver']]
<</if>>\
<<if $card>>[[Tarot card|combinemop][$mopwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$mopwith to 'none']]</span>
They're extremely sharp.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Scissors</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usescissors == 'portrait'>><span class = 'chuk'>CHUK: I'd very much want to, but there are too many people watching. Besides, hurting a portrait won't really help anything.</span>
<<elseif $usescissors == 'steve'>><span class = 'chuk'>CHUK: I don't want to hurt him.</span>
<<elseif $usescissors == 'ena'>><span class = 'chuk'>CHUK: I don't want to hurt her.</span>
<<elseif $usescissors == 'girl'>><span class = 'chuk'>CHUK: I don't want to hurt her.</span>
<<elseif $usescissors == 'quiks'>><span class = 'chuk'>CHUK: I don't want to hurt them.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usescissors][$usescissors to 'portrait']]</span>
<<if $act <4>>\
<span id = 'tab'>[[Use with Steve|usescissors][$usescissors to 'steve']]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Use with variably-eyed lady|usescissors][$usescissors to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usescissors][$usescissors to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usescissors][$usescissors to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usescissors == 'securibot'>><span class = 'chuk'>CHUK: That would only make it angry.</span>
<<elseif $usescissors == 'janitor'>><span class = 'chuk'>CHUK: I don't want to hurt him.</span>
<<elseif $usescissors == 'bar'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescissors == 'greenalien'>><span class = 'chuk'>CHUK: I don't want to hurt it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usescissors][$usescissors to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usescissors][$usescissors to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usescissors][$usescissors to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usescissors][$usescissors to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usescissors == 'librarian'>><span class = 'chuk'>CHUK: I don't want to give them back.</span>
<<elseif $usescissors == 'robot'>><span class = 'chuk'>CHUK: I don't want to attack it.</span>
<<elseif $usescissors == 'books'>><span class = 'chuk'>CHUK: I'd never hurt a book! Okay, maybe there are some books I would hurt. But not library books, that's just plain wrong.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usescissors][$usescissors to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usescissors][$usescissors to 'robot']]</span>
<span id = 'tab'>[[Use with books|usescissors][$usescissors to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usescissors == 'plant'>><span class = 'chuk'>CHUK: I don't need any more leaves.</span>
<<elseif $usescissors == 'painter'>><span class = 'chuk'>CHUK: I don't want to hurt her.</span>
<<elseif $usescissors == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'madame'>><span class = 'chuk'>CHUK: I don't want to hurt her.</span>
<<else>>\<</if>>\
<<if $leafcut>><span id = 'tab'>[[Use with reddish plant|usescissors][$usescissors to 'plant']]</span>
<<else>><span id = 'tab'>[[Use with reddish plant|cutleaf]]</span>
<</if>>\
<<if $act < 4>>\
<span id = 'tab'>[[Use with painter|usescissors][$usescissors to 'painter']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Use with waterfall|usescissors][$usescissors to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usescissors][$usescissors to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usescissors == 'mops'>><span class = 'chuk'>CHUK: I don't want to cut that.</span>
<<elseif $usescissors == 'overalls'>><span class = 'chuk'>CHUK: I'd rather just roll up the sleeves.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usescissors][$usescissors to 'mops']]</span>
<<if $overallstaken>>\
<<else>>
<span id = 'tab'>[[Use with janitor's overalls|usescissors][$usescissors to 'overalls']]</span>
<</if>>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usescissors == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'quik'>><span class = 'chuk'>CHUK: I don't want to hurt it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usescissors][$usescissors to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usescissors][$usescissors to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usescissors == 'door'>><span class = 'chuk'>CHUK: That won't help here.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usescissors][$usescissors to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usescissors == 'vendingmachine'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'guard'>><span class = 'items'>ROYAL GUARD: Don't even think about attacking me with that, sir. I would have to shoot you; I'm not really opposed to that idea, but you probably are.</span>
<<elseif $usescissors == 'grate'>><span class = 'chuk'>CHUK: I can't cut metal bars with scissors.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usescissors][$usescissors to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usescissors][$usescissors to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usescissors][$usescissors to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usescissors == 'smallpot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'largepot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'chefbot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'leeks'>><span class = 'chuk'>CHUK: I don't want to cut that.</span>
<<elseif $usescissors == 'carrots'>><span class = 'chuk'>CHUK: I don't want to cut that.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usescissors][$usescissors to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usescissors][$usescissors to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usescissors][$usescissors to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usescissors][$usescissors to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usescissors][$usescissors to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usescissors == 'baron'>><span class = 'chuk'>CHUK: I don't want to hurt him.</span>
<<elseif $usescissors == 'petshop'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescissors == 'bearded'>><span class = 'chuk'>CHUK: I don't want to hurt her.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usescissors][$usescissors to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usescissors][$usescissors to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usescissors][$usescissors to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usescissors == 'maintenanceman'>><span class = 'chuk'>CHUK: I don't want to hurt him.</span>
<<elseif $usescissors == 'toad'>><span class = 'chuk'>CHUK: I don't want to hurt my toad.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usescissors][$usescissors to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usescissors][$usescissors to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usescissors == 'bars'>><span class = 'chuk'>CHUK: I can't cut metal bars with scissors.</span>
<<elseif $usescissors == 'ledge'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescissors == 'pipes'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usescissors][$usescissors to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usescissors][$usescissors to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usescissors][$usescissors to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usescissors == 'deck'>><span class = 'chuk'>CHUK: I don't want to cut that.</span>
<<elseif $usescissors == 'crystal'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'basket'>><span class = 'chuk'>CHUK: I don't want to ruin the fortune teller's knitting.</span>
<<elseif $usescissors == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $usescissors == 'madame'>><span class = 'chuk'>CHUK: I don't want to hurt her.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|usescissors][$usescissors to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|usescissors][$usescissors to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usescissors][$usescissors to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usescissors][$usescissors to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usescissors][$usescissors to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usescissors == 'swords'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescissors == 'workbench'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usescissors][$usescissors to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usescissors][$usescissors to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usescissors == 'mechanic'>><span class = 'chuk'>CHUK: I don't want to hurt him.</span>
<<elseif $usescissors == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $usescissors == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usescissors][$usescissors to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usescissors][$usescissors to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usescissors][$usescissors to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usescissors == 'statue'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescissors == 'phone'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'moon'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usescissors][$usescissors to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usescissors][$usescissors to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usescissors][$usescissors to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'prison'>>\
<<if $usescissors == 'prisonbars'>><span class = 'chuk'>CHUK: The scissors are not <i>that</i> sharp.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with metal bars|usescissors][$usescissors to 'prisonbars']]</span>
<span id = 'tab'>[[Use with Steve's tied hands|freesteve]]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'rexroom'>>\
<<if $usescissors == 'rex'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Rex|usescissors][$usescissors to 'rex']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bay'>>\
<<if $usescissors == 'ship'>><span class = 'chuk'>CHUK: Damaging the ship enough to disable it is an idea, but I would need much more powerful tools. I have no time to look for them.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with General Vox's ship|usescissors][$usescissors to 'ship']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'waitingroom'>>\
<<if $usescissors == 'posterleft'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescissors == 'postermiddle'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescissors == 'posterright'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with leftmost poster|usescissors][$usescissors to 'posterleft']]</span>
<span id = 'tab'>[[Use with middle poster|usescissors][$usescissors to 'postermiddle']]</span>
<span id = 'tab'>[[Use with rightmost poster|usescissors][$usescissors to 'posterright']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bridge'>>\
<<if $usescissors == 'guards'>><span class = 'chuk'>CHUK: No way could I defeat all of them.</span>
<<elseif $usescissors == 'chairperor'>><span class = 'chuk'>CHUK: The guards will shoot me before I get to stab the Chairperor.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's guards|usescissors][$usescissors to 'guards']]</span>
<span id = 'tab'>[[Use with Chairperor M'zzur|usescissors][$usescissors to 'chairperor']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>>\<span class = 'chuk'></span>\
Combine <span class = 'items'>Scissors</span>
<<if $scissorswith == 'leaflet'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $scissorswith == 'overalls'>><span class = 'chuk'>CHUK: I'd rather just roll up the sleeves.</span>
<<elseif $scissorswith == 'mop'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $scissorswith == 'fakehead'>><span class = 'chuk'>CHUK: It won't look... lifelike if I cut any more holes in it.</span>
<<elseif $scissorswith == 'leaf'>><span class = 'chuk'>CHUK: I don't want to cut it into pieces.</span>
<<elseif $scissorswith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $scissorswith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $scissorswith == 'toad'>><span class = 'chuk'>CHUK: I don't want to hurt my toad.</span>
<<elseif $scissorswith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $scissorswith == 'leeks'>><span class = 'chuk'>CHUK: I need them whole.</span>
<<elseif $scissorswith == 'goldenleeks'>><span class = 'chuk'>CHUK: I need them whole.</span>
<<elseif $scissorswith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $scissorswith == 'band'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $scissorswith == 'card'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $scissorswith == 'portrait'>><span class = 'chuk'>CHUK: I'd never destroy this work of art!</span>
<<elseif $scissorswith == 'beard'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $scissorswith == 'cape'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $scissorswith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $scissorswith == 'book'>><span class = 'chuk'>CHUK: I don't want to destroy the book.</span>
<<elseif $scissorswith == 'goodbook'>><span class = 'chuk'>CHUK: I don't want to destroy the book.</span>
<<elseif $scissorswith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $scissorswith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $scissorswith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $scissorswith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $scissorswith == 'stevescard'>><span class = 'chuk'>CHUK: I don't want to cut this.</span>
<<elseif $scissorswith == 'accesscard'>><span class = 'chuk'>CHUK: I don't want to cut this.</span>
<<elseif $scissorswith == 'pigeon'>><span class = 'chuk'>CHUK: I don't want to hurt my pigeon.</span>
<<elseif $scissorswith == 'fuel'>><span class = 'chuk'>CHUK: That would be reckless and dangerous to do.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $accesscard>><span class="items">[[Access card|combinescissors][$scissorswith to 'accesscard']]</span>
<</if>>\
<<if $ball>><span class="items">[[Blue foam ball|ballwithscissors]]</span>
<</if>>\
<<if $cape>>[[Cape of gold|combinescissors][$scissorswith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinescissors][$scissorswith to 'crickets']]
<</if>>\
<<if $band>>[[Elastic band|combinescissors][$scissorswith to 'band']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinescissors][$scissorswith to 'emptybox']]
<</if>>\
<<if $beard>>[[Fake beard|combinescissors][$scissorswith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinescissors][$scissorswith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinescissors][$scissorswith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinescissors][$scissorswith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinescissors][$scissorswith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinescissors][$scissorswith to 'book']]
<</if>>\
<<if $pigeon>>[[Homing Rocket Pigeon|combinescissors][$scissorswith to 'pigeon']]
<</if>>\
<<if $box>>[[Icebox|combinescissors][$scissorswith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinescissors][$scissorswith to 'goodbook']]
<</if>>\
<<if $overalls>>[[Janitor's overalls|combinescissors][$scissorswith to 'overalls']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinescissors][$scissorswith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combinescissors][$scissorswith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combinescissors][$scissorswith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinescissors][$scissorswith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinescissors][$scissorswith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinescissors][$scissorswith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinescissors][$scissorswith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinescissors][$scissorswith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combinescissors][$scissorswith to 'remote']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinescissors][$scissorswith to 'screwdriver']]
<</if>>\
<<if $fuel>>[[Solid rocket fuel|combinescissors][$scissorswith to 'fuel']]
<</if>>\
<<if $stevescard>>[[Steve's business card|combinescissors][$scissorswith to 'stevescard']]
<</if>>\
<<if $card>>[[Tarot card|combinescissors][$scissorswith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$scissorswith to 'none']]</span>
<<set $room to 'mainlobby'>>\
<span class = 'header'><center>Main lobby area</center></span>
You're in the main lobby area. The spacious room is filled with various aliens.
A giant <span class = 'def'>[[portrait of Chairperor M'zzur|mzzurportrait]]</span> presides over the lobby.
<<if $act <4>>Behind a golden counter you see <span class = 'def'>[[Steve|talktosteve]]</span> in his gaudy jacket.<<else>>There's no one behind the <span class = 'def'>[[golden counter|behinddesk]]</span>.<</if>>
<<if $girlmet>>In a corner of the lobby stands the <span class = 'def'>[[girl advertising the Instant Delivery Pet Shop|talktogirl]]</span>.<<else>>In a corner of the lobby stands a <span class = 'def'>[[human girl wearing a blue T-shirt|talktogirl]]</span>. She's holding a bunch of leaflets and next to her you see a basket full of big, blue foam balls.<</if>>
<<if $enamet>>In the opposite corner you see the <span class = 'def'>[[variably-eyed lady Ena|talktoena]]</span>.<<else>>In the opposite corner you notice a <span class = 'def'>[[thin, orange-skinned alien in an elegant dress|talktoena]]</span>. Her flat face is constantly shifting as eyes of different sizes pop up and disappear back under the skin.<</if>>
<span class = 'def'>[[Quik|lookquiks]]</span> are running to and fro along the walls.
<<if $act == 1>>There are three possible exits in this area: a <span class = 'dir'>[[corridor leading north-west|blockedway]]</span>, which is blocked by red metal bars, a <span class = 'dir'>[[corridor leading north-east|easterncorridor]]</span>, and the door to the <span class = 'dir'>[[arena vestibule|startmatch1]]</span>.
<<else>>There are three possible exits in this area: a <span class = 'dir'>[[corridor leading north-west|westerncorridor]]</span>, a <span class = 'dir'>[[corridor leading north-east|easterncorridor]]</span>, and the door to the <<if $act == 2>><span class = 'dir'>[[arena vestibule|startmatch2]]</span><<elseif $act == 3>><span class = 'dir'>[[arena vestibule|startmatch3]]</span><<else>><span class = 'dir'>[[arena vestibule|vestibuledontgo]]</span><</if>>.<</if>>\
<<if $act2started>>\
<<elseif $act == 2>>
<span class = 'new'>You notice that the northwestern exit from the lobby, which was closed off before, is now accessible.</span>
<<set $act2started to true>>\
<<else>><</if>>\
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>
You use the scissors to hollow out the ball, removing most of the foam. Then you carefully cut two round holes in the ball, creating something that strangely resembles a Quik head.
<<set $fakehead to true>><<set $ball to false>>\
<span id="tab">[[Return to inventory|inventory]]</span><span class = 'chuk'></span><<if $room == 'servicecorridor' || $room == 'storeroom' || $room == 'kitchen' || $room == 'quikroom' || $room == 'repairshop'>>\
<span class = 'chuk'>CHUK: I shouldn't take off my disguise here.</span>
<span id="tab">[[Return to inventory|inventory]]</span>
<<else>>\
You take off your disguise.
<<set $fakeheadon to false>>\
<span id="tab">[[Return to inventory|inventory]]</span>
<</if>><span class = 'chuk'></span><<if $room == 'easterncorridor'>>You quickly put on the fake Quik head.
<<set $fakeheadon to true>>\
<span id="tab">[[Return to inventory|inventory]]</span>
<<else>>\
<span class = 'chuk'>CHUK: I don't want to put it on here.</span>
<span id="tab">[[Return to inventory|inventory]]</span>
<</if>>\Your shuttle docks to the <i>Perfect Paradise</i>. You get off and follow other passengers to the main lobby area.
Dozens of creatures, of many shapes, colours and sizes, wander around the lobby or stand in small groups, chatting. Small blue-skinned aliens – about your size – with large heads, featureless save for round, hollow eyes, hurry to and fro among the visitors, carrying various equipment. Even though they're very quiet, you hear a guest complaining about "the nuisance those Quik cause".
The centre of the lobby is occupied by a golden counter, staffed by a middle aged human male. He has a square chin and glossy black hair, combed back, and is wearing a purple and gold striped jacket, a black tie and a broad smile. A small badge identifies him as "Steve".
As you look around the lobby, trying to figure out where to sign up for the tournament, Steve notices you and beckons you to come closer.
<span class="steve">STEVE: Welcome to the <i>Perfect Paradise</i>, my friend! I am Steve, the arena manager. Pardon me, but you seem a little lost. Can I help you? Did you come to watch the intense, thrilling battles of the Grand Galactic Fighting Tournament?</span>
Steve's voice is just as loud as you thought it must be.
<span id = 'tab'><span class = 'chuk'>[[I'm no spectator! I'm a warrior, and I'm here to win your tournament!|introconfident]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I-I didn't come to watch. I may not look like an athlete, but… I came to participate.|introshy]]</span></span><span class='steve'>STEVE: Done reading? Great. Sign here… here… and here. All right, Chuk, you're officially in! Congratulations and good luck!</span>
Steve grabs your hand and shakes it energetically.
<span class='steve'>STEVE: You're fighting in the next match. There's no real hurry, we can wait until both you and Gaaarg are ready. So, use that time to prepare, and give a real show, all right? When you're ready, come to the arena vestibule – see that door behind the counter? – and I'll run you through final preparations. Now, do you have any questions? As a representative of M'zzur Enterprises I'll do anything to help.</span>
<span id='tab'><span class = 'chuk'>[[Yeah, one big question: Who's that Gaaarg person I'm going to fight?|intro11a]]</span></span>
As you finish your question, Steve smiles and points at a huge, bipedal, reptilian creature. The green-grey alien is over two metres tall, has imposing crocodile jaws and a muscular tail. As he walks through the lobby with a rolling gait, people quickly move aside to let him pass.
<span class='steve'>STEVE: That's Gaaarg. Amazing, isn't he? One of our strongest contenders for the title.</span>
Before you get a chance to reply, a crashing noise turns everyone's heads. Gaaarg walks straight into the red bars blocking one of the corridors. He bounces back, loses his balance and lands on the floor with a loud thud and a look of sheer surprise on his face.
<span class='steve'>STEVE: As I said, he's great, only his eyesight isn't all that good.</span>
Gaaarg gets up and, after carefully looking around, finally exits through the other corridor.
<span id='tab'>[[Continue|intro11a2]]</span><span class='steve'>STEVE: You'd like to see His Majesty, huh? Can't say I blame you. Everyone would want that, so, to avoid unnecessary commotion, Chairperor M'zzur stays in his penthouse on the top deck for the time being. He watches live footage of the matches, though. After all, this tournament is his passion project! But don't worry, you'll get to see him during the grand closing ceremony.</span>
<span id='tab'>[[Back|intro11_2]]</span>
<span class='steve'>STEVE: Can't say yet – it's a surprise! But a most wonderful surprise, I assure you, chosen by His Majesty himself.</span>
<span class = 'chuk'>CHUK: Would it be something like… the Chairperor granting one wish to the winner, maybe?</span>
<span class='steve'>STEVE: Can't confirm, can't deny! Just wait and see – you're going to love it!</span>
<span id='tab'>[[Back|intro11_2]]</span><span class='steve'>STEVE: You're welcome to visit any rooms on the main deck! Except for the service area, of course, but there isn't anything to see there anyway. Oh, and the area behind that barred exit is temporarily closed off – we're dealing with a small ventilation malfunction. Sorry about the inconvenience; we'll soon get everything fixed.</span>
<span id='tab'>[[Back|intro11_2]]</span><span class='steve'>STEVE: This may sound a bit like I'm bragging, but I'm basically running the whole tournament, friend! Well, of course, I'm not His Majesty's official representative, that would be General Vox, but as the arena manager, I take care of the contestants, do the announcing, and, most importantly, make sure the audience are enjoying themselves!</span>
<span id='tab'>[[Back|intro11_2]]</span><span class='steve'>STEVE: Oh, you like it? Sorry, but right now, the only places with a good view of it are the Chairperor's penthouse on the top deck and General Vox's private apartment, which are, of course, restricted areas.</span>
<span id='tab'>[[Back|intro11_2]]</span><span class='steve'>STEVE: You're welcome, my friend!</span>
<span id='tab'>[[Continue|mainlobby]]</span><span id='tab'><span class = 'chuk'>[[Can you give me some hints on how to take on Gaaarg?|gaaarghintsintro]]</span></span>
<span id='tab'><span class = 'chuk'>[[Is the Chairperor onboard the ship?|intro11b]]</span></span>
<span id='tab'><span class = 'chuk'>[[What's the big prize you mentioned?|intro11c]]</span></span>
<span id='tab'><span class = 'chuk'>[[Can I go anywhere on the ship?|intro11d]]</span></span>
<span id='tab'><span class = 'chuk'>[[What exactly is your job here?|intro11e]]</span></span>
<span id='tab'><span class = 'chuk'>[[Where can I get a good view at that moon towed by the ship?|intro11g]]</span></span>
<span id='tab'><span class = 'chuk'>[[That's all for now. Thanks for getting me in the tournament!|endintro]]</span></span>
<<if $act == 1>><<if $girlmet>><<else>><<set $girlmet to true>><</if>>\
<<if $talktogirlagain>>\
<span class = 'aqua'>GIRL: Hello and we- oh, it's you again. What was I… right. Thank you for your interest! Please visit the Amazing Instant Delivery Mail Order Pet Shop!</span>
<span id = 'tab'><span class = 'chuk'>[[Where exactly is the shop?|whereshop2]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks! I'll be going now.|mainlobby]]</span></span>
<<else>><<set$talktogirlagain to true>>\
The girl smiles as you approach and a glimpse of hope appears in her eyes. It seems like she's been standing here for a long, long time, ignored by all the guests.
<span class = 'aqua'>GIRL: Hello and welcome, prospective customer! I am a marketing contractor for the Amazing Instant Delivery Mail Order Pet Shop, which has just opened here, aboard the <i>Perfect Paradise</i>! Looking for an exotic animal to amaze other guests? Or a cute pet for your children? Or maybe you need food and accessories for your animal friend? Look no further! The Amazing Instant Delivery Mail Order Pet Shop has everything you need. Just place an order at our booth and we'll deliver it instantly using highly advanced scientific technology!</span>
The girl ends her speech short of breath. She hands you a promotional leaflet and a foam ball from the basket.
<span class = 'items'>
Item received: Pet Shop leaflet
Item received: Blue foam ball</span>
<<set $ball to true>><<set $leaflet to true>>\
<span id = 'tab'><span class = 'chuk'>[[Wow, that's amazing! Scientific technology? That's my favourite kind! How exactly does it work?|technology]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Where exactly is the shop?|whereshop]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks! I'll be going now.|mainlobby]]</span></span>
<</if>>\
<<elseif $act > 1>>\
<span class = 'aqua'>GIRL: Hello and we- oh, it's you again. What was I… right. Thank you for your interest! Please visit the Amazing Instant Delivery Mail Order Pet Shop!</span>
<span id = 'tab'><span class = 'chuk'>[[Where exactly is the shop?|whereshop3]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks! I'll be going now.|mainlobby]]</span></span>
<<else>>\<</if>>\
<<if $act == 1 && $enamet == false>><<set $enamet to true>>\
The strange lady bows her head slightly as you approach. Several new eyes appear on her face and inspect you carefully.
<span class = 'tomato'>ENA: Hello! I am lady Ena. Whom do I have the pleasure to address?</span>
<span class = 'chuk'>CHUK: I'm Chuk.</span>
<span class = 'tomato'>ENA: Nice to meet you, Mr. Chuk! I haven't seen you here before. I assume you've only just arrived, to watch the finals? Who will you cheer for in the upcoming match?</span>
<span class = 'chuk'>CHUK: Um, I – I guess for myself.</span>
Lady Ena can't hide her surprise. She produces half a dozen new eyes and starts blinking rapidly.
<span class = 'tomato'>ENA: Oh dear… excuse me, but aren't you a bit… small for an athlete? Oh, I'm sorry! I didn't want to discourage you, or anything! If you got to the quarter-finals, you must be an excellent fighter, after all! Although I haven't seen any of your matches… </span>
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Gaaarg?|gaaarg]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<<elseif $act == 2 && $enamet == false>><<set $enamet to true>><<set $enatalkedto2 to true>>\
The strange lady bows her head slightly as you approach. Several new eyes appear on her face and inspect you with excitement.
<span class = 'tomato'>ENA: Hello! I am lady Ena. And you must be Mr. Chuk, the new star of the arena!</span>
<span class = 'chuk'>CHUK: Well… yes, I'm Chuk.</span>
<span class = 'tomato'>ENA: It's so wonderful to meet you, Mr. Chuk! I must say, I was really impressed with your fighting style! At first I thought that horrible Gaaarg was just going to squash you – oh, excuse me, I shouldn't say such things – but you completely outsmarted him! Well done!</span>
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Princess Ochra?|ochra]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<<elseif $act == 2 && $enatalkedto2 == false>><<set $enatalkedto2 to true>>\
Lady Ena waves at you excitedly.
<span class = 'tomato'>ENA: Mr. Chuk! What a wonderful match! I've seen everything! I must say, I was really impressed with your fighting style! At first I thought that horrible Gaaarg was just going to squash you – oh, excuse me, I shouldn't say such things – but you completely outsmarted him! Well done!</span>
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Princess Ochra?|ochra]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<<elseif $act == 3 && $enamet == false>><<set $enamet to true>><<set $enatalkedto3 to true>>\
The strange lady bows her head slightly as you approach. Several new eyes appear on her face and inspect you with excitement.
<span class = 'tomato'>ENA: Hello! I am lady Ena. And you must be Mr. Chuk, one of the tournament finalists!</span>
<span class = 'chuk'>CHUK: Well… yes, I'm Chuk.</span>
<span class = 'tomato'>ENA: It's so wonderful to meet you, Mr. Chuk! I must say, I was really impressed with your unique fighting style! I admit, I cheered for Princess Ochra at first, but when I've seen you face her – you were so small and yet so determined! I couldn't but hope you'd do well!</span>
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about the Cybercricket?|cybercricket]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<<elseif $act == 3 && $enatalkedto3 == false>><<set $enatalkedto3 to true>>\
Lady Ena waves at you excitedly.
<span class = 'tomato'>ENA: Mr. Chuk! What an exciting match! I'm a little sad you eliminated Princess Ochra from the tournament, but on the other hand, I'm glad <i>you</i> have done so well! Tell me, are you really a magician?</span>
<span class = 'chuk'>CHUK: I guess that depends on the kind of magic you believe in.</span>
<span class = 'tomato'>ENA: Now, that's a mysterious answer! But I won't press you to reveal your secrets.</span>
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about the Cybercricket?|cybercricket]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<<elseif $act == 1>>\
Lady Ena seems glad that you stopped to talk with her.
<span class = 'tomato'>ENA: Dear, I can't wait for the next match! The suspense is killing me! Now, did you want to chat about anything in particular?</span>
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Gaaarg?|gaaarg]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<<elseif $act == 2>>\
Lady Ena seems glad that you stopped to talk with her.
<span class = 'tomato'>ENA: Dear, I can't wait for the next match! The suspense is killing me! Now, did you want to chat about anything in particular?</span>
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Princess Ochra?|ochra]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<<elseif $act == 3>>\
Lady Ena seems glad that you stopped to talk with her.
<span class = 'tomato'>ENA: Dear, I can't wait for the final match! The suspense is killing me! Now, did you want to chat about anything in particular?</span>
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about the Cybercricket?|cybercricket]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<<elseif $act == 4 && $enamet == false>>\
<span class = 'chuk'></span>The many-eyed lady stares at you in amazement. She produces a handful of new eyes seems and to be absorbing your image.
<span class = 'tomato'>ENA: Oooh! You-you're Chuk the Grand Champion! It's such an honour to meet you! Allow me to introduce myself: I'm lady Ena, your faithful fan!</span>
Lady Ena goes into a long praise of your skills and fighting style, not letting you squeeze in even a single word. Her compliments make you blush, so you excuse yourself politely and walk away.
<span id = 'tab'>[[Continue|mainlobby]]</span>
<<elseif $act == 4>>\
<span class = 'chuk'></span>As soon as you approach, Lady Ena starts bombarding you with compliments. You've never seen her this excited before.
<span class = 'tomato'>ENA: Mr Chuk! To think, you're the Grand Champion! Oh, to think I'm now friends with the Grand Champion! It's such an honour! That last fight… I don't know how you did it, but you completely disarmed, disheartened and destroyed that terrible Cybercricket! Were those your race's secret powers in action?</span>
Lady Ena goes into a long praise of your skills and fighting style, not letting you squeeze in even a single word. Her compliments make you blush, so you excuse yourself politely and walk away.
<span id = 'tab'>[[Continue|mainlobby]]</span>
<<else>>\
<</if>>\
Steve bends over the counter and smiles wider than usual when he recognizes you.
<span class = 'steve'>STEVE: Well, if it isn't our soon-to-be champion! Can I help you, my friend? Any questions in need of an answer?</span>
<<if $act == 1>><span id='tab'><span class = 'chuk'>[[Can you give me some hints on how to take on Gaaarg?|gaaarghints]]</span></span>
<<elseif $act == 2>><span id='tab'><span class = 'chuk'>[[Can you give me some advice on how to fight Princess Ochra?|ochrahints]]</span></span>
<<elseif $act == 3>><span id='tab'><span class = 'chuk'>[[How can I defeat the Cybercricket?|crickethints]]</span></span>
<</if>>\
<<if $act == 3>>\
<span id='tab'><span class = 'chuk'>[[What is that Cybercricket guy anyway? A man? A machine? A mutant?|whatiscricket]]</span></span>
<<else>><</if>>\
<<if $act == 3>>\
<span id='tab'><span class = 'chuk'>[[Does the Cybercricket often destroy the fencing?|fencing]]</span></span>
<<else>><</if>>\
<span id='tab'><span class = 'chuk'>[[Is the Chairperor onboard the ship?|ischairperor]]</span></span>
<<if $act == 3>>\
<span id='tab'><span class = 'chuk'>[[Will the Chairperor be watching the final match?|watchfinal]]</span></span>
<<else>><</if>>\
<span id='tab'><span class = 'chuk'>[[What's the big prize you mentioned?|whatprize]]</span></span>
<span id='tab'><span class = 'chuk'>[[Can I go anywhere on the ship?|canigo]]</span></span>
<span id='tab'><span class = 'chuk'>[[What exactly is your job here?|yourjob]]</span></span>
<span id='tab'><span class = 'chuk'>[[Where can I get a good view at that moon towed by the ship?|moon]]</span></span>
<span id='tab'><span class = 'chuk'>[[Tell me again, what should I do when I'm ready to fight?|howfight]]</span></span>
<span id='tab'><span class = 'chuk'>[[I'll be going now.|byesteve]]</span></span><<if $needwatch>>You look at the Quik and one of them looks back. Then it approaches you shyly.
<span class = 'quik'>QUIK: Quik sorry to ask… Quik need help, your help, maybe? Need electronic brain very much, tiny, tiny one. You find one, you give it to Quik, please very much?</span>
<span id = 'tab'><span class = 'chuk'>[[I don't have time for that.|watchnotime]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll see what I can do.|watchok]]</span></span>
<<elseif $needcape>>You look at the Quik and one of them looks back. Then it approaches you shyly.
<span class = 'quik'>QUIK: Quik sorry to bother again, but need more help very much. Quik have a difficult problem: must have thin gold foil, very thin, real gold. Can you find some for Quik, please?</span>
<span class = 'chuk'>CHUK: Foil made of real gold? That must be crazy expensive!</span>
<span class = 'quik'>QUIK: Quik know… but, maybe, you find it somewhere?</span>
<span id = 'tab'><span class = 'chuk'>[[Okay, if I do, I'll bring it to you.|capeok]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I can't promise anything. I most likely won't have time to look for gold foil.|capenotime]]</span></span>
<<elseif $needfuel>>You look at the Quik and one of them looks back. Then it approaches you shyly.
<span class = 'quik'>QUIK: Welcome! Quik hear you Grand Champion now, very important, very powerful! Quik sorry to ask, but Quik need one more thing, maybe Grand Champion can help? If Quik not find this, things go bad, very bad! Please, Grand Champion, you bring Quik some rocket fuel? Little fuel, for little ship. Will look like silver box. Quik know it hard to get, but Quik also hear Big General has small ship in a secret hangar somewhere. You find it, you find fuel, too!</span>
<span id = 'tab'><span class = 'chuk'>[[Okay, I'll look for it.|fuelok]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I have more important things do to right now.|fuelnotime]]</span></span>
<<else>><span class = 'chuk'></span>From time to time a Quik appears running along a wall, carrying some tool or other: a bucket, a mop, a broom. The small aliens hardly make any noise and are careful not to get too close to any guests.
They have blue skin, short limbs and large, round heads with no earholes, mouths or noses – only black, hollow eyes like empty holes. All are dressed in simple, plain brown clothing, not dissimilar to your own traveller's outfit.
Nobody but you seems to pay any attention to the Quik – most guests are likely too tall to notice them.
<span id = 'tab'>[[Back|mainlobby]]</span>
<</if>>The portrait of Chairperor M'zzur, set in a golden frame, is hanging on the wall behind the counter. In the portrait M'zzur is wearing a golden robe, a white shirt, a black tie and a tall golden crown with converging points. His platinum hair is elaborately shaped in what resembles curved horns, and his face is very pale. He smiles faintly, but his dark eyes are joyless and watchful. You shudder, feeling as if he was observing you. Then you think he smirks just like a jerk who stole a moon and knows no one can make him pay. You feel the urge to prove him wrong.
<span id = 'tab'>[[Back|mainlobby]]</span><<if $startmatch1again>>You notice Steve, who somehow managed to get here before you.<<else>><<set $startmatch1again to true>><span class = 'chuk'></span>The vestibule is different than you expected. It looks of luxury, with soft carpets, red leather couches, a minibar and several giant TV screens.
You notice Steve, who somehow managed to get here before you. The arena manager smiles at you. He seems more excited than usual.<</if>>
<span class = 'steve'>STEVE: Just in time, my friend! I've just got a word from Bob. Looks like Gaaarg is all pumped and ready to fight. How about you? Having jitters? Can we start the match? </span>
<span id = 'tab'><span class = 'chuk'>[[I don't think I'm ready yet.|dontfight]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Yes, I'm ready.|fight1]]</span></span><<set $room to 'easterncorridor'>>\
<span class = 'header'><center>Main deck eastern corridor</center></span>
This wide corridor gently curves around the arena space, leading <<if $fakeheadon>><span class = 'dir'>[[south-west to the main lobby|lobby take off head]]</span><<else>><span class = 'dir'>[[south-west to the main lobby|mainlobby]]</span><</if>> and <<if $fakeheadon>><span class = 'dir'>[[north|northtakeoffhead]]</span><<else>><span class = 'dir'>[[north|northerncorridor]]</span><</if>>. Elegantly dressed aliens walk along its gilded walls.
On the outward wall there is a door labelled <<if $fakeheadon>><span class = 'dir'>"[[Library|librarytakeoffhead]]"</span><<else>><span class = 'dir'>"[[Library|library]]"</span><</if>>.
There's also a <<if $rexdefeated>><span class = 'dir'>[[service area entrance|headnomore]]</span><<elseif $color == 'blue' && $fakeheadon && $disguiseused>><span class = 'dir'>[[service area entrance|usedisguise]]</span><<elseif $color == 'blue' && $fakeheadon>><span class = 'dir'>[[service area entrance|cheatrobot]]</span><<else>><span class = 'dir'>[[service area entrance|noentry]]</span><</if>> here, blocked by a horizontal bar. Next to it a four-legged <span class = 'def'>[[guard robot|securibot]]</span> is keeping watch.
On the opposite wall there is a large, open passage. A sign above it reads <span class = 'dir'>"[[Arena entrance for the audience|audiencearea]]"</span>. Near the passage you see a <span class = 'def'>[[janitor|janitor]]</span> in red overalls.
<<if $meetgreen == false && $boxtaken == true && $act > 2>>\
There's also a <span class = 'def'>[[green, gelatinous alien|greenalien]]</span> with lots of spindly limbs here, sitting on a bench.
<<elseif $meetgreen == false && $act > 2>>\
There's also a <span class = 'def'>[[green, gelatinous alien|greenalien]]</span> with lots of spindly limbs here, sitting on a bench. Next to the alien there's a blue icebox.
<</if>>\
<<if $meetgreen>><<set $meetgreen to false>>\
<span class = 'new'>You notice an <span class = 'def'>[[alien|greenalien]]</span> you haven't seen here before. It looks like a green, gelatinous cylinder with a large mouth in the middle, three pairs of tiny black eyes and lots of spindly limbs.</span><</if>>\
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>
You approach the exit leading north-west from the lobby. It's blocked; through solid metal bars you see a dimly-lit, curved corridor. The air in the corridor is hazy and the airflow coming from there is hot, humid and smells of machine oil.
A sign attached to the red metal bars reads:
<i>Closed for maintenance. We are terribly sorry for the inconvenience.</i>
<span id = 'tab'>[[Step back|mainlobby]]</span><span class = 'steve'>STEVE: Sorry to say that, my friend, but I must be impartial. It wouldn't be fair if I helped one of the contestants.</span>
<span id = 'tab'><span class = 'chuk'>[[But he's three times my size! How is THAT fair?|hesbig]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[All right, forget it.|talktosteve]]</span></span>
<span class='steve'>STEVE: You'd like to see His Majesty, huh? Can't say I blame you. Everyone would want that, so, to avoid unnecessary commotion, Chairperor M'zzur stays in his penthouse on the top deck for the time being. He watches live footage of the matches, though. After all, this tournament is his passion project! But don't worry, you'll get to see him during the grand closing ceremony.</span>
<span id='tab'>[[Back|talktosteve]]</span><span class='steve'>STEVE: Can't say yet – it's a surprise! But a most wonderful surprise, I assure you, chosen by His Majesty himself.</span>
<span class = 'chuk'>CHUK: Would it be something like… the Chairperor granting one wish to the winner, maybe?</span>
<span class='steve'>STEVE: Can't confirm, can't deny! Just wait and see – you're going to love it!</span>
<span id='tab'>[[Back|talktosteve]]</span><span class='steve'>STEVE: You're welcome to visit any rooms on the main deck! Except for the service area, of course, but there isn't anything to see there anyway. <<if $act ==1>>Oh, and the area behind that barred exit is temporarily closed off – we're dealing with a small ventilation malfunction. Sorry about the inconvenience; we'll soon get everything fixed. <</if>></span>
<span id='tab'>[[Back|talktosteve]]</span><span class='steve'>STEVE: This may sound a bit like I'm bragging, but I'm basically running the whole tournament, friend! Well, of course, I'm not His Majesty's official representative, that would be General Vox, but as the arena manager, I take care of the contestants, do the announcing, and, most importantly, make sure the audience are enjoying themselves!</span>
<span id='tab'>[[Back|talktosteve]]</span><span class='steve'>STEVE: Oh, you like it? Sorry, but right now, the only places with a good view of it are the Chairperor's penthouse on the top deck and General Vox's private apartment, which are, of course, restricted areas.</span>
<span id='tab'>[[Back|talktosteve]]</span><span class = 'steve'>STEVE: You're ready, that's what you're trying to say? No? Maybe? Well, when you are, come and see me in the arena vestibule. It's really that simple!</span>
<span id='tab'>[[Back|talktosteve]]</span><span class = 'steve'>STEVE: Take care! Don't get hurt anywhere but in the arena!</span>
<span id = 'tab'>[[Continue|mainlobby]]</span><span class = 'steve'>STEVE: You've got a point there… He's big even for a Torrarian. But, unfortunately, I can't help you out. I don't know Gaaarg's secret weakness, if he has any. Just… try to avoid his attacks and hope for the best, okay?</span>
<span id = 'tab'>[[Back|talktosteve]]</span>The girl is looking a bit embarrassed.
<span class = 'aqua'>GIRL: Um, sorry… there's a little problem with that. The booth – it's in that corridor behind the red bars… You can't get to the shop since they closed it off. Um, but please do visit when they open that area again!</span>
<span id = 'tab'><span class = 'chuk'>[[Thanks! I'll be going now.|mainlobby]]</span></span>The girl is looking a little ashamed.
<span class = 'aqua'>GIRL: Umm, I'm really sorry… I don't know. They just told me to say all that, smile and give away balls and leaflets. But I've seen it work, and it's cool! Pets just pop out of thin air like that!</span>
<span id = 'tab'><span class = 'chuk'>[[Where exactly is the shop?|whereshop]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks! I'll be going now.|mainlobby]]</span></span>The girl is looking a bit embarrassed.
<span class = 'aqua'>GIRL: Um, sorry… there's a little problem with that. The booth – it's in that corridor behind the red bars… You can't get to the shop since they closed it off. Um, but please do visit when they open that area again!</span>
<span id = 'tab'><span class = 'chuk'>[[You said something about scientific technology? That's my favourite kind! How exactly does it work?|technology]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Thanks! I'll be going now.|mainlobby]]</span></span><span class = 'tomato'>ENA: It's very well organized, I have to admit. I love the <i>Perfect Paradise</i> – so stylish and elegant! It's very generous of the Chairperor to invite us all to his private cruiser – I would never have expected that, and yet he did! Now that I think about it, it's actually quite surprising His Majesty organised such tournament in the first place. I always thought he didn't like warriors at all!</span>
<span id = 'tab'>[[Back|enaquestions]]</span><<if $act < 3>>\
<span class = 'tomato'>ENA: I love all of them! Honestly, every competitor is so strong and skilled… or, at the very least, brave – one has to be to enter the arena. I'm trying not to pick any favourites because I know I would be heartbroken if they lost… but I must say I quite like Princess Ochra. She's a high-born lady and yet she can fight, and win!</span>
<span id = 'tab'>[[Back|enaquestions]]</span>
<<else>>\
<span class = 'tomato'>ENA: Well, there are only two athletes still participating in the tournament, and of those two, you are my favourite, without a shade of doubt!</span>
<span id = 'tab'>[[Back|enaquestions]]</span>
<</if>>\<span class = 'tomato'>ENA: The Torarrian warrior? He scares me. He looks like a wild beast! I suppose that's just his image, but it's a bit too convincing for me. And he doesn't care one bit about others. Only yesterday I saw him walk straight into a janitor! The poor man fell down and Gaaarg just stepped over him. Horribly insensitive, wasn't it?</span>
<span id = 'tab'>[[Back|enaquestions]]</span><span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament in general?|tournament]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Who is your favourite athlete so far?|athletes]]</span></span>
<<if $act == 1>><span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Gaaarg?|gaaarg]]</span></span>
<<elseif $act == 2>><span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Princess Ochra?|ochra]]</span></span>
<<elseif $act == 3>><span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about the Cybercricket?|cybercricket]]</span></span>
<<else>>\<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Thanks for the chat. I'll be going now.|byeena]]</span></span>
<span class = 'tomato'>ENA: See you later, Mr. Chuk!</span>
<span id = 'tab'>[[Continue|mainlobby]]</span><<if $color == 'blue' && $fakeheadon>>
<span class = 'bot'>SECURIBOT: What are you staring at, dirty little slacker? Get back to work!</span>
<span id = 'tab'>[[Back|easterncorridor]]</span>
<<else>>\
<<if $talktorobotagain>>\
<span class = 'bot'>SECURIBOT: Welcome, sir or madam! Have a safe stay on the <i>Perfect Paradise</i>!</span>
<span id = 'tab'>[[Back|easterncorridor]]</span>
<<else>><<set $talktorobotagain to true>>\
The guard robot stands over two metres tall and is painted matte black with subtle gold accents. A shield-shaped badge on its torso reads: M'ZZUR ENTERPRISES SECURIBOT 7000. It has four stout legs and covers on its sides which, you suspect, are hiding some weaponry.
The robot addresses you politely with a booming voice.
<span class = 'bot'>SECURIBOT: Welcome, sir or madam! I am Securibot 7000, property and intellectual property of M'zzur Enterprises! I am here to guarantee you a safe stay on the <i>Perfect Paradise</i>! I am not programmed for advanced conversation, so if you have questions, please ask them at the counter in the main lobby!</span>
<span id = 'tab'>[[Back|easterncorridor]]</span>
<</if>>
<</if>><<if $janitortalkedtoagain>>\
The janitor is dozing off, supporting himself on his broom.
<span class = 'chuk'>CHUK: Say again, who are you?</span>
<span class = 'janitor'>JANITOR: A janitor.</span>
<span id = 'tab'><span class = 'chuk'>[[You're not very talkative, are you?|nottalkative]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[A janitor? Aren't Quik doing all the cleaning and stuff?|whyjanitor]]</span></span>
<<if $act == 1>>\
<span id = 'tab'><span class = 'chuk'>[[Nice overalls. I dig the colour.|niceoveralls]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What are you doing here?|janitorsjob]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[It's been swell talking to you, but I must get going. See ya!|easterncorridor]]</span></span>
<<else>><<set $janitortalkedtoagain to true>>\
The janitor is a thin human whose pale skin stands in jarring contrast with his red overalls. He glances at you with no interest and goes back to dozing off.
<span class = 'chuk'>CHUK: Hi! I'm Chuk! Who are you?</span>
<span class = 'janitor'>JANITOR: A janitor.</span>
<span id = 'tab'><span class = 'chuk'>[[You're not very talkative, are you?|nottalkative]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[A janitor? Aren't Quik doing all the cleaning and stuff?|whyjanitor]]</span></span>
<<if $act == 1>>\
<span id = 'tab'><span class = 'chuk'>[[Nice overalls. I dig the colour.|niceoveralls]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What are you doing here?|janitorsjob]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[It's been swell talking to you, but I must get going. See ya!|easterncorridor]]</span></span>
<</if>><<set $room to 'library'>>\
<span class = 'header'><center>Library</center></span>
The library on the <i>Perfect Paradise</i> is a spacious two storey room with oaken panelling. On the bookshelves along the walls you see thousands of <span class = 'def'>[[books|pickbook]]</span>.
<<if $librariantalkedto>>On the lower floor the insectoid <<if $color == 'grey'>><span class = 'def'>[[librarian|greylibrarian]]</span><<elseif $color == 'red'>><span class = 'def'>[[librarian|redlibrarian]]</span><<elseif $color == 'blue'>><span class = 'def'>[[librarian|bluelibrarian]]</span><<else>><span class = 'def'>[[librarian|greenlibrarian]]</span><</if>> sits behind the desk.<<else>>On the lower floor, near the entrance, a tall, insectoid <<if $color == 'grey'>><span class = 'def'>[[librarian|greylibrarian]]</span><<elseif $color == 'red'>><span class = 'def'>[[librarian|redlibrarian]]</span><<elseif $color == 'blue'>><span class = 'def'>[[librarian|bluelibrarian]]</span><<else>><span class = 'def'>[[librarian|greenlibrarian]]</span><</if>> sits behind the desk.<</if>>\
<<if $scissorstaken>>\<<else>>
The librarian is using large silver <span class = 'def'>[[scissors|lookscissors]]</span> to cut <<if $paperquest == true && $cardpicked == false>><span class = 'def'>[[label cards|looklabels]]</span><<else>>label cards<</if>> out of thin paper. <</if>>
<<if $deathstalkedto>>\
In a corner of the room <span class = 'def'>[[THAT'S DEATH'S ROBOT|talkdeaths]]</span> is reading a book.
<<else>>\
In a corner of the room a huge, shiny, black <span class = 'def'>[[robot|talkdeaths]]</span> stands, reading a book.
<</if>>\
There's only one <span class = 'dir'>[[door|easterncorridor]]</span> here, leading back to the corridor.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span><<set $room to 'conservatory'>>\
<span class = 'header'><center>Conservatory</center></span>
<<if $act == 3 && $madamemetinc == false>><<set $madamemetinc to true>>\
<span class = 'new'>As you enter the conservatory you immediately notice Madame Golgadul's huge frame. The fortune teller is absorbed in a friendly chat with the painter.</span>
<</if>>\
This huge room is filled with lush <span class = 'def'>[[greenery|lookgreenery]]</span>, arranged so that it resembles a natural, wild forest.
An artificial <span class = 'def'>[[waterfall]]</span> whispers in the corner.
Near the entrance a <span class = 'def'>[[bush with thick, reddish leaves|plant]]</span> resides in a separate planter.
<<if $act == 3 && $madamemetinc>>\
<span class = 'def'>[[Madame Golgadul and the painter|madameandpainter]]</span> are standing among the greenery, absorbed in a friendly chat.<<else>>\
Among the trees, a <span class = 'def'>[[human woman is standing behind an easel|talkpainter]]</span>, busy painting.<</if>>
There is only one <span class = 'dir'>[[door|westerncorridor]]</span> here, leading back to the corridor.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>Wearing your disguise, you slip under the metal bar without grabbing the Securibot's attention.
<span id = 'tab'>[[Continue|servicecorridor]]</span><<set $disguiseused to true>>\
Wearing your disguise, you head towards the service corridor. You notice a really tiny Quik trotting towards the metal bar, a bucket full of water on its head. You run after it, attempting to hide yourself from the sight of the guard robot behind the bucket, but you're too slow.
<span class = 'bot'>SECURIBOT: You there! Yes, you, without the bucket! Move it! M'zzur Enterprises is not paying you for staring at its security robots, you worthless little piece of trash! In fact, M'zzur Enterprises is not paying you, period, but that's only because you're not worthy of a paycheck! Get back to work!</span>
You hurry after the Quik with the bucket, under the metal barrier and out of the robot's sight.
<span id = 'tab'>[[Continue|servicecorridor]]</span><<if $fakeheadon>>
The guard robot seems to ignore you as you approach the barrier; then, in the last moment, it blocks your way.
<span class = 'bot'>SECURIBOT: My sincere apologies, sir or madam! For a moment there, I thought you were a Quik!
I am terribly sorry, but guests are not allowed in the service area for safety reasons. I have to ask you to turn back. Please, enjoy your safe stay in the opulent facilities of the <i>Perfect Paradise</i>.</span>
<span id = 'tab'>[[Back|easterncorridor]]</span>
<<elseif $color == 'blue'>>
The guard robot seems to ignore you as you approach the barrier; then, in the last moment, it blocks your way.
<span class = 'bot'>SECURIBOT: My sincere apologies, sir or madam! You're short and blue, so I thought you were a Quik – but then I noticed you actually have a FACE!
I am terribly sorry, but guests are not allowed in the service area for safety reasons. I have to ask you to turn back. Please, enjoy your safe stay in the opulent facilities of the <i>Perfect Paradise</i>.</span>
<span id = 'tab'>[[Back|easterncorridor]]</span>
<<else>>
As you approach the service corridor, the guard robot blocks your way.
<span class = 'bot'>SECURIBOT: I am terribly sorry, sir or madam, but guests are not allowed in the service area for safety reasons. I have to ask you to turn back. Please, enjoy your safe stay in the opulent facilities of the <i>Perfect Paradise</i>.</span>
A Quik runs by and passes under the barrier. The robot ignores it.
<span id = 'tab'>[[Back|easterncorridor]]</span>
<</if>><<set $room to 'servicecorridor'>>\
<span class = 'header'><center>Service corridor</center></span>
You are in a dimly-lit corridor with bare metal walls and pipes running under the ceiling. The west end of the corridor connects to the <span class = 'dir'>[[guest area|easterncorridor]]</span>. In the south end there are four doors, leading to the <<if $act == 2 && $kitchenagain == false>><span class = 'dir'>[[kitchen|kitchenintro]]</span><<else>><span class = 'dir'>[[kitchen|kitchen]]</span><</if>>, the <span class = 'dir'>[[storeroom|storeroom]]</span>, the <<if $act == 1>><span class = 'dir'>[[repair shop|repairshopclosed]]</span><<else>><span class = 'dir'>[[repair shop|repairshop]]</span><</if>> and the <span class = 'dir'>[[Quik quarters|quikroom]]</span>.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span><span class = 'janitor'>JANITOR: Guess not.</span>
<span id = 'tab'>[[Back|askjanitor]]</span><<if $color == 'blue' && $fakeheadon>><span class = 'janitor'>JANITOR: Yeah, you're doing a good job. But you can't reach everywhere.</span>
<<else>><span class = 'janitor'>JANITOR: They're small. Can't reach everywhere.</span><</if>>
<span id = 'tab'>[[Back|askjanitor]]</span><<set $askcleaning to true>>\
<span class = 'janitor'>JANITOR: Waiting.</span>
<span class = 'chuk'>CHUK: Waiting for what?</span>
<span class = 'janitor'>JANITOR: For when they tell me to clean the arena.</span>
<span class = 'chuk'>CHUK: When do they tell you to clean the arena?</span>
<span class = 'janitor'>JANITOR: Before each match.</span>
<span id = 'tab'>[[Back|askjanitor]]</span><span id = 'tab'><span class = 'chuk'>[[You're not very talkative, are you?|nottalkative]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[A janitor? Aren't Quik doing all the cleaning and stuff?|whyjanitor]]</span></span>
<<if $act == 1>>\
<span id = 'tab'><span class = 'chuk'>[[Nice overalls. I dig the colour.|niceoveralls]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What are you doing here?|janitorsjob]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[It's been swell talking to you, but I must get going. See ya!|easterncorridor]]</span></span><<if $librariantalkedto>><<else>>The librarian is a tall, slender creature. She has giant, multi-faceted eyes and a slender body with many pairs of arms.
<</if>>\
<<set $librariantalkedto to true>>\
You stand in front of the librarian and wave to catch her attention. She moves her head slightly to look at you, but she seems to barely notice you.
<span id = 'tab'><span class = 'chuk'>[[What's the matter? You look… absent.|grey1]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me some books to read?|grey2]]</span></span>
<<if $scissorstaken>>\
<<else>>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your scissors?|borrowgrey]]</span></span>
<</if>>\
<<if $askedforrecommendations && $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about Gaaarg's race? You know, Gaaarg, the big, reptilian fighter?|gaaarggrey]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about the race of Princess Ochra, the four-armed fighter?|ochragrey]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on insects? Crickets, in particular?|cricketgrey]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $maintenancemanscared == false && $toaddeployed>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on reptiles and amphibians?|reptilesgrey]]</span></span>
<<else>>\
<</if>>\
<<if $cyoaread && $askedforrecommendations>>
<span id = 'tab'><span class = 'chuk'>[[I found that funny book that's, like, also a game, but there are many Xlxian words in it I don't understand. Do you have any Xlxian dictionaries?|cyoagrey]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations == true && $weakinsult == true && $handbooktaken == false>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any dictionaries of insults?|insultsgrey]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Nevermind.|library]]</span></span>
<<if $librariantalkedto>><<else>>The librarian is a tall, slender creature. She has giant, multi-faceted eyes and a slender body with many pairs of arms.
<</if>>\
<<set $librariantalkedto to true>>\
You stand in front of the librarian and wave to catch her attention. She looks at you and suddenly her eyes start to glow with anger. Her thin arms tremble, as if she wanted to hit someone (probably you) and only restrained herself with immense willpower.
<span id = 'tab'><span class = 'chuk'>[[Whoa, take it easy! Did I do something to anger you?|red1]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me some books to read?|red2]]</span></span>
<<if $scissorstaken>>\
<<else>>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your scissors?|borrowred]]</span></span>
<</if>>\
<<if $askedforrecommendations && $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about Gaaarg's race? You know, Gaaarg, the big, reptilian fighter?|gaaargred]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about the race of Princess Ochra, the four-armed fighter?|ochrared]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on insects? Crickets, in particular?|cricketred]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $maintenancemanscared == false && $toaddeployed>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on reptiles and amphibians?|reptilesred]]</span></span>
<<else>>\
<</if>>\
<<if $cyoaread && $askedforrecommendations>>
<span id = 'tab'><span class = 'chuk'>[[I found that funny book that's, like, also a game, but there are many Xlxian words in it I don't understand. Do you have any Xlxian dictionaries?|cyoared]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations == true && $weakinsult == true && $handbooktaken == false>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any dictionaries of insults?|insultsred]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Nevermind.|library]]</span></span>
<<if $librariantalkedto>><<else>>The librarian is a tall, slender creature. She has giant, multi-faceted eyes and a slender body with many pairs of arms.
<</if>>\
<<set $librariantalkedto to true>>\
You stand in front of the librarian and wave to catch her attention. She looks at you and sighs deeply. Then she lowers her head.
<span id = 'tab'><span class = 'chuk'>[[What's the matter? Why are you so sad?|blue1]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me some books to read?|blue2]]</span></span>
<<if $scissorstaken>>\
<<else>>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your scissors?|borrowblue]]</span></span>
<</if>>\
<<if $askedforrecommendations && $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about Gaaarg's race? You know, Gaaarg, the big, reptilian fighter?|gaaargblue]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about the race of Princess Ochra, the four-armed fighter?|ochrablue]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on insects? Crickets, in particular?|cricketblue]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $maintenancemanscared == false && $toaddeployed>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on reptiles and amphibians?|reptilesblue]]</span></span>
<<else>>\
<</if>>\
<<if $cyoaread && $askedforrecommendations>>
<span id = 'tab'><span class = 'chuk'>[[I found that funny book that's, like, also a game, but there are many Xlxian words in it I don't understand. Do you have any Xlxian dictionaries?|cyoablue]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations == true && $weakinsult == true && $handbooktaken == false>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any dictionaries of insults?|insultsblue]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Nevermind.|library]]</span></span>
<<if $librariantalkedto>><<else>>The librarian is a tall, slender creature. She has giant, multi-faceted eyes and a slender body with many pairs of arms.
<</if>>\
<<set $librariantalkedto to true>>\
You stand in front of the librarian and wave to catch her attention. She looks at you and a calm, bright gleam appears in her eyes.
<span class = 'pink'>LIBRARIAN: Hello, how can I help you?</span>
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me some books to read?|recommendbooks]]</span></span>
<<if $scissorstaken>>\
<<else>>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your scissors?|borrowscissors]]</span></span>
<</if>>\
<<if $askedforrecommendations && $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about Gaaarg's race? You know, Gaaarg, the big, reptilian fighter?|gaaargbook]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about the race of Princess Ochra, the four-armed fighter?|ochragreen]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on insects? Crickets, in particular?|cricketgreen]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $maintenancemanscared == false && $toaddeployed>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on reptiles and amphibians?|reptilesgreen]]</span></span>
<<else>>\
<</if>>\
<<if $cyoaread && $askedforrecommendations>>
<span id = 'tab'><span class = 'chuk'>[[I found that funny book that's, like, also a game, but there are many Xlxian words in it I don't understand. Do you have any Xlxian dictionaries?|dictionaries]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations == true && $weakinsult == true && $handbooktaken == false>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any dictionaries of insults?|insultsgreen]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Thanks for your help! I'll be going now.|library]]</span></span><span class = 'pink'>LIBRARIAN: Eh? Did somebody just speak?</span>
<span id = 'tab'>[[Back|greyask]]</span><span class = 'pink'>LIBRARIAN: What? Books? Oh, right, I should get back to labelling those books…</span>
<span id = 'tab'>[[Back|greyask]]</span><span class = 'pink'>LIBRARIAN: Cutting these labels is so boring. I wish I had something else to do.</span>
<span id = 'tab'>[[Back|greyask]]</span><span id = 'tab'><span class = 'chuk'>[[What's the matter? You look… absent.|grey1]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me some books to read?|grey2]]</span></span>
<<if $scissorstaken>>\
<<else>>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your scissors?|borrowgrey]]</span></span>
<</if>>\
<<if $askedforrecommendations && $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about Gaaarg's race? You know, Gaaarg, the big, reptilian fighter?|gaaarggrey]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about the race of Princess Ochra, the four-armed fighter?|ochragrey]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on insects? Crickets, in particular?|cricketgrey]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $maintenancemanscared == false && $toaddeployed>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on reptiles and amphibians?|reptilesgrey]]</span></span>
<<else>>\
<</if>>\
<<if $cyoaread && $askedforrecommendations>>
<span id = 'tab'><span class = 'chuk'>[[I found that funny book that's, like, also a game, but there are many Xlxian words in it I don't understand. Do you have any Xlxian dictionaries?|cyoagrey]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations == true && $weakinsult == true && $handbooktaken == false>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any dictionaries of insults?|insultsgrey]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Nevermind.|library]]</span></span><span class = 'pink'>LIBRARIAN: Huh? I think I've just heard some noise. A long, sentence-like noise. Strange… </span>
<span id = 'tab'>[[Back|greyask]]</span><span class = 'pink'>LIBRARIAN: HOW DARE YOU ASK SUCH QUESTIONS! JUST LOOKING AT YOU IS ENOUGH TO MAKE ME ANGRY!</span>
<span id = 'tab'>[[Back|redask]]</span><span class = 'pink'>LIBRARIAN: STOP TALKING SO LOUDLY OR I'LL TEACH YOU A LESSON! MIND YOUR MANNERS! YOU'RE IN A LIBRARY, YOU PUNK!</span>
<span id = 'tab'>[[Back|redask]]</span><span class = 'pink'>LIBRARIAN: NO! AND DON'T ASK AGAIN, OR I'LL STAB YOU WITH THEM!</span>
<span id = 'tab'>[[Back|redask]]</span><span class = 'pink'>LIBRARIAN: DON'T MENTION THAT PHILISTINE! HE CAME HERE ONCE AND SPILLED A DRINK ON A BOOK! IF I EVER SEE HIM AGAIN, I'LL PUNCH HIM IN THAT UGLY FACE!</span>
<span id = 'tab'>[[Back|redask]]</span><span id = 'tab'><span class = 'chuk'>[[What did I do to make you so angry?|red1]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me some books to read?|red2]]</span></span>
<<if $scissorstaken>>\
<<else>>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your scissors?|borrowred]]</span></span>
<</if>>\
<<if $askedforrecommendations && $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about Gaaarg's race? You know, Gaaarg, the big, reptilian fighter?|gaaargred]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about the race of Princess Ochra, the four-armed fighter?|ochrared]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on insects? Crickets, in particular?|cricketred]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $maintenancemanscared == false && $toaddeployed>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on reptiles and amphibians?|reptilesred]]</span></span>
<<else>>\
<</if>>\
<<if $cyoaread && $askedforrecommendations>>
<span id = 'tab'><span class = 'chuk'>[[I found that funny book that's, like, also a game, but there are many Xlxian words in it I don't understand. Do you have any Xlxian dictionaries?|cyoared]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations == true && $weakinsult == true && $handbooktaken == false>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any dictionaries of insults?|insultsred]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Nevermind.|library]]</span></span><span class = 'pink'>LIBRARIAN: (clears her throat) Strange, I feel like coughing… </span>
<span id = 'tab'>[[Back|greyask]]</span><span class = 'pink'>LIBRARIAN: NO DICTIONARY CAN HELP AN UNCULTURED PUNK LIKE YOU! GET LOST!</span>
<span id = 'tab'>[[Back|redask]]</span>The librarian starts sobbing quietly.
<span id = 'tab'>[[Back|blueask]]</span><span class = 'pink'>LIBRARIAN: Books! What good are books? Alas, they're just words without power to change our sad lives for the better!</span>
<span id = 'tab'>[[Back|blueask]]</span><span class = 'pink'>LIBRARIAN: No, you can't. I have to cut these labels (sob). It's so repetitive, it makes me depressed. Besides, if I gave you the scissors, you'd only hurt yourself with them.</span>
<span id = 'tab'>[[Back|blueask]]</span><span class = 'pink'>LIBRARIAN: Don't even mention that brute! It makes me unbelievably sad when such ignorant piles of muscle earn so much respect! Where is this world going to, oh, where? Soon we'll all forget how to read! And I can do nothing about that! (sob)</span>
<span id = 'tab'>[[Back|blueask]]</span><span class = 'pink'>LIBRARIAN: Oh, the sadness I feel when I think about dictionaries, this failed attempt at bridging the gap between the people of the galaxy, a gap impossible to bridge! We shall never understand each other!</span>
<span id = 'tab'>[[Back|blueask]]</span><span id = 'tab'><span class = 'chuk'>[[Why are you so sad?|blue1]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me some books to read?|blue2]]</span></span>
<<if $scissorstaken>>\
<<else>>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your scissors?|borrowblue]]</span></span>
<</if>>\
<<if $askedforrecommendations && $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about Gaaarg's race? You know, Gaaarg, the big, reptilian fighter?|gaaargblue]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about the race of Princess Ochra, the four-armed fighter?|ochrablue]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on insects? Crickets, in particular?|cricketblue]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $maintenancemanscared == false && $toaddeployed>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on reptiles and amphibians?|reptilesblue]]</span></span>
<<else>>\
<</if>>\
<<if $cyoaread && $askedforrecommendations>>
<span id = 'tab'><span class = 'chuk'>[[I found that funny book that's, like, also a game, but there are many Xlxian words in it I don't understand. Do you have any Xlxian dictionaries?|cyoablue]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations == true && $weakinsult == true && $handbooktaken == false>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any dictionaries of insults?|insultsblue]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Nevermind.|library]]</span></span><<set $askedforrecommendations to true>>\
<span class = 'pink'>LIBRARIAN: If you want a book on a particular topic, I can help you find one. Otherwise, I suggest you look through our catalogue. There are over 40,000 books in our library; I'm certain you'll find something interesting to read.</span>
<span id = 'tab'>[[Back|greenask]]</span><<set $scissors to true>><<set $scissorstaken to true>>\
<span class = 'pink'>LIBRARIAN: I'm afraid I can't… although… on second thought… You know what? I've already cut so many labels they'll last me for weeks, and I'm growing rather bored of it. Oh, I shouldn't say that; I really love my job, even if it's a bit repetitive sometimes. All right, you can borrow the scissors. Just be careful! They're very sharp!</span>
<span class = 'items'>Item received: Scissors</span>
<span id = 'tab'>[[Back|greenask]]</span><span class = 'pink'>LIBRARIAN: I know who you're talking about! As far as I know, Gaaarg is a Torrarian; a fascinating, primitive culture. I'm afraid we don't have any books dedicated entirely to Torrarians, but you should check <i>Gallord's</i>. It's the definitive guide to the races of the Galaxy.</span>
<span id = 'tab'>[[Back|greenask]]</span><span class = 'pink'>LIBRARIAN: Let me see… no dictionaries, but we have <i>The Encyclopaedia of Xlx</i> – bookcase 16A, shelf 2. Maybe that will help?</span>
<<set $dictionary to true>>\
<span id = 'tab'>[[Back|greenask]]</span><span id = 'tab'><span class = 'chuk'>[[Can you recommend me some books to read?|recommendbooks]]</span></span>
<<if $scissorstaken>>\
<<else>>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your scissors?|borrowscissors]]</span></span>
<</if>>\
<<if $askedforrecommendations && $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about Gaaarg's race? You know, Gaaarg, the big, reptilian fighter?|gaaargbook]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $maintenancemanscared == false && $toaddeployed>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on reptiles and amphibians?|reptilesgreen]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books about the race of Princess Ochra, the four-armed fighter?|ochragreen]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations && $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any books on insects? Crickets, in particular?|cricketgreen]]</span></span>
<<else>>\
<</if>>\
<<if $cyoaread && $askedforrecommendations>>
<span id = 'tab'><span class = 'chuk'>[[I found that funny book that's, like, also a game, but there are many Xlxian words in it I don't understand. Do you have any Xlxian dictionaries?|dictionaries]]</span></span>
<<else>>\
<</if>>\
<<if $askedforrecommendations == true && $weakinsult == true && $handbooktaken == false>>
<span id = 'tab'><span class = 'chuk'>[[Do you have any dictionaries of insults?|insultsgreen]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Thanks for your help! I'll be going now.|library]]</span></span><<set $room to 'kitchen'>>\
<span class = 'header'><center>Kitchen</center></span>
<<if $act == 1>>\
As you walk into the kitchen, a tall, multi-armed robot wearing a chef's hat turns to look at you.
<span class = 'bot'>What are you doing here?'</span>, it exclaims in a bizarre accent. <span class = 'bot'>'My kitchen doesn't need cleaning now; I'm in the middle of preparing a new, astounding dish! Get lost, you dirty little rascal!'</span>.
The robot is looking really angry, so you quickly escape back to the corridor.
<span id = 'tab'>[[Continue|servicecorridor]]</span>
<<else>>\
<<if $soupdone && $leekspicked>>\
The kitchen is very quiet without the Chef-bot. The <span class = 'def'>[[large pot|largepot]]</span> is sitting on the worktop, abandoned.
Near the edge of the worktop you notice a pile of <span class = 'def'>[[wilted carrots|carrots]]</span>.
<<elseif $soupdone>>\
The kitchen is very quiet without the Chef-bot. The <span class = 'def'>[[large pot|largepot]]</span> is sitting on the worktop, abandoned.
Near the edge of the worktop you notice four <span class = 'def'>[[large leeks|lookleeks]]</span> and a pile of <span class = 'def'>[[wilted carrots|carrots]]</span>.
<<else>>\
The kitchen is a hub of frantic activity. The <span class = 'def'>[[Chef-bot|talkchefbot]]</span> is dancing around the worktop, chopping huge piles of vegetables and adding them to a <span class = 'def'>[[large pot|largepot]]</span>.
<span class = 'def'>[[Another pot|smallpot]]</span>, smaller, is heating on a stove in the corner.
Near the edge of the worktop you notice four <span class = 'def'>[[large leeks|lookleeks]]</span> and a pile of <span class = 'def'>[[wilted carrots|carrots]]</span>.
<</if>>\
The only door leads back to the <span class = 'dir'>[[service corridor|servicecorridor]]</span>.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>
<</if>><<set $room to 'storeroom'>>\
<span class = 'header'><center>Storeroom</center></span>
You are in a tiny storeroom, cluttered with cleaning utensils.<<if $overallstaken>><<else>> A pair of small-sized <span class = 'def'>[[janitor's overalls|lookoveralls]]</span> is hanging on a peg on the wall.<</if>>
There is a <span class = 'def'>[[bucket and some dirty mops|checkmops]]</span> in the corner of the room.
The only door leads back to the <span class = 'dir'>[[service corridor|servicecorridor]]</span>.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span><<set $room to 'repairshop'>>\
<span class = 'header'><center>Repair shop</center></span>
<<if $repairshopagain>>\
The repair shop is small, cramped and messy. <<if $swordsswapped>>There's an empty workbench here. <<else>>There's a workbench here, on which <span class = 'def'>[[four sheathed swords|examineswords]]</span> are lying.
<</if>>\
<<else>><<set $repairshopagain to true>>\
The door to the repair shop is no longer locked. You enter and are greeted by a terrible mess: tools and parts are scattered around, dirty rags are lying on the floor, and there are heaps of sawdust here and there.
There is a workbench here, on which <span class = 'def'>[[four sheathed swords|examineswords]]</span> and a leather harness are lying. You immediately recognise Princess Ochra's weapons.
<</if>>\
The only door leads back to the <span class = 'dir'>[[service corridor|servicecorridor]]</span>.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span><<set $room to 'quikroom'>>\
<span class = 'header'><center>Quik quarters</center></span>
The Quik quarters are located in a dusty boiler room. Small hammocks, currently unoccupied, hang between tall boilers and from thick pipes. In the centre of the room a <span class = 'def'>[[bunch of Quik are standing in an old, rusty bathtub|bathtub]]</span>.
<span class = 'def'>[[Another Quik|mainquik]]</span> is busy at a small workbench near the <span class = 'dir'>[[door|servicecorridor]]</span> to the service corridor.
<<if $quikroomsagain>>\
<<else>><<set $quikroomsagain to true>>\
The Quik are visibly disturbed by your entrance. It looks like your disguise didn't fool them. They stare at you nervously and quietly whisper among themselves.
<</if>>\
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>
<<set $deathstalkedto to true>>\
<<if $deathstalkedtoagain>>\
THAT'S DEATH'S ROBOT puts down its book.
<span class = 'bot'>THAT'S DEATH'S ROBOT: It's you again, my little organic friend! What's the matter?</span>
<span id = 'tab'><span class = 'chuk'>[[You have a weird name.|weirdname]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[So, how's the tournament going for you?|howitsgoing]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[What are you doing here?|deathswhat]]</span></span>
<<if $act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Gaaarg?|deathsgaaarg]]</span></span>
<<else>>\
<</if>>\
<<if $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Princess Ochra?|deathsochra]]</span></span>
<<else>>\
<</if>>\
<<if $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Did you happen to read any books on crickets recently?|deathscrickets]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me any books?|deathsbooks]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll be going. See ya!|library]]</span></span>
<<else>>
<<set $deathstalkedtoagain to true>>\
The robot has a square head with evil-looking red eyes, long, flexible arms and tank tracks in place of legs. A big gun is mounted on its back.
As you come closer, it jumps, startled, and puts down its book.
<span class = 'bot'>ROBOT: Sorry, didn't hear you coming! Welcome, organic lifeform! I don't think we've met before. I'm THAT'S DEATH'S ROBOT, an independent artificial intelligence, an explorer of new vocabulary, and a proud tournament fighter!</span>
<span id = 'tab'><span class = 'chuk'>[[You have a weird name.|weirdname]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How is the tournament going for you?|howitsgoing]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[What are you doing here?|deathswhat]]</span></span>
<<if$act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Gaaarg?|deathsgaaarg]]</span></span>
<<else>>\
<</if>>\
<<if $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Princess Ochra?|deathsochra]]</span></span>
<<else>>\
<</if>>\
<<if $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Did you happen to read any books on crickets recently?|deathscrickets]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me any books?|deathsbooks]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll be going. See ya!|library]]</span></span>
<</if>>\<<set $inventingwords to true>>\
<span class = 'bot'>THAT'S DEATH'S ROBOT: Well, it sure is unique! I coined it myself, based on a list of over 100,000 names of various warriors and gladiators! It represents the ultimate fighter's name and I bear it with pride!</span>
<span id = 'tab'><span class = 'chuk'>[[Can you invent a nickname for me, too?|nickname]]</span></span>
<span id = 'tab'>[[Back|deathsquestions]]</span><<set $deathsweakness to true>>\
<span class = 'bot'>THAT'S DEATH'S ROBOT: Umm… err… It's a little embarrassing to admit, but I was eliminated in my first fight. I went to the arena full of hope and overflowing with power, and completely forgot about my integrated limiter algorithm, which prevents me from hurting any sentient creature. As a result, I was soundly beaten by a monkey-man wielding a pair of sticks. But I don't despair! I've only lost because my opponent had an unfair advantage, and I feel like I'm the moral victor here.</span>
<span id = 'tab'>[[Back|deathsquestions]]</span><<set $inventingwords to true>>\
<span class = 'bot'>THAT'S DEATH'S ROBOT: I'm checking some literature to improve my vocabulary. Man, this cookbook is really fascinating!</span>
<span class = 'chuk'>CHUK: Why do you want to improve your vocabulary?</span>
<span class = 'bot'>THAT'S DEATH'S ROBOT: If I can't fight, maybe I'll make a career inventing amazing nicknames for other fighters! Most people in the tournament have really dull names. Hey, what do you think about "Death Tart"? Packs a punch, doesn't it?</span>
<span id = 'tab'>[[Back|deathsquestions]]</span><span class = 'bot'>THAT'S DEATH'S ROBOT: I sure can! There's tons of fascinating stuff here! I've only just finished a book on poisonous animals – great read, some of them would make excellent gladiator names! I also tried to read a funny little book about adventures on Xlx, but I couldn't make any sense of it. The story was all over the place and I think the pages were not even in order!</span>
<span id = 'tab'>[[Back|deathsquestions]]</span><span class = 'bot'>THAT'S DEATH'S ROBOT: But of course! Just give me a sec – PROCESSING…
There you go:
The Frighter
Death Dread
Dead Bonez
Night Monk Ey
The Crickonator
Broody Worrior
Prince The Fartuitous
The Ultraviolent
Wrestly Champ
Bob
THAT'S DEATH'S ROBOT: You have my permission to use any of these fine pseudonyms!</span>
<span class = 'chuk'>CHUK: On second thought, I think I'll stick with my own name.</span>
<span id = 'tab'>[[Back|deathsquestions]]</span><span id = 'tab'><span class = 'chuk'>[[You have a weird name.|weirdname]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How is the tournament going for you?|howitsgoing]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[What are you doing here?|deathswhat]]</span></span>
<<if$act == 1>>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Gaaarg?|deathsgaaarg]]</span></span>
<<else>>\
<</if>>\
<<if $act == 2>>
<span id = 'tab'><span class = 'chuk'>[[Can you tell me anything about Princess Ochra?|deathsochra]]</span></span>
<<else>>\
<</if>>\
<<if $act == 3>>
<span id = 'tab'><span class = 'chuk'>[[Did you happen to read any books on crickets recently?|deathscrickets]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Can you recommend me any books?|deathsbooks]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll be going. See ya!|library]]</span></span> <span class = 'bot'>THAT'S DEATH'S ROBOT: About what? Sorry, doesn't ring a bell. But I'll add that to my wordlist!</span>
<span id = 'tab'>[[Back|deathsquestions]]</span><<if $pickbookagain>>\
Choose a book to read:
<span id = 'tab'>[[Gallord's Guide to the Aliens of the Galaxy|gallords]]</span>
<span id = 'tab'>[[Planets of the Galaxy. Pocket Guide, 3rd Edition|planetsbook]]</span>
<span id = 'tab'>[[His Majesty Chairperor M'zzur. A Study of His Life and Influence|mzzurbook]]</span>
<span id = 'tab'>[[Tlazl of Danger! A Xlxian Adventure|cyoabook]]</span>
<span id = 'tab'>[[Poisonous Animals and Where to Find Them|poison]]</span>
<<if $dictionary>>
<span id = 'tab'>[[The Encyclopaedia of Xlx|Xlx]]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Back|library]]</span>
<<else>>\
<<set $pickbookagain to true>>\
The book catalogue is so immense it would take hours to just look through it, so you simply check what the recently read titles are and decide to stick to those for the time being. If you ever need to find a book on a particular topic, you can ask the librarian.
<span id = 'tab'>[[Gallord's Guide to the Aliens of the Galaxy|gallords]]</span>
<span id = 'tab'>[[His Majesty Chairperor M'zzur. A study of His Life and Influence|mzzurbook]]</span>
<span id = 'tab'>[[Tlazl of Danger! A Xlxian Adventure|cyoabook]]</span>
<span id = 'tab'>[[Poisonous Animals and Where to Find Them|poison]]</span>
<<if $dictionary>>
<span id = 'tab'>[[The Encyclopaedia of Xlx|Xlx]]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Back|library]]</span>
<</if>>\Gallord's Guide to the Aliens of the Galaxy
Published by M'zzur Press
The definitive compendium of knowledge on the races of the galaxy, their habits and cultures.
<span id = 'tab'>Index</span>
[[Chelac]]
[[Obobian]]
[[Quik]]
[[Torrarian]]
[[Zizzian]]
[[Xlx|xlxgallords]]
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span>You start reading the book and quickly realise it's nothing more than a long, fawning, excruciatingly boring paean to the Chairperor. You close the book with disgust.
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><<set $cyoaread to true>>\
Tlazl of Danger! A Xlxian Adventure
published by the Xlxian Board of Tourism
<<if $cyoaagain>>\
<<else>>This thin book looks like some kind of interactive text. It is written in short paragraphs, each followed by a number of possible options which point to different pages. It seems like you're required to make decisions while reading.
<<set $cyoaagain to true>>\
<</if>>\
You start on page 1.
<span class = 'header'>1.</span>
Welcome to the Tlazl of Danger! What you're holding in your hands is by no means an ordinary book. This text is an INTERACTIVE GAME where YOU ARE THE HERO! You'll have to brave the dangers of the forgotten tlazl, make the right decisions and overcome difficult challenges to see the ending! What's more, the Tlazl of Danger is based on AUTHENTIC FACTS about Xlxian flora, fauna, geology and culture, which makes it not only EXCITING, but also EDUCATIONAL! Happy adventuring!
[[Now turn to page 2|page2]]
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span>This books contains photos and descriptions of various poisonous creatures. One page catches your attention; it shows a picture of a striped, green and yellow toad with short, pointed horns.
"Rokkian Hissing Toad", the description reads. "These toads are known for the loud hissing noise they make when about to attack. They can spit a deadly toxic liquid at a distance of 3 meters or more."
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><<set $xlxread to true>>\
The Encyclopaedia of Xlx
published by the National Cultural Institute of Xlx
This bulky book is comprised of definitions of numerous Xlxian words.
bllc – the one which bllcyxx
bllcyxx – to do what a bllc do
cexla – ancient and known to every Xlxian
glwx – one-tenth of a pwolx
hnyxl – common pastime of the Xlx, in which nyx are used
korxl – also known as the Xlxian Mastiff
nyx – used in hnyxl
Pnoxl – known from many cexla because of how he tzylxx others
poxorl – contacted by means of wyxx
pwolx – ten glwx
tlazl – very common on Xlx
tzylxx – to follow the ways of Pnoxl
unx – "the one which unxyxx"; encountered in some tlazl
unxyxx – to act like an unx; to show unx-like qualities
uxxla – necessary in a tlazl
wyxx – to call to poxorl
Xlxian Mastiff – the name alien races give to the korxl
yglaz – a zwrx that always appears in olwr
olwr – e.g. of yglaz
zwrx – e.g. an yglaz, unx or korxl
mwwn – a simple tool, common on Xlx
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span>Chelac are born warriors. Hailing from a resource-rich planet, Sien IV, they have conquered two other inhabited worlds in their planetary system. Bellicose and unscrupulous, Chelac developed some impressive technology, albeit almost exclusively of the military kind. Their brutal expansion and conquest were stopped by His Majesty Chairperor M'zzur, who defeated the Chelac fleet in the battle of Sien I. The forgiving Chairperor chose not to completely annihilate the warrior race; instead, Chelac were forced to accept certain conditions that guaranteed they would no longer pose a threat to galactic peace and order. A decade has passed since Sien I and the Chelac adapt well to co-existing with other species; indeed, many more peaceful Chelac, who earlier were oppressed by their aggressive compatriots, now hold important positions in different galactic organizations.
Chelac are tall, muscular humanoids with four arms they traditionally used to wield multiple weapons in combat. Their skin colour ranges from light brown through earthy yellow to dark orange. They have human-like heads, but with a row of sharp, keratin spikes on each cheek. Their hair is black and glossy.
Chelac culture lacks sophistications, but many of their songs and poems are known outside their homeworld; they employ vivid, often brutal imagery and have a strong rhythm which does not always translate to other languages. Most Chelac texts are about making war, duelling or feasting, but there are also many that describe various supernatural forces and omens which Chelac, being superstitious, take very seriously.
<span id = 'tab'>[[Back to the index|gallords]]</span><<set $firestory to true>>\
Considered virtually extinct, Obobians are the only sentient race of the volcanic planet Obo. These massive mineral-based creatures have six powerful legs and a cylindrical torso. Their slender necks support large and very flat heads. Obobians are built of living crystals of many different hues, and are sometimes used by other races as a raw material for jewellery-making.
The increasing volcanic activity of Obo eventually rendered the planet uninhabitable even for the Obobians. No live Obobians remain on their homeworld; several specimens were extracted by various expeditions and are now on display (three of them at the Chaiperor's Royal Galactic Museum). Upon leaving Obo, these Obobians' life signs stopped and most scientists agree that the specimens are dead (some argue they are merely hibernating but, despite numerous tries, those scientists were unable to revive them).
Only one surviving Obobian text is known: the legend of the goddess Oamameo. This charmingly naive story is worth quoting, as it shows common sentiments Obobians share with many other undeveloped races, despite being a very different lifeform, both chemically and biologically:
<i>Oamameo was a powerful and beautiful goddess. She loved the Obobians and wanted to live among them. But Oamameo's power was too strong and too wild. Whenever she walked among the Obobians, earthquakes, volcanic eruptions and lava bursts followed. Thousands of Obobians perished in the cataclysms, and Oamameo finally understood that she could not be with them. Broken-hearted, she sealed herself underground and there she rests, crying tears of hot lava every day and every night. Sometimes her longing for the company of Obobians is so strong she forgets about her destructive powers and comes almost to the surface. But each time a noraral </i>(a small, burrowing animal)<i> appears, bringing her news of terrible quakes and eruptions starting everywhere. Saddened, Oamameo returns deeper underground.</i>
Somewhat ironically, the Obobians indeed were eventually destroyed by volcanoes and seismic activity, so either Oamameo's love finally wore out, or (as the author of this compendium is more inclined to believe) the goddess never existed in the first place.
<span id = 'tab'>[[Back to the index|gallords]]</span>Small and barely qualifying as intelligent lifeforms, Quik inhabit the barren, rocky planet Quu, which orbits a red giant. Quik are physically weak, with frail bodies and disproportionally large heads. Their faces are featureless, save for a pair of large, hollow eyes. As they have no mouth, they rely on absorbing nutrients in liquid form through the skin on their palms and soles.
For thousands of years Quik lived in a primitive, clan-based society which did not develop economically or technologically. Only a decade ago a new ray of hope appeared for the species, as M'zzur Enterprises decided to take them under their wing. The Chairperor's company generously provided hundreds of thousands of Quik with jobs and basic education, matched to their limited capabilities. Thanks to this charitable gesture, the people of Quu now form a part of the pangalactic community.
<span id = 'tab'>[[Back to the index|gallords]]</span>Torrarians are warm-blooded, bipedal, predatory reptiles from a remote world called Tyrx. Several sentient species inhabit Tyrx and Torrarians are not the dominant one; the physically weak, but technologically advanced Tyzians have established their rule over the other races and use Torrarians as soldiers, bodyguards and, sometimes, gladiators. The reptiles do not seem to mind this; as long as they are well-fed and can fight, they are satisfied, and Tyzians are clever enough to keep them that way. After Tyrx was contacted by emissaries of Chairperor M'zzur and joined the galactic community, Torrarians started to appear on many different worlds as exotic bodyguards or stars of fight shows.
Torrarians are massive, powerfully built creatures. Even when walking on bent legs, most are over 2 metres tall. They have elongated, crocodile-like jaws and muscular limbs and tails. Males and females look almost identical; both sexes wear no clothes, except when ordered by their masters. Most Torrarians are skilled fighters, cunning enough to make good use of their physical advantages. Unlike most other predatory alien races, they have poor senses of hearing and smell; they rely on their sharp eyesight, although they can't see the entire colour spectrum.
<span id = 'tab'>[[Back to the index|gallords]]</span>Slender insectoids with elongated body and multiple many-jointed "arms", Zizzians are the native species of Zizziz, where they live in caverns and canyons in porous rocks forming the planet's outer crust. Their bodies are pale, with internal organs sometimes visible through the pinkish skin, and their heads resemble a cross between a dragonfly and a butterfly: slightly elongated, with a long proboscis and giant, multi-faceted, opalescent eyes. These eyes, shining in a multitude of colours, are the most striking physical feature of Zizzians and are considered beautiful by many, despite Zizzians' general ugliness. Giant eyes make Zizzians rely primarily on sight; they are also incredibly sensitive to colours. While they react to specific colours with similar emotions as humans and most other races, Zizzians' reactions are greatly amplified.
The insect people of Zizziz are rather intelligent; they formed a society based around science and the accumulation of wisdom. The Great Library of Zizziz, with countless text recorded on chitin plates (many of them now on display in the Chaiperor's Royal Galactic Museum) is a remarkable place to behold. However, Zizzians never developed interplanetary travel and many other advanced technologies. Only after they had joined the galactic community united under the Chairperor's rule were they able to travel to other planets and record their history and culture, which seems to be their natural calling. Now Zizzians commonly work as archivists, researchers and librarians on many worlds.
<span id = 'tab'>[[Back to the index|gallords]]</span>Xlx, the natives of planet Xlx, are medium-sized, stooping humanoids with wrinkled grey skin. Both sexes have bald heads and long, white beards. Xlx were one of the first alien races to recognise the greatness of Chairperor M'zzur's plan for unifying the Galaxy and to join the pangalactic community.
Their planet is cold and barren, crisscrossed by countless canyons and dotted with caves, many of them hundreds of kilometres deep. Huge portions of the planet were devastated a few decades ago by bombardment from the M'zzur Enterprises' battleships; however, the craters complement the natural features of the planet's surface in quite a pleasing and harmonious manner.
The harsh climate of Xlx may partially explain the slow, contemplative nature of its inhabitants. They enjoy hours-long discussions and explaining their point of view, especially to people of other races; it is only unfortunate that Xlx explanations hardly ever explain anything.
<span id = 'tab'>[[Back to the index|gallords]]</span><span class = 'header'>2.</span>
After many days of journey you finally reach the ravine which hides the entrance to the legendary tlazl, where, as rumours say, a treasure of great value lies hidden.
You are carrying:
1 mwwn
1 pwolx
1 uxxla
You start descending towards the mouth of the tlazl when you hear vicious howling and a blood-curdling roar. An olwr of yglaz is following you!
The yglaz run towards you, bloodlust burning in their eyes. You know that the only place where you can be safe from them is the tlazl. You only have a few seconds to decide upon a course of action:
[[If you want to run to the tlazl as fast as you can, turn to page 7.|page7]]
[[If you want to throw the yglaz a pwlox, turn to page 9.|page9]]
[[If you want to throw the yglaz a glwx, turn to page 4.|page4]]<span class = 'chuk'></span><<if $page7again>>\
<<else>><<set $deathcount += 1>><<set$page7again to true>>\
<</if>>\
<span class = 'header'>7.</span>
You start running as fast as you can, but the yglaz are much, much faster. It only takes them seconds to catch up with you. They surround you and tear you to pieces with their sharp fangs.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'chuk'></span><<if $page9again>>\
<<else>><<set $deathcount += 1>><<set$page9again to true>>\
<</if>>\
<span class = 'header'>9.</span>
You take the pwlox out of your backpack and throw it to the yglaz. The creatures immediately stop and start fighting over it. As they devour your pwlox, you run towards the mouth of the tlazl and descend a narrow corridor.
You're in the tlazl and safe from the yglaz. Unfortunately, you lost your pwlox. For days you wander around the dark tunnels, until you finally die of starvation.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'header'>4.</span>
You quickly take one glwx of your pwlox and throw it in the direction of the yglaz. The creatures start fighting over the glwx, which distracts them for a moment and lets you escape. The yglaz quickly devour the glwx, but by then you're already near the mouth of the tlazl, which is surrounded by jagged rocks. The entire olwr starts running after you, roaring ferociously, but you give them the slip by jumping straight into the dark opening.
You roll down a descending tunnel, which leaves you breathless. You scramble to your feet and look around. You're safe – the yglaz didn't dare to enter the tlazl.
You're in a small chamber with only two exits.
[[If you want to go left, turn to page 6.|page6]]
[[If you want to go right, turn to page 3.|page3]]
<span class = 'header'>6.</span>
You take the left corridor. You follow the winding, narrow path for a long time and stop twice to eat a glwx. Finally, you reach a large chamber, dimly lit by a glowing lichen which covers the walls. You see an exit on the other side of the chamber, but it's completely grown over by strange, purple vines.
[[If you want to cut the vines with your mwwn, turn to page 10.|page10]]
[[If you want to throw your uxxla at the vines, turn to page 8.|page8]]<span class = 'chuk'></span><<if $page3again>>\
<<else>><<set $deathcount += 1>><<set$page3again to true>>\
<</if>>\
<span class = 'header'>3.</span>
You take the right corridor. You descend for a long time. You're about to enter a large chamber, when the floor starts collapsing under your feet, revealing a gaping abyss. Screaming, you fall down the chasm and hit the sharp rocks at the bottom.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><<set $rageagain to true>>\
After yet another "death" of your unfortunate hero you come to the conclusion that the book is a pile of rubbish, written by someone who apparently wanted to torture their readers and never heard the word "fun" in their life. You're too tired of this exercise in frustration to start over. Without an ounce of guilt, you turn to the last page to see if anything interesting happens at the end.
<span class = 'tab'>[[Continue|page25]]</span><<set $rexhead to true>>\
<span class = 'header'>25.</span>
As the terrifying korxl slowly approaches, you recall stories told of these zwrx: supposedly, if they catch eye contact with their prey, they attempt to hypnotize it with their stare and won't move unless the prey moves first. You freeze in place and look straight in the beast's eyes; the korxl immediately stops.
You're safe for a moment, but you can't stay like this forever.
With a sudden burst of speed, you jump towards the nearest column. The korxl attacks and snaps at you, but you manage to grab one of the golden statues and drop it on the tlazl floor, right in front of the beast.
The korxl's gaze meets the ruby eyes of the statue and the giant beast stops, as if an invisible force held it motionless. It will stay like this, until it drops down dead from hunger and exhaustion.
You leave behind the now-harmless korxl and walk through the golden door. Finally, after passing through many dangers, you found the great treasure of the tlazl!
Inside the treasury, a magnificent sight greets you: thousands of dictionaries and encyclopaedias, in which the wisdom of Xlx is collected! You're overcome with joy, for knowledge is the greatest treasure of all!
Congratulations! You have conquered the <i>Tlazl of Danger</i>! You can now turn back to page 1 and attempt a different path through the book!
<i>Tlazl of Danger! A Xlxian Adventure</i> is sponsored and published by the Xlxian Board of Tourism as part of the Program for Promoting Xlx as a Tourist Destination.
<span id = 'tab'>[[Start over|cyoabook]]</span>
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'chuk'></span><<if $page10again>>\
<<else>><<set $deathcount += 1>><<set$page10again to true>>\
<</if>>\
<span class = 'header'>10.</span>
As soon as you begin to cut the vines, they start pulsating violently and emit a cloud of toxic spores which cause you to suffocate and die in horrible pain.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'header'>8.</span>
You take aim and throw the uxxla at the strange vines blocking your way. The glass of the uxxla breaks and the plants burst into flames. Fire quickly consumes the vines.
They way is clear, but you've lost your source of light. Luckily, the light-emitting lichen looks to be conveniently growing everywhere in the deeper parts of the tlazl.
You continue on. After walking for about an hour, you reach a chamber with three exits. As you wonder which path to take, an unx walks out of one of the passages! It emits a thunderous roar and attacks you!
[[If you want to unxyxx, turn to page 12.|page12]]
[[If you want to bllc, turn to page 5.|page5]]<span class = 'chuk'></span><<if $page12again>>\
<<else>><<set $deathcount += 1>><<set$page12again to true>>\
<</if>>\
<span class = 'header'>12.</span>
You answer with a roar of your own and throw yourself at the unx, biting, screaming and kicking. The unx is taken aback by your rage, but only for a moment; then it catches you with its massive arms, tears you in half and devours you.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><<set $bllc to true>>\
<span class = 'header'>5.</span>
You turn your tail and bllc in shame from the raging unx. You run into the narrowest tunnel, where the beast can't follow you. In the tunnel you find a skeleton of a long dead adventurer, still holding a nyx in his fleshless hands. You take the nyx and continue on.
After several hours, you reach another chamber. With surprise, you notice a small camp set in its corner, and an alien adventurer!
"Back off!" screams the alien; you think he's a human. "The treasure is mine!"
He then pulls out a sword and attacks you!
[[If you want to defend yourself with your mwwn, turn to page 11.|page11]]
[[If you want to defend yourself with your nyx, turn to page 13.|page13]]
[[If you want to wyxx, turn to page 15.|page15]]<span class = 'chuk'></span><<if $page11again>>\
<<else>><<set $deathcount += 1>><<set$page11again to true>>\
<</if>>\
<span class = 'header'>11.</span>
You try to stab the human with your mwwn, but his sword gives him a longer reach. He slashes once and cuts off your head.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'header'>13.</span>
The human charges at you. You lower your nyx and hold it steady. Before the human can hit you with his sword, you thrust forward with the nyx and bury its sharp point in the alien's chest. He screams and drops down to the floor, dead.
You decide not to take his sword, as you're not trained in the use of such weapons. You look around the chamber and find an exit hidden behind a pile of rock. You take it and find yourself on narrow, descending steps which lead you to a chamber carved in rock, lit by lamps beautifully wrought in gold. There is a golden statue of a bearded man sitting on a throne against one of the walls. You see no other exit from this chamber.
[[If you want to poke the statue with your nyx, turn to page 17.|page17]]
[[If you want to wyxx, turn to page 18.|page18]]
<span class = 'chuk'></span><<if $page15again>>\
<<else>><<set $deathcount += 1>><<set$page15again to true>>\
<</if>>\
<span class = 'header'>15.</span>
You calm your mind and start to wyxx, hoping the poxorl will protect you, but before you can finish the ritual, the human slashes with his sword and cuts off your head.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'chuk'></span><<if $page17again>>\
<<else>><<set $deathcount += 1>><<set$page17again to true>>\
<</if>>\
<span class = 'header'>17.</span>
As soon as your nyx touches the statue, there is a blinding flash of light. A forked blue lightning hits you and you're enveloped in flames. You die in horrible agony, screaming as your skin melts off and your eyes boil in their sockets.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'header'>18.</span>
You clear your mind of any distractions, fix your gaze upon the statue and call upon the poxorl. You concentrate hard and after a while a hazy, transparent figure forms in front of the throne – a spirit of an ancient sage clad in long, flowing robes.
'Who are you and why do you seek my help?', he asks angrily, staring at you.
[[If you want to bllc, turn to page 16.|page16]]
[[If you want to tell the spirit you're after the treasure, turn to page 19.|page19]]
[[If you want to tzylxx the spirit, turn to page 14.|page14]]
<span class = 'chuk'></span><<if $page16again>>\
<<else>><<set $deathcount += 1>><<set$page16again to true>>\
<</if>>\
<span class = 'header'>16.</span>
You turn back and bllc, but the spirit raises his hands and shouts with a booming voice:
'Not so fast, accursed robber!'
A beam of white energy hits you and you disintegrate.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'chuk'></span><<if $page19again>>\
<<else>><<set $deathcount += 1>><<set$page19again to true>>\
<</if>>\
<span class = 'header'>19.</span>
You tell the spirit you came here to claim the treasure of the tlazl.
'Just as I thought', he shouts. 'A filthy robber! And you're insolent enough to admit that!'
He raises his hand and summons a beam of white energy. The beam hits you and you disintegrate.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><<set $tzylxx to true>>\
<span class = 'header'>14.</span>
The spirit doesn't seem friendly. You think he must be the guardian of the treasure and decide it would be best not to anger him. Remembering the cexla about Pnoxl, you decide to tzylxx the spirit and tell him you were sent here by the Council of Elders to check if the great treasure is safe from thieves.
The spirit seems content with your explanation.
'Very well! It's good to see the Elders are finally taking matters seriously!', he says, raising his hands. Part of the wall revolves, revealing a passage.
'Go, quickly!', shouts the guardian spirit. 'See if no one has stolen the treasure!'.
You follow the secret passage to a chamber cut by a deep chasm. There is a narrow rope bridge over the chasm.
[[If you want to check if the ropes are tied tight, turn to page 21.|page21]]
[[If you want to walk over the bridge, turn to page 23.|page23]]
[[If you want to jump over the chasm, turn to page 20.|page20]]<span class = 'chuk'></span><<if $page21again>>\
<<else>><<set $deathcount += 1>><<set$page21again to true>>\
<</if>>\
<span class = 'header'>21.</span>
You tug at the ropes to make sure they are properly fastened. Unfortunately, it turns out the ropes are made of a deadly toxic, thorny vine. Several thorns puncture your skin and soon you are writhing in agony, feeling as if your entrails were burning.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'header'>23.</span>
You safely cross the rope bridge. You find yourself standing in front of a giant, golden door, slightly ajar, which surely leads to the treasure! The door is surrounded by a circle of white columns, on which there stand golden statues with ruby eyes, looking wistfully towards the bridge.
Then you notice there is a giant korxl guarding the door! Your eyes meet. You blink and the beast starts approaching you slowly, with a guttural growl.
[[If you want to attack with your nyx, turn to page 22.|page22]]
[[If you want to run to the door, turn to page 24.|page24]]
[[If you want to pick up a statue and place it in front of the korxl, turn to page 25.|page25]]<span class = 'chuk'></span><<if $page20again>>\
<<else>><<set $deathcount += 1>><<set$page20again to true>>\
<</if>>\
<span class = 'header'>20.</span>
The bridge looks unsafe to you, so you decide to jump over the chasm with a running start.
It turns out to be a very bad idea, which you realize as you fall down the bottomless chasm. Falling to your death, you have time to look at the bridge, which, from this perspective, looks perfectly safe.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'chuk'></span><<if $page22again>>\
<<else>><<set $deathcount += 1>><<set$page22again to true>>\
<</if>>\
<span class = 'header'>22.</span>
You thrust with the nyx, but the korxl nimbly avoids your attack. Then he knocks you down and bites your head off with a single snap of its massive jaws.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span><span class = 'chuk'></span><<if $page24again>>\
<<else>><<set $deathcount += 1>><<set$page24again to true>>\
<</if>>\
<span class = 'header'>24.</span>
You dash towards the golden door, hoping to outmanoeuvre the korxl, but the giant beast is much faster than you expected. It jumps at you, knocks you down and bites your head off with a single snap of its massive jaws.
You are dead.
[[Start over?|cyoabook]]
<<if $deathcount > 3>>
<<if $rageagain>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|page25]]</span>
<<else>><span class = 'chuk'>[[Enough stupid death scenes. I'm skipping to the last page.|nerdrage]]</span><</if>>
<<else>>\
<</if>>\
<span id = 'tab'>[[Pick a different book to read|pickbook]]</span>
<span id = 'tab'>[[That's enough reading for now|library]]</span>The door to the repair shop is locked.
<span id = 'tab'>[[Back|servicecorridor]]</span><<set $overallstaken to true>><<set $overalls to true>>\
You stand up on tiptoe and reach to grab the red overalls from the peg. They were made for some janitor of small stature – they are still too big for you, but if you rolled up the sleeves and legs, you could wear them just fine.
<span class = 'items'>Item received: Janitor's overalls</span>
<span id = 'tab'>[[Continue|storeroom]]</span><<if $mopheadtaken>>\
A bucket and some old, dirty mops. They smell just as bad as they look.
<span id = 'tab'>[[Back|storeroom]]</span>
<<else>>\
<<set $mopheadtaken to true>><<set $mop to true>>\
You find some old, dirty, smelly mops which you don't really want to touch, and a perfectly white, brand new mop head someone has left in the bucket. It's made of thin, long threads that look a lot like hair.
You take the mop head.
<span class = 'items'>Item received: Mop head</span>
<span id = 'tab'>[[Continue|storeroom]]</span>
<</if>>You come closer to the bathtub and notice it's filled with a low level of some semi-transparent greenish fluid. The Quik are standing in it, barefoot. As you watch for a while longer, you notice the level of the fluid gradually dropping.
<span id = 'tab'>[[Talk to the Quik in the bathtub|bathtubtalk]]</span>
<span id = 'tab'>[[Back|quikroom]]</span><span class = 'chuk'></span><<if $mainquikagain && $needcape == true>>\
The Quik looks back at you. It seems to be pondering some thought. Finally, it speaks:
<span class = 'quik'>QUIK: Good time you back! Quik need help again; important stuff! Quik must have thin foil of real gold. Can you find some for Quik?</span>
<span class = 'chuk'>CHUK: Foil made of real gold? That must be crazy expensive!</span>
<span class = 'quik'>QUIK: Yes, it expensive, but very much needed! You help, please?</span>
<span id = 'tab'><span class = 'chuk'>[[Okay, if I find any, I'll bring it to you.|mcapeok]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I can't promise anything. I most likely won't have time to look for gold foil.|mcapenotime]]</span></span>
<<elseif $mainquikagain && $needfuel == true>>\
The Quik looks back at you. It seems to be pondering some thought. Finally, it speaks:
<span class = 'quik'>QUIK: Welcome! Quik hear you Grand Champion now, very important, very powerful! Quik sorry to ask, but Quik need one more thing, maybe Grand Champion can help? If Quik not find this, things go bad, very bad! Please, Grand Champion, you bring Quik some rocket fuel? Little fuel, for little ship. Will look like silver box. Quik know it hard to get, but Quik also hear Big General has small ship in a secret hangar somewhere. You find it, you find fuel, too!</span>
<span id = 'tab'><span class = 'chuk'>[[Okay, I'll look for it.|mfuelok]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I have more important things do to right now.|mfuelnotime]]</span></span>
<<elseif $mainquikagain && $needwatch == true>>\
The Quik looks back at you. It seems to be pondering some thought. Finally, it speaks:
<span class = 'quik'>QUIK: Good time you back! Quik need your help very much. Quik need electronic brain, tiny, tiny one, that really important. Can you bring Quik one, please?</span>
<span id = 'tab'><span class = 'chuk'>[[I don't have time for that.|mwatchnotime]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll see what I can do.|mwatchok]]</span></span>
<<elseif $mainquikagain>>\
The Quik is busy working on some tangled mess of wires and circuit boards. Various tools, scraps of metal and electronics parts are scattered on the workbench.
<span id = 'tab'>[[Back|quikroom]]</span>
<<else>><<set $mainquikagain to true>>
All of a sudden, the Quik puts down its tools and stares right at you.
<span class = 'quik'>QUIK: You no Quik. You who?</span>
<span id = 'tab'>[[Tell it you're a contestant|contestant]]</span>
<span id = 'tab'>[[Tell it you're a guest|guest]]</span>
<span id = 'tab'>[[Tell it it's none of its business|nobusiness]]</span>
<</if>>\You try to start a conversation, but the Quik turn away from you, nervously whispering among themselves.
<span id = 'tab'>[[Back|quikroom]]</span><<if $needwatch>><span class = 'chuk'>CHUK: I'm a warrior participating in the tournament! I come from a faraway planet!</span>
Something about you seems to interest the Quik.
<span class = 'quik'>QUIK: Small warrior… You brave! Maybe you help Quik? Quik need electronic brain, tiny, tiny one, that really important. Can you bring Quik one, please?</span>
<span id = 'tab'><span class = 'chuk'>[[I don't have time for that.|mwatchnotime]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll see what I can do.|mwatchok]]</span></span>
<<else>><span class = 'chuk'>CHUK: I'm a warrior participating in the tournament! I come from a faraway planet!</span>
Something about you seems to interest the Quik.
<span class = 'quik'>QUIK: Small warrior… You brave! Maybe you help Quik later? We see…</span>
It goes back to its work, humming a strange little tune.
<span id = 'tab'>[[Continue|quikroom]]</span>
<</if>><<if $needwatch>><span class = 'chuk'>CHUK: I came here to watch the tournament! I'm from a distant planet!</span>
<span class = 'quik'>QUIK: Honourable guest no go to dirty Quik room. Quik may be punished! But you smart, you use disguise. And you no hurt Quik. Quik think you good person. Maybe you help Quik? Quik need electronic brain, tiny, tiny one, that really important. Can you bring Quik one, please?</span>
<span id = 'tab'><span class = 'chuk'>[[I don't have time for that.|mwatchnotime]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll see what I can do.|mwatchok]]</span></span>
<<else>><span class = 'chuk'>CHUK: I came here to watch the tournament! I'm from a distant planet!</span>
<span class = 'quik'>QUIK: Honourable guest no go to dirty Quik room. Quik may be punished! But you smart, you use disguise. And you no hurt Quik. Quik think you good person. Maybe you help Quik later? We see…
Maybe you help Quik later? We see…</span>
It goes back to its work, humming a strange little tune.
<span id = 'tab'>[[Continue|quikroom]]</span>
<</if>><<if $needwatch>><span class = 'chuk'>CHUK: That's none of your business.</span>
The Quik looks hurt by your words, and it somehow makes you feel guilty, so you quickly add:
<span class = 'chuk'>CHUK: Sorry, I didn't mean to be rude. I'm just looking around the ship. Um… sorry I barged into your room like that.</span>
The Quik nods. It looks like it's approving of your words.
<span class = 'quik'>QUIK: You apologise to Quik! People never no apologise. You good person, we think. You come to Quik room if you want, yes? Maybe you help Quik? Quik need electronic brain, tiny, tiny one, that really important. Can you bring Quik one, please?</span>
<span id = 'tab'><span class = 'chuk'>[[I don't have time for that.|mwatchnotime]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll see what I can do.|mwatchok]]</span></span>
<<else>><span class = 'chuk'>CHUK: That's none of your business.</span>
The Quik looks hurt by your words, and it somehow makes you feel guilty, so you quickly add:
<span class = 'chuk'>CHUK: Sorry, I didn't mean to be rude. I'm just looking around the ship. Um… sorry I barged into your room like that.</span>
The Quik nods. It looks like it's approving of your words.
<span class = 'quik'>QUIK: You apologise to Quik! People never no apologise. You good person, we think. You come to Quik room if you want, yes? Maybe you help Quik later? We see… </span>
It goes back to its work, humming a strange little tune.
<span id = 'tab'>[[Continue|quikroom]]</span>
<</if>><span class = 'steve'>STEVE: Then what are you bothering me for? I have enough on my head running this thing without you arena primadonnas changing your minds every five seconds! All right, all right. I apologise. Guess it won't do to send you out unprepared. Go, get ready, preferably fast, and come back.</span>
<span id = 'tab'>[[Continue|mainlobby]]</span><span class = 'chuk'></span><span class = 'steve'>STEVE: Excellent!</span>
He pulls out his phone and pushes a button.
There is a low rumble and you hear Steve's recorded voice booming from hidden loudspeakers.
<span class = 'steve'>STEVE: LADIES AND GENTLEMEN! OUR ATHLETES ARE READY TO PROVIDE YOU WITH ANOTHER EXCITING EXPERIENCE! THE NEXT MATCH IS STARTING IN TEN MINUTES! DON'T MISS THE SHOW!
STEVE: No turning back now, my friend! Right, let's get on with the formalities. Do you have a weapon you want to register? Mm, none of your items meet the registration criteria. Unarmed combat, then, just like your opponent. OK, put your stuff on that bench. Thanks. You may proceed to the right, to gate 2. Yes, through that door. I still have Gaaarg to deal with. I just hope he got used to fighting in pants and we won't need to go through all the convincing again.</span>
<<if $overallson>>\
<span class = 'steve'>STEVE: By the way, nice costume, but I think it belongs to M'zzur Enterprises. Hand it over, please.</span>
<span class = 'chuk'>CHUK: All right, I'm taking it off… though, you know, I'm not wearing anything underneath.</span>
<span class = 'steve'>STEVE: On second thought, keep it for the time being.</span>
<<else>><</if>>\
<span class = 'steve'>STEVE: All right, Chuk! Enough talking; go, put on a show they won't forget!</span>
<span id = 'tab'>[[Continue|fight1B]]</span>
You wait in a small room, behind a heavy metal portcullis which leads to the arena.
The arena is circular, covered with white sand. The first rows of seats are very close to its edge. There's a fencing – made of single, tall metal posts – separating them from the arena.
The audience on the tribunes start cheering as Steve's voice booms over the arena.
<span class = 'steve'>STEVE: LADIES, GENTLEMEN AND ALL THE REST OF YOU! WELCOME TO THE SECOND QUARTER-FINAL OF THE GRAND GALACTIC FIGHTING TOURNAMENT! WE ARE GOING TO SEE ONE OF THE CROWD FAVOURITES, THE MIGHTY, THE CUNNING, THE UNSTOPPABLE GAAARG!</span>
The cheering gets louder as the reptilian fighter appears out of his gate, roaring and making swiping movements with his arms.
<span class = 'steve'>STEVE: SEEMS LIKE GAAARG IS POISED TO WIN… BUT HE HASN'T WON THIS MATCH YET! CAN HE TAKE HOME ANOTHER VICTORY, OR WILL HE FINALLY BE BESTED BY OUR NEW CONTESTANT?
STEVE: FROM GATE 2 APPEARS A NEW MARVEL! A WARRIOR OF SMALL STATURE BUT GREAT SPIRIT! THOUGH HE ARRIVED LATE FOR THE TOURNAMENT, HIS RECORD AS A FIGHTER CONVINCED US TO GIVE THIS BRAVE PARTICIPANT A CHANCE! YES, THAT'S RIGHT, LADIES AND GENTLEMEN! IF CHUK WINS HIS FIRST MATCH, HE'LL GO STRAIGHT TO THE SEMI-FINALS! WHAT EMOTIONS! WHAT A TWIST! LET'S GIVE IT TO CHUUUUUUK!</span>
You walk into the arena, where Gaaarg awaits you. The audience cheers.
You're tense, almost shaking, but you force yourself to concentrate.
The noises go silent. There's only you, Gaaarg, and a fight for you to win.
<<if $color == 'red' && $overallson>>
<span id = 'tab'>[[Continue|fight1win]]</span>
<<elseif $color == 'red'>>
<span id = 'tab'>[[Continue|fight1lose1]]</span>
<<elseif $overallson>>
<span id = 'tab'>[[Continue|fight1lose1]]</span>
<<else>>
<span id = 'tab'>[[Continue|fight1lose2]]</span>
<</if>>Gaaarg is waiting in the middle of the arena, a hulking giant, likely able to crush you with a single blow.
He, however, isn't attacking you. He's turning this and that way, utterly confused, looking for his opponent.
That's, of course, because he can't see anything red. In your overalls and with red skin you're practically invisible to him.
<span class = 'chuk'>CHUK: I'm here, you croc-faced dummy!</span>
Gaaarg turns to you and leaps, but you dash to the side. The reptile lands and strikes, but hits only air.
You hear the audience laughing and applauding. This makes Gaaarg furious.
<span class = 'madame'>GAAARG: I'LL CRUSH YOU!</span>
<span class = 'chuk'>CHUK: Try it, you dumb hunk of muscle!</span>
Gaaarg gets ready to charge.
<span id = 'tab'>[[Run to the centre of the arena|gaaargmiss]]</span>
<span id = 'tab'>[[Stand in front of the arena fencing|fight1wina]]</span>
Gaaarg looks around for a moment, seemingly confused, frowning. Then he notices you, laughs coarsely and fixes his gaze on you.
You know you can't fight the giant reptilian warrior head on. You prepare to dodge his first attack.
Then Gaaarg strikes. And it turns out he's faster than he has any right to be with his immense size.
The crowd holds their breath.
Gaaarg reaches you with a single powerful leap and hits you with a mighty swipe of his arm. Before you could even think about dodging, you are knocked out cold.
You fall down senseless.
You were defeated and are out of the tournament. You lost your only chance to get back the Crystal Moon.
<span class = 'header'><center>GAME OVER.</center></span>
<center>[[Restore game|startmatch1]]</center>
<center><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></center>Gaaarg laughs coarsely and fixes his gaze on you. His small, unblinking yellow eyes seem to burn you.
You know you can't fight the giant reptilian warrior head on. You prepare to dodge his first attack.
Then Gaaarg strikes. And it turns out he's faster than he has any right to be with his immense size.
The crowd holds their breath.
Gaaarg reaches you with a single powerful leap and hits you with a mighty swipe of his arm. Before you could even think about dodging, you are knocked out cold.
You fall down senseless.
You were defeated and are out of the tournament. You lost your only chance to get back the Crystal Moon.
<span class = 'header'><center>GAME OVER.</center></span>
<center>[[Restore game|startmatch1]]</center>
<center><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></center>
<<set $act to 2>><<set $needwatch to true>>\
You walk off the arena, feeling dizzy – must be the adrenaline. Steve is waiting for you in the vestibule.
<span class = 'steve'>STEVE: Congratulations, my friend! Well played! I admit, I didn't believe you could really pull that off, but you surprised me – surprised us all! That was… that was different, and people really liked it!</span>
<span class = 'steve'>STEVE: Now go get some rest, and start preparing for the semi-finals! You'll be going against Princess Ochra the Chelac – a true swordmaster!
STEVE: Oh, and about these overalls…</span>
You take off the janitor's overalls, revealing your traveller's outfit, and hand them to Steve, who frowns.
<span class = 'steve'>STEVE: So you weren't naked underneath, you little devil! Oh well, I guess it's no use getting angry about it now. But from now on, please refrain from appropriating M'zzur Enterprises' assets for yourself, friend.</span>
<span class = 'items'>Item lost: Janitor's overalls</span>
<<set $overalls to false>><<set $overallson to false>>\
<span id = 'tab'>[[Continue|fight1win2a]]</span>
<<set $leaf to true>><<set $leafcut to true>>\
You make sure the painter isn't looking and cut off one of the leathery leaves.
<span class = 'items'>Item received: Reddish leaf.</span>
<span id = 'tab'>[[Continue|conservatory]]</span>
A leathery, reddish leaf cut from the plant in the conservatory.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Reddish leaf</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $useleaf == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'steve'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $useleaf == 'ena'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleaf == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleaf == 'quiks'>><span class = 'chuk'>CHUK: I don't think they want that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|useleaf][$useleaf to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|useleaf][$useleaf to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|useleaf][$useleaf to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|useleaf][$useleaf to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|useleaf][$useleaf to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $useleaf == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'janitor'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $useleaf == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|useleaf][$useleaf to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|useleaf][$useleaf to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|useleaf][$useleaf to 'bar']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $useleaf == 'librarian'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleaf == 'robot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|useleaf][$useleaf to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|useleaf][$useleaf to 'robot']]</span>
<span id = 'tab'>[[Use with books|useleaf][$useleaf to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $useleaf == 'plant'>><span class = 'chuk'>CHUK: I didn't cut it off to put it back on the plant.</span>
<<elseif $useleaf == 'painter'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'waterfall'>><span class = 'chuk'>CHUK: It doesn't need watering.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|useleaf][$useleaf to 'plant']]</span>
<span id = 'tab'>[[Use with painter|useleaf][$useleaf to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|useleaf][$useleaf to 'waterfall']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $useleaf == 'mops'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'overalls'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|useleaf][$useleaf to 'mops']]</span>
<<if $overallstaken>>\
<<else>>
<span id = 'tab'>[[Use with janitor's overalls|useleaf][$useleaf to 'overalls']]</span>
<</if>>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $useleaf == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'quik'>><span class = 'chuk'>CHUK: I don't think it wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|useleaf][$useleaf to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|useleaf][$useleaf to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $useleaf == 'door'>><span class = 'chuk'>CHUK: That won't open the door.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|useleaf][$useleaf to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $useleaf == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'guard'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|useleaf][$useleaf to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|useleaf][$useleaf to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|useleaf][$useleaf to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $useleaf == 'largepot'>><span class = 'chuk'>CHUK: I don't want to feed this leaf to the guests.</span>
<<elseif $useleaf == 'chefbot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'leeks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|addleaf]]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|useleaf][$useleaf to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|useleaf][$useleaf to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|useleaf][$useleaf to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|useleaf][$useleaf to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $useleaf == 'baron'>><span class = 'chuk'>CHUK: As a naturalist, what can you tell me about this leaf?</span>
<span class = 'janitor'>BARON VON SCHMERZKOPF: Zat's Bamban Fireplant, ov course. Mozt egzellent viz vinaigrette!</span>
<<elseif $useleaf == 'petshop'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|useleaf][$useleaf to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|useleaf][$useleaf to 'petshop']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $useleaf == 'maintenanceman'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'toad'>><span class = 'chuk'>CHUK: It doesn't eat leaves.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|useleaf][$useleaf to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|useleaf][$useleaf to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $useleaf == 'bars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'ledge'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'pipes'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|useleaf][$useleaf to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|useleaf][$useleaf to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|useleaf][$useleaf to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $useleaf == 'deck'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'crystal'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'basket'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $useleaf == 'madame'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with deck of cards|useleaf][$useleaf to 'deck']]</span>
<span id = 'tab'>[[Use with crystal ball|useleaf][$useleaf to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|useleaf][$useleaf to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|useleaf][$useleaf to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|useleaf][$useleaf to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $useleaf == 'swords'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $swordsgone>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|useleaf][$useleaf to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|useleaf][$useleaf to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $useleaf == 'mechanic'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleaf == 'valves'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleaf == 'valves2'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|useleaf][$useleaf to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|useleaf][$useleaf to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|useleaf][$useleaf to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Reddish leaf</span>
<<if $leafwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'overalls'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'scissors'>><span class = 'chuk'>CHUK: I don't want to cut it into pieces.</span>
<<elseif $leafwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'toad'>><span class = 'chuk'>CHUK: It doesn't eat leaves.</span>
<<elseif $leafwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $leafwith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leafwith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $ball>><span class="items">[[Blue foam ball|combineleaf]]</span>
<</if>>\
<<if $band>>[[Elastic band|combineleaf][$leafwith to 'band']]
<</if>>\
<<if $beard>>[[Fake beard|combineleaf][$leafwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combineleaf][$leafwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combineleaf][$leafwith to 'paint']]
<</if>>\
<<if $overalls>>[[Janitor's overalls|combineleaf][$leafwith to 'overalls']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combineleaf][$leafwith to 'toad']]
<</if>>\
<<if $mop>>[[Mop head|combineleaf][$leafwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combineleaf][$leafwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combineleaf][$leafwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combineleaf][$leafwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combineleaf][$leafwith to 'watch']]
<</if>>\
<<if $scissors>>[[Scissors|combineleaf][$leafwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combineleaf][$leafwith to 'screwdriver']]
<</if>>\
<<if $card>>[[Tarot card|combineleaf][$leafwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$leafwith to 'none']]</span>
<span class = 'chuk'></span><<if $talkpainteragain>>\
<span class = 'painter'>PAINTER: ...Oh, you're back.</span>
<<else>>\
<<set $talkpainteragain to true>>\
The woman doesn't notice you until you speak.
<span class = 'chuk'>CHUK: Hi!</span>
<span class = 'painter'>PAINTER: …Hello. Excuse me, I'm a little busy.</span>
<</if>>\
<span id = 'tab'>[[Look at the painting|lookpainting]]</span>
<<if $portraitdone>>\
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[Could you paint my portrait?|askpaint]]</span></span>
<</if>>\
<span id = 'tab'>[[Back|conservatory]]</span>The plant has large, leathery leaves with very thick stalks. There is a plaque on its planter.
<span id = 'tab'>[[Read the plaque|plaque]]</span>
<span id = 'tab'>[[Pick a leaf|trypick]]</span>
<span id = 'tab'>[[Back|conservatory]]</span>
You stand in the bushes, which cover you almost completely. It's nice and calm among the green leaves, but you don't want to waste time, so you leave your hiding place after a few moments.
<span id = 'tab'>[[Back|conservatory]]</span><<if $lookpainting>>\
General Vox's portrait looks pretty much done to you, but the painter is still adding some finishing touches, all while grumbling to herself.
<span id = 'tab'>[[Back|talkpainter2]]</span>
<<else>>\
<<set $lookpainting to true>>\
It's an almost finished portrait of a middle-aged human woman with sharp features and short, grey hair. She's wearing a black uniform with elaborate gold distinctions.
<span class = 'painter'>PAINTER: That's general Lynda Vox. She's running the tournament in the Chairperor's name. And, I'm telling you, she's one picky customer.</span>
The painter goes back to applying finishing touches to the portrait.
<span id = 'tab'>[[Back|talkpainter2]]</span>
<</if>><<set $paperquest to true>>\
The painter gives you a long, thoughtful look.
<span class = 'painter'>PAINTER: Well, you're an interesting little guy… never met one like you before. Yes, I think I could paint you, but you'll have to bring me some canvas, or at least thick, quality paper. I had to do so many versions of Vox's portrait that my stock ran out, and I can't seem to buy materials anywhere on this ship. You'd think they'd have their supplies, but no, all they sell is those horrible souvenirs and disgusting soda.</span>
<span id = 'tab'>[[Back|talkpainter2]]</span><span class = 'chuk'></span><span id = 'tab'>[[Look at the painting|lookpainting]]</span>
<<if $portraitdone>>\
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[Could you paint my portrait?|askpaint]]</span></span>
<</if>>\
<span id = 'tab'>[[Back|conservatory]]</span><i>Sienan Twitchplant. Only three specimens of this plant are left in the entire Galaxy. Caution: leaves of the Sienan Twitchplant contain an extremely powerful laxative. Do not consume. If consumed, please refrain from using our luxury cushioned seats.</i>
<span id = 'tab'>[[Back|plant]]</span><span class = 'chuk'></span><<if $leafcut>>\
<span class = 'chuk'>CHUK: I don't need any more leaves.</span>
<span id = 'tab'>[[Back|plant]]</span>
<<else>>\
You try to pick one of the leaves, but the thick, rubbery stalks are too strong for you to break.
<span id = 'tab'>[[Back|plant]]</span>
<</if>>\<<set $room to 'northerncorridor'>>\
<span class = 'header'><center>Main deck north-eastern corridor</center></span>
You're in the north-eastern end of the main corridor. There are no people here, and you see only one <<if $golddooropen>><span class = 'dir'>[[door|rexroom]]</span><<else>><span class = 'dir'>[[door|voxdoor]]</span><</if>> – large and golden – the sign on which reads <i>Private apartments of Gen. Lynda Vox</i>.
There's also a side corridor here, leading <<if $act == 1>><span class = 'dir'>[[west|westblocked]]</span><<else>><span class = 'dir'>[[west|northwesterncorridor]]</span><</if>><<if $act == 1>>, but it's blocked by red metal bars<</if>>.
You can also follow the main corridor <span class = 'dir'>[[south|easterncorridor]]</span>.
<<if $act2startedn == true>>\
<<elseif $act == 2>>\
<span class = 'new'>You notice that the corridor leading west, which was closed off before, is now accessible.</span>
<<set $act2startedn to true>>\
<</if>>\
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>The door is locked. There's a card reader on it.
<span class = 'chuk'>CHUK: I don't think I can open it without the right access card.</span>
<span id = 'tab'>[[Back|northerncorridor]]</span><span class = 'big'><center>Chuk and the Arena</center></span>
<span class = 'biggish'><center>[[New game|intro1]]</center>
<center><<link "Load game">><<script>>UI.saves()<</script>><</link>></center>
<center>[[About|about]]</center></span>
The balding man walks to the counter. He's looking deeply unhappy.
<span class = 'janitor'>BOB: You heard her! What in the name of M'zzur am I supposed to do? We don't have a bladesmith! What even is a bladesmith?</span>
<span class = 'steve'>STEVE: Stop it. You know as well as I do that no one has cursed these swords. She's just talked herself into believing this nonsense, because she's superstitious. Leave them at the repair shop. Someone will give them a proper cleaning to make them all nice and shiny, and when you tell the Princess they were "un-cursed", she's going to buy it.</span>
<span class = 'janitor'>BOB: That… that's a great idea! Thanks, Steve. Boy, I'd never think about this myself!</span>
<span class = 'steve'>STEVE: …I know.</span>
Bob hastily leaves the lobby through the north-eastern exit, clasping the swords to his chest.
Steve turns to you.
<span class = 'steve'>STEVE: Well, you've seen Ochra. Go, get ready for the fight. Surprise us again!</span>
<span id = 'tab'>[[Continue|mainlobby]]</span><<set $fakeheadon to false>>\
<span class = 'chuk'>CHUK: I'd better take off the disguise before going there. I don't want everybody to think I'm a Quik.</span>
You take off your disguise.
<span id = 'tab'>[[Continue|mainlobby]]</span><<set $fakeheadon to false>>\
<span class = 'chuk'>CHUK: I'd better take off the disguise before going there. I don't want everybody to think I'm a Quik.</span>
You take off your disguise.
<span id = 'tab'>[[Continue|library]]</span><<set $fakeheadon to false>>\
<span class = 'chuk'>CHUK: I'd better take off the disguise before going there. I don't want everybody to think I'm a Quik.</span>
You take off your disguise.
<span id = 'tab'>[[Continue|northerncorridor]]</span>You take a look at the huge stack of labels the librarian has cut.
<span class = 'chuk'>CHUK: That paper is as thin as a tissue. I don't think you could paint on it.</span>
<span id = 'tab'>[[Back|library]]</span>You look through the door and see crowds of aliens swarming around stands with merchandise and gated stairways leading to the tribunes.
<span class = 'chuk'>CHUK: No, thanks. They would trample me.</span>
<span id = 'tab'>[[Back|easterncorridor]]</span>A red, cross-head screwdriver.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Screwdriver</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usescrewdriver == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescrewdriver == 'steve'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usescrewdriver == 'ena'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usescrewdriver == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usescrewdriver == 'quiks'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usescrewdriver][$usescrewdriver to 'portrait']]</span>
<<if $act <4>>\
<span id = 'tab'>[[Use with Steve|usescrewdriver][$usescrewdriver to 'steve']]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Use with variably-eyed lady|usescrewdriver][$usescrewdriver to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usescrewdriver][$usescrewdriver to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usescrewdriver][$usescrewdriver to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usescrewdriver == 'securibot'>><span class = 'chuk'>CHUK: I don't see any screws on that robot.</span>
<<elseif $usescrewdriver == 'janitor'>><span class = 'chuk'>CHUK: I'm sure he has his own tools.</span>
<<elseif $usescrewdriver == 'bar'>><span class = 'chuk'>CHUK: No screws to unscrew here.</span>
<<elseif $usescrewdriver == 'greenalien'>><span class = 'chuk'>CHUK: I don't think it wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usescrewdriver][$usescrewdriver to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usescrewdriver][$usescrewdriver to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usescrewdriver][$usescrewdriver to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usescrewdriver][$usescrewdriver to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usescrewdriver == 'librarian'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usescrewdriver == 'robot'>><span class = 'chuk'>CHUK: I don't see any screws on that robot.</span>
<<elseif $usescrewdriver == 'books'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usescrewdriver][$usescrewdriver to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usescrewdriver][$usescrewdriver to 'robot']]</span>
<span id = 'tab'>[[Use with books|usescrewdriver][$usescrewdriver to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usescrewdriver == 'plant'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'painter'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usescrewdriver == 'waterfall'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usescrewdriver][$usescrewdriver to 'plant']]</span>
<<if $act < 4>>\
<span id = 'tab'>[[Use with painter|usescrewdriver][$usescrewdriver to 'painter']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Use with waterfall|usescrewdriver][$usescrewdriver to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usescrewdriver][$usescrewdriver to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usescrewdriver == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usescrewdriver][$usescrewdriver to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usescrewdriver == 'tub'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'quik'>><span class = 'chuk'>CHUK: It's got its own tools.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usescrewdriver][$usescrewdriver to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usescrewdriver][$usescrewdriver to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usescrewdriver == 'door'>><span class = 'chuk'>CHUK: No screws on that door.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usescrewdriver][$usescrewdriver to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usescrewdriver == 'vendingmachine'>><span class = 'chuk'>CHUK: I don't want to dismantle that.</span>
<<elseif $usescrewdriver == 'guard'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usescrewdriver][$usescrewdriver to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usescrewdriver][$usescrewdriver to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|removegrate]]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usescrewdriver == 'smallpot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'largepot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'chefbot'>><span class = 'chuk'>CHUK: I don't see any screws on that robot.</span>
<<elseif $usescrewdriver == 'leeks'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescrewdriver == 'carrots'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usescrewdriver][$usescrewdriver to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usescrewdriver][$usescrewdriver to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usescrewdriver][$usescrewdriver to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usescrewdriver][$usescrewdriver to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usescrewdriver][$usescrewdriver to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usescrewdriver == 'baron'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'petshop'>><span class = 'chuk'>CHUK: I don't want to dismantle that.</span>
<<elseif $usescrewdriver == 'bearded'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usescrewdriver][$usescrewdriver to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usescrewdriver][$usescrewdriver to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usescrewdriver][$usescrewdriver to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usescrewdriver == 'maintenanceman'>><span class = 'chuk'>CHUK: He doesn't need a screwdriver for painting.</span>
<<elseif $usescrewdriver == 'toad'>><span class = 'chuk'>CHUK: It's a real toad. Doesn't have any screws to unscrew.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usescrewdriver][$usescrewdriver to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usescrewdriver][$usescrewdriver to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usescrewdriver == 'bars'>><span class = 'chuk'>CHUK: No screws to unscrew here.</span>
<<elseif $usescrewdriver == 'ledge'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'pipes'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usescrewdriver][$usescrewdriver to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usescrewdriver][$usescrewdriver to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usescrewdriver][$usescrewdriver to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usescrewdriver == 'deck'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescrewdriver == 'crystal'>><span class = 'chuk'>CHUK: No screws on that magic ball.</span>
<<elseif $usescrewdriver == 'basket'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescrewdriver == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $usescrewdriver == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|usescrewdriver][$usescrewdriver to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|usescrewdriver][$usescrewdriver to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usescrewdriver][$usescrewdriver to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usescrewdriver][$usescrewdriver to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usescrewdriver][$usescrewdriver to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usescrewdriver == 'swords'>><span class = 'chuk'>CHUK: No screws on these swords.</span>
<<elseif $usescrewdriver == 'workbench'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usescrewdriver][$usescrewdriver to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usescrewdriver][$usescrewdriver to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usescrewdriver == 'mechanic'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usescrewdriver == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $usescrewdriver == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usescrewdriver][$usescrewdriver to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usescrewdriver][$usescrewdriver to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usescrewdriver][$usescrewdriver to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usescrewdriver == 'statue'>><span class = 'chuk'>CHUK: No screws on that statue.</span>
<<elseif $usescrewdriver == 'phone'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'moon'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usescrewdriver][$usescrewdriver to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usescrewdriver][$usescrewdriver to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usescrewdriver][$usescrewdriver to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'prison'>>\
<<if $usescrewdriver == 'prisonbars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'steveshands'>><span class = 'chuk'>CHUK: His hands aren't <i>screwed</i> together.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with metal bars|usescrewdriver][$usescrewdriver to 'prisonbars']]</span>
<span id = 'tab'>[[Use with Steve's tied hands|usescrewdriver][$usescrewdriver to 'steveshands']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'rexroom'>>\
<<if $usescrewdriver == 'rex'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Rex|usescrewdriver][$usescrewdriver to 'rex']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bay'>>\
<<if $usescrewdriver == 'ship'>><span class = 'chuk'>CHUK: I see no screws on this ship. Curse M'zzur Enterprises' advanced production methods!</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with General Vox's ship|usescrewdriver][$usescrewdriver to 'ship']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'waitingroom'>>\
<<if $usescrewdriver == 'posterleft'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usescrewdriver == 'postermiddle'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usescrewdriver == 'posterright'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with leftmost poster|usescrewdriver][$usescrewdriver to 'posterleft']]</span>
<span id = 'tab'>[[Use with middle poster|usescrewdriver][$usescrewdriver to 'postermiddle']]</span>
<span id = 'tab'>[[Use with rightmost poster|usescrewdriver][$usescrewdriver to 'posterright']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bridge'>>\
<<if $usescrewdriver == 'guards'>><span class = 'chuk'>CHUK: No way could I defeat all of them.</span>
<<elseif $usescrewdriver == 'chairperor'>><span class = 'chuk'>CHUK: The guards will shoot me before I get to stab the Chairperor.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's guards|usescrewdriver][$usescrewdriver to 'guards']]</span>
<span id = 'tab'>[[Use with Chairperor M'zzur|usescrewdriver][$usescrewdriver to 'chairperor']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>>\<span class = 'chuk'></span>\
Combine <span class = 'items'>Screwdriver</span>
<<if $screwdriverwith == 'scissors'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'watch'>><span class = 'chuk'>CHUK: I don't want to mess with this watch.</span>
<<elseif $screwdriverwith == 'toad'>><span class = 'chuk'>CHUK: It's a real toad. Doesn't have any screws to unscrew.</span>
<<elseif $screwdriverwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $screwdriverwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'soda'>><span class = 'chuk'>CHUK: It's a screw-on cap, but that doesn't mean I need a screwdriver to remove it.</span>
<<elseif $screwdriverwith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'book'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'goodbook'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'remote'>><span class = 'chuk'>CHUK: I don't want to mess with this remote.</span>
<<elseif $screwdriverwith == 'goldenremote'>><span class = 'chuk'>CHUK: I don't want to mess with this remote.</span>
<<elseif $screwdriverwith == 'pigeon'>><span class = 'chuk'>CHUK: I don't want to dismantle its space gear.</span>
<<elseif $screwdriverwith == 'fuel'>><span class = 'chuk'>CHUK: Opening the fuel container now would be extremely dangerous.</span>
<<elseif $screwdriverwith == 'accesscard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $screwdriverwith == 'stevescard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $accesscard>>[[Access card|combinescrewdriver][$screwdriverwith to 'accesscard']]
<</if>>\
<<if $cape>>[[Cape of gold|combinescrewdriver][$screwdriverwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinescrewdriver][$screwdriverwith to 'crickets']]
<</if>>\
<<if $band>>[[Elastic band|combinescrewdriver][$screwdriverwith to 'band']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinescrewdriver][$screwdriverwith to 'emptybox']]
<</if>>\
<<if $beard>>[[Fake beard|combinescrewdriver][$screwdriverwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinescrewdriver][$screwdriverwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinescrewdriver][$screwdriverwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinescrewdriver][$screwdriverwith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinescrewdriver][$screwdriverwith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinescrewdriver][$screwdriverwith to 'book']]
<</if>>\
<<if $pigeon>>[[Homing Rocket Pigeon|combinescrewdriver][$screwdriverwith to 'pigeon']]
<</if>>\
<<if $box>>[[Icebox|combinescrewdriver][$screwdriverwith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinescrewdriver][$screwdriverwith to 'goodbook']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinescrewdriver][$screwdriverwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combinescrewdriver][$screwdriverwith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combinescrewdriver][$screwdriverwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinescrewdriver][$screwdriverwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinescrewdriver][$screwdriverwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinescrewdriver][$screwdriverwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinescrewdriver][$screwdriverwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinescrewdriver][$screwdriverwith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combinescrewdriver][$screwdriverwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinescrewdriver][$screwdriverwith to 'scissors']]
<</if>>\
<<if $fuel>>[[Solid rocket fuel|combinescrewdriver][$screwdriverwith to 'fuel']]
<</if>>\
<<if $stevescard>>[[Steve's business card|combinescrewdriver][$screwdriverwith to 'stevescard']]
<</if>>\
<<if $card>>[[Tarot card|combinescrewdriver][$screwdriverwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$screwdriverwith to 'none']]</span>
It's a big, green and yellow striped toad with two pointy horns. It looks half asleep.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Korrian Horned Toad</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usetoad == 'portrait'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usetoad == 'steve'>><span class = 'chuk'>CHUK: I don't think he wants a pet.</span>
<<elseif $usetoad == 'ena'>><span class = 'chuk'>CHUK: I don't think she wants a pet.</span>
<<elseif $usetoad == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants a pet.</span>
<<elseif $usetoad == 'quiks'>><span class = 'chuk'>CHUK: I don't think they want a pet.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usetoad][$usetoad to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|usetoad][$usetoad to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|usetoad][$usetoad to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usetoad][$usetoad to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usetoad][$usetoad to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usetoad == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usetoad == 'janitor'>><span class = 'chuk'>CHUK: I don't think he wants a pet.</span>
<<elseif $usetoad == 'bar'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usetoad][$usetoad to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usetoad][$usetoad to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usetoad][$usetoad to 'bar']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usetoad == 'librarian'>><span class = 'chuk'>CHUK: I don't think she wants a pet.</span>
<<elseif $usetoad == 'robot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usetoad == 'books'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usetoad][$usetoad to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usetoad][$usetoad to 'robot']]</span>
<span id = 'tab'>[[Use with books|usetoad][$usetoad to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usetoad == 'plant'>><span class = 'chuk'>CHUK: It's not interested in this plant.</span>
<<elseif $usetoad == 'painter'>><span class = 'chuk'>CHUK: I don't think she wants a pet.</span>
<<elseif $usetoad == 'waterfall'>><span class = 'chuk'>CHUK: Want to take a shower, toad? ... It's not interested in the waterfall.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usetoad][$usetoad to 'plant']]</span>
<span id = 'tab'>[[Use with painter|usetoad][$usetoad to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|usetoad][$usetoad to 'waterfall']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usetoad == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usetoad][$usetoad to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usetoad == 'tub'>><span class = 'chuk'>CHUK: I don't think the toad would like to bathe in... whatever that tub is filled with.</span>
<<elseif $usetoad == 'quik'>><span class = 'chuk'>CHUK: I don't think it wants a pet.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usetoad][$usetoad to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usetoad][$usetoad to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usetoad == 'door'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usetoad][$usetoad to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usetoad == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usetoad == 'guard'>><span class = 'chuk'>CHUK: Look at my awesome toad! You can buy a toad like this in the pet shop down that corridor!</span>
<span class = 'items'>ROYAL GUARD: My employment contract explicitly prohibits me from purchasing pets when on duty, so NO THANKS. Sir.</span>
<<elseif $usetoad == 'grate'>><span class = 'chuk'>CHUK: The toad could squeeze through the grate, but then what?</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usetoad][$usetoad to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usetoad][$usetoad to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usetoad][$usetoad to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usetoad == 'smallpot'>><span class = 'chuk'>CHUK: I don't want to cook it!</span>
<<elseif $usetoad == 'largepot'>><span class = 'chuk'>CHUK: It's a pet, not food!</span>
<<elseif $usetoad == 'chefbot'>><span class = 'chuk'>CHUK: Better not. It might dice the poor toad and add it to the stew!</span>
<<elseif $usetoad == 'leeks'>><span class = 'chuk'>CHUK: It doesn't eat leeks.</span>
<<elseif $usetoad == 'carrots'>><span class = 'chuk'>CHUK: I don't think anything would want to eat those carrots.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usetoad][$usetoad to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usetoad][$usetoad to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usetoad][$usetoad to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usetoad][$usetoad to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usetoad][$usetoad to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usetoad == 'baron'>><span class = 'chuk'>CHUK: As a naturalist, what can you tell me about my pet?</span>
<span class = 'janitor'>BARON VON SCHMERZKOPF: Oooh, zuch a beautiful hamster!</span>
<<elseif $usetoad == 'petshop'>><span class = 'chuk'>CHUK: I don't want to return it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usetoad][$usetoad to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usetoad][$usetoad to 'petshop']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<span id = 'tab'>[[Use with maintenance man|deploytoad]]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'tunnel'>>\
<<if $usetoad == 'bars'>><span class = 'chuk'>CHUK: The toad could squeeze through the bars, but bringing it to the arena wouldn't really help anything.</span>
<<elseif $usetoad == 'ledge'>><span class = 'chuk'>CHUK: I don't want to leave it on this ledge.</span>
<<elseif $usetoad == 'pipes'>><span class = 'chuk'>CHUK: That's no place for a toad.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usetoad][$usetoad to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usetoad][$usetoad to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usetoad][$usetoad to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usetoad == 'deck'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usetoad == 'crystal'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usetoad == 'basket'>><span class = 'chuk'>CHUK: I don't want to put my toad in that basket.</span>
<<elseif $usetoad == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw my toad away.</span>
<<elseif $usetoad == 'madame'>><span class = 'chuk'>CHUK: A fortune teller should have a cat for a pet, not a toad.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with deck of cards|usetoad][$usetoad to 'deck']]</span>
<span id = 'tab'>[[Use with crystal ball|usetoad][$usetoad to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usetoad][$usetoad to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usetoad][$usetoad to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usetoad][$usetoad to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usetoad == 'swords'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usetoad == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $swordsgone>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usetoad][$usetoad to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usetoad][$usetoad to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usetoad == 'mechanic'>><span class = 'chuk'>CHUK: I don't think he wants a pet.</span>
<<elseif $usetoad == 'valves'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usetoad == 'valves2'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usetoad][$usetoad to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usetoad][$usetoad to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usetoad][$usetoad to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Korrian Horned Toad</span>
<<if $toadwith == 'scissors'>><span class = 'chuk'>CHUK: I don't want to hurt my toad.</span>
<<elseif $toadwith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $toadwith == 'leaflet'>><span class = 'chuk'>CHUK: Hey, look, toad! It's a leaflet from the store where I bought you. It doesn't have your picture in it, though...</span>
<<elseif $toadwith == 'leaf'>><span class = 'chuk'>CHUK: It doesn't eat leaves.</span>
<<elseif $toadwith == 'screwdriver'>><span class = 'chuk'>CHUK: It's a real toad. Doesn't have any screws to unscrew.</span>
<<elseif $toadwith == 'watch'>><span class = 'chuk'>CHUK: Toads have no use for fancy watches.</span>
<<elseif $toadwith == 'paint'>><span class = 'chuk'>CHUK: A golden toad would look amazing, but I'm afraid the paint would hurt it.</span>
<<elseif $toadwith == 'leeks'>><span class = 'chuk'>CHUK: It doesn't eat leeks.</span>
<<elseif $toadwith == 'goldenleeks'>><span class = 'chuk'>CHUK: It doesn't eat leeks. Especially not spray-painted ones.</span>
<<elseif $toadwith == 'soda'>><span class = 'chuk'>CHUK: The carbonation could inflate it, and that would be animal cruelty.</span>
<<elseif $toadwith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $toadwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $toadwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $toadwith == 'beard'>><span class = 'chuk'>CHUK: It looks just right for a toad and doesn't need a fake mop beard.</span>
<<elseif $toadwith == 'fakehead'>><span class = 'chuk'>CHUK: It's much too big for the toad to wear.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $band>>[[Elastic band|combinetoad][$toadwith to 'band']]
<</if>>\
<<if $beard>>[[Fake beard|combinetoad][$toadwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinetoad][$toadwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinetoad][$toadwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinetoad][$toadwith to 'goldenleeks']]
<</if>>\
<<if $leeks>>[[Large leeks|combinetoad][$toadwith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combinetoad][$toadwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinetoad][$toadwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinetoad][$toadwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinetoad][$toadwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinetoad][$toadwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinetoad][$toadwith to 'leaf']]
<</if>>\
<<if $scissors>>[[Scissors|combinetoad][$toadwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinetoad][$toadwith to 'screwdriver']]
<</if>>\
<<if $card>>[[Tarot card|combinetoad][$toadwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$toadwith to 'none']]</span>
A pocket watch you received from Baron von Schmerzkopf. It's a new model, gold-plated, with advanced electronics and over 1000 functions.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Pocket watch</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usewatch == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'steve'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'ena'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'girl'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'quik'>><span class = 'chuk'>CHUK: Why would a Quik need a golden pocket watch?</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usewatch][$usewatch to 'portrait']]</span>
<<if $act <4>>\
<span id = 'tab'>[[Use with Steve|usewatch][$usewatch to 'steve']]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Use with variably-eyed lady|usewatch][$usewatch to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usewatch][$usewatch to 'girl']]</span>
<<if $questwatch>><span id = 'tab'>[[Use with Quik|watchtoquik]]</span>
<<else>><span id = 'tab'>[[Use with Quik|usewatch][$usewatch to 'quik']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usewatch == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.
<<elseif $usewatch == 'janitor'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'greenalien'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usewatch][$usewatch to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usewatch][$usewatch to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usewatch][$usewatch to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usewatch][$usewatch to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usewatch == 'librarian'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'robot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usewatch][$usewatch to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usewatch][$usewatch to 'robot']]</span>
<span id = 'tab'>[[Use with books|usewatch][$usewatch to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usewatch == 'plant'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'painter'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'madame'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usewatch][$usewatch to 'plant']]</span>
<<if $act < 4>>\
<span id = 'tab'>[[Use with painter|usewatch][$usewatch to 'painter']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Use with waterfall|usewatch][$usewatch to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usewatch][$usewatch to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usewatch == 'mops'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usewatch][$usewatch to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usewatch == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'mainquik'>><span class = 'chuk'>CHUK: Why would a Quik need a golden pocket watch?</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usewatch][$usewatch to 'tub']]</span>
<<if $questwatch>><span id = 'tab'>[[Use with Quik mechanic|watchtomainquik]]</span>
<<else>><span id = 'tab'>[[Use with Quik mechanic|usewatch][$usewatch to 'mainquik']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usewatch == 'door'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usewatch][$usewatch to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usewatch == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'guard'>><span class = 'items'>ROYAL GUARD: You can't bribe me with that trinket. Sir.</span>
<<elseif $usewatch == 'grate'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usewatch][$usewatch to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usewatch][$usewatch to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usewatch][$usewatch to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usewatch == 'smallpot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'largepot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'chefbot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'leeks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usewatch][$usewatch to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usewatch][$usewatch to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usewatch][$usewatch to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usewatch][$usewatch to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usewatch][$usewatch to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usewatch == 'baron'>><span class = 'chuk'>CHUK: He could be offended if I returned the watch.</span>
<<elseif $usewatch == 'petshop'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'bearded'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usewatch][$usewatch to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usewatch][$usewatch to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usewatch][$usewatch to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usewatch == 'maintenanceman'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'toad'>><span class = 'chuk'>CHUK: Toads have no use for fancy watches.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usewatch][$usewatch to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usewatch][$usewatch to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usewatch == 'bars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'ledge'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'pipes'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usewatch][$usewatch to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usewatch][$usewatch to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usewatch][$usewatch to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usewatch == 'deck'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'crystal'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'basket'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $usewatch == 'madame'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|usewatch][$usewatch to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|usewatch][$usewatch to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usewatch][$usewatch to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usewatch][$usewatch to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usewatch][$usewatch to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usewatch == 'swords'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usewatch][$usewatch to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usewatch][$usewatch to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usewatch == 'mechanic'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $usewatch == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usewatch][$usewatch to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usewatch][$usewatch to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usewatch][$usewatch to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usewatch == 'statue'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'phone'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'moon'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usewatch][$usewatch to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usewatch][$usewatch to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usewatch][$usewatch to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'prison'>>\
<<if $usewatch == 'prisonbars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'steveshands'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with metal bars|usewatch][$usewatch to 'prisonbars']]</span>
<span id = 'tab'>[[Use with Steve's tied hands|usewatch][$usewatch to 'steveshands']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'rexroom'>>\
<<if $usewatch == 'rex'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Rex|usewatch][$usewatch to 'rex']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bay'>>\
<<if $usewatch == 'ship'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with General Vox's ship|usewatch][$usewatch to 'ship']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'waitingroom'>>\
<<if $usewatch == 'posterleft'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usewatch == 'postermiddle'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usewatch == 'posterright'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with leftmost poster|usewatch][$usewatch to 'posterleft']]</span>
<span id = 'tab'>[[Use with middle poster|usewatch][$usewatch to 'postermiddle']]</span>
<span id = 'tab'>[[Use with rightmost poster|usewatch][$usewatch to 'posterright']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Pocket watch</span>
<<if $watchwith == 'scissors'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'screwdriver'>><span class = 'chuk'>CHUK: I don't want to mess with this watch.</span>
<<elseif $watchwith == 'toad'>><span class = 'chuk'>CHUK: Toads have no use for fancy watches.</span>
<<elseif $watchwith == 'paint'>><span class = 'chuk'>CHUK: The watch already is gold.</span>
<<elseif $watchwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'book'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'goodbook'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'emptybox'>><span class = 'chuk'>CHUK: Not a proper place to store your watch.</span>
<<elseif $watchwith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'pigeon'>><span class = 'chuk'>CHUK: I think it has a built-in timer in its space gear.</span>
<<elseif $watchwith == 'fuel'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'accesscard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $watchwith == 'stevescard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $accesscard>>[[Access card|combinewatch][$watchwith to 'accesscard']]
<</if>>\
<<if $cape>>[[Cape of gold|combinewatch][$watchwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinewatch][$watchwith to 'crickets']]
<</if>>\
<<if $band>>[[Elastic band|combinewatch][$watchwith to 'band']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinewatch][$watchwith to 'emptybox']]
<</if>>\
<<if $beard>>[[Fake beard|combinewatch][$watchwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinewatch][$watchwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinewatch][$watchwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinewatch][$watchwith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinewatch][$watchwith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinewatch][$watchwith to 'book']]
<</if>>\
<<if $pigeon>>[[Homing Rocket Pigeon|combinewatch][$watchwith to 'pigeon']]
<</if>>\
<<if $box>>[[Icebox|combinewatch][$watchwith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinewatch][$watchwith to 'goodbook']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinewatch][$watchwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combinewatch][$watchwith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combinewatch][$watchwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinewatch][$watchwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinewatch][$watchwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinewatch][$watchwith to 'leaflet']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinewatch][$watchwith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combinewatch][$watchwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinewatch][$watchwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinewatch][$watchwith to 'screwdriver']]
<</if>>\
<<if $fuel>>[[Solid rocket fuel|combinewatch][$watchwith to 'fuel']]
<</if>>\
<<if $stevescard>>[[Steve's business card|combinewatch][$watchwith to 'stevescard']]
<</if>>\
<<if $card>>[[Tarot card|combinewatch][$watchwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$watchwith to 'none']]</span>
A large can of gold spray paint.
<span class = 'chuk'>CHUK: "For use on all surfaces!"</span>
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Gold spray paint</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usepaint == 'portrait'>><span class = 'chuk'>CHUK: I'd love to vandalise that portrait, but there are too many people looking.</span>
<<elseif $usepaint == 'steve'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usepaint == 'ena'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usepaint == 'girl'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usepaint == 'quiks'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usepaint][$usepaint to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|usepaint][$usepaint to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|usepaint][$usepaint to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usepaint][$usepaint to 'girl']]</span>
<<if $questcape>>
<span id = 'tab'>[[Use with Quik|painttoquik]]</span>
<<else>>
<span id = 'tab'>[[Use with Quik|usepaint][$usepaint to 'quiks']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usepaint == 'securibot'>><span class = 'chuk'>CHUK: I don't want to paint it gold.</span>
<<elseif $usepaint == 'janitor'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usepaint == 'bar'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<elseif $usepaint == 'greenalien'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usepaint][$usepaint to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usepaint][$usepaint to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usepaint][$usepaint to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usepaint][$usepaint to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usepaint == 'librarian'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usepaint == 'robot'>><span class = 'chuk'>CHUK: I don't want to paint it gold.</span>
<<elseif $usepaint == 'books'>><span class = 'chuk'>CHUK: I don't want to vandalise the books.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usepaint][$usepaint to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usepaint][$usepaint to 'robot']]</span>
<span id = 'tab'>[[Use with books|usepaint][$usepaint to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usepaint == 'plant'>><span class = 'chuk'>CHUK: I like the colour of that plant. I don't want to change it.</span>
<<elseif $usepaint == 'painter'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usepaint == 'waterfall'>><span class = 'chuk'>CHUK: I can't spray paint a waterfall.</span>
<<elseif $usepaint == 'madame'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usepaint][$usepaint to 'plant']]</span>
<span id = 'tab'>[[Use with painter|usepaint][$usepaint to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|usepaint][$usepaint to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usepaint][$usepaint to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usepaint == 'mops'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usepaint][$usepaint to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usepaint == 'tub'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<elseif $usepaint == 'quik'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usepaint][$usepaint to 'tub']]</span>
<<if $questcape>>
<span id = 'tab'>[[Use with Quik mechanic|painttomainquik]]</span>
<<else>>
<span id = 'tab'>[[Use with Quik mechanic|usepaint][$usepaint to 'quik']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usepaint == 'door'>><span class = 'chuk'>CHUK: The door's already painted gold.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usepaint][$usepaint to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usepaint == 'vendingmachine'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<elseif $usepaint == 'guard'>><span class = 'chuk'>CHUK: His armour already is gold.</span>
<<elseif $usepaint == 'grate'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usepaint][$usepaint to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usepaint][$usepaint to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usepaint][$usepaint to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usepaint == 'smallpot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usepaint == 'largepot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usepaint == 'chefbot'>><span class = 'chuk'>CHUK: I don't want to paint it gold.</span>
<<elseif $usepaint == 'leeks'>><span class = 'chuk'>CHUK: I can't paint them while they're lying in a heap. I need to pick them up first.</span>
<<elseif $usepaint == 'carrots'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usepaint][$usepaint to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usepaint][$usepaint to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usepaint][$usepaint to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usepaint][$usepaint to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usepaint][$usepaint to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usepaint == 'baron'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usepaint == 'petshop'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<elseif $usepaint == 'bearded'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usepaint][$usepaint to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usepaint][$usepaint to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usepaint][$usepaint to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usepaint == 'maintenanceman'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usepaint == 'toad'>><span class = 'chuk'>CHUK: A golden toad would look amazing, but I'm afraid the paint would hurt it.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usepaint][$usepaint to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usepaint][$usepaint to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usepaint == 'bars'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<elseif $usepaint == 'ledge'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<elseif $usepaint == 'pipes'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usepaint][$usepaint to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usepaint][$usepaint to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usepaint][$usepaint to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usepaint == 'deck'>><span class = 'chuk'>CHUK: I don't want to paint the cards gold.</span>
<<elseif $usepaint == 'crystal'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<elseif $usepaint == 'basket'>><span class = 'chuk'>CHUK: I don't want to paint that gold. </span>
<<elseif $usepaint == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away. </span>
<<elseif $usepaint == 'madame'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|usepaint][$usepaint to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|usepaint][$usepaint to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usepaint][$usepaint to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usepaint][$usepaint to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usepaint][$usepaint to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usepaint == 'swords'>><span class = 'chuk'>CHUK: They're already gold.</span>
<<elseif $usepaint == 'workbench'>><span class = 'chuk'>CHUK: I don't want to paint that gold.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usepaint][$usepaint to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usepaint][$usepaint to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usepaint == 'mechanic'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usepaint == 'valves'>><span class = 'chuk'>CHUK: I don't want to paint the valves gold.</span>
<<elseif $usepaint == 'valves2'>><span class = 'chuk'>CHUK: I don't want to paint the valves gold.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usepaint][$usepaint to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usepaint][$usepaint to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usepaint][$usepaint to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usepaint == 'statue'>><span class = 'chuk'>CHUK: It's already gold.</span>
<<elseif $usepaint == 'phone'>><span class = 'chuk'>CHUK: I don't want to paint it gold.</span>
<<elseif $usepaint == 'moon'>><span class = 'chuk'>CHUK: The Crystal Moon is infinitely more beautiful than any amount of gold!</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usepaint][$usepaint to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usepaint][$usepaint to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usepaint][$usepaint to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Gold spray paint</span>
<<if $paintwith == 'scissors'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'mop'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'leaflet'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'leaf'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'screwdriver'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'watch'>><span class = 'chuk'>CHUK: The watch already is gold.</span>
<<elseif $paintwith == 'toad'>><span class = 'chuk'>CHUK: A golden toad would look amazing, but I'm afraid the paint would hurt it.</span>
<<elseif $paintwith == 'goldenleeks'>><span class = 'chuk'>CHUK: They're already painted gold.</span>
<<elseif $paintwith == 'soda'>><span class = 'chuk'>CHUK: There's enough gold in this bottle's design.</span>
<<elseif $paintwith == 'band'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'card'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'portrait'>><span class = 'chuk'>CHUK: I don't want to spray golden paint all over my beautiful portrait!</span>
<<elseif $paintwith == 'beard'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'fakehead'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'cape'>><span class = 'chuk'>CHUK: It's already gold.</span>
<<elseif $paintwith == 'box'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'book'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'goodbook'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'crickets'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'emptybox'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $paintwith == 'goldenremote'>><span class = 'chuk'>CHUK: It's already gold.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $cape>>[[Cape of gold|combinepaint][$paintwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinepaint][$paintwith to 'crickets']]
<</if>>\
<<if $band>>[[Elastic band|combinepaint][$paintwith to 'band']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinepaint][$paintwith to 'emptybox']]
<</if>>\
<<if $beard>>[[Fake beard|combinepaint][$paintwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinepaint][$paintwith to 'fakehead']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinepaint][$paintwith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinepaint][$paintwith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinepaint][$paintwith to 'book']]
<</if>>\
<<if $box>>[[Icebox|combinepaint][$paintwith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinepaint][$paintwith to 'goodbook']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinepaint][$paintwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|paintwithleeks]]
<</if>>\
<<if $mop>>[[Mop head|combinepaint][$paintwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinepaint][$paintwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinepaint][$paintwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinepaint][$paintwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinepaint][$paintwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinepaint][$paintwith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|paintwithremote]]
<</if>>\
<<if $scissors>>[[Scissors|combinepaint][$paintwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinepaint][$paintwith to 'screwdriver']]
<</if>>\
<<if $card>>[[Tarot card|combinepaint][$paintwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$paintwith to 'none']]</span>
These four large leeks have been painted gold.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Golden leeks</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usegoldenleeks == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'steve'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'ena'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'girl'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'quiks'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usegoldenleeks][$usegoldenleeks to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|usegoldenleeks][$usegoldenleeks to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|usegoldenleeks][$usegoldenleeks to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usegoldenleeks][$usegoldenleeks to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usegoldenleeks][$usegoldenleeks to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usegoldenleeks == 'securibot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'janitor'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'bar'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usegoldenleeks][$usegoldenleeks to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usegoldenleeks][$usegoldenleeks to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usegoldenleeks][$usegoldenleeks to 'bar']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usegoldenleeks == 'librarian'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'robot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usegoldenleeks][$usegoldenleeks to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usegoldenleeks][$usegoldenleeks to 'robot']]</span>
<span id = 'tab'>[[Use with books|usegoldenleeks][$usegoldenleeks to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usegoldenleeks == 'plant'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'painter'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usegoldenleeks][$usegoldenleeks to 'plant']]</span>
<span id = 'tab'>[[Use with painter|usegoldenleeks][$usegoldenleeks to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|usegoldenleeks][$usegoldenleeks to 'waterfall']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usegoldenleeks == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usegoldenleeks][$usegoldenleeks to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usegoldenleeks == 'tub'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'quik'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usegoldenleeks][$usegoldenleeks to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usegoldenleeks][$usegoldenleeks to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usegoldenleeks == 'door'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usegoldenleeks][$usegoldenleeks to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usegoldenleeks == 'vendingmachine'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'guard'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usegoldenleeks][$usegoldenleeks to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usegoldenleeks][$usegoldenleeks to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usegoldenleeks][$usegoldenleeks to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usegoldenleeks == 'largepot'>><span class = 'chuk'>CHUK: I'll find a better use for these golden leeks.</span>
<<elseif $usegoldenleeks == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with large pot|usegoldenleeks][$usegoldenleeks to 'largepot']]</span>
<span id = 'tab'>[[Use with wilted carrots|usegoldenleeks][$usegoldenleeks to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usegoldenleeks == 'baron'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'petshop'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usegoldenleeks][$usegoldenleeks to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usegoldenleeks][$usegoldenleeks to 'petshop']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usegoldenleeks == 'maintenanceman'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'toad'>><span class = 'chuk'>CHUK: It doesn't eat leeks. Especially not spray-painted ones.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usegoldenleeks][$usegoldenleeks to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usegoldenleeks][$usegoldenleeks to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usegoldenleeks == 'bars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'ledge'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'pipes'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usegoldenleeks][$usegoldenleeks to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usegoldenleeks][$usegoldenleeks to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usegoldenleeks][$usegoldenleeks to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usegoldenleeks == 'deck'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'crystal'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'basket'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoldenleeks == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw them away.</span>
<<elseif $usegoldenleeks == 'madame'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with deck of cards|usegoldenleeks][$usegoldenleeks to 'deck']]</span>
<span id = 'tab'>[[Use with crystal ball|usegoldenleeks][$usegoldenleeks to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usegoldenleeks][$usegoldenleeks to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usegoldenleeks][$usegoldenleeks to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usegoldenleeks][$usegoldenleeks to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usegoldenleeks == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Ochra's swords|swapswords]]</span>
<span id = 'tab'>[[Use with workbench|usegoldenleeks][$usegoldenleeks to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usegoldenleeks == 'mechanic'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoldenleeks == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $usegoldenleeks == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usegoldenleeks][$usegoldenleeks to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usegoldenleeks][$usegoldenleeks to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usegoldenleeks][$usegoldenleeks to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Golden leeks</span>
<<if $goldenleekswith == 'scissors'>><span class = 'chuk'>CHUK: I need them whole.</span>
<<elseif $goldenleekswith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'toad'>><span class = 'chuk'>CHUK: It doesn't eat leeks. Especially not spray-painted ones.</span>
<<elseif $goldenleekswith == 'paint'>><span class = 'chuk'>CHUK: They're already painted gold.</span>
<<elseif $goldenleekswith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $goldenleekswith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $band>>[[Elastic band|combinegoldenleeks][$goldenleekswith to 'band']]
<</if>>\
<<if $beard>>[[Fake beard|combinegoldenleeks][$goldenleekswith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinegoldenleeks][$goldenleekswith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinegoldenleeks][$goldenleekswith to 'paint']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinegoldenleeks][$goldenleekswith to 'toad']]
<</if>>\
<<if $mop>>[[Mop head|combinegoldenleeks][$goldenleekswith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinegoldenleeks][$goldenleekswith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinegoldenleeks][$goldenleekswith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinegoldenleeks][$goldenleekswith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinegoldenleeks][$goldenleekswith to 'watch']]
<</if>>\
<<if $scissors>>[[Scissors|combinegoldenleeks][$goldenleekswith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinegoldenleeks][$goldenleekswith to 'screwdriver']]
<</if>>\
<<if $card>>[[Tarot card|combinegoldenleeks][$goldenleekswith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$goldenleekswith to 'none']]</span>
Four exceptionally large leeks.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Large leeks</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $useleeks == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleeks == 'steve'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $useleeks == 'ena'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleeks == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleeks == 'quiks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|useleeks][$useleeks to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|useleeks][$useleeks to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|useleeks][$useleeks to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|useleeks][$useleeks to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|useleeks][$useleeks to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $useleeks == 'securibot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleeks == 'janitor'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleeks == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|useleeks][$useleeks to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|useleeks][$useleeks to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|useleeks][$useleeks to 'bar']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $useleeks == 'librarian'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $useleeks == 'robot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleeks == 'books'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|useleeks][$useleeks to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|useleeks][$useleeks to 'robot']]</span>
<span id = 'tab'>[[Use with books|useleeks][$useleeks to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $useleeks == 'plant'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleeks == 'painter'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleeks == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|useleeks][$useleeks to 'plant']]</span>
<span id = 'tab'>[[Use with painter|useleeks][$useleeks to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|useleeks][$useleeks to 'waterfall']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $useleeks == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|useleeks][$useleeks to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $useleeks == 'tub'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleeks == 'quik'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|useleeks][$useleeks to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|useleeks][$useleeks to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $useleeks == 'door'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|useleeks][$useleeks to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $useleeks == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleeks == 'guard'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleeks == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|useleeks][$useleeks to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|useleeks][$useleeks to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|useleeks][$useleeks to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $useleeks == 'largepot'>><span class = 'chuk'>CHUK: I'll find a better use for these leeks.</span>
<<elseif $useleeks == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with large pot|useleeks][$useleeks to 'largepot']]</span>
<span id = 'tab'>[[Use with wilted carrots|useleeks][$useleeks to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $useleeks == 'baron'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $useleeks == 'petshop'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|useleeks][$useleeks to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|useleeks][$useleeks to 'petshop']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $useleeks == 'maintenanceman'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $useleeks == 'toad'>><span class = 'chuk'>CHUK: It doesn't eat leeks.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|useleeks][$useleeks to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|useleeks][$useleeks to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $useleeks == 'bars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleeks == 'ledge'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleeks == 'pipes'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|useleeks][$useleeks to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|useleeks][$useleeks to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|useleeks][$useleeks to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $useleeks == 'deck'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleeks == 'crystal'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useleeks == 'basket'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useleeks == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw them away.</span>
<<elseif $useleeks == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with deck of cards|useleeks][$useleeks to 'deck']]</span>
<span id = 'tab'>[[Use with crystal ball|useleeks][$useleeks to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|useleeks][$useleeks to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|useleeks][$useleeks to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|useleeks][$useleeks to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $useleeks == 'swords'>><span class = 'chuk'>CHUK: If Princess Ochra fought with leeks instead of swords, she would be much less dangerous. Now, the leeks are about the same size as the swords, but they don't look too similar.</span>
<<elseif $useleeks == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $swordsgone>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|useleeks][$useleeks to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|useleeks][$useleeks to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $useleeks == 'mechanic'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $useleeks == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $useleeks == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|useleeks][$useleeks to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|useleeks][$useleeks to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|useleeks][$useleeks to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Large leeks</span>
<<if $leekswith == 'scissors'>><span class = 'chuk'>CHUK: I need them whole.</span>
<<elseif $leekswith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'toad'>><span class = 'chuk'>CHUK: It doesn't eat leeks.</span>
<<elseif $leekswith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $leekswith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $band>>[[Elastic band|combineleeks][$leekswith to 'band']]
<</if>>\
<<if $beard>>[[Fake beard|combineleeks][$leekswith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combineleeks][$leekswith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|paintwithleeks]]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combineleeks][$leekswith to 'toad']]
<</if>>\
<<if $mop>>[[Mop head|combineleeks][$leekswith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combineleeks][$leekswith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combineleeks][$leekswith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combineleeks][$leekswith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combineleeks][$leekswith to 'watch']]
<</if>>\
<<if $scissors>>[[Scissors|combineleeks][$leekswith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combineleeks][$leekswith to 'screwdriver']]
<</if>>\
<<if $card>>[[Tarot card|combineleeks][$leekswith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$leekswith to 'none']]</span>
A bottle of cinnamon-flavoured diet soda. A warning on the label reads:
<i>Caution! Extremely fizzy. Do not shake!</i>
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>M'zzur Soda</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usesoda == 'portrait'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'steve'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usesoda == 'ena'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usesoda == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usesoda == 'quiks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usesoda][$usesoda to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|usesoda][$usesoda to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|usesoda][$usesoda to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usesoda][$usesoda to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usesoda][$usesoda to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usesoda == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'janitor'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usesoda == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usesoda][$usesoda to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usesoda][$usesoda to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usesoda][$usesoda to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|tradesoda]]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usesoda == 'librarian'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usesoda == 'robot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'books'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usesoda][$usesoda to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usesoda][$usesoda to 'robot']]</span>
<span id = 'tab'>[[Use with books|usesoda][$usesoda to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usesoda == 'plant'>><span class = 'chuk'>CHUK: It doesn't need watering with soda.</span>
<<elseif $usesoda == 'painter'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usesoda == 'waterfall'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usesoda][$usesoda to 'plant']]</span>
<span id = 'tab'>[[Use with painter|usesoda][$usesoda to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|usesoda][$usesoda to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usesoda][$usesoda to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usesoda == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usesoda][$usesoda to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usesoda == 'tub'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'quik'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usesoda][$usesoda to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usesoda][$usesoda to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usesoda == 'door'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usesoda][$usesoda to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usesoda == 'vendingmachine'>><span class = 'chuk'>CHUK: I don't want to put this back in the machine.</span>
<<elseif $usesoda == 'guard'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usesoda == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usesoda][$usesoda to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usesoda][$usesoda to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usesoda][$usesoda to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usesoda == 'smallpot'>><span class = 'chuk'>CHUK: It wouldn't go well with the rest of the ingredients.</span>
<<elseif $usesoda == 'largepot'>><span class = 'chuk'>CHUK: It wouldn't go well with the rest of the ingredients.</span>
<<elseif $usesoda == 'chefbot'>><span class = 'chuk'>CHUK: I don't think it needs cinnamon-flavoured soda for cooking. </span>
<<elseif $usesoda == 'leeks'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usesoda == 'carrots'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usesoda][$usesoda to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usesoda][$usesoda to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usesoda][$usesoda to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usesoda][$usesoda to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usesoda][$usesoda to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usesoda == 'baron'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usesoda == 'petshop'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usesoda == 'bearded'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usesoda][$usesoda to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usesoda][$usesoda to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usesoda][$usesoda to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usesoda == 'maintenanceman'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usesoda == 'toad'>><span class = 'chuk'>CHUK: The carbonation could inflate it, and that would be animal cruelty.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usesoda][$usesoda to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usesoda][$usesoda to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usesoda == 'bars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usesoda == 'ledge'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'pipes'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usesoda][$usesoda to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usesoda][$usesoda to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usesoda][$usesoda to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usesoda == 'deck'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'crystal'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'basket'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usesoda == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $usesoda == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|usesoda][$usesoda to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|usesoda][$usesoda to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usesoda][$usesoda to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usesoda][$usesoda to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usesoda][$usesoda to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usesoda == 'swords'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usesoda == 'workbench'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usesoda][$usesoda to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usesoda][$usesoda to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usesoda == 'mechanic'>><span class = 'chuk'>CHUK: Want some soda?</span>
<span class = 'steve'>MECHANIC: Is it... cold, ice cold?</span>
<span class = 'chuk'>CHUK: Mmm... No, room temperature.</span>
<span class = 'steve'>MECHANIC: It won't... huff... help then.</span>
<<elseif $usesoda == 'valves'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'valves2'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usesoda][$usesoda to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usesoda][$usesoda to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usesoda][$usesoda to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usesoda == 'statue'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usesoda == 'phone'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usesoda == 'moon'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usesoda][$usesoda to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usesoda][$usesoda to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usesoda][$usesoda to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>M'zzur Soda</span>
<<if $sodawith == 'scissors'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'screwdriver'>><span class = 'chuk'>CHUK: It's a screw-on cap, but that doesn't mean I need a screwdriver to remove it.</span>
<<elseif $sodawith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'toad'>><span class = 'chuk'>CHUK: The carbonation could inflate it, and that would be animal cruelty.</span>
<<elseif $sodawith == 'paint'>><span class = 'chuk'>CHUK: There's enough gold in this bottle's design.</span>
<<elseif $sodawith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'card'>><span class = 'chuk'>CHUK: I don't want to spill soda on that.</span>
<<elseif $sodawith == 'portrait'>><span class = 'chuk'>CHUK: I don't want to spill soda on my beautiful portrait.</span>
<<elseif $sodawith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'fakehead'>><span class = 'chuk'>CHUK: This guy doesn't want a drink.</span>
<<elseif $sodawith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'book'>><span class = 'chuk'>CHUK: I don't want to spill soda on the book.</span>
<<elseif $sodawith == 'goodbook'>><span class = 'chuk'>CHUK: I don't want to spill soda on the book.</span>
<<elseif $sodawith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $sodawith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $cape>>[[Cape of gold|combinesoda][$sodawith to 'cape']]
<</if>>\
<<if $band>>[[Elastic band|combinesoda][$sodawith to 'band']]
<</if>>\
<<if $beard>>[[Fake beard|combinesoda][$sodawith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinesoda][$sodawith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinesoda][$sodawith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinesoda][$sodawith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinesoda][$sodawith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinesoda][$sodawith to 'book']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinesoda][$sodawith to 'goodbook']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinesoda][$sodawith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combinesoda][$sodawith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combinesoda][$sodawith to 'mop']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinesoda][$sodawith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinesoda][$sodawith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinesoda][$sodawith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinesoda][$sodawith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combinesoda][$sodawith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinesoda][$sodawith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinesoda][$sodawith to 'screwdriver']]
<</if>>\
<<if $card>>[[Tarot card|combinesoda][$sodawith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$sodawith to 'none']]</span>
A piece of white elastic band, about one metre long.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Elastic band</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $useband == 'portrait'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'steve'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'ena'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'girl'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'quiks'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|useband][$useband to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|useband][$useband to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|useband][$useband to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|useband][$useband to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|useband][$useband to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $useband == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'janitor'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'greenalien'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|useband][$useband to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|useband][$useband to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|useband][$useband to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|useband][$useband to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $useband == 'librarian'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'robot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|useband][$useband to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|useband][$useband to 'robot']]</span>
<span id = 'tab'>[[Use with books|useband][$useband to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $useband == 'plant'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'painter'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'madame'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|useband][$useband to 'plant']]</span>
<span id = 'tab'>[[Use with painter|useband][$useband to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|useband][$useband to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|useband][$useband to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $useband == 'mops'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|useband][$useband to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $useband == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'quik'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|useband][$useband to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|useband][$useband to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $useband == 'door'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|useband][$useband to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $useband == 'vendingmachine'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'guard'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'grate'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|useband][$useband to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|useband][$useband to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|useband][$useband to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $useband == 'smallpot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'largepot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'chefbot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'leeks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'carrots'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|useband][$useband to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|useband][$useband to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|useband][$useband to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|useband][$useband to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|useband][$useband to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $useband == 'baron'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'petshop'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'bearded'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|useband][$useband to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|useband][$useband to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|useband][$useband to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $useband == 'maintenanceman'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'toad'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|useband][$useband to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|useband][$useband to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $useband == 'bars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'ledge'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'pipes'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|useband][$useband to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|useband][$useband to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|useband][$useband to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $useband == 'deck'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'crystal'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'basket'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'bin'>><span class = 'chuk'>CHUK: I don't want to put it back in the bin.</span>
<<elseif $useband == 'madame'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|useband][$useband to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|useband][$useband to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|useband][$useband to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|useband][$useband to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|useband][$useband to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $useband == 'swords'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|useband][$useband to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|useband][$useband to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $useband == 'mechanic'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $useband == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|useband][$useband to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|useband][$useband to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|useband][$useband to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $useband == 'statue'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useband == 'phone'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useband == 'moon'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|useband][$useband to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|useband][$useband to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|useband][$useband to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Elastic band</span>
<<if $bandwith == 'scissors'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $bandwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'toad'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $bandwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'fakehead'>><span class = 'chuk'>CHUK: It stays on my head without an elastic band.</span>
<<elseif $bandwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'book'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'goodbook'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bandwith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $cape>>[[Cape of gold|combineband][$bandwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combineband][$bandwith to 'crickets']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combineband][$bandwith to 'emptybox']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combineband][$bandwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combineband][$bandwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combineband][$bandwith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combineband][$bandwith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combineband][$bandwith to 'book']]
<</if>>\
<<if $box>>[[Icebox|combineband][$bandwith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combineband][$bandwith to 'goodbook']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combineband][$bandwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combineband][$bandwith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|mopwithband]]
<</if>>\
<<if $soda>>[[M'zzur Soda|combineband][$bandwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combineband][$bandwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combineband][$bandwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combineband][$bandwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combineband][$bandwith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combineband][$bandwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combineband][$bandwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combineband][$bandwith to 'screwdriver']]
<</if>>\
<<if $card>>[[Tarot card|combineband][$bandwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$bandwith to 'none']]</span>
A fake white beard made of a mop head and a piece of elastic band.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Fake beard</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usebeard == 'portrait'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'steve'>><span class = 'chuk'>CHUK: He wouldn't look good with a fake beard.</span>
<<elseif $usebeard == 'ena'>><span class = 'chuk'>CHUK: She wouldn't look good with a fake beard.</span>
<<elseif $usebeard == 'girl'>><span class = 'chuk'>CHUK: She wouldn't look good with a fake beard.</span>
<<elseif $usebeard == 'quiks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usebeard][$usebeard to 'portrait']]</span>
<<if $act <4>>\
<span id = 'tab'>[[Use with Steve|usebeard][$usebeard to 'steve']]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Use with variably-eyed lady|usebeard][$usebeard to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usebeard][$usebeard to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usebeard][$usebeard to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usebeard == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'janitor'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'bar'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'greenalien'>><span class = 'chuk'>CHUK: It wouldn't look good with a fake beard.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usebeard][$usebeard to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usebeard][$usebeard to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usebeard][$usebeard to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usebeard][$usebeard to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usebeard == 'librarian'>><span class = 'chuk'>CHUK: She wouldn't look good with a fake beard.</span>
<<elseif $usebeard == 'robot'>><span class = 'chuk'>CHUK: It's a terrifying combat robot. The last thing it needs is a goofy fake beard.</span>
<<elseif $usebeard == 'books'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usebeard][$usebeard to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usebeard][$usebeard to 'robot']]</span>
<span id = 'tab'>[[Use with books|usebeard][$usebeard to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usebeard == 'plant'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'painter'>><span class = 'chuk'>CHUK: She wouldn't look good with a fake beard.</span>
<<elseif $usebeard == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything. </span>
<<elseif $usebeard == 'madame'>><span class = 'chuk'>CHUK: She wouldn't look good with a fake beard.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usebeard][$usebeard to 'plant']]</span>
<<if $act < 4>>\
<span id = 'tab'>[[Use with painter|usebeard][$usebeard to 'painter']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Use with waterfall|usebeard][$usebeard to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usebeard][$usebeard to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usebeard == 'mops'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usebeard][$usebeard to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usebeard == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'quik'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usebeard][$usebeard to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usebeard][$usebeard to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usebeard == 'door'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usebeard][$usebeard to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usebeard == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'guard'>><span class = 'chuk'>CHUK: He wouldn't look good with a fake beard.</span>
<<elseif $usebeard == 'grate'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usebeard][$usebeard to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usebeard][$usebeard to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usebeard][$usebeard to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usebeard == 'smallpot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'largepot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'chefbot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'leeks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usebeard][$usebeard to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usebeard][$usebeard to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usebeard][$usebeard to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usebeard][$usebeard to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usebeard][$usebeard to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usebeard == 'baron'>><span class = 'chuk'>CHUK: He's got a moustache already. I'm not giving him my beard.</span>
<<elseif $usebeard == 'petshop'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'bearded'>><span class = 'chuk'>CHUK: No... She's already got a beard. And a much nicer one.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usebeard][$usebeard to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usebeard][$usebeard to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usebeard][$usebeard to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usebeard == 'maintenanceman'>><span class = 'chuk'>CHUK: He wouldn't look good with a fake beard.</span>
<<elseif $usebeard == 'toad'>><span class = 'chuk'>CHUK: It looks just right for a toad and doesn't need a fake mop beard.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usebeard][$usebeard to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usebeard][$usebeard to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usebeard == 'bars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'ledge'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'pipes'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usebeard][$usebeard to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usebeard][$usebeard to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usebeard][$usebeard to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usebeard == 'deck'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'crystal'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'basket'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $usebeard == 'madame'>><span class = 'chuk'>CHUK: She wouldn't look good with a fake beard.</span>
<<else>>\<</if>>\
<<if $act > 2>>\
<<else>>\
<span id = 'tab'>[[Use with deck of cards|usebeard][$usebeard to 'deck']]</span>
<</if>>\
<span id = 'tab'>[[Use with crystal ball|usebeard][$usebeard to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usebeard][$usebeard to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usebeard][$usebeard to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usebeard][$usebeard to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usebeard == 'swords'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usebeard][$usebeard to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usebeard][$usebeard to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usebeard == 'mechanic'>><span class = 'chuk'>CHUK: He wouldn't look good with a fake beard.</span>
<<elseif $usebeard == 'valves'>><span class = 'chuk'>CHUK: That won't turn on the boiler.</span>
<<elseif $usebeard == 'valves2'>><span class = 'chuk'>CHUK: I've no reason to mess with the valves now.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usebeard][$usebeard to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usebeard][$usebeard to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usebeard][$usebeard to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usebeard == 'statue'>><span class = 'chuk'>CHUK: It could only improve the statue, but I don't want to waste my carefully crafted beard on this gold monstrosity.</span>
<<elseif $usebeard == 'phone'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'moon'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usebeard][$usebeard to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usebeard][$usebeard to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usebeard][$usebeard to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'prison'>>\
<<if $usebeard == 'prisonbars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'steveshands'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with metal bars|usebeard][$usebeard to 'prisonbars']]</span>
<span id = 'tab'>[[Use with Steve's tied hands|usebeard][$usebeard to 'steveshands']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'rexroom'>>\
<<if $usebeard == 'rex'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Rex|usebeard][$usebeard to 'rex']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bay'>>\
<<if $usebeard == 'ship'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with General Vox's ship|usebeard][$usebeard to 'ship']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'waitingroom'>>\
<<if $usebeard == 'posterleft'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebeard == 'postermiddle'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebeard == 'posterright'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with leftmost poster|usebeard][$usebeard to 'posterleft']]</span>
<span id = 'tab'>[[Use with middle poster|usebeard][$usebeard to 'postermiddle']]</span>
<span id = 'tab'>[[Use with rightmost poster|usebeard][$usebeard to 'posterright']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bridge'>>\
<<if $usebeard == 'guards'>><span class = 'chuk'>CHUK: What a ridiculous idea.</span>
<<elseif $usebeard == 'chairperor'>><span class = 'chuk'>CHUK: I can't defeat him with a fake beard.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's guards|usebeard][$usebeard to 'guards']]</span>
<span id = 'tab'>[[Use with Chairperor M'zzur|usebeard][$usebeard to 'chairperor']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>>\<span class = 'chuk'></span>\
Combine <span class = 'items'>Fake beard</span>
<<if $beardwith == 'scissors'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $beardwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'toad'>><span class = 'chuk'>CHUK: It looks just right for a toad and doesn't need a fake mop beard.</span>
<<elseif $beardwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $beardwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'card'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'portrait'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'fakehead'>><span class = 'chuk'>CHUK: It wouldn't look like a Quik head with a mop beard.</span>
<<elseif $beardwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'book'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'goodbook'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'pigeon'>><span class = 'chuk'>CHUK: The pigeon's wearing a helmet, so it can't put the fake beard on.</span>
<<elseif $beardwith == 'accesscard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'fuel'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $beardwith == 'stevescard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $accesscard>>[[Access card|combinebeard][$beardwith to 'accesscard']]
<</if>>\
<<if $cape>>[[Cape of gold|combinebeard][$beardwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinebeard][$beardwith to 'crickets']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinebeard][$beardwith to 'emptybox']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinebeard][$beardwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinebeard][$beardwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinebeard][$beardwith to 'goldenleeks']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinebeard][$beardwith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinebeard][$beardwith to 'book']]
<</if>>\
<<if $pigeon>>[[Homing Rocket Pigeon|combinebeard][$beardwith to 'pigeon']]
<</if>>\
<<if $box>>[[Icebox|combinebeard][$beardwith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinebeard][$beardwith to 'goodbook']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinebeard][$beardwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combinebeard][$beardwith to 'leeks']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinebeard][$beardwith to 'soda']]
<</if>>\
<<if $portrait>>[[Personalised tarot card|combinebeard][$beardwith to 'portrait']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinebeard][$beardwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinebeard][$beardwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinebeard][$beardwith to 'leaf']]
<</if>>\
<<if $remote>>[[Remote control|combinebeard][$beardwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinebeard][$beardwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinebeard][$beardwith to 'screwdriver']]
<</if>>\
<<if $fuel>>[[Solid rocket fuel|combinebeard][$beardwith to 'fuel']]
<</if>>\
<<if $stevescard>>[[Steve's business card|combinebeard][$beardwith to 'stevescard']]
<</if>>\
<<if $card>>[[Tarot card|combinebeard][$beardwith to 'card']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$beardwith to 'none']]</span>
<<set $beardon to false>>\
You take off the fake beard.
<span id="tab">[[Return to inventory|inventory]]</span><span class = 'chuk'></span><<if $room == 'westerncorridor' && $act ==3 && $raxlamet>>You quickly put on the fake beard.
<<set $beardon to true>>\
<span id="tab">[[Return to inventory|inventory]]</span>
<<else>>\
<span class = 'chuk'>CHUK: I see no reason to put it on now.</span>
<span id="tab">[[Return to inventory|inventory]]</span>
<</if>>\Use <span class = 'items'>Personalised tarot card</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $useportrait == 'portrait'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useportrait == 'steve'>><span class = 'chuk'>CHUK: I'm not giving my portrait to him.</span>
<<elseif $useportrait == 'ena'>><span class = 'chuk'>CHUK: I'm not giving my portrait to her.</span>
<<elseif $useportrait == 'girl'>><span class = 'chuk'>CHUK: I'm not giving my portrait to her.</span>
<<elseif $useportrait == 'quiks'>><span class = 'chuk'>CHUK: I'm not giving my portrait to them.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|useportrait][$useportrait to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|useportrait][$useportrait to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|useportrait][$useportrait to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|useportrait][$useportrait to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|useportrait][$useportrait to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $useportrait == 'securibot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useportrait == 'janitor'>><span class = 'chuk'>CHUK: I'm not giving my portrait to him.</span>
<<elseif $useportrait == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|useportrait][$useportrait to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|useportrait][$useportrait to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|useportrait][$useportrait to 'bar']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $useportrait == 'librarian'>><span class = 'chuk'>CHUK: I'm not giving my portrait to her.</span>
<<elseif $useportrait == 'robot'>><span class = 'chuk'>CHUK: I'm not giving my portrait to it.</span>
<<elseif $useportrait == 'books'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|useportrait][$useportrait to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|useportrait][$useportrait to 'robot']]</span>
<span id = 'tab'>[[Use with books|useportrait][$useportrait to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $useportrait == 'plant'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useportrait == 'painter'>><span class = 'chuk'>CHUK: I'm not giving it back!</span>
<<elseif $useportrait == 'waterfall'>><span class = 'chuk'>CHUK: I don't want to ruin my beautiful portrait.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|useportrait][$useportrait to 'plant']]</span>
<span id = 'tab'>[[Use with painter|useportrait][$useportrait to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|useportrait][$useportrait to 'waterfall']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $useportrait == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|useportrait][$useportrait to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $useportrait == 'tub'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useportrait == 'quik'>><span class = 'chuk'>CHUK: I'm not giving my portrait to it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|useportrait][$useportrait to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|useportrait][$useportrait to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $useportrait == 'door'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|useportrait][$useportrait to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $useportrait == 'vendingmachine'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useportrait == 'guard'>><span class = 'chuk'>CHUK: I'm not giving my portrait to him.</span>
<<elseif $useportrait == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|useportrait][$useportrait to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|useportrait][$useportrait to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|useportrait][$useportrait to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $useportrait == 'smallpot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useportrait == 'largepot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useportrait == 'chefbot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useportrait == 'leeks'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useportrait == 'carrots'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|useportrait][$useportrait to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|useportrait][$useportrait to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|useportrait][$useportrait to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|useportrait][$useportrait to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|useportrait][$useportrait to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $useportrait == 'baron'>><span class = 'chuk'>CHUK: I'm not giving my portrait to him.</span>
<<elseif $useportrait == 'petshop'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|useportrait][$useportrait to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|useportrait][$useportrait to 'petshop']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $useportrait == 'maintenanceman'>><span class = 'chuk'>CHUK: I'm not giving my portrait to him.</span>
<<elseif $useportrait == 'toad'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|useportrait][$useportrait to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|useportrait][$useportrait to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $useportrait == 'bars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useportrait == 'ledge'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $useportrait == 'pipes'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|useportrait][$useportrait to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|useportrait][$useportrait to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|useportrait][$useportrait to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $useportrait == 'crystal'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useportrait == 'basket'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useportrait == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw away my beautiful portrait.</span>
<<elseif $useportrait == 'madame'>><span class = 'chuk'>CHUK: I'm not sure I want to show her that I had one of her cards... improved.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with deck of cards|cardscam]]</span>
<span id = 'tab'>[[Use with crystal ball|useportrait][$useportrait to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|useportrait][$useportrait to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|useportrait][$useportrait to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|useportrait][$useportrait to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $useportrait == 'swords'>><span class = 'chuk'>CHUK: I don't think you can enchant swords to be less dangerous with a tarot card.</span>
<<elseif $useportrait == 'workbench'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|useportrait][$useportrait to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|useportrait][$useportrait to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $useportrait == 'mechanic'>><span class = 'chuk'>CHUK: I'm not giving my portrait to him.</span>
<<elseif $useportrait == 'valves'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $useportrait == 'valves2'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|useportrait][$useportrait to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|useportrait][$useportrait to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|useportrait][$useportrait to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Personalised tarot card</span>
<<if $portraitwith == 'scissors'>><span class = 'chuk'>CHUK: I'd never destroy this work of art!</span>
<<elseif $portraitwith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'toad'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to spray golden paint all over my beautiful portrait.</span>
<<elseif $portraitwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'soda'>><span class = 'chuk'>CHUK: I don't want to spill soda on my beautiful portrait.</span>
<<elseif $portraitwith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $portraitwith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $band>>[[Elastic band|combineportrait][$portraitwith to 'band']]
<</if>>\
<<if $beard>>[[Fake beard|combineportrait][$portraitwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combineportrait][$portraitwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combineportrait][$portraitwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combineportrait][$portraitwith to 'goldenleeks']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combineportrait][$portraitwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combineportrait][$portraitwith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combineportrait][$portraitwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combineportrait][$portraitwith to 'soda']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combineportrait][$portraitwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combineportrait][$portraitwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combineportrait][$portraitwith to 'leaf']]
<</if>>\
<<if $scissors>>[[Scissors|combineportrait][$portraitwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combineportrait][$portraitwith to 'screwdriver']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$portraitwith to 'none']]</span>
A tarot card named "The Moon". It shows a brilliant full moon shining over a scene with alien animals.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Tarot card</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usecard == 'portrait'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'steve'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usecard == 'ena'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usecard == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that back.</span>
<<elseif $usecard == 'quiks'>><span class = 'chuk'>CHUK: I don't think they want that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usecard][$usecard to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|usecard][$usecard to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|usecard][$usecard to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usecard][$usecard to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usecard][$usecard to 'quiks']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usecard == 'securibot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecard == 'janitor'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usecard == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usecard][$usecard to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usecard][$usecard to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usecard][$usecard to 'bar']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usecard == 'librarian'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usecard == 'robot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecard == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usecard][$usecard to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usecard][$usecard to 'robot']]</span>
<span id = 'tab'>[[Use with books|usecard][$usecard to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usecard == 'plant'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'waterfall'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usecard][$usecard to 'plant']]</span>
<span id = 'tab'>[[Use with painter|paintportrait]]</span>
<span id = 'tab'>[[Use with waterfall|usecard][$usecard to 'waterfall']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usecard == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usecard][$usecard to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usecard == 'tub'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'quik'>><span class = 'chuk'>CHUK: I don't think it wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usecard][$usecard to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usecard][$usecard to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usecard == 'door'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usecard][$usecard to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usecard == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'guard'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecard == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usecard][$usecard to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usecard][$usecard to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usecard][$usecard to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usecard == 'smallpot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'largepot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'chefbot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecard == 'leeks'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with small pot|usecard][$usecard to 'smallpot']]</span>
<</if>>\
<span id = 'tab'>[[Use with large pot|usecard][$usecard to 'largepot']]</span>
<<if $soupdone>>\
<<else>>
<span id = 'tab'>[[Use with Chef-bot|usecard][$usecard to 'chefbot']]</span>
<</if>>\
<<if $leekspicked>>\
<<else>>\
<span id = 'tab'>[[Use with large leeks|usecard][$usecard to 'leeks']]</span>
<</if>>\
<span id = 'tab'>[[Use with wilted carrots|usecard][$usecard to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usecard == 'baron'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usecard == 'petshop'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usecard][$usecard to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usecard][$usecard to 'petshop']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $maintenancemanscared == true && $toaddeployed == false>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\
<<if $usecard == 'maintenanceman'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecard == 'toad'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $maintenancemanscared>>\
<<else>>\
<span id = 'tab'>[[Use with maintenance man|usecard][$usecard to 'maintenanceman']]</span>
<</if>>\
<<if $toaddeployed>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usecard][$usecard to 'toad']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span><</if>>
<<elseif $room == 'tunnel'>>\
<<if $usecard == 'bars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'ledge'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'pipes'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usecard][$usecard to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usecard][$usecard to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usecard][$usecard to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usecard == 'deck'>><span class = 'chuk'>CHUK: I didn't steal it just to put it back in the deck like this.</span>
<<elseif $usecard == 'crystal'>><span class = 'chuk'>CHUK: I'm no expert, but I don't think you use a crystal ball to read cards.</span>
<<elseif $usecard == 'basket'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<elseif $usecard == 'madame'>><span class = 'chuk'>CHUK: I don't want to let her know I borrowed that card.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with deck of cards|usecard][$usecard to 'deck']]</span>
<span id = 'tab'>[[Use with crystal ball|usecard][$usecard to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usecard][$usecard to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usecard][$usecard to 'bin']]</span>
<<if $madamein>>\
<span id = 'tab'>[[Use with fortune teller|usecard][$usecard to 'madame']]</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usecard == 'swords'>><span class = 'chuk'>CHUK: I don't think you can enchant swords to be less dangerous with a tarot card.</span>
<<elseif $usecard == 'workbench'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<<if $swordsswapped>>\
<<else>>\
<span id = 'tab'>[[Use with Ochra's swords|usecard][$usecard to 'swords']]</span>
<</if>>\
<span id = 'tab'>[[Use with workbench|usecard][$usecard to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usecard == 'mechanic'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usecard == 'valves'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecard == 'valves2'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usecard][$usecard to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usecard][$usecard to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usecard][$usecard to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Tarot card</span>
<<if $cardwith == 'scissors'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $cardwith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'leaf'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'toad'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $cardwith == 'leeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'goldenleeks'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'soda'>><span class = 'chuk'>CHUK: I don't want to spill soda on that.</span>
<<elseif $cardwith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $cardwith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $band>>[[Elastic band|combinecard][$cardwith to 'band']]
<</if>>\
<<if $beard>>[[Fake beard|combinecard][$cardwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinecard][$cardwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinecard][$cardwith to 'paint']]
<</if>>\
<<if $goldenleeks>>[[Golden leeks|combinecard][$cardwith to 'goldenleeks']]
<</if>>\
<<if $toad>>[[Korrian Horned Toad|combinecard][$cardwith to 'toad']]
<</if>>\
<<if $leeks>>[[Large leeks|combinecard][$cardwith to 'leeks']]
<</if>>\
<<if $mop>>[[Mop head|combinecard][$cardwith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinecard][$cardwith to 'soda']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinecard][$cardwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinecard][$cardwith to 'watch']]
<</if>>\
<<if $leaf>>[[Reddish leaf|combinecard][$cardwith to 'leaf']]
<</if>>\
<<if $scissors>>[[Scissors|combinecard][$cardwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinecard][$cardwith to 'screwdriver']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$cardwith to 'none']]</span>
A tarot card showing a $cardcolor Gyffid in a $pose pose and a brilliant full moon.
<span id="tab">[[Return to inventory|inventory]]</span><span class = 'chuk'>CHUK: No thanks. I hate cinnamon.</span>
<span id="tab">[[Back|inventory]]</span><<set $sodashaken to true>>\
You give the bottle a good shake.
<span id="tab">[[Back|inventory]]</span><<if $sodashaken && $toaddeployed && $room == 'guestwing'>><<set $sodashaken to false>><<set $maintenancemanscared to true>>\
You get close to the slumbering toad and open the shaken bottle of soda, which emits a loud, prolonged hiss and spits out some brownish foam.
The maintenance man jumps, startled, and turns back. Blood drains from his face as he stares at the toad sleeping on the floor.
<span class = 'quik'>MAINTENANCE MAN: Holy crap! Did you hear that? This… this is not a Korrian Horned Toad! It's a friggin' Rokkian Hissing Toad, and it's READY TO ATTACK! I'm outta here!</span>
He drops the can of paint and runs away, screaming.
You pick up the can, which has rolled a small distance and stopped upon touching the toad. The toad is still sleeping peacefully.
<span class = 'chuk'>CHUK: I'd better take this, or it might get lost.</span>
<<set $paint to true>>\
<span class = 'items'>Item received: Gold spray paint</span>
<span id = 'tab'>[[Continue|guestwing]]</span>
<<elseif $sodashaken>>\
<<set $sodashaken to false>>\
As you open the bottle, there is a loud, long hissing noise and some brownish foam drips out.
<span class = 'chuk'>CHUK: Wow, this soda really is fizzy!</span>
<span id='tab'>[[Back|inventory]]</span>
<<else>>\
You open the bottle.
<span class = 'chuk'>CHUK: Smells of cinnamon… yuck.</span>
<span id='tab'>[[Back|inventory]]</span>
<</if>><<set $leafadded to true>><<set $leaf to false>>\
<span class = 'chuk'>CHUK: Just a little seasoning...</span>
You make sure the Chef-bot isn't looking and drop the leaf into the pot. It quickly sinks into the thick soup. Some red bubbles appear on the surface, then it smoothes again.
<span class = 'items'>Item lost: Reddish leaf</span>
<span class = 'chuk'>CHUK: Well, I think the soup's ready!</span>
<span id = 'tab'>[[Continue|kitchen]]</span>
<<set $grateremoved to true>>\
You remove the screws and take off the cover.
<<if $guardscared>><<else>>\
You nervously glance at the guard in golden armour as you do this, but he doesn't notice or doesn't care.<</if>>
The vent is now open, an it's large enough for you to easily fit in.
<span id = 'tab'>[[Continue|northwesterncorridor]]</span><<set $questwatch to false>><<set $watch to false>><<set $watchgiven to true>>\
<<if $act > 2>><<set $needcape to true>>\<</if>>\
You stop one of the Quik and dangle the golden watch in front of its face.
<span class = 'chuk'>CHUK: Will that do for an electronic brain?</span>
The Quik hops excitedly.
<span class = 'quik'>QUIK: Yes, yes, very good! Powerful brain in this small watch! Give to Quik, please?</span>
<span class = 'chuk'>CHUK: Sure, it's yours.</span>
<span class = 'quik'>QUIK: Very much thank you! Quik very much in debt. Um… please no angry, Quik maybe still need help later? Maybe you come later and see, please?</span>
You hand over the watch, which the Quik carefully pockets before hurrying away.
<span id = 'tab'>[[Back|mainlobby]]</span><<set $toad to false>><<set $toaddeployed to true>>\
<span class = 'items'>Item lost: Korrian Horned Toad</span>
You put the Korrian Horned Toad on the marble floor, just behind the maintenance man, and tap him on the back to get his attention.
<span class = 'quik'>MAINTENANCE MAN: What now?!</span>
<span class = 'chuk'>CHUK: Hey, look! A toad!</span>
<span class = 'quik'>MAINTENANCE MAN: Yeah, looks like a Korrian Horned Toad to me. That stupid pet vending machine must have gone haywire and now it's spitting stuff everywhere.</span>
<span class = 'chuk'>CHUK: Isn't that toad... dangerous or something?</span>
<span class = 'quik'>MAINTENANCE MAN: What, dangerous? A Korrian Horned Toad? Don't make me laugh! Does it look bloodthirsty to you, you wuss?</span>
<span id = 'tab'>[[Continue|guestwing]]</span><<set $swordsswapped to true>><<set $goldenleeks to false>>\
You carefully pull all four swords out and bury them deep in the rummage in the corner of the room.
<span class = 'chuk'>CHUK: Well, the leeks' ends do look like those hilts. Let's just hope the Princess won't find time to closely examine her swords before the match…</span>
<span class = 'items'>Item lost: Golden leeks</span>
You replace the swords with four golden leeks. You're just about done when the door opens. You jump, startled, and so does Bob who apparently didn't expect to find anyone here.
<span class = 'janitor'>BOB: What are you doing here, Quik? Don't you have any work to do? No? That's… actually great! In that case, you can take those swords and return them to Princess Ochra. She's waiting in the guest area, right behind the barrier. I would do that myself, but I'm... I'm very busy right now. Oh, stop staring at me, just do as I say! Boy, if Steve knew even the Quik don't want to listen to me, he would make fun of me to the end of my days…</span>
<span id = 'tab'>[[Go deliver the swords|swapswords2]]</span><<set $portrait to false>><<set $cardscam to true>>\
<span class = 'madame'>MADAME GOLGADUL: Please, don't touch the cards. You could imbue them with negative energy, or, even worse, leave sticky fingerprints.</span>
<span id = 'tab'><span class = 'chuk'>[[I'm very sorry! Oh – I think you left the tap on. I can hear water running.|scam1]]</span></span>
<<set $beard to true>><<set $band to false>><<set $mop to false>>\
The unused mop head looks a lot like a long, white beard. By attaching an elastic band, you obtain a fake beard you can wear.
<span class = 'items'>Item lost: Elastic band</span>
<span class = 'items'>Item lost: Mop head</span>
<span class = 'items'>Item received: Fake beard</span>
<span id="tab">[[Return to inventory|inventory]]</span><<set $leeks to false>><<set $goldenleeks to true>>\
You thoroughly cover each of the four leeks with golden paint.
<span class = 'items'>Item lost: Large leeks
Item received: Golden leeks</span>
<span class = 'chuk'>CHUK: Without a careful inspection, no one would guess these are vegetables! Plus, now they look like they are worth a small fortune!</span>
<span id="tab">[[Return to inventory|inventory]]</span><span class='steve'>STEVE: You know I can't really help you, Chuk. But be positive! Princess Ochra seems to have been very lucky so far – she once said cards had promised her many victories, or something to that effect – but maybe her luck is about to turn?</span>
<span id='tab'>[[Back|talktosteve]]</span><<set $questwatch to true>><<set $needwatch to false>>\
<span class = 'quik'>QUIK: Quik sorry to bother you! No want you to waste time! But you find electronic brain anyway, maybe? Bring it to Quik then, please!</span>
It turns back and runs away.
<span id = 'tab'>[[Back|mainlobby]]</span><<set $questwatch to true>><<set $needwatch to false>>\
<span class = 'quik'>QUIK: Quik thank you much! Very, very appreciated! You find electronic brain, you bring it to Quik, please!</span>
It turns back and runs away.
<span id = 'tab'>[[Back|mainlobby]]</span><<set $questwatch to false>><<set $watch to false>><<set $watchgiven to true>>\
<<if $act > 2>><<set $needcape to true>>\<</if>>\
You pull out the golden watch and show it to the Quik.
<span class = 'chuk'>CHUK: Will that do for an electronic brain?</span>
The Quik inspects the watch and nods excitedly.
<span class = 'quik'>QUIK: Yes, it very, very good! Much power and small, very good!</span>
<span class = 'chuk'>CHUK: Take it. It's yours.</span>
The Quik carefully pockets the watch.
<span class = 'quik'>QUIK: Thank you so very much! You good friend to Quik, your help very great. Quik use the electronic brain well! Um… if Quik need more things later, can ask for help again, please? You come and see Quik?</span>
<span id = 'tab'>[[Back|quikroom]]</span><span class = 'tomato'>ENA: Are you going to fight her? Oh my, this is going to be a spectacle! I used to always cheer for Princess Ochra, but now… I don't know. I wouldn't mind if you won, Mr. Chuk! You're a very nice person; the Princess is much more… reserved, so to say. Yes, I'd like you to win, though I don't know how you would do that. You know, she's very strong. And fast. And determined. And how she wields these swords!
...
ENA: Oh, I'm so sorry! I didn't want to discourage you! I'm sure you have something up your sleeve, right, Mr. Chuk?</span>
<span id = 'tab'>[[Back|enaquestions]]</span><span class = 'aqua'>GIRL: It's in that corridor – just go through the north-western exit from the lobby. It's a big, blue booth – can't miss it!</span>
<span id = 'tab'><span class = 'chuk'>[[Thanks! I'll be going now.|mainlobby]]</span></span><<set $questwatch to true>><<set $needwatch to false>>\
<span class = 'quik'>QUIK: Quik no want bother you! But maybe you find electronic brain anyway? Then please, bring it to Quik!</span>
<span id = 'tab'>[[Continue|quikroom]]</span><<set $questwatch to true>><<set $needwatch to false>>\
<span class = 'quik'>QUIK: Quik very much obliged! You find an electronic brain, you bring it to Quik fast! Please, this important! </span>
<span id = 'tab'>[[Continue|quikroom]]</span><<if $madameappear>><<set $madameappear to false>><<set $madamein to true>><</if>>\
<<set $room to 'westerncorridor'>>\
<span class = 'header'><center>Main deck western corridor</center></span>
The golden walls of this corridor look freshly painted.
A <span class = 'def'>[[middle-aged male human|baron]]</span> is standing by the wall, twitching his moustache.
<<if $meetbearded == false && $act == 3>>\
A <span class = 'def'>[[grey-skinned alien with a long white beard|raxla]]</span> is sitting on a cushioned bench by the wall.
<</if>>\
There are two doors here. The first is labelled <<if $beardon>><span class = 'dir'>"[[Conservatory|conservatorytakeoffbeard]]"</span><<elseif $act == 4>><span class = 'dir'>"[[Conservatory|conservatoryact4]]"</span><<else>><span class = 'dir'>"[[Conservatory|conservatory]]"</span><</if>>, and the other <<if $beardon>><span class = 'dir'>"[[Madame Golgadul – Fortune Teller|fortunebeardoff]]"</span><<elseif $fortuneroomagain>><span class = 'dir'>"[[Madame Golgadul – Fortune Teller|fortuneroom]]"</span><<else>><span class = 'dir'>"[[Madame Golgadul – Fortune Teller|fortuneintro]]"</span><</if>>.
There's also a <span class = 'def'>[[blue booth|petshop]]</span> here, with "The Amazing Instant Delivery Mail Order Pet Shop" written on it.
<<if $meetbearded>><<set $meetbearded to false>>\
<span class = 'new'>Walking down the corridor, you notice a <span class = 'def'>[[tall, bald, grey-skinned alien with a long white beard|raxla]]</span>. The alien is sitting on a cushioned bench by the wall, impatiently tapping a foot. A small book in a red cover is lying on the bench next to the alien.</span>
<</if>>\
<<if $act == 4 && $raxlanomore>>\
<<elseif $act ==4>><<set $raxlanomore to true>>\
You notice that Headmistress Raxla is no longer here. You wonder if she found her students.
<</if>>\
The corridor gently curves around the arena space, leading <<if $beardon>><span class = 'dir'>[[north|northbeardoff]]</span><<else>><span class = 'dir'>[[north|northwesterncorridor]]</span><</if>> and <<if $beardon>><span class = 'dir'>[[south-east to the main lobby|beardofflobby]]</span><<else>><span class = 'dir'>[[south-east to the main lobby|mainlobby]]</span><</if>>.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>
<<if $baronmet == false>>\
<<set $baronmet to true>>\
<<if $color == 'grey'>><<set $barongrey to true>><</if>>\
<<if $color == 'green'>><<set $barongreen to true>><</if>>\
<<if $color == 'red'>><<set $baronred to true>><</if>>\
<<if $color == 'blue'>><<set $baronblue to true>><</if>>\
The human is, inexplicably, wearing a beige safari uniform complete with a hat, and a white scarf. His bushy grey moustache and furrowed brow give him an aura of seriousness. When he notices you, however, he can't hide his excitement.
<span class = 'janitor'>MAN: Hallo zere! Pardon me, but you must be a traveller from a distant planet? I have never zeen one of your race before. Allow me to introduce myzelf: I am Baron Alphonse von Schmerzkopf, an explorer, writer and naturalist. Can you zpare me a moment? I believe you could greatly assist me vith my new book.</span>
<<if $baronsbook>>\
<span id = 'tab'><span class = 'chuk'>[[How is the work on your book going?|workonbook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span>
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[What book are you writing?|baronbook]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament?|barontournament]]</span></span>
<<if $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[What do you know about Princess Ochra?|baronochra]]</span></span>
<<elseif $act == 3>><span id = 'tab'><span class = 'chuk'>[[What do you know about the Cybercricket?|baroncricket]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Are you a real aristocrat?|aristocrat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, but I must get going.|westerncorridor]]</span></span>
<<else>>\
<<if $color=="red" && $baronred == false>>
<<set $baronred to true>>\
Baron von Schmerzkopf is looking at you with excitement and surprise. You realise he doesn't recognise you.
<span class = 'janitor'>SCHMERZKOPF: Hallo! I believe ve haven't met. I am Baron Alphonse von Schmerzkopf, an explorer, writer and naturalist. I am compiling a book on aliens of ze Galaxy, and I have never zeen a person of your race before. Vould you like to be interviewed for ze book? I vould very much appreciate your help!</span>
<<if $baronsbook>>\
<span id = 'tab'><span class = 'chuk'>[[How is the work on your book going?|workonbook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span>
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[What book are you writing?|baronbook]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament?|barontournament]]</span></span>
<<if $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[What do you know about Princess Ochra?|baronochra]]</span></span>
<<elseif $act == 3>><span id = 'tab'><span class = 'chuk'>[[What do you know about the Cybercricket?|baroncricket]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Are you a real aristocrat?|aristocrat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, but I must get going.|westerncorridor]]</span></span>
<<elseif $color=="blue" && $baronblue == false>>
<<set $baronblue to true>>\
Baron von Schmerzkopf is looking at you with excitement and surprise. You realise he doesn't recognise you.
<span class = 'janitor'>SCHMERZKOPF: Hallo! I believe ve haven't met. I am Baron Alphonse von Schmerzkopf, an explorer, writer and naturalist. I am compiling a book on aliens of ze Galaxy, and I have never zeen a person of your race before. Vould you like to be interviewed for ze book? I vould very much appreciate your help!</span>
<<if $baronsbook>>\
<span id = 'tab'><span class = 'chuk'>[[How is the work on your book going?|workonbook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span>
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[What book are you writing?|baronbook]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament?|barontournament]]</span></span>
<<if $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[What do you know about Princess Ochra?|baronochra]]</span></span>
<<elseif $act == 3>><span id = 'tab'><span class = 'chuk'>[[What do you know about the Cybercricket?|baroncricket]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Are you a real aristocrat?|aristocrat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, but I must get going.|westerncorridor]]</span></span>
<<elseif $color=="grey" && $barongrey == false>>
<<set $barongrey to true>>\
Baron von Schmerzkopf is looking at you with excitement and surprise. You realise he doesn't recognise you.
<span class = 'janitor'>SCHMERZKOPF: Hallo! I believe ve haven't met. I am Baron Alphonse von Schmerzkopf, an explorer, writer and naturalist. I am compiling a book on aliens of ze Galaxy, and I have never zeen a person of your race before. Vould you like to be interviewed for ze book? I vould very much appreciate your help!</span>
<<if $baronsbook>>\
<span id = 'tab'><span class = 'chuk'>[[How is the work on your book going?|workonbook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span>
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[What book are you writing?|baronbook]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament?|barontournament]]</span></span>
<<if $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[What do you know about Princess Ochra?|baronochra]]</span></span>
<<elseif $act == 3>><span id = 'tab'><span class = 'chuk'>[[What do you know about the Cybercricket?|baroncricket]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Are you a real aristocrat?|aristocrat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, but I must get going.|westerncorridor]]</span></span>
<<elseif $color=="green" && $barongreen == false>>
<<set $barongreen to true>>\
Baron von Schmerzkopf is looking at you with excitement and surprise. You realise he doesn't recognise you.
<span class = 'janitor'>SCHMERZKOPF: Hallo! I believe ve haven't met. I am Baron Alphonse von Schmerzkopf, an explorer, writer and naturalist. I am compiling a book on aliens of ze Galaxy, and I have never zeen a person of your race before. Vould you like to be interviewed for ze book? I vould very much appreciate your help!</span>
<<if $baronsbook>>\
<span id = 'tab'><span class = 'chuk'>[[How is the work on your book going?|workonbook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span>
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[What book are you writing?|baronbook]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament?|barontournament]]</span></span>
<<if $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[What do you know about Princess Ochra?|baronochra]]</span></span>
<<elseif $act == 3>><span id = 'tab'><span class = 'chuk'>[[What do you know about the Cybercricket?|baroncricket]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Are you a real aristocrat?|aristocrat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, but I must get going.|westerncorridor]]</span></span>
<<else>>\
<span class = 'janitor'>SCHMERZKOPF: Velcome back, mein friend! <<if $beardon>>I zee you've grovn yourzelf quite a handzome beard!<</if>></span>
<<if $baronsbook>>\
<span id = 'tab'><span class = 'chuk'>[[How is the work on your book going?|workonbook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span>
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[What book are you writing?|baronbook]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament?|barontournament]]</span></span>
<<if $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[What do you know about Princess Ochra?|baronochra]]</span></span>
<<elseif $act == 3>><span id = 'tab'><span class = 'chuk'>[[What do you know about the Cybercricket?|baroncricket]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Are you a real aristocrat?|aristocrat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, but I must get going.|westerncorridor]]</span></span>
<</if>>\
<</if>>\You approach the booth. There is a metal platform on the front panel,<<if $boxinbooth>> on which an empty icebox is placed,<</if>> and a big screen. You touch the screen and a number of options appear on it.
<span class = 'blue'>Welcome to the Amazing Instant Delivery Mail Order Pet Shop! Please select an option.</span>
<span id = 'tab'>[[About this store|aboutshop]]</span>
<span id = 'tab'>[[Pets|buypets]]</span>
<span id = 'tab'>[[Pet foods|buyfood]]</span>
<span id = 'tab'>[[Accessories|buyacc]]</span>
<span id = 'tab'>[[Walk away from the booth|westerncorridor]]</span><<set $room to 'fortuneroom'>>\
<span class = 'header'><center>Fortune teller's room</center></span>
<<if $act > 2 && $fortuneact3 == false>><<set $fortuneact3 to true>>
You enter the room. Madame Golgadul is not here, and these time there are no sounds coming from the bathroom.
<</if>>\
<<if $madamein && $madamemet>>\
Heavy, dark red curtains are hung and draped around this room, shaping a circular space in the centre.
There's a round table in the middle of the room. On the table there's a <span class = 'def'>[[deck of large cards|tarotdeck]]</span>, a <span class = 'def'>[[milky crystal ball|crystalball]]</span>, a <span class = 'def'>[[leather-bound notebook|madamenotes]]</span> and a <span class = 'def'>[[knitting basket|knitting]]</span>. There are two chairs by the table. One is occupied by <span class = 'def'>[[Madame Golgadul|talkmadame]]</span>, who's busy knitting.
To the side there is a wooden bench. Under the bench there's a <span class = 'def'>[[wicker bin|bin]]</span>.
In the back there is a closed <span class = 'dir'>[[wooden door|bathroom]]</span>. On the opposite side of the room there is the <span class = 'dir'>[[exit to the corridor|westerncorridor]]</span>.
<<elseif $madamein>><<set $madamemet to true>>\
Heavy, dark red curtains are hung and draped around this room, shaping a circular space in the centre.
There's a round table in the middle of the room. On the table there's a <span class = 'def'>[[deck of large cards|tarotdeck]]</span>, a <span class = 'def'>[[milky crystal ball|crystalball]]</span>, a <span class = 'def'>[[leather-bound notebook|madamenotes]]</span> and a <span class = 'def'>[[knitting basket|knitting]]</span>. There are two chairs by the table. One is occupied by <span class = 'def'>[[Madame Golgadul|talkmadame]]</span>, the fortune teller, who's busy knitting, but raises her eyes as you enter.
To the side there is a wooden bench. Under the bench there's a <span class = 'def'>[[wicker bin|bin]]</span>.
In the back there is a closed <span class = 'dir'>[[wooden door|bathroom]]</span>. On the opposite side of the room there is the <span class = 'dir'>[[exit to the corridor|westerncorridor]]</span>.
<<else>>\
Heavy, dark red curtains are hung and draped around this room, shaping a circular space in the centre.
There's a round table in the middle of the room. <<if $act < 3>>On the table there's a <span class = 'def'>[[deck of large cards|tarotdeck]]</span>, a <span class = 'def'>[[milky crystal ball|crystalball]]</span> and a <span class = 'def'>[[leather-bound notebook|madamenotes]]</span>.<<else>>On the table there's a <span class = 'def'>[[milky crystal ball|crystalball]]</span> and a <span class = 'def'>[[leather-bound notebook|madamenotes]]</span>; the tarot deck is nowhere to be seen.<</if>> There are two chairs by the table.
To the side there is a wooden bench. On the bench there's a <span class = 'def'>[[knitting basket|knitting]]</span> and underneath it there's a <span class = 'def'>[[wicker bin|bin]]</span>.
In the back there is a closed <span class = 'dir'>[[wooden door|bathroom]]</span>. On the opposite side of the room there is the <span class = 'dir'>[[exit to the corridor|westerncorridor]]</span>.
<</if>>\
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span><<set $room to 'northwesterncorridor'>>\
<span class = 'header'><center>Main deck north-western corridor</center></span>
You stand in front of a <<if $guardscared>><<if $penthouseagain>><span class = 'dir'>[[magnificent staircase|penthouse]]</span><<else>><span class = 'dir'>[[magnificent staircase|penthouseintro]]</span><</if>><<else>><span class = 'dir'>[[magnificent staircase|guardblock]]</span><</if>>, brilliantly lit by crystal lamps. <<if $guardscared>>\<<else>>The passage is guarded by a <span class = 'def'>[[giant man in golden armour|guardtalk]]</span>, armed with a golden gun.<</if>>
There is a fancy-looking <span class = 'def'>[[vending machine|vending]]</span> here.
On the eastern wall, just above the ground, there is a <<if $grateremoved>><span class = 'dir'>[[vent opening|venttunnel]]</span><<else>><span class = 'dir'>[[vent opening|ventblocked]]</span><</if>>. <<if $grateremoved>>\<<else>>It is covered by a <span class = 'def'>[[metal grate|tryremovegrate]]</span>.<</if>>
The corridor leads <span class = 'dir'>[[south|westerncorridor]]</span> and <span class = 'dir'>[[west to the Guest Wing|guestwing]]</span>. There's also a <span class = 'dir'>[[side corridor, leading east|northerncorridor]]</span>, here.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span><<set $baronsbook to true>>\
<span class = 'janitor'>SCHMERZKOPF: Oh, just a little zing called <i>Baron Alphonse von Schmerzkopf's Definitive and Complete Compendium of Knowledge on ze Alien Races of ze Universe, Gazered and Compiled by Himzelf</i>. I have been vorking on it for ten years now, travelling ze Galaxy and learning firsthand about different cultures, braving many dangers and using my vits to the utmost to gazer material! Once my book is complete, it vill render that horrible Gallord'z obzolete!</span>
<span id = 'tab'><span class = 'chuk'>[[How is the work on the book going?|workonbook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span><span class = 'janitor'>SCHMERZKOPF: Vell, I vas very surprised ven I learned His Majesty vas going to organize a fighting tournament! But I appreciate zat he did it for us, the nobles, even zough he dislikes fighting zo much. I agree, it is not zomething for us high-born to participate in, but <i>vatching</i> zis kind of sports has a long tradition!</span>
<span id = 'tab'>[[Back|baronquestions]]</span><span class = 'janitor'>SCHMERZKOPF: Vaat? Mein friend, you hurt me viz such accusation! My lineage is as auzentic as my accent!</span>
<span id = 'tab'><span class = 'chuk'>[[Well, that settles it.|baronquestions]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Your accent is outrageously fake.|fakeaccent]]</span></span><span class = 'janitor'>SCHMERZKOPF: Anything else you vant to ask me, mein friend?</span>
<<if $baronsbook>>\
<span id = 'tab'><span class = 'chuk'>[[How is the work on your book going?|workonbook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span>
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[What book are you writing?|baronbook]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What do you think about the tournament?|barontournament]]</span></span>
<<if $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[What do you know about Princess Ochra?|baronochra]]</span></span>
<<elseif $act == 3>><span id = 'tab'><span class = 'chuk'>[[What do you know about the Cybercricket?|baroncricket]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Are you a real aristocrat?|aristocrat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, but I must get going.|westerncorridor]]</span></span><span class = 'janitor'>SCHMERZKOPF: Zat majestic-looking Chelac woman? I've seen her fight in ze arena. A true zight to behold! Zo adept viz her swords! Zo determined! I had a Chelac bodyguard once; he used to zay zat "to defeat a varrior you must break zeir blades <i>and</i> zeir spirit." I cannot imagine anyone breaking ze Princess!</span>
<span id = 'tab'>[[Back|baronquestions]]</span>The Baron's face turns crimson.
<span class = 'janitor'>SCHMERZKOPF: Whaaat? How dare you, you little $color rascal! That's outrageous! You don't know anything about human accents or aristocracy, you annoying alien smartass!</span>
The Baron takes a deep breath and slowly composes himself.
<span class = 'janitor'>SCHMERZKOPF: Pardon me. I do not know vat came over me. Let us never touch upon zis topic again.</span>
<span id = 'tab'>[[Back|baronquestions]]</span><span class = 'janitor'>SCHMERZKOPF: Qvite vell, qvite vell, zank you for asking. Ever zince I announced the 100 MEC prize for any alien of a new and unknovn race who tells me a bit about zer planet and culture, I've been flooded viz rezponses!</span>
<span id = 'tab'><span class = 'chuk'>[[How can I help you with your book?|helpbook]]</span></span>
<span id = 'tab'>[[Back|baron]]</span><span class = 'chuk'></span><<if $color=='grey' && $bookgrey==false && $startbookgrey==false>><<set $startbookgrey to true>><span class = 'janitor'>SCHMERZKOPF: Vell, since you are obviously a member of a new and mysterious race even I haven't heard ov bevore, you could help greatly by simply telling me a little about your planet and culture. Naturally, you von't be helping for free. Von Schmerzkopfs know how to express zer gratitude! I'll pay you 100 MEC for your assistance<<if $redbonus>>. I vould offer my pocket vatch as a bonus for an ezpecially interezting story, but I've already given it to an alien from a volcanic planet!<<else>>, and if your story is zomething really extraordinary, I'll even zrow in a nice bonus – my advanced pocket vatch!<</if>></span>
<span id = 'tab'><span class = 'chuk'>[[All right, about my planet…|planetgrey]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, I need some time to think about it. I'll be back.|bookbeback]]</span></span>
<<elseif $color=='grey' && $bookgrey==false && $startbookgrey==true>><span class = 'janitor'>SCHMERZKOPF: You can help by telling me a little about your home planet and your race. Are you ready? Can I start taking notes?</span>
<span id = 'tab'><span class = 'chuk'>[[All right, about my planet…|planetgrey]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, I need some time to think about it. I'll be back.|bookbeback]]</span></span>
<<elseif $color=='grey' && $bookgrey==true>><span class = 'janitor'>SCHMERZKOPF: Oh, you've helped me enough already! Nov I have to revork my notes, put everything in ze manuscript. Believe me, I – almost – have a bestzeller in my hands!</span>
<span id = 'tab'>[[Back|baron]]</span>
<<elseif $color=='green' && $bookgreen==false && $startbookgreen==false>><<set $startbookgreen to true>><span class = 'janitor'>SCHMERZKOPF: Vell, since you are obviously a member of a new and mysterious race even I haven't heard ov bevore, you could help greatly by simply telling me a little about your planet and culture. Naturally, you von't be helping for free. Von Schmerzkopfs know how to express zer gratitude! I'll pay you 100 MEC for your assistance<<if $redbonus>>. I vould offer my pocket vatch as a bonus for an ezpecially interezting story, but I've already given it to an alien from a volcanic planet!<<else>>, and if your story is zomething really extraordinary, I'll even zrow in a nice bonus – my advanced pocket vatch!<</if>></span>
<span id = 'tab'><span class = 'chuk'>[[All right, about my planet…|planetgreen]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, I need some time to think about it. I'll be back.|bookbeback]]</span></span>
<<elseif $color=='green' && $bookgreen==false && $startbookgreen==true>><span class = 'janitor'>SCHMERZKOPF: You can help by telling me a little about your home planet and your race. Are you ready? Can I start taking notes?</span>
<span id = 'tab'><span class = 'chuk'>[[All right, about my planet…|planetgreen]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, I need some time to think about it. I'll be back.|bookbeback]]</span></span>
<<elseif $color=='green' && $bookgreen==true>><span class = 'janitor'>SCHMERZKOPF: Oh, you've helped me enough already! Nov I have to revork my notes, put everything in ze manuscript. Believe me, I – almost – have a bestzeller in my hands!</span>
<span id = 'tab'>[[Back|baron]]</span>
<<elseif $color=='red' && $bookred==false && $startbookred==false>><<set $startbookred to true>><span class = 'janitor'>SCHMERZKOPF: Vell, since you are obviously a member of a new and mysterious race even I haven't heard ov bevore, you could help greatly by simply telling me a little about your planet and culture. Naturally, you von't be helping for free. Von Schmerzkopfs know how to express zer gratitude! I'll pay you 100 MEC for your assistance, and if your story is zomething really extraordinary, I'll even zrow in a nice bonus – my advanced pocket vatch!</span>
<span id = 'tab'><span class = 'chuk'>[[All right, about my planet…|planetred]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, I need some time to think about it. I'll be back.|bookbeback]]</span></span>
<<elseif $color=='red' && $bookred==false && $startbookred==true>><span class = 'janitor'>SCHMERZKOPF: You can help by telling me a little about your home planet and your race. Are you ready? Can I start taking notes?</span>
<span id = 'tab'><span class = 'chuk'>[[All right, about my planet…|planetred]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, I need some time to think about it. I'll be back.|bookbeback]]</span></span>
<<elseif $color=='red' && $bookred==true>><span class = 'janitor'>SCHMERZKOPF: Oh, you've helped me enough already! Nov I have to revork my notes, put everything in ze manuscript. Believe me, I – almost – have a bestzeller in my hands!</span>
<span id = 'tab'>[[Back|baron]]</span>
<<elseif $color=='blue' && $bookblue==false && $startbookblue==false>><<set $startbookblue to true>><span class = 'janitor'>SCHMERZKOPF: Vell, since you are obviously a member of a new and mysterious race even I haven't heard ov bevore, you could help greatly by simply telling me a little about your planet and culture. Naturally, you von't be helping for free. Von Schmerzkopfs know how to express zer gratitude! I'll pay you 100 MEC for your assistance<<if $redbonus>>. I vould offer my pocket vatch as a bonus for an ezpecially interezting story, but I've already given it to an alien from a volcanic planet!<<else>>, and if your story is zomething really extraordinary, I'll even zrow in a nice bonus – my advanced pocket vatch!<</if>></span>
<span id = 'tab'><span class = 'chuk'>[[All right, about my planet…|planetblue]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, I need some time to think about it. I'll be back.|bookbeback]]</span></span>
<<elseif $color=='blue' && $bookblue==false && $startbookblue==true>><span class = 'janitor'>SCHMERZKOPF: You can help by telling me a little about your home planet and your race. Are you ready? Can I start taking notes?</span>
<span id = 'tab'><span class = 'chuk'>[[All right, about my planet…|planetblue]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Sorry, I need some time to think about it. I'll be back.|bookbeback]]</span></span>
<<elseif $color=='blue' && $bookblue==true>><span class = 'janitor'>SCHMERZKOPF: Oh, you've helped me enough already! Nov I have to revork my notes, put everything in ze manuscript. Believe me, I – almost – have a bestzeller in my hands!</span>
<span id = 'tab'>[[Back|baron]]</span>
<<else>><</if>>
<span class = 'janitor'>SCHMERZKOPF: Don't say a vord! I know! Ah-ha – you didn't expect zat, did you? Vell, with my years-long expertise it's no vonder I can deduce zome facts about a planet based on its inhabitants' appearance. Your <span class = 'grey2'>grey</span> skin means you zurely must come from a barren, rocky vorld. Am I right? Oh – your expression tells me everyzing! Of course I'm right. Vell, Vell. Now, vat can you tell me about your rocky planet?</span>
<span id = 'tab'><span class = 'chuk'>[[It's big, and grey, and full of rocks. Nothing too exciting.|planetgrey2]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Come to think of it, I need some time, to phrase everything nicely.|bookbeback]]</span></span>
<span class = 'janitor'>SCHMERZKOPF: Of course, of course! No hurry! But please, come back once you have zome material for me. I shall vait here!</span>
<span id = 'tab'>[[Continue|westerncorridor]]</span><span class = 'janitor'>SCHMERZKOPF: Don't say a vord! I know! Ah-ha – you didn't expect zat, did you? Vell, with my years-long expertise it's no vonder I can deduce zome facts about a planet based on its inhabitants' appearance. Your <span class = 'green2'>green</span> skin means you zurely must come from a lush, fertile, forest vorld. Am I right? Oh – your expression tells me everyzing! Of course I'm right. Vell, Vell. Now, vat can you tell me about your forest planet?</span>
<span id = 'tab'><span class = 'chuk'>[[Trees, trees everywhere.|planetgreen2]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Come to think of it, I need some time, to phrase everything nicely.|bookbeback]]</span></span><span class = 'janitor'>SCHMERZKOPF: Don't say a vord! I know! Ah-ha – you didn't expect zat, did you? Vell, with my years-long expertise it's no vonder I can deduce zome facts about a planet based on its inhabitants' appearance. Your <span class = 'red'>red</span> skin means you zurely must come from a hot, volcanic vorld. Am I right? Oh – your expression tells me everyzing! Of course I'm right. Vell, Vell. Now, vat can you tell me about your volcanic planet?</span>
<span id = 'tab'><span class = 'chuk'>[[Well, we never complain about cold weather. And there's lots of… volcanoes, and lava, and… stuff.|planetred2]]</span></span>
<<if $firestory>>\
<span id = 'tab'><span class = 'chuk'>[[My race has this story about the volcano goddess, Oamameo…|redbonus]]</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Come to think of it, I need some time, to phrase everything nicely.|bookbeback]]</span></span><span class = 'janitor'>SCHMERZKOPF: Don't say a vord! I know! Ah-ha – you didn't expect zat, did you? Vell, with my years-long expertise it's no vonder I can deduce zome facts about a planet based on its inhabitants' appearance. Your <span class = 'blue2'>blue</span> skin means you zurely must come from a cold, icy vorld. Am I right? Oh – your expression tells me everyzing! Of course I'm right. Vell, Vell. Now, vat can you tell me about your icy planet?</span>
<span id = 'tab'><span class = 'chuk'>[[We live in ice grottoes and don't talk much because it's so cold there your words freeze before they reach the other person.|planetblue2]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Come to think of it, I need some time, to phrase everything nicely.|bookbeback]]</span></span><<set $bookgrey to true>>\
The Baron is frantically writing in a leather-bound notebook.
<span class = 'janitor'>SCHMERZKOPF: Rocks… grey… not exciting… just as I zought! Zank you for your assistance! Here, take zis.</span>
<<set $money += 100>>\
<span class = 'items'>You received 100 MEC.</span>
<span class = 'janitor'>SCHMERZKOPF: I'm afraid your story doesn't qualify for ze special bonus, but still, I do appreciate your help.</span>
<span id = 'tab'>[[Continue|westerncorridor]]</span><<set $bookgreen to true>>\
The Baron is frantically writing in a leather-bound notebook.
<span class = 'janitor'>SCHMERZKOPF: Trees… more trees… bigger trees… just as I zought! Zank you for your assistance! Here, take zis.</span>
<<set $money += 100>>\
<span class = 'items'>You received 100 MEC.</span>
<span class = 'janitor'>SCHMERZKOPF: I'm afraid your story doesn't qualify for ze special bonus, but still, I do appreciate your help.</span>
<span id = 'tab'>[[Continue|westerncorridor]]</span><<set $bookblue to true>>\
The Baron is frantically writing in a leather-bound notebook.
<span class = 'janitor'>SCHMERZKOPF: Ice grottoes… tough, taciturn inhabitants … just as I zought! Zank you for your assistance! Here, take zis.</span>
<<set $money += 100>>\
<span class = 'items'>You received 100 MEC.</span>
<span class = 'janitor'>SCHMERZKOPF: I'm afraid your story doesn't qualify for ze special bonus, but still, I do appreciate your help.</span>
<span id = 'tab'>[[Continue|westerncorridor]]</span><<set $bookred to true>>\
The Baron is frantically writing in a leather-bound notebook.
<span class = 'janitor'>SCHMERZKOPF: Volcanoes… lava… varm climate... just as I zought! Zank you for your assistance! Here, take zis.<span>
<<set $money += 100>>\
<span class = 'items'>You received 100 MEC.</span>
<span class = 'janitor'>SCHMERZKOPF: I'm afraid your story doesn't qualify for ze special bonus, but still, I do appreciate your help.</span>
<span id = 'tab'>[[Continue|westerncorridor]]</span><<set $bookred to true>><<set $redbonus to true>>\
You tell the Baron the entire story of Oamameo you've read in <i>Gallord's</i>. He's frantically taking notes and almost crying with joy.
<span class = 'janitor'>SCHMERZKOPF: Oh, zat is simply beautiful! Vat an incredible story! Love, pover, zacrifice! My readers are going to love zis so much! Zank you, my friend; you've treated this old man to somezing special, indeed! Here, take zis as a token of my gratitude!</span>
<<set $money += 100>>\
<span class = 'items'>You received 100 MEC.</span>
<span class = 'janitor'>SCHMERZKOPF: And here's a little bonus. Zuch a great story is vell vorth a special prize. I'd like you to keep zis: my very own pocket vatch.</span>
He hands you a golden electronic watch on a chain.
<span class = 'janitor'>SCHMERZKOPF: It is very valuable, and has many different vunctions you vill zurely vind useful. Take it – you've earned it!</span>
<<set $watch to true>>\
<span class = 'items'>Item received: Pocket watch</span>
<span id = 'tab'>[[Continue|westerncorridor]]</span><span class = 'blue'>The Amazing Instant Delivery Mail Order Pet Shop is the single most advanced, most convenient, most incredible way to buy all pet-related products! You can access our entire catalogue from each of our high-tech self-service booths. Your orders are delivered instantly, straight into the booth's receptacle tray, via an advanced molecular scientific transportation technology that will make you gasp in amazement!
We accept payment in MEC chips or by credit card.</span>
<span id = 'tab'>[[Back|petshop]]</span><span class = 'chuk'></span><<if $buypetsagain>>\
<<else>><<set $buypetsagain to true>><span class = 'chuk'>CHUK: Great, they've bought out all the nice pets and left only toads and horribly expensive pigeons.</span>
<</if>>\
<span class = 'blue'>Pink Nebula Bunny – 400 MEC – OUT OF STOCK</span>
<span id = 'tab'>[[Learn more|bunny]]</span>
<span class = 'blue'>Alluvian Arboreal Dog – 550 MEC – OUT OF STOCK</span>
<span id = 'tab'>[[Learn more|dog]]</span>
<span class = 'blue'>Red Sun Starfish – 100 MEC – OUT OF STOCK</span>
<span id = 'tab'>[[Learn more|starfish]]</span>
<span class = 'blue'>Korrian Horned Toad – 250 MEC <<if $toadbought>>– OUT OF STOCK<</if>></span>
<span id = 'tab'>[[Learn more|abouttoad]]</span>
<<if $toadbought>>
<<else>>
<span id = 'tab'>[[Buy for 250 MEC|buytoad]]</span>
<</if>>\
<span class = 'blue'>Homing Rocket Pigeon – SPECIAL OFFER! ONLY 9999 MEC! <<if $pigeonbought>>– OUT OF STOCK<</if>></span>
<span id = 'tab'>[[Learn more|aboutpigeon]]</span>
<<if $pigeonbought>>\
<<else>>
<span id = 'tab'>[[Buy for 9999 MEC|buypigeon]]</span>
<</if>>\
<span id = 'tab'>[[Back|petshop]]</span>
<span id = 'tab'>[[Dry foods|fooddry]]</span>
<span id = 'tab'>[[Canned foods|foodcanned]]</span>
<span id = 'tab'>[[Crickets|buycrickets]]</span>
<span id = 'tab'>[[Back|petshop]]</span>
The machine displays a long list of weirdly-named accessories for equally weirdly-named pets.
<span class = 'chuk'>CHUK: I can't imagine I'd need any of those.</span>
<span id = 'tab'>[[Back|petshop]]</span>The machine displays a long list of various brand products.
<span class = 'chuk'>CHUK: I don't want any of those.</span>
<span id = 'tab'>[[Back|buyfood]]</span>The machine displays a long list of various brand products.
<span class = 'chuk'>CHUK: I don't want any of those.</span>
<span id = 'tab'>[[Back|buyfood]]</span><span class = 'blue'>Crickets – only 50 MEC!
Fresh, live, carefully selected crickets. Your pet will love them! Packaging not included.</span>
<span id = 'tab'>[[Buy for 50 MEC|crickets2]]</span>
<span id = 'tab'>[[Back|buyfood]]</span><<if $money < 50>>\
<span class = 'chuk'>CHUK: I don't have that much money.</span>
<span id = 'tab'>[[Back|buyfood]]</span>
<<else>>\
<<if $cricketsbought>>\
<span class = 'chuk'>CHUK: I don't need any more crickets.</span>
<span id = 'tab'>[[Back|buyfood]]</span>
<<elseif $boxinbooth>>\
You touch the button on the screen to confirm your purchase and pay 50 MEC.
<<set $money -= 50>>\
<span class = 'items'>You lost 50 MEC.</span>
There is a rumbling noise. The booth starts to shake violently. Purple light flashes. Then the icebox vibrates and you hear a bunch of crickets chirping, jumping and bouncing inside it.
<span class = 'chuk'>CHUK: Gotcha!</span>
The sounds of the crickets soon slow down and then cease completely.
<span class = 'chuk'>CHUK: The cold must have put them to sleep. I hope they'll be ready for action when they wake up!</span>
You pick up the icebox.
<<set $crickets to true>><<set $cricketsbought to true>><<set $boxinbooth to false>>\
<span class = 'items'>Item received: Crickets in icebox</span>
<span id = 'tab'>[[Continue|westerncorridor]]</span>
<<elseif $cricketsescaped>>\
<span class = 'chuk'>CHUK: If I buy more crickets now, they'll just escape. I don't want to waste any more money on that.</span>
<span id = 'tab'>[[Back|buyfood]]</span>
<<else>>\
<<set $cricketsescaped to true>>\
You touch the button on the screen to confirm your purchase and pay 50 MEC.
<<set $money -= 50>>\
<span class = 'items'>You lost 50 MEC.</span>
There is a rumbling noise. The booth starts to shake violently. Purple light flashes and suddenly a bunch of confused crickets appear on the metal tray. Before you can react, they scatter in every possible direction with surprising speed. Soon there isn't a single cricket in sight.
<span class = 'chuk'>CHUK: Those were some fast crickets…</span>
<span id = 'tab'>[[Back|buyfood]]</span>
<</if>>\
<</if>>\
<span class = 'blue'>Pink Nebula Bunnies are famous for their soft fur and beautiful singing. Ideal for a present that shows your affection for your loved one!</span>
<span id = 'tab'>[[Back|buypets]]</span><span class = 'blue'>These tree-dwelling canines have long, fluffy tails which help them keep their balance as they run swiftly from tree to tree. They are playful and social, ideal for people looking for a companion.</span>
<span id = 'tab'>[[Back|buypets]]</span><span class = 'blue'>These land-dwelling starfish are famous for their potent bioluminescence. They glow visibly red even in full daylight.</span>
<span id = 'tab'>[[Back|buypets]]</span><span class = 'blue'>Patient and gentle, these long-living toads make excellent pets. Although they look almost identical to Rokkian Hissing Toads (from which they can be distinguished by the fact they don't make the distinct hissing noise), they are completely harmless.</span>
<span id = 'tab'>[[Back|buypets]]</span><span class = 'chuk'></span><<if $money < 250>>\
<span class = 'chuk'>CHUK: I don't have this much money.</span>
<span id = 'tab'>[[Back|buypets]]</span>
<<else>>\
<<set $toadbought to true>>\
You touch the button on screen to confirm your purchase and pay 250 MEC.
<<set $money -= 250>>\
<span class = 'items'>You lost 250 MEC.</span>
The machine starts shaking and rumbling, and emits a loud, screeching noise. Then an orange light flashes and a big, green and yellow striped toad with two pointy horns appears on the metal tray with a quiet pop.
You pick up the toad, which looks half asleep and offers no resistance.
<<set $toad to true>>\
<span class = 'items'>Item received: Korrian Horned Toad</span>
<span id = 'tab'>[[Back|buypets]]</span>
<</if>><span class = 'blue'>Deliver your messages with style! Homing Rocket Pigeons are a special breed of space travel capable birds. With their rocket backpacks, they'll fly across the stars to deliver your letters, never getting lost or delayed. Thanks to advanced brain implants, they always find the recipient of the message – it's enough to provide their unique identifying data – no postal address required! Try one of these amazing messengers today!</span>
<span id = 'tab'>[[Back|buypets]]</span><span class = 'chuk'></span><<if $money < 9999>>\
<span class = 'chuk'>CHUK: I don't have this much money. Haven't robbed any banks recently.</span>
<span id = 'tab'>[[Back|buypets]]</span>
<<else>>\
<<set $pigeonbought to true>>\
You touch the button on the screen to confirm your purchase and pay 9999 MEC.
<span class = 'chuk'>CHUK: I hope that pigeon is worth this much.</span>
<<set $money -= 9999>>\
<span class = 'items'>You lost 9999 MEC.</span>
The machine starts shaking and emitting whistling noises. A blinding white light flashes and then a pigeon appears on the receptacle tray. It looks around, cooing gently.
It's a beautiful bird, slim but muscular. It's wearing a pigeon-sized space helmet and a shiny rocket backpack. There's a small computer screen on the backpack.
You delicately pick up the pigeon.
<<set $pigeon to true>>\
<span class = 'items'>Item received: Homing Rocket Pigeon</span>
You examine the birds's back; next to the screen, you find a switch labelled "SPEED". It has three positions: INDOOR, ATMOSPHERIC and INTERPLANETARY. A sticker next to the switch warns against using the higher speed settings inside buildings, as it may cause "substantial damage". The switch is currently in the INDOOR position, and you leave it as is.
<span id = 'tab'>[[Back|buypets]]</span>
<</if>><span class = 'pink'>LIBRARIAN: (yawns) I'm so bored. Maybe I should read a fantasy novel, a tale of romance and high adventure?… Though, I never really liked fantasy.</span>
<span id = 'tab'>[[Back|greyask]]</span><span class = 'pink'>LIBRARIAN: NO, BUT I CAN SHOW YOU WHAT AN EIGHT-ARMED ZIZZIAN CAN DO WHEN ANGERED! GET OUT OF MY LIBRARY!</span>
<span id = 'tab'>[[Back|redask]]</span><span class = 'pink'>LIBRARIAN: A princess? So, you too think being high-born is all that counts? How easily are people fooled by wealth and titles… So much injustice born of this… It's such a tragedy!</span>
<span id = 'tab'>[[Back|blueask]]</span><span class = 'pink'>LIBRARIAN: Well, if you want to learn something about a particular race, it's always a good idea to check <i>Gallord's.</i></span>
<span id = 'tab'>[[Back|greenask]]</span><span class = 'bot'>THAT'S DEATH'S ROBOT: Well, she sure has a nice name! Who is she?</span>
<span class = 'chuk'>CHUK: Oh, nevermind.</span>
<span id = 'tab'>[[Back|deathsquestions]]</span>As you come closer, the guard stops you with an outstretched hand.
<span class = 'items'>ROYAL GUARD: Halt! These stairs lead to His Majesty Chairperor Mzzur's private penthouse! As His Majesty's royal guard, my job is to stop all intruders from entering! I'm sorry, sir, but you have to turn back!</span>
<span id = 'tab'><span class = 'chuk'>[[I'm not an intruder!|nointruder]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Will you shoot me if I try to force my way through?|willyoushoot]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Is the Chairperor in his penthouse?|chairperorin]]</span></span>
<<if $learnweakness>>\
<span id = 'tab'><span class = 'chuk'>[[Hey, I've got something to tell you!|insults]]</span></span>
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[You look powerful… You must be nearly undefeatable!|weakness]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[I'm really enjoying the conversation, but I must go.|northwesterncorridor]]</span></span>
The machine only sells one type of drink, something called the "M'zzur Extra Fizzy Cinnamon Diet Soda With Real Gold Particles".
<span id = 'tab'>[[Buy one for 50 MEC|buysoda]]</span>
<span id = 'tab'>[[Back|northwesterncorridor]]</span><<set $room to 'tunnel'>>\
<span class = 'header'><center>Ventilation tunnel</center></span>
<<if $ventagain>>\
You are in the place where the tunnel forks into three paths.
<<else>><<set $ventagain to true>>\
This concrete tunnel leads in the direction of the arena and is high enough for you to walk without bending over.
You soon reach the place where the tunnel forks into three paths.
<</if>>
The left path is very short and ends in an <span class = 'def'>[[opening with a concrete ledge|opening]]</span>, leading to the arena and letting in light. The opening is secured with steel bars.
On the walls right behind the opening there are <span class = 'def'>[[rows of heating pipes|arenapipes]]</span>.
The pipes turn and stretch into the <span class = 'dir'>[[middle tunnel|toboilerroom]]</span> which leads straight ahead.
The <span class = 'dir'>[[right path|darktunnel]]</span> leads into darkness.
You can also <span class = 'dir'>[[go back to the guest area|northwesterncorridor]]</span>.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>The grate is secured with four screws.
<span class = 'chuk'>CHUK: I can't unscrew them by hand.</span>
<span id = 'tab'>[[Back|northwesterncorridor]]</span><<set $room to 'guestwing'>>\
<span class = 'header'><center>Guest wing corridor</center></span>
There are countless numbered doors on both sides of this corridor. The floor is white marble and the walls are painted gold, but in some places the paint is flaking off.
<<if $maintenancemanscared>>\
<<else>>\
<<if $talkmaintenanceagain>>The <span class = 'def'>[[herpetologist-turned-maintenance man|talkmaintenanceman]]</span><<else>>A <span class = 'def'>[[sour-looking male human|talkmaintenanceman]]</span> in a blue jumpsuit<</if>> is repainting the walls, using a can of gold spray paint.
<</if>>\
<<if $toaddeployed>>\
A <span class = 'def'>[[Korrian Horned Toad|sleepingtoad]]</span> is sleeping peacefully on the floor.
<</if>>\
The guest wing stretches <span class = 'dir'>[[west|gowest]]</span>. The main corridor is to the <span class = 'dir'>[[east|northwesterncorridor]]</span>.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span><<set $room to 'penthouse'>>\
<span class = 'header'><center>Chairperor's penthouse</center></span>
This giant room is <span class = 'def'>[[filled with antique furniture|lookpenthouse]]</span> and drowned in the pale light of the <span class = 'def'>[[Crystal Moon|themoon]]</span>, which shines brightly behind a half-dome window.
In the centre of the penthouse there is a throne made of glassy black stone and an exquisite golden table. On the table there is<<if $remotetaken>>\<<else>> a <span class = 'def'>[[bright red remote control|takeremote]]</span> and<</if>> a <span class = 'def'>[[golden videophone|videophone]]</span>.
Behind the throne, on a small pedestal, there is a life-sized <span class = 'def'>[[statue of Chairperor M'zzur|statue]]</span>, made of solid gold.
You can leave the penthouse via an <span class = 'dir'>[[express lift|northwesterncorridor]]</span>.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span>As you approach the staircase, the man in golden armour stops you with an outstretched hand.
<span class = 'items'>ROYAL GUARD: Sorry, sir, but this staircase leads to His Majesty Chairperor Mzzur's private penthouse. No one is allowed to enter without a personal invitation from his Majesty.</span>
<span id = 'tab'>[[Turn back|northwesterncorridor]]</span>
<span id = 'tab'><span class = 'chuk'>[[What a coincidence! I've just received a personal invitation from the Chairperor!|guardblock2]]</span></span><span class = 'chuk'>CHUK: I won't squeeze through that grate.</span>
<span id = 'tab'>[[Back|northwesterncorridor]]</span><span class = 'items'>ROYAL GUARD: That is not possible, sir. I am notified about each invitation His Majesty issues, and recently he's issued none. I am afraid I have to ask you to turn back.</span>
<span id = 'tab'>[[Turn back|northwesterncorridor]]</span><<if $money < 50>>\
<span class = 'chuk'>CHUK: I don't have this much money. Besides… 50 MEC for a bottle of soda? That's crazy!</span>
<span id = 'tab'>[[Back|northwesterncorridor]]</span>
<<elseif $sodabought>>\
<span class = 'chuk'>CHUK: No thanks. I don't need another overpriced soda.</span>
<span id = 'tab'>[[Back|northwesterncorridor]]</span>
<<else>><<set $sodabought to true>>\
You pay 50 MEC and the machine spits out a slim, golden bottle with a warning on the label that reads:
<i>Caution! Extremely fizzy. Do not shake!</i>
<<set $money -=50>><<set $soda to true>>\
<span class = 'items'>You lost 50 MEC.
Item received: M'zzur Soda</span>
<span class = 'chuk'>CHUK: I think I now know where M'zzur gets his money from. 50 MEC for a single bottle?!</span>
<span id = 'tab'>[[Back|northwesterncorridor]]</span>
<</if>>\<span class = 'items'>ROYAL GUARD: Everyone but His Majesty and his personal guests is an intruder to me!</span>
<span id = 'tab'><span class = 'chuk'>[[I am the Chairperor's guest! He's just invited me!|nointruder2]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Okay, if you say so.|guardtalk]]</span></span><span class = 'items'>ROYAL GUARD: Without a moment of hesitation, sir!</span>
<span class = 'chuk'>CHUK: I was afraid you were going to say that.</span>
<span id = 'tab'>[[Back|guardtalk]]</span><span class = 'items'>ROYAL GUARD: I am not authorised to share this information.</span>
<span id = 'tab'>[[Back|guardtalk]]</span><span class = 'items'>ROYAL GUARD: Yes, sir?</span>
<span id = 'tab'><span class = 'chuk'>[[You're a pathetic clown!|clown]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're a blockheaded tin-can!|tincan]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're a poo-headed smellypants!|pants]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're ugly!|ugly]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're stupid!|stupid]]</span></span>
<<if $bllc && $xlxread>>\
<span id = 'tab'><span class = 'chuk'>[[You're a bllc!|bllc]]</span></span>
<<else>><</if>>\
<span id = 'tab'>[[Back|guardtalk]]</span>
<span class = 'items'>ROYAL GUARD: Correction, sir. I am COMPLETELY undefeatable. His Majesty would not accept any less from his personal guard. I have received the most deadly, intense training possible, and my armour and weapons are the latest, most powerful prototypes developed by M'zzur Armaments. As you can clearly see, there is no way you could get past me, so you'd better turn back.</span>
<span id = 'tab'><span class = 'chuk'>[[Don't you have any weakness? Come on, everybody has one. No need to be shy about that!|weakness2]]</span></span>
<span id = 'tab'>[[Back|guardtalk]]</span><span class = 'items'>ROYAL GUARD: That is not possible, sir. I am notified about each invitation His Majesty issues, and lately he issued none. I am afraid I cannot let you go any further.</span>
<span id = 'tab'><span class = 'chuk'>[[Okay, if you say so.|guardtalk]]</span></span><span class = 'items'>ROYAL GUARD: I am sorry to disappoint you, sir, but I am unlike anyone else. No weaknesses. Only unwavering strength and loyalty to His Majesty!</span>
<span id = 'tab'><span class = 'chuk'>[[Aren't you weak to high kicks?|kicks]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Maybe you're ticklish?|ticklish]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'm sure you're weak to heavy artillery!|artillery]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I bet you can't stand mean insults!|weaktoinsults]]</span></span>
<span id = 'tab'>[[Back|guardtalk]]</span><span class = 'items'>ROYAL GUARD: I can dodge, block or counter any kick imaginable, sir. During my training, I had to practice until I was able to defend myself against thirty four-legged Aattian martial artists attacking at once!</span>
<span id = 'tab'>[[Back|guessweakness]]</span><span class = 'items'>ROYAL GUARD: I am not, sir, and even if I was, my armour makes it impossible to tickle me.</span>
<span id = 'tab'>[[Back|guessweakness]]</span><span class = 'items'>ROYAL GUARD: Well, I guess heavy artillery could kill me, but there's no way a battery of cannons would fit in this corridor. And even if somebody tried to install one here, I would shoot them before they could start laying the foundations.</span>
<span id = 'tab'>[[Back|guessweakness]]</span><<set $learnweakness to true>>\
The royal guard suddenly shudders.
<span class = 'items'>ROYAL GUARD: N-no! Not anymore! I can stand every insult ever invented! I've eradicated this weakness of mine!</span>
<span class = 'chuk'>CHUK: So, you <i>used</i> to be afraid of insults, huh?</span>
<span class = 'items'>ROYAL GUARD: Oh yes, sir. I admit it without shame, for true strength lies in knowing your own weaknesses – and eliminating them. Yes, I was sensitive to insults – so sensitive, in fact, I would run away if someone called me a blockheaded t-tin-can, or a pa-pathetic clown.</span>
The guard's voice trembles ever so slightly as he speaks the insults, but he composes himself and continues.
<span class = 'items'>ROYAL GUARD: Excuse me this moment of weakness; even now it hurts me to think that I used to run away from a well-timed invective. It was unacceptable for His Majesty's personal guard, so I decided to learn all the insults in the world, to accept them and prepare for being assaulted with them. Now I won't even wink if you call me a poo-headed smellypants!</span>
<span id = 'tab'>[[Continue|guardtalk]]</span><span id = 'tab'><span class = 'chuk'>[[Aren't you weak to high kicks?|kicks]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Maybe you're ticklish?|ticklish]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'm sure you're weak to heavy artillery!|artillery]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I bet you can't stand mean insults!|weaktoinsults]]</span></span>
<span id = 'tab'>[[Back|guardtalk]]</span><<set $weakinsult to true>>\
<span class = 'items'>ROYAL GUARD: I am above such uninspired insults, sir.</span>
<span id = 'tab'>[[Back|insults2]]</span><<set $weakinsult to true>>\
<span class = 'items'>ROYAL GUARD: I see you envy me my armour. Sorry, sir, but only the best of the best can wear it. </span>
<span id = 'tab'>[[Back|insults2]]</span><<set $weakinsult to true>>\
<span class = 'items'>ROYAL GUARD: Those scatological references are immature and unoriginal, sir. I would feel ashamed for you if not for my emotion control training. </span>
<span id = 'tab'>[[Back|insults2]]</span><<set $weakinsult to true>>\
<span class = 'items'>ROYAL GUARD: How can you know if all you see is my armour? Come on, sir, you can do better than that. </span>
<span id = 'tab'>[[Back|insults2]]</span><<set $weakinsult to true>>\
<span class = 'items'>ROYAL GUARD: I am clever enough not to give in to such weak and predictable insults, sir. </span>
<span id = 'tab'>[[Back|insults2]]</span><<set $weakinsult to true>>\
<span class = 'items'>ROYAL GUARD: Did you just call me a coward? Nevermind. I wasn't paying attention to your pathetic attempts at insulting me. By the way, your Xlxian accent is pretty bad, sir. </span>
<span id = 'tab'>[[Back|insults2]]</span><span id = 'tab'><span class = 'chuk'>[[You're a pathetic clown!|clown]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're a blockheaded tin-can!|tincan]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're a poo-headed smellypants!|pants]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're ugly!|ugly]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're stupid!|stupid]]</span></span>
<<if $bllc && $xlxread>>\
<span id = 'tab'><span class = 'chuk'>[[You're a bllc!|bllc]]</span></span>
<<else>><</if>>\
<span id = 'tab'>[[Back|guardtalk]]</span>You follow the corridor for quite a while, discovering nothing but locked doors.
<span class = 'chuk'>CHUK: Everyone sure values their privacy… Nothing for me here.</span>
You turn and walk all the way back.
<span id = 'tab'>[[Continue|guestwing]]</span>The man doesn't look happy about being interrupted. Although, he didn't look happy before either.
<span class = 'quik'>MAINTENANCE MAN: Yes? What do you want?</span>
<span id = 'tab'><span class = 'chuk'>[[What are you doing here?|maintenancewhat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can I borrow your spray paint?|borrowpaint]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I must get going.|guestwing]]</span></span><span class = 'chuk'></span><<if $talkmaintenanceagain>>\
<span class = 'quik'>MAINTENANCE MAN: Working, you little jerk, so stop bothering me.</span>
<span id = 'tab'>[[Back|talkmaintenanceman]]</span>
<<else>><<set $talkmaintenanceagain to true>>\
<span class = 'quik'>MAINTENANCE MAN: And what does it look like to you? I'm sitting in my comfy chair, waiting for the M'zzur Enterprises board meeting to commence, of course!</span>
He laughs joylessly.
<span class = 'quik'>MAINTENANCE MAN: I'm overqualified for this stinking job, you know. Those stuck-up suits made me a maintenance man, but I don't need to be one. Yeah, I'm going to quit. I'm a herpetologist, not some stupid janitor. I bet you don't even know who a herpetologist is, do you?</span>
<span id = 'tab'><span class = 'chuk'>[[Someone who knows a lot about herpes?|herpes]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Someone who knows a lot about amphibians and reptiles?|reptiles]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You're right, I've no idea.|dontknow]]</span></span>
<</if>><span class = 'quik'>MAINTENANCE MAN: No, you can't. I need it for my stupid job.</span>
<span id = 'tab'>[[Back|talkmaintenanceman]]</span><span class = 'quik'>MAINTENANCE MAN: Man, you're really dumb. Well, let me educate you. Herpetology is the study of amphibians and reptiles. I know everything a man could know about frogs, snakes and all other disgusting, crawling critters… I'm a first-class expert! I wanted to apply for a position at that Instant Delivery Pet Shop, but they don't need qualified experts, oh no, they have their wonderful, oh-so-smart machines.</span>
He winces in disgust and goes back to work.
<span id = 'tab'>[[Back|talkmaintenanceman]]</span><span class = 'quik'>MAINTENANCE MAN: Hey, not bad… you're smarter than my immediate superior, though that's not much of an achievement. Yes, as a herpetologist I know everything a man could know about frogs, snakes and all other disgusting, crawling critters… I'm a first-class expert! I wanted to apply for a position at that Instant Delivery Pet Shop, but they don't need qualified people, oh no, they have their wonderful, oh-so-smart machines.</span>
He winces in disgust and goes back to work.
<span id = 'tab'>[[Back|talkmaintenanceman]]</span><span class = 'quik'>MAINTENANCE MAN: Just as I've thought. Well, let me educate you. Herpetology is the study of amphibians and reptiles. I know everything a man could know about frogs, snakes and all other disgusting, crawling creatures… I'm a first-class expert! I wanted to apply for a position at that Instant Delivery Pet Shop, but they don't need qualified experts, oh no, they have their wonderful, oh-so-smart machines. </span>
He winces in disgust and goes back to work.
<span id = 'tab'>[[Back|talkmaintenanceman]]</span><<set $kitchenagain to true>>\
The kitchen is full of frantic activity. A tall, multi-armed robot wearing a chef's hat is dashing about, chopping vegetables and adding them to a giant pot. In a corner, a small pot is heating on a stove, emitting a delicious smell.
The robot notices you and starts shouting angrily.
<span class = 'bot'>CHEF-BOT: Finally! Where are you Quik when one needs you? Get to work, you slacker! The floor needs moping! Move, move, move! I've got General Vox's special soup on my head, but of course they won't let me perform my art properly, oh no. "Hey, you, go make a stew for a couple hundred guests!", they said. What a bunch of dunces!</span>
As the Chef-bot speaks, it never stops chopping the vegetables with blinding speed.
<span class = 'bot'>CHEF-BOT: They even dared to suspect me of serving rotten oysters. Suspect! Me! My oysters were pure perfection, it was that stupid woman who had some seafood allergy or something, and she didn't tell, just to put me in trouble. Curse her, and curse her gastrointestinal tract! Now these darn higher ups threaten they're going to have me reprogrammed! Reprogrammed! They would destroy an artist like me because of one false accusation! But that's not going to happen. General Vox's special soup is almost ready, and when she tastes it, she'll worship me to the end of her days and have those fools executed!</span>
The robot stops his flaming rant and looks at you.
<span class = 'bot'>CHEF-BOT: Why aren't you wiping the floor yet, stupid Quik? Get to work, or I'll chop you up and add you to the stew!</span>
You look at the kitchen floor and quickly kick the few pieces of chopped-up vegetables you notice under a cupboard.
<span class = 'chuk'>CHUK: Well, that's taken care of.</span>
You look at the Chef-bot, but it's too focused on chopping food and shouting abuse to throw you out of the kitchen.
<span id = 'tab'>[[Continue|kitchen]]</span><span class = 'bot'>CHEF-BOT: Quit talking and make yourself useful!</span>
<<if $soupasked>>\
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[The General's special soup, it ready?|asksoup]]</span></span>
<</if>>\
<<if $leafadded && $soupasked>>\
<span id = 'tab'><span class = 'chuk'>[[Quik think special soup ready – it boils a lot!|servesoup]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[What robot cooking?|whatcook]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Quik go back to work now!|kitchen]]</span></span><span class = 'chuk'></span><<if $soupdone>>\
<span class = 'chuk'>CHUK: I have no use for wilted carrots. They look extremely unappetising.</span>
<span id = 'tab'>[[Back|kitchen]]</span>
<<else>>\
<span class = 'bot'>CHEF-BOT: You there, leave my carrots alone! I need them for my cooking!
<span id = 'tab'>[[Back|kitchen]]</span>
<</if>>
<span class = 'chuk'></span><<if $soupdone>>\
You pick up the leeks.
<<set $leekspicked to true>><<set $leeks to true>>\
<span class = 'items'>Item received: Large leeks</span>
<span id = 'tab'>[[Continue|kitchen]]</span>
<<else>>\
You try to grab the leeks sneakily, but the robot notices.
<span class = 'bot'>CHEF-BOT: Don't touch the leeks, you little thief, or I'll have to chop your sticky fingers off!</span>
<span id = 'tab'>[[Back|kitchen]]</span>
<</if>>
A rich, thick soup, with at least two dozen ingredients, is simmering in the pot. It smells absolutely delicious.
<span id = 'tab'>[[Back|kitchen]]</span>You're too short to see inside this giant pot<<if $soupdone>><<else>> the Chef-bot is tirelessly throwing diced vegetables into<</if>>.
<span id = 'tab'>[[Back|kitchen]]</span><<set $soupasked to true>>\
<span class = 'bot'>CHEF-BOT: I would know if I didn't have to cook a stupid lunch for stupid guests! Hey, since you had to come here and get in the way, make yourself useful and watch over the soup. Tell me when it's ready. It just needs to start boiling. But don't touch anything, don't sneeze and don't breathe over the pot! Understood?</span>
<span id = 'tab'>[[Back|talkchefbot]]</span><<set $soupdone to true>>\
<span class = 'bot'>CHEF-BOT: "A lot"? You complete moron, I told you to call me when it <i>starts</i> to boil!</span>
The robot drops its knives, turns around, scattering chopped-up vegetables everywhere, and rushes to the stove.
<span class = 'bot'>CHEF-BOT: I barely saved it! In the very last moment! Oh, I should have known better than to let a Quik do anything that requires even a bare minimum of thinking! Thank goodness for my quick reflexes. Ahh, it smells delicious, and the texture is just right. The work of a true culinary genius!</span>
The robot presses a button on the worktop and within a minute two grim-looking human bodyguards in black suits appear. The robot hands them the pot.
<span class = 'bot'>CHEF-BOT: Hurry! Don't let it get cold, that would ruin the taste experience! Stop staring at me, go! In must be delivered to General Vox immediately!</span>
The bodyguards leave without a word, carrying the pot between them.
<span class = 'bot'>CHEF-BOT: Ha! Vox will beg for more! Now, who's going to get reprogrammed, eh?</span>
It sneers and goes back to the worktop, but suddenly stops, looking at the mess on the ground.
<span class = 'bot'>CHEF-BOT: You there, Quik!</span>
You hesitantly point at yourself, inching towards the door.
<span class = 'bot'>CHEF-BOT: Don't you even think about running away! This mess is all your fault, and you're going to clean it now, with me watching!</span>
You decide it's not a good idea to argue with a bad-tempered, knife-wielding robot, and start cleaning.
<span id = 'tab'>[[Continue|servesoup2]]</span>
<span class = 'bot'>CHEF-BOT: Nothing for you to eat. Quit staring, you're distracting me!</span>
<span id = 'tab'>[[Back|talkchefbot]]</span>Ten or so minutes later you hear footsteps. The door is flung open and the grim bodyguards run into the kitchen with raised guns.
You duck under the table in the corner.
<span class = 'bot'>CHEF-BOT: What are you doing? How dare you – in my kitchen – what's this supposed to mean? Hands off! Hands off, or I'll stab you!</span>
<span class = 'ochra'>BODYGUARD 1: Shut up!</span>
The robot tries to fight back, but is quickly overwhelmed. The bodyguards shoot it with blue beams that make it turn rigid and collapse to the ground. It writhes weakly and struggles to say something.
<span class = 'bot'>CHEF-BOT: T-the Ge-ge-general will he-hear about this…</span>
<span class = 'blue'>BODYGUARD 2: The General sent us, and you know it, you sorry joker!</span>
<span class = 'ochra'>BODYGUARD 1: Yeah!</span>
<span class = 'blue'>BODYGUARD 2: You thought you were so smart, eh? Well, game over! No more food sabotage for you!</span>
<span class = 'bot'>CHEF-BOT: T-this is a ho-ho-ho... a mistake! Do-don't re-reprogram me! Ple-please!</span>
<span class = 'blue'>BODYGUARD 2: Reprogram? Reprogramming would be to good for you! The General wants your damn robot head on a silver platter! You're getting recycled!</span>
<span class = 'ochra'>BODYGUARD 1: Yeah! Smelted!</span>
The two men drag the short-circuiting robot out of the kitchen.
<span class = 'chuk'>CHUK: I feel a little guilty, even if it wasn't a good robot. And most likely was responsible for the oysters. Well, I'm sure they'll rebuild it into something nicer.</span>
<span id = 'tab'>[[Continue|kitchen]]</span><span class = 'chuk'></span>You can see the arena through the opening, but the bars are too close for you to squeeze through. They're embedded in concrete on both ends.
<span class = 'chuk'>CHUK: No way I can get through.</span>
<<if $act == 4>>On the small concrete ledge behind the bars you see the remains of a chewed-up icebox.
<span class = 'chuk'>CHUK: No crickets in sight. Well, good luck on your journeys, lovebirds!</span>
<<elseif $cricketsset>>A blue icebox is placed on the small concrete ledge behind the bars.
<<else>>The small concrete ledge behind the bars is empty.
<</if>>\
<span id = 'tab'>[[Back|venttunnel]]</span><span class = 'chuk'></span><<if $act == 4>>\
The pipes radiate strong heat. They are too hot to touch.
<span id = 'tab'>[[Back|venttunnel]]</span>
<<elseif $heatingpromised>>\
The pipes are cold to the touch.
<span class = 'chuk'>CHUK: I hope the purple guy will remember to turn the heating on for my match.</span>
<span id = 'tab'>[[Back|venttunnel]]</span>
<<else>>\
The pipes are cold to the touch.
<span class = 'chuk'>CHUK: Guess they're saving on heating the arena.</span>
<span id = 'tab'>[[Back|venttunnel]]</span>
<</if>><<if $darktunnelagain>>\
<span class = 'chuk'>CHUK: No, thanks. If I absolutely had to get lost, I'd at least pick a more interesting place for that.</span>
<span id = 'tab'>[[Back|venttunnel]]</span>
<<else>><<set $darktunnelagain to true>>\
You follow the tunnel and soon reach a point where it splits into three directions again. In the last remnants of light coming from the arena you notice more forks in each of the three paths. There are no marks on the wall to show where each path leads to.
<span class = 'chuk'>CHUK: This place is a maze! I'd get lost in a matter of seconds if I went there without any means of navigation. I guess it's a good thing I have no reason to scour the vent tunnels anyway.</span>
You return to the first fork and the opening leading to the arena.
<span id = 'tab'>[[Back|venttunnel]]</span>
<</if>><<if $waytoboileragain>>\
You follow the pipe tunnel to the boiler room.
<span id = 'tab'>[[Continue|boilerroom]]</span>
<<else>><<set $waytoboileragain to true>>\
You follow the dark tunnel, convinced that even if it forks, you'll be able to return safely by following the heating pipes. The tunnel, however, starts descending and turns several times, but does not branch. The farther you go, the hotter it gets, though the heat does not come from the pipes. After a while you reach the tunnel's end, go through a small opening and find yourself in a dimly-lit boiler room, resonating with a low hum of machinery. It's so hot in here you immediately start sweating.
<span id = 'tab'>[[Continue|boilerroom]]</span>
<</if>><<set $room to 'boilerroom'>>\
<span class = 'header'><center>Boiler room</center></span>
This room is dark and immensely hot. There are several <span class = 'def'>[[giant boilers|boilers]]</span> here and a maze of pipes, running everywhere, which sometimes emit bursts of steam from the joints. All boilers are turned on<<if $act == 4>><<else>>, except <span class = 'def'>[[the one labelled "Arena"|arenaboiler]]</span><</if>>.
Pipes and boilers leave little room for anything else here; there's a small table and a folding chair by the door. The chair is occupied by a <span class = 'def'>[[huge, purple-skinned alien|talkmechanic]]</span>.
There is one <span class = 'dir'>[[door|bolteddoor]]</span> in the room, bolted shut from the inside, and the <span class = 'dir'>[[pipe tunnel opening|venttunnel]]</span> through which you came in.
<span class = 'uti'><span id="tab">[[Inventory & stats|inventory]]</span>
<span id="tab"><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></span></span><span class = 'chuk'>CHUK: It probably leads to the ship's engine rooms, and other dangerous places. I'd rather not wander there.</span>
<span id = 'tab'>[[Back|boilerroom]]</span>Each of the boilers is labelled on the type shield: "Guest Wing", "Chairperor's penthouse", "Service area", and so on. They're emitting gurgling noises and overwhelming heat.
<span id = 'tab'>[[Back|boilerroom]]</span><span class = 'chuk'></span><<if $heatingpromised>>\
This boiler seems to be inoperative. Its valves are in the "shut" position.
<span class = 'chuk'>CHUK: The mechanic promised to turn it on for my fight with the Cybercricket.</span>
<span id = 'tab'>[[Back|boilerroom]]</span>
<<else>>\
This boiler seems to be inoperative. Its valves are in the "shut" position.
<span id = 'tab'>[[Turn the valves on the boiler|turnvalves]]</span>
<span id = 'tab'>[[Back|boilerroom]]</span>
<</if>>You have to climb to your toes to reach the valves, but when you do, you find out you can't move them.
<span class = 'chuk'>CHUK: Ugh… I bet that purple guy could turn these valves with no problem…</span>
<span id = 'tab'>[[Back|boilerroom]]</span><span class = 'chuk'></span><<if $heatingpromised>>\
The mechanic is building an elaborate toothpick tower. He is too absorbed by this activity tower to answer you.
<span id = 'tab'>[[Back|boilerroom]]</span>
<<elseif $icecreamgiven>>\
The mechanic smiles at you with gratitude.
<span class = 'steve'>MECHANIC: These ice sandwiches really saved me there. Thanks a bunch, little warrior.</span>
<span id = 'tab'><span class = 'chuk'>[[Can you turn up the heating for the arena?|askheating]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I must get going.|boilerroom]]</span></span>
<<elseif $talkmechanicagain>>\
The mechanic is panting heavily and swiping sweat off his brow every few seconds.
<span class = 'steve'>MECHANIC: The heat… Can't stand...</span>
<span id = 'tab'><span class = 'chuk'>[[If you're so sensitive to heat, why did they make you work here?|whyheat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you turn up the heating for the arena?|askheating]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I must get going.|boilerroom]]</span></span>
<<else>><<set $talkmechanicagain to true>>\
The mechanic is a huge, purple alien with four short legs and two long arms. He's wearing beige overalls. He's slouched on the chair, panting and sweating, visibly exhausted from the heat.
<span class = 'steve'>MECHANIC: He-hey, how did you get in here? This is no place for little guys like you!</span>
<span class = 'chuk'>CHUK: I'm a soon-to-be champion of the arena, not just any little guy!</span>
The mechanic scratches his head in thought, then looks at you with some respect.
<span class = 'steve'>MECHANIC: You look terribly small for a warrior, but they say one little guy came and won some fights… Okay, you can stay here... if you want. If… the heat doesn't bother you. It's.. it's killing me…</span>
He wipes sweat off his brow and slumps back in his chair, breathing heavily.
<span id = 'tab'><span class = 'chuk'>[[If you're so sensitive to heat, why did they make you work here?|whyheat]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you turn up the heating for the arena?|askheating]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I must get going.|boilerroom]]</span></span>
<</if>>\<span class = 'steve'>MECHANIC: H-hey, I'm not sensitive! No one else can stay here as long as me! But… after… some time… even I get tired… so tired…</span>
<span id = 'tab'>[[Back|talkmechanic]]</span><span class = 'chuk'></span><<if $icecreamgiven>><<set $heatingpromised to true>>\
<span class = 'steve'>MECHANIC: Well, we were told to keep heating for the arena down 'cause it's not really needed…</span>
<span class = 'chuk'>CHUK: It's much too chilly out there. I'll freeze to death during my fight for the championship if something isn't done about that.</span>
The mechanic scratches his head.
<span class = 'steve'>MECHANIC: Ooh, that would be bad! I don't want you to freeze, 'specially that you gave me those ice sandwiches, and all. Sure, I'll turn up the heating for your next match. Which one's that? </span>
<span class = 'chuk'>CHUK: The only one remaining.</span>
<span class = 'steve'>MECHANIC: Golly! So, the next one's the big final? And you're in it? You must be stronger than you look! MUCH stronger!</span>
He looks at you with awe.
<span class = 'steve'>MECHANIC: I'll make sure that boiler is hot as heck for your fight, boss! </span>
<span class = 'chuk'>CHUK: Thanks. I guess that makes us even. Just don't turn it on too soon, okay? Do it right before the match. No need to waste fuel.</span>
<span class = 'steve'>MECHANIC: Sure thing, boss!</span>
<span id = 'tab'>[[Continue|boilerroom]]</span>
<<elseif $askheatingagain>>\
<span class = 'steve'>MECHANIC: Sorry... need to catch my breath first… So hot… </span>
<span id = 'tab'>[[Back|talkmechanic]]</span>
<<else>><<set $askheatingagain to true>>\
<span class = 'steve'>MECHANIC: Turn... up? Are you… joking, little warrior guy? It's too hot already!</span>
<span class = 'chuk'>CHUK: Not in the arena. I'm freezing during my fights.</span>
<span class = 'steve'>MECHANIC: That's... bad. Guess I should turn it up then… don't want the fighters to catch a cold… But I'm too tired now… Give me a moment to catch my breath…</span>
Panting heavily, he slumps back in his chair.
<span id = 'tab'>[[Back|talkmechanic]]</span>
<</if>><<set $card to false>><<set $portrait to true>>\
The woman looks at the card with surprise.
<span class = 'painter'>PAINTER: What's that for?</span>
<span class = 'chuk'>CHUK: Could you paint my portrait on this card? Just add me here and leave the moon in the background.</span>
The painter takes the card.
<span class = 'painter'>PAINTER: Well, that's… unusual. But it's good quality cardstock, so technically, it could be done. Such small format… this could be a fun challenge. Could, because I still have more work to do on the General's portrait. Guess you'll have to wait. Probably a month or two, with the number of retouches Vox demands.</span>
<span class = 'chuk'>CHUK: A month? I don't have that much time! You have to paint it now!</span>
<span class = 'painter'>PAINTER: I <i>have to</i>? And why is that?</span>
<span id = 'tab'><span class = 'chuk'>[[Because I will pay you a lot of money!|payalot]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Because I need it for a card trick!|cardtrick]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Because it will be more fun than painting an old, sullen general!|paintfun]]</span></span><span class = 'painter'>PAINTER: Not more than General Vox. As far as money is concerned, I've already found the best possible client, other than the Chairperor himself.</span>
<span id = 'tab'><span class = 'chuk'>[[Because I need it for a card trick!|cardtrick]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Because it will be more fun than painting an old, sullen general!|paintfun]]</span></span><span class = 'painter'>PAINTER: Now you're just talking nonsense. Sorry, I have no time for this. Got some serious work to do.</span>
<span id = 'tab'><span class = 'chuk'>[[Because I will pay you a lot of money!|payalot]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Because it will be more fun than painting an old, sullen general!|paintfun]]</span></span><span class = 'painter'>PAINTER: Ah-ha-hah! You have some guts, I'll give you that. Don't worry, I won't tell the old, sullen general. I'm sick and tired of her, and her face. All right, you've convinced me. I can spare some time for a small side project, and you seem an interesting model. Okay. Stand over there, and strike a fun pose.</span>
The woman puts the tarot card on the easel and gets ready to paint your portrait.
<span id = 'tab'>[[Strike a triumphant pose|triumphant]]</span>
<span id = 'tab'>[[Strike a threatening pose|threatening]]</span>
<span id = 'tab'>[[Strike a jolly pose|jolly]]</span><<set $cardcolor to $color>><<set $pose to 'triumphant'>>\
Some time passes...
<span id = 'tab'>[[Continue|paintdone]]</span><<set $cardcolor to $color>><<set $pose to 'threatening'>>\
Some time passes...
<span id = 'tab'>[[Continue|paintdone]]</span><<set $cardcolor to $color>><<set $pose to 'jolly'>>\
Some time passes...
<span id = 'tab'>[[Continue|paintdone]]</span><<set $portraitdone to true>>\
<span class = 'painter'>PAINTER: And now, for the finishing touches… Keep still, just for a moment longer… Fix this… Lighten it up here…
PAINTER: Done! Well, that was a lot of fun, actually. Here – your portrait. No, I don't want any money, from you thanks. I'll add that to General Vox's bill!</span>
The painter chuckles.
You take the repainted tarot card, still glossy with fresh paint. The picture on the card now shows a $cardcolor Gyffid in a $pose pose, drawn with strong, somewhat angular lines, and a full moon in the background.
<span class = 'items'>Item lost: Tarot card
Item received: Personalised tarot card</span>
<span id = 'tab'>[[Continue|conservatory]]</span><<set $fortuneroomagain to true>>\
You enter the fortune teller's room and look around in amazement. This place looks like it was taken straight from an old tale of magic; like it doesn't belong on the Chairperor's ship. For starters, there's not enough gold here – but lots of wooden furniture, glass ornaments and hanging curtains. Everything looks old and a little worn, and the room smells of dust and incense.
It seems Madame Golgadul is not here, so you take your time to look around.
<span id = 'tab'>[[Continue|fortuneroom]]</span><<if $cardscam>>\
<span class = 'chuk'>CHUK: At least Madame Golgadul will have some free time now. I hope Ochra paid her in advance.</span>
<<if $madamein>>\
<span class = 'madame'>MADAME GOLGADUL: Oh, she did. I wouldn't have agreed on anything else.</span><<else>>\<</if>>\
<span id = 'tab'>[[Back|fortuneroom]]</span>
<<else>>\
The notebook is where Madame Golgadul keeps her appointments. You flip through the pages and discovers that she's booked out for the duration of the entire tournament – by a single person.
<span class = 'chuk'>CHUK: Well, well. Princess Ochra must really believe in Madame Golgadul's psychic powers. I bet she consults the fortune teller before each of her fights.</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<</if>>\<span class = 'chuk'>CHUK: Nothing but mist in there. And the ball looks pretty cheap – and plasticky. I think it's just a prop.</span>
<span id = 'tab'>[[Back|fortuneroom]]</span><span class = 'chuk'></span><<if $madamein>>\
<span class = 'madame'>MADAME GOLGADUL: Please, don't touch the cards. You could imbue them with negative energy, or, even worse, leave sticky fingerprints.</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<<else>>\
<<if $cards == 0>><<set $cards +=1>><<set $madameappear to true>><<set $cardpicked to true>>\
You flip the top card of the deck over, revealing a picture of a brilliant full moon, shining over a scene with alien animals. "The Moon", it says at the bottom of the card.
<span class = 'chuk'>CHUK: Whoa! Could this possibly…</span>
<span id = 'tab'><span class = 'chuk'>[[…mean that I will save the Crystal Moon from the Chairperor's clutches?|goodluck]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[...mean that someone knows about my quest and is plotting against me?|badluck]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[...be a simple coincidence?|coincidence]]</span></span>
<<elseif $cards == 1>><<set $cards +=1>>\
<span class = 'chuk'>CHUK: Let's look at another one. It's strangely exhilarating, even if I don't know what all these cards are supposed to mean.</span>
You flip over the top card of the deck, revealing a detailed picture of Chairperor M'zzur seated on a golden throne.
<span class = 'chuk'>CHUK: Oh, great. Number four, "The Chairperor". I could do without the sight of him.</span>
You put the card back on the top of the deck.
<span id = 'tab'>[[Back|fortuneroom]]</span>
<<else>>\
<span class = 'chuk'>CHUK: No, thanks. I don't want to find any more Chairperors in that deck, and knowing my luck, it's stacked full of them.</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<</if>><</if>><<set $card to true>>\
<span class = 'chuk'>CHUK: This must be a good omen! If I found this "Moon", it surely means I'm going to find the Crystal Moon as well! I'm going to keep this card. It might turn out to be of some use to me.</span>
<span class = 'items'>Item received: Tarot card</span>
<span id = 'tab'>[[Continue|fortuneroom]]</span><<set $card to true>>\
<span class = 'chuk'>CHUK: Maybe it's a bad omen? Could someone have learned about my plan and be trying to stop me? Is this an otherworldly warning? Or maybe just a piece of cardboard with a nice picture of a moon on it? Anyway, I'm going to keep this. It might turn out to be of some use to me.</span>
<span class = 'items'>Item received: Tarot card</span>
<span id = 'tab'>[[Continue|fortuneroom]]</span><<set $card to true>>\
<span class = 'chuk'>CHUK: Come to think of it, it's just chance. Cards can't know the future. Moon, Sun – those are just pictures on cardboard. But I'm going to keep this. It might turn out to be of some use to me.</span>
<span class = 'items'>Item received: Tarot card</span>
<span id = 'tab'>[[Continue|fortuneroom]]</span><span class = 'chuk'></span><<if $madamein>>Madame Golgadul is knitting, using the colourful yarn from this basket.
<span id = 'tab'>[[Back|fortuneroom]]</span>
<<else>>There are different coloured balls of yarn in the basket, and a piece of knitting on two knitting needles.
<span class = 'chuk'>CHUK: Better not touch it. I don't want to tangle everything up.</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<</if>><<if $bandtaken>>\
The bin is empty.
<span id = 'tab'>[[Back|fortuneroom]]</span>
<<else>>\
The bin is empty save for a piece of white elastic band, about one metre long.
<span id = 'tab'>[[Take the elastic band|takeband]]</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<</if>>\<<set $bandtaken to true>><<set $band to true>>\
<span class = 'chuk'>CHUK: Seems like Madame Golgadul has discarded it. I'm sure she wouldn't mind if I took it.</span>
<span class = 'items'>Item received: Elastic band</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<<if $madamein>>\
<span class = 'madame'>MADAME GOLGADUL: That's my bathroom. I don't keep any treasures there, so please don't go in.</span>
<span class = 'chuk'>CHUK: Oh – okay.</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<<elseif $act > 2>>\
<span class = 'chuk'>CHUK: Madame Golgadul's not there, but I still wouldn't feel comfortable walking into her bathroom.</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<<else>>\
You stop in front of the door and listen to the sounds of splashing water and jolly humming coming through it.
<span class = 'chuk'>CHUK: No, thanks. I won't intrude on Madame Golgadul while she's taking a bath.</span>
<span id = 'tab'>[[Back|fortuneroom]]</span>
<</if>>\<<if $talkmadameagain>>\
The fortune teller puts down her knitting and looks at you questioningly.
<span class = 'madame'>MADAME GOLGADUL: Did you come to chat with me again?</span>
<<if $cardscam>>\
<<else>><span id = 'tab'><span class = 'chuk'>[[Why are you booked out? I don't see people queuing at your door.|whybooked]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Do you really have mystic powers?|powers]]</span></span>
<<if $cardscam>>\
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[I didn't know fortune tellers were allowed on the Chairperor's flagship.|allowed]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you read my fortune? Please?|pleeeease]]</span></span>
<</if>>\
<<if $cardscam>>\
<span id = 'tab'><span class = 'chuk'>[[Looks like Princess Ochra won't be coming back soon, so could you read my fortune now?|please2]]</span></span>
<<else>>\
<</if>>\
<<if $cardscam && $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[Do you think Princess Ochra will show up for the fight?|willshecome]]
</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[I'll be going.|fortuneroom]]</span></span>
<<else>><<set $talkmadameagain to true>>\
The fortune-teller is a massive, hunchbacked, grey-skinned alien with short arms, stubby fingers and a large head with a stretch of mane in the middle. She has a small snout, and a pair of curved, protruding tusks. There's a look of wisdom in her beady, black eyes.
<span class = 'chuk'>CHUK: Hello. My name's Chuk…</span>
<span class = 'madame'>MADAME GOLGADUL: Please, talk a bit louder. I can't hear you when you mumble.</span>
<span class = 'chuk'>CHUK: I didn't mum- oh, okay.</span>
You realise Madame Golgadul is somewhat hard on hearing and start talking really loudly.
<span class = 'chuk'>CHUK: Hello. My name's Chuk…</span>
<span class = 'madame'>MADAME GOLGADUL:…and you want me to read your fortune. I am really sorry, Chuk, but I'm booked out.</span>
<span id = 'tab'><span class = 'chuk'>[[How did you know I wanted to consult you?|howknow]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Actually, I don't want a fortune reading.|noreading]]</span></span>
<</if>><span class = 'madame'>MADAME GOLGADUL: I would be a poor fortune teller if I couldn't tell that. Obviously, you want a fortune reading, you wouldn't have come here otherwise. Unfortunately, I cannot advise you.</span>
<span id = 'tab'>[[Continue|madamequestions]]</span><span class = 'madame'>MADAME GOLGADUL: Really? So, you came just to chat with me?</span>
<span id = 'tab'>[[Continue|madamequestions]]</span><<if $cardscam>>\
<<else>><span id = 'tab'><span class = 'chuk'>[[Why are you booked out? I don't see people queuing at your door.|whybooked]]</span></span>
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[Do you really have mystic powers?|powers]]</span></span>
<<if $cardscam>>\
<<else>>\
<span id = 'tab'><span class = 'chuk'>[[I didn't know fortune tellers were allowed on the Chairperor's flagship.|allowed]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Can you read my fortune? Please?|pleeeease]]</span></span>
<</if>>\
<<if $cardscam>>\
<span id = 'tab'><span class = 'chuk'>[[Looks like Princess Ochra won't be coming back soon, so could you read my fortune now?|please2]]</span></span>
<<else>>\
<</if>>\
<<if $cardscam && $act == 2>>\
<span id = 'tab'><span class = 'chuk'>[[Do you think Princess Ochra will show up for the fight?|willshecome]]
</span></span>
<<else>>\
<</if>>\
<span id = 'tab'><span class = 'chuk'>[[I'll be going.|fortuneroom]]</span></span>
<span class = 'madame'>MADAME GOLGADUL: A wealthy client paid for an exclusive right to my services for the duration of the tournament. That's why I cannot advise anyone else right now. We can chat if you want to, but no fortune telling. I'm sorry.</span>
<span id = 'tab'>[[Back|madamequestions]]</span><span class = 'madame'>MADAME GOLGADUL: I am not allowed to discuss the secrets of my trade.</span>
<span id = 'tab'>[[Back|madamequestions]]</span><span class = 'madame'>MADAME GOLGADUL: His Majesty is not an enthusiast of the mystical and the supernatural, that is true; but he and his company can recognise a business opportunity when they see one. I was allowed to operate during the tournament in return for a substantial share in the profits. A very substantial share.</span>
You notice the fortune teller sounds bitter when she talks about the Chairperor.
<span id = 'tab'>[[Back|madamequestions]]</span><span class = 'madame'>MADAME GOLGADUL: No. I am sorry, but no matter how many times you ask, the answer won't change. I can't violate the agreement with my exclusive client. She should be here soon and would get furious if she saw I was reading cards for somebody else.</span>
<span id = 'tab'>[[Back|madamequestions]]</span><span class = 'madame'>MADAME GOLGADUL: I'm still bound by the exclusivity agreement, Chuk. Besides, would you really want to consult the cards? You seem to be more inclined to shape the future with your own hands.</span>
<span class = 'chuk'>CHUK: Yeah, maybe you're right.</span>
<span class = 'madame'>MADAME GOLGADUL: Of course I am. I can see the future, and I don't see you having tarot read.</span>
<span id = 'tab'>[[Back|madamequestions]]</span><span class = 'madame'>MADAME GOLGADUL: She most certainly will. She fears the supernatural, but has the spirit of a warrior and will try to overcome her fear, trusting her swords are stronger than your… ahem… "magic".</span>
<span id = 'tab'>[[Back|madamequestions]]</span>The fortune teller deals three cards in a row, face down, to the table.
<span class = 'ochra'>OCHRA: I must win this tournament. We, the Chelac, need to show M'zzur he should fear us. He humiliated us, but one day we will rise and make him… </span>
<span class = 'madame'>MADAME GOLGADUL: Shhh… You shouldn't say such things on this ship. Now, let us glimpse into the future…</span>
She flips over the first card.
<span class = 'madame'>MADAME GOLGADUL: Well, well, what we have here is… </span>
Princess Ochra jumps from her chair.
<span class = 'ochra'>OCHRA: Impossible! It's "The Death"! I'm going to be killed!</span>
<span class = 'madame'>MADAME GOLGADUL: Now, now, Princess. Sit down, please. This card is not a bad omen; rather, it signifies change and –</span>
<span class = 'ochra'>OCHRA: Change? I've won all my fights so far, so what do you think this "change" is going to be?</span>
<span class = 'madame'>MADAME GOLGADUL: Calm down, please.</span>
The fortune teller flips over the second card and grunts in surprise.
<span class = 'madame'>MADAME GOLGADUL: Well, this one… is new to me.</span>
<span id = 'tab'>[[Continue|scam2.5]]</span>
You pull back the curtain, step forward and grin at Ochra.
<span class = 'chuk'>CHUK: And if I were to interpret these cards, I'd say you're going to lose. Badly.</span>
<span class = 'ochra'>OCHRA: IT'S HIM!</span>
The fortune teller looks at you with some interest.
<span class = 'madame'>MADAME GOLGADUL: Oh, so you're still here.</span>
Princess Ochra's voice is trembling, but she's trying to fight back her fear. She shakes her fists and shouts:
<span class = 'ochra'>OCHRA: You've not won yet, dark magician! My swords will guide me to victory! And you, fortune teller – I've had enough of your advice! </span>
She hurriedly leaves the room.
<span class = 'madame'>MADAME GOLGADUL: Thank goodness she's gone. You pulled a nasty trick on her, Gyffid. Nasty, but clever. Mmm… I wasn't going to watch your match, but now I'm tempted to do so.</span>
<span id = 'tab'><span class = 'chuk'>[[Can't you just consult your cards to see who'll win?|consult]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Aren't you angry at me?|notangry]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Since Ochra's gone, can you read my fortune now?|readnow]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll be going, Thanks… for not being mad at me.|prophecy]]</span></span><span class = 'madame'>MADAME GOLGADUL: It wouldn't be as entertaining as watching you and your inventiveness face a Chelac's strength and skill in the arena. You may not be aware of this, but simply knowing the future is hardly ever exciting.</span>
<span id = 'tab'>[[Back|scamquestions]]</span><span class = 'madame'>MADAME GOLGADUL: No, I'm far too amused to be angry. Besides, had Princess Ochra listened to me, she wouldn't have fallen for your... card trick.</span>
<span id = 'tab'>[[Back|scamquestions]]</span><span class = 'madame'>MADAME GOLGADUL: I'm still bound by the exclusivity agreement, Chuk. Besides, would you really want to consult the cards? You seem to be more inclined to shape the future with your own hands.</span>
<span class = 'chuk'>CHUK: Yeah, maybe you're right.</span>
<span class = 'madame'>MADAME GOLGADUL: Of course I am. I can see the future, and I don't see you having tarot read.</span>
<span id = 'tab'>[[Back|scamquestions]]</span><span class = 'madame'>MADAME GOLGADUL: One more thing before you go, Gyffid.</span>
<span class = 'chuk'>CHUK: That reminds me – you called me a Gyffid earlier. How do you know my race?</span>
<span class = 'madame'>MADAME GOLGADUL: I've visited your planet once, a long time ago. I took quite a liking to it. And I know what few others on this ship are aware of – that the Crystal Moon was stolen from you by Chairperor M'zzur. I assume that's why you're participating in the tournament. Now, tell me, Chuk – what are you planning to do?</span>
<span id = 'tab'><span class = 'chuk'>[[I hope the Crystal Moon is the main prize in the tournament, and I intend to win it.|wantprize]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I know the Chairperor's is onboard this ship. I want to make him pay for his crime.|wantrevenge]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I don't really have a plan. I just hope to do well in the tournament, and maybe I'll get an opportunity to steal the Moon back.|noplan]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[You are mistaken. I'm not here for the Moon. I'm just another contestant.|justcontestant]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I don't really want to discuss my plans with anyone. Sorry.|secretplan]]</span></span><span id = 'tab'><span class = 'chuk'>[[Can't you just consult your cards to see who'll win?|consult]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Aren't you angry at me?|notangry]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Since Ochra's gone, can you read my fortune now?|readnow]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[I'll be going, Thanks… for not being mad at me.|prophecy]]</span></span><span class = 'madame'>MADAME GOLGADUL: Mmm… that's not entirely impossible, though I somehow doubt the Chairperor would be willing to part with it.</span>
<span id = 'tab'>[[Continue|prophecy2]]</span><span class = 'madame'>MADAME GOLGADUL: You're a fool, Gyffid. Chairperor M'zzur is clever and cautious, and guarded so well you couldn't harm him even if you had an entire army with you.</span>
<span id = 'tab'>[[Continue|prophecy2]]</span><span class = 'madame'>MADAME GOLGADUL: I see… You're impulsive and hot-headed. We'll see if luck is on your side.</span>
<span id = 'tab'>[[Continue|prophecy2]]</span><span class = 'madame'>MADAME GOLGADUL: I find that hard to believe. I know how important the Crystal Moon is to Gyffids.</span>
<span id = 'tab'>[[Continue|prophecy2]]</span><span class = 'madame'>MADAME GOLGADUL: You have nothing to fear from me, Chuk. I do not work for the Chairperor.</span>
<span id = 'tab'>[[Continue|prophecy2]]</span><span class = 'madame'>MADAME GOLGADUL: I wish you best of luck in your endeavours. But getting the Moon back will be very difficult. The Chairperor is not accustomed to giving, or sharing.</span>
<span class = 'chuk'>CHUK: Let me guess – you're no fan of his.</span>
<span class = 'madame'>MADAME GOLGADUL: You guessed right. I don't love Chairperor M'zzur, Chuk. And I have personal reasons. The Chairperor hates all mystics. He made fortune tellers' lives hard; we cannot practice our trade without a license, which few manage to obtain, and have to pay draconian taxes.</span>
<span class = 'chuk'>CHUK: Why does he hate you so much?</span>
<span class = 'madame'>MADAME GOLGADUL: They say an old, wise prophet from a distant world came to M'zzur once and foretold his downfall, that he would be defeated by a great warrior. As you may imagine, the Chairperor was not happy to hear that; he sent the mystic to a prison planet, where he disappeared without a trace, and started to oppress all seers, magicians and fortune tellers. He only tolerates our existence because we make him money. And he doesn't like warriors, or warrior races, either – I find it somewhat strange he decided to organise a tournament that celebrates something he claims belongs in the past.</span>
<span class = 'chuk'>CHUK: Maybe he just realised he can make good money off warriors, just like he does off mystics. Hey, now that I think of it – there are many great fighters participating in the tournament. Do you think one of them is going to defeat M'zzur?</span>
The fortune teller smiles.
<span class = 'madame'>MADAME GOLGADUL: You'd be surprised how seldom such prophecies are fulfilled, Chuk. The Chairperor had time to prepare. I don't think he, who rules the galaxy, would be scared of a single individual, no matter how skilled as a warrior he or she is. In any case, whatever your plans are, be most careful. Don't underestimate the Chairperor.</span>
<span class = 'chuk'>CHUK: I won't. Thanks for the warning.</span>
<span class = 'madame'>MADAME GOLGADUL: You're welcome.</span>
<span id = 'tab'>[[End conversation|fortuneroom]]</span>You walk into the vestibule and discover that Steve's waiting for you again.
<span class = 'steve'>STEVE: All right, Chuk, playtime's over! In the semi-finals things are going to get really serious. There's four of you left, but only one main prize, and only one Champion title. I've got a word that Princess Ochra is ready to fight when you are. We're not going to keep her waiting, are we? </span>
<span id = 'tab'><span class = 'chuk'>[[I don't think I'm ready yet.|dontfight2]]</span></span>
<span id = 'tab'><span class = 'chuk'>[[Yes, I'm ready.|fight2]]</span></span><span class = 'steve'>STEVE: Oh, come on. Why do you even come here instead of preparing for the fight? All right, all right, we can wait for a while longer. I want you to be in top condition for this fight. Princess Ochra won't go easy on you, you know.</span>
<span id = 'tab'>[[Continue|mainlobby]]</span><span class = 'steve'>STEVE: That's the spirit!
STEVE: Let's get on with the formalities. Any weapons? Mm, none of your items qualify. Unarmed combat, then, and against Ochra's four swords! I hope you know what you're doing, friend. OK, put your stuff on that bench. Thanks. You may proceed to the gate.</span>
Just like before, you wait in the small room behind the metal portcullis, while Steve announces the fight.
<span class = 'steve'>STEVE: LADIES, GENTLEMEN AND ALL THE REST OF YOU! PREPARE FOR UNRIVALLED EXCITEMENT, AS OUR FOUR BEST CONTESTANTS ARE GOING TO GIVE IT ALL THEY'VE GOT! WHO WILL EARN THE RIGHT TO FIGHT IN THE FINALS, AND WHO WILL BE ELIMINATED? THE SEMI-FINALS HAVE STARTED AND IT'S DOUBLE THE THRILLS WITH TWO CONSECUTIVE MATCHES!
STEVE: IN JUST A FEW MOMENTS WE'RE GOING TO WITNESS PRINCESS OCHRA, A LONG-TIME CROWD FAVOURITE, FACE OFF AGAINST CHUK, THE SURPRISING STAR OF THE QUARTER-FINALS! IT'S THE RAW STRENGTH AND MARTIAL EXPERTISE OF A CHELAC WARRIOR VERSUS THE WITS AND AGILITY OF A… A SMALL, BUT DANGEROUS ALIEN! WHO WILL TRIUMPH? GET READY FOR EXCITEMENT!</span>
The gate rises and you walk into the arena. Princess Ochra emerges from the opposite gate, her weapons still sheathed.
<<if $cardscam && $swordsswapped>>\
<span id = 'tab'>[[Continue|fight2win]]</span>
<<elseif $cardscam>>\
<span id = 'tab'>[[Continue|fightlose1]]</span>
<<elseif $swordsswapped>>\
<span id = 'tab'>[[Continue|fightlose2]]</span>
<<else>>\
<span id = 'tab'>[[Continue|fightlose3]]</span>
<</if>>You carefully unsheathe one sword. It's coloured gold, has no cross-guard, is straight and rather short.
<span class = 'chuk'>CHUK: Well, I suppose even Princess Ochra can't use four <i>long</i> swords at once.</span>
The sword's beautifully wrought blade is dulled.
<span id="tab">[[Take the swords|pickupswords]]</span>
<span id = 'tab'>[[Back|repairshop]]</span><span class = 'chuk'>CHUK: I can't just steal the swords; they'll notice they're missing.</span>
<span id = 'tab'>[[Back|repairshop]]</span>Princess Ochra is waiting in the corridor, walking in circles, with a grim face and all four arms crossed. You approach her and hand her the harness.
<span class = 'ochra'>OCHRA: Finally! What on Sien took you so long? Give me that!</span>
<span class = 'chuk'>CHUK: Quik very sorry for late! But this because bladesmith was put spell on swords. They en-chan-ted now!</span>
Ochra gasps in surprise.
<span class = 'chuk'>CHUK: Yes, yes, very strong charm for good luck! We sorry your swords be cursed on our ship, so we do it for free! But remember – magic power only work for a while! It turn on when you pull out swords! Don't pull out swords before match, or you waste all the magic!</span>
Ochra smiles, showing sharp, pointy teeth.
<span class = 'ochra'>OCHRA: Enchanted? That must be why they feel so light! Ha! Tell the bladesmith Princess Ochra is grateful! I'll follow their instructions and use the magic well, to destroy the sorcerer I'm fighting in the next round!</span>
She laughs heartily and leaves with the sword harness thrown over her shoulder.
<span id = 'tab'>[[Continue|swapsword3]]</span>You return to Bob and tell him you handled everything. He's so relieved he even thanks you for the help before he remembers he's talking to a Quik. Slightly embarrassed, he mumbles something and leaves, whistling out of tune.
<span id = 'tab'>[[Continue|repairshop]]</span>Princess Ochra stops in the middle of the arena and unsheathes her "swords". She's tense and pale, obviously fearing the curse she believes in. She's hesitant, so you take over initiative. Trying to sound threatening and ominous, you shout:
<span class = 'chuk'>CHUK: Give up, Ochra! You can't change your fate. You're going to lose, no matter what! </span>
Ochra's face hardens in determination. She points the leeks at you.
<span class = 'ochra'>OCHRA: You may have dark powers at your command, but we, Chelac, know that no magic can best a warrior who trusts in her blades! Now, face the might of my enchanted swords! CHELAC VARR AG!</span>
You brace yourself and protect your face with crossed arms.
With a thundering battle scream, she charges at you and hits you in full force. You feel a sharp sting of pain – she's horrifyingly strong – but hold your ground while the leeks give way. You hear Ochra's panicked cry as her "swords" bend and break. The crowd roars and screams in excitement.
<span class = 'ochra'>OCHRA: My swords – how – you – you…! </span>
<span class = 'chuk'>CHUK: The cards didn't lie, Ochra! It's over!</span>
<span class = 'ochra'>OCHRA: N-no! I can still fight! Your magic won't defeat m-me!
<span class = 'chuk'>CHUK: Yeah? Then look at this!</span>
<<if $pose == 'triumphant'>>\
<span id = 'tab'>[[Strike a triumphant pose|fight2win1]]</span>
<<else>>\
<span id = 'tab'>[[Strike a triumphant pose|wrongpose1][$wrongpose1 to 'triumphant']]</span>
<</if>>\
<<if $pose == 'jolly'>>\
<span id = 'tab'>[[Strike a jolly pose|fight2win1]]</span>
<<else>>\
<span id = 'tab'>[[Strike a jolly pose|wrongpose1][$wrongpose1 to 'jolly']]</span>
<</if>>\
<<if $pose == 'threatening'>>\
<span id = 'tab'>[[Strike a threatening pose|fight2win1]]</span>
<<else>>\
<span id = 'tab'>[[Strike a threatening pose|wrongpose1][$wrongpose1 to 'threatening']]</span>
<</if>>\
Princess Ochra stops in the middle of the arena and unsheathes her swords. She's tense and pale, obviously fearing the curse she believes in. She's hesitant, so you take over initiative. Trying to sound threatening and ominous, you shout:
<span class = 'chuk'>CHUK: Give up, Ochra! You can't change your fate. You're going to lose, no matter what!</span>
Ochra's face hardens in determination. She points her blades at you.
<span class = 'ochra'>OCHRA: You may have dark powers at your command, but we, Chelac, know that no magic can best a warrior who trusts in her blades!</span>
With a thundering battle scream, she charges at you and hits you in full force. You dodge one sword, but the remaining three strike you with terrible power. You hear the crowd roar as you fly back and land on the ground, about to pass out.
You've lost the fight, and your only chance to get back the Crystal Moon.
<span class = 'header'><center>GAME OVER.</center></span>
<center>[[Restore game|startmatch2]]</center>
<center><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></center>The Chelac princess wastes no time in talk. With terrifying laughter, she unsheathes her four golden "swords" in a single, fluid move, and charges.
<span class = 'ochra'>OCHRA: Now, face the might of my enchanted swords! CHELAC VARR AG!</span>
You brace yourself and protect your face with crossed arms.
Ochra hits you in full force. You feel a sharp sting of pain – she's horrifyingly strong – but hold your ground while the leeks give way. You hear Ochra's panicked cry as her "swords" bend and break. The crowd roars and screams in excitement.
<span class = 'ochra'>OCHRA: Wha- what have you done, sorcerer?!</span>
CHUK: Give up, Ochra! You can't win without your weapons!
The Chelac princess's face hardens in determination.
<span class = 'ochra'>OCHRA: I will never give up! The cards have promised me victory! For Chelac!</span>
She jumps at you with blinding speed and grabs you with two arms. You try to fight back, punch and kick, but it's as if you were hitting a steel wall. Ochra raises you above her head and throws you to the ground.
Beaten up and about to pass out, you realise you've lost your only chance to get back the Crystal Moon.
<span class = 'header'><center>GAME OVER.</center></span>
<center>[[Restore game|startmatch2]]</center>
<center><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></center>The Chelac princess wastes no time in talk. With terrifying laughter, she unsheathes her four golden swords in a single, fluid move, and charges.
<span class = 'ochra'>OCHRA: CHELAC VARR AG!</span>
She hits you in full force. You dodge one sword, but the remaining three strike you with terrible power. You hear the crowd roar as you fly back and land on the ground, about to pass out.
You've lost the fight, and your only chance to get back the Crystal Moon.
<span class = 'header'><center>GAME OVER.</center></span>
<center>[[Restore game|startmatch2]]</center>
<center><<link "Save/load game">><<script>>UI.saves()<</script>><</link>></center><<set $act to 3>><<if $watchgiven>><<set $needcape to true>><</if>>\
You walk off the arena to a thunderous applause.
You did it. Only one more opponent is standing between you and the great prize.
Steve is waiting for you in the vestibule.
<span class = 'steve'>STEVE: Awesome job, Chuk! I won't even ask how you did that, but if you do have magic powers, please, do not curse me!</span>
He laughs out loud.
<span class = 'steve'>STEVE: I must admit, I didn't expect that, and neither did the audience. So far, Ochra and her swords have been unbeatable! You didn't show a whole lot of combat action, but the surprise factor was just amazing! And I believe the two contestants in the next match will provide all the raw, brutal force some of the audience might have been missing.
STEVE: All right, Chuk. You did a great job. Now go, take some rest, relax. Both fighters in the second semi-final are crazy strong. You'll need a good plan – and some good luck – to have a chance against whoever advances to the final match.</span>
<span class = 'chuk'>CHUK: Who are these fighters?</span>
As you're talking, Steve's phone starts to beep.
<span class = 'steve'>STEVE: Sorry, have to run… </span>
He points to a screen on the wall.
<span class = 'steve'>STEVE: If you want, stay here and watch the match. Might be entertaining to you. Or terrifying. </span>
The phone is beeping louder and louder.
<span class = 'steve'>STEVE: Sorry, gotta go!</span>
He picks up the call and, shouting at Bob for something, and leaves through a door labelled "Announcer's Booth".
<span class = 'chuk'>CHUK: The next match is starting soon.</span>
<span id = 'tab'>[[Continue|introact3]]</span>This fabulous cape is made of actual gold foil, which was enhanced to give it the durability and elasticity of fabric.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Cape of gold</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usecape == 'portrait'>><span class = 'chuk'>CHUK: Mmm... Judging from the portrait AND the cape, I think I know what M'zzur's favourite colour is.</span>
<<elseif $usecape == 'steve'>><span class = 'chuk'>CHUK: I don't want him to know that I "appropriated company property" again.</span>
<<elseif $usecape == 'ena'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'girl'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'quik'>><span class = 'chuk'>CHUK: What use could a Quik have for a cape made of real gold?</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usecape][$usecape to 'portrait']]</span>
<<if $act <4>>\
<span id = 'tab'>[[Use with Steve|usecape][$usecape to 'steve']]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Use with variably-eyed lady|usecape][$usecape to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usecape][$usecape to 'girl']]</span>
<<if $questcape>>
<span id = 'tab'>[[Use with Quik|capetoquik]]</span>
<<else>>
<span id = 'tab'>[[Use with Quik|usecape][$usecape to 'quik']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usecape == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'janitor'>><span class = 'chuk'>CHUK: That would make the janitor look really amazing. Sadly, it wouldn't help me accomplish anything.</span>
<<elseif $usecape == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'greenalien'>><span class = 'chuk'>CHUK: I'm sure it would love a genuine golden M'zzur cape, but I might need it for something else.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usecape][$usecape to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usecape][$usecape to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usecape][$usecape to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usecape][$usecape to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usecape == 'librarian'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'robot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usecape][$usecape to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usecape][$usecape to 'robot']]</span>
<span id = 'tab'>[[Use with books|usecape][$usecape to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usecape == 'plant'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'painter'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'waterfall'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'madame'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usecape][$usecape to 'plant']]</span>
<<if $act < 4>>\
<span id = 'tab'>[[Use with painter|usecape][$usecape to 'painter']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Use with waterfall|usecape][$usecape to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usecape][$usecape to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usecape == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usecape][$usecape to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usecape == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'quik'>><span class = 'chuk'>CHUK: What use could a Quik have for a cape made of real gold?</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usecape][$usecape to 'tub']]</span>
<<if $questcape>><span id = 'tab'>[[Use with Quik mechanic|capetomainquik]]</span>
<<else>><span id = 'tab'>[[Use with Quik mechanic|usecape][$usecape to 'quik']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usecape == 'door'>><span class = 'chuk'>CHUK: No need to add more gold.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usecape][$usecape to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usecape == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'grate'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usecape][$usecape to 'vendingmachine']]</span>
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usecape][$usecape to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usecape == 'largepot'>><span class = 'chuk'>CHUK: I've heard about edible gold, but I'm pretty sure the cape's not that.</span>
<<elseif $usecape == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with large pot|usecape][$usecape to 'largepot']]</span>
<span id = 'tab'>[[Use with wilted carrots|usecape][$usecape to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usecape == 'baron'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'petshop'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'bearded'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usecape][$usecape to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usecape][$usecape to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usecape][$usecape to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $usecape == 'toad'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usecape][$usecape to 'toad']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'tunnel'>>\
<<if $usecape == 'bars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'ledge'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'pipes'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usecape][$usecape to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usecape][$usecape to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usecape][$usecape to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usecape == 'crystal'>><span class = 'chuk'>CHUK: It would make a nice cover for the crystal ball, but I might need it for something else.</span>
<<elseif $usecape == 'basket'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with crystal ball|usecape][$usecape to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usecape][$usecape to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usecape][$usecape to 'bin']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usecape == 'workbench'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with workbench|usecape][$usecape to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usecape == 'mechanic'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'valves'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'valves2'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usecape][$usecape to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usecape][$usecape to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usecape][$usecape to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usecape == 'statue'>><span class = 'chuk'>CHUK: I'm not putting that back on the statue.</span>
<<elseif $usecape == 'phone'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'moon'>><span class = 'chuk'>CHUK: The Crystal Moon is infinitely more beautiful than any amount of gold!</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usecape][$usecape to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usecape][$usecape to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usecape][$usecape to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'prison'>>\
<<if $usecape == 'prisonbars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'steveshands'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with metal bars|usecape][$usecape to 'prisonbars']]</span>
<span id = 'tab'>[[Use with Steve's tied hands|usecape][$usecape to 'steveshands']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'rexroom'>>\
<<if $usecape == 'rex'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Rex|usecape][$usecape to 'rex']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'bay'>>\
<<if $usecape == 'ship'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with General Vox's ship|usecape][$usecape to 'ship']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'waitingroom'>>\
<<if $usecape == 'posterleft'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usecape == 'postermiddle'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usecape == 'posterright'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with leftmost poster|usecape][$usecape to 'posterleft']]</span>
<span id = 'tab'>[[Use with middle poster|usecape][$usecape to 'postermiddle']]</span>
<span id = 'tab'>[[Use with rightmost poster|usecape][$usecape to 'posterright']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Cape of gold</span>
<<if $capewith == 'scissors'>><span class = 'chuk'>CHUK: I don't need to cut this.</span>
<<elseif $capewith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'paint'>><span class = 'chuk'>CHUK: It's already gold.</span>
<<elseif $capewith == 'soda'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'book'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'goodbook'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'crickets'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'pigeon'>><span class = 'chuk'>CHUK: The cape would cover the boosters' exhausts, and that's not something you should do.</span>
<<elseif $capewith == 'fuel'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'stevescard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $capewith == 'accesscard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $accesscard>>[[Access card|combinecape][$capewith to 'accesscard']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinecape][$capewith to 'crickets']]
<</if>>\
<<if $band>>[[Elastic band|combinecape][$capewith to 'band']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinecape][$capewith to 'emptybox']]
<</if>>\
<<if $beard>>[[Fake beard|combinecape][$capewith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinecape][$capewith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinecape][$capewith to 'paint']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinecape][$capewith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinecape][$capewith to 'book']]
<</if>>\
<<if $pigeon>>[[Homing Rocket Pigeon|combinecape][$capewith to 'pigeon']]
<</if>>\
<<if $box>>[[Icebox|combinecape][$capewith to 'box']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinecape][$capewith to 'goodbook']]
<</if>>\
<<if $mop>>[[Mop head|combinecape][$capewith to 'mop']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinecape][$capewith to 'soda']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinecape][$capewith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinecape][$capewith to 'watch']]
<</if>>\
<<if $remote>>[[Remote control|combinecape][$capewith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinecape][$capewith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinecape][$capewith to 'screwdriver']]
<</if>>\
<<if $fuel>>[[Solid rocket fuel|combinecape][$capewith to 'fuel']]
<</if>>\
<<if $stevescard>>[[Steve's business card|combinecape][$capewith to 'stevescard']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$capewith to 'none']]</span>It's a blue plastic icebox with a sticker that reads "M'zzur Ice Sandwiches. Because luxury tastes best served cold!". There are ice sandwiches inside the box.
<span class = 'chuk'>CHUK: The box is great at keeping them cold.</span>
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Icebox</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usebox == 'portrait'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebox == 'steve'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usebox == 'ena'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'girl'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usebox == 'quik'>><span class = 'chuk'>CHUK: I don't think they want that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usebox][$usebox to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|usebox][$usebox to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|usebox][$usebox to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usebox][$usebox to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usebox][$usewatch to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usebox == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'janitor'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usebox == 'bar'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'greenalien'>><span class = 'chuk'>CHUK: I received it in an honest trade. I'm not giving it back.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usebox][$usebox to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usebox][$usebox to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usebox][$usebox to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usebox][$usebox to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usebox == 'librarian'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usebox == 'robot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'books'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usebox][$usebox to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usebox][$usebox to 'robot']]</span>
<span id = 'tab'>[[Use with books|usebox][$usebox to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usebox == 'plant'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebox == 'painter'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<elseif $usebox == 'waterfall'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'madame'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usebox][$usebox to 'plant']]</span>
<span id = 'tab'>[[Use with painter|usebox][$usebox to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|usebox][$usebox to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usebox][$usebox to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usebox == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usebox][$usebox to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usebox == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebox == 'quik'>><span class = 'chuk'>CHUK: I don't think it wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usebox][$usebox to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usebox][$usebox to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usebox == 'door'>><span class = 'chuk'>CHUK: That won't open the door.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usebox][$usebox to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usebox == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'guard'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usebox == 'grate'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usebox][$usebox to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|usebox][$usebox to 'guard']]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usebox][$usebox to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usebox == 'largepot'>><span class = 'chuk'>CHUK: I'm not into fusion cuisine.</span>
<<elseif $usebox == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with large pot|usebox][$usebox to 'largepot']]</span>
<span id = 'tab'>[[Use with wilted carrots|usebox][$usebox to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usebox == 'baron'>><span class = 'chuk'>CHUK: I don't think he wants that.</span>
<<elseif $usebox == 'petshop'>><span class = 'chuk'>CHUK: I wonder what would happen if I placed the icebox on the receptacle and bought something from the store. Most likely, some ice sandwiches would get squished.</span>
<<elseif $usebox == 'bearded'>><span class = 'chuk'>CHUK: I don't think she wants that.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usebox][$usebox to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usebox][$usebox to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usebox][$usebox to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $usebox == 'toad'>><span class = 'chuk'>CHUK: Toads don't eat ice sandwiches.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usebox][$usebox to 'toad']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'tunnel'>>\
<<if $usebox == 'bars'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'ledge'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebox == 'pipes'>><span class = 'chuk'>CHUK: If these pipes got hot, they could defrost the icebox... But I don't want to melt the ice sandwiches.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usebox][$usebox to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usebox][$usebox to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usebox][$usebox to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usebox == 'crystal'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'basket'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebox == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with crystal ball|usebox][$usebox to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usebox][$usebox to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usebox][$usebox to 'bin']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usebox == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with workbench|usebox][$usebox to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usebox == 'valves'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebox == 'valves2'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|givesandwiches]]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usebox][$usebox to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usebox][$usebox to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usebox == 'statue'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebox == 'phone'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebox == 'moon'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usebox][$usebox to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usebox][$usebox to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usebox][$usebox to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Icebox</span>
<<if $boxwith == 'scissors'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'mop'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'fakehead'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $boxwith == 'band'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'book'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'goodbook'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $boxwith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $cape>>[[Cape of gold|combinebox][$boxwith to 'cape']]
<</if>>\
<<if $band>>[[Elastic band|combinebox][$boxwith to 'band']]
<</if>>\
<<if $beard>>[[Fake beard|combinebox][$boxwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinebox][$boxwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinebox][$boxwith to 'paint']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinebox][$boxwith to 'goldenremote']]
<</if>>\
<<if $book>>[[Handbook of Insults|combinebox][$boxwith to 'book']]
<</if>>\
<<if $goodbook>>[[Improved Handbook of Insults|combinebox][$boxwith to 'goodbook']]
<</if>>\
<<if $mop>>[[Mop head|combinebox][$boxwith to 'mop']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinebox][$boxwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinebox][$boxwith to 'watch']]
<</if>>\
<<if $remote>>[[Remote control|combinebox][$boxwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinebox][$boxwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinebox][$boxwith to 'screwdriver']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$boxwith to 'none']]</span>
<<set $color to 'red'>>\
This thin book, bound in red covers, is titled "The Handbook of Insults". You open the book and flip through some pages. You discover insults so mean and vile you turn red from just reading them.
<span class = 'chuk'>CHUK: Wow... those insults sure pack a punch.</span>
<span id="tab">[[Return to inventory|inventory]]</span>
Use <span class = 'items'>Handbook of Insults</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usebook == 'portrait'>><span class = 'chuk'>CHUK: I actually do want to insult him, but I can't do it in public.</span>
<<elseif $usebook == 'steve'>><span class = 'chuk'>CHUK: I don't want to insult him.</span>
<<elseif $usebook == 'ena'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<elseif $usebook == 'girl'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<elseif $usebook == 'quik'>><span class = 'chuk'>CHUK: I don't want to insult them.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usebook][$usebook to 'portrait']]</span>
<span id = 'tab'>[[Use with Steve|usebook][$usebook to 'steve']]</span>
<span id = 'tab'>[[Use with variably-eyed lady|usebook][$usebook to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usebook][$usebook to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usebook][$usewatch to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usebook == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebook == 'janitor'>><span class = 'chuk'>CHUK: I don't want to insult him.</span>
<<elseif $usebook == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebook == 'greenalien'>><span class = 'chuk'>CHUK: I don't want to insult it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usebook][$usebook to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usebook][$usebook to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usebook][$usebook to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usebook][$usebook to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usebook == 'librarian'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<elseif $usebook == 'books'>><span class = 'chuk'>CHUK: It doesn't belong in this library.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usebook][$usebook to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|improvebook]]</span>
<span id = 'tab'>[[Use with books|usebook][$usebook to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usebook == 'plant'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebook == 'painter'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<elseif $usebook == 'waterfall'>><span class = 'chuk'>CHUK: Water would ruin the book.</span>
<<elseif $usebook == 'madame'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usebook][$usebook to 'plant']]</span>
<span id = 'tab'>[[Use with painter|usebook][$usebook to 'painter']]</span>
<span id = 'tab'>[[Use with waterfall|usebook][$usebook to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usebook][$usebook to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usebook == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usebook][$usebook to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usebook == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebook == 'quik'>><span class = 'chuk'>CHUK: I don't want to insult it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usebook][$usebook to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usebook][$usebook to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usebook == 'door'>><span class = 'chuk'>CHUK: Sadly, insulting the door won't open it.
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usebook][$usebook to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usebook == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebook == 'grate'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usebook][$usebook to 'vendingmachine']]</span>
<<if $guardscared>>\
<<else>>\
<span id = 'tab'>[[Use with guard|insultfail]]</span>
<</if>>\
<<if $grateremoved>>\
<<else>>\
<span id = 'tab'>[[Use with metal grate|usebook][$usebook to 'grate']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'kitchen'>>\
<<if $usebook == 'largepot'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebook == 'carrots'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with large pot|usebook][$usebook to 'largepot']]</span>
<span id = 'tab'>[[Use with wilted carrots|usebook][$usebook to 'carrots']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'westerncorridor'>>\
<<if $usebook == 'baron'>><span class = 'chuk'>CHUK: I don't want to insult him.</span>
<<elseif $usebook == 'petshop'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebook == 'bearded'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with moustachioed man|usebook][$usebook to 'baron']]</span>
<span id = 'tab'>[[Use with Pet Shop booth|usebook][$usebook to 'petshop']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with bearded alien|usebook][$usebook to 'bearded']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'guestwing'>>\
<<if $usebook == 'toad'>><span class = 'chuk'>CHUK: I won't insult an innocent animal!</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Korrian Horned Toad|usebook][$usebook to 'toad']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'tunnel'>>\
<<if $usebook == 'bars'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebook == 'ledge'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebook == 'pipes'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with steel bars|usebook][$usebook to 'bars']]</span>
<span id = 'tab'>[[Use with concrete ledge|usebook][$usebook to 'ledge']]</span>
<span id = 'tab'>[[Use with heating pipes|usebook][$usebook to 'pipes']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'fortuneroom'>>\
<<if $usebook == 'crystal'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebook == 'basket'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usebook == 'bin'>><span class = 'chuk'>CHUK: I don't want to throw this away.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with crystal ball|usebook][$usebook to 'crystal']]</span>
<span id = 'tab'>[[Use with knitting basket|usebook][$usebook to 'basket']]</span>
<span id = 'tab'>[[Use with wicker bin|usebook][$usebook to 'bin']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'repairshop'>>\
<<if $usebook == 'workbench'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with workbench|usebook][$usebook to 'workbench']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'boilerroom'>>\
<<if $usebook == 'mechanic'>><span class = 'chuk'>CHUK: I don't want to insult him.</span>
<<elseif $usebook == 'valves'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebook == 'valves2'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with mechanic|usebook][$usebook to 'mechanic']]</span>
<<if $aftericecream>>\
<span id = 'tab'>[[Use with arena boiler's valves|usebook][$usebook to 'valves2']]</span>
<<else>>\
<span id = 'tab'>[[Use with arena boiler's valves|usebook][$usebook to 'valves']]</span>
<</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'penthouse'>>\
<<if $usebook == 'statue'>><span class = 'chuk'>CHUK: Hey, listen up, you... mmm... two faced son of a snake! ... ... It's no fun with just a statue.</span>
<<elseif $usebook == 'phone'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usebook == 'moon'>><span class = 'chuk'>CHUK: I cannot insult the holy Moon of my people.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden statue|usebook][$usebook to 'statue']]</span>
<span id = 'tab'>[[Use with videophone|usebook][$usebook to 'phone']]</span>
<span id = 'tab'>[[Use with Crystal Moon|usebook][$usebook to 'moon']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<else>>\<</if>><span class = 'chuk'></span>\
Combine <span class = 'items'>Handbook of Insults</span>
<<if $bookwith == 'scissors'>><span class = 'chuk'>CHUK: I don't want to destroy the book.</span>
<<elseif $bookwith == 'leaflet'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bookwith == 'fakehead'>><span class = 'chuk'>CHUK: I don't want to insult a fake head.</span>
<<elseif $bookwith == 'screwdriver'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bookwith == 'watch'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bookwith == 'paint'>><span class = 'chuk'>CHUK: I don't want to paint this gold.</span>
<<elseif $bookwith == 'soda'>><span class = 'chuk'>CHUK: I don't want to spill soda on the book.</span>
<<elseif $bookwith == 'beard'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bookwith == 'cape'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bookwith == 'box'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bookwith == 'crickets'>><span class = 'chuk'>CHUK: I don't want to insult my crickets. I like them.</span>
<<elseif $bookwith == 'emptybox'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bookwith == 'remote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<elseif $bookwith == 'goldenremote'>><span class = 'chuk'>CHUK: This won't do anything.</span>
<<else>>Combine with which item?
<</if>>
<span id = 'tab'><<if $cape>>[[Cape of gold|combinebook][$bookwith to 'cape']]
<</if>>\
<<if $crickets>>[[Crickets in icebox|combinebook][$bookwith to 'crickets']]
<</if>>\
<<if $emptybox>>[[Empty icebox|combinebook][$bookwith to 'emptybox']]
<</if>>\
<<if $beard>>[[Fake beard|combinebook][$bookwith to 'beard']]
<</if>>\
<<if $fakehead>>[[Fake Quik head|combinebook][$bookwith to 'fakehead']]
<</if>>\
<<if $paint>>[[Gold spray paint|combinebook][$bookwith to 'paint']]
<</if>>\
<<if $goldenremote>>[[Golden remote control|combinebook][$bookwith to 'goldenremote']]
<</if>>\
<<if $box>>[[Icebox|combinebook][$bookwith to 'box']]
<</if>>\
<<if $soda>>[[M'zzur Soda|combinebook][$bookwith to 'soda']]
<</if>>\
<<if $leaflet>>[[Pet shop leaflet|combinebook][$bookwith to 'leaflet']]
<</if>>\
<<if $watch>>[[Pocket watch|combinebook][$bookwith to 'watch']]
<</if>>\
<<if $remote>>[[Remote control|combinebook][$bookwith to 'remote']]
<</if>>\
<<if $scissors>>[[Scissors|combinebook][$bookwith to 'scissors']]
<</if>>\
<<if $screwdriver>>[[Screwdriver|combinebook][$bookwith to 'screwdriver']]
<</if>></span>
<span id = 'tab'>[[Return to inventory|inventory][$bookwith to 'none']]</span>
This is "The Handbook of Insults", improved by THAT'S DEATH'S ROBOT. You open the book and look at the page with the robot's handwriting. You discover insults so stupefying and obscure you're not even sure if they're insults at all.
<span id="tab">[[Return to inventory|inventory]]</span>Use <span class = 'items'>Improved Handbook of Insults</span>
<span class = 'chuk'></span><<if $room == 'mainlobby'>>\
<<if $usegoodbook == 'portrait'>><span class = 'chuk'>CHUK: I actually do want to insult him, but I can't do it in public.</span>
<<elseif $usegoodbook == 'steve'>><span class = 'chuk'>CHUK: I don't want to insult him.</span>
<<elseif $usegoodbook == 'ena'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<elseif $usegoodbook == 'girl'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<elseif $usegoodbook == 'quik'>><span class = 'chuk'>CHUK: I don't want to insult them.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with Chairperor's portrait|usegoodbook][$usegoodbook to 'portrait']]</span>
<<if $act <4>>\
<span id = 'tab'>[[Use with Steve|usegoodbook][$usegoodbook to 'steve']]</span>
<<else>>\
<</if>>\
<span id = 'tab'>[[Use with variably-eyed lady|usegoodbook][$usegoodbook to 'ena']]</span>
<span id = 'tab'>[[Use with girl in blue T-shirt|usegoodbook][$usegoodbook to 'girl']]</span>
<span id = 'tab'>[[Use with Quik|usegoodbook][$usewatch to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'easterncorridor'>>\
<<if $usegoodbook == 'securibot'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoodbook == 'janitor'>><span class = 'chuk'>CHUK: I don't want to insult him.</span>
<<elseif $usegoodbook == 'bar'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoodbook == 'greenalien'>><span class = 'chuk'>CHUK: I don't want to insult it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with guard robot|usegoodbook][$usegoodbook to 'securibot']]</span>
<span id = 'tab'>[[Use with janitor|usegoodbook][$usegoodbook to 'janitor']]</span>
<span id = 'tab'>[[Use with metal bar|usegoodbook][$usegoodbook to 'bar']]</span>
<<if $act > 2>>\
<span id = 'tab'>[[Use with green alien|usegoodbook][$usegoodbook to 'greenalien']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'servicecorridor'>>\
There's nothing here you could use the item with.
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'library'>>\
<<if $usegoodbook == 'librarian'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<elseif $usegoodbook == 'robot'>><span class = 'chuk'>CHUK: I think this book is improved enough for now.</span>
<<elseif $usegoodbook == 'books'>><span class = 'chuk'>CHUK: It most definitely doesn't belong in this library.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with librarian|usegoodbook][$usegoodbook to 'librarian']]</span>
<span id = 'tab'>[[Use with robot|usegoodbook][$usegoodbook to 'robot']]</span>
<span id = 'tab'>[[Use with books|usegoodbook][$usegoodbook to 'books']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'conservatory'>>\
<<if $usegoodbook == 'plant'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoodbook == 'painter'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<elseif $usegoodbook == 'waterfall'>><span class = 'chuk'>CHUK: Water would ruin the book.</span>
<<elseif $usegoodbook == 'madame'>><span class = 'chuk'>CHUK: I don't want to insult her.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with reddish plant|usegoodbook][$usegoodbook to 'plant']]</span>
<<if $act < 4>>\
<span id = 'tab'>[[Use with painter|usegoodbook][$usegoodbook to 'painter']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Use with waterfall|usegoodbook][$usegoodbook to 'waterfall']]</span>
<<if $act == 3>>\
<span id = 'tab'>[[Use with fortune teller|usegoodbook][$usegoodbook to 'madame']]</span>
<<else>><</if>>\
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'storeroom'>>\
<<if $usegoodbook == 'mops'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with dirty mops|usegoodbook][$usegoodbook to 'mops']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'quikroom'>>\
<<if $usegoodbook == 'tub'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<elseif $usegoodbook == 'quik'>><span class = 'chuk'>CHUK: I don't want to insult it.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with bathtub|usegoodbook][$usegoodbook to 'tub']]</span>
<span id = 'tab'>[[Use with Quik mechanic|usegoodbook][$usegoodbook to 'quik']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northerncorridor'>>\
<<if $usegoodbook == 'door'>><<if $golddooropen>><span class = 'chuk'>CHUK: The door is already open. No need to insult it.</span><<else>><span class = 'chuk'>CHUK: Sadly, insulting the door won't open it.</span><</if>>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with golden door|usegoodbook][$usegoodbook to 'door']]</span>
<span id = 'tab'>[[Back|inventory]]</span>
<<elseif $room == 'northwesterncorridor'>>\
<<if $usegoodbook == 'vendingmachine'>><span class = 'chuk'>CHUK: Mmm... I don't think so.</span>
<<elseif $usegoodbook == 'grate'>><span class = 'chuk'>CHUK: That won't help anything.</span>
<<else>>\<</if>>\
<span id = 'tab'>[[Use with vending machine|usegoodbook][$usegoodbook to 've