This file is a walkthrough for the game of interactive fiction, SHE'S GOT A THING FOR A SPRING by Brent VanFossen. The game and this walkthrough are copyright (c) 1997 Brent VanFossen, but may be distributed freely in any format. They may not be changed or used commercially without the written permission of the author. The game itself should be available for downloading at the interactive fiction archive, ftp://ftp.gmd.de/if-archive. Make sure and also get the Z-machine (Infocom compatible) interpreter at that same site. Many other similar games are available, as well. A NOTE ABOUT THE WALKTHROUGH: This game contains random elements which make a step-by-step walkthrough a dangerous undertaking, because undoubtedly, something is slightly different with every play. However, the player should be able to use this file as a guide to moving through the game. When the random events are likely to be encountered, I have tried to note that in the file. The walkthrough does not pretend to show the reasoning behind each move, and much of the fun of a game of this kind is exploring, experimenting, and discovering the secrets for yourself. The game file itself contains a hint system which starts with gentle nudges and progresses to complete spoilers of all the major puzzles. The author recommends that the player use that system first, and this file only as a last resort. Enjoy! Brent VanFossen September 1997 . . . . S P O I L E R S . . . . >e >get the branch >push the stick >e >get the stick >u >u (If necessary. Some players are more skillful at climbing the animal trails in games like this. :) >n >pick the herbs >s >x the pika >search the rockpile >x the moose >hide in the rocks >z (The moose should be gone by now. If not, wait another turn.) >get out >put the herbs on the XXX path Note: The pika is random, but predictable. Put the herbs on the predicted return path after he has left to forage. His return can be predicted as follows: Path he leaves by Return path Left Right Center Left Right Center >z >l >get the leaves >n >w >s >enter the outhouse >get the roll >out >x the shed >x the chimney >open the door >search the ashes >light the roll >wave the roll at the wasps >put the roll on the stick >wave the stick at the wasps >enter the shed >get all >get all from the shelf >out >s >hello >x the chair >give the brick to bob >s >sw >sw >w >n >e >e >nw >sw >s >enter the tent >get the bag >out >e >ne >ne >n >x bob >open the jar >give the board to bob >ask bob about jar >no >give the jar to bob >s >sw >sw >e >e >x the tower >x the cage >turn the crank >enter the trolley >pull the cable >wear the gloves >pull the cable >get out >read the sign >se >se >se >se >nw >search the willows >n >read the sign >n >nw >x waterfall >look behind it >x the nest >x the egg >get it >nw >w >light a match >e >se >out >w >undress >enter the spring >z >put the egg in the spring >w >z >smell leaves >put them in the spring >w >z >dress >se >s >s >enter the trolley >pull the cable >get out >w >sw >get the flipflops >wear them >n >w >ne >n >i >empty the jar >get the fireflies >put them in the jar >close the jar >se >ne >n >in (By now, the fireflies have probably died. If not, wait a few turns.) >show the jar to bob >give the jar to bob >yes >out >s >sw >n >open jar >get fireflies >put them in the jar >close the jar >s >s >e >e >enter trolley >pull cable >out >n >get the sign >throw it >n >nw >ne >nw >w >empty the bag >get the banquet >put it in the bag >close the bag >e >se >out >w >open the bag >z *** You have won ***