This directory contains games for the CP/M operating system, which ran on various 8-bit home computers with 8080/Z80 processors in the 1980s. # old Older versions of some of the games in this directory. # adventure_cpm.tar.gz tuid: fft6pu91j85y4acv ifwiki: Adventure CP/M executable of the 375 point version of Colossal Cave, by The Software Toolworks. This is an expansion and port by Walt Bilofsky to the 8080/Z80 of Jim Gillogly's UNIX C port of Wood's original code. # barsoom1.zip tuid: 7q0px7tb8nqdvave Barsoom Adventure #1: The Lost City, by Susan Schnitger. (a solution is in solutions/Barsoom1.sol) # cpm-advent.zip tuid: fft6pu91j85y4acv ifwiki: Adventure CP/M ports of Colossal Cave Adventure, ported by Mike Goetz. Included are version A02 (350 points) with Fortran source, versions B00 and B01 (both 550 points), B02 and B03 (580 points), and tools to extract some approximation to A-code source from the version B games. [file is linked to games/source/cpm-advent.zip] # cpm-advent-c01.zip tuid: fft6pu91j85y4acv ifwiki: Adventure CP/M port of Colossal Cave Adventure, ported by Mike Goetz. Version C01.1, March 1987, (580 points). Includes Goetz's C source code for the A-code munger and interpreter, and instructions on how to build the game on a modern system. # cpm_advsampler.zip tuid: e0tz136ysdnfnvck tuid: bhu49t1gxfwetcru tuid: 5e9zrkcfgq2moinh ifwiki: Catseye ifwiki: Moonglow A sampler of several freeware Z-code adventures, put together by Carsten Dost. This will work with most CP/M Systems with a 80x25 terminal and at least 64k of memory. Included games are Cat's Eye, Deja Vu and Moonglow. # scott-adams-cpm.zip tuid: 7nkd8ib4xbeqr7pm tuid: dy4ok8sdlut6ddj7 tuid: zya3mo3njj58hewi tuid: 89kxtet3vb9lzj87 tuid: ay2jy3sc3e6s9j4k tuid: 89qmjvv4cb0z93t5 tuid: 025dj4on6jr2c867 tuid: cj05ocxhay4dbrfs tuid: hew4c6rciycb6vog tuid: rlxb5i0vjrnfr6x9 tuid: wkaibkem4nxzo53y tuid: aqy6km542aq20jh4 tuid: 4yo4je8dh53ug9qs ifwiki: Adventureland ifwiki: Pirate Adventure ifwiki: Secret Mission ifwiki: Voodoo Castle ifwiki: The Count ifwiki: Strange Odyssey ifwiki: Mystery Fun House ifwiki: Pyramid of Doom ifwiki: Ghost Town ifwiki: Savage Island, Part I ifwiki: Savage Island, Part II ifwiki: Golden Voyage Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M. Z-80 required because the random number generator depends on the R register. It has been tested on CP/M emulators that do implement the R register. Without the R register, the interpreter will hang after printing the first room but before accepting any commands. The interpreter program is believed to be identical to what was shipped on 8" floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware made in the early 1990s. [file is linked from scott-adams/games/cpm/scott-adams-cpm.zip]