you came down out of the light down to damp stone Glowing runes inscribed on the wall: (display: "tablet") [[water carries me away|precipice]] from that stone to this one and the currents and the companions are ever-changing. Who am I? (live: 1.0s)[(display: "identity")] Or, you may climb up into [[the light]]?(if: $clime is 1)[(if: $vision is 1)[water [[flowing down->shrine]] down the cliff into the bushes (cone-clusters of leaves and pink flowers) cross the trail you walk up "what was done to you in a world that [[should be yours->caves]]"] (else-if: $vision is -1)[gotta know the [[noise->shrine]] know the freakish sense you do your art and swing your arrogance don't let anyone say they're heavensent... & make yourself[[ free...->caves]]]] (else-if: $clime is 0)[(if: $vision is 1)[at the [[top->shrine]] of the waterfall looking down into the crevasse. down there in the canyon, it doesn't wait for you to go. it goes on right like it likes to. down there in the [[canyon->caves]]] (else-if: $vision is 0)[sky blue and [[white clouds->caves]]] (else-if: $vision is -1)[[[heroic architecture->shrine]], fantasy architecture]] (else-if: $clime is -1)[(if: $vision is -1)[[[down there->shrine]] in the canyon down there in the canyon runs the water fast ya'it do down there in the canyon [[down there->caves]] in the canyon the water runs so fast]] sailed in the river current so swift rocks all around and a [[shrine]] in the distance... or the path through the [[caves]] (if: $vision is 0)[old mountains in the distance where the refugee roams a comfortable little canyon moving in circles on a boat] (if: $vision is -1)[manuscript & sigil stones make the stones sense your passing make the rumble give voice to the current of the earth the stone stays still the water moves you on] good view of the (display: "palace")(if: $clime is 1)[(if: $vision is 1)[The [[essence->flat]] of war is [[deception->flat]]. [[war is->flat]]...] (else-if: $vision is 0)[i have swam from dawn till [[dusk->flat]], under [[water->flat]]] (else-if: $vision is -1)[i have swam up and down the [[river->flat]], around the [[lake->flat]] [[naked->flat]],]] (else-if: $clime is 0)[(if: $vision is 1)[i have swam in the [[current->flat]]] (else-if: $vision is 0)[[[hunger->flat]] [[thirst->flat]] [[supplies->flat]]] (else-if: $vision is -1)[]] (else-if: $clime is -1)[(if: $vision is 1)[follow through making [[noise->flat]] making [[money->flat]] making [[deceptions->flat]]] (else-if: $vision is 0)[i have [[swam->flat]] in the [[gloaming day->flat]]] (else-if: $vision is -1)[[[binocular->flat]] [[knife->flat]] [[sweat->flat]]shirt [[dog->flat]] [[rifle->flat]] [[bird->flat]] [[clouded sky->flat]] [[grasping branches->flat]] fluffing [[silk->flat]] ]] [tablet] and idols gold clay strings bracelets of beads forgotten and forgetting memory and tapestries sickness bowl of rice hot green tea and forgetting (strong stimulus) (display: "tablet") (live: 5.0s)[(display: "mystery")] [[making us yearn for comprehension->flat]]water flowing [[down->grotto]] down the cliff into the bushes (cone-clusters of leaves and pink flowers) cross the trail you walk [[up->grotto]] "what was [[done->grotto]] to you in a world that should be [[yours->grotto]]" (if: $vision is -1)[the ecosystem, the ecology, the moving parts ] down to the [[grotto->grotto]] you went through narrow caves (static on the radio) (if: $vision is 1)[[[marble grotto->grotto]], graffiti reading, "Monetary Monestary" ](if: $vision is 0)[ we're all gonna die ](if: $vision is -1)[innards of a computer, the vast and [[shining cell->grotto]], [[mechanism of interaction->grotto]]. ] a way which feels useless, or informal, sighing, plying your oar... dip, drip [[& a rhythm of gentle dripping|grotto]]<pre> =><= `<======(*)======>` <---(+++)--->(live: 1.0s)[ (if: $clime is 1 and $vision is -1)[*](else:)[O](if: $clime is 1 and $vision is 0)[*](else:)[O](if: $clime is 1 and $vision is 1)[*](else:)[O] (if: $clime is 0 and $vision is -1)[*](else:)[O](if: $clime is 0 and $vision is 0)[*](else:)[O](if: $clime is 0 and $vision is 1)[*](else:)[O] (if: $clime is -1 and $vision is -1)[*](else:)[O](if: $clime is -1 and $vision is 0)[*](else:)[O](if: $clime is -1 and $vision is 1)[*](else:)[O]] <---(+++)---> {(live: 1.0s)[{ (if: $clime is 1)[(set: $climeText to "WARM")] (else-if: $clime is 0)[(set: $climeText to "TEMPERATE")] (else-if: $clime is -1)[(set: $climeText to "COOL")] (if: $vision is 1)[(set: $visionText to "CLEAR")] (else-if: $vision is 0)[(set: $visionText to "MODERATE")] (else-if: $vision is -1)[(set: $visionText to "MURKY")] The climate is (print: $climeText). Your vision is (print: $visionText).}] } <---(+++)---> (link-repeat:"O")[{(display:"candlestick")}] (link-repeat:"O")[{(display:"lamp")}] (link-repeat:"O")[{(display:"hoe")}] (link-repeat:"O")[{(display:"silk")}] (link-repeat:"O")[{(display:"sunset")}] <---(+++)---> Touch a sigil to invoke it. =><= (link-repeat:"The Candlestick")[{(display:"candlestick")}] (link-repeat:"The Shining Lantern")[{(display:"lamp")}] <== (link-repeat:"The Hoe")[{(display:"hoe")}] ==> (link-repeat:"The Silken Garment")[{(display:"silk")}] =><= (link-repeat:"The Sunset")[{(display:"sunset")}] <---(+++)---> `<======(*)======>`(if: $clime is 1)[(if: $vision is 1)[soldier of war] (else-if: $vision is 0)[stop whimpering you hussy] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[soldier of fortune] (else-if: $vision is 0)[soldier of many names] (else-if: $vision is -1)[soldier of one sun]] (else-if: $clime is -1)[(if: $vision is 1)[soldier of many nations] (else-if: $vision is 0)[after you get em all in, lock the gate] (else-if: $vision is -1)[]] [[lightening round->passage2]](if: $clime is 1)[(if: $vision is 1)[don't you long for freedom?] (else-if: $vision is 0)[don't you long for freedom?] (else-if: $vision is -1)[now forget now build anew now mix and sort and industrialize]] (else-if: $clime is 0)[(if: $vision is 1)[key lime pie in the sunset shadowy oblivion, sweetness forgetting We who have passed over Lethe] (else-if: $vision is 0)[forgetting comes easily to those adept at it, and the long-forgotten children are less than the science of themselves... ] (else-if: $vision is -1)[a great, immense yearning and sorrow a forgotten melody]] (else-if: $clime is -1)[(if: $vision is 1)[yearning freedom] (else-if: $vision is 0)[trees and old women forgetting the sun, forgetting the moon stars and constallations stars and harmonies stars and fleeting foes ] (else-if: $vision is -1)[do you think we have not already heard all that Eliot said?]] <!-- yearning freedom trees and old women forgetting the sun, forgetting the moon stars and constallations stars and harmonies stars and fleeting foes forgetting comes easily to those adept at it, and the long-forgotten children are less than the science of themselves... do you think we have not already heard all that Eliot said? don't you long for freedom? key lime pie in the sunset shadowy oblivion, sweetness forgetting We who have passed over Lethe a great, immense yearning and sorrow a forgotten melody now forget now build anew now mix and sort and industrialize -->(if: $clime is 1)[(if: $vision is 1)[[[millet porridge->hovels]]] (else-if: $vision is 0)[eating] (else-if: $vision is -1)[[[pie->hovels]]]] (else-if: $clime is 0)[(if: $vision is 1)[[[walnuts and porridge->hovels]]] (else-if: $vision is 0)[food] (else-if: $vision is -1)[[[honey and porridge->hovels]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[brown bread->hovels]]] (else-if: $vision is 0)[forgetting] (else-if: $vision is -1)[[[white bread->hovels]]]] (if: $clime is 1)[(if: $vision is 1)[[[hungry->hovels]]] (else-if: $vision is 0)[outfitted the regiment river rapids ancient honor swords and powerful banners, spears, tassels, high, [[honored wall->hovels]]... sigil of god and king] (else-if: $vision is -1)[[[water->hovels]] [[air->hovels]] [[Stone->chapel]]]] (else-if: $clime is 0)[(if: $vision is 1)[my [[subtle fears->chapel]] and wavering shafts] (else-if: $vision is 0)[[[die screaming->chapel]]] (else-if: $vision is -1)[heard [[the rafting, the reaving->hovels]] [[heaving of sighs->hovels]] and long, [[low winter chorus->chapel]]]] (else-if: $clime is -1)[(if: $vision is 1)[thrusts] (else-if: $vision is 0)[[[die penniless->chapel]]] (else-if: $vision is -1)[[[children of sleep->hovels]] [[in my soul->chapel]] children living dread [[in my busom->hovels]]]] grasses wave in the breeze, [[roots in sandy soil,|hovels]] (if: $vision is -1)[& fear in the fluttering birds fear in the mouse in the underbrush fear in the ruin fear ] (if: $vision is 1)[greetings from the grass cottages, greetings from riverside canoe](if: $clime is 1)[(if: $vision is 1)[] (else-if: $vision is 0)[my [[conditions->chapel]] my [[biology->chapel]]] (else-if: $vision is -1)[they speak of [[slavery->chapel]] as if it were [[freedom->chapel]] and they speak of freedom as if it were slavery. anything i might wish to do, they say it will lead to my [[death->chapel]].]] (else-if: $clime is 0)[(if: $vision is 1)[Why am I [[crying->chapel]] for the [[railroads->chapel]], of all things? For the [[railroads? Why am I [[crying->chapel]] for [[old French romances->chapel]] of [[railroads->chapel]]? Railroads and [[clockwork->chapel]], [[blue chrome->chapel]]...] (else-if: $vision is 0)[Why am I [[crying->chapel]] for my steel and my [[bronze->chapel]] and my [[scaffolding->chapel]]?] (else-if: $vision is -1)[What is [[wrong->chapel]] with me? [[Why->chapel]] am I [[crying->chapel]]?]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[Why am I [[crying->chapel]] for my [[din->chapel]] and my [[old age->chapel]]?] (else-if: $vision is -1)[[[Why->chapel]] am I [[crying->chapel]] [[for->chapel]]]] a little shoal or island of comfort where you are shipwrecked and lean, [[dragging along->chapel]] the shore of silence, temple heady and private (display: "tablet") and all around the fighting and the fires--- she shadows of night niche and [[gray stone->halls]]... (you leave me with longing)(if: $clime is 1)[(if: $vision is 1)[[[steaming->temple]] [[jungle->trees]] [[paradise->temple]]] (else-if: $vision is 0)[[[steaming->temple]] [[loins->trees]]] (else-if: $vision is -1)[[[steaming->temple]] [[river-pool->trees]]]] (else-if: $clime is 0)[(if: $vision is 1)[[[dig->trees]] up the [[ruins->temple]] of the [[dead->temple]]] (else-if: $vision is 0)[] (else-if: $vision is -1)[[[smoke->temple]] on the [[water->trees]]]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[a great, immense [[yearning->temple]] and [[sorrow->temple]] a forgotten [[melody->trees]]] (else-if: $vision is -1)[rushing water crashing [[tempest->trees]] foe and roar of foe's [[will->temple]]]] heroic architecture stone pillar niche & dusty sunlight [[temple]] gloaming and gloriousArgonath, the Pillar of Kings, shard of stone, worn from the hillside The signs here are clear: you may take the high road to the mountain crest which [[overlook]]s the waterfall, or you may take the [[pass]], which is the easy and comfortable route.(if: $clime is 1)[(if: $vision is 1)[fae people] (else-if: $vision is 0)[down underground in the house of the mouse-people,] (else-if: $vision is -1)[rabbit people]] (else-if: $clime is 0)[(if: $vision is 1)[non-humans.] (else-if: $vision is 0)[them who cried by the light of the moon] (else-if: $vision is -1)[speaking lies and swirling emotions yearning for the musical norm,]] (else-if: $clime is -1)[(if: $vision is 1)[them who cried by the light of the moon] (else-if: $vision is 0)[folk who form violent ideas after seeing too much of something that people should not see: it is hypnosis, hypnosis] (else-if: $vision is -1)[cool grace, swirling form whirling aeons, broken norm]] <!-- down underground in the house of the mouse-people, rabbit people fae people non-humans. them who cried by the light of the moon folk who form violent ideas after seeing too much of something that people should not see: it is hypnosis, hypnosis --> As you look down [[into the hole]], you feel that you are already part of the text. You can feel it taking hold. You can return to the [[lobby]], if you prefer. (set: $clime to 0) (set: $vision to 0)sighing, plying your oar... dip, [[drip|dampstone]] & a rhythm of gentle dripping down to (display: "place")There sits a little rock. Beside the rock is a house, and beside the house is Moro. Moro has a mushroom-shaped hat, and ears like a rabbit. Moro hops and smiles. (if: $clime is 1)[(if: $vision is 1)[] (else-if: $vision is 0)[] (else-if: $vision is -1)[i have had the children of sleep among me in my [[soul->towns]]]] (else-if: $clime is 0)[(if: $vision is 1)[Singing, "Long labor, Stone and lumber, Gravel and clay. Aggregates plant; [[Port, sky, bay.->towns]]"] (else-if: $vision is 0)[I outfitted the regiment. I need something powerful. river rapids ancient honor swords and powerful banners, spears, tassels, high, honored wall... sigil of [[god and king->towns]]] (else-if: $vision is -1)[i have had the children living dread in my [[busom->towns]]]] (else-if: $clime is -1)[(if: $vision is 1)[i have heard the rafting, the reaving the heaving of sighs and the long, low [[winter chorus->towns]]] (else-if: $vision is 0)[[[i->halls]] have had the land in my eyes] (else-if: $vision is -1)[the sky is always the sky, the sun is always the sun, the air is always the air. [[This is a story about trauma->halls]].]] played with earthworms and lizards (if: $clime is 1)[(if: $vision is 1)[[[the humans and the pidgeons in the city->towns]],] (else-if: $vision is 0)[[[amoeba->towns]] [[armadillo->towns]] [[lizard->towns]] [[guinea-pig->towns]] [[guinea-fowl->towns]] [[tortise->towns]]] (else-if: $vision is -1)[[[i->halls]] sailed down the trees]] (else-if: $clime is 0)[(if: $vision is 1)[[[forest in the bowl of the valley,->halls]]] (else-if: $vision is 0)[[[water->halls]] [[wind->halls]]] (else-if: $vision is -1)[[[fish->towns]] [[eel->towns]] [[parrot->towns]] [[mer->towns]] [[fae->towns]] [[mimga,->towns]] [[mushroom children->towns]]]] (else-if: $clime is -1)[(if: $vision is 1)[pools rivers waterfalls gushers geysers [[reflecting->halls]]] (else-if: $vision is 0)[[[shame->halls]] [[sorrow->halls]] [[sadness->halls]] [[regret->halls]]] (else-if: $vision is -1)[[[water->halls]] [[stone->halls]] [[air->halls]] [[plant-life->towns]] [[creatures->towns]]]] `<*(0)*(0)*>` (if: $clime is 1)[(if: $vision is 1)[trees and old women forgetting the sun, forgetting the moon stars and constallations stars and harmonies stars and [[fleeting foes->towns]]] (else-if: $vision is 0)[meaning, yearning, memory sweet sign of the times [[young lovers->towns]] tall grass braids in their hair] (else-if: $vision is -1)[broom, spinning-wheel, [[barrow, and croft->towns]] [[seek the treasure->halls]] which can never be lost]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[lost needs terror some singing down the hall down in the valley down among the azaleas down [[among the rhodedendron->halls]] by the waterside] (else-if: $vision is -1)[]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[Now sweep aside all thy yearning And all the faulty delay. Cleave to the call of the [[duck->towns]] and [[gull->towns]]; They bid ye fly away. Fly to the West Or fly to the East. It makes no difference to [[me->towns]]. But travel the world wide and make good Journals of [[what you see->halls]].] (else-if: $vision is -1)[]](if: $clime is 1)[(if: $vision is 1)[two male soldiers standing guard at the mouth of the valley above the waterfall] (else-if: $vision is 0)[] (else-if: $vision is -1)[two male soldiers standing guard at the mouth of the valley above the waterfall]] (else-if: $clime is 0)[(if: $vision is 1)[two male soldiers standing guard at the mouth of the valley above the waterfall] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] (else-if: $clime is -1)[(if: $vision is 1)[two male soldiers standing guard at the mouth of the valley above the waterfall] (else-if: $vision is 0)[] (else-if: $vision is -1)[two male soldiers standing guard at the mouth of the valley above the waterfall]] at the top of the waterfall looking down into the creavasse. down there in the canyon, it doesn't wait for you to go. it goes on right like it likes to. down there in the canyon some singing down the hall down in the valley down among the azaleas down among the rhodedendron by the waterside (if: $clime is 1)[(if: $vision is 1)[[[salesmanship->tower]] and [[entrepreneurialism->grounds]].] (else-if: $vision is 0)[[[castinets->grounds]] and [[certain death->tower]], [[kettle drums and longing->trees]]] (else-if: $vision is -1)[[[killed->tower]] in the [[band of warriors->grounds]], partying]] (else-if: $clime is 0)[(if: $vision is 1)[[[killed->tower]] in the [[urban warfare->trees]]] (else-if: $vision is 0)[[[killed->tower]] in the [[static drumming->grounds]]] (else-if: $vision is -1)[[[fear and motivation->tower]], [[fear and fatigue->grounds]],]] (else-if: $clime is -1)[(if: $vision is 1)[[[making fear->grounds]] in the [[fronds of ferns->trees]], [[gloaming->grounds]],] (else-if: $vision is 0)[[[making fear->grounds]] in the [[warring night->trees]]] (else-if: $vision is -1)[[[making fear->trees]] in the [[pain->tower]] of [[suffering->grounds]],]] (display: "waterfall") down there in the canyon down there in the canyon runs the water [[fast->grounds]] ya'it do down there in the canyon down there in the canyon the water runs so fast open ocean anarchic twilight the sigil of albion on monestary front (if: $clime is 1)[(if: $vision is 1)[[[nightfall->overlook]] and [[mosquitoes->pass]]] (else-if: $vision is 0)[[[pleasant illusions->overlook]], [[illusion magic->pass]] ] (else-if: $vision is -1)[wish I could [[fall asleep->pass]] beside [[the tree->overlook]]]] (else-if: $clime is 0)[(if: $vision is 1)[clickering of [[leaves->pass]]] (else-if: $vision is 0)[sweetness and [[falling-away->pass]]] (else-if: $vision is -1)[horses [[shuffling->pass]] down gravel slope wind and water in [[the trees->overlook]] sweetness and semblance]] (else-if: $clime is -1)[(if: $vision is 1)[[[corn->overlook]] and [[corn products->pass]] [[wars->pass]] and [[rumors of wars->overlook]]] (else-if: $vision is 0)[key lime pie in the sunset [[shadowy oblivion->overlook]], sweetness forgetting We who have [[passed over->pass]] Lethe] (else-if: $vision is -1)[fear and auburn honey warmth in [[cottage->pass]], wolves in [[winter woods->overlook]]]] mountains high and gushers tumbling down hunger in your belly high clouds frown blue bowl spilling over mountain cave, scarlet ogre (if: $clime is 1)[(if: $vision is 1)[hung head over [[journal->pass]] on moss-bed beside [[stone->Argonath]]] (else-if: $vision is 0)[[[stone->Argonath]] [[silence->pass]] croaking frogs dropping insects pool and moss moss on [[stone->Argonath]] in [[sunlight->overlook]]] (else-if: $vision is -1)[locked in [[combat->pass]] [[faces->Argonath]] in [[stone->overlook]]]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[hollywood [[hills->pass]] rock n roll [[stars->overlook]]] (else-if: $vision is -1)[[[fences->overlook]], [[property->Argonath]] [[lines->pass]]]] (else-if: $clime is -1)[(if: $vision is 1)[river-bend and valley] (else-if: $vision is 0)[i want to [[fear->overlook]] somebody i want to be] (else-if: $vision is -1)[spears and the hafts let between the [[gate->pass]] stoned by the [[opposition->Argonath]] flashes of [[cameras->overlook]] in [[night->Argonath]]]] outfitted the regiment river rapids ancient honor swords and powerful banners, spears, tassels, high, honored wall... sigil of god and king (if: $clime is 1)[(if: $vision is 1)[] (else-if: $vision is 0)[[[black sky above, starry->Argonath]]] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[[[white sky above->Argonath]]] (else-if: $vision is -1)[[[blue sky above->Argonath]]]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[[[black sky above, cloudy->Argonath]]] (else-if: $vision is -1)[]] (if: $vision is 1)[trees & mountain vistas good clear winds] (if: $vision is -1)[manuscript & sigil stones make the stones sense your passing make the rumble give voice to the current of the earth] westward to the pillars of [[Argonath]](if: $clime is 1)[(if: $vision is 1)[] (else-if: $vision is 0)[[[folk->shrine]] who form violent ideas after [[seeing too much of something->palaceview]] that people should not see: it is hypnosis, [[hypnosis->shrine]]] (else-if: $vision is -1)[[[moss->shrine]] & [[frogs->shrine]] you are swinging from the vines with a knife in your teeth.]] (else-if: $clime is 0)[(if: $vision is 1)[coming down from [[high->shrine]] and [[viciously battling sickness->shrine]] I wish to confess that I could not be a [[coward->palaceview]] if I tried] (else-if: $vision is 0)[sighing, [[plying your oar->palaceview]]... dip, drip & a rhythm->shrine]] of gentle dripping] (else-if: $vision is -1)[]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[made to [[feel frightened->palaceview]] and made to [[feel frightening->palaceview]]...] (else-if: $vision is -1)[[[cried->shrine]] [[by the light of the moon->palaceview]]]] pillars in the face of the wall bowl smooth gravel slope gray shores sandy cliffs mountain and castle, kingdom (if: $clime is 1)[(if: $vision is 1)[[[horses shot scrabbling->shrine]] down the front [[trembling->palaceview]] staggering down the flank of the mountain] (else-if: $vision is 0)[colors and [[aesthetics->palaceview]]: gradiants: [[lime green and orange->shrine]],] (else-if: $vision is -1)[[[bowing pebbles->door]] children and [[fronds->shrine]]]] (else-if: $clime is 0)[(if: $vision is 1)[the [[setting->shrine]] doesn't matter only the [[flavor->palaceview]] matters, only the [[feeling->palaceview]] matters: [[concrete->palaceview]] is not the same as stone, [[guns->palaceview]] are not the same as arrows and [[the spear, the sword, the axe,->palaceview]] are not the same at [[all->shrine]].] (else-if: $vision is 0)[the [[full diversity->palaceview]] [[of flight->shrine]]] (else-if: $vision is -1)[don't [[double-trust->palaceview]] your [[instincts->shrine]]. don't make [[fake lies->palaceview]].]] (else-if: $clime is -1)[(if: $vision is 1)[hungry [[fugue->palaceview]] [[beautiful woman->palaceview]] of [[rock n roll magazines->palaceview]]: sex, sex, sex, sex ([[reproduce and survive->shrine]])] (else-if: $vision is 0)[[[cold clarity,->palaceview]] [[sweet wine->palaceview]] and the [[cold secret->palaceview]] they [[told->shrine]] us,] (else-if: $vision is -1)[[[birds over the Amazon->palaceview]] lifting [[water->shrine]]]] (if: $vision is -1)[water carries me away from that stone into this one and the currents and the companions are ever-changing.] Thre lies a small shrine on a island some miles away. Visit the [[shrine]]? (if: $vision is 1)[or [[take the shortcut|door]] ]war, and the wall a hundred miseries bones and the battle and the storm of steel I have read Storm of Steel "an almost demoniacal lightness" and we are [[fine->sky]] we are cruising we are sailing down this river and swimming in the water and smiling all the children and their families around the watering-hole (if: $clime is 1)[(if: $vision is 1)[yearning, escalation, skeletal longing allowed to be in need] (else-if: $vision is 0)[yearning, escalation, skeletal longing allowed to be in need] (else-if: $vision is -1)[specialities]] (else-if: $clime is 0)[(if: $vision is 1)[yearning, escalation, skeletal longing allowed to be in need] (else-if: $vision is 0)[a comfortable little canyon moving in circles on a boat] (else-if: $vision is -1)[ //already know//]] (else-if: $clime is -1)[(if: $vision is 1)[ballroom and basement, longing and needing] (else-if: $vision is 0)[treating the children like peasants... presenting the lord with his presents... doing taxes to pay for the war] (else-if: $vision is -1)[treating the children like peasants... presenting the lord with his presents... doing taxes to pay for the war]] waterfall pours in and behind the waterfall is a secret room pillars in the face of the wall, [[tunnel]] and two windows //Risky water// runs down below the path in the //secret way// beneath the mountain and down the river to the plains, divided by ancient sluice and channel: {{{ (if: $clime is 1)[(if: $vision is 1)[[[beatles->flat]] [[worms->flat]] [[rancid animals->tunnel]]] (else-if: $vision is 0)[[[sunset->height]] [[mosquitoes->tunnel]] [[bears->flat]] [[deer->flat]] [[wolves->flat]] water fish [[crawdads->tunnel]] [[bacteria->tunnel]] [[scum->tunnel]] [[trees->flat]] [[plants->flat]] [[(lotsa plants)->tunnel]]] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[[[rainbow->height]] [[rain->flat]] clouds [[swirling round->tunnel]] [[gold & purple of sunset->flat]] [[gray and white->tunnel]]] (else-if: $vision is -1)[]] (else-if: $clime is -1)[(if: $vision is 1)[rocks flows [[streams->tunnel]] [[leaves->flat]]] (else-if: $vision is 0)[the water dripping [[down->tunnel]]] (else-if: $vision is -1)[[[moaning quivers->height]] [[terrible->flat]] [[joy->tunnel]] [[told you how to be the boy->towns]]]] }}} Padme on Geonosis. (O far villages, and your quarantines-) o far away cullion fields o whirlwinds and twisters and bowls of millet o chilling Chinese children on the stoop or continue along to the [[flatlands->flat]] (display: "forgetting")(if: $clime is 1)[(if: $vision is 1)["FLANKING MANEUVERS! FLANKING MANEUVERS!"] (else-if: $vision is 0)["FLANKING MANEUVERS! FLANKING MANEUVERS!"] (else-if: $vision is -1)[the singing sun shields of granaries in the murk swords and bitter mosques]] (else-if: $clime is 0)[(if: $vision is 1)["FLANKING MANEUVERS! FLANKING MANEUVERS!"] (else-if: $vision is 0)[the shout and the havoc] (else-if: $vision is -1)[fear and empire]] (else-if: $clime is -1)[(if: $vision is 1)[made love to the infidels made love to the braziers of coals the glaive and the halberd stone and steel] (else-if: $vision is 0)[the shout and the havoc] (else-if: $vision is -1)[the shout and the havoc]] children, screaming in the villages burns the fields in summer blue [[sky]] bowl of granary grain in the shade children running (if: $clime is 1)[(if: $vision is 1)[caught looking] (else-if: $vision is 0)[accused of heresy] (else-if: $vision is -1)[children crying water in the wounded groundaries]] (else-if: $clime is 0)[(if: $vision is 1)[caught watching] (else-if: $vision is 0)[we all crawled forwards to pay our dues to the dawn. yearned for new tumult and the river, and the sun river, sun, swimming fishes] (else-if: $vision is -1)[children crying water in the wounded groundaries]] (else-if: $clime is -1)[(if: $vision is 1)[caught making a scene,] (else-if: $vision is 0)[accused of diabolical entertainment,] (else-if: $vision is -1)[children crying water in the wounded groundaries]] hope and sorrow yearning for a new future a green knoll... a final knell of healing and reverberation...(if: $clime is 1)[(if: $vision is 1)[played with earthworms and lizards] (else-if: $vision is 0)[water moss, lichen [[fungus->canyon]]] (else-if: $vision is -1)[the ecosystem, the [[ecology,->fortress]] the moving parts]] (else-if: $clime is 0)[(if: $vision is 1)[marble [[grotto->canyon]]] (else-if: $vision is 0)[spilling oil green trees white [[marble->fortress]] bare legs and cotton [[dyed->canyon]] (black/red/yellow/orange)] (else-if: $vision is -1)[the stone stays [[still->fortress]] the water [[moves you on->canyon]]]] (else-if: $clime is -1)[(if: $vision is 1)[spilling oil, green trees] (else-if: $vision is 0)[water carries me away from that [[stone->fortress]] into this one and the currents and the [[companions->canyon]] are ever-changing.] (else-if: $vision is -1)[we're [[all gonna die->slope]]]] (if: $vision is 1)[flank of rock in the high place: down into the valley] (if: $vision is -1)[the setting doesn't matter only the flavor matters, only the feeling matters:] concrete is not the same as stone, guns are not the same as arrows [[and the spear, the sword, the axe,|horse]] are not the same at all. (if: $vision is -1)[the yawn of your chasm your shining fantasm your fear and your face in the void- could anything be like you were to me, boy? have had the land in my eyes my summit, my precipice, long ago...] (display: "forgetting") (if: $vision is 0)[architectures will vary](if: $clime is 1)[(if: $vision is 1)[[[storm-rumble->height]] & [[torrential rain->height]] black cloud over [[hillside->height]], [[fog gathering->Argonath]]] (else-if: $vision is 0)[[[storms->height]] [[storms->height]] [[storms->height]] and [[storms->height]] [[aplenty->Argonath]], every year, till the end of time (okay, good)] (else-if: $vision is -1)[streaming upon [[ruins->Argonath]] learning calm sorrow learning serene flow streaming upon [[roads in tempest->Argonath]] [[cart and convoy->Argonath]]…]] (else-if: $clime is 0)[(if: $vision is 1)[camped in [[foothills->height]], [[at mouth of valley->Argonath]], built [[forts->Argonath]] in the [[hills->height]]] (else-if: $vision is 0)[I have [[endured storms->height]]. Knew nothing of [[war->Argonath]]. Knew nothing of -- I was an innocent child once. I think I had a farmhouse once. Cornfields out back and [[a narrow tree->height]] provided little shade. It was [[blue-dusty->height]], the sky, in living memory. It all seems sepia now. Played under the porch dogs or frogs there was a pond, must've been...] (else-if: $vision is -1)[[[storm torrential->height]] downpour [[flooded->height]] the [[battle->Argonath]] turned swampy [[footwork->pass]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[camped in foothills->height]] [[horses in open terrain->height]] [[thunder and lightening->height]] knew nothing of [[war->Argonath]]] (else-if: $vision is 0)[[[storms->height]]] (else-if: $vision is -1)[stormclouds and [[blue smoke->height]] golden grass on hill and horizon why am I crying for my [[enormous labor->Argonath]] [[horses on plain->height]],]] stone in the [[wilderness->height]] you hunger you hunger nevertheless(if: $clime is 1)[(if: $vision is 1)[and the reasons [[multiplying->sandy]] among us, making love to slow [[speeches->sandy]] [[slurred->sandy]] among us, [[drunk->landing]] individuals on the [[porch->landing]]] (else-if: $vision is 0)[[[survival->sandy]]. [[reproduction->landing]] and [[survival->landing]]. what is the [[difference->landing]]?] (else-if: $vision is -1)[get the key from the frog.]] (else-if: $clime is 0)[(if: $vision is 1)[and power and infinite [[glory->sandy]], a gross [[illusion->landing]], [[alliance of concerns->sandy]], [[balance-point->landing]] of infinite [[jest->sandy]]] (else-if: $vision is 0)[the marsh of [[floating->sandy]], face-down in the lillies... in the lilly pads you float and trundle along gently, one [[place->landing]] to [[another->landing]] ] (else-if: $vision is -1)[our supplies are running low. you explore till you die, then you start another game.]] (else-if: $clime is -1)[(if: $vision is 1)[paddling around a quiet lake and knowing you have to go back to the supermarket if you wanna buy food.] (else-if: $vision is 0)[When you become [[ill->sandy]] from too much [[exaltation->landing]].] (else-if: $vision is -1)[How do you [[feed->sandy]] in the [[sewers->hovels]]? Do you see your [[supplies->landing]] running down?]] reached the treeline and saw sun-gilded meadows spreading grass gilded by sun, golden up the hills, & the mountains flashing like steel... children rustling on the boughs heavy weight swirling water behind heavy oar your yearning and fear (if: $vision is 1)[air stone rocks flows streams leaves] hungry (if: $vision is 1)[water] good view of the palace from here, the (display: "palace") (if: $vision is -1)[(display: "place")] making love to the [[landing]](if: $clime is 1)[(if: $vision is 1)[learning [[to go to sleep->tower]] [[in a foreign room->the road]]...] (else-if: $vision is 0)[[[rhythm->the road]] of [[enormous drums->tower]]] (else-if: $vision is -1)[learning to go to [[sleep->the road]] in a [[bed->tower]] which was a [[ship->trees]],]] (else-if: $clime is 0)[(if: $vision is 1)[[[rhythm->tower]] of [[advance->the road]] and [[retreat->the road]].] (else-if: $vision is 0)[rhythm of [[seeking->the road]]] (else-if: $vision is -1)[rhythm of [[fleeing->the road]]]] (else-if: $clime is -1)[(if: $vision is 1)[summoning [[lost->tower]] [[aid->the road]]] (else-if: $vision is 0)[summoning [[friends->the road]] upon the [[freighter->the road]]...] (else-if: $vision is -1)[learning to go [[to sleep->the road]] in [[a bed->tower]] which circled [[the stars->trees]]]] (display: "waterfall") embraced by gray mountains golden hills [[bleak tower->tower]] water flowing down down the cliff [[into the bushes->trees]] (cone-clusters of leaves and pink flowers) [[cross the trail->the road]] you walk up "what was done to you in a world that should be yours" (if: $clime is 1)[(if: $vision is 1)[rusting steel] (else-if: $vision is 0)[parts of hidden mysteries] (else-if: $vision is -1)[actually almost died sculpted from steel forgotten eclipse spinning the rift in twilight]] (else-if: $clime is 0)[(if: $vision is 1)[shining steel] (else-if: $vision is 0)[parts of forbidden machines] (else-if: $vision is -1)[freighter, rusting separated at birth political activity stones under the hillside grasses on the hill beside the road not knowing what life is not knowing truck on the heavy highway weight of steel between your shoulders]] (else-if: $clime is -1)[(if: $vision is 1)[parts of forgotten machinery] (else-if: $vision is 0)[steel and iron and stone wood and anvil, furnace and tong] (else-if: $vision is -1)[subtle emissary]] (if: $clime is 1)[(if: $vision is 1)[crying woman white robes, clutching child with her man, his eyes quizzical, unsure. other women, multitudes, crying with their children.] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[making money merchants and mercenaries scenery and props making plays] (else-if: $vision is 0)[] (else-if: $vision is -1)[President Trump rowing the canoe]] (else-if: $clime is -1)[(if: $vision is 1)[heavy weight swirling water behind heavy oar your yearning and fear] (else-if: $vision is 0)[] (else-if: $vision is -1)[the digital wasteland, the wasteland of ideas]] [[the road->towns]] crumbling down the mountain shale and gravel plain horses shot scrabbling down the front trembling staggering down the flank of the mountain hollywood hills rock n roll stars follow through making noise making money making deceptions loss needs terror fear and empire architects steel skyscrapers, smog (if: $clime is 1)[(if: $vision is 1)[flit children in the monestaries wee birds, hummingbirds,] (else-if: $vision is 0)[lime green substances and imitations] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[children weaving the hunger and the fine escence of dawn] (else-if: $vision is 0)[] (else-if: $vision is -1)[digital entropies, games and deeming]] (else-if: $clime is -1)[(if: $vision is 1)[horses moving down into the plain, five horsemen headed north] (else-if: $vision is 0)[sick children] (else-if: $vision is -1)[]] there is no-where you're supposed to be except here this is the moment this is the ecstasy this is the raging of life -- the mighty feeling the mighty freedom [[sky blue and white clouds->woods]] extraterritoriality the vatican a farm a luxuriant meadow the claiming of the east, the claiming of the west yearning for [[prisms|cruise]] or palaces of [[diamond dews|cruise]] sigils of twilight heroic architecture pleasant illusions, [[illusion magic|running]](if: $clime is 1)[(if: $vision is 1)[& [[you with the fulcrum in your eyes->palaceview]], you with the insidious [[lance->slope]], you who are [[plotting machinery->palaceview]] and [[dominion->slope]], you who insist upon being among the ______ and you know what is [[proper->door]] in the age of sin to do] (else-if: $vision is 0)[[[my prince->slope]],] (else-if: $vision is -1)[[[gunboat->palaceview]] plunging down the [[river->shrine]], into the [[green jungle->slope]], the reek and screech of [[monkeys->slope]], their dung]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[you got up from [[resting->slope]] beside your horse (the horse in [[trappings->slope]], [[white and dark purple->palaceview]]) got up to go [[down->door]] the hill, to go by the forest road toward the [[palace->palaceview]] by way of the [[white fortress->slope]].] (else-if: $vision is -1)[great head of [[concord->slope]], taking off into desert sky,]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[the trees were green at [[that time->slope]], sky blue and hazy with cloud and air cool. your [[breath->shrine]] and the [[horse's breath->slope]] lift on wind, ] (else-if: $vision is -1)[didn't want to do what they [[told you->shrine]]]] [[ancient enterprise->palaceview]] great labor of stones stone and pillar of strength I am (display: "identity") [[wind keeps sweeping on,|slope]] (if: $clime is 1)[(if: $vision is 1)[arms: spear (tassled) short sword knife] (else-if: $vision is 0)[saddlebags the boat, the cabin [[the desk->chapel]]] (else-if: $vision is -1)[mountains high and gushers tumbling down [[hunger in your belly->chapel]] [[high clouds->chapel]] frown [[blue bowl spilling over->chapel]] [[mountain cave, scarlet ogre->chapel]]]] (else-if: $clime is 0)[(if: $vision is 1)[armor: gold-trimmed & shining steel protecting oil helmet breastplate skirt paladrons greaves & boots gauntlets cape & cloak [[underclothes->chapel]]] (else-if: $vision is 0)[equipment/inventory just want to have so much money that i [[never need to work->chapel]] ever again] (else-if: $vision is -1)[& travelling by horseback by paddleboat by luxury [[space->chapel]]-yacht]] (else-if: $clime is -1)[(if: $vision is 1)[equipment: [[telescope->chapel]] salves [[talisman->chapel]] [[broadsheet manuscript->chapel]] [[holy book->chapel]] golden pocketwatch [[lutette->chapel]]] (else-if: $vision is 0)[[[exploration->chapel]]] (else-if: $vision is -1)[[[manuscript & sigil stones->chapel]] make the stones sense your passing make the rumble give voice to the current of the [[earth->chapel]]]] The good people in their houses; wooden hovels on the other side of town. There is a chapel among the trees. Visit the [[chapel]]? (if: $vision is 1)[bowl of lentils] (if: $vision is -1)[bowing pebbles children and fronds](if: $clime is 1)[(if: $vision is 1)[I was yearning for the austerity of the past modern age and spinning in the depravity] (else-if: $vision is 0)[spiralling odyssey / prophecy the progression of your life itself -- that which is within your memory and that which is not -- bombers flying, "decapitation mission" et cetera ad infinitum which is not the attempt at a misguided prophecy but rather the description of what is already real -- already in planning, already executed, already concealed and denied, already revealed, in much-altered form.] (else-if: $vision is -1)[dealing heavy tons of damage and squirming with yearning, needing heavy lots of help and yearning for foes]] (else-if: $clime is 0)[(if: $vision is 1)["form a militia"] (else-if: $vision is 0)[needing night-time soliloquies to calm the abuse.] (else-if: $vision is -1)["form a federation of knights"]] (else-if: $clime is -1)[(if: $vision is 1)["I need you to speak violently; I need you to speak true!"] (else-if: $vision is 0)[hope and sorrow yearning for a new future a green knoll... a final knell of healing and reverberation...] (else-if: $vision is -1)[speaking reverently over the ruins]] holy temple halls and replicas of holy temple [[halls->passage]] (if: $clime is 1)[(if: $vision is 1)[] (else-if: $vision is 0)[rival ubiquities, rival fears and terrors rival mysteries in the kingdom of longing.] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[] (else-if: $vision is -1)[speaking lies and swirling emotions yearning for the musical norm,]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[cool grace, swirling form whirling aeons, broken norm] (else-if: $vision is -1)[]](if: $clime is 1)[(if: $vision is 1)[] (else-if: $vision is 0)[& the aurite flight of your heart needles of silver & the great bowl of the earth,] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[trees swayed in fog] (else-if: $vision is 0)[] (else-if: $vision is -1)[reached the treeline and saw sun-gilded meadows spreading grass gilded by sun, golden up the hils, & the mountains flashing like steel... children rustling on the boughs]] (else-if: $clime is -1)[(if: $vision is 1)[white sails & coasts] (else-if: $vision is 0)[ children, heathens Hearths] (else-if: $vision is -1)[pine sway in fog dripping moss bestial howl sun faint gray & cool]] unbreakable bow of steel and organic stone forest in the bowl of the valley, i have had the land i nmy eyes (sic) (if: $clime is 1)[(if: $vision is 1)[cool children pacing the fields] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[dark & moon & star] (else-if: $vision is 0)[cool drawers and wood floors] (else-if: $vision is -1)[physical location]] (else-if: $clime is -1)[(if: $vision is 1)[gray shores sandy cliffs] (else-if: $vision is 0)[three children on the wind] (else-if: $vision is -1)[$20,000]] [[contine->dampstone]] (if: $vision is 1)[or tear away the moss and dirt an uncover the [[secret way->door2]] ](if: $clime is 1)[(if: $vision is 1)[children, screaming in the [[villages->towns]] burns the [[fields->height]] in [[summer->height]] blue sky bowl of [[granary->towns]] [[grain in the shade->height]] children [[running->height]]] (else-if: $vision is 0)[[[nuts and cherries->height]] sweet and nice] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[war, and the [[wall->towns]] a hundred [[miseries->height]] bones and the battle and the storm of [[steel->towns]] i have read storm of steel "an almost [[demoniacal lightness->height]]" and we are [[fine->towns]] we are [[cruising->height]] we are sailing down this river and [[swimming->height]] in the water and [[smiling->height]] all the children and their [[families->towns]] around the [[watering-hole->height]]] (else-if: $vision is -1)[[[beans and rice->towns]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[gold grass->height]] in the [[bowl of the plane,->towns]]] (else-if: $vision is 0)[[[flirting->height]] with [[banishment->towns]]] (else-if: $vision is -1)[waterfall [[pours->height]] in and behind the waterfall is a [[secret room->towns]]]] [[fantasy->height]] [[architecture->towns]] [[decayed->height]] and [[destroyed->towns]] (if: $clime is 1)[(if: $vision is 1)[[[splash->ocean]] of surf upon [[wedding->boat]] [[sun->shore]]] (else-if: $vision is 0)[[[symbol of sacrifice->ocean]] on the altar] (else-if: $vision is -1)[[[blue rippling water->ocean]]]] (else-if: $clime is 0)[(if: $vision is 1)[[[crew->ocean]] of [[annihilated ark->shore]] [[arc->ocean]] of [[golden arrow->boat]]] (else-if: $vision is 0)[swinging [[oars->shore]] [[froth of water->ocean]], [[steel-gray rock->boat]]] (else-if: $vision is -1)[[[slave days->ocean]] and [[dying->boat]] [[galleon->shore]]]] (else-if: $clime is -1)[(if: $vision is 1)[children and soldiers bearing [[oars->boat]] [in [[rowboats->ocean]] at [[end of day->shore]] / in r[[owboats->ocean]] on the [[seashore->shore]] / in [[rowboats->ocean]] by the [[village->shore]] at night]] (else-if: $vision is 0)[[[children->ocean]] and [[soldiers->boat]] bearing [[oars->shore]]] (else-if: $vision is -1)[the [[rhymes->shore]] by their [[millions->boat]]]] marble grotto (live: 1.0s)[ (if: $vision is -1)[shame sorrow sadness regret ](if: $vision is 1)[ water stone air plant-life creatures]] (display: "tablet") (live: 1.0s)[ (display: "mystery") (if: $clime is 1)[(if: $vision is 1)[[[splash->ocean]] of [[surf->shore]] upon [[crow->boat]] wing,] (else-if: $vision is 0)[[[fetish->ocean]] of [[ivory->shore]] and [[rosewood->boat]]] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[[[splash->ocean]] of [[surf->shore]] upon [[stone spike->boat]]] (else-if: $vision is 0)[] (else-if: $vision is -1)[[[echoing->ocean]] of the [[soft->ocean]] [[fall->shore]] on [[cloth->boat]]]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[[[stone->ocean]] [[pillar niche->shore]] & [[dusty sunlight->boat]]] (else-if: $vision is -1)[]] (if: $vision is 0)[ [[making us yearn for comprehension|ocean]] ]] stone pillar niche & dusty sunlight (display: "tablet") Proceed by way of the mountain [[vista]]? Or the [[wild heights->wild]]?{(set: $clime -= 1) (set: $vision -= 1) (display: "checkVars")}{(set: $clime to 0) (set: $vision -= 1) (display: "checkVars")}{(if: $clime is 1)[(set: $clime -= 1 )] (else-if: $clime is 0)[(set: $clime +=1 )] (else-if: $clime is -1)[(set: $clime +=1 )] (set: $vision -= 1) (display: "checkVars")}{(set: $clime -= 1) (set: $vision += 1) (display: "checkVars")}{(set: $clime += 1) (set: $vision += 1) (display: "checkVars")}by way of (display: "horses") (if: $clime is 1)[(if: $vision is 1)[a [[horse->canyon]] in the [[woods->fortress]]] (else-if: $vision is 0)[got up from resting beside your horse (the horse in trappings, white and dark purple) got up to go down the hill, to go by the forest road toward the palace [[by way of the white fortress|fortress]].] (else-if: $vision is -1)[[[a horse in the desert->fortress]]]] (else-if: $clime is 0)[(if: $vision is 1)[and we of the sleek and shining [[soil->canyon]] we who knelt by our [[boats->fortress]] in our boats holding our [[flag->fortress]] (which was blue and maroon, tassled with gold, a banner that hung, with two triangular tails, from the [[cross-beam->canyon]] of a brazen cross, the pole, which the [[banner-man->slope]] held...)] (else-if: $vision is 0)[a [[horse->fortress]] in the [[village->slope]]] (else-if: $vision is -1)[swilling [[violence->slope]] on the [[wind->fortress]],]] (else-if: $clime is -1)[(if: $vision is 1)[horses stamping frozen [[earth->canyon]] & [[breath->fortress]] of blazing [[nostril->slope]] floats out over fallow [[hills->caves]]---] (else-if: $vision is 0)[high mountain [[winds->fortress]] of high China's [[plain->canyon]],] (else-if: $vision is -1)[on the [[boardwalk->caves]] at the water's [[edge->canyon]]...]] a [[horse->fortress]] in the [[mountains->canyon]] [[or into the canyon?|canyon]] the way of the shrine and grotto?{(if: $clime > 1 )[(set: $clime to 1)] (else-if: $clime < -1 )[(set: $clime to -1)] (if: $vision > 1 )[(set: $vision to 1)] (else-if: $vision < -1 )[(set: $vision to -1)]}(if: $clime is 1)[(if: $vision is 1)[i am not your prince or your princess, nor will i ever be nor will i ever be your vagabond veteran your pretty princess your woman warrior nor will i ever be nor will i ever be] (else-if: $vision is 0)[beast and demon and tomboy and holy woman] (else-if: $vision is -1)[maybe i was a mercenary. or an explorer.]] (else-if: $clime is 0)[(if: $vision is 1)[a woman who is an angel -- not a guardian angel or a gentle angel, but a Master of Hosts, Sister.] (else-if: $vision is 0)[Emery] (else-if: $vision is -1)[emery]] (else-if: $clime is -1)[(if: $vision is 1)[more and less than female] (else-if: $vision is 0)[a woman who is falling apart] (else-if: $vision is -1)[a story about a warrior-woman who...]] <!-- emery emery emery a beast and a monster and a tomboy and a holy woman: a demon goddess -- more and less than female: outside of gender already, outside of violence, a woman who is falling apart -- a woman who is an angel -- not a guardian angel or a gentle angel, but a Master of Hosts, Sister. a story about a warrior-woman who... Emery -->(if: $clime is 1)[(if: $vision is 1)[] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] (if: $clime is 1)[(if: $vision is 1)[a horse in the mountains] (else-if: $vision is 0)[horses stamping hard earth & breath of blazing nostril floats out over fallow hills---] (else-if: $vision is -1)[open ocean anarchic twilight the sigil of Albion on monestary front]] (else-if: $clime is 0)[(if: $vision is 1)[horses stamping hard earth & breath of blazing nostril floats out over fallow hills---] (else-if: $vision is 0)[steed] (else-if: $vision is -1)[steed white marble and hale]] (else-if: $clime is -1)[(if: $vision is 1)[a horse in the woods ] (else-if: $vision is 0)[a horse in the village] (else-if: $vision is -1)[open ocean anarchic twilight the sigil of albion on monestary front]] <!-- steed white marble and hale steed open ocean anarchic twilight the sigil of Albion on monestary front horses stamping hard earth & breath of blazing nostril floats out over fallow hills--- a horse in the desert a horse in the woods a horse in the mountains a horse in the village-->(if: $clime is 1)[(if: $vision is 1)[spears and the hafts let between the gate stoned by the opposition flashes of cameras in night] (else-if: $vision is 0)[locked in combat faces in stone] (else-if: $vision is -1)[hollywood hills rock n roll stars]] (else-if: $clime is 0)[(if: $vision is 1)[fences property lines] (else-if: $vision is 0)[locked in combat faces in stone] (else-if: $vision is -1)[thrusts]] (else-if: $clime is -1)[(if: $vision is 1)[stone silence croaking frogs dropping insects pool and moss moss on stone in sunlight] (else-if: $vision is 0)[hung head over journal on moss-bed beside stone] (else-if: $vision is -1)[hollywood hills rock n roll stars]] <!-- locked in combat faces in stone i want to fear somebody i want to be stone silence croaking frogs dropping insects pool and moss moss on stone in sunlight hung head over journal on moss-bed beside stone hollywood hills rock n roll stars thrusts -->(if: $clime is 1)[(if: $vision is 1)[the dream dream of freighted palace dream of glittering palace] (else-if: $vision is 0)[palace of roads and ways] (else-if: $vision is -1)[palace of the sweet subtle silk]] (else-if: $clime is 0)[(if: $vision is 1)[palace of channels dry and tufted with weeds, concrete broken] (else-if: $vision is 0)[palace of bike-messengers,] (else-if: $vision is -1)[palace of steel and ivory]] (else-if: $clime is -1)[(if: $vision is 1)[palace of overflowing lees,] (else-if: $vision is 0)[palace of children meaning nothing and singing songs] (else-if: $vision is -1)[palace of leagues and distance palace of cisterns clogged with weeds,]] <!-- the dream dream of freighted palace dream of glittering palace palace of steel and ivory palace of roads and ways palace palace of leagues and distance palace of the sweet subtle silk palace of the dancing, palace of the spinning, palace of stone and water and grass tumbling into corridors palace of overflowing lees, palace of cisterns clogged with weeds, palace of channels dry and tufted with weeds, concrete broken palace of bike-messengers, palace of children meaning nothing and singing songs -->(display: "Moro") (if: $vision is -1)[ war, and the wall a hundred miseries bones and the battle and the storm of steel i have read storm of steel [["an almost demoniacal lightness"->wild]] and we are fine we are [[cruising->sandy]] we are [[sailing down this river->sandy]] and [[swimming in the water->wild]] and smiling all the children and their [[families->hovels]] around the watering-hole] (if: $vision is 0)[horses shot [[scrabbling down the front->sandy]] [[trembling->wild]] [[staggering down the flank->sandy]] of [[the mountain->wild]]] making love to the [[landing->sandy]] on the shore(if: $clime is 1)[(if: $vision is 1)[(else-if: $clime is -1)[(if: $vision is 1)[[[water trickling->boat]] through [[fog & forest->shore]]] ] (else-if: $vision is 0)[making [[love->boat]] in the [[dark->shoal]] on the [[log->shore]], on the [[stone->shore]]] (else-if: $vision is -1)[making love of the [[platform->shore]] of our forgetting memories in the sweet subtle sweat of our [[dews->boat]]]] (else-if: $clime is 0)[(if: $vision is 1)[[[fists of stone->shoal]], [[at the parting of rivers->boat]],] (else-if: $vision is 0)[old [[unknown gods->boat]] telling [[tall->shore]] [[stories->boat]] forcing us [[to comprehend->shoal]]] (else-if: $vision is -1)[making [[love->shore]] on the plastic embolysm of [[monarch->boat]]]] (else-if: $vision is 0)[[[fear->shore]] and bodily [[harm->shoal]], [[fear->shore]] and [[omen->boat]]] (else-if: $vision is -1)[making us [[tower->shoal]] like [[deities->shore]]]] (if: $clime is 1)[(if: $vision is 1)[[[making love->shore]] on the [[dark precipice->boat]]] (else-if: $vision is 0)[[[making love->shore]] on the [[cataclysmic verge->shoal]]] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[making us [[yearn->shore]] for [[comprehension->boat]]] (else-if: $vision is 0)[making [[love->boat]] in the forgotten [[shape->shore]] of my [[face->shore]]] (else-if: $vision is -1)[fists of [[stone->shore]] at the [[end of days->shoal]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[water trickling->boat]] down [[stonebrook->shore]]] (else-if: $vision is 0)[] (else-if: $vision is -1)[[[water trickling->boat]] through [[trees and moss->shore]]]] Sail to the [[east->boat]] along the coast? Or aim for the [[north->shore]] shore?(if: $clime is 1)[(if: $vision is 1)[[[steed->shoal]]] (else-if: $vision is 0)[[[Monetary->shoal]] [[Monestary->shoal]]] (else-if: $vision is -1)[storm of [[mist and drizzle->chapel]] in the [[bamboo glade->shoal]]]] (else-if: $clime is 0)[(if: $vision is 1)[stone in the [[wilderness->shoal]]] (else-if: $vision is 0)[[[$600->shoal]]] (else-if: $vision is -1)[[[shard->shoal]] of stone, worn from the [[hillside->shoal]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[umbreathable air->shoal]]] (else-if: $vision is 0)[[[unknowable ocean depths->shoal]]] (else-if: $vision is -1)[[[open ocean->shoal]] [[anarchic twilight->shoal]] the [[sigil of albion->chapel]] on monestary front]] gray shores sandy cliffs pine sway in fog dripping moss bestial howl sun faint gray & cool dark & moon & star trees swayed in fog & the aurite flight of your heart needles of silver & the great bowl of the earth, we all crawled forwards to pay our dues to the dawn. yearned for new tumult and the river, and the sun river, sun, swimming fishes & lakes in autumn & lakes in spring i might have killed people. i might have shot people. i might have been a cop. i can't remember. my conditions my biology Murder was always in my body. Murder was always in the flag. So how can you blame me for doing what I did? I am a violent woman: I confess it. I am a violent person. I have done violence, I will do violence again, and I have violence in my body. I have much violence in me. And it is serene. caught leering caught making a scene, accused of diabolical entertainment, accused of heresy I want to be chained to the heavens and nailed to the cross and drowned in the river of Lethe. I want to be murdered, assassinated, for my good crimes and my wicked omissions, all my imperfections flayed open upon the briar-board all my fears placed on display in bottles for the public... all my fears and anarchies and miseries (The essence of war is deception.) war is unbreakable bow of iron and electricity unbreakable bow of night and day "FLANKING MANEUVERS! FLANKING MANEUVERS!" the shout and the havoc made love to the infidels made love to the braziers of coals the glaive and the halberd stone and steel children, heathens hearths death, and the face of death deception and trembling about 45, & never or rarely been pretty, but always been beautiful, & always known it. Not had any trouble knowing it. lanky and defiant, alert. untroubled, rarely amused; occasional laughter. whim. force. sliding-- sometimes very funny good tactician skillful and deft My logistics are well-ordered and creative. My campaigns are bold, well-directed, and successful. I -- I -- I -- you are sweating and posting vibes. not reeking i am a poet, not a writer, but they all want to say i am a mighty fine writer. i am not a writer. i am an explorer. i am an explorer, but there is nothing left to explore. might have joined the army. i wanted to, they would teach me to kill. it would be unfeminine, but no-one could object to it. they would make me deadly. they would make me and i would be unable to refuse. i could, but i shouldn't and i didn't. survival. reproduction and survival. what is the difference? very old very odd I'm trying to survive medication, favorite foods context the process of character creation: signficant details woes and rowing sickness in the bowels sickness in the lungs sickness in the blood sickness in the air sickness in the sky sickness in the water skill swiftness & strength twin-stick movement I love chicken, most of all. Fried meats. Cake. Corn-cakes. Sweet cakes. The sweet meat-pies of my home, the capitol, which are disgusting but they remind me of home and the hearty people of the streets. Fried fish. (O far villages, and your quarantines-) o far away cullion fields o chilling Chinese children on the stoop cozy thanksgiving rooms soup tables and chairs orange-gold lighting fear and auburn honey warmth in cottage, wolves in winter woods clickering of leaves sweetness and falling-away wish I could fall asleep beside the tree I don't need you like I thought I did, I am a vainglorious if not rancid kid I am the age-old entropy I am the loser kid; the skateboard set me free fuck yr city you old loser you hated child of ecstasy you needless monarch strange phobic soul that made you need regression's tea... yearning set you free yearning set you free yearning set you free the weight of the world your hate and glee music and ecstasy your holistic medical woe and glee, shining lacerate lance throbbing nightclub visceral woe massive lance throbbing umbrage king and his kind When you become ill from too much exaltation. that she couldn't touch anything, just float there in the void it's about screaming and crying, I was climbing on the piles of Death and everybody hurt to get out. There was no way not to feel the momentum. All of the heat and the silence and the sound end the heretical mass of it all: the punishment, the twilight the smell and the reek of bones and open flesh. You were crying for the law of your master, Albion, when you were rent fleshless by the bubonic plague. your core, clawing desire will and want -- what is the difference? Count Duku's Punworcca 116-class interstellar sloop you are surveying the terrain. a woman exploring a forbidden kingdom. a girl venturing into the ruins. a woman exploring herself that scene in Pan's Labyrinth where she has to get the key from the frog. Padme on Geonosis. no taste, you lay on your blanket reading Goering, Ayn Rand, in your world at war. You thought, then, as a child, that you would be forgiven for reading particular books as opposed to general ones, since you live in such an urgent age. You thought you would be forgiven the moral sacrifices despite having not yet formulated your morals, on account of being obliged to fall back on tradition and the judgement of your fathers. Your mothers were oddly silent. our supplies are running low. you explore till you die, then you start another game. in this world, you have to eat i am dying ding, dying by kins and kinds- Iam dying n this world n i wasnt born for it wasnt born to die to this degree in this way wasn't born to be cursed like this, my foe, which i can't even name, is named God, harsh as it seems is named God and rebellion is the only love i love... even mother and father, no i love them, but i hate them so sometimes when they tell me what i must do for so-and-so reasons. i hate them when they tell me not to play, or to sit up straight or to eat in such-and-such a manner or to not speak in such a way or to not ask about some topic and they say you must not ask such questions, you must wait and be patient you must obey preparing for a new apocalypse and you did not say anything. screaming and clawing and trying to get away fingers of Death upon you, pointed claws dig into your flesh. clawing, trying to get away A closeness to death and violence is the price of life. What lion did not wrest life from out the jaws of death? What monkey or baboon did not fight over fruit? What natural animal does not know that the violence of nature cannot be avoided? doomsaying on the public side-walks, doomsaying in the arboretum nor will i ever be free, nor will the world be made in my image, nor will the collapse cease to collapse, nor will the plant-life cease to grow, nor will the mountains collapse, nor will the caves collapse, nor will the oceans evaporate, nor will the sky disappear. there will always be sky and sun and nightfall and there will always be stars until all forms have ceased to be recognizable and the moon collapses into the sun and the sun collapses into itself and the entire thing explodes slowly into a universe which is drifting apart and everything becomes distant and cold I am just going round and round in infinite hunger, the masters of the earth, the fatal misogynies, and we needed no reply we'd not like to die and the bastard battle was, you know, already won I am the golden n the perfect son I don't know how to go and spiralling practicing telling us the times you made the bed, nevertheless, as they had taught you. not in the style they impressed upon you, in a style you deemed superior, but nevertheless in the way they taught you: regularly. they speak of slavery as if it were freedom and they speak of freedom as if it were slavery. anything i might wish to do, they say it will lead to my death. "Tell me your name." "The old name or the new name?" "Let's start with the new one." "Ellis." the struggle for freedom? the service of my nation? It's the same thing to me, just another way of fighting, just another way of being a Man. And I mean the race of Men, a human, I don't mean the patriarchy, I don't mean a male, I mean it was my destiny to rise up and do violence to use cunning and skill to do dastardly deeds to the enemies of freedom or to plunge into some forgotten territory and reawaken it once again to the blood of the world. I am from the capitol and I am a warrior, and that is all I know. grumble and belly of the new machine distraction and weakness rowing oar, straining muscle Strapped down to the table, tied to the flesh, forges of iron, pillars of fear chains and cages of tormenting i am screaming for the soul of beauty i am yawning in despair i am shuddering in fear i am waging war on the foes in the countryside i am laughing off the beauty of it all i am laughing off the fear i am seething with yearning i am seething with fear, the era of entropy upon us i was warning in the night, torches, the folks up on the other hill Yes, I am from the capitol, from the upper-lower classes there, meaning my parents were poor as hell but they owned land. My dad was barely alive. He was callow and willowy, an accidental impregnator, and unwilling to give up his freedom. He stayed away from home, mostly, but he and my mother were married and they owned their house. We went to a very rough school, but I survived and I was educated. I did not have much hope, I did not have much promise. I became a soldier, a renegade, a vagabond, a street child and a warrior. didn't I grow up in the capitol? didn't I grow up in the poor outskirts? didn't I grow up in the country? didn't I grow up in the country, neath the flag? aye, I did, I grew up in that land, in my homeland which raised the flag oer me and I watched it and I saluted it and once or twice I even felt pride. your screaming your needing summon all your spectral courage summon all your fear and woe the digital wasteland, the wasteland of ideas I was yearning for the austerity of the past modern age and spinning in the depravity speaking reverently over the ruins What is wrong with me? Why am I crying? Why am I crying for my din and my old age? Why am I crying for my steel and my bronze and my scaffolding? Why am I crying for the railroads, of all things? For the railroads? Why am I crying for old French romances of railroads? Railroads and clockwork, blue chrome... Why am I crying for stormclouds and blue smoke golden grass on hill and horizon why am I crying for my enormous labor horses on plain, storm-rumble & torrential rain black cloud over hillside, fog gathering needing night-time soliloquies to calm the abuse. I need you to speak violently I need you to speak true! form a militia form a federation of knights rival ubiquities, rival fears and terrors rival mysteries in the kingdom of longing. dealing heavy tons of damage and squirming with yearning, needing heavy lots of help and yearning for foes fight the presence of the craving do the war you came to know. fight the rapid rhythm dancing fight the ragged wailing woe fight the war you're doomed to take in fight the war as best you know... "Emery o Emery, why wert thou riven from me? rage, and the mechanic age you fleet foes, and the feet of the sage, the substance of dawn stripped away, the summoning scepter, the substance of fray" this is what women have always understood that men did not know: men are female too. & you with the fulcrum in your eyes, you with the insidious lance, you who are plotting machinery and dominion, you who insist upon being among the [] and you know what is proper in the age of sin to do pinnacle of austerity pinnacle of warm delight heights of heathen meadows heights of yearning life flight of flame and carrion yearning heights of oblivion yearning knife of dawn and hope palace of prosperity and beers o days o days confuz'd by sunglare o days in the temple courtyard o days spent thrumming the holy syllable of the temple jedi o days spent wasting away in gray and brown and green o days of the dragonfly and the hummingbird in the stone's heat HIGH PRIORITY create baseline/guaranteed navigability :: ~~ MID lastly: make sure the "clear" setting is //really clear// ::XX LOW copy in reliquaries spirit & thought :: XX sort spirit & thought :: XX sort insertables :: XX add insertion points :: XX DONE add in hyperlinks to reliquary air/water :: OO sort by display tables :: O~ secret route: ::OO door -> height -> tunnels ->towns ->woods Editing: :: oo sandy is still not done up in switch tower is badly messy : o (if: $clime is 1)[(if: $vision is 1)[palace of [[cisterns->grotto]] clogged with [[weeds->shrine]],] (else-if: $vision is 0)[palace of [[roads->shrine]] and [[ways->shrine]]] (else-if: $vision is -1)[palace of the [[sweet->shrine]] [[subtle->shrine]] [[silk->shrine]]]] (else-if: $clime is 0)[(if: $vision is 1)[palace of [[steel->shrine]] and [[ivory->shrine]]] (else-if: $vision is 0)[palace of [[channels->grotto]] dry and tufted with [[weeds->shrine]], concrete broken] (else-if: $vision is -1)[[[dream->shrine]] [[dream->shrine]] of freighted palace [[dream->shrine]] of glittering palace]] (else-if: $clime is -1)[(if: $vision is 1)[palace of [[stone->shrine]] and [[water->shrine]] and grass [[tumbling->shrine]] into [[corridors->shrine]]] (else-if: $vision is 0)[palace of [[leagues->shrine]] and [[distance->shrine]]] (else-if: $vision is -1)[palace of [[overflowing->shrine]] [[lees->shrine]],]](if: $clime is 1)[(if: $vision is 1)[in our [[dwellings->sandy]] [[house-boats->sandy]]] (else-if: $vision is 0)[in our [[dwellings->sandy]] [[wood wall->shoal]] & [[metal roof->shoal]]] (else-if: $vision is -1)[in our [[dwellings->sandy]] [[stilts->shoal]]]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[in our [[dwellings->sandy]] [[stone wall->shoal]] and [[reed roof->shoal]]] (else-if: $vision is -1)[in our [[dwellings->sandy]] [[reed roof->hovels]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[well-armed->shoal]] on our boat [[good dental care->sandy]] back at [[base->shoal]]] (else-if: $vision is 0)[in our [[dwellings->sandy]] [[stone wall->shoal]] and [[metal roof->shoal]]] (else-if: $vision is -1)[boats going north along the [[coast->sandy]] children [[forgetting->shoal]] [["education"->shoal]]]] (display: "Moro")(if: $clime is 1)[(if: $vision is 1)[[[flight->passage]], fear, fallow lands, foundering in swamp twilight...] (else-if: $vision is 0)[[[provisions->passage]] and flights of crows....] (else-if: $vision is -1)[[[trees->passage]] and [[vines->passage]]]] (else-if: $clime is 0)[(if: $vision is 1)[[[wine->passage]] and [[houses->passage]]] (else-if: $vision is 0)[[[wine-grapes->passage]] & [[hillside->passage]]] (else-if: $vision is -1)[[[subtlety->passage]] and [[bows->passage]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[trees->passage]] & [[mountain vistas->passage]] good clear winds] (else-if: $vision is 0)[[[corn->passage]] and [[corn products->passage]] [[wars->passage]] and [[rumors of wars->passage]]] (else-if: $vision is -1)[[[corn->passage]] and [[corn products->passage]] [[wars->passage]] and [[rumors of wars->passage]]]] (if: $clime is 1)[(else-if: $vision is 0)[[[fight->temple]] the [[rapid->the road]] [[rhythm dancing->halls]]] (else-if: $vision is -1)[fight the presence of the [[craving->halls]] do the [[war->trees]] you came to [[know->temple]].]] (else-if: $clime is 0)[(if: $vision is 1)[[[fight->temple]] the [[ragged wailing->trees]] [[woe->temple]]] (else-if: $vision is 0)[[[height->temple]] and [[drift->temple]]]] (else-if: $clime is -1)[(if: $vision is 0)[[[faith->temple]] and [[forest->trees]]] (else-if: $vision is -1)[raging [[woe->temple]] and raging catalyst of [[raging woe->trees]] rain up on me rain up on me rain up on me rain up on me spiritual [[skies->temple]]]] (if: $clime is 1)[(if: $vision is 1)[[[might->the road]] & [[right->temple]]] (else-if: $vision is 0)[[[tragic->temple]] [[skies->trees]]] (else-if: $vision is -1)[[[yearning->temple]] [[freedom->the road]]]](else-if: $clime is -0)[(if: $vision is 0)[[[might->the road]] & [[right->temple]]] (else-if: $vision is -1)[[[yearning->temple]] [[freedom->the road]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[might->the road]] & [[right->temple]]] (else-if: $vision is -1)[[[yearning->temple]] [[freedom->the road]]]] (if: $clime is 1)[(if: $vision is 1)[[[massive->temple]] [[arithemetic->the road]]] (else-if: $vision is 0)[[[yearning->temple]] [[freedom->the road]]] (else-if: $vision is -1)[[[needing->temple]] [[steel->the road]]]] (else-if: $clime is 0)[(if: $vision is 1)[[[needing->temple]] [[steel->the road]]] (else-if: $vision is 0)[[[needing->temple]] [[steel->the road]]] (else-if: $vision is -1)[[[might->the road]] & [[right->temple]]]] (else-if: $clime is -1)[(if: $vision is 1)[[[needing->temple]] [[steel->the road]]] (else-if: $vision is 0)[[[yearning->temple]] [[freedom->the road]]] (else-if: $vision is -1)[[[needing->temple]] [[steel->the road]]]] (if: $clime is 1)[(if: $vision is 1)[[[hope->temple]] and [[yearning->temple]] [[might->trees]] and [[meat->trees]] [[mass->trees]] and [[good eggs->towns]] and [[bad eggs->the road]]] (else-if: $vision is 0)[[[weight->temple]] of the [[poor->towns]] poverty and the [[world->the road]] hampering all the [[productivity->the road]]] (else-if: $vision is -1)[[[lumbering knights->the road]] [[pushing->the road]] [[ore of palaces->halls]]]] (else-if: $clime is 0)[(if: $vision is 1)[[[hope->temple]] and [[spirit->temple]] [[chakra awakening->temple]] [[warm sun->trees]] and [[hope->temple]]] (else-if: $vision is 0)[lifted the [[anecdotes->temple]] [[sweet sage->temple]] [[stories->temple]] and [[properties->the road]] [[books, rhythms->temple]] [[traditional beats->towns]] [[drums, fifes, and flutes->the road]] [[sigils->the road]] and [[harmony->temple]] [[etc.->trees]]] (else-if: $vision is -1)[[[light->temple]] in [[meadows->temple]] [[height->temple]] and [[drift->temple]]]] (else-if: $clime is -1)[(if: $vision is 0)[[[now->trees]] [[forget->temple]] [[now->trees]] [[build anew->towns]] [[now->trees]] [[mix->the road]] and [[sort->the road]] and [[industrialize->the road]]] (else-if: $vision is -1)[[[labor->temple]] and [[need->temple]] [[magnificent->temple]] [[austerity->halls]]]]you can't get inside the palaceContinue down the [[path->tunnel]].You stand in a clean, white room. Before you, a wrought-iron ladder [[descends->the light]] into a hole in the floor: [[into the light->the light]]. The author's notes lie arranged on two tables. On the left: [[Table 1]] On the right: [[Table 2]] Step [[outside|Entrance]]?(if: $clime is 1)[(if: $vision is 1)[] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] (else-if: $clime is 0)[(if: $vision is 1)[] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] (else-if: $clime is -1)[(if: $vision is 1)[] (else-if: $vision is 0)[] (else-if: $vision is -1)[]] Upon the table lie some pieces of paper. They bear the author's typewritten notes. You may [[step away->lobby]] from the table at any time. """ FRAGMENT 1A: SAVING & save game, meanwhile, only saves the status of the aether (ed. JK, there is no saving.) FRAGMENT 1B: INSTRUCTIONS ok, so the metaverse / aether is accessible from the kiosks littered around the world. Or at least it's directly accessible through those portals. You can see and touch it everywhere, but it's hard to notice sometimes. By changing the aether, you can open and close doors, so to speak. You can see certain spaces in a new light. FRAGMENT 1C: BACKGROUND I ENVISION THIS GAME LIKE A VAST CIRCULAR STORM it never makes sense, so the form doesn't matter, the story doesn't matter, the character is the only thing that matters and she is a woman, a beast and a monster and a fool and a holy woman: the idea of a woman, something beyond human... she is not. She is a human herself, more and less than female: she is outside of gender already, outside of violence, outside of the storm and yet within it entirely this text is a meditation, this text is an exegesis this task is a singular meditation upon the woman whose name is Emery. FRAGMENT:{ }/FRAGMENT and a woman who is falling apart -- a person the idea of a collapse -- the innards of a computer the vast and shining cell, a woman who is an angel -- not a guardian angel or a gentle angel, but a Master of Hosts, Sister. FRAGMENT 1D: HINTS a person in a canoe choosing this current or that but never leaving the stream? I mean, what is the method of movement? The text will make a topography / landscape, a wasteland or a wilderness -- FRAGMENT 1E: EXPLANATION this is a story about a warrior-woman who... this is the story of a demon goddess -- erotic centerfuge of lightening stunning spirals of collapse and division, rebirth without effort and miraculous spin: always moving in the same eternal circles the values may change FRAGMENT 1F: EXPLANATION When the general is in the field, he does not have to obey the emperor. I am just going round and round in infinite hunger, it is all the bastards, manipulating the bars. the masters of the earth, the fatal misogynies, the deceptions the pled us the innocence of our faux leaders in positions of power. landowners, our cults of personalities - - old Ezra Pound, inspiring innocence abounding, new stars in this quadrant, gravitation and navigation, the spectral seas of our new subterfuge forgotten and spiralling practicing telling us the times and someone told who who told you that we were preparing for a new apocalypse and you did not say anything. our supplies are running low. you explore till you die, then you start another game. """ You may [[step away->lobby]] from the table at any time.On the table lie some pieces of paper. They bear the author's typewritten notes. You may [[step away->lobby]] from the table at any time. """ FRAGMENT 1G: EXPLANATION It's about a woman exploring a forbidden kingdom. It's about a girl venturing into the ruins. If you run low on supplies, go back to the entrance to re-equip. Otherwise, you will die. (Dying means nothing. It just rebalances the world. Nothing is accumulated, nothing is lost.) There is no goal or in-built ending. The text ends when you stop reading. FRAGMENT 1H: EXPLANATION open-world abstract tirade / experimental explore-em-up character study plenty of games about being the little guy in the big space, but what about being the big space with a little guy in you? A game about being Gaia with an annoying little dude in a space suit running around and fucking up your bowels. (That's not what this game is: in this game, the space and the avatar are connected. You are a woman exploring herself.) This game is: A game about paddling a boat around an underground river, which runs in a circle somehow. A game about the Argonath, the Pillar of Kings, and Count Duku's Punworcca 116-class interstellar sloop. A game about that scene in Pan's Labyrinth where she has to get the key from the frog. A game about Padme on Geonosis. FRAGMENT 1I: EXPLANATION This game is essentially a pile of nonsense, so don't worry about it. FRAGMENT 1J: EXPLANATION so now it becomes a simple matter of composing the whole text and working it into the labyrinth, while at the same time developing the mechanism of interaction. Ultimately, architectures will vary with aetherial properties and occurrences or transitions will depend on human intention. The process of exploration will careen, in a way which feels useless, or informal, or even unintentional, through a story which is... not the emanation of a certain psychology, not the exploration of a certain psychology, but the relation between a certain psychology and the world, or the universe. this is about the process of exploration and interaction between self and environment. It doesn't include any building, because it's mainly about the past. It's concerned with being trapped (by oppressive architecture) and being free. That's why it takes place in a cave. The cave is actually a city. The city is actually a valley. The moss of the cave, the lichen and the fish are the forest in the bowl of the valley, the humans and the pidgeons in the city, and the sky is always the sky, the sun is always the sun, the air is always the air. This is a story about trauma. FRAGMENT 1K: APOLOGIES I am not a person who has ever felt trauma, not really. I have gotten little hints of it, maybe. I have read a lot of books. This, therefore, is a text of imagination. I am grasping towards something that I cannot reach, because I need to reach it before it is too late. I am basing myself on T.S. Eliot, //The Wasteland//, //All Quiet on the Western Front//, Erich Maria, and //Storm of Steel//, Ernst Jünger. I have read //2666//. I have read //The Bell Jar//. I have read //To The Lighthouse//. I'm not trying to prove anything to you. This isn't about any of that stuff or about anything that happened in the past. It's about paddling around a quiet lake and knowing you have to go back to the supermarket if you wanna buy food. """ You may [[step away->lobby]] from the table at any time. At the entrance to the gallery-hall, three cards hang: =><= """""""""""""""""""""""""""""""""""""""""""""" //Roads in Tempest// Adam Bredenberg Twine, 2018 """""""""""""""""""""""""""""""""""""""""""""" "What was done to you in a world that should be yours." """""""""""""""""""""""""""""""""""""""""""""" Open-world abstract tirade / Experimental explore-em-up character study """""""""""""""""""""""""""""""""""""""""""""" <== [[Enter the exhibition?->lobby]] You may close this window at any time to leave the gallery and end the game.