ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell. This interpreter will run all Infocom V1 to V5 games. It includes support for timeouts in Border Zone, screen displays in Beyond Zork and implements the #record debugging function, etc. # Acorn_Zip.zip Acorn Archimedes executable, ported by Edouard Poor, and dated 6th September 1993 # ZIP_interpreter_binary_r1.1.cpt Macintosh executable, ported by Matthew T. Russotto # ZIP_interpreter_src_r1.1.cpt Source code for Matthew T. Russotto's Macintosh port # jzipstb3.zip John Holder's JZIP Infocom interpreter, ported to the Atari 16 and 32 bit computers with MiNT or TOS by Dancer. Version 2.01f beta 3. # macZeX.1.1.README Description of MacZeX. # macZeX.1.1.binary.sea.hqx Executable of MacZeX, an experimental, enhanced version of ZIP for the Macintosh with proportional and styled text, by Greg Ewing. (source code for an example game with styled text is in infocom/compilers/inform5/examples/macZeX_GoldSkulX.inf) # macZeX.1.1.source.sea.hqx Source code for MacZeX, an experimental, enhanced version of ZIP for the Macintosh with proportional and styled text, by Greg Ewing. # macpic6.c Code taken from an unreleased version of Matthew Russotto's Version 6 Zip Infinity interpreter which can decode the format used by Infocom for their V6 graphical Mac releases. # winf_05.zip WInfocom Beta 1.0 (07aug94), MS Windows executable, ported by Ido Razon. # wzip21.zip MS Windows executable version 2.1, ported by Ron Murray. # zip.lha Amiga executable of AmigaZIP 3.3.