A step by step walk through of Patrick Wigfull's "The Pyramids of Mars" by Rac This is my solution in a little under 300 moves. I had solved this adventure two years ago, but when I tried to replay it again a couple weeks ago, I became stuck at the same point. Hence, this walkthrough. This game is best played with Agility, by Robert Masenten, which uses true metacommands. Saves in this game, especially after 200 moves, are made optional as you've only got till move 300 to destroy Sutekh. Older AGT interpreters do not allow you to save games without counting the save as a move. This solution is for game AGT Version ??? (the one at ftp.gmd.de) Release 09/21/95 Comments and earned/total points are in (). '>' denotes a direct command to type in. '>>' denotes general commands or hints. ------------------------------------------------------------------------------ Your purpose in this game is to stop the evil Sutekh from freeing himself from imprisonment on Mars. Along the way the Eye of Horus which keeps him there will be destroyed, but being the crafty timelord that you are, you will find an alternate solution to ending his evil desires. ------------------------------------------------------------------------------- TARDIS CONSOLE ROOM >get device >pull lever >exit STORAGE ROOM (Collins gives a few clues!) >w, n, e >pull cord >w, s, s, s, s >s, s, s, e, e >e, e, n, n, w >south THE LODGE (Laurence gives you some good clues!) >examine photo >examine laurence >ask laurence about machine >ask laurence about priory >ask laurence about hole >ask laurence about poacher (I assume you've seen him.) >ask laurence about marcus >ask laurence about namin (At move 31 you hear a scream.) >get printout >read it >drop it >n, n, n, w >w, w, n, n >east (Time to find out about that scream!) STORAGE ROOM >examine body >east, east (A brief but nasty encounter with Namin!!) AT FRONT FOOR OF PRIORY >w, s, e >examine case >examine portrait >examine jacket >examine scarf >examine sonic >examine device >examine tardis >examine hat (Dangerous to wear with other things!) >drop it >get key >w, n, e, e, s >look in window (First sight of Marcus in the guise of Sutekh!) >examine window >n, w >examine mummy >w, s, e, e CORRIDOR >examine chest >unlock chest with key >open chest >look in chest >search namin >>Save as S003.sav (003/003) >get rifle, ring >east TEMPLE >examine temple >examine sarcophagus >examine wall >examine organ >play organ >w, w >enter tardis TARDIS CONSOLE ROOM (There isnt much to do until the mummy robots start building the rocket. So you decide to query the Tardis data banks about what you've learned so far.) >examine instruments >examine scanner >examine computer >type mars on keyboard >type egypt on keyboard >type earth on keyboard >type priory on keyboard >type pyramid on keyboard >type mummy on keyboard >type sutekh on keyboard >type osiris on keyboard >type horus on keyboard >type eye on keyboard >type tardis on keyboard >type gallifrey on keyboard >type timelord on keyboard >type sonic on keyboard >exit >w, s, e GATE >examine rifle >examine ring >wear ring >east >enter pyramid INSIDE THE STRUCTURE >examine urn >>Save as S013.sav (010/013) >get pack >exit >w, w GARDEN >drop ring >examine pack >examine key (At 122 moves, you hear another scream, and you decide to investigate..) >south WOODS (This part is random, at 122 moves there's a scream, Clement's has been killed, and his body is in the woods, at a random spot.) >>You'll have to: >>search for the poacher's body in the woods (You should be able to do this in 123 to 147 moves) >>once you find it: >examine body >drop brass key >get iron key >>goto: WOODS (With Egyptian Urn) (From Garden: Two souths then four easts.) >turn off urn >>Save as S025.sav (012/025) >e, e WOODS (With Battered Shed) >unlock shed with iron >open shed >drop iron >enter INSIDE THE SHED >get all >load rifle >exit >w, w, w, w, w >w, n, n, n, e STORAGE ROOM >pry case >>Save as S027.sav (002/027) >drop bar >get wrappings >w, s, e >load rifle >wear wrappings >east COURTYARD >put gelignite on ramp >west GATE >shoot gelignite >>Save as S037.sav (010/037) >drop wrappings, rifle >w, n, e >enter TARDIS CONSOLE >type ferret on keyboard (Knowledge necessary to get through Maze of Horus.) >exit >w, s, s, s, s >s, s, e, e, e WOODS (Behind the Lodge) >>wait until move 200 (about 1 to 20 moves depending on how fast you found the dead body of Ernie Clements.) >look in window >e, n, n, w, s INSIDE THE LODGE >get glass >n, n, n, w, w, w >w, n, n, e, e, e TEMPLE >examine wall with glass >>Save as S040.sav (003/040) >examine patch >push patch >south PRIEST'S HOLE >>Save as S045.sav (005/045) >drop glass >get matches >north TEMPLE >push lodestone >enter vortex ANTEROOM >open chest >get bomb >put pack in bomb >>Save as S046.sav (001/046) >east >>Save as S054.sav (008/054) (A brief and really nasty encounter with Sutekh the Destroyer!!!) >w, w STORAGE ROOM >get hat, circuit >turn on circuit >>Save as S059.sav (005/059) >enter TARDIS CONSOLE >pull lever >push button >pull lever >exit THE PYRAMIDS OF MARS (You are at the entrance to the Maze of Horus. Unlike mazes in other games this one has real dead end rooms. If you enter one, you will not get out. You have to follow tbe ferret. Write down the directions to the Chamber of Light, by following him. Then reverse them to find the way out.) >drop cage >open cage (Woe to the timelord who reverse the order of these first two commands!!) >>Save as S069.sav (010/069) >n, n, w, n >n, e, n, e >e, n, n, w >w, w, w, n CHAMBER OF LIGHT >drop bomb >turn it on >south MAZE OF HORUS >wait >north >>Save as S078.sav (009/078) >get key >s, e, e, e >e, s, s, w >w, s, w, s >s, e, s, s THE PYRAMID OF MARS >enter >pull lever >push button >pull lever >exit STORAGE ROOM >open cabinet with key >get stick >e, e TEMPLE >light match >light dynamite >throw dynamite into vortex >>Save as S093.sav (015/093) >w, w STORAGE ROOM >enter TARDIS CONSOLE >pull lever (015/105) !!Congratulations. Consider yourself a timelord of thr first rank!! For fun, try these... ------------------------------------------------------------------------ Entering the storage room when Collins is killed. Examining something that's not in the game. Trying to pull the lever or pushing the button, when not in the Tardis. Entering Sutekh's room, twice, after stopping the rocket. Trying to open the ornate chest, before preventing the rocket from launching. Dropping the gelignite anywhere. Entering the sarcophagus room twice, before Namin plays the organ. Letting Sutekh exit the vortex. Entering the Courtyard wearing both the mummy wrappings, and the felt hat. Forgetting to take off the mummy wrappings. Typing Wigfull on the tardis computer.