.INTRO .CENTER ****************************************** .CENTER InvisiClues(tm) .CENTER The Hint Booklet for .CENTER the computer software version of .CENTER The Hitchhiker's Guide to the Galaxy(tm) .CENTER DON'T PANIC! .CENTER ****************************************** [Copyright by Infocom, Inc. Provided for non-commercial use only, with the sole intent of making information available that would otherwise be lost. To whoever presently holds the copyright to the information contained in this file: if you think the existence of this file violates your copyright, please complain and the file will be removed. Typed in from the original hintbook by Paul David Doherty.] Sample Question^ ---------------^ How can I tell the difference between a Vogon and a pile of Fronurbdi Fire Fungus?^ A. You need a Fire Fungus meter.^ B. You don't have a Fire Fungus meter.^ C. So you can't. Remind me never to send you to the store for Fronurbdi Fire Fungus.^ .ENDINTRO .MENU Hitchhikers Invisiclues .LINK On the Earth .LINK In the Dark .LINK Aboard the Vogon Ship .LINK Aboard the Heart of Gold .LINK On Traal .LINK On Damogran .LINK At the Party .LINK The Earth, Revisited .LINK The War Chamber and Maze .LINK Inside the Whale .LINK General Questions .LINK How All the Points Are Scored .LINK For Your Amusement .LINK Guide Entries .LINK Footnotes .MENU On the Earth .LINK How do I turn on the light after I wake up? .LINK I can't reach anything from the bed! What do I do? .LINK Why am I having trouble picking things up? .LINK How can I get out of the bedroom? .LINK What will I need to bring with me when I leave the bedroom? .LINK Is the pile of mail important? .LINK What's that bulldozer doing in front of my house? .LINK Is it important to stop my house from being destroyed? .LINK How can I prevent my house from getting demolished? .LINK What should I do when Ford Prefect shows up? .LINK Should I go with Ford to the Pub? .LINK Should I go with Ford to the Cinema? .LINK 1:What should I do in the Pub? .LINK How much beer should I drink? .LINK Is the jukebox important? .LINK How can I buy beer? .LINK How can I buy a packet of peanuts? .LINK How can I buy a cheese sandwich? .LINK How can I buy some whiskey? .LINK 1:What should I do about the dog? .LINK More On the Earth Clues... .MENU More On the Earth Clues... .LINK What should I do when my house is destroyed? .LINK What should I do when the Vogon fleet arrives? .LINK The Earth keeps getting destroyed by the Vogon fleet, and me along with it! .LINK I died from shock during matter transference. What did I do wrong? .HINT How do I turn on the light after I wake up? .CLUE Have you tried TURN ON THE LIGHT? .HINT I can't reach anything from the bed! What do I do? .CLUE Maybe you should GET OUT OF THE BED. .HINT Why am I having trouble picking things up? .CLUE The room is spinning because you have a hangover. .CLUE There is _one_ thing you can pick up. .CLUE It's the gown. .HINT How can I get out of the bedroom? .CLUE You keep bouncing off the doorframe because the room is spinning from your hangover. .CLUE You'll have to get rid of it. .CLUE See the previous question. .CLUE There's an aspirin in the pocket of the gown. .CLUE TAKE GOWN. PUT IT ON. OPEN THE POCKET. TAKE THE ANALGESIC. .HINT What will I need to bring with me when I leave the bedroom? .CLUE As in most interactive fiction, it's always best to bring as much as you can carry. .HINT Is the pile of mail important? .CLUE Have you read the mail? .CLUE Now you know what's going on outside the house. .CLUE Also, see the advice in the previous question. .HINT What's that bulldozer doing in front of my house? .CLUE The backstroke? .CLUE Sorry about that. Have you read the pile of mail on your Front Porch? .CLUE The bulldozer is there to knock down your house to make way for a new highway bypass. .HINT Is it important to stop my house from being destroyed? .CLUE If you owned a house, even a little ugly one like Arthur's, wouldn't you want to keep it from getting destroyed? .CLUE If you stay in the house until the bulldozer demolishes it, you die. .CLUE If you are standing near the house when the bulldozer demolishes it, a brick hits you, and you die. .CLUE If you try to leave the vicinity of the house, it gets demolished, a brick hits you, and you die. .CLUE In other words, yes. .HINT How can I prevent my house from getting demolished? .CLUE There's a tried and true method for stopping bulldozers and other unwanted construction apparatus. .CLUE Have you ever tried calling the police from the phone in your bedroom? .CLUE In front of your house, have you ever tried to PROTEST or asked PROSSER, STOP THE BULLDOZER? .CLUE Have you ever tried to STAND IN FRONT OF THE BULLDOZER? .CLUE In case you haven't figured it out from these subtle clues, you want to LIE DOWN IN FRONT OF THE BULLDOZER. .CLUE Actually, because the authors are such swell and generous guys, BLOCK THE BULLDOZER, or STOP THE BULLDOZER, or even just LIE DOWN all work. .CLUE But you have to wait a few turns after you lie down before the bulldozer finally grinds to a halt. .HINT What should I do when Ford Prefect shows up? .CLUE If you take the towel that Ford is trying to give you, he'll walk away. .CLUE Standing up to follow him at this point is fatal. .CLUE Without Ford you'll never survive the upcoming destruction of the Earth. .CLUE Ford is oblivious to your bulldozer problem. If you wait a few turns, he'll notice the bulldozer, and help you out. .CLUE If you want to save a few turns, rather than just waiting, you can type FORD, WHAT ABOUT MY HOME? as soon as he arrives. .HINT Should I go with Ford to the Pub? .CLUE You'd better not stand up until Prosser is lying down in your place. .CLUE This will happen if you simply wait a few turns after Ford shows up. .CLUE At this point, you should listen to Ford and accompany him to the Pub. If you wait around where you are, you'll be sorry. .HINT Should I go with Ford to the Cinema? .CLUE According to the article on the back page of Prosser's copy of the _Cottington Gazette_, the Famous Scientist is a real movie buff. .CLUE The Cinema's double feature of "Citizen Kane" and "Earth vs. The Flying Saucers" sounds promising. .CLUE Remember the warning in the introduction. Don't let the presence or absence of questions influence your play, and don't assume that long answers are associated with important questions. .HINT 1:What should I do in the Pub? .CLUE You came here because of Ford, right? .CLUE Why not do as he says? .CLUE Drink some beer. .CLUE Also, have you noticed the shelf of items behind the bar? .HINT How much beer should I drink? .CLUE Ford will keep urging you to drink beer until you've had enough. .CLUE If you've had less than three beers, the shock of the matter transference beam will kill you. .CLUE If you have more than three beers, you'll get drunk and end up partying through the end of the world. .CLUE In other words, you want to drink the beer three times. .HINT Is the jukebox important? .CLUE Try LISTEN TO THE JUKEBOX or LISTEN TO THE MUSIC. .CLUE The jukebox is just there for atmosphere. .CLUE >>This space intentionally left blank.<< .CLUE >>This space even more intentionally left blank.<< .HINT How can I buy beer? .CLUE You can't. .CLUE But so what? Ford buys some for you. .HINT How can I buy a packet of peanuts? .CLUE You can't. .CLUE At least, not when you're Arthur. .HINT How can I buy a cheese sandwich? .CLUE How about BUY A CHEESE SANDWICH? .CLUE Or, BARTENDER, GIVE ME A CHEESE SANDWICH? .CLUE Perhaps ASK BARTENDER FOR A SANDWICH is more up your alley. .HINT How can I buy some whiskey? .CLUE You can't. .CLUE There's no whiskey in the entire game, let alone in the Pub! .CLUE It's not a very good pub, is it? .HINT 1:What should I do about the dog? .CLUE Have you examined the dog? .CLUE If you haven't figured it out, you'll find out more later. .HINT What should I do when my house is destroyed? .CLUE There's not much you can do about it. .CLUE You might return to Front of House to survey the rubble, or to have it out with Prosser. .HINT What should I do when the Vogon fleet arrives? .CLUE DON'T PANIC. .CLUE Read everything carefully. .CLUE Remember Ford's reason for drinking all that beer? .CLUE It has something to do with that small black device that Ford drops after the fleet arrives. .CLUE Have you tried picking it up? .CLUE Have you tried examining it? .CLUE You want to hitch a ride aboard one of the Vogon ships. .CLUE PUSH THE GREEN BUTTON. .HINT The Earth keeps getting destroyed by the Vogon fleet, and me along with it! .CLUE See the previous question. .HINT I died from shock during matter transference. What did I do wrong? .CLUE See the question about how much beer to drink. .MENU In the Dark .LINK Help! I'm in the Dark and can't do anything! .LINK Okay, just exactly how do I get out of this Dark? .LINK What's the significance of this shadow I see moving around? .LINK Oh no! I'm in that blasted Dark _again_! .LINK Exactly how does Dark work? .LINK Is there any way to control where I go when I leave Dark? .HINT Help! I'm in the Dark and can't do anything! .CLUE If this "Dark" is at the very beginning of the game, before you've done anything, you're in the wrong place. Look at the first question in the first section of this booklet. .CLUE You've been through a matter transference beam, and you still haven't recovered from the shock of it. .CLUE Recovery takes time... .CLUE ...but in this case, you'll have to do more than just wait. .HINT Okay, just exactly how do I get out of this Dark? .CLUE Have patience. .CLUE Read carefully. .CLUE If you wait a number of times, you'll begin to get some clues. .CLUE The first clue comes the 18th time you've waited; three additional clues come every fifteen WAITs thereafter. .CLUE Try starting again and reading each response to WAITing in the Dark very carefully. .CLUE There's an important difference between the third and fourth responses. .CLUE You are no longer told that you can't smell anything. .CLUE Try SMELL THE DARKNESS or SMELL NOTHING or even just SMELL. .HINT What's the significance of this shadow I see moving around? .CLUE That's your way out of Dark. .CLUE You should EXAMINE THE SHADOW, or feel it, or smell it. .HINT Oh no! I'm in that blasted Dark _again_! .CLUE Unless you've been to the Vogon Hold, you're looking at the wrong question. .CLUE Okay, you've been through the Dark at least once before, so you should know what's going on. .CLUE This time, though, it isn't smell that goes away on the fourth description. .CLUE It's hearing. .CLUE Try HEAR NOTHING or LISTEN TO DARKNESS. .CLUE "There is an exit to port." Try going that way. .CLUE Well, don't just give up. Be persistent. Try going PORT a few more times. .CLUE Perhaps AFT would be more productive, come to think of it. .HINT Exactly how does Dark work? .CLUE You enter Dark when the Earth is destroyed, and at various other points throughout the game. .CLUE Beginning with the fourth time that you read "There's nothing you can taste..." (or some paraphrase of that paragraph), one of your five senses will disappear. .CLUE At this point, you should type the sense that no longer appears, such as SMELL or SEE. .CLUE The first time you enter Dark, smell will go away. See the second question in this section. .CLUE The second time you enter Dark, hearing will go away. See the fourth question in this section. .CLUE On subsequent visits to Dark, the sense that disappears will be fairly random. See the following question for more details. .HINT Is there any way to control where I go when I leave Dark? .CLUE Not usually. .CLUE Don't continue until you have a cup of tea. .CLUE Don't continue until you actually have real tea, not merely Advanced Tea Substitute (ATS). .CLUE Have you ever examined the cup of tea? .CLUE This response indicates that the tea is a better source of Brownian Motion for the Improbability Drive setup than the ATS. Try it. .CLUE Notice anything different about Dark when you use tea instead of ATS? .CLUE For one thing, a sense is missing right away, rather than after three WAITs. .CLUE More importantly, when you have used tea as a Brownian source, a different sense will be missing each time you WAIT. Thus, with tea, you can "control Dark." .CLUE There are a total of eight exits from Dark. Taste never goes away, so there are two Dark exits for each missing sense. .CLUE There is a way to differentiate between each pair. .CLUE For example, when feel is missing, and you type FEEL DARK, you will be told that it feels "warm and wet and squishy," in which case your current Dark exit is Inside the Sperm Whale. When the response is "cold and wet and squishy," then tasting the liquid will take you to the Living Room of the party. When you are controlling dark, and have determined your current exit as in the previous example, and you don't want to go there, simply WAIT and you will be given a new missing sense and a corresponding new exit. NOTE: You will never get the whale exit unless you are using real tea for your Brownian Source. .CLUE When smell disappears: If the object is "being waved under your nose," then the exit will be the Vogon Hold. If the object is "waving under your nose," the exit is the Lair of the Ravenous Bugblatter Beast of Traal. .CLUE When hearing is missing: If the sound of the star drive is "coming from far above you," then your exit would be Entry Bay Number Two of the Heart of Gold. If it is "coming from far below you," then your exit would be the War Chamber of the battle fleet. .CLUE If seeing is the sense that goes away: When the light "stabs at the front of your eyes," then your exit is the Country Lane. When the light "stabs at the back of your eyes," then your exit is the Presidential Speedboat. .MENU Aboard the Vogon Ship .LINK Where the heck am I? .LINK How do I prevent myself from getting groggy and dying? .LINK What is that thing Ford puts on his satchel before he begins napping? .LINK How can I wake Ford? .LINK How can I get the atomic vector plotter out of the glass case? .LINK What is the tall dispensing machine? .LINK Why does the dispensing machine go "click"? .LINK What is a babel fish? .LINK How can I get a babel fish? (Part 1) .LINK How can I get a babel fish? (Part 2) .LINK What's that gibberish I keep hearing over the ship's intercom? .LINK How do I stop the guards from dragging me to the Captain's quarters? .LINK What's going on here in the Captain's Quarters? .LINK How can I prevent the guards from throwing us in the airlock? .LINK Is there any way to survive getting blown out of the Airlock? .HINT Where the heck am I? .CLUE As your status line says, you are in the Vogon Hold. .CLUE ASK FORD ABOUT THE EARTH. .CLUE The Earth has been destroyed by the Vogon fleet. You and Ford have hitched a ride aboard one of the ships of the Vogon fleet by using the electronic Sub-Etha signaling device, also known as a Thumb. .HINT How do I prevent myself from getting groggy and dying? .CLUE This is caused by your protein loss during the matter transference beams. .CLUE Do you have anything with a lot of protein in it? .CLUE It's something that Ford just gave you. .CLUE It's one of the primary ingredients of peanut butter and peanut brittle. .CLUE It's frequently found on shelves behind bars in Pubs. .CLUE EAT THE PEANUTS. (Bet you already knew it anyway and were just exposing this last hint hoping for something funny.) .HINT What is that thing Ford puts on his satchel before he begins napping? .CLUE That's the Hitchhiker's Guide to the Galaxy. .CLUE It's the single most useful thing an inter-galactic hitchhiker (or Infocom game player) can have. .CLUE See the Hitchhiker's Guide question in the General Questions section for more information. .HINT How can I wake Ford? .CLUE Have you tried to WAKE FORD? .CLUE You can't wake Ford. .CLUE You'll have to get the babel fish on your own. .HINT How can I get the atomic vector plotter out of the glass case? .CLUE There's a switch and a keyboard attached to the case. .CLUE If you haven't made a SAVE recently, now might be a good time. .CLUE Try typing something on the keyboard. If you wanted to type "hello" on the keyboard, the proper way would be to type TYPE "HELLO." .CLUE Well, perhaps that wasn't such a great idea. Maybe you should try flipping the switch. .CLUE If the recording that played was nothing but gibberish, you'll have to find some way to translate it. .CLUE See the question about the babel fish. .CLUE Once you have the babel fish, try flipping the switch again. .CLUE Now you know what you need to type. It's just a matter of waiting around to hear the Captain's poetry reading. See the question about what's going on in the Captain's Quarters. .HINT What is the tall dispensing machine? .CLUE Examine it. .HINT Why does the dispensing machine go "click"? .CLUE It's out of fish. .HINT What is a babel fish? .CLUE Consult the Guide. .HINT How can I get a babel fish? (Part 1) .CLUE This puzzle has more clues than a Hitchhiker's Guide Mark IV has options. .CLUE Have you tried pressing the dispenser button? .CLUE You need to block the small hole. .CLUE Let's hope you aren't stuck here, because it only gets harder. .CLUE It has something to do with the hook above the hole. .CLUE You need to hang something on the hook. .CLUE Examine the gown. .CLUE Notice the loop? Hang the gown on the hook, then press the button again. .CLUE Well, you've made a little progress. Don't give up now. .CLUE You'll have to block the drain. .CLUE There's only one thing large enough to completely cover the drain. .CLUE Cover the drain with the towel, then push the button again. .CLUE Oh, well. Forging ahead, you'll have to block the tiny robot panel. .CLUE Standing or lying in front of the panel won't work. .CLUE You'll have to put some object in front of the panel. .CLUE If it isn't bulky enough, the cleaning robot dashes around it. .CLUE Examine all the objects around. .CLUE The satchel is bulky. Put it in front of the panel, then push the button again. .CLUE At this point, brave men have been known to break down and cry. .CLUE Read, very carefully, the paragraph when Ford goes to sleep. .CLUE Note that when you placed the satchel in front of the panel the response was "The satchel is now _lying on its side_ in front of the panel." .CLUE The point of the two previous hints is that you can put an object on top of the satchel. .CLUE Put something on the satchel, then push the dispenser button again. .CLUE Notice that the upper-half-of-the-room cleaning robot just manages to catch the second item. .CLUE Perhaps if there were several items on the satchel, they would all fly in the air and confuse the flying robot. .CLUE Unfortunately, there's only room for one object on the satchel. .CLUE Do you have an object, or have you seen an object, that when flung into the air might act as many items? .CLUE Remember that when the upper-half-of-the-room cleaning robot grabbed the babel fish, before you put an object on the satchel, the text said that the fish was "the only flying junk" that the robot found. .CLUE Put the pile of junk mail on the satchel, then press the dispenser button again. .CLUE Voila! .CLUE >>This space intentionally left blank.<< .HINT How can I get a babel fish? (Part 2) .CLUE Incidentally, did you know that this is the longest question ever to appear in an InvisiClues hint booklet? .CLUE You see, the Kwimbucki of Zug Seven are avid interactive fiction fans, but they have one rather eccentric peculiarity. .CLUE They will not buy any work of interactive fiction unless its hint booklet has at least one question with over 35 hints. .CLUE This is the 35th hint. .CLUE Our marketing department will be happy to know that Zug Seven sales have just skyrocketed. .HINT What's that gibberish I keep hearing over the ship's intercom? .CLUE It's an announcement in Vogonese, a language not widely taught in the universities around Cottington. .CLUE If you want to understand the announcement, you'll have to discover some way to translate it. .CLUE See the questions about the babel fish. .CLUE The announcement will begin 18 turns after you enter the Vogon Hold, or 3 turns after you obtain the babel fish. .HINT How do I stop the guards from dragging me to the Captain's quarters? .CLUE You can't. .CLUE If you don't know why the guards are dragging you off, see the question about the gibberish from the intercom. .CLUE The guards will arrive 36 turns after you arrive in the Vogon Hold, or 5 turns after you obtain a babel fish. .HINT What's going on here in the Captain's Quarters? .CLUE Don't go on unless you've translated the garbled announcement. .CLUE Don't go on until you've figured out what's going on with the glass case and switch and keyboard. .CLUE You are at a Vogon Poetry Appreciation Session. The Vogon Captain is about to read you his favorite poem. The Guide's entry on Vogon Poetry makes clear that this is extremely nasty. .CLUE Because you have already flipped the switch on the glass case and listened to the recording, you know that you'll have to listen to the second verse of the poem in order to get the atomic vector plotter. .CLUE This poetry is painfully awful. Have you tried STOP THE POETRY or COVER MY EARS or DON'T LISTEN TO THE VOGON POETRY? .CLUE "Why not relax and enjoy it?" .CLUE When he finishes the first verse the Captain says, "You didn't look like you enjoyed my poetry at all!" and then proceeds to have you thrown into space. .CLUE You want to ENJOY THE POETRY, any time between when the Captain begins the poetry reading and when he completes the end of the first verse. If you do so, the Captain will continue on and read the second verse. .CLUE Now that you've heard the glass case's recording _and_ the second verse of the poem, you know what to type on the keyboard in order to acquire the atomic vector plotter. (You'll have to wait until the guards drag you back into the Vogon Hold, of course.) .CLUE For example, if the recording asked you to type the second word from the second verse, and the second word of the second verse was "lyshus," you should type TYPE "LYSHUS" when you get back to the Vogon Hold. NOTE: Each time you play the game, the lines of the verse come in different orders. Similarly, the glass case's recording asks for a different number word each time you play. .HINT How can I prevent the guards from throwing us in the airlock? .CLUE There's no way to prevent this. .CLUE No matter what you do, you'll eventually end up getting spaced. .CLUE However, you should make sure that you've accomplished everything that needs to be accomplished aboard the Vogon ship before this occurs. .CLUE Your main goal aboard the Vogon ship is obtaining the atomic vector plotter. .HINT Is there any way to survive getting blown out of the Airlock? .CLUE Yes. In fact, there's no way to _not_ survive it. .CLUE If you just wait, you'll be blown into space and find yourself in the Dark again. .CLUE Try examining the Thumb while in the Airlock. .CLUE Apparently, there's another spaceship nearby. Try hitchhiking by pressing the green button. .CLUE This sends you through a matter transference beam, and you find yourself in the Dark again, .CLUE Both methods of surviving the Airlock are equivalent. .MENU Aboard the Heart of Gold .LINK I've just arrived in Entry Bay Number Two. Where am I? What's going on? .LINK Who are those people on the Bridge? .LINK How can I enter the sauna? .LINK Is Eddie (the shipboard computer) important? .LINK Are the controls on the Bridge important? .LINK How does the Nutrimat work? .LINK Is the Advanced Tea Substitute useful? .LINK Is the Pan-Galactic Gargle Blaster useful? .LINK Is the cup of nectar useful? .LINK Is the cup of tea important? .LINK What's the story with the circuit board in the Nutrimat? .LINK Is the shipping carton important? .LINK Is the strange gun important? .LINK Is it possible to enter the drive chamber? .LINK Is there anything important in the Engine Room? .LINK Is the spare Infinite Improbability Drive important? .LINK How can I get past the screening door in the Corridor, Aft End? .LINK Is Marvin important? .LINK Is the Access Space important? .LINK How can I open the hatch? .LINK Help! The Heart of Gold is being attacked by nuclear missiles! .HINT I've just arrived in Entry Bay Number Two. Where am I? What's going on? .CLUE Listen to Ford. .CLUE Read the sales brochure that's lying on the ground. .CLUE You've just been picked up by a fantastic new spaceship powered by something called an Infinite Improbability Drive. You might want to find out more about it. .HINT Who are those people on the Bridge? .CLUE If you stick around until everyone enters the sauna, and pay attention to what everyone is saying, you'll find out. .CLUE The woman is Tricia MacMillan, also known as Trillian. She is an Earthwoman whom you met at a party in Islington not too long ago, at which time you totally failed to impress her. She eventually left the party with a guy named Phil... who is, you realize, the two-headed man standing next to her. .CLUE The man is Zaphod Beeblebrox, current President of the Galaxy, who has stolen this revolutionary new Infinite Improbability Drive-powered spaceship in order to locate the legendary lost planet of Magrathea. Zaphod and Ford know each other. .CLUE That you should be picked up in the vast emptiness of space by a ship inhabited by an acquaintance from your now-destroyed native planet as well as your travelling companion's semi-cousin can only be considered highly improbable. But then, with Infinite Improbability Drives at work, the infinitely improbable is not only possible but quite likely. .HINT How can I enter the sauna? .CLUE From the Bridge, head to port. .CLUE There is no way to actually STAY in the sauna. .CLUE Therefore, once Ford, Zaphod, and Trillian enter the sauna, they will be effectively inaccessible to you for the remainder of the game. .HINT Is Eddie (the shipboard computer) important? .CLUE Without Eddie, who would make all those fun announcements? .CLUE Eddie is the only one who can turn on the main drive. .CLUE But he won't obey your order to do that, only Zaphod's. .CLUE Eddie's help is indirectly necessary to obtain a cup of tea. .CLUE But in terms of solving puzzles, you can basically ignore Eddie. .HINT Are the controls on the Bridge important? .CLUE Have you examined them? .CLUE The large receptacle is important. .CLUE Don't go on until you've figured out how to set up and use the spare Improbability Drive. .CLUE Seriously! Don't go any further unless you've figured out the spare Improbability Drive. .CLUE The large plug from the spare Drive can be plugged into the large receptacle. .CLUE But that isn't necessarily the right thing to do. .CLUE In fact, when you plug in the spare Drive at the wrong time, Eddie warns you that it's only for emergencies. .CLUE Notice that when you use the Drive while it's plugged into the large receptacle, both the large receptacle and the large plug are destroyed. .CLUE You can only use the Drive in connected-to-controls mode _once_ during the course of the game. .CLUE See the question about the missile attack at the end of this section. .HINT How does the Nutrimat work? .CLUE All you have to do is touch the touch-sensitive pad. .CLUE The Nutrimat does all the rest, and in seconds you'll have your very own cup of incredibly delicious Advanced Tea Substitute (ATS). .CLUE Well, maybe not so delicious. But at least useful. .CLUE Actually, there is a way to get something else from the Nutrimat. .CLUE It's a cup of tea (_real_ tea, not ATS). .CLUE But first, you'll need something that isn't in the Galley. .CLUE In fact, it isn't even in the Heart of Gold. .CLUE Don't go on unless you have the Nutrimat/Computer Interface (not to be confused with the shipping carton for the Interface). .CLUE Use the Interface. .CLUE Open the service panel and remove the circuit board. Now, put the Interface inside the Nutrimat. Finally, touch the pad! .CLUE Still having trouble getting tea? See the question about the missile attack. It's the last question in this section. .HINT Is the Advanced Tea Substitute useful? .CLUE ATS is useful, although drinking it is a bad idea. .CLUE Have you ever examined it? .CLUE Have you discovered a need for a source of Brownian Motion? .CLUE See the question about the spare Improbability Drive. .HINT Is the Pan-Galactic Gargle Blaster useful? .CLUE Don't go on until you're actually holding the Gargle Blaster. .CLUE Have you tried drinking it or examining it? .CLUE Have you read the Guide entry on Pan-Galactic Gargle Blasters? .CLUE Read carefully what Zaphod says when he notices that his Gargle Blaster is missing. .CLUE There is absolutely no way that you can be holding a Gargle Blaster. The Nutrimat gives them only to Zaphod. You should never have developed this question. .HINT Is the cup of nectar useful? .CLUE Have you ever heard the expression "nectar of the gods"? .CLUE Have you ever tried boiling water at very high altitudes? .CLUE Have you ever seen the 1993 remake of "Citizen Kane" starring Sly Stallone as Charles Foster Kane? .CLUE Have you ever felt like you developed hints that you shouldn't have? .HINT Is the cup of tea important? .CLUE Don't go on unless you actually have the cup of tea. .CLUE Don't go on unless this cup of tea is _real_ tea, not just Advanced Tea Substitute (ATS). .CLUE Have you ever examined the tea? .CLUE Because it has even more Brownian Motion than the ATS, it will make a better source of it for the spare Improbability Drive. Try it. .CLUE See the question about controlling where you go when you leave Dark, in the section called "In the Dark." .HINT What's the story with the circuit board in the Nutrimat? .CLUE You can remove it from the Nutrimat. .CLUE Have you examined it? .CLUE You can flip any of the eight dipswitches. .CLUE You can even flip them while the circuit board is still in the Nutrimat. .CLUE Have you noticed the message in tiny letters on the board? .CLUE There _is_ a way to read that message. .CLUE Don't go on until you've been on Damogran. .CLUE Don't go on until you've opened the toolbox. .CLUE READ THE MESSAGE THROUGH THE MAGNIFYING GLASS. .HINT Is the shipping carton important? .CLUE Try examining or reading it. .CLUE Have you opened the carton? .CLUE The Sirius Cybernetics Corporation has apparently screwed up (a common occurrence) and put the wrong item inside the shipping carton. .CLUE You'll be able to find the Nutrimat/Computer Interface elsewhere in the game. .HINT Is the strange gun important? .CLUE Have you examined or read it? .CLUE Don't go on unless you've been in the Lair. .CLUE Have you tried shooting the gun at the Beast? .CLUE Have you tried it several times? .CLUE The gun is completely worthless, useless, and unimportant. .HINT Is it possible to enter the drive chamber? .CLUE Yes, but not without a fight. .CLUE You'll have to argue with the game for a few turns. .CLUE Usually, YES or NO responses are sufficient. .CLUE The proper sequence, from the Corridor, Aft End is AFT. YES. YES. AFT. NO. .CLUE However, there's more. See the next question. .HINT Is there anything important in the Engine Room? .CLUE Have you gotten into the Engine Room? If not, you should do so before looking at the next hint. .CLUE The game claims that there's nothing interesting there. .CLUE However, after losing that argument with you, the game is probably a bit peeved and is acting petulant. .CLUE You'll have to be persistent if you want to find out what's in the Engine Room. .CLUE Type LOOK three times. The game will then give in and describe the room and the stuff there. .HINT Is the spare Infinite Improbability Drive important? .CLUE Read the Guide entry on Improbability Physics. .CLUE You'll need the atomic vector plotter from the Vogon Hold. If you never got it while you were aboard the Vogon ship, you'll have to start the game over or go back to a saved position. .CLUE You'll also need a good source of Brownian Motion. .CLUE Consult the Hitchhiker's Guide about Brownian Motion. .CLUE Have you seen any hot liquids? .CLUE You'll need the cup of Advanced Tea Substitute (ATS), which you can get from the Nutrimat in the Galley. .CLUE Now that you have all three items (spare Drive, plotter, and cup of ATS), you should be able to figure out how to hook them together. .CLUE Examine all three items. .CLUE You want to plug the small plug (from the Drive) into the small receptacle (in the atomic vector plotter). Also, you want to put the plotter's long dangly bit into the cup of ATS. .CLUE That still leaves the Drive's large plug unattached. See the question about the controls on the Bridge. .CLUE When the spare Drive is hooked up properly, turning it on sends you to Dark. From there you can go to all sorts of neat new places. .HINT How can I get past the screening door in the Corridor, Aft End? .CLUE This is a very difficult problem. .CLUE Furthermore, you won't be able to tackle it until you're pretty far into the game. Don't let it worry you until you get up around 200 points. .CLUE Don't read any further unless you've gotten the cup of tea (_real_ tea, not Advanced Tea Substitute). .CLUE Don't go any further unless you've been in the Maze. .CLUE Presumably you've tried OPEN THE DOOR. .CLUE You have to show an example of your intelligence to the screening door. .CLUE Read the Guide entry on INTELLIGENCE. .CLUE Can you think of anything contradictory that you could have or do? .CLUE To show your intelligence, there are two specific items that you must be holding at the same time. .CLUE Have you noticed what happens when you take or drop the (real) tea? .CLUE To prove your intelligence to the door, you must be holding TEA and NO TEA at the same time. .CLUE Try going back to the beginning of the game and taking or dropping NO TEA. .CLUE Does the response to that ring any bells? .CLUE Have you ever read or examined the black particle in the Maze? .CLUE Do you know where you are when you are in the Maze? If not, see the questions on the Maze. .CLUE The Maze is your own brain, and the particle is your common sense. Once you have removed the particle, you will no longer be fettered by common sense... .CLUE ...and can take NO TEA. .CLUE Spelling it out step by step: First, acquire a cup of tea. Then get rid of the common sense particle in the Maze. TAKE TEA THEN TAKE NO TEA. Finally, show the tea and then the no tea to the screening door. Or, you could save time on the last step and just KNOCK ON THE DOOR while holding the two items. .CLUE Did you die upon passing through the screening door? It's because Marvin lives in the room beyond the door, and his awesome depression pervades the place. .CLUE You'll have to make yourself very happy before entering. .CLUE Have you ever done anything that made you very happy and contented? .CLUE Drink the cup of tea before you enter. .HINT Is Marvin important? .CLUE Yes, but not right away. .CLUE Until a point, he won't do anything you tell him to do. .CLUE After that point, he'll grudgingly consent to ONE task. .CLUE Have you ever followed Marvin when he appears around the Heart of Gold? .CLUE He always disappears through a certain door. .CLUE Before Marvin will perform his one task, you must get past the screening door near the aft end of the corridor. .CLUE Don't go on until you've been in Marvin's Pantry. .CLUE Congratulations. You've now impressed Marvin enough for him to listen to one request from you. Do you have any idea what order to give him? .CLUE What puzzles or obstacles still remain that he might help with? .CLUE Try examining the mechanism in the Access Space. .CLUE If you've ever seen the fruit, eating it would provide a big hint. .CLUE You want to order Marvin to open the hatch (as in MARVIN, OPEN THE HATCH). See the question about opening the hatch for more information. .HINT Is the Access Space important? .CLUE It houses the mechanism that opens and closes the hatch. Have you ever examined the mechanism? .CLUE See the next question. .HINT How can I open the hatch? .CLUE Have you tried OPEN THE HATCH? .CLUE If sirens and lights went off when you tried to open the hatch, then the ship is still in space. You can't open the hatch while the ship is in space, of course. Don't go on to the next hint until the ship has landed. .CLUE Do you remember an announcement when the Heart of Gold landed on Magrathea? .CLUE Eddie (the shipboard computer) is jamming the hatch to prevent anyone from leaving the ship until he's checked to make sure the environment is safe. .CLUE If you wait the 17 years such a check will take, you'll probably die of boredom. .CLUE You'll have to figure out how to override Eddie's wishes by fixing the hatchway mechanism in the Access Space. .CLUE You don't have the necessary intelligence for the task. .CLUE Someone else does. .CLUE Marvin. See the question about Marvin to figure out how to get him to open the hatch. .CLUE Once Marvin has agreed to open the hatch, he tells you to meet him in the Access Space in twelve turns. Make sure you're on hand for that meeting. (Hell hath no depression like a paranoid android scorned.) .CLUE Marvin will ask you for the tool he needs to fix the mechanism. .CLUE You must give him the proper tool or you've blown your one chance to get the hatchway open. .CLUE There are a total of ten tools scattered throughout the game. For a complete list of them, see the question about the tools in the General Questions section. .CLUE Even if you've collected all ten tools, you can only carry one at a time into the Access Space... .CLUE ...and you don't have time to go out and get a different one before Marvin gives up and leaves... .CLUE ...and the chance of you bringing in the correct tool is very low. .CLUE In fact, Marvin will _never_ ask for any tool you happen to be holding. .CLUE There's a way to figure out in advance what tool Marvin will ask you for. .CLUE See the question about the fluff. .CLUE Don't go on until you've seen the fruit. .CLUE Eat the fruit. .CLUE The glimpse of the future provided by the fruit tells you what tool to bring into the Access Space. .CLUE If you meet Marvin there and give him that tool when he asks for it, he will fix the mechanism and open the hatch. .CLUE You're now awesomely close to the end of the game. .CLUE Go down through the hatch. .CLUE Start waiting for the next exciting Hitchhiker's game. .HINT Help! The Heart of Gold is being attacked by nuclear missiles! .CLUE This is a good point for a SAVE. .CLUE The computer is helpless because you've tied it up with the Nutrimat Interface. .CLUE You'll have to save the ship yourself. .CLUE The computer is tied up, so it can't turn on the main Drive during this emergency. .CLUE There's a spare Drive for use during emergencies. .CLUE Turn on the spare Drive. .CLUE That didn't work? Have you examined the spare Drive and the control console on the Bridge? .CLUE If there are fused spots where the large plug and large receptacle used to be, you plugged the Drive in at the wrong time. .CLUE Note that when the spare Drive is _not_ connected to the control console and you turn it on, the effect is always directed at you personally. When the spare Drive _is_ connected to the console, activating it has an effect on the entire ship. .CLUE Turning on the spare Drive while it's plugged into the control console destroys the large plug and large receptacle, so you can only do it once during the game. The one time you want to activate the drive while plugged into the control console is during the missile attack. .MENU On Traal .LINK Is it possible to enter the room that lies southwest from the Lair? .LINK How can I stop the Ravenous Bugblatter Beast of Traal from killing me? .LINK Why does the beast ask me to say my name? .LINK What is the significance of the sandstone memorial? .LINK Are the tall walls around the courtyard important? .LINK Are the bleached bones important? .LINK Are the sharp stones important? .LINK What is the point of this whole Traal scene? .HINT Is it possible to enter the room that lies southwest from the Lair? .CLUE Yes. .CLUE Figuring out how to subdue the Beast would help. .HINT How can I stop the Ravenous Bugblatter Beast of Traal from killing me? .CLUE The Beast will devour you about five turns after you pop up in its Lair. .CLUE Leaving the room (EAST) will buy you some time. .CLUE Have you read the Guide entry on the Ravenous Bugblatter Beast of Traal? .CLUE You must find a way to prevent yourself from seeing the Beast. The Beast will then decide that since you can't see it, it can't see you! .CLUE Closing your eyes isn't obvious enough for the Beast to notice. .CLUE You have to cover your head with something. .CLUE It's something important, which no interstellar hitchhiker should ever be without. .CLUE The towel. COVER MY HEAD WITH THE TOWEL or PUT THE TOWEL OVER MY EYES or WRAP THE TOWEL AROUND MY HEAD or, well, you get the idea. .CLUE Unfortunately, you can't move around very well with a towel over your eyes. Furthermore, as you may have already noticed, this method is also only temporarily effective. .HINT Why does the beast ask me to say my name? .CLUE A good question. Have you tried figuring out the answer yourself? .CLUE Have you been in the Beast's Outer Lair? .CLUE Have you ever tried saying your name as the Beast demands? .CLUE There are at least a dozen ways to say your name: SAY MY NAME or SAY "ARTHUR DENT" or SAY "MY NAME IS ARTHUR DENT" or SAY "I AM ARTHUR DENT" or TELL THE BEAST MY NAME or TELL MY NAME TO THE BEAST. You could also say BEAST, MY NAME IS ARTHUR DENT or BEAST, I'M ARTHUR DENT. There are some others but you've probably got the general idea by now. .CLUE You have to give your correct name to the Beast, or (in a rare moment of Bugblatter Beast perceptivity) it will be able to tell that you're lying. In addition, you can't tell the Beast your name if the Beast thinks it can't see you. .CLUE The Beast's response when you told it your name should provide an additional hint toward why the Beast wants to know your name and how to solve this entire Traal puzzle. .CLUE Still stuck? Go on to the next question. .HINT What is the significance of the sandstone memorial? .CLUE Have you figured out why the Beast wants to know your name? .CLUE The Beast wants to carve your name in this, his memorial of remembrance, after he has devoured you. .CLUE Have you figured out how to stop the Beast from attacking you, at least on a temporary basis? .CLUE Don't go on until you have figured out how to convince the Beast that it can't see you. .CLUE There's a way to confuse the Beast... .CLUE ...into thinking that it has already eaten you. .CLUE You want to carve your name in the memorial, as in CARVE MY NAME ON THE SANDSTONE MEMORIAL. .CLUE Of course, you'll need something to carve with. .CLUE It's not any of the tools. .CLUE It's something found on Traal. .CLUE Use one of the sharp stones that are lying on the ground. .CLUE First you have to tell the Beast your name and cover your head with the towel. .CLUE It is now safe to remove the towel from your head, and to go southwest from the Lair. .HINT Are the tall walls around the courtyard important? .CLUE If you could climb them, you might be able to escape the Beast. .CLUE If you could collapse them onto the Beast, that just might do it in. .CLUE If you could transmute them into steaming mounds of Qurmeesian Mega-Rhino flank steaks, the Beast might start in on those and ignore your few measly pounds of stringy flesh. .CLUE Unfortunately, you can't do any of the above. .HINT Are the bleached bones important? .CLUE Don't go on until you've found the black paint. .CLUE Have you tried painting the bones with the paint? .CLUE Where does the Beast go when he sees the black bones? .CLUE Black paint? Remember the warning in the introduction! Developing the hints to random questions will spoil the game for you. Stick to just those points where you're stuck. .HINT Are the sharp stones important? .CLUE Yes. .CLUE Have you examined them? .CLUE See the question about the sandstone memorial. .HINT What is the point of this whole Traal scene? .CLUE First, you'll have to figure out how to "neutralize" the Beast. .CLUE Don't go on until the Beast is sleeping. .CLUE Have you been in the Inner Lair? .CLUE Go southwest from the Lair. .CLUE The entire point of this scene is to get that Nutrimat/Computer interface. .CLUE You have a limited number of moves to get the Interface, after the Beast falls asleep and before the Fronurbdian Beasthunters arrive. .MENU On Damogran .LINK 1:Who am I? .LINK 1:Where am I? .LINK How can I open the toolbox? .LINK How can I stop myself from cracking up against the rocks? .LINK What should I do when the boat docks? .LINK What should I do when I reach the Dais? .LINK What do I do about the Guards? .LINK Is there any way to enter the Heart of Gold from the Dais? .LINK What's the point of the whole Damogran scene? .HINT 1:Who am I? .CLUE Ask the game! (Type WHO AM I?) .HINT 1:Where am I? .CLUE You're on Damogran. If you'd like to know more about it, consult the Hitchhiker's Guide. .HINT How can I open the toolbox? .CLUE Have you tried OPEN THE TOOLBOX? .CLUE Since it's locked, you'll need to find a key. .CLUE Try typing WHERE IS THE KEY while on the speedboat. .CLUE There aren't a lot of hiding places around the boat. .CLUE SEARCH THE PILOT SEAT or LOOK UNDER THE CUSHION. .HINT How can I stop myself from cracking up against the rocks? .CLUE Have you tried to EXAMINE THE CONTROLS? .CLUE Try PUSH THE AUTOPILOT BUTTON. .CLUE The autopilot doesn't seem concerned about your situation, since it just takes a look around and then shuts itself off. .CLUE You need to give the autopilot some impetus to go to work. .CLUE Instead of steering toward the channel, try steering toward the cliff or the rocky spire. .CLUE After three turns of heading toward an obstacle, the autopilot will kick on and navigate you safely to your destination. .HINT What should I do when the boat docks? .CLUE Leave the boat. Type NORTH or LEAVE THE BOAT. .HINT What should I do when I reach the Dais? .CLUE You're here for the dedication ceremonies of the Heart of Gold. You obviously have the crowd eating out of your hands. .CLUE You might try smiling, or waving, or making a speech. .CLUE Mainly, though, you just need to wait until Trillian shows up. .HINT What do I do about the Guards? .CLUE Don't go on unless you're on the Dais and Trillian is there. .CLUE Trillian isn't really attacking you. It's just part of your plan to steal the Heart of Gold. .CLUE The guards don't know that you're planning to steal the Heart of Gold, so they're on your side. .CLUE You're President of the Galaxy! The guards will probably listen to your orders. .CLUE You should say GUARDS, DON'T SHOOT or GUARDS, DROP THE PHOTON RIFLES. .CLUE If you're still having troubles with the guards, see the next question. .HINT Is there any way to enter the Heart of Gold from the Dais? .CLUE Until Trillian shows up, the game won't even let you try. .CLUE After Trillian shows up, attempting to enter the Heart of Gold is deadly. .CLUE Don't go on unless you've disarmed the guards (see the previous question). .CLUE This isn't helpful all by itself, since the guards pick up their rifles and still shoot you if you break for the ship. .CLUE You must figure out a way to get rid of the guards or the rifles permanently. .CLUE The guards will _not_ leave the scene, no matter what you do. .CLUE Trying to shoot the guards doesn't work either. .CLUE There is, however, a way to dispose of the rifles. .CLUE Take the blaster from Trillian and shoot the rifles. Alternatively you can just ASK TRILLIAN TO SHOOT THE PILE OF RIFLES. .CLUE Once you've destroyed the rifles, it's safe to enter the ship. .HINT What's the point of the whole Damogran scene? .CLUE Don't go on until you've ended the scene by successfully entering the Heart of Gold. (If you were killed by the guards while attempting to enter, you did _not_ enter "successfully.") .CLUE Have you opened the toolbox? .CLUE If you've opened the toolbox, then you've certainly found both the seat cushion fluff and the laser-assisted monkey wrench. Getting these two items are [sic] the ultimate goal of the Damogran scene. .MENU At the Party .LINK 2:Who am I? .LINK 2:Where am I? .LINK What should I do about Phil? .LINK 2:What should I do about Arthur? .LINK What should I do about the hostess? .LINK How can I leave the apartment? .LINK What is the point of the party scene? .HINT 2:Who am I? .CLUE Ask the game. (Type WHO AM I?) .HINT 2:Where am I? .CLUE Remember what happened when you first reached the Bridge of the Heart of Gold? .CLUE This is the Party where Arthur Dent tried to pick up Tricia MacMillan (but, you'll recall, failed completely). .CLUE Thanks to the wild vagaries of Improbability Physics, you have not only travelled back in time, you have changed your identity as well. .HINT What should I do about Phil? .CLUE If you try to talk to Phil, he doesn't notice, and invariably leaves the room. .CLUE Have you examined him? .CLUE The draped cage on his shoulder does _not_ contain a bird. .CLUE The cage is hiding Phil's second head. .CLUE Phil is actually Zaphod Beeblebrox in disguise. He has undoubtedly dropped by this Islington party as part of some interstellar party-crashing hop. .CLUE If you recall from the events on the Bridge of the Heart of Gold, you (Trillian) eventually left...er, will leave...the party with Zaphod/Phil. .CLUE But that won't happen until you do something else. See the question about the point of the party scene. .HINT 2:What should I do about Arthur? .CLUE Arthur keeps trying to start a conversation with you, but he's too shy and embarrassed. If you try to talk to him, he finds your tone rather cool, and moves away. .CLUE Have you examined him? .CLUE Notice the fluff? .CLUE If you take the fluff from his jacket, it will "break the ice" and Arthur will begin jabbering. .CLUE Did you notice that you can't take the fluff until you drop one of the other things you're carrying (handbag, wine, hors d'oeuvres)? You can't hold more than three things while you're at the party. .HINT What should I do about the hostess? .CLUE You're usually able to avoid her. .CLUE If you try to talk to her, you'll learn the meaning of the phrase "bored to death." .CLUE If you drop your glass of wine, your handbag, or your plate of hors d'oeuvres, the hostess will come over and pester you about it. She won't leave you alone until you take the item that you dropped. .HINT How can I leave the apartment? .CLUE Try going south from the Living Room. .CLUE Dying will get you back to Dark, but that's probably not what you had in mind. .CLUE There is a way to leave the apartment, but you'll have to solve a puzzle first. See the next question. .HINT What is the point of the party scene? .CLUE There's an item at the party that you have to get back to the Heart of Gold. .CLUE That item is the unsightly piece of jacket fluff. .CLUE Read all the previous questions in this section of the hint booklet. .CLUE You want to get "picked up" by Phil. However, he won't take any notice of you until you take the fluff and get Arthur talking to you. .CLUE In order to take the fluff, though, you'll have to drop something. This will cause the hostess to start hovering around you. Phil is much too smart to approach you when you're with the hostess. .CLUE So, to get Phil to come over, you'll have to take the item that the hostess keeps offering you. To do so, you'll have to drop something, and the piece of fluff is the only thing you have that you can drop without setting off the hostess again. .CLUE There _is_ a way to stop holding the fluff _without_ dropping it. .CLUE Look at what you're carrying again. .CLUE You can put the fluff in your handbag. .CLUE Naturally, the fluff is still in the handbag when you eventually get back to the Heart of Gold. You need only go to the Bridge or wherever you left the handbag, open it, and take the jacket fluff. .CLUE If you're still confused, one sequence of moves that will "solve" the party scene is: EXAMINE ARTHUR. DROP THE WINE. TAKE THE JACKET FLUFF. OPEN THE HANDBAG. PUT THE FLUFF IN THE HANDBAG. TAKE THE WINE. Then just WAIT until Phil comes up and escorts you away. You will end up in Dark. .MENU The Earth, Revisited .LINK 3:Who am I? .LINK Where should I go? .LINK What should I do about that feeling of uneasiness? .LINK 3:What should I do about Arthur? .LINK What should I do about Prosser? .LINK 2:What should I do in the Pub? .LINK 2:What should I do about the dog? .LINK What's the point of this second Earth scene? .HINT 3:Who am I? .CLUE Ask the game. (Type WHO AM I?) .HINT Where should I go? .CLUE You are reliving the last few minutes before the destruction of the Earth... .CLUE ...this time as Ford Prefect rather than Arthur Dent. .CLUE The Improbability Drive has sent you back in time and has also changed your identity. .CLUE You want to do what Ford did when you were Arthur. .CLUE Go north to Front of House. .HINT What should I do about that feeling of uneasiness? .CLUE Have you tried waiting a few turns? .CLUE Obviously, you're doing the wrong thing. .CLUE You shouldn't be in the Pub at this point. .CLUE See the previous question. .HINT 3:What should I do about Arthur? .CLUE According to the introductory text for this scene, why did you come here? .CLUE What did Ford do at this point when you were Arthur? .CLUE Try to give the towel to Arthur. .CLUE The towel is inside your satchel. .HINT What should I do about Prosser? .CLUE Don't go on until you've done the step called for by the previous question. .CLUE You want Arthur to come with you to the Pub. .CLUE If you recall from when you were Arthur, it would mean the destruction of Arthur's house if he stood up at this point. .CLUE He won't stand up until you've safeguarded his house. .CLUE You have to talk to Prosser. .CLUE But he can't hear you from here. .CLUE So you have to APPROACH PROSSER or WALK AROUND THE BULLDOZER. Now you can talk to him, .CLUE You want him to lie down in front of the bulldozer. .CLUE Try PROSSER, LIE DOWN IN FRONT OF THE BULLDOZER. .CLUE Arthur is now willing to follow you to the Pub. .HINT 2:What should I do in the Pub? .CLUE Unless Arthur is with you, you are here prematurely. .CLUE Once again, think back to what Ford did when you were Arthur. .CLUE The first thing to do is BUY SOME BEER. .CLUE Then DRINK THE BEER. Arthur will follow your example. You need to do this twice. .CLUE You can BUY SOME PEANUTS, but it isn't necessary to do so. .CLUE When Arthur's house is destroyed, he will rush out of the Pub. It would be a good idea to stay with him. .HINT 2:What should I do about the dog? .CLUE There's not much you can do about the dog at this point. .CLUE You may find out more about the dog later. .HINT What's the point of this second Earth scene? .CLUE You learn a lot about Ford's motivations, thus making for a more cohesive, internally consistent story line. .CLUE Oh, right. You're more interested in puzzle solutions. The entire point of this scene is acquiring one particular item for use on the Heart of Gold. .CLUE It's in the satchel. .CLUE It's the satchel fluff. .CLUE There's a way to transfer it to something, other than the satchel, so that it will be accessible when you get back to the Heart of Gold. .CLUE That something is Arthur Dent. .CLUE Give the fluff to Arthur. .CLUE This is a rather weird action, and Arthur won't accept the fluff until he's had enough beer. .CLUE After Arthur runs back to his house (now rubble), follow him and give him the fluff. He'll accept it at this point and put it in his pocket. Then just wait for events to run their course, and you'll soon find yourself back in Dark. When you get back to the Heart of Gold, the satchel fluff should be in the pocket of your gown. .MENU The War Chamber and Maze .LINK What's going on in the War Chamber? .LINK How can I get the awl out of the War Chamber? .LINK How can I prevent being swallowed by that giant dog? .LINK Where is this Maze? .LINK Can the Maze be mapped? .LINK What's this black particle? What should I do about it? .LINK What's the point of the War Chamber and Maze scene? .HINT What's going on in the War Chamber? .CLUE Have you tried listening to the conversation? .CLUE Have you examined the approaching star system? .CLUE Do you remember the long piece of text that appeared when your careless words set off an interstellar war? .CLUE Those two warring races have now set off on a quest for vengeance against the world (Earth) that spawned the person (you) whose remark set off their war. .HINT How can I get the awl out of the War Chamber? .CLUE Just TAKE AWL! .CLUE Then solve the puzzle involving the giant dog. .HINT How can I prevent being swallowed by that giant dog? .CLUE The dog really isn't a giant dog. .CLUE It's a normal-sized dog. The spaceship you're aboard is microscopic. .CLUE Have you seen a dog anywhere else? .CLUE This is the very same dog you ran into in the Country Lane back at the beginning of the game. .CLUE The dog swallows the space fleet for one particular reason. .CLUE If you examine the dog at the beginning of the game, you'll notice that it's very hungry. .CLUE You need to feed the dog back at the beginning of the game. .CLUE If you want to avoid starting over, there's another way to feed the dog. .CLUE You must become Ford Prefect first. .CLUE During the scene where you're Ford, buy a sandwich, then give the sandwich to Arthur. When Arthur dashes out of the Pub, he'll feed the sandwich to the dog. .CLUE Once the dog has been fed, you can survive the War Chamber scene and go on to the Maze. .HINT Where is this Maze? .CLUE Synapses? Gray matter? .CLUE Remember you were just teleported over from a microscopic space fleet... .CLUE ...so you must be microscopic-sized yourself. .CLUE You're inside a brain. .CLUE Ah, but whose brain? .CLUE Remember, the Vl'Hurgs and G'Gugvunts were teleporting you back to the Heart of Gold. .CLUE You are, improbably enough, inside your own brain! .HINT Can the Maze be mapped? .CLUE The usual way of mapping a maze in this sort of a game is to drop one object in each room of the maze. That way, when you return to the room, the game will mention that "there is a (whatever) here," and the rooms will no longer look exactly alike. .CLUE However, that method doesn't work in this Maze, since anything you drop just sails away and vanishes. .CLUE The Maze is totally unmappable. .CLUE In fact, the directions you can go in the Maze on any given turn are totally random, so it makes absolutely no difference which direction you try to move in. .CLUE The third time you successfully move to a new Maze room (as opposed to being blocked by a synaptic discharge), you'll run across the black particle. .CLUE If you ignore the particle, you'll run across it again 14 successful movements later, and then again after another 19. .HINT What's this black particle? What should I do about it? .CLUE Have you read the markings on the particle? .CLUE The particle is your own common sense! .CLUE You have an opportunity here to remove your own common sense. .CLUE Does that ring a bell? .CLUE See the question about no tea in the General Questions section. .CLUE Taking the particle also has the beneficial side effect of getting you out of the Maze. .HINT What's the point of the War Chamber and Maze scene? .CLUE You should be able to figure it out for yourself. .CLUE Do you know the answers to all the other questions in this section? .CLUE There are two goals for the War Chamber/Maze scene. .CLUE The first goal is to get the awl. .CLUE The second goal is to remove your particle of common sense. .MENU Inside the Whale .LINK 4:Who am I? .LINK 4:Where am I? .LINK Who's the old man with the wooden puppet? .LINK How can I get out of the whale? .LINK How can I prevent the whale from splatting? .LINK How can I get the flowerpot out of the whale? .LINK What's the point of this scene inside the whale? .HINT 4:Who am I? .CLUE You're still Arthur in this scene. .HINT 4:Where am I? .CLUE You're inside a sperm whale, obviously. .CLUE Note the sound of rushing air. .CLUE The Improbability Drive, in one of its nastier coincidences, has transported you inside the very same whale you created when you used the Drive to save the ship during the missile attack. .CLUE If you recall, the missiles were turned into a sperm whale, which was last seen plummeting through the atmosphere of Magrathea. This explains why, after a few turns, the whale invariably splats (and you along with it). .HINT Who's the old man with the wooden puppet? .CLUE The old man is Gepetto the carpenter. .CLUE The puppet is his creation, Pinocchio. .CLUE Their boat was swallowed by the whale. If you hide in the Cargo Hold, perhaps you'll be able to escape. .CLUE Don't go on until you've met the evil ice queen, the seven dwarfs, and the talking dragon. .CLUE What game are you playing? .HINT How can I get out of the whale? .CLUE There are no exits in any direction. .CLUE If you wait long enough, you'll splat and return to Dark. .CLUE There's one other way to get out of the whale. .CLUE It's a method you've used before. .CLUE It will also leave you in Dark. .CLUE Hitchhike using the Thumb. .CLUE The Thumb is probably broken, though. You'll have to get it fixed by an Engineer robot. .HINT How can I prevent the whale from splatting? .CLUE You can't. .CLUE No matter what you do, you've only got ten moves in the whale before it splats. .HINT How can I get the flowerpot out of the whale? .CLUE There are two ways to do this. .CLUE One way involves the Thumb. .CLUE The other method involves the thing your aunt gave you which you don't know what it is. .CLUE To obtain the flowerpot using the Thumb, just pick up the pot and hitchhike. .CLUE For more details, see the question on getting out of the whale. .CLUE To obtain the flowerpot using the aunt's gift: the aunt's gift has an unusual property you may not have discovered. See the question about the aunt's gift. .CLUE Just put the flowerpot inside the aunt's gift and then wait until the whale splats. Within a few turns after leaving Dark, the aunt's gift should reappear, containing the pot. .HINT What's the point of this scene inside the whale? .CLUE Isn't it obvious? .CLUE There really isn't much here. .CLUE The only point of this scene is to get the flowerpot. .MENU General Questions .LINK Is there any significance to "no tea"? .LINK What the Zark is the thing my aunt gave me which I don't know what it is? .LINK Is the Hitchhiker's Guide important? .LINK What is the Thumb? How does it work? Is it important? .LINK Is the Engineer robot important? .LINK What's all this nonsense about fluff? .LINK What do I do about the plant? .LINK What are all these tools scattered throughout the game? .LINK What is the goal of the game? .LINK How can I read the footnotes? .HINT Is there any significance to "no tea"? .CLUE Yes. .CLUE It's a hint that at some point, getting tea will be important. .CLUE Also, see the question about the screening door in the Corridor, Aft End in the Heart of Gold section. .HINT What the Zark is the thing my aunt gave me which I don't know what it is? .CLUE Have you tried examining it? .CLUE Have you tried getting rid of it? .CLUE You've probably noticed that it keeps turning up. .CLUE If you leave it behind, it will pop up about a dozen moves later, sometimes on the ground where you are, sometimes in your inventory, and sometimes in your gown pocket. (The thing will only "follow" you when you are Arthur.) .CLUE There's something else that you probably haven't noticed about the thing your aunt gave you. .CLUE You can put things in it. In fact, you can put almost every takeable item into the thing at the same time. .CLUE This is useful for transporting more objects than you carry [sic], but it isn't ever necessary to do so. .CLUE Because of these two properties (auto-return and containment) the thing your aunt gave you provides an alternate solution of one of the puzzles in the game. .CLUE It's a puzzle toward the very end of the game. .CLUE It's the puzzle of getting the flowerpot out of the whale. .HINT Is the Hitchhiker's Guide important? .CLUE Well, the game _is_ named after it... .CLUE The various entries in the Guide contain all sorts of useful information and hints that you'll need to solve the puzzles in the game. .CLUE The proper syntax for reading a particular Guide entry is CONSULT GUIDE ABOUT (item). For example, you could type CONSULT GUIDE ABOUT MUSHROOMS. .CLUE Once you know the solutions to all the puzzles, you could play to the end of the game without ever using the Guide. .CLUE There are 39 Guide entries in the game. A complete list of the topics appears in the Guide Entries section. .HINT What is the Thumb? How does it work? Is it important? .CLUE The Thumb is an electronic Sub-Etha Auto-Hitching Device. If used properly, it will allow you to hitch rides aboard passing spaceships. .CLUE You should read the Guide entry on the Thumb. .CLUE You can examine the Thumb to determine whether a spaceship is within range. (If the lights are flashing, a ship is nearby.) .CLUE If a ship is within range, you can transport yourself to the ship (via a matter transference beam) by pushing the green button. .CLUE If you press the green button when there is no ship around, you'll break the Thumb. .CLUE Also, the Thumb will break down on its own over the course of the game. .CLUE If the Thumb is broken, you will not be transported when you press the green button, even if a ship is nearby. .CLUE A broken Thumb can be mended. .CLUE To do so, push the red button to summon a repair robot. See the following question for further details on repairing the Thumb. .CLUE There are three points in the game when you can use the Thumb. .CLUE The first time is near the very beginning of the game, when you use it to get to the Vogon ship. .CLUE The second time is when you're in the Airlock of the Vogon ship. It isn't necessary to use the Thumb here, because simply waiting a few turns has the same result. .CLUE The third time is when you're Inside the Sperm Whale. Once again, there's an alternative to using the Thumb, but in this case it's not as simple as just waiting. See the section entitled "Inside the Whale" for more information. .HINT Is the Engineer robot important? .CLUE Only the Engineer robot can fix the Thumb. .CLUE Once you've summoned the Engineer robot, SHOW (or GIVE) THE THUMB TO THE ENGINEER ROBOT. .CLUE If the robot claims that there's nothing wrong with the Thumb, then it wasn't broken. .CLUE If the Thumb is broken, the Engineer robot won't agree to fix it unless you also SHOW THE GUARANTEE TO THE ENGINEER ROBOT. .CLUE Actually, you can shortcut by showing the guarantee first. .HINT What's all this nonsense about fluff? .CLUE There does seem to be a lot of it scattered throughout the game. .CLUE Have you consulted the Guide about fluff? .CLUE The ancient legend is of particular interest. .CLUE There are a total of four pieces of fluff in the game. You'll have to find and obtain all four. .CLUE Try finding them yourself. When you're stumped, return to this question. .CLUE Hint: You have four different roles over the course of the game: Arthur, Ford, Trillian, and Zaphod. .CLUE You can obtain one piece of fluff during each role. .CLUE A list of all four, and their locations, follows. You shouldn't look at this list unless you're completely stumped, because it will give away a lot. .CLUE Pocket fluff: in the pocket of your gown at the start of the game. Satchel fluff: inside Ford's satchel (see The Earth, Revisited). Jacket fluff: on Arthur's jacket (see At The Party). Seat cushion fluff: under the pilot seat of the speedboat (see On Damogran) .CLUE Now that you have all four pieces of fluff, any idea what to do with them? .CLUE Don't continue until you have the flowerpot. .CLUE You should plant each piece of fluff in the flowerpot. .CLUE Now wait. .CLUE A tiny plant will sprout around ten moves later. .CLUE For more information, see the next question. .HINT What do I do about the plant? .CLUE Left to itself, the tiny sprout will never grow any further. .CLUE You have nothing to water the plant with. .CLUE Read the Guide entry on fluff again. .CLUE Notice that this rare plant once grew on a tropical world. .CLUE Can you think of anything around that's similar to a tropical environment? .CLUE Carry the plant into the sauna. .CLUE Now examine the plant. .CLUE Now see the question about opening the hatch in the Heart of Gold section. .HINT What are all these tools scattered throughout the game? .CLUE Have you examined them? .CLUE Many of them are rather excitingly high-tech, aren't they? .CLUE They don't really have much use... .CLUE ...until the very end of the game. .CLUE See the question about opening the hatch in the Heart of Gold section. .CLUE Marvin will ask for one of ten different tools. .CLUE A list of all ten, and their locations, follows. You shouldn't look at this list unless you're completely stumped, because it will give away a lot. .CLUE Flathead screwdriver: in your Bedroom. Toothbrush: in your Bedroom. Tweezers: inside Trillian's handbag. Molecular hyperwave pincer: on the Bridge. Ionic diffusion rasp: in the Engine Room. Hypersonic pliers: in the Engine Room. Thermo-fusion chisel: in Marvin's Pantry. Laser-assisted monkey wrench: inside the toolbox on the speedboat. Ultra-plasmic vacuum awl: in the War Chamber. Number twelve asteroid paint chipper: you're holding it when you return from your adventure at the end of the Traal scene. .HINT What is the goal of the game? .CLUE Have you tried asking some of the other characters in the story? .CLUE Have fun, be happy. .CLUE Solve all the puzzles, reach the end. .CLUE The ultimate goal of the game is to step out onto the surface of Magrathea. .CLUE Knowing this fact is of virtually no help in getting through the game. .HINT How can I read the footnotes? .CLUE You obviously didn't read your manual very carefully. That's explained in the section entitled Important Commands. .TEXT How All the Points Are Scored This section should only be used as a last resort, or for your own interest after you've completed the game. .FIX Action Points Taking the buffered analgesic 10 Drinking or enjoying the beer (first time, as Arthur) 5 Drinking or enjoying the beer (second time, as Arthur) 5 Drinking or enjoying the beer (third time, as Arthur) 5 Arriving at the Vogon Hold 8 Getting the babel fish in your ear 12 Enjoying the Vogon poetry 15 Opening the glass case in the Vogon Hold 25 Entering the Engine Room of the Heart of Gold 25 Getting the Nutrimat/Computer Interface 25 Drinking or enjoying the beer (as Ford) 15 Leaving the party with Phil 25 Stealing the Heart of Gold on Damogran 25 Taking the common sense particle 25 Drinking the tea 100 Entering Marvin's Pantry 25 Blooming the plant by entering the sauna 25 Getting Marvin to open the hatch 25 TOTAL POINTS 400^ .UNFIX NOTE: You _lose_ 30 points each for eating the cheese sandwich, drinking the Advanced Tea Substitute, or turning on the spare Drive while plugged into the large receptacle before the missile attack begins.^ .ENDTEXT .TEXT For Your Amusement You shouldn't develop anything in this section until you've finished the game. Things in the section will invariably give away the answers to puzzles in the game. Have you tried... looking under your bed? enjoying the mud while you're lying in front of the bulldozer? to PHONE HOME from your bedroom? asking Prosser for the time? to GET DRUNK in the pub? buying peanuts (as Arthur)? listening to the jukebox music (several times, then again when you're Ford)? petting or kicking the dog? feeding peanuts to the dog? (You can only do this as Ford, of course.) hitting Prosser (before and after your house is demolished)? enjoying your house after it's been demolished? asking PROSSER, WHAT ABOUT MY HOME after it's been demolished? giving the towel, the thing your aunt gave you, or the satchel to Prosser? (You can only do the last one when you're Ford, of course.) talking to Prosser after the Vogon fleet has arrived? eating the cheese sandwich when you're Ford? going straight to the Pub when you're Ford, instead of giving Arthur the towel, and then waiting a few turns? yelling in the Dark? waiting about 60 turns in Dark to see the hints you get? not eating the peanuts in the Vogon Hold? drinking the Santraginean Mineral Water? asking FORD, WHAT ABOUT THE EARTH once it's been destroyed? developing the invisible printing in this booklet with a mixture of shampoo and apple cider instead of the developing marker? (Doesn't work very well, does it?) enjoying the Vogon poetry without the babel fish? opening the hatch in the Heart of Gold before landing on Magrathea? kicking the screening door, then entering Marvin's Pantry? closing the screening door once you've opened it? reading the tiny message on the circuit board with the magnifying glass? smashing the circuit board? turning on the spare Drive, plugged into the control panel, before the missile attack begins? turning on the spare Drive during the missile attack, without first plugging it into the control panel? asking Eddie to open the hatch after the ship has landed? not going to the Access Space after asking Marvin to fix the hatch? saying something other than your name when the Beast asks for it? saying your name with the towel over your eyes? to CARVE NAME ON MEMORIAL (rather than CARVE MY NAME ON MEMORIAL)? carving one of the names suggested by the previous item? carving the Beast's name on the memorial? reading the memorial (both before and after carving your name)? showing the thing your aunt gave you to the Beast? waking the sleeping Beast? drinking the wine at the party? eating one of the hors d'oeuvres? (Try several times.) throwing the glass of wine or the plate of hors d'oeuvres? to PICK UP ARTHUR or PICK UP PHIL at the party? jumping into the water from the Presidential Speedboat? throwing something into the water from the boat? shooting the crowd, the guards, Trillian, yourself, the toolbox... ordering GUARDS, SHOOT both before and after they've dropped their photon rifles? examining the approaching star system and the third planet from the War Chamber of the battle fleet? talking to the Vl'Hurg leader or G'Gugvunt leader? dropping something in the Maze (your brain) and then walking around once you've gotten out? talking to the bulldozer driver, the Vogon Captain, or the hostess? closing the thing your aunt gave you? wrapping the towel around your head anywhere except Traal? typing I AM ARTHUR DENT to the game (as opposed to while talking to a character in the game)? typing PANIC? How about DON'T PANIC? pushing the red button on the Thumb when an Engineer robot is already present? counting the hors d'oeuvres, the crowd at the Dais, or the guards (at various points)? typing DON'T LOOK or DON'T WAIT or DON'T (anything else)? examining the bulldozer, the Vogon fleet, the flowerpot, the mechanism in the Access Space, or various tools? typing GIVE UP or THROW IN THE TOWEL or PULL MYSELF TOGETHER? brushing your teeth with the toothbrush? typing ESCAPE at any point? filling anything? returning to various scenes after you've successfully completed them? (Examples: returning to Damogran after stealing the Heart of Gold, returning to Traal after getting the Interface...) typing APPLAUD at any point (other than during the poetry reading)? answering the game's various rhetorical questions, such as "Did you have a particular direction in mind?" or "Don't you think it would be a bad idea to leave the ceremonies?", by typing YES or NO? typing APPRECIATE [something]? asking various characters about the object of the game? (Especially Prosser, Ford, Marvin, Eddie, the Nutrimat, the screening door, and the Beast.) calling Infocom's Technical Hotline and trying to convince them that you're Winston Churchill?^ .ENDTEXT .TEXT Guide Entries Here's a complete list of all the things that you can CONSULT the Hitchhiker's Guide about. You should use it only as a last resort, or for your interest once you've finished the game. ALCOHOL^ ATOMIC VECTOR PLOTTER^ BABEL FISH^ DAMOGRAN^ EARTH^ FLUFF^ FRANCE^ GALACTIC SECURITY AGENCY^ GALAXIA WOONBEAM^ GREEN BUTTON^ HEART OF GOLD^ INFOCOM^ BROWNIAN MOTION^ GENUINE PEOPLE PERSONALITIES^ MAGRATHEA^ HITCHHIKER'S GUIDE^ IMPROBABILITY DRIVES^ INTELLIGENCE^ LARGE PLUG^ LONG DANGLY BIT^ MATTER TRANSFERENCE BEAMS^ PAN-GALACTIC GARGLE BLASTER^ PERIL-SENSITIVE SUNGLASSES^ PROTEIN^ NUTRIMAT^ RAVENOUS BUGBLATTER BEAST OF TRAAL^ RED BUTTON^ SANTRAGINEAN MINERAL WATER^ SIRIUS CYBERNETICS CORPORATION^ SMALL PLUG^ SMALL RECEPTACLE^ SPACE^ THUMB^ TOWEL^ VOGON POETRY^ VOGONS^ WALKING^ various tools^ various weapons^ .ENDTEXT .TEXT Footnotes The section tells how to find the place where each footnote is referenced in the game. Once again, you shouldn't develop this section until you finished, because it will probably ruin some puzzles for you. .FIX Footnote 1 RELAX or ENJOY THE DARKNESS in Dark Footnote 2 Refer to your home as a HOUSE while talking to Ford Footnote 3 Upon arrival at the Presidential Speedboat Footnote 4 Listen to the music in the Pub several times, until "Hey Jude" is the song that is playing Footnote 5 Remove the towel in the Beast's Outer Lair after the Beast has gone to sleep Footnote 6 Type FOOTNOTE without any number after it to see where this footnote is referenced Footnote 7 Shoot the Beast three times with the anti-Beast gun Footnote 8 Consult the Guide about fluff Footnote 9 Get the Guide entry on SPACE by having the Guide with you when you're blown out of the Airlock Footnote 10 When the game finally gives in and describes the Engine Room Footnote 11 This footnote is not referenced anywhere in the game Footnote 12 This footnote is referenced only by itself Footnote 13 Push the boat's autopilot button three times Footnote 14 When Ford hands you the Guide in the Vogon Hold Footnote 15 Read the banner at the Dais .UNFIX .ENDTEXT