solutions
SpeedIF 3 (1998-12-03) [4c] [Baf's]
The solutions below are by David Welbourn and are based on the specified release or version of each game. See also the SpeedIF pages at FourCoffees and Baf’s Guide.
Some clever stuff here, but spoiled somewhat by bugs and read-author's-mind. Some initial confusion since the yo-yo can't be called "yoyo", the iguana is named "igauna", the gnome statue can't be called "statue", and the Pez dispenser can't be called "dispenser".
>i. x kit. open it. x yo-yo. x gnome. x iguana. x corn. x duck. x pez. x candy.
>take all from kit. eat candy.
>x kids. x boy. x girl.
>x yard. x Harkin's. x children's. x slide. x house.
>drop pez. d.
>x porch. xyzzy. z. (if necessary, wait again until Mom appears, and warns the kids away from Harkin's yard.)
At this point, the kids' actions run in a seven-part cycle. You want to tempt the girl when she checks the house to see if her mother's watching, and tempt the boy when he looks at the forbidden fence.
>put gnome on porch. (a trap for mom, at end of game)
>z. z. z. (the girl should now be checking the house)
>drop yo-yo. z. z. (the boy should now be checking the fence)
>drop iguana.
>z. x boy. (this step is necessary, then it's just a matter of waiting)
>z. z. z. z. z. z. z.
This is surreal... (And actually, this game doesn't seem to have a name; "Moral Me This" is the name of the first location.)
>x iguana. x grass. x flowers. x corn. i. take corn.
>x inn. x yo-yo. take yo-yo. x buffalo. e.
>x benches. look under benches. x ornament. w.
>x small object. take duck. push button.
>i. x flamingo. x hedge. x front lawn. x grass. n.
>x Pryde. ask Pryde about flamingo. drop flamingo. n. e.
>x phone. take phone. w. s. n. take card. x card. e.
>take phone. w. s. take flamingo. n. drop flamingo.