Solution to Tryst of Fate ========================= Part I: Living room stand; stand; get gum Master Bathroom open closet > bag; Master Bedroom x dresser; open drawer > gloves Bathroom open curtain; wear gloves; get soap [* 5/5 *]; put soap on zipper; open bag > box Mark's room get bench (no need to search clothes) Living room drop bench; get on bench > key; out; unlock door with key; open door Katie's room [* 5/10 *] search clothes > ice pack; open closet > safe Mark's room shake pack; put pack on gum; get gum [* 5/15 *]; chew gum Inside Somewhere blow dust (x3) [* 10/25 *]; x paper; DEHLILA; wait (until you return home) Mark's room give mark safe [* 5/30 *] > key; unlock box with key Master Bedroom DEHLILA [* 5/35 *]; open closet; s; open box > trapdoor; open trapdoor; d; chew gum [* 15/50 *] Part II: Trail get sage Deadeye Gulch read sign (you'll need to break all rules) Bank get pan > hole Shop move board [* 5/55 *] > matches; x door; tear cloth > cloth open box; get sugar, gum; Garden get corn Unattended Trees u; l in nest > crumpled note Spoon/Fork in Path get spoon :-)) Burnt Down Shack ask george about DeadEye > introduction get book, pot; read book; put sage, sugar, gum in pot; stir pot with spoon [* 10/65 *] > gumball Clear Creek put pan in magnetite; put cloth in pan > wet cloth; shake pan [* 5/70 *] > gold nugget; Bank Vault look under table > green note; put nugget in plate; pull lever [* 5/75 *] > coin Saloon clean table with cloth [* 5/80 *]; read note read crumpled note (A=9,D=3,E=8,H=2,P=6,S=0,E=8) [* 5/85 *]; (set wheels to AHEAD ie. 92893) set first to 9 etc .. put coin in slot; pull lever [* 10/95 *] > bottle; chew gumball; drink whiskey ask barkeep about mcgee [* 5/100 *] > gun; n; shoot mcgee [* 10/110 *] e; knife Livery (spell ROYBOB by pushing colors - from the note on the Saloon table) push red, orange, yellow, blue, orange, blue [* 10/120 *]; open door; Stables search stall > shovel Hayloft get fork Corral search grass > tin [* 5/125 *] Boot Hill dig grave with shovel (x4) [* 5/130 *] > boots; search boots > soiled note; read note; give corn to jay Tracks get weeds with fork [* 5/135 *] > car Shady Path open tin; get balm; wear balm Beaver Dam [* 10/145 *] get berry; eat berry; sharpen knife on rock [* 5/150 *] Dorn's Tree cut branch with knife [* 5/155 *] > stick Store get gum Bank chew gum; put gum on stick; put stick in hole [* 10/165 *] > locket Fork wear boots; se [* 5/170 *] Derrick u; say wheel [* 5/175 *]; u > wheel; say candle [* 5/180 *]; u > candle; say oil; u > oil can Mine cut rope with knife [* 5/185 *]; w; light match; light candle; (trace the source of the breeze ie. if candle flame points east, go west) w w ne l in crack > tryst [* 10/195 *]; ne w w > accordion e e sw sw e e e Derrick Top x jay; play accordion; down all the way to bottom > rock [* 5/200 *] Burnt Down Shack (remember the vision after eating the berries ?) open locket; put tryst in locket [* 5/205 *]; close locket; wear locket; rub locket > invisible; get key [* 5/210 *] Outside Jail & Store (remember reading the sign at DeadEye Gulch ?) curse; w > arrested Jail get bar [* 5/215 *]; wait until freed; open door Car push lever; oil wheels with can [* 5/220 *]; push handle (x2); fix rail with bar [* 5/225 *]; push handle (x2) [* 10/230 *]; x door; x peg; x wheel; put wheel on peg; read plaque; (turn wheel according to capitals on plaque) turn wheel left, right (x2), left (x3), right [* 10/240 *]; open door; s unlock box with key; open box > dynamite Hole in Wall put dynamite in rocks; throw rock at dynamite [* 5/245 *]; rub locket; w [* 5/250 *] n n get blanket; untie horse; rub locket; w [* 10/260 *] get cover; put blanket on cutout; wait for brothers to put apple and watch on table; pull lever & wait [* 20/280 *]; get all [* 20/300 *]; e give apple to horse [* 5/305 *]; get on horse; x bags; BLIZZARD [* 15/320 *] BEETLEBAUM, wait till help arrives [* 30/350 *] stand ************************* Solved by Ambat Sasi Nair ************************* the lamp at Over The Hill - is it of any use ?