A demonstration of TADS 3 features, including how to use bulk and weight for puzzles, and customizing the contents list of an item, by Soren Lovborg.
An example of how to handle arbitrary narrator yes/no/maybe questions to the player where normally the player would not answer, but if the player does a clever reply may be given. Originally a TADS2 example by Scott Steinfath, converted to TADS3 by Cleo Kraft.