+= 3: A Logical Adventure, v1.2 by Carl de Marcken and Dave Baggett. [a compiled game file is in games/tads/3.gam]
Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. TADS source code, an essay about the game (including amusing things to do) and the development logs. (the original competition entry is in games/competition98/tads/fourin1/, a machine independent TADS .gam file is in games/tads/fourin1.gam, an MS-DOS executable is in games/pc/fourin1.zip, and a Mac executable is in games/mac/fourin1.sit)
Aayela, an Interactive Vision, by Magnus Olsson. Release 1.2 / 010815. [a compiled game file is in games/tads/aayela.gam]
Alice in Wonderland version 1.0a1, by LeGarre (?). TADS source code only.
TADS 3 source files for All Hope Abandon, version 4, by Eric Eve.
Poor Zefron's Almanac, by Carl Klutzke. TADS source code and readme file. (the original competition entry is in games/competition97/tads/almanac/almanac.gam)
Arrival, or Attack of the B-Movie Clichés, version 2, by Stephen Granade. (the compiled game is in games/tads/arrival.zip and the original competition entry is in games/competition98/tads/arrival/arrival.gam)
Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time.
Colossal Cave Revisited v1.0. A remake of Crowther and Woods' original adventure with a full sentence parser, with complete TADS source. TADS version by Dave Baggett. Freeware. Macbinary format.
Same as above, but BinHex format.
Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett.
Colossal Cave Revisited v1.0. Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett.
TADS source to Deep Space Drifter, by Michael J. Roberts and Steve McAdams. (a compiled version is in games/tads/deepspace.zip)
TADS3 source for Diabolical, version 2.00, by Cleo Kraft. (a compiled version is in games/tads/diabolical.t3)
Ditch Day Drifter, by Michael J. Roberts. This is the example TADS game referred to in the TADS documentation files. TADS source code and .gam file.
TADS3 source code for Eric's Gift, by Joao Mendes. [a compiled game file is in games/competition2002/tads3/ericgift/ericgift.t3]
Source code for TADS3 versions of the William Tell and Captain Fate sample games from the Inform Beginners' Guide, converted to TADS3 by Eric Eve.
TADS source to Perdition's Flames, by Michael J. Roberts. (a compiled version is in games/tads/flames.zip)
FooM - the shoot-'em up text adventure, by dI software (Piers Johnson). TADS source and .gam file.
TADS 2 source code for First Things First, version 3.0, by J. Robinson Wheeler. (a compiled version is in games/tads/ftf.gam)
GC: A Thrashing Parity Bit of the Mind, the 1994 MIT AI Laboratory Olympics text adventure game by Carl de Marcken, David Baggett, and Pearl Tsai. (a compiled game file is in games/tads/gc-gam.zip)
A patch file to adapt the source code from gc-src.zip above to TADS version 2.2 or later, by Rick Litherland. Rick's explanation: "This is (necessary) because of a change in the interpretation of the '-' operator inside lists made with version 2.2. The result is that two NPCs (Hoch and Konigsberg), who provide a vital clue, disappear early in the game, making it much harder to get the clue. If the source file "people.t" is patched with my file, this will be corrected. (It also means that another NPC, Marvin Minsky, will now show up and may cause you to lose points, but so it goes.) Incidentally, I have tried to ensure that the patched file will still compile and run under versions before 2.2, but I haven't been able to check this."
Source code for The Golden Skull, along with all the required source image and sound files, by Neil K. Guy.
A test project based on Steve Breslin's "Bird's I View" text grid banner which created a Pac-Man simulation. Includes graphical map tiles and icons and imitates Wasteland or Ultima style map navigation. Written by Kenneth E. Gay.
Losing Your Grip, a Journey in Five Fits. Version 5 (Nov 30 2001), by Stephen Granade. (the compiled game is in games/tads/grip.gam)
Common Ground, Version 2 (17jan2000), written by Stephen Granade. (a compiled version is in games/tads/Ground.gam)
TADS source to High Tech Drifter, by Jim Cser. Unfinished.
I Must Play (an arcade adventure), release 42.00.009, by Geoff Fortytwo. TADS 3 source code. (the original competition entry is in games/competition2004/tads3/imustplay/IMustPlay.t3)
It, version 2.2, by Emily Boegheim. (a compiled version is in games/tads/it.t3)
Kitchen Encounters version 0.2, a tiny adventure game by Andy Jewell. TADS source code only. (a compiled version is in games/tads/kitchen.zip)
The Legend Lives! by David Baggett. Source code only.
Source code for The Legend Lives! by David Baggett.
Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (a compiled game file is in games/tads/lost202g.zip; executables are in games/mac/LostAdv2.0.2.sit.hqx and in games/pc/lost202.zip)
Nothing but Mazes, by Greg Boettcher. Version 2.0: Full version. (a compiled version is in games/tads/mazes.t3)
Moist version 1.06, by Scarlet Herring. WARNING: This game contains scenes of an explicit sexual nature. (a compiled game file is in games/tads/Moist.zip)
TADS source code for the TextFire! games "Masta'mind", "Pumping!", and "A Tenuous Hold", all written by Stephen Granade. (compiled game files are in games/demos/textfire/12pack.zip and games/demos/textfire/masta.gam)
Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. (a compiled version is in games/tads/MrsPepper.t3)
Murmellius 2, by VDSB. Archive includes game file and source code.
No Time to Squeal, by Mike Sousa and Robb Sherwin. Release 1.3 / Serial number 031603. (a compiled game file is in games/tads/ntts.gam; the original competition entry is in games/competition2001/tads/ntts/ntts.gam)
Past Tense, An Interactive Intrigue by Dave Nault. TADS source code and compiled game file.
The Plant, Release 2 (Special Edition), by Mike Roberts. (a compiled game file is in games/tads/plant_2.zip; the original competition entry is in games/competition98/tads/plant/plant.gam)
PolyAdv 3.21a, a TADS version of the original Adventure / Colossal Cave text adventure, including:
(a compiled game file is in games/tads/polyadv.gam)
Source code and supplemental materials, including maps, for The Only Possible Prom Dress, version 1.1, by Jim Aikin. (the compiled game is in games/tads/Prom_Dress.t3)
TADS 3 source code for Return to Ditch Day, by Michael J. Roberts. (a compiled game file is in games/tads/return-to-ditch-day.zip)
Ruins, by Angela M. Horns (aka Graham Nelson). Ported to TADS 3 by Eric Eve. Version 1.0.
Shadowland I: The Tower of Iron, Interactive Role-Playing System, Release 1.0, by Tom Claburn. (a compiled game file is in games/tads/shadow.gam)
Rat In Control, version 1.0, written by Mike Roberts. An experimental game supporting both conventional compass directions and relative directions ("in front of you," etc.) (a compiled game file is in games/tads/spatial.t3)
Source files for Square Circle, version 1.2, by Eric Eve. (a compiled version is in games/tads/SquareCircle.zip)
Dungeon, the more or less public domain version of the original MIT Zork, ported to TADS by Darin Johnson (v0.3 beta). Based on the FORTRAN version 3.1A, 1-Feb-94. Compiled .GAM file and complete TADS source code.
Metroid (v0.5 Release 1), a text version of Metroid by Retro Studios and Billy Rawls. (a compiled game file is in games/tads/metroid.gam)
Uncle Zebulon's Will, an Interactive Inheritance. Release 3.0 / 030115, by Magnus Olsson. Winner of the TADS category of the 1995 IF competition. TADS source code. (the compiled machine-independent TADS .gam file is in games/tads/zebulon3.zip, and the original competition entry is in games/competition95/zebulon.zip)