Index: if-archive/solutions/tools


7 Files

grackle.zip [11-Mar-2011] [link to if-archive/programming/gac/grackle.zip]
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Grackle 0.2 Alpha, by David Lodge. A dumper and player for adventures written using the Graphic Adventure Creator. At the moment it supports games from the Spectrum (in .sna format) and the Amstrad CPC (as extracted files with the AMSDOS header from a disk image). Archive includes C source and an MS-DOS executable.

Ihint32.zip [09-Mar-2000]
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IFWiki: Philip_Dearmore

IntelliHint, a Windows program for creating hint files for games, written by Philip Dearmore.

ungac.zip [15-Sep-2018] [link to if-archive/programming/gac/ungac.zip]
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UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of a Spectrum adventure game created with Incentive's Graphic Adventure Creator and produces text listings of the game data. Archive includes C source, executables for Win32, CP/M, and DOS, and documentation.

unpaws.zip [27-Aug-2007] [link to if-archive/programming/quill/unpaws.zip]
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UnPAWS takes snapshot files (.SNA, .SP, .Z80) of Spectrum games written with PAWS, and produces text listings of the game database. Version 2.11, written by Carlos Sanchez and Jose Luis Cebrian, and then updated by Alexander Katz and German Gonzalez. Includes MS-DOS and Win32 executables and Pascal source code.

unphipps.zip [05-May-2012]
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UnPhipps v0.0.1, by John Elliott. A tool to produce UnQuill-style listings of ZX81 games based on the BASIC engine described in books/zx81adv.zip. C source code and MS-DOS executable.

unplad.zip [04-May-2012]
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UnPLAD v0.0.1, by John Elliott. A tool that lists the tables and game logic of adventures A-D published by Artic Computing (ZX81 and Spectrum versions are supported). C source code and MS-DOS executable.

unquill.zip [19-Nov-2020] [link to if-archive/programming/quill/unquill.zip]
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UnQuill v0.12.0, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can:

  • Output textual listings of the game's data tables;
  • Output Inform source code for the game;
  • Output a Z-code version of the game;
  • Run the game without an emulator.
  • C source code, DOS and Win32 executables, plus documentation.