Games playable on PCs. The target processor can range from 16-bit to 64-bit, and the target operating system from MS-DOS to Windows.
Older versions of some of the games in this directory.
Very simple game based on the Rush song "2112". Author unknown.
4K Adventure, a small text adventure written by John Metcalf
Playable demo of The Four Symbols, release 1.1 TADS adventure by The Grue!
9:05 by Adam Cadre Version 1.01 (10 February 2000) / Serial number 9502 (a machine-independent zcode game file is in games/zcode/905.z5)
Adventure in Egypt, by A.C. Lockhorst. A mouse controlled text adventure for Windows. (a Dutch version is in games/pc/dutch/Egypte_A.exe)
Notes on Adventure in Egypt, by A.C. Lockhorst.
The Chronicles of Aarbron, version 1.02, a fantasy based text adventure in three parts. Written by Simon Osborne, Carl McPherson, and Duncan Strand.
The Abbey of Montglane, version 1.1, by Arthur LaFrana
A Bloody Life: A day in the life of an unfortunate physician caught up in a soap opera, written by Quentin D. Thompson. AGT game files, DOS interpreter, and pop-up hints.
Kingsley's Mansion, version 3.1.
A version of Colossal Cave by Jerry D. Pohl, giving separate values for treasures, survival, and score. DOS executable only; documentation refers to C source code, which is missing, but a port to Turbo C 2.0 is in games/source/advtc2.zip.
FORTRAN source code, DOS executable, and a walkthrough of the 350 points version of Colossal Cave by Don Ekman (an Amiga port of this file is in games/amiga/adv350.lha)
DOS executable of the 350 points version of Colossal Cave by Bob Supnik, ported to DOS by Kevin Black (both of whom originally ported Adventure to the PDP-11 at DEC). (FORTRAN source code of this version is in games/source/adv350kb-src.zip)
PDP-11 FORTRAN source code (DECUS 11-340), modified source code for MS FORTRAN by Kenneth Plotkin, and a DOS executable of the original 350 points version of Colossal Cave
Windows console mode executable of the 350 points version of Colossal Cave. Version 1.0.04 of the port, converted to Microsoft Visual C 6.0 by Al Whinery. Also includes source code.
DOS executable of the 366 points version of Colossal Cave distributed by the Heath User's Group.
DOS executable of a 370 points version of Colossal Cave, version 16sep1986. Ported to DOS PDS FORTRAN by Paul Munoz-Colman. (source code is in games/source/adv370s.zip)
DOS executable of the 375 points version of Colossal Cave, by The Software Toolworks
DOS executable of the 440 point version of Colossal Cave. (source code is in games/source/adv440.tgz)
DOS executable of the 550 points version of Colossal Cave, version B00.
Windows Glk executable of David Platt's 550 point version (David's PL-6 release of 9/18/84, which contains text and formatting missing from Ken Wellsch's more widely available C version), built by David Kinder using Mike Arnautov's A-code system. (source code is in games/source/advent_acode.tar.gz)
DOS executable of the 551 points version of Colossal Cave by Doug McDonald (version 6.6, August 1990), with support for multiple save files added by Magnus Olsson (September 1990) (source code for Doug McDonald's version is in games/source/advsrc.zip)
DOS executable of 660 points version of Colossal Cave: Adventure4+ version 10.06 (26jul95), by Mike Arnautov. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt (source code is in games/source/adv660.tar.Z, an Amiga port with source code in games/amiga/adv660.lha)
Windows Glk executable of Mike Arnatov's 660 point version of Colossal Cave: Adventure4+ version 10.07 (5/9/2001), built by David Kinder. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. (source code is in games/source/advent_acode.tar.gz)
DOS executable of Mike Arnatov's 770 point version of Colossal Cave, version 2.07 (25mar2013). (source code is in games/source/adv770-2.07-C-src.tgz, a Windows executable is in games/pc/adv770-2.07-win.exe, and a Linux executable is in games/linux/adv770-2.07-linux.tgz)
Windows executable of Mike Arnatov's 770 point version of Colossal Cave, version 2.07 (25mar2013). (source code is in games/source/adv770-2.07-C-src.tgz, a DOS executable is in games/pc/adv770-2.07-dos.zip, and a Linux executable is in games/linux/adv770-2.07-linux.tgz)
The original (pre Don Woods) version of Colossal Cave Adventure, written by Will Crowther. Long believed lost, this was found from a backup of Don Wood's student account thanks to the efforts of Dennis Jerz. Archive contains Windows console-mode executables, build from the source code that Matthew Russotto modified to be compatible with Fortran-77 compilers. (source code is in games/source/adv_crowther.zip)
C source code and DOS executable of the BDS C version of Adventure, ported to DOS by Bob Withers.
This archive contains pre-compiled binaries for DOS for the source port of the original Colossal Cave Adventure (350 points) from PDP-10 FORTRAN to Unix Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with gfortran 9.2.0 in DJGPP environment. (source code is in games/source/advent-orig-nelson.tar.gz)
This archive contains pre-compiled binaries for Windows (x86/x64) for the source port of the original Colossal Cave Adventure (350 points) from PDP-10 FORTRAN to Unix Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with gfortran 9.2.0. (source code is in games/source/advent-orig-nelson.tar.gz)
DOS executable of Adventure 2.5, the 430 points version of Colossal Cave by Donald R. Woods (1995) (C source code is in games/source/Adventure2.5.tar.gz, an executable and source code for the Amiga is in games/amiga/adv430.lha = games/source/adv430.lha)
The Adventurers' Museum - Legacy of the Necromancer: Part I version 1.0 / #8910101CM, by Lee Chapel
DOS executable and Turbo C 2.0 source code for a version of Colossal Cave by Jerry D. Pohl, which gives separate values for treasures, survival, and score. The "missing" header file (ADVTEXT.H, length 0) is created by running ADVENT0.EXE on the text files. (Jerry D. Pohl's original is in games/pc/adv.arc)
African Adventure or, In Search of Dr. Livingston, by R. & B. Fullerton and C. & K. Russell, 9/80, adapted and expanded by David Malmberg, and ported to MS-DOS by Tony Baechler. MS-DOS executable and PowerBasic source code (the original C64 version is in games/c64/african.sfx)
Special Agent version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Expert.
Alice in Wonderland version 1.2, by Robin C. Johnson
The Search for Princess Alandria, version 1.0, by Jason Billard
The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. Compiled AGT version of the original GAGS game; source code is in games/source/gags/alice-s.zip. This game won the GAGS game writing contest 1986.
A-MIS Adventure 1.5, by Helmar B. Herman. DOS executable and a hint system.
Amnesia, a text adventure game for Windows by Toby White.
Apprentice - The Testing of a Magical Novice, by Bert Lee. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/appr-src.zip)
Atomia Akorny, Magnus Olsson's first adventure game for the Acorn Atom; C source and DOS executable
Lord Avalot d'Argent version 1.3 (December 1995), A Medieval Graphical Adventure Game by Thorsoft of Letchworth (Mike, Mark and Thomas Thurman). A graphical adventure game (EGA) with text input similar to the original King's Quest.
Denarius Avaricius Sextus version 1.60 (July 1992), A Roman Graphical Adventure Game by Thorsoft of Letchworth (Mike, Mark and Thomas Thurman). A graphical adventure game (EGA) with text input similar to the original King's Quest.
Awakening, by Mel Sherry. Originally written in 6809 assembler in 1983, then converted to MS-DOS in 1986 and then to Windows in 2010.
The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II version 2.0 by Tony Stiles
Advanced Xoru revision 5.94, by Brian Sanders. Evaluation copy (first level only) of a text role-playing adventure.
Babel, release 3.1, by Ian Finley. Includes an MS-DOS executable, a hints file and a walkthrough. (a machine-independent TADS version is in games/tads/Babel31.gam, a Mac version is in games/mac/babel-31.hqx, and the original competition entry is in games/competition97/tads/babel/babel.gam)
Three short adventures by Arthur DiBianca, written as DOS batch procedures. Earlier versions of all three can be found with games released by Origin Systems: 'advent' was hidden with 'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with 'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and 'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda').
Battlestar 4.2, fall 1984, written the honorable Admiral D.W. Riggle and ported to MS-DOS by Brian Douglas Smith. DOS executable and C source
A set of four short adventures, based around a common central character. Written by Merle K. Goodman. The games:
Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Windows executable installer version. Release 5 / Serial number 100115 (an Italian version is in games/pc/italian/Beyond.exe, and the original competition entry is in games/competition2005/glulx/beyond/)
Love's Fiery Imbroglio - The Torrid Tale of What Could Turn Out to Be THE Perfect Date, by Natasha Mirage. Not really a game but rather a branching story.
Boardwalk, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/BOARDWLK.BAS)
Bradford Mansion, version 1.2.2, by Lenard Gunda. Windows (x64) executable. (the original competition entry is in games/competition2019/Bradford Mansion/)
Breath Pirates, version 1.2, written by Mike Snyder. An intro for the game "The Oxygen Wars" which the author is working on. (source code is in games/source/basic/bpsource.zip)
The Broken String, a Punk-Rock Adventure version 1.1 by Harel Malka and Ran Kramer. TADS .gam file, TADS runtime for DOS, and a walkthrough
Castle Ralf release 4-2, by Doug Clutter and Steve Vance
Space Aliens Laughed at My Cardigan, by Andre M. Boyle. Humorous game, a takeoff of Hitchhiker's Guide with some Star Trek thrown in. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/aliens.zip)
Castaway, recreational text adventure by Conrad R. Button. Author's difficulty rating: Introductory. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen.
Adventure Castle, by Dave Dunfield. Archive includes an executable and C source.
Castle Adventure, by Kevin Bales. ASCII graphics adventure with text input.
Castlequest, originally written in 1980 by Michael S. Holtzman and Mark Kershenblatt, then transcribed and made compilable in 2021 by Arthur O'Dwyer. This is a Windows executable compiled by David Kinder, for source code see https://github.com/Quuxplusone/Castlequest.
Caverns of Chaos version 1.6 7/92, a simple and somewhat buggy "DND type text adventure" by Paul Martinez and Ali Castro, rated PG-13 by the authors. After every description you choose between two or three possible actions; if your guess was wrong, you restart from the beginning.
Cave of the Troll, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/CAVE.BAS)
Cave Adventure by Russell Wallace. C source code and DOS executable.
Arthur Yahtzee: The Curse of Hell's Cheesecake, An Interactive Tale of Weirdness Within. Written with Inform by Ben 'Yahtzee' Croshaw. Release 1 / Serial number 000311 DOS Executable and a text file with progressive hints (a machine-independent zcode game file is in games/zcode/ccake.zip)
A GUI version of Colossal Cave / Adventure, version 2006.1.2, written by C.Yong. Requires the .NET 1.1 Runtime.
Colossal Cave Revisited v1.0. Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett.
Chaos in Space!, written by Richard Kelly. An adventure set aboard a space station, aimed at less experienced adventurers. Version 1.2.
Chico and I Ran: Remoteless television, remote possibilities. A CRT romp by J.D. Berry. Release 1 / Serial number 000413 (a machine-independent zcode game file is in games/zcode/chico.z5)
Chimaera, version C1.001, by Chris Newall. A re-implementation in C of an early FORTRAN adventure game, by the game's original author. Chimaera is inspired by Colossal Cave, but differs in that the game and text are generated algorithmically, so that no two games are the same. MS-DOS executable. (C source code is in games/source/chimaera.tar.gz)
Chicks Dig Jerks, by Robb Sherwin. Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. (a machine-independent zcode game file is in games/zcode/chix.z5, a Mac version is in games/mac/chix.hqx, and the original competition entry is in games/competition99/inform/chix/chix.z5)
Sanity Clause or, Why Santa Didn't Make It to YOUR House that Year, version 1.11, by Mike McCauley. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/cla-src.zip)
Cliff Diver: Investigator for Hire - Case 1: The Case of Crime to the Ninth Power. Version 1.5, an AGT adventure by Patrick Farley. Winner of the 4th annual AGT game contest. (pop-up hints are in solutions/pophints/cliffpop.zip)
Cliff Diver: Investigator for Hire - Case 2: Purchased Sight Unseen. An AGT adventure by Patrick Farley. Winner of the 6th annual AGT game contest.
Closet, release 3, a short one one-location adventure, written by Mikko Vuorinen. Included is the Alan 2.8 game file plus the Alan MS-DOS interpreter.
A randomly generated maze exploring game, by James L. Dean. Archive contains Linux (x86) and Windows (32-bit) executables, plus C source code. (versions for other systems can be found in games/java/JMines.zip, games/java/AndroidMines.zip, games/zcode/mines.z5, games/calc/mines_casio.zip, games/calc/mines_hp50g.zip, games/calc/mines_ti.zip, and games/pdf/Mines.pdf)
CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This is the final release of CosmoServe (January 1997). (a Glulx version is in games/glulx/CosmoServe.gblorb)
CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This game won the 5th Annual AGT Game Writing Contest (together with The Multi-Dimensional Thief).
The Liquid Cow Shop, by Erik Dillaman, a severely limited demo of a hypertext game about cows and temples. DOS executable.
Crack of Doom, by Melbourne House.
cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author. This looks like a text adventure, but it gives you a few minutes to commit as many crimes as possible; then it ends and tells you your score.
Crime Adventure version 1.52, by Steven Neighorn
Crusade, by David Malmberg (AGT source code is in games/source/agt/crusade-src.zip)
Crypt version 2.0, Adventures into Unfathomed Depths of Horror, by Steve Herring. An atmosperic verb-noun adventure set in a gothic church and crypt in England.
Nightmares from the Crypt 3.0; three text adventures, each a horrifying nightmare, by John Olsen:
Cursed Castle, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/CURSED.BAS)
Dames Are Trouble, Freeware version 2.1, by Michael Zerbo. A short game where the player is a private investigator. Windows installer executable.
Dark Angel, a detective story. Version 2.0, by Jerry Ford. (a machine-independent TADS .gam file is in games/tads/dark_angel.t3)
Dark Continent, a recreational text adventure by Conrad R. Button. Author's difficulty rating: Intermediate. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen.
Darknight; anonymous DOS executable
Dutch Dapper IV: The Final Voyage, a science fiction comedy, written by Harry Hol. Release 11 / Serial number 030207 (a machine-independent zcode game file is in games/zcode/DDIV.z5)
Dead Hotel, version 2, a CYOA survival horror game, by Comazombie. (the original competition entry is in games/competition2011/windows/deadhotel/)
Delegated, version 54, by S. P. Hurlsmith. Windows executable.
The Crisis of Dersenia, (c) Tech-12 Software, written by Doug Harrison. You must complete the quest set by your King to save the world of Dersenia. Shareware
Detective, A Text Adventure Game (version 1.3?) written with AGT by Matt Barringer (a solution is in solutions/detective_solution.txt)
Dinkum, the Australian Adventure Game version 2.14 by Gary A. Allen, Jr. (C source code is in games/source/dinkum-2.14.tar.gz)
The Djinni Chronicles "Undercurrents of Manipulation", written by J.D. Berry. Release 2 / Serial number 001117 (a machine-independent zcode version is in games/zcode/djinni.z5, and the original competition entry is in games/competition2000/inform/djinni/djinni.z5)
Doppleganger release 1, a science fiction adventure by Payman Prastaran and Thomas Long
Dream Prisoner by Procurion 9, an illustrated text adventure. Archive also includes hints and a solution.
Daemon Quest parts 1, 2 and 3, for MS-DOS. Written by Steve Blanding and repackaged by Ben Shadwick.
Dragon Quest V3.5, a click-your-action text adventure for Windows (Visual Basic), by Timothy Stone
Spectre Towers 2.0, part 1 of the DRED Trilogy, by Wayne McWilliams.
DRED Attack!, part 2 of the DRED Trilogy, by Wayne McWilliams.
City of Madness, part 3 of the DRED Trilogy, by Wayne McWilliams.
Drive-In, a true life adventure by Douglas C. Rogers. You're out on a date with Andrea and try to ... (rated PG by author, but browsing through the file shows that it's rather explicit)
Disenchanted, a parody of Enchanter by Joseph S. Licari. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/dsen-src.zip)
Ducksoup, version 3.0, a private investigator adventure by C. Evans. Written in AGT.
A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow. This game won the 2nd Annual AGT Game Writing Contest. (A Macintosh version is in games/mac/dudley.sit.hqx, source code is in games/source/agt/dudley_s.zip)
A Dudley Dilemma version 3.0, an AGT adventure by Lane Barrow. This version includes sounds and pictures, mostly views of the Harvard campus.
Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface, and Steve Nickolas compiled this DOS version using Matt Kimball's DOS implementation of Glk.
Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface, and David Kinder compiled this Windows version using his Windows implementation of Glk.
Dungeon, the more or less public domain version of the original MIT Zork, version 2.2A, 18-Jan-79. MS-DOS executable; type 'history' for revision history.
Dungeon, the more or less public domain version of the original MIT Zork, version 2.5A, 18-Jul-80. MS-DOS executable; type 'history' for revision history.
Dungeon, the more or less public domain version of the original MIT Zork, version 2.6B, 07-Apr-88. This version is Robert M. Supnik's DECUS version 2.6A (18-Oct-80), ported to MS-DOS by Kevin Black. MS-DOS executable; type 'history' for revision history. (FORTRAN source code of this version is in games/source/dungn26b-src.zip)
Dungeon, the more or less public domain version of the original MIT Zork, version 2.7A, 11-Mar-91. MS-DOS executable; type 'history' for revision history. (C source code of this version is in games/source/dungn27s.zip, an Amiga port is in games/amiga/Dungeon.lzh, and a port to the Acorn Archimedes is in games/archimedes/dungeon.spk)
Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B, 1-Oct-94. MS-DOS executable for 386+ only and FORTRAN source code, ported from DEC FORTRAN to GNU G77 FORTRAN by Volker Blasius and David Kinder. (the original source code is in games/source/dungeon-32A.tar.Z)
The Dungeons of Dunjin version 4.50 by Magnus Olsson.
Caves of Dyanty: A Science Fiction Adventure version 1.3, by Nathan Fritz. An archeological dig on the planet Dyanty uncovers signs of an incredibly advanced race that vanished long ago. Compiled AGT game. Honorable mention, 6th annual AGT game contest.
Destination: Earth v1.4, by Karl Bengtsson. Trapped by an alien attack on a moon of Jupiter, you must get back to Earth. Compiled AGT game.
Enchanted Castle release 3, by Michael R. Wilk "Intended for the adventure game connoisseur who enjoys the adept and witty use of language. If you're looking for highly-polished and imaginative interactive fiction, then this game is for you."
Revenge of the Eland, an adventure by Dave Dubin
Eldarian Odyssey, version 1.01, by Rich Eizenhoefer.
Electrabot, an AGT adventure by Woody Hunt
The Elf's Christmas Adventure or God Bless Frosty the Snowman! (Version 2.0) by Bruce McKay and Marlene Abriel, a musical text adventure, converted to AGT by David Malmberg. (I think "Version 2.0" and "musical" applies only the AGT port by David Malmberg; it is written with the Master's Edition of AGT, which (among other features) supports sound, i.e. in this case: it plays Christmas songs through the PC speaker.) (The original game is in games/source/advsys/elves87.zip; version 1 of the AGT port is in games/source/agt/elf.zip)
Castle Elsinore version 1.0, by Temple Software
Enemies, An Interactive Psychothriller, by Andy Phillips. Release 4 / Serial number 990115 (a machine-independent zcode game file is in games/zcode/Enemies.zip)
Enhanced release 3/941004, the first (and so far the only) part of the Cyberventure trilogy; a cyberpunk SF adventure by Hans Persson and Dominik Zemmler
Epic Prose, version 16, by Matt Timmermans.
Epic Prose Special Edition, version 9, by Matt Timmermans.
Escape from Prison Island, by Christian Andersen. Written in AGT.
Even the Devil Must Die, by Mark Hancox. Archive includes CAT game file and Windows-based CAT interpreter program.
Exhibition, version 2.1, by Ian Finley. (a machine-independent TADS .gam file is in games/tads/exhibit21.gam; the original competition entry is in games/competition99/tads/exhibit/)
Fahrenheit 451, by Telarium.
A Fable, a small AGT adventure by Stan Heller (source code is in games/source/agt/fablesrc.zip)
Fallthru version 2.00, by Paul H. Deal. Text adventure with RPG elements for up to three players.
Farmtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/FARMTOWN.BAS)
Ferret, a game inspired by Zork, written in the 1980s in PL/I for a Data General mini-computer, and ported to IBM Visual Age PL/I for Windows. This is version 9.00, and is a Windows text mode executable.
Fifi's Whorehouse II - The Next Day! by James R. Davis. WARNING: Contains adult content.
Final Soul: the Text Adventure Game.
The Great Cave Adventure Game -- [V93.03.06 Modified for HP95-LX by Larry Finch] [Modified for MSC 5.0 by Bob Wissner] [From C86 DOS version by Lawrence R. Steeger]
A very faithful port of Crowther & Woods' "Adventure" (WOOD0350), with output reformatted by Larry Finch for the HP95-LX DOS pocket computer's 40-column screen. (FINC0350 in Culver's nomenclature.) As the help text says, "This version was adapted for the HP-95LX by Larry Finch from code adapted by Bob Wissner from code adapted by Lawrence R. Steeger from code adapted by Jay R. Jaeger."
The player's score (out of 350 max) is printed in the itemized format original to Jaeger's branch of the Adventure family tree.
Fine-Tuned, An Auto-mated Romance, by Dennis Jerz (writing as Dionysius Porcupine). Release 8 / Serial number 020520 (a machine-independent zcode game file is in games/zcode/FineTune.z8, and the original competition entry is in games/competition2001/inform/finetune/)
Firmament, version 1.0.1, by Thomas Spader.
Colossal Cave - The First Adventure, version 1.4. An AGT version of the original Woods/Crowther 350 points adventure; by David Gasior
John's Fire Witch version 1.01 (02/04/95), by John T Baker II. DOS executable and machine-independent TADS .gam file
The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne (see games/amiga/GoldenFleece.dms for an Amiga version and games/tads/gfleece.zip for a machine-independent TADS version)
Flowers of Mysteria, 1.9, by David Sweeney. (the original competition entry is in games/competition2018/Flowers of Mysteria/)
Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises. C++ source code and DOS executable
The Forbidden Lands, Book I: The City of Falchon, by Computel. a text RPG (Role Playing Game) for one player
Fellowship of the Ring, by Melbourne House.
Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. (the original competition entry is in games/competition98/tads/fourin1/, a machine-independent TADS .gam file is in games/tads/fourin1.gam, a Macintosh executable is in games/mac/fourin1.sit, and source code is in games/source/tads/4in1_src.zip)
Fred's Backyard, by NielSoft.
The Frenetic Five vs. Sturm und Drang version 1.1, interactive fiction by Neil deMause. Windows executable. (The machine-independent TADS .gam file is available as games/tads/frenfive.gam, a Macintosh executable is in games/mac/frenfive.sit.hqx) (the original competition entry is in games/competition97/tads/frenfive/frenfive.gam)
Frustration version 1.02 (960115), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS. (see games/amiga/Frustration.dms for an Amiga version)
Gatefold, version 1.0.1, by Axile Studio, Holly Boson, and Alex McGivern. (a Linux version is in games/linux/gatefold-linux64.zip)
The Geneva Adventure, by Philip Bourne
Gerbil Riot of '67, TADS adventure by Simon Avery
Getfeldt's Treasure, by Mike Salisbury.
Golden Flutes and Great Escapes! Four games from the book "Golden Flutes and Great Escapes: How to Write Adventure Games for the Apple Computer" by Delton T. Horn, translated from Apple BASIC to C by Christopher E. Forman. The titles in this collection:
are multiple choice games.
The Golden Fleece version 1.00 (960114), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS. (see games/amiga/GoldenFleece.dms for an Amiga version and games/pc/fleece.zip for the 1989 DOS version)
Ggollek I: The Dissolution, an illustrated text adventure by "The Missing", Pusrocket Software. Written using the Master's Edition of AGT.
Ghostbusters: Basic Training, by David Zeiss. A simple graphic/text adventure written with Adventure Master, which seems to be a BASIC games engine.
Ghost Town, a GAGS adventure by E. L. (Ev) Cheney. (source code is in games/source/gags/ghos-src.zip)
Secrets of the Gigantic, a treasure hunt set aboard the salvaged wreck of a cruise liner. Written in AGT by Sean M. Doane.
Gnome Ranger, by Level 9.
The Goblet - The Adventures of John Davenshire by Michael S. Yurchuk
Textfire Golf by Adam Cadre (writing as J.T. Adams) Version 1.01 (a machine-independent zcode game file is in games/zcode/golf.z5)
New England Gothic, an AGT adventure by Simba. Honorable mention, 5th annual AGT game contest.
The Misadventure of the Holy Grail v2.1, December 1989. A silly entertainment (not a difficult game, actually) from the Apple II Eamon FRP game by Evan Hodson. Very loosely translated to AGT and expanded by Michael Detlefsen. (AGT source code is in games/source/agt/grail-s.zip)
Guilty Bastards, a humourous mystery adventure, version 2.09, by Kent Tessman. Contains illustrations and sounds. This self-extracting archive contains a machine-independent Hugo game file, graphic and sound data, plus the Windows Hugo Engine. (an archive for all systems containing all these files except the Hugo Engine is in games/hugo/guilty.zip)
Gymnasium, by John Olson
Halloween, a spooky interactive text game by Third Coast Software
Hangtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/HANGTOWN.BAS)
The World's Hardest Adventure, an AGT game by A. Fielding.
The Haunted Mission Adventure version 1.52, by Steven Neighorn
Adventure in Humongous Cave, David Malmberg's AGT version of Adventure, ported to Inform by Al Golden. Release 1 / Serial number 000001 (a machine-independent Z-code game file is in games/zcode/HugeCave.z8 and a Mac package is in games/mac/HCMacPkg.sit)
Heist: The Crime of the Century, by Andy Phillips. Release 4 / Serial number 971125 (a machine-independent zcode game file is in games/zcode/heist.z8)
The Adventures of Helpfulman, a Day in the Life of the Heroic Mark Dent. An Interactive Comic Adventure, version 1.0.0, by Philip Dearmore. (a machine-independent TADS .gam file is in games/tads/helpgam1.zip)
The Holy Grail version 1.01 (960227), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS (see games/amiga/HolyGrail.dms for an Amiga version)
Highe, the Adventures of Elizabeth ("El") Highe, an AGT adventure by Bill Larkins.
Hippy's Quest, a CYOA-style text game by John Blake.
The Hobbit, by Melbourne House.
Hobbit - The True Story - redux, Director's Cut. A small adventure written entirely in MS-DOS 5.0 batch procedures, by Fredrik Ramsberg and Johan Berntsson.
Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson. Honorable mention, 3rd annual AGT game contest. (AGT source code is in games/source/agt/hobb-src.zip)
The Hollywood Murders, An Interactive Mystery written in ALAN 3 by Michael Zerbo. (A machine independent ALAN 3 game file is in games/alan/HollywoodMurders.zip, and a BeOS version is in games/beos/HollywoodMurders.zip)
The Casebook of Sherlock Holmes, by Michael W. Bayley, based on the board game "221B Baker Street", adapted for AGT by David Malmberg. There are 18 cases to be solved; you interact with the game by selecting commands and objects from a context-sensitive menu. (source code to this game is in programming/agt/agtmastr.zip)
The Castle of Hornadette, by Stephen J. Konig
Horror 3.0; three text adventures in a horror vein by John Olsen:
Hotel Notell, by R. Baribault
Hotel California, by Dan Harris-Warrick. A game based on the Eagles song, converted to DOS by Chris Duttweiler
House 2 House, version 2.0, by Jason and Keith Billard
The House at the Edge of Time, version 1.0, by Pat Pflieger
House On Haunted Hill, by James Wilkinson.
Adventure in Humongous Cave (Version 2.0) - 1000 points version of Colossal Cave by David Malmberg, based on the 550 points version (source code to this game is in programming/agt/agtmastr.zip and a later version with a complete transcript is in games/source/agt/hugecv-s.zip)
Hugo's House of Horrors, by David P. Grey. A graphic adventure with text input.
Hugo II: Whodunit? by David P. Grey. A graphic adventure with text input.
Hugo III: Jungle of Doom, by David P. Grey. A graphic adventure with text input.
Humbug version 5.0, by Graham Cluley. This previously shareware game has now been made freely distributable by the author.
Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling Circus and Flourishing Florilegium of Flamboyant Wonders. An Illustrated, Musical Text Adventure by David Malmberg (The PC speaker "music" can be turned off (Esc) and the illustrations are displayed only on request (view ...).) (source code to this game is in programming/agt/agtmastr.zip)
Infiltration to IBM Headquarters, by Jonathan Stanley
Ingrid's Back, by Level 9.
Intercept, by Michael D. Wile
I, Robot 2, by StamblerRambler.
The Island of Mystery version 1.52, by Steven Neighorn
Island, version 2.6; a small textual adventure. C source code and DOS executable by CyberDaemon. (this has nothing to do with The Island of Mystery above)
Jacaranda Jim version 5.00, by Graham Cluley. You no longer need to register the game to obtain a name that is necessary to complete the game. Graham released this name to the public; you can find it in the walkthrough in solutions/jacjim.sol
Jewels of Darkness (compilation), by Level 9.
Jubilee Road, an AGT adventure by D. Ellis
Kill Justin, by Will Mistretta
Kaged, by Ian Finley. Winner of the 2000 IF Competition. Shareware, included are images but no music. (a machine-independent TADS .gam file is in games/tads/kaged_s.gam, and the original competition entry is in games/competition2000/tads/kaged/kaged.gam)
Kerkerkruip, an IF roguelike, by Victor Gijsbers. Release 9 / Serial number 140419 Windows installer. (a machine independent Glulx game file is in games/glulx/Kerkerkruip.zip, a Linux package is in games/linux/kerkerkruip.deb, and the original competition entry is in games/competition2011/glulx/kerkerkruip/original/)
Keys to the Kingdom, a Christian adventure.
Klaustrophobia, a tortuous odyssey through life's more annoying moments in three parts, by Carol Hovick
(a solution is in solutions/klaussol.zip, and an Inform port is in games/glulx/Klaustro.zip)
In the Year 2366, Klingon Role Playing Game v1.1, AGT adventure by Robert Ferguson. This looks like a minimal variation of the AGT sample game In the Year 2093 by Mark J. Welch, contained in the AGT distribution files in directory programming/agt.
Knight Orc, by Level 9.
KQuest, a treasure-hunt text adventure by K. Small. (solution is in solutions/kquest.sol)
The Deadly Labyrinth, by Frank West (inspired by the Death Gate Cycle by Margaret Weis and Tracy Hickman) Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lab-src.zip)
Lancelot, by Level 9.
Local Asynchronous Satellite Hookup, by Paul O'Brian. Release 11 / Serial number 000806 (a machine-independent zcode game file is in games/zcode/LASH.z8, and a Mac version is in games/mac/LASH-r11.hqx)
The Legend Lives! v1.0 An Unnkulian Universe Unventure by David Baggett. 386SX or later CPU required.
Library - An Adventure Game Based on the Library of Guilford College (or Something Like It) but with Added Puzzles and Danger, by Frederick D. King. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lib-src.zip)
Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (TADS source code is in games/source/tads/lost202s.zip, a compiled game file is in games/tads/lost202g.zip, a Mac executables is in games/mac/LostAdv2.0.2.sit.hqx)
Lost in Space: Dr. Smith Goes Home; an introductory mini-text game designed to play in a single sitting, by Graeme Cree. DOS executable (AGT runtime), map, and walkthrough. This is the original version of the game; another version, slightly modified for widespread circulation, is called Tossed into Space (see tossed.zip). Honorable mention, 7th annual AGT game contest.
Some Easter eggs from Lost New York (see below) and what you can win if you find them, by Neil deMause.
Lost New York version 1.4, a time-travel TADS adventure by Neil deMause. The built-in hint system is disabled in this freeware version; type REGISTER to see how to get the full version. Machine-independent TADS .gam file, TADS runtime for DOS, and instructions. (The machine-independent TADS .gam file is available as games/tads/lostny14.gam, and a Macintosh executable is in games/mac/lostny14.sit)
Lottery, a GAGS adventure by E. L. (Ev) Cheney. (source code is in games/source/gags/lottery.zip)
Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1, Demo 2 (1992).
Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1.1, Full Version, supplied by the author. Archive also contains reviews of the game.
Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine. An AGT adventure by Ray Johnson.
Lunatix: The Insanity Circle, version 1.1, written by Mike Snyder. (the original competition entry is in games/competition99/msdos/lunatix/, and source code is in games/source/basic/ltic_src.zip)
Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive reworking of the author's previous game, "Last Resort." About 18 new puzzles, an expanded map area, and more conversation with NPCs. The most recent update is available from the author's website at http://www.musicwords.net/if/if_heart.htm. (a machine-independent TADS game file is in games/tads/LydiasHeart.zip)
Macropolis, by Zenight.
The Adventures of Maddog Williams Vol 1, by Game Crafters. The developers request that, if you play it, you email them at gamecrftrs@aol.com with the subect "Leoria" to let them know.
Tales of Magic 3.0; three text adventures with a mystic slant by John Olsen:
Adventure in the Magic Land, version 1.00 by Kevin L. Shelton
So I Mangled My Mom, by Aaron Oldenburg. DOS executable and QBasic source code.
Hampton Manor, version 1.03, by Arthur LaFrana
Mystery Mansion, a murder mystery text adventure. Written originally by Bill Wolpert around 1980 (or even earlier) for the HP1000 and later the HP3000 in Fortran-IV, now rewritten in C by James Garnett. Version 19.2 Windows executable plus C and Fortran source code
Mystery Mansion, revision 16, by Bill Wolpert. Windows 16 and 32 bit executables, compiled by Ken Cortenet. Includes original FORTRAN source, along with C files translated via Bellcore's F2C program.
Murder in the Marching Band, by Sam Xenubis. "A slightly buggy and extremely silly adventure game."
Marooned Again version 4.1, by Dennis Drew
The Pyramids of Mars, an AGT adventure by Patrick John Wigfull. based on the Doctor Who Serial by Stephen Harris.
Martha's Big Date, version 3.0 (February 2024 update), by Mary Potts, based on a fan-fiction series written for Lois and Clark: The New Adventures of Superman. (a machine-independent TADS game file is in games/tads/MarthasBigDate.t3)
Revenger, by Robb Sherwin. Release 2 / Serial number 000403 This game contains adult language and situations and is not intended for children. (a machine-independent Z-code file is in games/zcode/mary.z5)
Nothing but Mazes, by Greg Boettcher. Version 2.01: Full version.
McMurphy's Mansion version 1.6, by David Martin. Author's rating: difficulty: average; playing time: 80 hours
The Multi-Dimensional Thief, Release 1.5: Version 3.05 (text only) by Joel Finch. This game won the 5th Annual AGT Game Writing Contest (together with CosmoServe). With pop-up hints, a map and a minimal walkthrough by the author. (AGT source code is in games/source/agt/mdthf1-s.zip)
The Multi-Dimensional Thief, Version 2.0 (illustrated) by Joel Finch and Stephen Atkinson
Mean Streets, version 1.01, by Bad Dog Studios. (a machine-independent TADS game file is in games/tads/MeanStreets.gam)
The Terror of Mecha Godzilla - The True Story! a small adventure written entirely in MS-DOS 5.0 batch procedures by Fredrik Ramsberg
The Melita Adventure, Parts I and II, by Philip Bourne
Quest for the Magic Healing Plant, AGT Adventure by Adam Crutchlow (an Inform port is in games/zcode/mhpquest.z5)
Midnight Emergency, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/MIDNIGHT.BAS)
Miser, a conversion of a C64 BASIC text adventure to MS-DOS, by Rene van Hasselaar. Archive includes BASIC source code and an MS-DOS executable.
The Mission version 1.02 (960331), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS (see games/amiga/Mission.zip for an Amiga version)
Mop and Murder - a masterful mystery in one room - by Brad Friedman. Pop-up hints included. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/mm-src.zip)
Moments out of Time 2: Adventure Type by L. Ross Raszewski. Release 1 / Serial number 061113 (the Glulx game file on its own is in games/glulx/moments2.gblorb)
The Monday Adventure, an illustrated text adventure by Mikel F. Rice and Greg Stratakes.
Monster Rally, by Charles A. Crayne and Dian Crayne. Beta Version A. For DOS.
Monster Age: Trials of Dustorn, by Moonheart Games. Demo version (a machine-independent Adrift game file is in games/adrift/Monster_Age_I.taf)
Monster Fucker One: Vampire, by Kristan X. WARNING: Contains adult content. Demo version.
Shadows of Mordor, by Melbourne House.
Mordred Manor, a shareware adventure by Signature Software.
Moon Mountain Adventure, by Thomas Hanlin III
Magic Realms: The Sword of Kasza, by James Mallette. Machine-independent .gam file and TADS runtime for DOS
Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. (a machine-independent TADS game file is in games/tads/MrsPepper.t3, and source code is in games/source/tads/MrsPepperSrc.zip)
Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. This AGT conversion was written by Graeme Cree. (The original Inform version is in games/zcode/mst3k1.z5)
Sound package for the above; needs mst3k2.zip to play
Mystery Science Theater 3000, Adventure 102, Reel 1. A Fable: An Interactive MiSTing of Stan Heller's GAGS game "A Fable", by Graeme Cree.
Space Mule, an Unexpected Encounter with the Unknown, written by Bruce David Loving. Honorable mention, 7th annual AGT game contest (1993) (source code is in games/source/agt/mule_s.zip)
Murder on Violet Island, by Stephen Claypool
Murder Cruise!, v1.20, by Bruce Jaeger.
The Murderer, Version 2.2, by Michael Zerbo. A text and graphics adventure set in Victorian England. (Amiga versions of The Murderer are in games/amiga/)
Mutant Invasion, by Michael D. Wile
Myth, an adventure based on Greek and Roman mythology, by Barry Volain. Machine-independent .gam file and TADS runtime for DOS
Narcolepsy, by Adam Cadre. Version 1.07. Archive includes the machine-independent Glulx game file plus the Windows Glulxe interpreter. (the Glulx game file on its own is in games/glulx/narco.zip)
Nebula, a recreational text adventure by Conrad R. Button. Author's difficulty rating: Novice. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen.
The Nectar of the Gods version 2.0, by Doug Rogers. Use CAPS LOCK to enter your commands!
The New Castle, version 9.0. Written by Dan Gahlinger, based on Castle, written by Barry Wilks on a VAX/VMS circa 1983. (a Linux version is in games/pc/newcastle.tgz, and a Mac OSX version is in games/mac/newcastle.tgz)
Survival in New York, a game of interactive fiction. Author unknown
Nirvana, an Adventure in the World of Wimsey. Version 3.1, by Wimsey Co.
Another Lifeless Planet and Me With No Beer. Version A.3, by Dennis Drew (sequel to Marooned Again)
Nomon, by Renard Dellafave "Nomon is a simple adventure game written in ASL (Adventure System Language)"
Supernova version B, by Scott Miller and Terry Nagy
Odieus's Quest for the Magic Flingshot, author unknown converted from LADS to AGT and "embellished" by David Malmberg (AGT source code is in games/source/agt/odieusrc.zip; an Inform port (DOS executable) is in games/zcode/odieus.zip)
Oklib's Revenge, by Sue Medley. A quest to find the King's missing staff. Solution included. Honorable mention, 6th annual AGT game contest. (source code is in games/source/agt/oklib_src.zip)
The Sound of One Hand Clapping - A Riddle in Subtlety Release 1a, by Erica Sadun. This file contains the machine-independent AdvSys 1.2 data files, source code of the AdvSys interpreter for DOS, and a DOS executable of the AdvSys interpreter.
One Week, a Teenage Nightmare, by Papillon. Originally entered into the LOTECH Competition. HTML TADS Windows executable.
Ooze - Creepy Nites. DOS executable of an adventure by Guy Henkel and H.J. Brandle.
Empire of the Over-mind, by Gary Bedrosian. Originally published by the Avalon Hill Game Company.
Dorothy and Ozma Productions' Oz Game Collection:
Mission's End, A Personalized Adventure Sample by L.R. Nogg. a playable demo of what an adventure with your and your friends' names compiled in would look like
Palace Adventure, by John Olson
Panatubo I, The Search for the Lost Shrine, by Tom DeCillis. A text adventure without a text parser -- all input is done using buttons and icons. Windows 3.1 executable.
Solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer
Everybody Loves a Parade release 2.3, by Cody Sandifer. DOS executable. (a Windows executable is in games/pc/paradeWin95.zip, a Macintosh executable is in games/mac/Parade.sit.hqx, a machine-independent TADS game file is in games/tads/Parade.gam)
Everybody Loves a Parade release 2.3, by Cody Sandifer. Windows executable. (a DOS executable is in games/pc/paradeDOS.zip, a Macintosh executable is in games/mac/Parade.sit.hqx, a machine-independent TADS game file is in games/tads/Parade.gam)
PC University: An Everyday Nightmare, version 1.0. TADS adventure by Neil deMause. Machine-independent .gam file and TADS runtime for DOS (MacWesleyan, the Macintosh version, is in games/mac/MacWes10.sit.hqx)
Quest for the Black Pearl version 1.5, by Ralph W. Varble. Your old professor tells you where to find the fabled black pearl; find it before the volcano erupts. Honorable mention, 6th annual AGT game contest.
The Phantom's Revenge, by Temple Software
The Battle of Philip against the Forces of Creation. Honorable mention, 3nd annual AGT game contest. (AGT source code is in games/source/agt/phil-src.zip)
Photopia, by Adam Cadre. Version 2.01 (23 March 2002) / Serial number 10274 Archive includes the machine-independent Glulx game file plus the Windows Glulxe interpreter. (a Z-Code game file is in games/zcode/photopia.z5, and the original competition entry is in games/competition98/inform/photopia/photopia.z5)
Photopia, by Adam Cadre. Version 1.22 (24dec98) / Serial number 9089 (a machine-independent game file is in games/zcode/photopia.z5, the original competition entry is in games/competition98/inform/photopia/photopia.z5)
A Sugared Pill, version 1.2, by Colin Borland. (a machine-independent TADS version is in games/tads/pill.gam)
The Pilot or A Flight into Fantasy, another exercise in hyperactive hijinks from The Adventure Game Jockey. Playable demo (about 1/3 of the game). (AGT source code is in games/source/agt/pilotsrc.zip)
Pirate Island, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/PIRATE.BAS)
"Painless Little Stupid Games", a collection of five small Alan games ("Dinnertime", "To Get To The Other Side", "They're After You!", "Mazemapper" and "The Mean Story"), by Bob Reeves. Includes Alan data files and MS-DOS interpreter executable.
PORK I: The Great Underground Sewer System (version -4.26/1), a parody of Zork I by David Malmberg, written with AGT (source code to this game is in games/source/agt/pork-src.zip)
PORK II, The Gizzard of Showbiz, a parody of Zork II by Bill Larkins (AGT source code is in games/source/agt/pork2src.zip)
The Star Portal, a science fiction adventure game suggested by the Damon Knight short story "Ticket to Anywhere", version 1.03 by Michael Detlefsen. DOS executable and a walkthrough. (AGT source code of version 1.01 is in games/source/agt/portal_s.zip)
Pastoral Pitfalls 2.0, an AGT adventure in which the player takes on the role of a Lutheran minister. Written by Guy M. Marquardt.
Pervo Quest; loot, kill, and rape as much as you can; by StoereSOFT. Windows executable; needs VBRUN100.DLL, the Visual Basic version 1 runtime library.
Pizza Quest I: Cruisin for a Bruisin, by C.K.
Offensive Probing, an Epic Sci-Fi Adventure, by Ben Croshaw. Release 1 / Serial number 990919 Archive includes the z-code game file, an MS-DOS executable version and documentation.
Project Tezerat (Demo), by Teo Tucan. Version: Alpha 1.1 / License: Freeware
Psionics, a text and graphic sci-fi RPG adventure
Escape from Pulsar 7, by Brian Howarth and Wherner Barnes
Trouble at the Quatt Wunkery, written by Richard Novak in Borland Turbo Basic.
Quest, a text adventure written between 1980 and 1983 at ICL by Doug Urquhart, Keith Sheppard and Jerry McCarthy. Originally written to run on the ICL System 10 mainframe and later ported to System 25, DRS 20, CPM, MS-DOS and Windows. This is a Visual Basic 3 port that requires a version of Windows capable of running 16-bit Windows programs.
Quest 2, a text adventure / RPG by Tony Relyea.
The Great Archeological Race! version 1.3. TADS adventure by John LaBonney (a Mac executable is in games/mac/race13.sit)
Raiders of the Star Temple, by Conrad Button.
Zeitgeist 1980 episode 1: Rascal and the Boxer, by Michael Coorlim.
Realm of Obsidian (Preview Edition) v0.63, with sounds and music, by Amy Kerns. (a Linux version is in games/linux/Realm_of_Obsidian_LinuxWine.zip; the original Spring Thing 2009 entry is in games/springthing/2009/Realm_of_Obsidian_v062.zip)
Realm of Obsidian (Preview Edition) v0.63, without sounds or music, by Amy Kerns. (a Linux version is in games/linux/Realm_of_Obsidian_NS_LinuxWine.zip; the original Spring Thing 2009 entry is in games/springthing/2009/Realm_of_Obsidian_v062_NS.zip)
The Game of Recovery; an Allegorical Adventure by Daniel J. Pallotta. Version 1.03; written with AGT. Honorable mention, 7th annual AGT game contest.
Red Dwarf - Infinity Welcomes Careful Drivers, by Joseph A. Stanko. Version 2.11.
Red Planet version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Advanced. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if you encounter "Illegal function call in line 29300 in module REDPLAN at ..."
Repeat : Return : Reprise, by Michael Coorlim. Windows executable.
Reruns Again version 1.3, by Neil Sorenson. You are trapped in a world made of television reruns. (Isn't that Gilligan, the Bradys, and the crew of the Enterprise?). Honorable mention, 6th annual AGT game contest.
The Return to the Colossal Cave, a sequel to Colossal Cave by Thomas W. Penner. Originally released as shareware but now made freely available. Note: Runs under DOS and Windows 9x, but does not run under Windows NT/2000.
Rimworld version 2.11, interactive SF by Russel A. Duderstadt
Der Ring des Nibelungen, a text adventure based on the operas of Richard Wagner, by Michael R. Harris. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/ring-src.zip)
Rock Star Simulator, a multiple choice adventure game, by Wizard Games. Note: Only the first half of this game is free. If you want to continue, you must register for US$20.
Rogue of the Multiverse, version 2, by C.E.J. Pacian. Archive contains TADS game file, Windows executable, PDF feelie, walkthrough and cover art. (the original competition entry is in games/competition2010/tads3/rogue/)
R-Space I: Viktor's Escape 1.0, by Ed T. Toton III.
Avenger of Rubicon, by Conrad Button.
Runcibal Quest version 2.0, by Tim Ward
The Horror of Rylvania, by D. A. Leary. Playable DEMO v1.0. (for the full version see games/adventions/adventions.zip)
Sabotage on the Century Cauldron, release 1.1, by Thomas de Graaff. (the original competition entry is in games/competition2005/tads2/sabotage/sabotage.gam and a machine-independent TADS version is in games/tads/sabotage.gam)
Eight homebrew TRS-80 text adventures, converted to MS-DOS, by Layne K. Saltern. The games are Agent, Agent II: Silenced, Crypt of the Abbeys, Fall of Voyageur, The Fluorescent Jungle, Madness, The Snow Queen, and Starstruck.
Sanctuary version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Master.
Saturn's Child, release 1.0, by Jerry Ford. Machine independent .gam file and Windows executable.
Sunset Over Savannah, An Existential Vacation, by Ivan Cockrum. Version 1.0.4, 8/2/98. (a machine-independent TADS version is in games/tads/savannah.gam, a Mac version is in games/mac/Sunset_Over_Savannah.hqx, and the original competition entry is in games/competition97/tads/savannah/savannah.gam)
Save Princeton version 1.91 for DOS by Jacob Solomon Weinstein and Karine Schaefer
Scapeghost, by Level 9.
Scavenger: Night's Edge interactive fiction, by Quintin Stone. Version 1.2, Windows executable. (the original competition entry is in games/competition2003/tads2/scavenger/scavenger.gam and a machine-independent TADS version is in games/tads/scavenger.zip)
Ballymun Adventure, by Brendan Cribbin. (the original competition entry is in games/competition2006/tads2/school/School.gam, and a machine-independent TADS game file is in games/tads/School.gam)
The Silver Cloud, an interactive short story. Its author wishes to remain anonymous.
Adventure in Serenia, an illustrated text adventure (CGA). Non-standard 160K PC boot diskette (sector size varies) in TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip), write serenia.td0 back to a double density (360K) 5.25" diskette, and boot from this diskette. If your computer just stops then, press Enter and the game should start.
The Light: Shelby's Addendum. Quest Adventure #3, by Colm A. McCarthy. Version 2.1, release 19960901. (a Macintosh executable of this game is in games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx, a system-independent TADS .gam file in games/tads/shelby.zip)
Adventures in Sherwood, An Interactive Adventure Simulation by Charles Williams. A D&D type adventure, complete with melee. You, Robin Hood, must rescue Marion from the Sheriff of Nottingham. Honorable mention, 5th annual AGT game contest.
Shape Shifter Adventure! written by Eric Colomb. (An archive containing just the AGT game files is in games/agt/Shifter.zip)
Shrapnel, by Adam Cadre Version 1.01 (12 February 2000) / Serial number 9504 (a machine-independent zcode game file is in games/zcode/shrapnel.z5)
Silicon Dreams (compilation), by Level 9.
Ski Adventure, written in TADS by John LaBonney.
Skullduggery - Adventures in Horror version 3.1 (01oct89) by David Jewett. Uploader's comment: "A very nice adventure set around an old smuggler's mansion. Basic verb-adj-noun-prep-adj-noun parser, but with a unique on-screen mapping system. Worth a look."
Skyland's Star version 4.0, by Daniel Leon Berke and Matthew Engle, original concept by Jeremy Cavaterra
Slacker X, a scatological breakthrough in adventure gaming, by The Velvet Jester. DOS executable of an Inform game. Release 1 / Serial number 971009 (a machine-independent zcode game file is in games/zcode/Slackerx.z5)
Sleuth version 4.45, by Eric N. Miller. You move around the map of the house with the cursor keys, but you solve this murder mystery with conventional text commands.
Songtan: The Next Morning, version 1.53.
Softporn Adventure version 2.5, rewritten by Gary Thompson after the Apple II original by Chuck Benton. Benton's original was the predecessor of Leisure Suit Larry I. (The original is in games/appleII/softporn.zip, and an Inform port is in games/zcode/softporn.zip)
Another version of Chuck Benton's Apple II SoftPorn Adventure (which later became Leisure Suit Larry I), rewritten by Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS. DOS executable and Pascal source code. (The original is in games/appleII/softporn.zip)
Shades of Gray, An Adventure in Black and White; 7 authors. Winner of the 6th annual AGT game contest. (pop-up hints are in solutions/pophints/sogpop.zip)
Shades of Gray, An Adventure in Black and White; 7 authors. Written with AGT. The archive includes pop-up hints. This is the final release of Shades of Gray (January 1997).
Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts, by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (A Macintosh executable is in games/mac/sos.sit, AGT source code is in games/source/agt/sos-src.zip)
Space Quest: The Lost Chapter, by Vonster D. Monster. Text and graphics, an unofficial entry in Sierra's Space Quest series of games.
Space Quest Zero: Replicated, by Jeff Stewart. Text and graphics, an unofficial entry in Sierra's Space Quest series of games.
The Spatent Obstruction, version 2.55. An Interactive Novel by Christopher Canavan.
J.D. Spy, version 1.0, by Michael Jacobs. Part puzzle game, part text adventure about an international conspiracy.
The Squynchia Adventure version 1.5, by M. & T. Frank, converted from LADS to AGT by David Malmberg. File contains compiled AGT game files, a DOS interpreter (version 1.5 beta), and a walkthrough. (source code of this game is in programming/agt/agtmastr.zip; a different version is in games/source/agt/squynch.zip)
Stellar Agent, by Robert Kraus. Originally available by mail order, but now released as freeware by the author.
Starship Columbus version 1.2, by Gary McGath. Machine-independent AdvSys data file and DOS executable of the interpreter AdvInt. This game is Shareware; at some point it requires you to send $10 to the author so you can continue playing the game.
The NASA Orbital Observatory Adventure, a mini-adventure by Tony Martin.
The Incredible Erotic Adventures of Stiffy Makane! version 2.0. AGT adventure by Mark Ryan
Search for the Sacred Stone, version 0.33, by Mikel Rice.
Storms I, An Interactive Mystery by Ryan Burrus. Release II / Version 5.50: Shareware Release. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/storms-s.zip)
Stranded version 1.0, written by Jim Bayers. (a machine-independent TADS .gam file is in games/tads/stranded.gam)
Strange Days, by Kunafits. Part of the collaborative Reality-On-The-Norm series. The zip file contains an interpreter executable and two data files; type 'play strange' to run the game.
Star Stryker, by Yang Liu. DOS executable and Pascal source code.
Quest to Verona... When Stupidity Strikes! Simple MS-DOS batch file adventure.
The Nuclear Submarine Adventure version 1.53 by Steven Neighorn (a TRS-80 BASIC version is in games/trs80/nsub.ba)
Super Bombs Away, "Blast Edition". First created by David Sherman and modified by David Ahl, published 1978, Creative Computing, Morristown, New Jersey. Adapted By Sensei Pong 2017.
Susan (A Lustful Game), by Bill Larkins; R-rated by author. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/susan_s.zip)
t-zero version 1.04, including the missing hint file, by Dennis M. Cunningham.
Tamoret, The Adventure to the Fourth Dimension, by Michael J. Lyons. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tamoret-s.zip)
Tanis v1.1, by "Bosskey Productions", a text and graphics adventure.
Escape from Tarabithia, by Jason Billard
The Adventure of Tark Simmons, Priestess of the First Church, in her battle against The Demon of Dark Desire, by W.P. Kegelmeyer. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tark_s.zip)
Time: All things come to an end; by Andy Phillips. Release 7 / Serial number 970521 (a machine-independent zcode game file is in games/zcode/tatctae.z8)
The Tempest, an Adventure Game by David R Grigg based on The Tempest by William Shakespeare, version 21jul92. Honorable mention, 6th annual AGT game contest.
Temple Of The Sun, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
Terror in the Ice Caves version 1.52, by Steven Neighorn
Beyond the Tesseract version 2.0p, by David Lo. (Source code is in games/source/tess.tar.gz)
Text Quest, version 0.3.6a, by Chris Ingerson, Sleepy Owl Software. Demo of the first two levels.
The Great Machine - a fragment, by Jonas Kyratzes. Version 1.0, MS-DOS executable. (a machine-independent zcode game file is in games/zcode/TGM.z5)
The Great Machine - a fragment, by Jonas Kyratzes. Version 1.0, Windows installer. (a machine-independent zcode game file is in games/zcode/TGM.z5)
"Whatever We Decide To Call This Game" by The Three Engineers: Joel Finch, Glen Henville and little bits by Matthew Newbery. Your first day at Tumbulgum University (must be in Australia). Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/thegame-s.zip)
The Castle Of Diavolul - Manaslu Rises, by DBT. Windows executable.
The Castle Of Diavolul - The Book Of Zolon, by DBT. Windows executable.
The Castle Of Diavolul - The Count Must Die, by DBT. Windows executable.
The Castle Of Diavolul - The Flame Of Dumnezeu, by DBT. Windows executable.
The Castle Of Diavolul, version 1.5, by DBT. Windows executable.
The Locrian, by Redlac.
The Apprentice, by Saevar Benjaminsson. (a machine-independent TADS .gam file is in games/tads/TheApprentice.gam)
The Dream Self, by Florencia Minuzzi. (a Mac version is in games/mac/TheDreamSelf_Mac.zip, and the original competition entry is in games/competition2017/The Dream Self/)
The Night Before the Blood Moon, by raazberry. (a MacOS version is in games/mac/thenightbeforethebloodmoon.zip)
Thief's Adventure, by J Soft Co
The Dungeons of Thuria, version 1.0, by Brian Lingard. Old style adventure using a simple parser. Archive includes a console mode Windows executable as well as Unix and Windows source code and cheat files.
THYPT - The Penultimate Adventure, a text adventure written in QBasic by THYPT. Self-extracting executable.
Time and Magik (compilation), by Level 9.
Time Traveler version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Expert. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if you encounter "Illegal function call in line 29300 in module TIMETRAV at ..."
Beyond the Titanic, by Scott Miller (Apogee)
The Jeweled Arena version 1.0, AGT adventure by David S. Raley with pop-up hints. Winner of the 7th annual AGT game contest.
Toho Academy, an illustrated AGT adventure by Simon Barber. Honorable mention, 7th annual AGT game contest.
The Tomb of the Ancient Pharaohs, version 3.1 by Anne T Brenner
Tommy's Manor, a version of Stoneville Manor from Tommy's Toys
Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree, short SF adventure for beginners. DOS executable, AGT source code, and a complete walkthrough. This version was slightly modified for widespread circulation; the original was called Lost in Space (see lostinsp.zip).
Toyland, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/TOYLAND.BAS)
Tales of Treasure 3.0; three text adventures featuring a search for treasure, by John Olsen:
Description of trilogy.zip
Three adventure games (Doppyworld, Asylum, Doppy and Pru's Summer Holiday), by A.J.Shepherd (The Doppelganger)
Triune, by Papillon. HTML TADS Windows executable. (the original competition entry is in games/competition2001/tads/triune/triune.gam)
TimeSquared, Chapter One: Centroplis, by Bert Lee. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/tsquar-s.zip)
Underground Adventure, version 3.72, by Mike Pontillo.
Underhill version 2.2 (April 1988) by Ian Morton. DOS executable.
The Underoos that ate New York! by Gerry Kevin Wilson (a machine-independent TADS .gam file is in games/tads/underoos.gam, a Macintosh executable is in games/mac/underoos.sit)
Unnkulian Underworld: The Unknown Unventure, by D. A. Leary. Version 3.0.
Unnkulian Unventure II: The Secret of Acme, by David M. Baggett. Version 3.0.
Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo). Both are version 1.0, by D. A. Leary.
Uptown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in games/source/basic/UPTOWN.BAS)
Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore. Machine-independent .gam file and DOS executable.
URI Quest, by Jeff Carroll. A text and graphics adventure.
Virtua School, a Choose-Your-Own-Adventure (CYOA) type game by Dana LoDico and Josh Noe. You play a student on his first day at a new American high school.
Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg and Staffan Friberg. Release 3 / Serial number 060527 Archive includes Z-code game file and the Windows Frotz interpreter. (the machine-independent zcode game file is in games/zcode/Vacation.z5)
The Valshar's Lair, by Luis David Arranz Perez, in both Spanish and English versions. Escape from the Valshar prison cell in which you're trapped, waiting to be sacrificed.
Varicella, by Adam Cadre Version 1.14 (31 August 1999) / Serial number 9339 (an machine-independent zcode game file is in games/zcode/vgame.z8)
Voodoo Girl: Queen of the Darned, by Andrew Baker. A text and graphics adventure.
The Wade Wars: Book III - nevertheless the first release in the Wade Wars series, by Jim Fisher. Rating: beginner to intermediate. Originally released as shareware but now made freely distributable by Jim. (a Z-code version rewritten in 2000 is in games/zcode/wadewar3.z5)
Walker and Silhouette, a keyword only adventure. Version 9, written by C.E.J. Pacian. Archive contains TADS game file, Windows executable, HTML manual and cover art.
Wand Master, a freeware adventure by Robert Kraus.
Werner's Quest Parts 1-4, a series of parodies of Zork Enchanter. Originally written by Jan Aberg and converted to ZCode by Fredrik Ramsberg. Archive includes ZCode game files, the JZip interpreter and the C64 originals in a D64 disk image. (A version of this archive without the interpreter is in games/zcode/)
Lock and Key, version 1.12, by Adam Cadre. The archive includes the game, a Windows interpreter for it, and a batch file to run the game.
550 points version of Colossal Cave by David Platt (1979). Ported to Unix C by Ken C. Wellsch (1984), and then ported to MS Windows by Wolfgang Strobl (1992). Combined DOS and Windows executable version 2.1. (source code by Ken C. Wellsch is in games/source/adv550s.zip)
Cow V: The Great Egg Quest, by Bovine Software. Windows executable.
Installer for Windows Adventure 7, with a maximum of 560 points. Re-written in standard Fortran 2008 from Adventure 6 with corrections and the addition of sounds, colour, a basilisk, a mermaid and a ruby yacht, by Neal Van Eck. (source code is in games/source/WindowsAdventure7.zip)
Wizard's Castle, published in the July/August 1980 issue of Recreational Computing Magazine. Originally written by Joseph R. Power, and updated for Microsoft BASIC by J.F. Stetson. (source code is in games/source/basic/wizard.zip)
The Golden Wombat of Destiny version 1.2, by Huw Collingbourne
World version 1.06, by J. Doug McDonald. This version displays a status line and can save to different files, but cannot overwrite existing save files.
World version 1.07, by J. Doug McDonald. This version has no status line and always saves to file WORLD.SAV, but it can overwrite it. (Source code to this version is in games/source/worldsrc.zip; an Archimedes port is in games/archimedes/world.spk; an Amiga port is in games/amiga/World_1.07.lha; a Macintosh port is in games/mac/World107.sit)
Worlds Apart, an Interactive Fugue, Version 3.0, written by Suzanne Britton. Windows self-extracting executable. (a machine-independent TADS game file is in games/tads/worlds.zip)
Wormhole: The Beginning release 1.0, a TADS (and WorldClass) introductory adventure by Philip Dearmore (introductory meaning promotional, I think). Machine-independent .gam file and DOS executable.
Wraith Blaster version 1.0, by Ken Dibble. A text based space trader game: earn money, become master trader, and find a place to retire. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/wraithsrc.zip)
WUZ, by Wayne McWilliams. WARNING: Contains adult content.
A Journey into Xanth version 1.2 by Neil Sorenson, based on the works and characters of Piers Anthony. Walkthrough and maps included. Honorable mention, 6th annual AGT game contest.
Xfer, by Serprex.
Yet Another Silly Text Adventure Game: Quest of Yogurt by Robert Kwong, Burton Lee, and Dennis Ng. Verily, verily! It's a text adventure insofar as it writes out text, but your interaction is limited to answering Y/N questions.
Yoshi's Birthday, a text adventure written in QBASIC by Chris Kugler. Version 4.0, compiled executable.
Treasury of Zan, by Richard Murchy. Originally available via mail order, now made freely distributable by the game's author.
Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer, for MS-DOS. (a machine-independent TADS .gam file is in games/tads/zero.gam, a Mac version is in games/mac/zero.sit.hqx, a Windows version is in games/pc/zeroWin95.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam)
Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer, for Windows. (a machine-independent TADS .gam file is in games/tads/zero.gam, a Mac version is in games/mac/zero.sit.hqx, a DOS version is in games/pc/zeroDOS.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam)
Windows 64-bit executable of Jeff Claar's C++ port of the 1981 MDL version of Zork, compiled by Kroma.